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diff --git a/src/gallium/docs/glossary.rst b/src/gallium/docs/glossary.rst new file mode 100644 index 0000000000..c749d0c955 --- /dev/null +++ b/src/gallium/docs/glossary.rst @@ -0,0 +1,35 @@ +Glossary +======== + +.. glossary:: + :sorted: + + MSAA + Multi-Sampled Anti-Aliasing. A basic anti-aliasing technique that takes + multiple samples of the depth buffer, and uses this information to + smooth the edges of polygons. + + TCL + Transform, Clipping, & Lighting. The three stages of preparation in a + rasterizing pipeline prior to the actual rasterization of vertices into + fragments. + + NPOT + Non-power-of-two. Usually applied to textures which have at least one + dimension which is not a power of two. + + LOD + Level of Detail. Also spelled "LoD." The value that determines when the + switches between mipmaps occur during texture sampling. + + layer + This term is used as the name of the "3rd coordinate" of a resource. + 3D textures have zslices, cube maps have faces, 1D and 2D array textures + have array members (other resources do not have multiple layers). + Since the functions only take one parameter no matter what type of + resource is used, use the term "layer" instead of a resource type + specific one. + + GLSL + GL Shading Language. The official, common high-level shader language used + in GL 2.0 and above. |