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authorEmil Velikov <emil.velikov@collabora.com>2016-01-18 10:47:13 +0200
committerEmil Velikov <emil.l.velikov@gmail.com>2016-01-26 16:08:20 +0000
commit1a882fd2ee84ae28a06cf07902dc4645d8ad4a6d (patch)
treedc85ad30ac20db8eecc658e7efcb3b0d7de898af /Android.mk
parent2f86383091bde24a2a0b90a43c11a13165f8c397 (diff)
nir: move shader_enums.[ch] to compiler
This way one can reuse it in glsl, nir or other infrastructure without pulling nir as dependency. Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'Android.mk')
-rw-r--r--Android.mk1
1 files changed, 1 insertions, 0 deletions
diff --git a/Android.mk b/Android.mk
index 1d76559001..908078a02c 100644
--- a/Android.mk
+++ b/Android.mk
@@ -86,6 +86,7 @@ ifneq ($(strip $(MESA_GPU_DRIVERS)),)
SUBDIRS := \
src/loader \
src/mapi \
+ src/compiler \
src/glsl \
src/mesa \
src/util \