Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2010-06-30 | glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program. | Eric Anholt | 1 | -33/+1 |
2010-06-30 | glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *. | Eric Anholt | 1 | -20/+2 |
2010-06-25 | glsl2: Start integrating ir_to_mesa.cpp into shader_api.h | Eric Anholt | 1 | -0/+4 |
2010-06-25 | glsl2: Use Mesa types instead of duping them into our program.h. | Eric Anholt | 1 | -78/+2 |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | 1 | -0/+155 |