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-rw-r--r--src/mesa/main/shader_query.cpp28
1 files changed, 26 insertions, 2 deletions
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index fc0276fafa..dd51bba338 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -669,6 +669,20 @@ _mesa_program_resource_index(struct gl_shader_program *shProg,
}
}
+/**
+ * Find a program resource that points to given data.
+ */
+static struct gl_program_resource*
+program_resource_find_data(struct gl_shader_program *shProg, void *data)
+{
+ struct gl_program_resource *res = shProg->ProgramResourceList;
+ for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
+ if (res->Data == data)
+ return res;
+ }
+ return NULL;
+}
+
/* Find a program resource with specific index in given interface.
*/
struct gl_program_resource *
@@ -1066,8 +1080,18 @@ get_buffer_property(struct gl_shader_program *shProg,
*val = RESOURCE_ATC(res)->NumUniforms;
return 1;
case GL_ACTIVE_VARIABLES:
- for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++)
- *val++ = RESOURCE_ATC(res)->Uniforms[i];
+ for (unsigned i = 0; i < RESOURCE_ATC(res)->NumUniforms; i++) {
+ /* Active atomic buffer contains index to UniformStorage. Find
+ * out gl_program_resource via data pointer and then calculate
+ * index of that uniform.
+ */
+ unsigned idx = RESOURCE_ATC(res)->Uniforms[i];
+ struct gl_program_resource *uni =
+ program_resource_find_data(shProg,
+ &shProg->UniformStorage[idx]);
+ assert(uni);
+ *val++ = _mesa_program_resource_index(shProg, uni);
+ }
return RESOURCE_ATC(res)->NumUniforms;
}
}