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#src/glsl/pp/Makefile
TOP = ../..
include $(TOP)/configs/current
LIBNAME = glsl
C_SOURCES = \
glcpp/glcpp.c \
glcpp/glcpp-lex.c \
glcpp/glcpp-parse.c \
glcpp/pp.c \
glcpp/xtalloc.c
CXX_SOURCES = \
ast_expr.cpp \
ast_function.cpp \
ast_to_hir.cpp \
ast_type.cpp \
builtin_function.cpp \
glsl_lexer.cpp \
glsl_parser.cpp \
glsl_parser_extras.cpp \
glsl_types.cpp \
hir_field_selection.cpp \
ir_basic_block.cpp \
ir_clone.cpp \
ir_constant_expression.cpp \
ir_constant_folding.cpp \
ir_constant_variable.cpp \
ir_copy_propagation.cpp \
ir.cpp \
ir_dead_code.cpp \
ir_dead_code_local.cpp \
ir_div_to_mul_rcp.cpp \
ir_expression_flattening.cpp \
ir_function_can_inline.cpp \
ir_function.cpp \
ir_function_inlining.cpp \
ir_hierarchical_visitor.cpp \
ir_hv_accept.cpp \
ir_if_return.cpp \
ir_if_simplification.cpp \
ir_if_to_cond_assign.cpp \
ir_mat_op_to_vec.cpp \
ir_mod_to_fract.cpp \
ir_print_visitor.cpp \
ir_reader.cpp \
ir_swizzle_swizzle.cpp \
ir_validate.cpp \
ir_variable.cpp \
ir_vec_index_to_cond_assign.cpp \
ir_vec_index_to_swizzle.cpp \
linker.cpp \
s_expression.cpp
LIBS = \
$(TOP)/src/glsl/libglsl.a \
$(shell pkg-config --libs talloc)
APPS = glsl_compiler
GLSL2_C_SOURCES = \
../mesa/shader/hash_table.c \
../mesa/shader/symbol_table.c
GLSL2_CXX_SOURCES = \
main.cpp
GLSL2_OBJECTS = \
$(GLSL2_C_SOURCES:.c=.o) \
$(GLSL2_CXX_SOURCES:.cpp=.o)
### Basic defines ###
OBJECTS = \
$(C_SOURCES:.c=.o) \
$(CXX_SOURCES:.cpp=.o)
INCLUDES = \
-I. \
-I../mesa \
-I../mapi \
-I../mesa/shader \
$(LIBRARY_INCLUDES)
ALL_SOURCES = \
$(C_SOURCES) \
$(CXX_SOURCES) \
$(GLSL2_CXX_SOURCES) \
$(GLSL2_C_SOURCES)
##### TARGETS #####
default: depend lib$(LIBNAME).a $(APPS)
lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
$(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
depend: $(ALL_SOURCES) Makefile
rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
# Remove .o and backup files
clean:
rm -f $(OBJECTS) lib$(LIBNAME).a depend depend.bak
-rm -f $(APPS)
# Dummy target
install:
@echo -n ""
##### RULES #####
glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
$(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
.cpp.o:
$(CXX) -c $(INCLUDES) $(CXXFLAGS) $(LIBRARY_DEFINES) $< -o $@
.c.o:
$(CC) -c $(INCLUDES) $(CFLAGS) $(LIBRARY_DEFINES) $< -o $@
glsl_lexer.cpp: glsl_lexer.lpp
flex --never-interactive --outfile="$@" $<
glsl_parser.cpp: glsl_parser.ypp
bison -v -o "$@" --defines=glsl_parser.h $<
glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
flex --never-interactive --outfile="$@" $<
glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
builtin_function.cpp: builtins/*/*
./builtins/tools/generate_builtins.pl > builtin_function.cpp
-include depend
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