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~cwabbott0/shader-db
i965-sched
i965-sched-v2
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Connor's shader-db patches.
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2015-10-01
run.py: Look for shader_runner, not glslparsertest.
HEAD
master
Matt Turner
1
-1
/
+1
2015-10-01
report.py: Report loop changes separately.
Matt Turner
1
-11
/
+32
2015-07-30
si-report: Fix algorithm for determing difference in shader stats
Tom Stellard
1
-1
/
+7
2015-05-26
run.py: Set PIGLIT_PLATFORM=gbm.
Matt Turner
1
-0
/
+1
2015-05-26
run.c: Pass appropriate program type to glBindProgramARB.
Matt Turner
1
-1
/
+1
2015-05-19
run.c: Fix some whitespace mistakes.
Matt Turner
1
-4
/
+3
2015-04-13
README: Add instructions for radeonsi
Tom Stellard
1
-1
/
+16
2015-04-13
Add si-report.py for parsing dumps from radeonsi
Tom Stellard
1
-0
/
+324
2015-04-13
run.c: Add -1 option for disabling multi-threading
Tom Stellard
1
-4
/
+10
2015-04-13
run.c: Use getopt for argument parsing
Tom Stellard
1
-21
/
+39
2015-04-13
run.c: Use computed value of max_threads
Tom Stellard
1
-1
/
+1
2015-03-28
check_dependencies.pl: Return proper exit code.
Matt Turner
1
-1
/
+7
2015-03-28
run.py: Make it work with vec4 VS again.
Matt Turner
1
-1
/
+1
2015-03-28
run.c: Make message read better.
Matt Turner
1
-1
/
+1
2015-03-28
run.c: Use EGL_MESA_platform_gbm to avoid warnings.
Matt Turner
1
-3
/
+15
2015-03-28
run.c: Silence unused result warnings about write().
Matt Turner
1
-0
/
+3
2015-03-28
Update README.
Matt Turner
1
-8
/
+24
2015-03-27
glamor: Update shaders from upstream commit 0669babf.
Matt Turner
2
-12
/
+14
2015-03-18
Fix the build. Sorry...
Jason Ekstrand
1
-2
/
+2
2015-03-18
run.c: Add an option to fake a particular platform
Jason Ekstrand
1
-1
/
+40
2015-01-23
Import shaders from Glamor.
Kenneth Graunke
8
-0
/
+765
2015-01-23
Add "run" binary to .gitignore.
Kenneth Graunke
1
-0
/
+1
2015-01-20
run: Print which shaders were being processed when crashing.
Kenneth Graunke
1
-0
/
+31
2015-01-20
report.py: Print counts of helped/hurt programs.
Kenneth Graunke
1
-4
/
+8
2015-01-16
run.c: Fix extension_string enlarging
Petri Latvala
1
-1
/
+4
2015-01-13
report.py: Use the format printed by Matt's new C runner.
Kenneth Graunke
1
-1
/
+1
2015-01-05
Import Unity 5.0 built-in shaders.
Kenneth Graunke
37
-0
/
+6567
2014-12-09
Add a new runner, written in C.
Matt Turner
2
-0
/
+584
2014-11-26
Add a script to check shader_test's dependencies.
Matt Turner
1
-0
/
+101
2014-11-26
Specify GLSL version actually required by the shaders.
Matt Turner
377
-377
/
+377
2014-11-26
Remove [vertex data] and [test] sections from orbital explorer.
Matt Turner
1
-17
/
+0
2014-11-12
Sort the list of helped programs
Jason Ekstrand
1
-5
/
+7
2014-11-11
Don't overwrite the INTEL_DEBUG environment variable
Jason Ekstrand
1
-1
/
+5
2014-11-11
Direcly set environment variables instead of using update()
Jason Ekstrand
1
-6
/
+3
2014-10-01
Update .gitignore files.
Kenneth Graunke
2
-0
/
+2
2014-09-29
Delete what look like Meta shaders.
Kenneth Graunke
4
-68
/
+0
2014-08-18
run.py: Use INTEL_DEBUG=fs, not wm.
Kenneth Graunke
1
-1
/
+1
2014-08-18
Delete weston shaders.
Kenneth Graunke
12
-119
/
+0
2014-08-18
Add missing #extension directive in dolphin/smg.1.shader_test.
Kenneth Graunke
1
-1
/
+1
2014-08-18
run.py: Set allow_glsl_extension_directive_midshader=true.
Kenneth Graunke
1
-0
/
+1
2014-08-15
run.py: Stop setting force_glsl_extensions_warn.
Kenneth Graunke
1
-1
/
+0
2014-08-04
split-to-files.py: Fix it to actually run again.
Kenneth Graunke
1
-2
/
+2
2014-07-16
report.py: call get_result method on file arguments
Dylan Baker
1
-2
/
+2
2014-07-13
run.py: Handle ARB programs as well.
Kenneth Graunke
1
-1
/
+1
2014-07-13
split-to-files.py: Also parse ARB program output
Kenneth Graunke
1
-8
/
+43
2014-07-13
split-to-files.py: Complain about duplicates instead of aborting.
Kenneth Graunke
1
-2
/
+2
2014-07-13
Import "Tesseract" shaders.
Kenneth Graunke
215
-0
/
+28487
2014-07-13
run.py: don't support .frag or .vert files
Dylan Baker
1
-13
/
+2
2014-07-13
Remove all .frag and .vert files.
Dylan Baker
56
-3676
/
+0
2014-07-13
run.py: Use shader counts provided by mesa
Dylan Baker
1
-30
/
+18
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