/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * Neil Roberts * */ /** @file useprogram-refcount-1.c * * Tests that a metaops call (glDrawPixels()) doesn't lose the last * reference on an active, deleted shader prorgam. * * Bug #31194 */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END static GLint prog; enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; float green[4] = {0.0, 1.0, 0.0, 0.0}; uint8_t pixel[4] = {0x00, 0xff, 0x00, 0xff}; /* Set up fixed function to draw red if we lose our shader. */ glColor4f(1.0, 0.0, 0.0, 0.0); /* Tiny drawpixels */ glDrawPixels(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); /* Draw over the whole screen with the shader. */ piglit_draw_rect(-1, -1, 2, 2); pass &= piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, green); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { GLint vs, fs; const char *vs_source = "void main()\n" "{\n" " gl_Position = gl_Vertex;\n" "}\n"; const char *fs_source = "void main()\n" "{\n" " gl_FragColor = vec4(0.0, 1.0, 0.0, 0.0);\n" "}\n"; piglit_require_gl_version(20); vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source); fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_source); prog = piglit_link_simple_program(vs, fs); glUseProgram(prog); glDeleteProgram(prog); }