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authorNeil Roberts <neil@linux.intel.com>2015-09-15 16:34:35 +0100
committerNeil Roberts <neil@linux.intel.com>2015-11-05 10:33:16 +0100
commit1a97cac767425b22e56fe698127795bc287bb773 (patch)
treea0a5d6c198c8ac0ece2700012815bfb7c86f2cad /src/hgl/GLView.cpp
parent4ef27745c8ed5153464db22950a90d74d2ef4435 (diff)
i965/fs: Add a sampler program key for whether the texture is 16x MSAA
When 16x MSAA is used for sampling with texelFetch the compiler needs to use a different instruction which passes more arguments for the MCS data. Previously on skl+ it was unconditionally using this new instruction. However since 16x MSAA is probably going to be pretty rare, it is probably worthwhile to avoid using this instruction for the other sample counts. In order to do that this patch adds a new member to brw_sampler_prog_key_data to track when a sampler refers to a buffer with 16 samples. Note that this isn't done for the vec4 backend because it wouldn't change how many registers it uses. Acked-by: Ben Widawsky <ben@bwidawsk.net>
Diffstat (limited to 'src/hgl/GLView.cpp')
0 files changed, 0 insertions, 0 deletions