diff options
author | Markus Wick <markus@selfnet.de> | 2014-03-18 09:42:51 +0100 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2014-03-26 12:58:39 -0700 |
commit | 53df6e8c3bd7025883b9614a549fbf268c110b74 (patch) | |
tree | c16d75e7232ad8059e2d9a2015c164ac3026e798 | |
parent | 15d36444acc7a2890ade8e320dc16d627a9d2035 (diff) |
glamor: Update GL requirements to 2.1.
We will never ever run on OpenGL 1.2 as we use shaders everywhere.
2.0 may be enough, but we also often use PBOs and our big shaders
won't fit into the first GLSL limits.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
-rw-r--r-- | glamor/glamor.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/glamor/glamor.c b/glamor/glamor.c index ef969e29e..eb1343036 100644 --- a/glamor/glamor.c +++ b/glamor/glamor.c @@ -357,8 +357,8 @@ glamor_init(ScreenPtr screen, unsigned int flags) * Windows with Intel 4-series (G45) graphics or older. */ if (glamor_priv->gl_flavor == GLAMOR_GL_DESKTOP) { - if (gl_version < 13) { - ErrorF("Require OpenGL version 1.3 or later.\n"); + if (gl_version < 21) { + ErrorF("Require OpenGL version 2.1 or later.\n"); goto fail; } } else { |