diff options
author | Eric Anholt <eric@anholt.net> | 2010-07-19 08:55:54 -0700 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2010-07-19 09:50:26 -0700 |
commit | ee7b2b3f44d09c2311887d3524e197b9738580a9 (patch) | |
tree | 710e72c3ef3130eb25cf6ea977e9edb6971f49d5 | |
parent | 4802fd905ae7c1a1122ec71c0556c2b19214a7fd (diff) |
ir_to_mesa: Do validation on the IR tree.
-rw-r--r-- | src/mesa/shader/ir_to_mesa.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/mesa/shader/ir_to_mesa.cpp b/src/mesa/shader/ir_to_mesa.cpp index a7799cc01d..84cfff4010 100644 --- a/src/mesa/shader/ir_to_mesa.cpp +++ b/src/mesa/shader/ir_to_mesa.cpp @@ -2186,6 +2186,8 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader) _mesa_ast_to_hir(shader->ir, state); if (!state->error && !shader->ir->is_empty()) { + validate_ir_tree(shader->ir); + /* Lowering */ do_mat_op_to_vec(shader->ir); do_mod_to_fract(shader->ir); @@ -2213,6 +2215,8 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader) progress = do_swizzle_swizzle(shader->ir) || progress; } while (progress); + + validate_ir_tree(shader->ir); } shader->symbols = state->symbols; |