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authorGlenn Kennard <glenn.kennard@gmail.com>2015-10-07 17:17:34 +0200
committerDave Airlie <airlied@redhat.com>2015-10-13 08:55:42 +1000
commit24a1a157a694e961aaad611a8bf9d47ce8cf47f6 (patch)
tree8f3807b4a28f21b39c7292c40c8688e5c2074ed3 /docs/GL3.txt
parent1befb7ed9856381cbfe874f361fae73b8e331bb4 (diff)
r600g: Enable GL_ARB_gpu_shader5 extension
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com> Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r--docs/GL3.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index e17e783d33..6503e2ab1d 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -96,18 +96,18 @@ GL 4.0, GLSL 4.00 --- all DONE: nvc0, radeonsi
GL_ARB_draw_buffers_blend DONE (i965, nv50, r600, llvmpipe, softpipe)
GL_ARB_draw_indirect DONE (i965, r600, llvmpipe, softpipe)
- GL_ARB_gpu_shader5 DONE (i965)
+ GL_ARB_gpu_shader5 DONE (i965, r600)
- 'precise' qualifier DONE
- - Dynamically uniform sampler array indices DONE (r600, softpipe)
- - Dynamically uniform UBO array indices DONE (r600)
+ - Dynamically uniform sampler array indices DONE (softpipe)
+ - Dynamically uniform UBO array indices DONE ()
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- - Packing/bitfield/conversion functions DONE (r600, softpipe)
- - Enhanced textureGather DONE (r600, softpipe)
- - Geometry shader instancing DONE (r600, llvmpipe, softpipe)
+ - Packing/bitfield/conversion functions DONE (softpipe)
+ - Enhanced textureGather DONE (softpipe)
+ - Geometry shader instancing DONE (llvmpipe, softpipe)
- Geometry shader multiple streams DONE ()
- - Enhanced per-sample shading DONE (r600)
- - Interpolation functions DONE (r600)
+ - Enhanced per-sample shading DONE ()
+ - Interpolation functions DONE ()
- New overload resolution rules DONE
GL_ARB_gpu_shader_fp64 DONE (r600, llvmpipe, softpipe)
GL_ARB_sample_shading DONE (i965, nv50, r600)