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authorIago Toral Quiroga <itoral@igalia.com>2018-06-28 08:10:16 +0200
committerDylan Baker <dylan@pnwbakers.com>2018-07-03 10:25:38 -0700
commita4aec345e3f28b0c6c950cfdac8b56f3e0797835 (patch)
tree091f98926029464c203390341ed633109be4f7a9
parentebaa43bebc23ffb589bc7191a954653e5c157d9d (diff)
anv/cmd_buffer: never shrink the push constant buffer size
If we have to re-emit push constant data, we need to re-emit all of it. Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> CC: <mesa-stable@lists.freedesktop.org> (cherry picked from commit 198a72220b63e812e8b853cb5caa088d93720e7d)
-rw-r--r--src/intel/vulkan/anv_cmd_buffer.c17
1 files changed, 16 insertions, 1 deletions
diff --git a/src/intel/vulkan/anv_cmd_buffer.c b/src/intel/vulkan/anv_cmd_buffer.c
index 33687920a3..70a0718e3b 100644
--- a/src/intel/vulkan/anv_cmd_buffer.c
+++ b/src/intel/vulkan/anv_cmd_buffer.c
@@ -153,6 +153,20 @@ anv_cmd_state_reset(struct anv_cmd_buffer *cmd_buffer)
anv_cmd_state_init(cmd_buffer);
}
+/**
+ * This function updates the size of the push constant buffer we need to emit.
+ * This is called in various parts of the driver to ensure that different
+ * pieces of push constant data get emitted as needed. However, it is important
+ * that we never shrink the size of the buffer. For example, a compute shader
+ * dispatch will always call this for the base group id, which has an
+ * offset in the push constant buffer that is smaller than the offset for
+ * storage image data. If the compute shader has storage images, we will call
+ * this again with a larger size during binding table emission. However,
+ * if we dispatch the compute shader again without dirtying our descriptors,
+ * we would still call this function with a smaller size for the base group
+ * id, and not for the images, which would incorrectly shrink the size of the
+ * push constant data we emit with that dispatch, making us drop the image data.
+ */
VkResult
anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer *cmd_buffer,
gl_shader_stage stage, uint32_t size)
@@ -166,6 +180,7 @@ anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer *cmd_buffer,
anv_batch_set_error(&cmd_buffer->batch, VK_ERROR_OUT_OF_HOST_MEMORY);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
+ (*ptr)->size = size;
} else if ((*ptr)->size < size) {
*ptr = vk_realloc(&cmd_buffer->pool->alloc, *ptr, size, 8,
VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
@@ -173,8 +188,8 @@ anv_cmd_buffer_ensure_push_constants_size(struct anv_cmd_buffer *cmd_buffer,
anv_batch_set_error(&cmd_buffer->batch, VK_ERROR_OUT_OF_HOST_MEMORY);
return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY);
}
+ (*ptr)->size = size;
}
- (*ptr)->size = size;
return VK_SUCCESS;
}