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author | Andreas Boll <andreas.boll.dev@gmail.com> | 2012-06-12 09:05:36 +0200 |
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committer | Brian Paul <brianp@vmware.com> | 2012-06-12 08:03:30 -0600 |
commit | 210a27d8c33634c6b676a8a1d35d5fec98213181 (patch) | |
tree | 572c8613bfcbc31b48f79b3cb6656f5bfc9fc5f9 /docs/osmesa.html | |
parent | cc4188895be5525fa15c8b64b8338f901eda82fc (diff) |
docs: prefer lowercase html tags
Signed-off-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'docs/osmesa.html')
-rw-r--r-- | docs/osmesa.html | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/osmesa.html b/docs/osmesa.html index fafdc83dec..2207641ede 100644 --- a/docs/osmesa.html +++ b/docs/osmesa.html @@ -20,7 +20,7 @@ One potential application is to use Mesa as an off-line, batch-style renderer. </p> <p> -The <B>OSMesa</B> API provides three basic functions for making off-screen +The <b>OSMesa</b> API provides three basic functions for making off-screen renderings: OSMesaCreateContext(), OSMesaMakeCurrent(), and OSMesaDestroyContext(). See the Mesa/include/GL/osmesa.h header for more information about the API functions. @@ -32,7 +32,7 @@ directory. </p> -<H2>Deep color channels</H2> +<h2>Deep color channels</h2> <p> For some applications 8-bit color channels don't have sufficient |