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author | Ian Romanick <ian.d.romanick@intel.com> | 2010-07-14 13:22:12 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-07-19 14:50:43 -0700 |
commit | de415b7f4b1278f10097f4af80886bc82912dd92 (patch) | |
tree | ef04fef82c4113e27379d5f45b83acb40d9c992a | |
parent | 8fe8a814b0c746f0f655a67f8755f9dee858d230 (diff) |
linker: Add comment about bug in initializer handling
-rw-r--r-- | src/glsl/linker.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index f7c178e967..06aa24e66f 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -314,6 +314,14 @@ cross_validate_globals(struct gl_shader_program *prog, * have an initializer but a later instance does, copy the * initializer to the version stored in the symbol table. */ + /* FINISHME: This is wrong. The constant_value field should + * FINISHME: not be modified! Imagine a case where a shader + * FINISHME: without an initializer is linked in two different + * FINISHME: programs with shaders that have differing + * FINISHME: initializers. Linking with the first will + * FINISHME: modify the shader, and linking with the second + * FINISHME: will fail. + */ existing->constant_value = var->constant_value->clone(NULL); } } else |