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path: root/src/gallium/auxiliary/vl/vl_vertex_buffers.h
AgeCommit message (Expand)AuthorFilesLines
2012-02-06vl: rename VL_MAX_PLANES to VL_NUM_COMPONENTSChristian König1-1/+1
2011-08-29vl: Fix include styleKai Wasserbäch1-2/+2
2011-08-26g3dvl: Use a single texture for luma and chroma dataChristian König1-2/+1
2011-08-26g3dvl: Rework the decoder interface part 3/5Christian König1-8/+43
2011-06-04[g3dvl] use a vertex element instead of the instance idChristian König1-5/+11
2011-04-23[g3dvl] cleanup error handlingChristian König1-1/+1
2011-04-23[g3dvl] make ycbcr stream and block data a public interfaceChristian König1-9/+4
2011-04-23[g3dvl] start implementing zscan and quantificationChristian König1-3/+3
2011-04-20[g3dvl] make motion vector buffers a public interfaceChristian König1-8/+10
2011-04-19[g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6Christian König1-9/+8
2011-04-17[g3dvl] give each color component their own vertex bufferChristian König1-7/+9
2011-04-17[g3dvl] no need for seperate mv vertex states any moreChristian König1-1/+1
2011-04-17[g3dvl] give mv their own vertex buffer backChristian König1-11/+21
2011-04-15[g3dvl] give mc and ycbcr stage its own vertex element stateChristian König1-3/+7
2011-04-14[g3dvl] use blending for mc of ref framesChristian König1-6/+4
2011-04-10[g3dvl] cleanup headers and commentsChristian König1-1/+2
2011-04-02[g3dvl] splitt vertex element state into y, cb, crChristian König1-9/+7
2011-03-16[g3dvl] cleanup and documentationChristian König1-1/+6
2011-03-08[g3dvl] start to cleanup the messChristian König1-1/+3
2011-03-08[g3dvl] use a single vertex buffer for both idct and mcChristian König1-21/+29
2011-03-05[g3dvl] use instanced drawing to reduce the vertex buffer payloadChristian König1-6/+2
2011-01-10[g3dvl] move to integer verticiesChristian König1-9/+9
2010-12-08[g3dvl] remove shadow buffering of vertex buffersChristian König1-6/+13
2010-12-08[g3dvl] split idct code into state and buffersChristian König1-5/+7
2010-12-07[g3dvl] move vertex buffer handling into vl_vertex_buffer.cChristian König1-1/+6
2010-12-05[g3dvl] move vertex handling into vl_vb objectChristian König1-10/+13
2010-12-03move empty block handling back into mc for testingChristian König1-16/+2
2010-12-03use a shadow buffer for vertex data to optimize memory accessChristian König1-0/+75