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authorKyle Brenneman <kbrenneman@nvidia.com>2015-09-28 12:12:05 -0600
committerEmil Velikov <emil.l.velikov@gmail.com>2015-10-02 13:25:05 +0100
commitd35391cfda13afdb19a47003af260e258575ef45 (patch)
tree4993d6496258da265de24564bf776283cfd33539 /src/glx
parent798f260a2f553e339d7f5fc5120bb627893dc740 (diff)
glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)
Add a macro GL_LIB_NAME to hold the filename that configure comes up with based on the --with-gl-lib-name and --enable-mangling options. In driOpenDriver, use the GL_LIB_NAME macro instead of hard-coding "libGL.so.1". v2: Add an #ifndef/#define for GL_LIB_NAME so that non-autoconf builds will work. v3: Fix the library filename in the Makefile. Signed-off-by: Kyle Brenneman <kbrenneman@nvidia.com> Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com> Cc: "10.6 11.0" <mesa-stable@lists.freedesktop.org>
Diffstat (limited to 'src/glx')
-rw-r--r--src/glx/Makefile.am1
-rw-r--r--src/glx/dri_common.c6
2 files changed, 6 insertions, 1 deletions
diff --git a/src/glx/Makefile.am b/src/glx/Makefile.am
index 6e50e096fa..e64955e3b3 100644
--- a/src/glx/Makefile.am
+++ b/src/glx/Makefile.am
@@ -46,6 +46,7 @@ AM_CFLAGS = \
$(EXTRA_DEFINES_XF86VIDMODE) \
-D_REENTRANT \
-DDEFAULT_DRIVER_DIR=\"$(DRI_DRIVER_SEARCH_DIR)\" \
+ -DGL_LIB_NAME=\"lib@GL_LIB@.so.1\" \
$(DEFINES) \
$(LIBDRM_CFLAGS) \
$(DRI2PROTO_CFLAGS) \
diff --git a/src/glx/dri_common.c b/src/glx/dri_common.c
index eedcd46a15..8a56385c4b 100644
--- a/src/glx/dri_common.c
+++ b/src/glx/dri_common.c
@@ -73,6 +73,10 @@ dri_message(int level, const char *f, ...)
}
}
+#ifndef GL_LIB_NAME
+#define GL_LIB_NAME "libGL.so.1"
+#endif
+
#ifndef DEFAULT_DRIVER_DIR
/* this is normally defined in Mesa/configs/default with DRI_DRIVER_SEARCH_PATH */
#define DEFAULT_DRIVER_DIR "/usr/local/lib/dri"
@@ -99,7 +103,7 @@ driOpenDriver(const char *driverName)
int len;
/* Attempt to make sure libGL symbols will be visible to the driver */
- glhandle = dlopen("libGL.so.1", RTLD_NOW | RTLD_GLOBAL);
+ glhandle = dlopen(GL_LIB_NAME, RTLD_NOW | RTLD_GLOBAL);
libPaths = NULL;
if (geteuid() == getuid()) {