1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
|
Here's an effort to document some of the academic work that was
referenced during the implementation of cairo. It is presented in the
context of operations as they would be performed by either
cairo_stroke() or cairo_fill():
Given a Bézier path, approximate it with line segments:
The deCasteljau algorithm
"Outillages methodes calcul", P de Casteljau, technical
report, - Andre Citroen Automobiles SA, Paris, 1959
That technical report might be "hard" to find, but fortunately
this algorithm will be described in any reasonable textbook on
computational geometry. One that is recommended by a
contributor to cairo is:
"Computational Geometry, Algorithms and Applications", M. de
Berg, M. van Kreveld, M. Overmars, M. Schwarzkopf;
Springer-Verlag, ISBN: 3-540-65620-0.
Then, if stroking, construct a polygonal representation of the pen
approximating a circle (if filling skip three steps):
"Good approximation of circles by curvature-continuous Bezier
curves", Tor Dokken and Morten Daehlen, Computer Aided
Geometric Design 8 (1990) 22-41.
Add points to that pen based on the initial/final path faces and take
the convex hull:
Convex hull algorithm
[Again, see your favorite computational geometry
textbook. Should cite the name of the algorithm cairo uses
here, if it has a name.]
Now, "convolve" the "tracing" of the pen with the tracing of the path:
"A Kinetic Framework for Computational Geometry", Leonidas
J. Guibas, Lyle Ramshaw, and Jorge Stolfi, Proceedings of the
24th IEEE Annual Symposium on Foundations of Computer Science
(FOCS), November 1983, 100-111.
The result of the convolution is a polygon that must be filled. A fill
operations begins here. We use a very conventional Bentley-Ottmann
pass for computing the intersections, informed by some hints on robust
implementation courtesy of John Hobby:
John D. Hobby, Practical Segment Intersection with Finite
Precision Output, Computation Geometry Theory and
Applications, 13(4), 1999.
http://cm.bell-labs.com/who/hobby/93_2-27.pdf
Hobby's primary contribution in that paper is his "tolerance square"
algorithm for robustness against edges being "bent" due to restricting
intersection coordinates to the grid available by finite-precision
arithmetic. This is one algorithm we have not implemented yet.
From the result of the intersection-finding pass, we are currently
computing a tessellation of trapezoids, (the exact manner is
undergoing some work right now with some important speedup), but we
may want to rasterize directly from those edges at some point.
Given the set of tessellated trapezoids, we currently execute a
straightforward, (and slow), point-sampled rasterization, (and
currently with a near-pessimal regular 15x17 grid).
We've now computed a mask which gets fed along with the source and
destination into cairo's fundamental rendering equation. The most
basic form of this equation is:
destination = (source IN mask) OP destination
with the restriction that no part of the destination outside the
current clip region is affected. In this equation, IN refers to the
Porter-Duff "in" operation, while OP refers to a any user-selected
Porter-Duff operator:
T. Porter & T. Duff, Compositing Digital Images Computer
Graphics Volume 18, Number 3 July 1984 pp 253-259
http://keithp.com/~keithp/porterduff/p253-porter.pdf
|