diff options
-rw-r--r-- | src/mesa/main/shader_query.cpp | 28 |
1 files changed, 26 insertions, 2 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp index fc0276fafa..dd51bba338 100644 --- a/src/mesa/main/shader_query.cpp +++ b/src/mesa/main/shader_query.cpp @@ -669,6 +669,20 @@ _mesa_program_resource_index(struct gl_shader_program *shProg, } } +/** + * Find a program resource that points to given data. + */ +static struct gl_program_resource* +program_resource_find_data(struct gl_shader_program *shProg, void *data) +{ + struct gl_program_resource *res = shProg->ProgramResourceList; + for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) { + if (res->Data == data) + return res; + } + return NULL; +} + /* Find a program resource with specific index in given interface. */ struct gl_program_resource * @@ -1066,8 +1080,18 @@ get_buffer_property(struct gl_shader_program *shProg, *val = RESOURCE_ATC(res)->NumUniforms; return 1; case GL_ACTIVE_VARIABLES: - for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++) - *val++ = RESOURCE_ATC(res)->Uniforms[i]; + for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++) { + /* Active atomic buffer contains index to UniformStorage. Find + * out gl_program_resource via data pointer and then calculate + * index of that uniform. + */ + unsigned idx = RESOURCE_ATC(res)->Uniforms[i]; + struct gl_program_resource *uni = + program_resource_find_data(shProg, + &shProg->UniformStorage[idx]); + assert(uni); + *val++ = _mesa_program_resource_index(shProg, uni); + } return RESOURCE_ATC(res)->NumUniforms; } } |