/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file glsl-fs-pointcoord.c * * Tests that gl_PointCoord produces the expected output in a fragment shader * with point sprites enabled. */ #if defined(_WIN32) #include #endif #include #include #include #include #include #include #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 256; config.window_height = 256; config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END static GLint prog; static GLint point_size; enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; const float red[4] = {1, 0, 0, 0}; const float green[4] = {0, 1, 0, 0}; const float yellow[4] = {1, 1, 0, 0}; const float black[4] = {0, 0, 0, 0}; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glClearColor(0.5, 0.5, 0.5, 0.5); glClear(GL_COLOR_BUFFER_BIT); glPointSize(point_size); glBegin(GL_POINTS); glVertex2f(point_size / 2.0, point_size / 2.0); glEnd(); pass = pass && piglit_probe_pixel_rgb(0, 0, green); pass = pass && piglit_probe_pixel_rgb(point_size - 1, 0, yellow); pass = pass && piglit_probe_pixel_rgb(0, point_size - 1, black); pass = pass && piglit_probe_pixel_rgb(point_size - 1, point_size - 1, red); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char**argv) { GLint vs, fs; GLint point_size_limits[2]; piglit_require_gl_version(20); piglit_require_extension("GL_ARB_point_sprite"); glGetIntegerv(GL_ALIASED_POINT_SIZE_RANGE, point_size_limits); point_size = point_size_limits[1]; if (point_size > piglit_width) point_size = piglit_width; if (point_size > piglit_height) point_size = piglit_height; vs = piglit_compile_shader(GL_VERTEX_SHADER, "shaders/glsl-fs-pointcoord.vert"); fs = piglit_compile_shader(GL_FRAGMENT_SHADER, "shaders/glsl-fs-pointcoord.frag"); prog = piglit_link_simple_program(vs, fs); glEnable(GL_POINT_SPRITE); glUseProgram(prog); }