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-rw-r--r-- | registry/gl.xml | 42166 |
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diff --git a/registry/gl.xml b/registry/gl.xml new file mode 100644 index 000000000..30e8d9f41 --- /dev/null +++ b/registry/gl.xml @@ -0,0 +1,42166 @@ +<?xml version="1.0" encoding="UTF-8"?> +<registry> + <comment> +Copyright (c) 2013-2014 The Khronos Group Inc. + +Permission is hereby granted, free of charge, to any person obtaining a +copy of this software and/or associated documentation files (the +"Materials"), to deal in the Materials without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Materials, and to +permit persons to whom the Materials are furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be included +in all copies or substantial portions of the Materials. + +THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. + +------------------------------------------------------------------------ + +This file, gl.xml, is the OpenGL and OpenGL API Registry. The older +".spec" file format has been retired and will no longer be updated with +new extensions and API versions. The canonical version of the registry, +together with documentation, schema, and Python generator scripts used +to generate C header files for OpenGL and OpenGL ES, can always be found +in the Khronos Registry at + http://www.opengl.org/registry/ + </comment> + + <!-- SECTION: GL type definitions. --> + <types> + <!-- These are dependencies GL types require to be declared legally --> + <type name="stddef">#include <stddef.h></type> + <type name="khrplatform">#include <KHR/khrplatform.h></type> + <type name="inttypes">#ifndef GLEXT_64_TYPES_DEFINED +/* This code block is duplicated in glxext.h, so must be protected */ +#define GLEXT_64_TYPES_DEFINED +/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ +/* (as used in the GL_EXT_timer_query extension). */ +#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L +#include <inttypes.h> +#elif defined(__sun__) || defined(__digital__) +#include <inttypes.h> +#if defined(__STDC__) +#if defined(__arch64__) || defined(_LP64) +typedef long int int64_t; +typedef unsigned long int uint64_t; +#else +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#endif /* __arch64__ */ +#endif /* __STDC__ */ +#elif defined( __VMS ) || defined(__sgi) +#include <inttypes.h> +#elif defined(__SCO__) || defined(__USLC__) +#include <stdint.h> +#elif defined(__UNIXOS2__) || defined(__SOL64__) +typedef long int int32_t; +typedef long long int int64_t; +typedef unsigned long long int uint64_t; +#elif defined(_WIN32) && defined(__GNUC__) +#include <stdint.h> +#elif defined(_WIN32) +typedef __int32 int32_t; +typedef __int64 int64_t; +typedef unsigned __int64 uint64_t; +#else +/* Fallback if nothing above works */ +#include <inttypes.h> +#endif +#endif</type> + <!-- These are actual GL types --> + <type>typedef unsigned int <name>GLenum</name>;</type> + <type>typedef unsigned char <name>GLboolean</name>;</type> + <type>typedef unsigned int <name>GLbitfield</name>;</type> + <type comment="Not an actual GL type, though used in headers in the past">typedef void <name>GLvoid</name>;</type> + <type>typedef signed char <name>GLbyte</name>;</type> + <type>typedef short <name>GLshort</name>;</type> + <type>typedef int <name>GLint</name>;</type> + <type>typedef int <name>GLclampx</name>;</type> + <type>typedef unsigned char <name>GLubyte</name>;</type> + <type>typedef unsigned short <name>GLushort</name>;</type> + <type>typedef unsigned int <name>GLuint</name>;</type> + <type>typedef int <name>GLsizei</name>;</type> + <type>typedef float <name>GLfloat</name>;</type> + <type>typedef float <name>GLclampf</name>;</type> + <type>typedef double <name>GLdouble</name>;</type> + <type>typedef double <name>GLclampd</name>;</type> + <type>typedef void *<name>GLeglImageOES</name>;</type> + <type>typedef char <name>GLchar</name>;</type> + <type>typedef char <name>GLcharARB</name>;</type> + <type name="GLhandleARB">#ifdef __APPLE__ +typedef void *GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif</type> + <type>typedef unsigned short <name>GLhalfARB</name>;</type> + <type>typedef unsigned short <name>GLhalf</name>;</type> + <type comment="Must be 32 bits">typedef GLint <name>GLfixed</name>;</type> + <type requires="stddef">typedef ptrdiff_t <name>GLintptr</name>;</type> + <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptr</name>;</type> + <type requires="inttypes">typedef int64_t <name>GLint64</name>;</type> + <type requires="inttypes">typedef uint64_t <name>GLuint64</name>;</type> + <type requires="stddef">typedef ptrdiff_t <name>GLintptrARB</name>;</type> + <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptrARB</name>;</type> + <type requires="inttypes">typedef int64_t <name>GLint64EXT</name>;</type> + <type requires="inttypes">typedef uint64_t <name>GLuint64EXT</name>;</type> + <type>typedef struct __GLsync *<name>GLsync</name>;</type> + <type comment="compatible with OpenCL cl_context"><name>struct _cl_context</name>;</type> + <type comment="compatible with OpenCL cl_event"><name>struct _cl_event</name>;</type> + <type>typedef void (<apientry/> *<name>GLDEBUGPROC</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type> + <type>typedef void (<apientry/> *<name>GLDEBUGPROCARB</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type> + <type>typedef void (<apientry/> *<name>GLDEBUGPROCKHR</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type> + <!-- GLES 1 types --> + <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLclampx</name>;</type> + <!-- GLES 1/2 types (tagged for GLES 1) --> + <type api="gles1" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type> + <type api="gles1" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type> + <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type> + <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type> + <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type> + <type api="gles1" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type> + <type api="gles1" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type> + <type api="gles1" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type> + <type api="gles1" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type> + <!-- GLES 1/2 types (tagged for GLES 2 - attribute syntax is limited) --> + <type api="gles2" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type> + <type api="gles2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type> + <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type> + <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type> + <type api="gles2" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type> + <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type> + <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type> + <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64EXT</name>;</type> + <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64EXT</name>;</type> + <type api="gles2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type> + <type api="gles2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type> + <!-- GLES 2 types (none currently) --> + <!-- Vendor extension types --> + <type>typedef void (<apientry/> *<name>GLDEBUGPROCAMD</name>)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);</type> + <type>typedef unsigned short <name>GLhalfNV</name>;</type> + <type requires="GLintptr">typedef GLintptr <name>GLvdpauSurfaceNV</name>;</type> + </types> + + <!-- SECTION: GL parameter class type definitions. --> + + <groups> + <group name="AccumOp"> + <enum name="GL_ACCUM"/> + <enum name="GL_LOAD"/> + <enum name="GL_RETURN"/> + <enum name="GL_MULT"/> + <enum name="GL_ADD"/> + </group> + + <group name="AttribMask"> + <enum name="GL_ACCUM_BUFFER_BIT"/> + <enum name="GL_ALL_ATTRIB_BITS"/> + <enum name="GL_COLOR_BUFFER_BIT"/> + <enum name="GL_CURRENT_BIT"/> + <enum name="GL_DEPTH_BUFFER_BIT"/> + <enum name="GL_ENABLE_BIT"/> + <enum name="GL_EVAL_BIT"/> + <enum name="GL_FOG_BIT"/> + <enum name="GL_HINT_BIT"/> + <enum name="GL_LIGHTING_BIT"/> + <enum name="GL_LINE_BIT"/> + <enum name="GL_LIST_BIT"/> + <enum name="GL_MULTISAMPLE_BIT"/> + <enum name="GL_MULTISAMPLE_BIT_3DFX"/> + <enum name="GL_MULTISAMPLE_BIT_ARB"/> + <enum name="GL_MULTISAMPLE_BIT_EXT"/> + <enum name="GL_PIXEL_MODE_BIT"/> + <enum name="GL_POINT_BIT"/> + <enum name="GL_POLYGON_BIT"/> + <enum name="GL_POLYGON_STIPPLE_BIT"/> + <enum name="GL_SCISSOR_BIT"/> + <enum name="GL_STENCIL_BUFFER_BIT"/> + <enum name="GL_TEXTURE_BIT"/> + <enum name="GL_TRANSFORM_BIT"/> + <enum name="GL_VIEWPORT_BIT"/> + </group> + + <group name="AlphaFunction"> + <enum name="GL_ALWAYS"/> + <enum name="GL_EQUAL"/> + <enum name="GL_GEQUAL"/> + <enum name="GL_GREATER"/> + <enum name="GL_LEQUAL"/> + <enum name="GL_LESS"/> + <enum name="GL_NEVER"/> + <enum name="GL_NOTEQUAL"/> + </group> + + <group name="BlendEquationModeEXT"> + <enum name="GL_ALPHA_MAX_SGIX"/> + <enum name="GL_ALPHA_MIN_SGIX"/> + <enum name="GL_FUNC_ADD_EXT"/> + <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/> + <enum name="GL_FUNC_SUBTRACT_EXT"/> + <enum name="GL_LOGIC_OP"/> + <enum name="GL_MAX_EXT"/> + <enum name="GL_MIN_EXT"/> + </group> + + <group name="BlendingFactorDest"> + <enum name="GL_CONSTANT_ALPHA_EXT"/> + <enum name="GL_CONSTANT_COLOR_EXT"/> + <enum name="GL_DST_ALPHA"/> + <enum name="GL_ONE"/> + <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/> + <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/> + <enum name="GL_ONE_MINUS_DST_ALPHA"/> + <enum name="GL_ONE_MINUS_SRC_ALPHA"/> + <enum name="GL_ONE_MINUS_SRC_COLOR"/> + <enum name="GL_SRC_ALPHA"/> + <enum name="GL_SRC_COLOR"/> + <enum name="GL_ZERO"/> + </group> + + <group name="BlendingFactorSrc"> + <enum name="GL_CONSTANT_ALPHA_EXT"/> + <enum name="GL_CONSTANT_COLOR_EXT"/> + <enum name="GL_DST_ALPHA"/> + <enum name="GL_DST_COLOR"/> + <enum name="GL_ONE"/> + <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/> + <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/> + <enum name="GL_ONE_MINUS_DST_ALPHA"/> + <enum name="GL_ONE_MINUS_DST_COLOR"/> + <enum name="GL_ONE_MINUS_SRC_ALPHA"/> + <enum name="GL_SRC_ALPHA"/> + <enum name="GL_SRC_ALPHA_SATURATE"/> + <enum name="GL_ZERO"/> + </group> + + <group name="Boolean"> + <enum name="GL_FALSE"/> + <enum name="GL_TRUE"/> + </group> + + <group name="ClearBufferMask"> + <enum name="GL_ACCUM_BUFFER_BIT"/> + <enum name="GL_COLOR_BUFFER_BIT"/> + <enum name="GL_COVERAGE_BUFFER_BIT_NV"/> + <enum name="GL_DEPTH_BUFFER_BIT"/> + <enum name="GL_STENCIL_BUFFER_BIT"/> + </group> + + <group name="ClientAttribMask"> + <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/> + <enum name="GL_CLIENT_PIXEL_STORE_BIT"/> + <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/> + </group> + + <group name="ClipPlaneName"> + <enum name="GL_CLIP_DISTANCE0"/> + <enum name="GL_CLIP_DISTANCE1"/> + <enum name="GL_CLIP_DISTANCE2"/> + <enum name="GL_CLIP_DISTANCE3"/> + <enum name="GL_CLIP_DISTANCE4"/> + <enum name="GL_CLIP_DISTANCE5"/> + <enum name="GL_CLIP_DISTANCE6"/> + <enum name="GL_CLIP_DISTANCE7"/> + <enum name="GL_CLIP_PLANE0"/> + <enum name="GL_CLIP_PLANE1"/> + <enum name="GL_CLIP_PLANE2"/> + <enum name="GL_CLIP_PLANE3"/> + <enum name="GL_CLIP_PLANE4"/> + <enum name="GL_CLIP_PLANE5"/> + </group> + + <group name="ColorMaterialFace"> + <enum name="GL_BACK"/> + <enum name="GL_FRONT"/> + <enum name="GL_FRONT_AND_BACK"/> + </group> + + <group name="ColorMaterialParameter"> + <enum name="GL_AMBIENT"/> + <enum name="GL_AMBIENT_AND_DIFFUSE"/> + <enum name="GL_DIFFUSE"/> + <enum name="GL_EMISSION"/> + <enum name="GL_SPECULAR"/> + </group> + + <group name="ColorPointerType"> + <enum name="GL_BYTE"/> + <enum name="GL_DOUBLE"/> + <enum name="GL_FLOAT"/> + <enum name="GL_INT"/> + <enum name="GL_SHORT"/> + <enum name="GL_UNSIGNED_BYTE"/> + <enum name="GL_UNSIGNED_INT"/> + <enum name="GL_UNSIGNED_SHORT"/> + </group> + + <group name="ColorTableParameterPNameSGI"> + <enum name="GL_COLOR_TABLE_BIAS"/> + <enum name="GL_COLOR_TABLE_BIAS_SGI"/> + <enum name="GL_COLOR_TABLE_SCALE"/> + <enum name="GL_COLOR_TABLE_SCALE_SGI"/> + </group> + + <group name="ColorTableTargetSGI"> + <enum name="GL_COLOR_TABLE"/> + <enum name="GL_COLOR_TABLE_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/> + <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/> + <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/> + <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/> + <enum name="GL_PROXY_COLOR_TABLE"/> + <enum name="GL_PROXY_COLOR_TABLE_SGI"/> + <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/> + <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/> + <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/> + <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/> + <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/> + <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/> + </group> + + <group name="ContextFlagMask"> + <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/> + <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/> + <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/> + <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/> + </group> + + <group name="ContextProfileMask"> + <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/> + <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/> + </group> + + <group name="ConvolutionBorderModeEXT"> + <enum name="GL_REDUCE"/> + <enum name="GL_REDUCE_EXT"/> + </group> + + <group name="ConvolutionParameterEXT"> + <enum name="GL_CONVOLUTION_BORDER_MODE"/> + <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/> + <enum name="GL_CONVOLUTION_FILTER_BIAS"/> + <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/> + <enum name="GL_CONVOLUTION_FILTER_SCALE"/> + <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/> + </group> + + <group name="ConvolutionTargetEXT"> + <enum name="GL_CONVOLUTION_1D"/> + <enum name="GL_CONVOLUTION_1D_EXT"/> + <enum name="GL_CONVOLUTION_2D"/> + <enum name="GL_CONVOLUTION_2D_EXT"/> + </group> + + <group name="CullFaceMode"> + <enum name="GL_BACK"/> + <enum name="GL_FRONT"/> + <enum name="GL_FRONT_AND_BACK"/> + </group> + + <group name="DataType" comment="See enums block below"/> + + <group name="DepthFunction"> + <enum name="GL_ALWAYS"/> + <enum name="GL_EQUAL"/> + <enum name="GL_GEQUAL"/> + <enum name="GL_GREATER"/> + <enum name="GL_LEQUAL"/> + <enum name="GL_LESS"/> + <enum name="GL_NEVER"/> + <enum name="GL_NOTEQUAL"/> + </group> + + <group name="DrawBufferMode"> + <enum name="GL_AUX0"/> + <enum name="GL_AUX1"/> + <enum name="GL_AUX2"/> + <enum name="GL_AUX3"/> + <enum name="GL_BACK"/> + <enum name="GL_BACK_LEFT"/> + <enum name="GL_BACK_RIGHT"/> + <enum name="GL_FRONT"/> + <enum name="GL_FRONT_AND_BACK"/> + <enum name="GL_FRONT_LEFT"/> + <enum name="GL_FRONT_RIGHT"/> + <enum name="GL_LEFT"/> + <enum name="GL_NONE"/> + <enum name="GL_NONE_OES"/> + <enum name="GL_RIGHT"/> + </group> + + <group name="EnableCap"> + <enum name="GL_ALPHA_TEST"/> + <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/> + <enum name="GL_ASYNC_HISTOGRAM_SGIX"/> + <enum name="GL_ASYNC_READ_PIXELS_SGIX"/> + <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/> + <enum name="GL_AUTO_NORMAL"/> + <enum name="GL_BLEND"/> + <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/> + <enum name="GL_CLIP_PLANE0"/> + <enum name="GL_CLIP_PLANE1"/> + <enum name="GL_CLIP_PLANE2"/> + <enum name="GL_CLIP_PLANE3"/> + <enum name="GL_CLIP_PLANE4"/> + <enum name="GL_CLIP_PLANE5"/> + <enum name="GL_COLOR_ARRAY"/> + <enum name="GL_COLOR_LOGIC_OP"/> + <enum name="GL_COLOR_MATERIAL"/> + <enum name="GL_COLOR_TABLE_SGI"/> + <enum name="GL_CONVOLUTION_1D_EXT"/> + <enum name="GL_CONVOLUTION_2D_EXT"/> + <enum name="GL_CULL_FACE"/> + <enum name="GL_DEPTH_TEST"/> + <enum name="GL_DITHER"/> + <enum name="GL_EDGE_FLAG_ARRAY"/> + <enum name="GL_FOG"/> + <enum name="GL_FOG_OFFSET_SGIX"/> + <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT0_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT1_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT2_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT3_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT4_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT5_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT6_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT7_SGIX"/> + <enum name="GL_FRAGMENT_LIGHTING_SGIX"/> + <enum name="GL_FRAMEZOOM_SGIX"/> + <enum name="GL_HISTOGRAM_EXT"/> + <enum name="GL_INDEX_ARRAY"/> + <enum name="GL_INDEX_LOGIC_OP"/> + <enum name="GL_INTERLACE_SGIX"/> + <enum name="GL_IR_INSTRUMENT1_SGIX"/> + <enum name="GL_LIGHT0"/> + <enum name="GL_LIGHT1"/> + <enum name="GL_LIGHT2"/> + <enum name="GL_LIGHT3"/> + <enum name="GL_LIGHT4"/> + <enum name="GL_LIGHT5"/> + <enum name="GL_LIGHT6"/> + <enum name="GL_LIGHT7"/> + <enum name="GL_LIGHTING"/> + <enum name="GL_LINE_SMOOTH"/> + <enum name="GL_LINE_STIPPLE"/> + <enum name="GL_MAP1_COLOR_4"/> + <enum name="GL_MAP1_INDEX"/> + <enum name="GL_MAP1_NORMAL"/> + <enum name="GL_MAP1_TEXTURE_COORD_1"/> + <enum name="GL_MAP1_TEXTURE_COORD_2"/> + <enum name="GL_MAP1_TEXTURE_COORD_3"/> + <enum name="GL_MAP1_TEXTURE_COORD_4"/> + <enum name="GL_MAP1_VERTEX_3"/> + <enum name="GL_MAP1_VERTEX_4"/> + <enum name="GL_MAP2_COLOR_4"/> + <enum name="GL_MAP2_INDEX"/> + <enum name="GL_MAP2_NORMAL"/> + <enum name="GL_MAP2_TEXTURE_COORD_1"/> + <enum name="GL_MAP2_TEXTURE_COORD_2"/> + <enum name="GL_MAP2_TEXTURE_COORD_3"/> + <enum name="GL_MAP2_TEXTURE_COORD_4"/> + <enum name="GL_MAP2_VERTEX_3"/> + <enum name="GL_MAP2_VERTEX_4"/> + <enum name="GL_MINMAX_EXT"/> + <enum name="GL_MULTISAMPLE_SGIS"/> + <enum name="GL_NORMALIZE"/> + <enum name="GL_NORMAL_ARRAY"/> + <enum name="GL_PIXEL_TEXTURE_SGIS"/> + <enum name="GL_PIXEL_TEX_GEN_SGIX"/> + <enum name="GL_POINT_SMOOTH"/> + <enum name="GL_POLYGON_OFFSET_FILL"/> + <enum name="GL_POLYGON_OFFSET_LINE"/> + <enum name="GL_POLYGON_OFFSET_POINT"/> + <enum name="GL_POLYGON_SMOOTH"/> + <enum name="GL_POLYGON_STIPPLE"/> + <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/> + <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/> + <enum name="GL_REFERENCE_PLANE_SGIX"/> + <enum name="GL_RESCALE_NORMAL_EXT"/> + <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/> + <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/> + <enum name="GL_SAMPLE_MASK_SGIS"/> + <enum name="GL_SCISSOR_TEST"/> + <enum name="GL_SEPARABLE_2D_EXT"/> + <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/> + <enum name="GL_SPRITE_SGIX"/> + <enum name="GL_STENCIL_TEST"/> + <enum name="GL_TEXTURE_1D"/> + <enum name="GL_TEXTURE_2D"/> + <enum name="GL_TEXTURE_3D_EXT"/> + <enum name="GL_TEXTURE_4D_SGIS"/> + <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/> + <enum name="GL_TEXTURE_COORD_ARRAY"/> + <enum name="GL_TEXTURE_GEN_Q"/> + <enum name="GL_TEXTURE_GEN_R"/> + <enum name="GL_TEXTURE_GEN_S"/> + <enum name="GL_TEXTURE_GEN_T"/> + <enum name="GL_VERTEX_ARRAY"/> + </group> + + <group name="ErrorCode"> + <enum name="GL_INVALID_ENUM"/> + <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/> + <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/> + <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/> + <enum name="GL_INVALID_OPERATION"/> + <enum name="GL_INVALID_VALUE"/> + <enum name="GL_NO_ERROR"/> + <enum name="GL_OUT_OF_MEMORY"/> + <enum name="GL_STACK_OVERFLOW"/> + <enum name="GL_STACK_UNDERFLOW"/> + <enum name="GL_TABLE_TOO_LARGE"/> + <enum name="GL_TABLE_TOO_LARGE_EXT"/> + <enum name="GL_TEXTURE_TOO_LARGE_EXT"/> + </group> + + <group name="FeedbackType"> + <enum name="GL_2D"/> + <enum name="GL_3D"/> + <enum name="GL_3D_COLOR"/> + <enum name="GL_3D_COLOR_TEXTURE"/> + <enum name="GL_4D_COLOR_TEXTURE"/> + </group> + + <group name="FeedBackToken"> + <enum name="GL_BITMAP_TOKEN"/> + <enum name="GL_COPY_PIXEL_TOKEN"/> + <enum name="GL_DRAW_PIXEL_TOKEN"/> + <enum name="GL_LINE_RESET_TOKEN"/> + <enum name="GL_LINE_TOKEN"/> + <enum name="GL_PASS_THROUGH_TOKEN"/> + <enum name="GL_POINT_TOKEN"/> + <enum name="GL_POLYGON_TOKEN"/> + </group> + + <group name="FfdMaskSGIX" comment="See enums section below. Was SGIXFfdMask"/> + + <group name="FfdTargetSGIX"> + <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/> + <enum name="GL_TEXTURE_DEFORMATION_SGIX"/> + </group> + + <group name="FogCoordinatePointerType"> + <enum name="GL_FLOAT"/> + <enum name="GL_DOUBLE"/> + </group> + + <group name="FogMode"> + <enum name="GL_EXP"/> + <enum name="GL_EXP2"/> + <enum name="GL_FOG_FUNC_SGIS"/> + <enum name="GL_LINEAR"/> + </group> + + <group name="FogParameter"> + <enum name="GL_FOG_COLOR"/> + <enum name="GL_FOG_DENSITY"/> + <enum name="GL_FOG_END"/> + <enum name="GL_FOG_INDEX"/> + <enum name="GL_FOG_MODE"/> + <enum name="GL_FOG_OFFSET_VALUE_SGIX"/> + <enum name="GL_FOG_START"/> + </group> + + <group name="FogPointerTypeEXT"> + <enum name="GL_FLOAT"/> + <enum name="GL_DOUBLE"/> + </group> + + <group name="FogPointerTypeIBM"> + <enum name="GL_FLOAT"/> + <enum name="GL_DOUBLE"/> + </group> + + <group name="FragmentLightModelParameterSGIX"> + <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/> + </group> + + <group name="FrontFaceDirection"> + <enum name="GL_CCW"/> + <enum name="GL_CW"/> + </group> + + <group name="GetColorTableParameterPNameSGI"> + <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/> + <enum name="GL_COLOR_TABLE_BIAS_SGI"/> + <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/> + <enum name="GL_COLOR_TABLE_FORMAT_SGI"/> + <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/> + <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/> + <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/> + <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/> + <enum name="GL_COLOR_TABLE_SCALE_SGI"/> + <enum name="GL_COLOR_TABLE_WIDTH_SGI"/> + </group> + + <group name="GetConvolutionParameter"> + <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/> + <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/> + <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/> + <enum name="GL_CONVOLUTION_FORMAT_EXT"/> + <enum name="GL_CONVOLUTION_HEIGHT_EXT"/> + <enum name="GL_CONVOLUTION_WIDTH_EXT"/> + <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/> + <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/> + </group> + + <group name="GetHistogramParameterPNameEXT"> + <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/> + <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/> + <enum name="GL_HISTOGRAM_FORMAT_EXT"/> + <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/> + <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/> + <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/> + <enum name="GL_HISTOGRAM_SINK_EXT"/> + <enum name="GL_HISTOGRAM_WIDTH_EXT"/> + </group> + + <group name="GetMapQuery"> + <enum name="GL_COEFF"/> + <enum name="GL_DOMAIN"/> + <enum name="GL_ORDER"/> + </group> + + <group name="GetMinmaxParameterPNameEXT"> + <enum name="GL_MINMAX_FORMAT"/> + <enum name="GL_MINMAX_FORMAT_EXT"/> + <enum name="GL_MINMAX_SINK"/> + <enum name="GL_MINMAX_SINK_EXT"/> + </group> + + <group name="GetPixelMap"> + <enum name="GL_PIXEL_MAP_A_TO_A"/> + <enum name="GL_PIXEL_MAP_B_TO_B"/> + <enum name="GL_PIXEL_MAP_G_TO_G"/> + <enum name="GL_PIXEL_MAP_I_TO_A"/> + <enum name="GL_PIXEL_MAP_I_TO_B"/> + <enum name="GL_PIXEL_MAP_I_TO_G"/> + <enum name="GL_PIXEL_MAP_I_TO_I"/> + <enum name="GL_PIXEL_MAP_I_TO_R"/> + <enum name="GL_PIXEL_MAP_R_TO_R"/> + <enum name="GL_PIXEL_MAP_S_TO_S"/> + </group> + + <group name="GetPName"> + <enum name="GL_ACCUM_ALPHA_BITS"/> + <enum name="GL_ACCUM_BLUE_BITS"/> + <enum name="GL_ACCUM_CLEAR_VALUE"/> + <enum name="GL_ACCUM_GREEN_BITS"/> + <enum name="GL_ACCUM_RED_BITS"/> + <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/> + <enum name="GL_ALIASED_POINT_SIZE_RANGE"/> + <enum name="GL_ALPHA_BIAS"/> + <enum name="GL_ALPHA_BITS"/> + <enum name="GL_ALPHA_SCALE"/> + <enum name="GL_ALPHA_TEST"/> + <enum name="GL_ALPHA_TEST_FUNC"/> + <enum name="GL_ALPHA_TEST_FUNC_QCOM"/> + <enum name="GL_ALPHA_TEST_QCOM"/> + <enum name="GL_ALPHA_TEST_REF"/> + <enum name="GL_ALPHA_TEST_REF_QCOM"/> + <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/> + <enum name="GL_ASYNC_HISTOGRAM_SGIX"/> + <enum name="GL_ASYNC_MARKER_SGIX"/> + <enum name="GL_ASYNC_READ_PIXELS_SGIX"/> + <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/> + <enum name="GL_ATTRIB_STACK_DEPTH"/> + <enum name="GL_AUTO_NORMAL"/> + <enum name="GL_AUX_BUFFERS"/> + <enum name="GL_BLEND"/> + <enum name="GL_BLEND_COLOR_EXT"/> + <enum name="GL_BLEND_DST"/> + <enum name="GL_BLEND_EQUATION_EXT"/> + <enum name="GL_BLEND_SRC"/> + <enum name="GL_BLUE_BIAS"/> + <enum name="GL_BLUE_BITS"/> + <enum name="GL_BLUE_SCALE"/> + <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/> + <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/> + <enum name="GL_CLIP_PLANE0"/> + <enum name="GL_CLIP_PLANE1"/> + <enum name="GL_CLIP_PLANE2"/> + <enum name="GL_CLIP_PLANE3"/> + <enum name="GL_CLIP_PLANE4"/> + <enum name="GL_CLIP_PLANE5"/> + <enum name="GL_COLOR_ARRAY"/> + <enum name="GL_COLOR_ARRAY_COUNT_EXT"/> + <enum name="GL_COLOR_ARRAY_SIZE"/> + <enum name="GL_COLOR_ARRAY_STRIDE"/> + <enum name="GL_COLOR_ARRAY_TYPE"/> + <enum name="GL_COLOR_CLEAR_VALUE"/> + <enum name="GL_COLOR_LOGIC_OP"/> + <enum name="GL_COLOR_MATERIAL"/> + <enum name="GL_COLOR_MATERIAL_FACE"/> + <enum name="GL_COLOR_MATERIAL_PARAMETER"/> + <enum name="GL_COLOR_MATRIX_SGI"/> + <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/> + <enum name="GL_COLOR_TABLE_SGI"/> + <enum name="GL_COLOR_WRITEMASK"/> + <enum name="GL_CONVOLUTION_1D_EXT"/> + <enum name="GL_CONVOLUTION_2D_EXT"/> + <enum name="GL_CONVOLUTION_HINT_SGIX"/> + <enum name="GL_CULL_FACE"/> + <enum name="GL_CULL_FACE_MODE"/> + <enum name="GL_CURRENT_COLOR"/> + <enum name="GL_CURRENT_INDEX"/> + <enum name="GL_CURRENT_NORMAL"/> + <enum name="GL_CURRENT_RASTER_COLOR"/> + <enum name="GL_CURRENT_RASTER_DISTANCE"/> + <enum name="GL_CURRENT_RASTER_INDEX"/> + <enum name="GL_CURRENT_RASTER_POSITION"/> + <enum name="GL_CURRENT_RASTER_POSITION_VALID"/> + <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/> + <enum name="GL_CURRENT_TEXTURE_COORDS"/> + <enum name="GL_DEFORMATIONS_MASK_SGIX"/> + <enum name="GL_DEPTH_BIAS"/> + <enum name="GL_DEPTH_BITS"/> + <enum name="GL_DEPTH_CLEAR_VALUE"/> + <enum name="GL_DEPTH_FUNC"/> + <enum name="GL_DEPTH_RANGE"/> + <enum name="GL_DEPTH_SCALE"/> + <enum name="GL_DEPTH_TEST"/> + <enum name="GL_DEPTH_WRITEMASK"/> + <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/> + <enum name="GL_DISTANCE_ATTENUATION_SGIS"/> + <enum name="GL_DITHER"/> + <enum name="GL_DOUBLEBUFFER"/> + <enum name="GL_DRAW_BUFFER"/> + <enum name="GL_DRAW_BUFFER_EXT"/> + <enum name="GL_EDGE_FLAG"/> + <enum name="GL_EDGE_FLAG_ARRAY"/> + <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/> + <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/> + <enum name="GL_FEEDBACK_BUFFER_SIZE"/> + <enum name="GL_FEEDBACK_BUFFER_TYPE"/> + <enum name="GL_FOG"/> + <enum name="GL_FOG_COLOR"/> + <enum name="GL_FOG_DENSITY"/> + <enum name="GL_FOG_END"/> + <enum name="GL_FOG_FUNC_POINTS_SGIS"/> + <enum name="GL_FOG_HINT"/> + <enum name="GL_FOG_INDEX"/> + <enum name="GL_FOG_MODE"/> + <enum name="GL_FOG_OFFSET_SGIX"/> + <enum name="GL_FOG_OFFSET_VALUE_SGIX"/> + <enum name="GL_FOG_START"/> + <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/> + <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/> + <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT0_SGIX"/> + <enum name="GL_FRAGMENT_LIGHTING_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/> + <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/> + <enum name="GL_FRAMEZOOM_SGIX"/> + <enum name="GL_FRONT_FACE"/> + <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/> + <enum name="GL_GREEN_BIAS"/> + <enum name="GL_GREEN_BITS"/> + <enum name="GL_GREEN_SCALE"/> + <enum name="GL_HISTOGRAM_EXT"/> + <enum name="GL_INDEX_ARRAY"/> + <enum name="GL_INDEX_ARRAY_COUNT_EXT"/> + <enum name="GL_INDEX_ARRAY_STRIDE"/> + <enum name="GL_INDEX_ARRAY_TYPE"/> + <enum name="GL_INDEX_BITS"/> + <enum name="GL_INDEX_CLEAR_VALUE"/> + <enum name="GL_INDEX_LOGIC_OP"/> + <enum name="GL_INDEX_MODE"/> + <enum name="GL_INDEX_OFFSET"/> + <enum name="GL_INDEX_SHIFT"/> + <enum name="GL_INDEX_WRITEMASK"/> + <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/> + <enum name="GL_INTERLACE_SGIX"/> + <enum name="GL_IR_INSTRUMENT1_SGIX"/> + <enum name="GL_LIGHT0"/> + <enum name="GL_LIGHT1"/> + <enum name="GL_LIGHT2"/> + <enum name="GL_LIGHT3"/> + <enum name="GL_LIGHT4"/> + <enum name="GL_LIGHT5"/> + <enum name="GL_LIGHT6"/> + <enum name="GL_LIGHT7"/> + <enum name="GL_LIGHTING"/> + <enum name="GL_LIGHT_ENV_MODE_SGIX"/> + <enum name="GL_LIGHT_MODEL_AMBIENT"/> + <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/> + <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/> + <enum name="GL_LIGHT_MODEL_TWO_SIDE"/> + <enum name="GL_LINE_SMOOTH"/> + <enum name="GL_LINE_SMOOTH_HINT"/> + <enum name="GL_LINE_STIPPLE"/> + <enum name="GL_LINE_STIPPLE_PATTERN"/> + <enum name="GL_LINE_STIPPLE_REPEAT"/> + <enum name="GL_LINE_WIDTH"/> + <enum name="GL_LINE_WIDTH_GRANULARITY"/> + <enum name="GL_LINE_WIDTH_RANGE"/> + <enum name="GL_LIST_BASE"/> + <enum name="GL_LIST_INDEX"/> + <enum name="GL_LIST_MODE"/> + <enum name="GL_LOGIC_OP"/> + <enum name="GL_LOGIC_OP_MODE"/> + <enum name="GL_MAP1_COLOR_4"/> + <enum name="GL_MAP1_GRID_DOMAIN"/> + <enum name="GL_MAP1_GRID_SEGMENTS"/> + <enum name="GL_MAP1_INDEX"/> + <enum name="GL_MAP1_NORMAL"/> + <enum name="GL_MAP1_TEXTURE_COORD_1"/> + <enum name="GL_MAP1_TEXTURE_COORD_2"/> + <enum name="GL_MAP1_TEXTURE_COORD_3"/> + <enum name="GL_MAP1_TEXTURE_COORD_4"/> + <enum name="GL_MAP1_VERTEX_3"/> + <enum name="GL_MAP1_VERTEX_4"/> + <enum name="GL_MAP2_COLOR_4"/> + <enum name="GL_MAP2_GRID_DOMAIN"/> + <enum name="GL_MAP2_GRID_SEGMENTS"/> + <enum name="GL_MAP2_INDEX"/> + <enum name="GL_MAP2_NORMAL"/> + <enum name="GL_MAP2_TEXTURE_COORD_1"/> + <enum name="GL_MAP2_TEXTURE_COORD_2"/> + <enum name="GL_MAP2_TEXTURE_COORD_3"/> + <enum name="GL_MAP2_TEXTURE_COORD_4"/> + <enum name="GL_MAP2_VERTEX_3"/> + <enum name="GL_MAP2_VERTEX_4"/> + <enum name="GL_MAP_COLOR"/> + <enum name="GL_MAP_STENCIL"/> + <enum name="GL_MATRIX_MODE"/> + <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/> + <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/> + <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/> + <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/> + <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/> + <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/> + <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/> + <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/> + <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/> + <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/> + <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/> + <enum name="GL_MAX_CLIP_DISTANCES"/> + <enum name="GL_MAX_CLIP_PLANES"/> + <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/> + <enum name="GL_MAX_EVAL_ORDER"/> + <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/> + <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/> + <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/> + <enum name="GL_MAX_LIGHTS"/> + <enum name="GL_MAX_LIST_NESTING"/> + <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/> + <enum name="GL_MAX_NAME_STACK_DEPTH"/> + <enum name="GL_MAX_PIXEL_MAP_TABLE"/> + <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/> + <enum name="GL_MAX_TEXTURE_SIZE"/> + <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/> + <enum name="GL_MAX_VIEWPORT_DIMS"/> + <enum name="GL_MINMAX_EXT"/> + <enum name="GL_MODELVIEW0_MATRIX_EXT"/> + <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/> + <enum name="GL_MODELVIEW_MATRIX"/> + <enum name="GL_MODELVIEW_STACK_DEPTH"/> + <enum name="GL_MULTISAMPLE_SGIS"/> + <enum name="GL_NAME_STACK_DEPTH"/> + <enum name="GL_NORMALIZE"/> + <enum name="GL_NORMAL_ARRAY"/> + <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/> + <enum name="GL_NORMAL_ARRAY_STRIDE"/> + <enum name="GL_NORMAL_ARRAY_TYPE"/> + <enum name="GL_PACK_ALIGNMENT"/> + <enum name="GL_PACK_CMYK_HINT_EXT"/> + <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/> + <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/> + <enum name="GL_PACK_LSB_FIRST"/> + <enum name="GL_PACK_RESAMPLE_SGIX"/> + <enum name="GL_PACK_ROW_LENGTH"/> + <enum name="GL_PACK_SKIP_IMAGES_EXT"/> + <enum name="GL_PACK_SKIP_PIXELS"/> + <enum name="GL_PACK_SKIP_ROWS"/> + <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/> + <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/> + <enum name="GL_PACK_SWAP_BYTES"/> + <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/> + <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/> + <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/> + <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/> + <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/> + <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/> + <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/> + <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/> + <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/> + <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/> + <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/> + <enum name="GL_PIXEL_TEXTURE_SGIS"/> + <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/> + <enum name="GL_PIXEL_TEX_GEN_SGIX"/> + <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/> + <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/> + <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/> + <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/> + <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/> + <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/> + <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/> + <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/> + <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/> + <enum name="GL_POINT_SIZE"/> + <enum name="GL_POINT_SIZE_GRANULARITY"/> + <enum name="GL_POINT_SIZE_MAX_SGIS"/> + <enum name="GL_POINT_SIZE_MIN_SGIS"/> + <enum name="GL_POINT_SIZE_RANGE"/> + <enum name="GL_POINT_SMOOTH"/> + <enum name="GL_POINT_SMOOTH_HINT"/> + <enum name="GL_POLYGON_MODE"/> + <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/> + <enum name="GL_POLYGON_OFFSET_FACTOR"/> + <enum name="GL_POLYGON_OFFSET_FILL"/> + <enum name="GL_POLYGON_OFFSET_LINE"/> + <enum name="GL_POLYGON_OFFSET_POINT"/> + <enum name="GL_POLYGON_OFFSET_UNITS"/> + <enum name="GL_POLYGON_SMOOTH"/> + <enum name="GL_POLYGON_SMOOTH_HINT"/> + <enum name="GL_POLYGON_STIPPLE"/> + <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/> + <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/> + <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/> + <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/> + <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/> + <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/> + <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/> + <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/> + <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/> + <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/> + <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/> + <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/> + <enum name="GL_PROJECTION_MATRIX"/> + <enum name="GL_PROJECTION_STACK_DEPTH"/> + <enum name="GL_READ_BUFFER"/> + <enum name="GL_READ_BUFFER_EXT"/> + <enum name="GL_READ_BUFFER_NV"/> + <enum name="GL_RED_BIAS"/> + <enum name="GL_RED_BITS"/> + <enum name="GL_RED_SCALE"/> + <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/> + <enum name="GL_REFERENCE_PLANE_SGIX"/> + <enum name="GL_RENDER_MODE"/> + <enum name="GL_RESCALE_NORMAL_EXT"/> + <enum name="GL_RGBA_MODE"/> + <enum name="GL_SAMPLES_SGIS"/> + <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/> + <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/> + <enum name="GL_SAMPLE_BUFFERS_SGIS"/> + <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/> + <enum name="GL_SAMPLE_MASK_SGIS"/> + <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/> + <enum name="GL_SAMPLE_PATTERN_SGIS"/> + <enum name="GL_SCISSOR_BOX"/> + <enum name="GL_SCISSOR_TEST"/> + <enum name="GL_SELECTION_BUFFER_SIZE"/> + <enum name="GL_SEPARABLE_2D_EXT"/> + <enum name="GL_SHADE_MODEL"/> + <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/> + <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/> + <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/> + <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/> + <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/> + <enum name="GL_SPRITE_AXIS_SGIX"/> + <enum name="GL_SPRITE_MODE_SGIX"/> + <enum name="GL_SPRITE_SGIX"/> + <enum name="GL_SPRITE_TRANSLATION_SGIX"/> + <enum name="GL_STENCIL_BITS"/> + <enum name="GL_STENCIL_CLEAR_VALUE"/> + <enum name="GL_STENCIL_FAIL"/> + <enum name="GL_STENCIL_FUNC"/> + <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/> + <enum name="GL_STENCIL_PASS_DEPTH_PASS"/> + <enum name="GL_STENCIL_REF"/> + <enum name="GL_STENCIL_TEST"/> + <enum name="GL_STENCIL_VALUE_MASK"/> + <enum name="GL_STENCIL_WRITEMASK"/> + <enum name="GL_STEREO"/> + <enum name="GL_SUBPIXEL_BITS"/> + <enum name="GL_TEXTURE_1D"/> + <enum name="GL_TEXTURE_2D"/> + <enum name="GL_TEXTURE_3D_BINDING_EXT"/> + <enum name="GL_TEXTURE_3D_EXT"/> + <enum name="GL_TEXTURE_4D_BINDING_SGIS"/> + <enum name="GL_TEXTURE_4D_SGIS"/> + <enum name="GL_TEXTURE_BINDING_1D"/> + <enum name="GL_TEXTURE_BINDING_2D"/> + <enum name="GL_TEXTURE_BINDING_3D"/> + <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/> + <enum name="GL_TEXTURE_COORD_ARRAY"/> + <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/> + <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/> + <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/> + <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/> + <enum name="GL_TEXTURE_GEN_Q"/> + <enum name="GL_TEXTURE_GEN_R"/> + <enum name="GL_TEXTURE_GEN_S"/> + <enum name="GL_TEXTURE_GEN_T"/> + <enum name="GL_TEXTURE_MATRIX"/> + <enum name="GL_TEXTURE_STACK_DEPTH"/> + <enum name="GL_UNPACK_ALIGNMENT"/> + <enum name="GL_UNPACK_CMYK_HINT_EXT"/> + <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/> + <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/> + <enum name="GL_UNPACK_LSB_FIRST"/> + <enum name="GL_UNPACK_RESAMPLE_SGIX"/> + <enum name="GL_UNPACK_ROW_LENGTH"/> + <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/> + <enum name="GL_UNPACK_SKIP_PIXELS"/> + <enum name="GL_UNPACK_SKIP_ROWS"/> + <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/> + <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/> + <enum name="GL_UNPACK_SWAP_BYTES"/> + <enum name="GL_VERTEX_ARRAY"/> + <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/> + <enum name="GL_VERTEX_ARRAY_SIZE"/> + <enum name="GL_VERTEX_ARRAY_STRIDE"/> + <enum name="GL_VERTEX_ARRAY_TYPE"/> + <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/> + <enum name="GL_VERTEX_PRECLIP_SGIX"/> + <enum name="GL_VIEWPORT"/> + <enum name="GL_ZOOM_X"/> + <enum name="GL_ZOOM_Y"/> + </group> + + <group name="GetPointervPName"> + <enum name="GL_COLOR_ARRAY_POINTER"/> + <enum name="GL_COLOR_ARRAY_POINTER_EXT"/> + <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/> + <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/> + <enum name="GL_FEEDBACK_BUFFER_POINTER"/> + <enum name="GL_INDEX_ARRAY_POINTER"/> + <enum name="GL_INDEX_ARRAY_POINTER_EXT"/> + <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/> + <enum name="GL_NORMAL_ARRAY_POINTER"/> + <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/> + <enum name="GL_SELECTION_BUFFER_POINTER"/> + <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/> + <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/> + <enum name="GL_VERTEX_ARRAY_POINTER"/> + <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/> + </group> + + <group name="GetTextureParameter"> + <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/> + <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/> + <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/> + <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/> + <enum name="GL_GENERATE_MIPMAP_SGIS"/> + <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/> + <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/> + <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/> + <enum name="GL_SHADOW_AMBIENT_SGIX"/> + <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/> + <enum name="GL_TEXTURE_4DSIZE_SGIS"/> + <enum name="GL_TEXTURE_ALPHA_SIZE"/> + <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/> + <enum name="GL_TEXTURE_BLUE_SIZE"/> + <enum name="GL_TEXTURE_BORDER"/> + <enum name="GL_TEXTURE_BORDER_COLOR"/> + <enum name="GL_TEXTURE_BORDER_COLOR_NV"/> + <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/> + <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/> + <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/> + <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/> + <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/> + <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/> + <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/> + <enum name="GL_TEXTURE_COMPARE_SGIX"/> + <enum name="GL_TEXTURE_COMPONENTS"/> + <enum name="GL_TEXTURE_DEPTH_EXT"/> + <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/> + <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/> + <enum name="GL_TEXTURE_GREEN_SIZE"/> + <enum name="GL_TEXTURE_HEIGHT"/> + <enum name="GL_TEXTURE_INTENSITY_SIZE"/> + <enum name="GL_TEXTURE_INTERNAL_FORMAT"/> + <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/> + <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/> + <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/> + <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/> + <enum name="GL_TEXTURE_LUMINANCE_SIZE"/> + <enum name="GL_TEXTURE_MAG_FILTER"/> + <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/> + <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/> + <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/> + <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/> + <enum name="GL_TEXTURE_MAX_LOD_SGIS"/> + <enum name="GL_TEXTURE_MIN_FILTER"/> + <enum name="GL_TEXTURE_MIN_LOD_SGIS"/> + <enum name="GL_TEXTURE_PRIORITY"/> + <enum name="GL_TEXTURE_RED_SIZE"/> + <enum name="GL_TEXTURE_RESIDENT"/> + <enum name="GL_TEXTURE_WIDTH"/> + <enum name="GL_TEXTURE_WRAP_Q_SGIS"/> + <enum name="GL_TEXTURE_WRAP_R_EXT"/> + <enum name="GL_TEXTURE_WRAP_S"/> + <enum name="GL_TEXTURE_WRAP_T"/> + </group> + + <group name="HintMode"> + <enum name="GL_DONT_CARE"/> + <enum name="GL_FASTEST"/> + <enum name="GL_NICEST"/> + </group> + + <group name="HintTarget"> + <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/> + <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/> + <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/> + <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/> + <enum name="GL_ALWAYS_FAST_HINT_PGI"/> + <enum name="GL_ALWAYS_SOFT_HINT_PGI"/> + <enum name="GL_BACK_NORMALS_HINT_PGI"/> + <enum name="GL_BINNING_CONTROL_HINT_QCOM"/> + <enum name="GL_CLIP_FAR_HINT_PGI"/> + <enum name="GL_CLIP_NEAR_HINT_PGI"/> + <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/> + <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/> + <enum name="GL_CONVOLUTION_HINT_SGIX"/> + <enum name="GL_FOG_HINT"/> + <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/> + <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/> + <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> + <enum name="GL_FULL_STIPPLE_HINT_PGI"/> + <enum name="GL_GENERATE_MIPMAP_HINT"/> + <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/> + <enum name="GL_LINE_QUALITY_HINT_SGIX"/> + <enum name="GL_LINE_SMOOTH_HINT"/> + <enum name="GL_MATERIAL_SIDE_HINT_PGI"/> + <enum name="GL_MAX_VERTEX_HINT_PGI"/> + <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/> + <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/> + <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/> + <enum name="GL_PACK_CMYK_HINT_EXT"/> + <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/> + <enum name="GL_PHONG_HINT_WIN"/> + <enum name="GL_POINT_SMOOTH_HINT"/> + <enum name="GL_POLYGON_SMOOTH_HINT"/> + <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/> + <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/> + <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/> + <enum name="GL_SCALEBIAS_HINT_SGIX"/> + <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/> + <enum name="GL_STRICT_LIGHTING_HINT_PGI"/> + <enum name="GL_STRICT_SCISSOR_HINT_PGI"/> + <enum name="GL_TEXTURE_COMPRESSION_HINT"/> + <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/> + <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/> + <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/> + <enum name="GL_TRANSFORM_HINT_APPLE"/> + <enum name="GL_UNPACK_CMYK_HINT_EXT"/> + <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/> + <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/> + <enum name="GL_VERTEX_DATA_HINT_PGI"/> + <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/> + <enum name="GL_VERTEX_PRECLIP_SGIX"/> + <enum name="GL_WIDE_LINE_HINT_PGI"/> + </group> + + <group name="HistogramTargetEXT"> + <enum name="GL_HISTOGRAM"/> + <enum name="GL_HISTOGRAM_EXT"/> + <enum name="GL_PROXY_HISTOGRAM"/> + <enum name="GL_PROXY_HISTOGRAM_EXT"/> + </group> + + <group name="IndexPointerType"> + <enum name="GL_DOUBLE"/> + <enum name="GL_FLOAT"/> + <enum name="GL_INT"/> + <enum name="GL_SHORT"/> + </group> + + <group name="InterleavedArrayFormat"> + <enum name="GL_C3F_V3F"/> + <enum name="GL_C4F_N3F_V3F"/> + <enum name="GL_C4UB_V2F"/> + <enum name="GL_C4UB_V3F"/> + <enum name="GL_N3F_V3F"/> + <enum name="GL_T2F_C3F_V3F"/> + <enum name="GL_T2F_C4F_N3F_V3F"/> + <enum name="GL_T2F_C4UB_V3F"/> + <enum name="GL_T2F_N3F_V3F"/> + <enum name="GL_T2F_V3F"/> + <enum name="GL_T4F_C4F_N3F_V4F"/> + <enum name="GL_T4F_V4F"/> + <enum name="GL_V2F"/> + <enum name="GL_V3F"/> + </group> + + <group name="LightEnvModeSGIX"> + <enum name="GL_ADD"/> + <enum name="GL_MODULATE"/> + <enum name="GL_REPLACE"/> + </group> + + <group name="LightEnvParameterSGIX"> + <enum name="GL_LIGHT_ENV_MODE_SGIX"/> + </group> + + <group name="LightModelColorControl"> + <enum name="GL_SEPARATE_SPECULAR_COLOR"/> + <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/> + <enum name="GL_SINGLE_COLOR"/> + <enum name="GL_SINGLE_COLOR_EXT"/> + </group> + + <group name="LightModelParameter"> + <enum name="GL_LIGHT_MODEL_AMBIENT"/> + <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/> + <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/> + <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/> + <enum name="GL_LIGHT_MODEL_TWO_SIDE"/> + </group> + + <group name="LightName"> + <enum name="GL_FRAGMENT_LIGHT0_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT1_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT2_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT3_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT4_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT5_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT6_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT7_SGIX"/> + <enum name="GL_LIGHT0"/> + <enum name="GL_LIGHT1"/> + <enum name="GL_LIGHT2"/> + <enum name="GL_LIGHT3"/> + <enum name="GL_LIGHT4"/> + <enum name="GL_LIGHT5"/> + <enum name="GL_LIGHT6"/> + <enum name="GL_LIGHT7"/> + </group> + + <group name="LightParameter"> + <enum name="GL_AMBIENT"/> + <enum name="GL_CONSTANT_ATTENUATION"/> + <enum name="GL_DIFFUSE"/> + <enum name="GL_LINEAR_ATTENUATION"/> + <enum name="GL_POSITION"/> + <enum name="GL_QUADRATIC_ATTENUATION"/> + <enum name="GL_SPECULAR"/> + <enum name="GL_SPOT_CUTOFF"/> + <enum name="GL_SPOT_DIRECTION"/> + <enum name="GL_SPOT_EXPONENT"/> + </group> + + <group name="ListMode"> + <enum name="GL_COMPILE"/> + <enum name="GL_COMPILE_AND_EXECUTE"/> + </group> + + <group name="ListNameType"> + <enum name="GL_2_BYTES"/> + <enum name="GL_3_BYTES"/> + <enum name="GL_4_BYTES"/> + <enum name="GL_BYTE"/> + <enum name="GL_FLOAT"/> + <enum name="GL_INT"/> + <enum name="GL_SHORT"/> + <enum name="GL_UNSIGNED_BYTE"/> + <enum name="GL_UNSIGNED_INT"/> + <enum name="GL_UNSIGNED_SHORT"/> + </group> + + <group name="ListParameterName"> + <enum name="GL_LIST_PRIORITY_SGIX"/> + </group> + + <group name="LogicOp"> + <enum name="GL_AND"/> + <enum name="GL_AND_INVERTED"/> + <enum name="GL_AND_REVERSE"/> + <enum name="GL_CLEAR"/> + <enum name="GL_COPY"/> + <enum name="GL_COPY_INVERTED"/> + <enum name="GL_EQUIV"/> + <enum name="GL_INVERT"/> + <enum name="GL_NAND"/> + <enum name="GL_NOOP"/> + <enum name="GL_NOR"/> + <enum name="GL_OR"/> + <enum name="GL_OR_INVERTED"/> + <enum name="GL_OR_REVERSE"/> + <enum name="GL_SET"/> + <enum name="GL_XOR"/> + </group> + + <group name="MapBufferUsageMask"> + <enum name="GL_CLIENT_STORAGE_BIT"/> + <enum name="GL_DYNAMIC_STORAGE_BIT"/> + <enum name="GL_MAP_COHERENT_BIT"/> + <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/> + <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/> + <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/> + <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/> + <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/> + <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/> + <enum name="GL_MAP_PERSISTENT_BIT"/> + <enum name="GL_MAP_READ_BIT"/> + <enum name="GL_MAP_READ_BIT_EXT"/> + <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/> + <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/> + <enum name="GL_MAP_WRITE_BIT"/> + <enum name="GL_MAP_WRITE_BIT_EXT"/> + </group> + + <group name="MapTarget"> + <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/> + <enum name="GL_MAP1_COLOR_4"/> + <enum name="GL_MAP1_INDEX"/> + <enum name="GL_MAP1_NORMAL"/> + <enum name="GL_MAP1_TEXTURE_COORD_1"/> + <enum name="GL_MAP1_TEXTURE_COORD_2"/> + <enum name="GL_MAP1_TEXTURE_COORD_3"/> + <enum name="GL_MAP1_TEXTURE_COORD_4"/> + <enum name="GL_MAP1_VERTEX_3"/> + <enum name="GL_MAP1_VERTEX_4"/> + <enum name="GL_MAP2_COLOR_4"/> + <enum name="GL_MAP2_INDEX"/> + <enum name="GL_MAP2_NORMAL"/> + <enum name="GL_MAP2_TEXTURE_COORD_1"/> + <enum name="GL_MAP2_TEXTURE_COORD_2"/> + <enum name="GL_MAP2_TEXTURE_COORD_3"/> + <enum name="GL_MAP2_TEXTURE_COORD_4"/> + <enum name="GL_MAP2_VERTEX_3"/> + <enum name="GL_MAP2_VERTEX_4"/> + <enum name="GL_TEXTURE_DEFORMATION_SGIX"/> + </group> + + <group name="MapTextureFormatINTEL"> + <enum name="GL_LAYOUT_DEFAULT_INTEL"/> + <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/> + <enum name="GL_LAYOUT_LINEAR_INTEL"/> + </group> + + <group name="MaterialFace"> + <enum name="GL_BACK"/> + <enum name="GL_FRONT"/> + <enum name="GL_FRONT_AND_BACK"/> + </group> + + <group name="MaterialParameter"> + <enum name="GL_AMBIENT"/> + <enum name="GL_AMBIENT_AND_DIFFUSE"/> + <enum name="GL_COLOR_INDEXES"/> + <enum name="GL_DIFFUSE"/> + <enum name="GL_EMISSION"/> + <enum name="GL_SHININESS"/> + <enum name="GL_SPECULAR"/> + </group> + + <group name="MatrixMode"> + <enum name="GL_MODELVIEW"/> + <enum name="GL_MODELVIEW0_EXT"/> + <enum name="GL_PROJECTION"/> + <enum name="GL_TEXTURE"/> + </group> + + <group name="MemoryBarrierMask"> + <enum name="GL_ALL_BARRIER_BITS"/> + <enum name="GL_ALL_BARRIER_BITS_EXT"/> + <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/> + <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/> + <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/> + <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/> + <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/> + <enum name="GL_COMMAND_BARRIER_BIT"/> + <enum name="GL_COMMAND_BARRIER_BIT_EXT"/> + <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/> + <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/> + <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/> + <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/> + <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/> + <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/> + <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/> + <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/> + <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/> + <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/> + <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/> + <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/> + <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/> + <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/> + <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/> + <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/> + <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/> + <enum name="GL_UNIFORM_BARRIER_BIT"/> + <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/> + </group> + + <group name="MeshMode1"> + <enum name="GL_LINE"/> + <enum name="GL_POINT"/> + </group> + + <group name="MeshMode2"> + <enum name="GL_FILL"/> + <enum name="GL_LINE"/> + <enum name="GL_POINT"/> + </group> + + <group name="MinmaxTargetEXT"> + <enum name="GL_MINMAX"/> + <enum name="GL_MINMAX_EXT"/> + </group> + + <group name="NormalPointerType"> + <enum name="GL_BYTE"/> + <enum name="GL_DOUBLE"/> + <enum name="GL_FLOAT"/> + <enum name="GL_INT"/> + <enum name="GL_SHORT"/> + </group> + + <group name="PixelCopyType"> + <enum name="GL_COLOR"/> + <enum name="GL_COLOR_EXT"/> + <enum name="GL_DEPTH"/> + <enum name="GL_DEPTH_EXT"/> + <enum name="GL_STENCIL"/> + <enum name="GL_STENCIL_EXT"/> + </group> + + <group name="PixelFormat"> + <enum name="GL_ABGR_EXT"/> + <enum name="GL_ALPHA"/> + <enum name="GL_BLUE"/> + <enum name="GL_CMYKA_EXT"/> + <enum name="GL_CMYK_EXT"/> + <enum name="GL_COLOR_INDEX"/> + <enum name="GL_DEPTH_COMPONENT"/> + <enum name="GL_GREEN"/> + <enum name="GL_LUMINANCE"/> + <enum name="GL_LUMINANCE_ALPHA"/> + <enum name="GL_RED"/> + <enum name="GL_RED_EXT"/> + <enum name="GL_RGB"/> + <enum name="GL_RGBA"/> + <enum name="GL_STENCIL_INDEX"/> + <enum name="GL_UNSIGNED_INT"/> + <enum name="GL_UNSIGNED_SHORT"/> + <enum name="GL_YCRCB_422_SGIX"/> + <enum name="GL_YCRCB_444_SGIX"/> + </group> + + <group name="InternalFormat" comment="Was PixelInternalFormat"> + <enum name="GL_ALPHA12"/> + <enum name="GL_ALPHA16"/> + <enum name="GL_ALPHA16_ICC_SGIX"/> + <enum name="GL_ALPHA4"/> + <enum name="GL_ALPHA8"/> + <enum name="GL_ALPHA_ICC_SGIX"/> + <enum name="GL_DEPTH_COMPONENT16_SGIX"/> + <enum name="GL_DEPTH_COMPONENT24_SGIX"/> + <enum name="GL_DEPTH_COMPONENT32_SGIX"/> + <enum name="GL_DUAL_ALPHA12_SGIS"/> + <enum name="GL_DUAL_ALPHA16_SGIS"/> + <enum name="GL_DUAL_ALPHA4_SGIS"/> + <enum name="GL_DUAL_ALPHA8_SGIS"/> + <enum name="GL_DUAL_INTENSITY12_SGIS"/> + <enum name="GL_DUAL_INTENSITY16_SGIS"/> + <enum name="GL_DUAL_INTENSITY4_SGIS"/> + <enum name="GL_DUAL_INTENSITY8_SGIS"/> + <enum name="GL_DUAL_LUMINANCE12_SGIS"/> + <enum name="GL_DUAL_LUMINANCE16_SGIS"/> + <enum name="GL_DUAL_LUMINANCE4_SGIS"/> + <enum name="GL_DUAL_LUMINANCE8_SGIS"/> + <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/> + <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/> + <enum name="GL_INTENSITY"/> + <enum name="GL_INTENSITY12"/> + <enum name="GL_INTENSITY16"/> + <enum name="GL_INTENSITY16_ICC_SGIX"/> + <enum name="GL_INTENSITY4"/> + <enum name="GL_INTENSITY8"/> + <enum name="GL_INTENSITY_ICC_SGIX"/> + <enum name="GL_LUMINANCE12"/> + <enum name="GL_LUMINANCE12_ALPHA12"/> + <enum name="GL_LUMINANCE12_ALPHA4"/> + <enum name="GL_LUMINANCE16"/> + <enum name="GL_LUMINANCE16_ALPHA16"/> + <enum name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/> + <enum name="GL_LUMINANCE16_ICC_SGIX"/> + <enum name="GL_LUMINANCE4"/> + <enum name="GL_LUMINANCE4_ALPHA4"/> + <enum name="GL_LUMINANCE6_ALPHA2"/> + <enum name="GL_LUMINANCE8"/> + <enum name="GL_LUMINANCE8_ALPHA8"/> + <enum name="GL_LUMINANCE_ALPHA_ICC_SGIX"/> + <enum name="GL_LUMINANCE_ICC_SGIX"/> + <enum name="GL_QUAD_ALPHA4_SGIS"/> + <enum name="GL_QUAD_ALPHA8_SGIS"/> + <enum name="GL_QUAD_INTENSITY4_SGIS"/> + <enum name="GL_QUAD_INTENSITY8_SGIS"/> + <enum name="GL_QUAD_LUMINANCE4_SGIS"/> + <enum name="GL_QUAD_LUMINANCE8_SGIS"/> + <enum name="GL_R3_G3_B2"/> + <enum name="GL_R5_G6_B5_A8_ICC_SGIX"/> + <enum name="GL_R5_G6_B5_ICC_SGIX"/> + <enum name="GL_RGB10"/> + <enum name="GL_RGB10_A2"/> + <enum name="GL_RGB12"/> + <enum name="GL_RGB16"/> + <enum name="GL_RGB2_EXT"/> + <enum name="GL_RGB4"/> + <enum name="GL_RGB5"/> + <enum name="GL_RGB5_A1"/> + <enum name="GL_RGB8"/> + <enum name="GL_RGBA12"/> + <enum name="GL_RGBA16"/> + <enum name="GL_RGBA2"/> + <enum name="GL_RGBA4"/> + <enum name="GL_RGBA8"/> + <enum name="GL_RGBA_ICC_SGIX"/> + <enum name="GL_RGB_ICC_SGIX"/> + </group> + + <group name="PixelMap"> + <enum name="GL_PIXEL_MAP_A_TO_A"/> + <enum name="GL_PIXEL_MAP_B_TO_B"/> + <enum name="GL_PIXEL_MAP_G_TO_G"/> + <enum name="GL_PIXEL_MAP_I_TO_A"/> + <enum name="GL_PIXEL_MAP_I_TO_B"/> + <enum name="GL_PIXEL_MAP_I_TO_G"/> + <enum name="GL_PIXEL_MAP_I_TO_I"/> + <enum name="GL_PIXEL_MAP_I_TO_R"/> + <enum name="GL_PIXEL_MAP_R_TO_R"/> + <enum name="GL_PIXEL_MAP_S_TO_S"/> + </group> + + <group name="PixelStoreParameter"> + <enum name="GL_PACK_ALIGNMENT"/> + <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/> + <enum name="GL_PACK_IMAGE_HEIGHT"/> + <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/> + <enum name="GL_PACK_LSB_FIRST"/> + <enum name="GL_PACK_RESAMPLE_OML"/> + <enum name="GL_PACK_RESAMPLE_SGIX"/> + <enum name="GL_PACK_ROW_LENGTH"/> + <enum name="GL_PACK_SKIP_IMAGES"/> + <enum name="GL_PACK_SKIP_IMAGES_EXT"/> + <enum name="GL_PACK_SKIP_PIXELS"/> + <enum name="GL_PACK_SKIP_ROWS"/> + <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/> + <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/> + <enum name="GL_PACK_SWAP_BYTES"/> + <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/> + <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/> + <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/> + <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/> + <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/> + <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/> + <enum name="GL_UNPACK_ALIGNMENT"/> + <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/> + <enum name="GL_UNPACK_IMAGE_HEIGHT"/> + <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/> + <enum name="GL_UNPACK_LSB_FIRST"/> + <enum name="GL_UNPACK_RESAMPLE_OML"/> + <enum name="GL_UNPACK_RESAMPLE_SGIX"/> + <enum name="GL_UNPACK_ROW_LENGTH"/> + <enum name="GL_UNPACK_ROW_LENGTH_EXT"/> + <enum name="GL_UNPACK_SKIP_IMAGES"/> + <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/> + <enum name="GL_UNPACK_SKIP_PIXELS"/> + <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/> + <enum name="GL_UNPACK_SKIP_ROWS"/> + <enum name="GL_UNPACK_SKIP_ROWS_EXT"/> + <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/> + <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/> + <enum name="GL_UNPACK_SWAP_BYTES"/> + </group> + + <group name="PixelStoreResampleMode"> + <enum name="GL_RESAMPLE_DECIMATE_SGIX"/> + <enum name="GL_RESAMPLE_REPLICATE_SGIX"/> + <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/> + </group> + + <group name="PixelStoreSubsampleRate"> + <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/> + <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/> + <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/> + </group> + + <group name="PixelTexGenMode"> + <enum name="GL_LUMINANCE"/> + <enum name="GL_LUMINANCE_ALPHA"/> + <enum name="GL_NONE"/> + <enum name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/> + <enum name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/> + <enum name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/> + <enum name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/> + <enum name="GL_RGB"/> + <enum name="GL_RGBA"/> + </group> + + <group name="PixelTexGenParameterNameSGIS"> + <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/> + <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/> + </group> + + <group name="PixelTransferParameter"> + <enum name="GL_ALPHA_BIAS"/> + <enum name="GL_ALPHA_SCALE"/> + <enum name="GL_BLUE_BIAS"/> + <enum name="GL_BLUE_SCALE"/> + <enum name="GL_DEPTH_BIAS"/> + <enum name="GL_DEPTH_SCALE"/> + <enum name="GL_GREEN_BIAS"/> + <enum name="GL_GREEN_SCALE"/> + <enum name="GL_INDEX_OFFSET"/> + <enum name="GL_INDEX_SHIFT"/> + <enum name="GL_MAP_COLOR"/> + <enum name="GL_MAP_STENCIL"/> + <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/> + <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/> + <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/> + <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/> + <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/> + <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/> + <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/> + <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/> + <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/> + <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/> + <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/> + <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/> + <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/> + <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/> + <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/> + <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/> + <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/> + <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/> + <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/> + <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/> + <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/> + <enum name="GL_POST_CONVOLUTION_RED_BIAS"/> + <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/> + <enum name="GL_POST_CONVOLUTION_RED_SCALE"/> + <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/> + <enum name="GL_RED_BIAS"/> + <enum name="GL_RED_SCALE"/> + </group> + + <group name="PixelType"> + <enum name="GL_BITMAP"/> + <enum name="GL_BYTE"/> + <enum name="GL_FLOAT"/> + <enum name="GL_INT"/> + <enum name="GL_SHORT"/> + <enum name="GL_UNSIGNED_BYTE"/> + <enum name="GL_UNSIGNED_BYTE_3_3_2"/> + <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/> + <enum name="GL_UNSIGNED_INT"/> + <enum name="GL_UNSIGNED_INT_10_10_10_2"/> + <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/> + <enum name="GL_UNSIGNED_INT_8_8_8_8"/> + <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/> + <enum name="GL_UNSIGNED_SHORT"/> + <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/> + <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/> + <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/> + <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/> + </group> + + <group name="PointParameterNameSGIS"> + <enum name="GL_DISTANCE_ATTENUATION_EXT"/> + <enum name="GL_DISTANCE_ATTENUATION_SGIS"/> + <enum name="GL_POINT_DISTANCE_ATTENUATION"/> + <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/> + <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/> + <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/> + <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/> + <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/> + <enum name="GL_POINT_SIZE_MAX"/> + <enum name="GL_POINT_SIZE_MAX_ARB"/> + <enum name="GL_POINT_SIZE_MAX_EXT"/> + <enum name="GL_POINT_SIZE_MAX_SGIS"/> + <enum name="GL_POINT_SIZE_MIN"/> + <enum name="GL_POINT_SIZE_MIN_ARB"/> + <enum name="GL_POINT_SIZE_MIN_EXT"/> + <enum name="GL_POINT_SIZE_MIN_SGIS"/> + </group> + + <group name="PolygonMode"> + <enum name="GL_FILL"/> + <enum name="GL_LINE"/> + <enum name="GL_POINT"/> + </group> + + <group name="PrimitiveType"> + <enum name="GL_LINES"/> + <enum name="GL_LINES_ADJACENCY"/> + <enum name="GL_LINES_ADJACENCY_ARB"/> + <enum name="GL_LINES_ADJACENCY_EXT"/> + <enum name="GL_LINE_LOOP"/> + <enum name="GL_LINE_STRIP"/> + <enum name="GL_LINE_STRIP_ADJACENCY"/> + <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/> + <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/> + <enum name="GL_PATCHES"/> + <enum name="GL_PATCHES_EXT"/> + <enum name="GL_POINTS"/> + <enum name="GL_POLYGON"/> + <enum name="GL_QUADS"/> + <enum name="GL_QUADS_EXT"/> + <enum name="GL_QUAD_STRIP"/> + <enum name="GL_TRIANGLES"/> + <enum name="GL_TRIANGLES_ADJACENCY"/> + <enum name="GL_TRIANGLES_ADJACENCY_ARB"/> + <enum name="GL_TRIANGLES_ADJACENCY_EXT"/> + <enum name="GL_TRIANGLE_FAN"/> + <enum name="GL_TRIANGLE_STRIP"/> + <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/> + <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/> + <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/> + </group> + + <group name="OcclusionQueryEventMaskAMD"> + <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/> + <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/> + <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/> + <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/> + <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/> + </group> + + <group name="ReadBufferMode"> + <enum name="GL_AUX0"/> + <enum name="GL_AUX1"/> + <enum name="GL_AUX2"/> + <enum name="GL_AUX3"/> + <enum name="GL_BACK"/> + <enum name="GL_BACK_LEFT"/> + <enum name="GL_BACK_RIGHT"/> + <enum name="GL_FRONT"/> + <enum name="GL_FRONT_LEFT"/> + <enum name="GL_FRONT_RIGHT"/> + <enum name="GL_LEFT"/> + <enum name="GL_RIGHT"/> + </group> + + <group name="RenderingMode"> + <enum name="GL_FEEDBACK"/> + <enum name="GL_RENDER"/> + <enum name="GL_SELECT"/> + </group> + + <group name="SamplePatternSGIS"> + <enum name="GL_1PASS_EXT"/> + <enum name="GL_1PASS_SGIS"/> + <enum name="GL_2PASS_0_EXT"/> + <enum name="GL_2PASS_0_SGIS"/> + <enum name="GL_2PASS_1_EXT"/> + <enum name="GL_2PASS_1_SGIS"/> + <enum name="GL_4PASS_0_EXT"/> + <enum name="GL_4PASS_0_SGIS"/> + <enum name="GL_4PASS_1_EXT"/> + <enum name="GL_4PASS_1_SGIS"/> + <enum name="GL_4PASS_2_EXT"/> + <enum name="GL_4PASS_2_SGIS"/> + <enum name="GL_4PASS_3_EXT"/> + <enum name="GL_4PASS_3_SGIS"/> + </group> + + <group name="SeparableTargetEXT"> + <enum name="GL_SEPARABLE_2D"/> + <enum name="GL_SEPARABLE_2D_EXT"/> + </group> + + <group name="ShadingModel"> + <enum name="GL_FLAT"/> + <enum name="GL_SMOOTH"/> + </group> + + <group name="StencilFunction"> + <enum name="GL_ALWAYS"/> + <enum name="GL_EQUAL"/> + <enum name="GL_GEQUAL"/> + <enum name="GL_GREATER"/> + <enum name="GL_LEQUAL"/> + <enum name="GL_LESS"/> + <enum name="GL_NEVER"/> + <enum name="GL_NOTEQUAL"/> + </group> + + <group name="StencilOp"> + <enum name="GL_DECR"/> + <enum name="GL_INCR"/> + <enum name="GL_INVERT"/> + <enum name="GL_KEEP"/> + <enum name="GL_REPLACE"/> + <enum name="GL_ZERO"/> + </group> + + <group name="StringName"> + <enum name="GL_EXTENSIONS"/> + <enum name="GL_RENDERER"/> + <enum name="GL_VENDOR"/> + <enum name="GL_VERSION"/> + </group> + + <group name="TexCoordPointerType"> + <enum name="GL_DOUBLE"/> + <enum name="GL_FLOAT"/> + <enum name="GL_INT"/> + <enum name="GL_SHORT"/> + </group> + + <group name="TextureCoordName"> + <enum name="GL_S"/> + <enum name="GL_T"/> + <enum name="GL_R"/> + <enum name="GL_Q"/> + </group> + + <group name="TextureEnvMode"> + <enum name="GL_ADD"/> + <enum name="GL_BLEND"/> + <enum name="GL_DECAL"/> + <enum name="GL_MODULATE"/> + <enum name="GL_REPLACE_EXT"/> + <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/> + </group> + + <group name="TextureEnvParameter"> + <enum name="GL_TEXTURE_ENV_COLOR"/> + <enum name="GL_TEXTURE_ENV_MODE"/> + </group> + + <group name="TextureEnvTarget"> + <enum name="GL_TEXTURE_ENV"/> + </group> + + <group name="TextureFilterFuncSGIS"> + <enum name="GL_FILTER4_SGIS"/> + </group> + + <group name="TextureGenMode"> + <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/> + <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/> + <enum name="GL_EYE_LINEAR"/> + <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/> + <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/> + <enum name="GL_OBJECT_LINEAR"/> + <enum name="GL_SPHERE_MAP"/> + </group> + + <group name="TextureGenParameter"> + <enum name="GL_EYE_LINE_SGIS"/> + <enum name="GL_EYE_PLANE"/> + <enum name="GL_EYE_POINT_SGIS"/> + <enum name="GL_OBJECT_LINE_SGIS"/> + <enum name="GL_OBJECT_PLANE"/> + <enum name="GL_OBJECT_POINT_SGIS"/> + <enum name="GL_TEXTURE_GEN_MODE"/> + </group> + + <group name="TextureMagFilter"> + <enum name="GL_FILTER4_SGIS"/> + <enum name="GL_LINEAR"/> + <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/> + <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/> + <enum name="GL_LINEAR_DETAIL_SGIS"/> + <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/> + <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/> + <enum name="GL_LINEAR_SHARPEN_SGIS"/> + <enum name="GL_NEAREST"/> + <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/> + <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/> + <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/> + </group> + + <group name="TextureMinFilter"> + <enum name="GL_FILTER4_SGIS"/> + <enum name="GL_LINEAR"/> + <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/> + <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/> + <enum name="GL_LINEAR_MIPMAP_LINEAR"/> + <enum name="GL_LINEAR_MIPMAP_NEAREST"/> + <enum name="GL_NEAREST"/> + <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/> + <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/> + <enum name="GL_NEAREST_MIPMAP_LINEAR"/> + <enum name="GL_NEAREST_MIPMAP_NEAREST"/> + <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/> + <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/> + <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/> + </group> + + <group name="TextureParameterName"> + <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/> + <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/> + <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/> + <enum name="GL_GENERATE_MIPMAP"/> + <enum name="GL_GENERATE_MIPMAP_SGIS"/> + <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/> + <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/> + <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/> + <enum name="GL_SHADOW_AMBIENT_SGIX"/> + <enum name="GL_TEXTURE_BORDER_COLOR"/> + <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/> + <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/> + <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/> + <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/> + <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/> + <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/> + <enum name="GL_TEXTURE_COMPARE_SGIX"/> + <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/> + <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/> + <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/> + <enum name="GL_TEXTURE_MAG_FILTER"/> + <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/> + <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/> + <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/> + <enum name="GL_TEXTURE_MIN_FILTER"/> + <enum name="GL_TEXTURE_PRIORITY"/> + <enum name="GL_TEXTURE_PRIORITY_EXT"/> + <enum name="GL_TEXTURE_WRAP_Q_SGIS"/> + <enum name="GL_TEXTURE_WRAP_R"/> + <enum name="GL_TEXTURE_WRAP_R_EXT"/> + <enum name="GL_TEXTURE_WRAP_R_OES"/> + <enum name="GL_TEXTURE_WRAP_S"/> + <enum name="GL_TEXTURE_WRAP_T"/> + </group> + + <group name="TextureTarget"> + <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/> + <enum name="GL_PROXY_TEXTURE_1D"/> + <enum name="GL_PROXY_TEXTURE_1D_EXT"/> + <enum name="GL_PROXY_TEXTURE_2D"/> + <enum name="GL_PROXY_TEXTURE_2D_EXT"/> + <enum name="GL_PROXY_TEXTURE_3D"/> + <enum name="GL_PROXY_TEXTURE_3D_EXT"/> + <enum name="GL_PROXY_TEXTURE_4D_SGIS"/> + <enum name="GL_TEXTURE_1D"/> + <enum name="GL_TEXTURE_2D"/> + <enum name="GL_TEXTURE_3D"/> + <enum name="GL_TEXTURE_3D_EXT"/> + <enum name="GL_TEXTURE_3D_OES"/> + <enum name="GL_TEXTURE_4D_SGIS"/> + <enum name="GL_TEXTURE_BASE_LEVEL"/> + <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/> + <enum name="GL_TEXTURE_MAX_LEVEL"/> + <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/> + <enum name="GL_TEXTURE_MAX_LOD"/> + <enum name="GL_TEXTURE_MAX_LOD_SGIS"/> + <enum name="GL_TEXTURE_MIN_LOD"/> + <enum name="GL_TEXTURE_MIN_LOD_SGIS"/> + </group> + + <group name="TextureWrapMode"> + <enum name="GL_CLAMP"/> + <enum name="GL_CLAMP_TO_BORDER"/> + <enum name="GL_CLAMP_TO_BORDER_ARB"/> + <enum name="GL_CLAMP_TO_BORDER_NV"/> + <enum name="GL_CLAMP_TO_BORDER_SGIS"/> + <enum name="GL_CLAMP_TO_EDGE"/> + <enum name="GL_CLAMP_TO_EDGE_SGIS"/> + <enum name="GL_REPEAT"/> + </group> + + <group name="UseProgramStageMask"> + <enum name="GL_VERTEX_SHADER_BIT"/> + <enum name="GL_VERTEX_SHADER_BIT_EXT"/> + <enum name="GL_FRAGMENT_SHADER_BIT"/> + <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/> + <enum name="GL_GEOMETRY_SHADER_BIT"/> + <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/> + <enum name="GL_TESS_CONTROL_SHADER_BIT"/> + <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/> + <enum name="GL_TESS_EVALUATION_SHADER_BIT"/> + <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/> + <enum name="GL_COMPUTE_SHADER_BIT"/> + <enum name="GL_ALL_SHADER_BITS"/> + <enum name="GL_ALL_SHADER_BITS_EXT"/> + </group> + + <group name="VertexPointerType"> + <enum name="GL_DOUBLE"/> + <enum name="GL_FLOAT"/> + <enum name="GL_INT"/> + <enum name="GL_SHORT"/> + </group> + </groups> + + <!-- SECTION: GL enumerant (token) definitions. --> + + <!-- Bitmasks each have their own namespace, although bits are + sometimes reused for other purposes --> + + <enums namespace="GL" group="AttribMask" type="bitmask"> + <enum value="0x00000001" name="GL_CURRENT_BIT"/> + <enum value="0x00000002" name="GL_POINT_BIT"/> + <enum value="0x00000004" name="GL_LINE_BIT"/> + <enum value="0x00000008" name="GL_POLYGON_BIT"/> + <enum value="0x00000010" name="GL_POLYGON_STIPPLE_BIT"/> + <enum value="0x00000020" name="GL_PIXEL_MODE_BIT"/> + <enum value="0x00000040" name="GL_LIGHTING_BIT"/> + <enum value="0x00000080" name="GL_FOG_BIT"/> + <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT"/> + <enum value="0x00000200" name="GL_ACCUM_BUFFER_BIT"/> + <enum value="0x00000400" name="GL_STENCIL_BUFFER_BIT"/> + <enum value="0x00000800" name="GL_VIEWPORT_BIT"/> + <enum value="0x00001000" name="GL_TRANSFORM_BIT"/> + <enum value="0x00002000" name="GL_ENABLE_BIT"/> + <enum value="0x00004000" name="GL_COLOR_BUFFER_BIT"/> + <enum value="0x00008000" name="GL_HINT_BIT"/> + <enum value="0x00010000" name="GL_EVAL_BIT"/> + <enum value="0x00020000" name="GL_LIST_BIT"/> + <enum value="0x00040000" name="GL_TEXTURE_BIT"/> + <enum value="0x00080000" name="GL_SCISSOR_BIT"/> + <enum value="0x20000000" name="GL_MULTISAMPLE_BIT"/> + <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_ARB"/> + <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_EXT"/> + <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_3DFX"/> + <enum value="0xFFFFFFFF" name="GL_ALL_ATTRIB_BITS" comment="Guaranteed to mark all attribute groups at once"/> + </enums> + + <enums namespace="GL" group="ClearBufferMask" type="bitmask" comment="GL_{DEPTH,ACCUM,STENCIL,COLOR}_BUFFER_BIT also lie in this namespace"> + <enum value="0x00008000" name="GL_COVERAGE_BUFFER_BIT_NV" comment="Collides with AttribMask bit GL_HINT_BIT. OK since this token is for OpenGL ES 2, which doesn't have attribute groups."/> + <!-- Also used: 0x00004700 for bits reused from AttribMask above --> + </enums> + + <enums namespace="GL" group="ClientAttribMask" type="bitmask"> + <enum value="0x00000001" name="GL_CLIENT_PIXEL_STORE_BIT"/> + <enum value="0x00000002" name="GL_CLIENT_VERTEX_ARRAY_BIT"/> + <enum value="0xFFFFFFFF" name="GL_CLIENT_ALL_ATTRIB_BITS"/> + </enums> + + <enums namespace="GL" group="ContextFlagMask" type="bitmask" comment="Should be shared with WGL/GLX, but aren't since the FORWARD_COMPATIBLE and DEBUG values are swapped vs. WGL/GLX."> + <enum value="0x00000001" name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/> + <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT"/> + <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/> + <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/> + </enums> + + <enums namespace="GL" group="ContextProfileMask" type="bitmask"> + <enum value="0x00000001" name="GL_CONTEXT_CORE_PROFILE_BIT"/> + <enum value="0x00000002" name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/> + </enums> + + <enums namespace="GL" group="MapBufferUsageMask" type="bitmask"> + <enum value="0x0001" name="GL_MAP_READ_BIT"/> + <enum value="0x0001" name="GL_MAP_READ_BIT_EXT"/> + <enum value="0x0002" name="GL_MAP_WRITE_BIT"/> + <enum value="0x0002" name="GL_MAP_WRITE_BIT_EXT"/> + <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT"/> + <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/> + <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT"/> + <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/> + <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT"/> + <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/> + <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT"/> + <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/> + <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT"/> + <enum value="0x0080" name="GL_MAP_COHERENT_BIT"/> + <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT"/> + <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT"/> + </enums> + + <enums namespace="GL" group="MemoryBarrierMask" type="bitmask"> + <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/> + <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/> + <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT"/> + <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/> + <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT"/> + <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT_EXT"/> + <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT"/> + <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/> + <enum value="0x00000010" name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/> + <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/> + <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/> + <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT"/> + <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT_EXT"/> + <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT"/> + <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/> + <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT"/> + <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/> + <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT"/> + <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/> + <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT"/> + <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/> + <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/> + <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/> + <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT"/> + <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/> + <enum value="0x00002000" name="GL_SHADER_STORAGE_BARRIER_BIT"/> + <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/> + <enum value="0x00008000" name="GL_QUERY_BUFFER_BARRIER_BIT"/> + <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS"/> + <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS_EXT"/> + </enums> + + <enums namespace="OcclusionQueryEventMaskAMD"> + <enum value="0x00000001" name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/> + <enum value="0x00000002" name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/> + <enum value="0x00000004" name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/> + <enum value="0x00000008" name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/> + <enum value="0xFFFFFFFF" name="GL_QUERY_ALL_EVENT_BITS_AMD"/> + </enums> + + <enums namespace="GL" group="SyncObjectMask" type="bitmask"> + <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT"/> + <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/> + </enums> + + <enums namespace="GL" group="UseProgramStageMask" type="bitmask"> + <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT"/> + <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT_EXT"/> + <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT"/> + <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT_EXT"/> + <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT"/> + <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT_EXT"/> + <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT"/> + <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT_EXT"/> + <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT"/> + <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/> + <enum value="0x00000020" name="GL_COMPUTE_SHADER_BIT"/> + <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS"/> + <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS_EXT"/> + </enums> + + <!-- Bitmasks defined by vendor extensions --> + + <enums namespace="GL" group="TextureStorageMaskAMD" type="bitmask"> + <enum value="0x00000001" name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/> + </enums> + + <enums namespace="GL" group="FragmentShaderDestMaskATI" type="bitmask"> + <enum value="0x00000001" name="GL_RED_BIT_ATI"/> + <enum value="0x00000002" name="GL_GREEN_BIT_ATI"/> + <enum value="0x00000004" name="GL_BLUE_BIT_ATI"/> + </enums> + + <enums namespace="GL" group="FragmentShaderDestModMaskATI" type="bitmask"> + <enum value="0x00000001" name="GL_2X_BIT_ATI"/> + <enum value="0x00000002" name="GL_4X_BIT_ATI"/> + <enum value="0x00000004" name="GL_8X_BIT_ATI"/> + <enum value="0x00000008" name="GL_HALF_BIT_ATI"/> + <enum value="0x00000010" name="GL_QUARTER_BIT_ATI"/> + <enum value="0x00000020" name="GL_EIGHTH_BIT_ATI"/> + <enum value="0x00000040" name="GL_SATURATE_BIT_ATI"/> + </enums> + + <enums namespace="GL" group="FragmentShaderColorModMaskATI" type="bitmask"> + <!-- Also used: 0x00000001 for GL_2X_BIT_ATI reused from FragmentShaderDestModMaskAT above --> + <enum value="0x00000002" name="GL_COMP_BIT_ATI"/> + <enum value="0x00000004" name="GL_NEGATE_BIT_ATI"/> + <enum value="0x00000008" name="GL_BIAS_BIT_ATI"/> + </enums> + + <enums namespace="GL" group="TraceMaskMESA" type="bitmask"> + <enum value="0x0001" name="GL_TRACE_OPERATIONS_BIT_MESA"/> + <enum value="0x0002" name="GL_TRACE_PRIMITIVES_BIT_MESA"/> + <enum value="0x0004" name="GL_TRACE_ARRAYS_BIT_MESA"/> + <enum value="0x0008" name="GL_TRACE_TEXTURES_BIT_MESA"/> + <enum value="0x0010" name="GL_TRACE_PIXELS_BIT_MESA"/> + <enum value="0x0020" name="GL_TRACE_ERRORS_BIT_MESA"/> + <enum value="0xFFFF" name="GL_TRACE_ALL_BITS_MESA"/> + </enums> + + <enums namespace="GL" group="PathRenderingMaskNV" type="bitmask"> + <enum value="0x01" name="GL_BOLD_BIT_NV"/> + <enum value="0x02" name="GL_ITALIC_BIT_NV"/> + <enum value="0x01" name="GL_GLYPH_WIDTH_BIT_NV"/> + <enum value="0x02" name="GL_GLYPH_HEIGHT_BIT_NV"/> + <enum value="0x04" name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/> + <enum value="0x08" name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/> + <enum value="0x10" name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/> + <enum value="0x20" name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/> + <enum value="0x40" name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/> + <enum value="0x80" name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/> + <enum value="0x100" name="GL_GLYPH_HAS_KERNING_BIT_NV"/> + <enum value="0x00010000" name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/> + <enum value="0x00020000" name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/> + <enum value="0x00040000" name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/> + <enum value="0x00080000" name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/> + <enum value="0x00100000" name="GL_FONT_UNITS_PER_EM_BIT_NV"/> + <enum value="0x00200000" name="GL_FONT_ASCENDER_BIT_NV"/> + <enum value="0x00400000" name="GL_FONT_DESCENDER_BIT_NV"/> + <enum value="0x00800000" name="GL_FONT_HEIGHT_BIT_NV"/> + <enum value="0x01000000" name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/> + <enum value="0x02000000" name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/> + <enum value="0x04000000" name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/> + <enum value="0x08000000" name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/> + <enum value="0x10000000" name="GL_FONT_HAS_KERNING_BIT_NV"/> + </enums> + + <enums namespace="GL" group="PerformanceQueryCapsMaskINTEL" type="bitmask"> + <enum value="0x00000000" name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/> + <enum value="0x00000001" name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/> + </enums> + + <enums namespace="GL" group="VertexHintsMaskPGI" type="bitmask"> + <enum value="0x00000004" name="GL_VERTEX23_BIT_PGI"/> + <enum value="0x00000008" name="GL_VERTEX4_BIT_PGI"/> + <enum value="0x00010000" name="GL_COLOR3_BIT_PGI"/> + <enum value="0x00020000" name="GL_COLOR4_BIT_PGI"/> + <enum value="0x00040000" name="GL_EDGEFLAG_BIT_PGI"/> + <enum value="0x00080000" name="GL_INDEX_BIT_PGI"/> + <enum value="0x00100000" name="GL_MAT_AMBIENT_BIT_PGI"/> + <enum value="0x00200000" name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/> + <enum value="0x00400000" name="GL_MAT_DIFFUSE_BIT_PGI"/> + <enum value="0x00800000" name="GL_MAT_EMISSION_BIT_PGI"/> + <enum value="0x01000000" name="GL_MAT_COLOR_INDEXES_BIT_PGI"/> + <enum value="0x02000000" name="GL_MAT_SHININESS_BIT_PGI"/> + <enum value="0x04000000" name="GL_MAT_SPECULAR_BIT_PGI"/> + <enum value="0x08000000" name="GL_NORMAL_BIT_PGI"/> + <enum value="0x10000000" name="GL_TEXCOORD1_BIT_PGI"/> + <enum value="0x20000000" name="GL_TEXCOORD2_BIT_PGI"/> + <enum value="0x40000000" name="GL_TEXCOORD3_BIT_PGI"/> + <enum value="0x80000000" name="GL_TEXCOORD4_BIT_PGI"/> + </enums> + + <enums namespace="GL" group="BufferBitQCOM" type="bitmask"> + <enum value="0x00000001" name="GL_COLOR_BUFFER_BIT0_QCOM"/> + <enum value="0x00000002" name="GL_COLOR_BUFFER_BIT1_QCOM"/> + <enum value="0x00000004" name="GL_COLOR_BUFFER_BIT2_QCOM"/> + <enum value="0x00000008" name="GL_COLOR_BUFFER_BIT3_QCOM"/> + <enum value="0x00000010" name="GL_COLOR_BUFFER_BIT4_QCOM"/> + <enum value="0x00000020" name="GL_COLOR_BUFFER_BIT5_QCOM"/> + <enum value="0x00000040" name="GL_COLOR_BUFFER_BIT6_QCOM"/> + <enum value="0x00000080" name="GL_COLOR_BUFFER_BIT7_QCOM"/> + <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT0_QCOM"/> + <enum value="0x00000200" name="GL_DEPTH_BUFFER_BIT1_QCOM"/> + <enum value="0x00000400" name="GL_DEPTH_BUFFER_BIT2_QCOM"/> + <enum value="0x00000800" name="GL_DEPTH_BUFFER_BIT3_QCOM"/> + <enum value="0x00001000" name="GL_DEPTH_BUFFER_BIT4_QCOM"/> + <enum value="0x00002000" name="GL_DEPTH_BUFFER_BIT5_QCOM"/> + <enum value="0x00004000" name="GL_DEPTH_BUFFER_BIT6_QCOM"/> + <enum value="0x00008000" name="GL_DEPTH_BUFFER_BIT7_QCOM"/> + <enum value="0x00010000" name="GL_STENCIL_BUFFER_BIT0_QCOM"/> + <enum value="0x00020000" name="GL_STENCIL_BUFFER_BIT1_QCOM"/> + <enum value="0x00040000" name="GL_STENCIL_BUFFER_BIT2_QCOM"/> + <enum value="0x00080000" name="GL_STENCIL_BUFFER_BIT3_QCOM"/> + <enum value="0x00100000" name="GL_STENCIL_BUFFER_BIT4_QCOM"/> + <enum value="0x00200000" name="GL_STENCIL_BUFFER_BIT5_QCOM"/> + <enum value="0x00400000" name="GL_STENCIL_BUFFER_BIT6_QCOM"/> + <enum value="0x00800000" name="GL_STENCIL_BUFFER_BIT7_QCOM"/> + <enum value="0x01000000" name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/> + <enum value="0x02000000" name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/> + <enum value="0x04000000" name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/> + <enum value="0x08000000" name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/> + <enum value="0x10000000" name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/> + <enum value="0x20000000" name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/> + <enum value="0x40000000" name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/> + <enum value="0x80000000" name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/> + </enums> + + <enums namespace="GL" group="FfdMaskSGIX" type="bitmask"> + <enum value="0x00000001" name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/> + <enum value="0x00000002" name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/> + </enums> + + <!-- Non-bitmask enums with their own namespace. Generally small numbers + used for indexed access. --> + + <enums namespace="GL" group="TriangleListSUN" vendor="SUN"> + <enum value="0x0001" name="GL_RESTART_SUN"/> + <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/> + <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/> + </enums> + + <enums namespace="GL" group="MapTextureFormatINTEL" vendor="INTEL" comment="Texture memory layouts for INTEL_map_texture"> + <enum value="0" name="GL_LAYOUT_DEFAULT_INTEL"/> + <enum value="1" name="GL_LAYOUT_LINEAR_INTEL"/> + <enum value="2" name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/> + </enums> + + <enums namespace="GL" group="TransformFeedbackTokenNV" vendor="NV" comment="For NV_transform_feedback. No clue why small negative values are used"> + <enum value="-2" name="GL_NEXT_BUFFER_NV"/> + <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/> + <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/> + <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/> + <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/> + </enums> + + <enums namespace="GL" group="PathRenderingTokenNV" vendor="NV"> + <enum value="0x00" name="GL_CLOSE_PATH_NV"/> + <enum value="0x02" name="GL_MOVE_TO_NV"/> + <enum value="0x03" name="GL_RELATIVE_MOVE_TO_NV"/> + <enum value="0x04" name="GL_LINE_TO_NV"/> + <enum value="0x05" name="GL_RELATIVE_LINE_TO_NV"/> + <enum value="0x06" name="GL_HORIZONTAL_LINE_TO_NV"/> + <enum value="0x07" name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/> + <enum value="0x08" name="GL_VERTICAL_LINE_TO_NV"/> + <enum value="0x09" name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/> + <enum value="0x0A" name="GL_QUADRATIC_CURVE_TO_NV"/> + <enum value="0x0B" name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/> + <enum value="0x0C" name="GL_CUBIC_CURVE_TO_NV"/> + <enum value="0x0D" name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/> + <enum value="0x0E" name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/> + <enum value="0x0F" name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/> + <enum value="0x10" name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/> + <enum value="0x11" name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/> + <enum value="0x12" name="GL_SMALL_CCW_ARC_TO_NV"/> + <enum value="0x13" name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/> + <enum value="0x14" name="GL_SMALL_CW_ARC_TO_NV"/> + <enum value="0x15" name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/> + <enum value="0x16" name="GL_LARGE_CCW_ARC_TO_NV"/> + <enum value="0x17" name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/> + <enum value="0x18" name="GL_LARGE_CW_ARC_TO_NV"/> + <enum value="0x19" name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/> + <enum value="0xF0" name="GL_RESTART_PATH_NV"/> + <enum value="0xF2" name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/> + <enum value="0xF4" name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/> + <enum value="0xF6" name="GL_RECT_NV"/> + <enum value="0xF8" name="GL_CIRCULAR_CCW_ARC_TO_NV"/> + <enum value="0xFA" name="GL_CIRCULAR_CW_ARC_TO_NV"/> + <enum value="0xFC" name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/> + <enum value="0xFE" name="GL_ARC_TO_NV"/> + <enum value="0xFF" name="GL_RELATIVE_ARC_TO_NV"/> + </enums> + + <!-- The default ("API") enum namespace starts here. While some + assigned values may overlap, and different parts of the + namespace are reserved for different purposes, it is a single + namespace. The "class" attribute indicates some of the reserved + purposes but is by no means complete (and cannot be, since many + tokens are reused for different purposes in different + extensions and API versions). --> + + <enums namespace="GL" group="SpecialNumbers" vendor="ARB" comment="Tokens whose numeric value is intrinsically meaningful"> + <enum value="0" name="GL_FALSE"/> + <enum value="0" name="GL_NO_ERROR"/> + <enum value="0" name="GL_ZERO"/> + <enum value="0" name="GL_NONE"/> + <enum value="0" name="GL_NONE_OES"/> + <enum value="1" name="GL_TRUE"/> + <enum value="1" name="GL_ONE"/> + <enum value="0xFFFFFFFF" name="GL_INVALID_INDEX" type="u" comment="Tagged as uint"/> + <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED" type="ull" comment="Tagged as uint64"/> + <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED_APPLE" type="ull" comment="Tagged as uint64"/> + <enum value="1" name="GL_VERSION_ES_CL_1_0" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/> + <enum value="1" name="GL_VERSION_ES_CM_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/> + <enum value="1" name="GL_VERSION_ES_CL_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/> + </enums> + + <enums namespace="GL" start="0x0000" end="0x7FFF" vendor="ARB" comment="Mostly OpenGL 1.0/1.1 enum assignments. Unused ranges should generally remain unused."> + <enum value="0x0000" name="GL_POINTS"/> + <enum value="0x0001" name="GL_LINES"/> + <enum value="0x0002" name="GL_LINE_LOOP"/> + <enum value="0x0003" name="GL_LINE_STRIP"/> + <enum value="0x0004" name="GL_TRIANGLES"/> + <enum value="0x0005" name="GL_TRIANGLE_STRIP"/> + <enum value="0x0006" name="GL_TRIANGLE_FAN"/> + <enum value="0x0007" name="GL_QUADS"/> + <enum value="0x0007" name="GL_QUADS_EXT"/> + <enum value="0x0008" name="GL_QUAD_STRIP"/> + <enum value="0x0009" name="GL_POLYGON"/> + <enum value="0x000A" name="GL_LINES_ADJACENCY"/> + <enum value="0x000A" name="GL_LINES_ADJACENCY_ARB"/> + <enum value="0x000A" name="GL_LINES_ADJACENCY_EXT"/> + <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY"/> + <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_ARB"/> + <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_EXT"/> + <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY"/> + <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_ARB"/> + <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_EXT"/> + <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY"/> + <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/> + <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/> + <enum value="0x000E" name="GL_PATCHES"/> + <enum value="0x000E" name="GL_PATCHES_EXT"/> + <unused start="0x000F" end="0x00FF" comment="Unused for PrimitiveType"/> + <enum value="0x0100" name="GL_ACCUM"/> + <enum value="0x0101" name="GL_LOAD"/> + <enum value="0x0102" name="GL_RETURN"/> + <enum value="0x0103" name="GL_MULT"/> + <enum value="0x0104" name="GL_ADD"/> + <unused start="0x0105" end="0x01FF" comment="Unused for AccumOp"/> + <enum value="0x0200" name="GL_NEVER"/> + <enum value="0x0201" name="GL_LESS"/> + <enum value="0x0202" name="GL_EQUAL"/> + <enum value="0x0203" name="GL_LEQUAL"/> + <enum value="0x0204" name="GL_GREATER"/> + <enum value="0x0205" name="GL_NOTEQUAL"/> + <enum value="0x0206" name="GL_GEQUAL"/> + <enum value="0x0207" name="GL_ALWAYS"/> + <unused start="0x0208" end="0x02FF" comment="Unused for AlphaFunction"/> + <enum value="0x0300" name="GL_SRC_COLOR"/> + <enum value="0x0301" name="GL_ONE_MINUS_SRC_COLOR"/> + <enum value="0x0302" name="GL_SRC_ALPHA"/> + <enum value="0x0303" name="GL_ONE_MINUS_SRC_ALPHA"/> + <enum value="0x0304" name="GL_DST_ALPHA"/> + <enum value="0x0305" name="GL_ONE_MINUS_DST_ALPHA"/> + <enum value="0x0306" name="GL_DST_COLOR"/> + <enum value="0x0307" name="GL_ONE_MINUS_DST_COLOR"/> + <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE"/> + <unused start="0x0309" end="0x03FF" comment="Unused for BlendingFactor"/> + <enum value="0x0400" name="GL_FRONT_LEFT"/> + <enum value="0x0401" name="GL_FRONT_RIGHT"/> + <enum value="0x0402" name="GL_BACK_LEFT"/> + <enum value="0x0403" name="GL_BACK_RIGHT"/> + <enum value="0x0404" name="GL_FRONT"/> + <enum value="0x0405" name="GL_BACK"/> + <enum value="0x0406" name="GL_LEFT"/> + <enum value="0x0407" name="GL_RIGHT"/> + <enum value="0x0408" name="GL_FRONT_AND_BACK"/> + <enum value="0x0409" name="GL_AUX0"/> + <enum value="0x040A" name="GL_AUX1"/> + <enum value="0x040B" name="GL_AUX2"/> + <enum value="0x040C" name="GL_AUX3"/> + <unused start="0x040D" end="0x04FF" comment="Unused for DrawBufferMode"/> + <enum value="0x0500" name="GL_INVALID_ENUM"/> + <enum value="0x0501" name="GL_INVALID_VALUE"/> + <enum value="0x0502" name="GL_INVALID_OPERATION"/> + <enum value="0x0503" name="GL_STACK_OVERFLOW"/> + <enum value="0x0503" name="GL_STACK_OVERFLOW_KHR"/> + <enum value="0x0504" name="GL_STACK_UNDERFLOW"/> + <enum value="0x0504" name="GL_STACK_UNDERFLOW_KHR"/> + <enum value="0x0505" name="GL_OUT_OF_MEMORY"/> + <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION"/> + <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/> + <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/> + <unused start="0x0507" end="0x05FF" comment="Unused for ErrorCode"/> + <enum value="0x0600" name="GL_2D"/> + <enum value="0x0601" name="GL_3D"/> + <enum value="0x0602" name="GL_3D_COLOR"/> + <enum value="0x0603" name="GL_3D_COLOR_TEXTURE"/> + <enum value="0x0604" name="GL_4D_COLOR_TEXTURE"/> + <unused start="0x0605" end="0x06FF" comment="Unused for FeedbackType"/> + <enum value="0x0700" name="GL_PASS_THROUGH_TOKEN"/> + <enum value="0x0701" name="GL_POINT_TOKEN"/> + <enum value="0x0702" name="GL_LINE_TOKEN"/> + <enum value="0x0703" name="GL_POLYGON_TOKEN"/> + <enum value="0x0704" name="GL_BITMAP_TOKEN"/> + <enum value="0x0705" name="GL_DRAW_PIXEL_TOKEN"/> + <enum value="0x0706" name="GL_COPY_PIXEL_TOKEN"/> + <enum value="0x0707" name="GL_LINE_RESET_TOKEN"/> + <unused start="0x0708" end="0x07FF" comment="Unused for FeedbackToken"/> + <enum value="0x0800" name="GL_EXP"/> + <enum value="0x0801" name="GL_EXP2"/> + <unused start="0x0802" end="0x08FF" comment="Unused for FogMode"/> + <enum value="0x0900" name="GL_CW"/> + <enum value="0x0901" name="GL_CCW"/> + <unused start="0x0902" end="0x09FF" comment="Unused for FrontFaceDirection"/> + <enum value="0x0A00" name="GL_COEFF"/> + <enum value="0x0A01" name="GL_ORDER"/> + <enum value="0x0A02" name="GL_DOMAIN"/> + <unused start="0x0A03" end="0x0AFF" comment="Unused for GetMapQuery"/> + <enum value="0x0B00" name="GL_CURRENT_COLOR"/> + <enum value="0x0B01" name="GL_CURRENT_INDEX"/> + <enum value="0x0B02" name="GL_CURRENT_NORMAL"/> + <enum value="0x0B03" name="GL_CURRENT_TEXTURE_COORDS"/> + <enum value="0x0B04" name="GL_CURRENT_RASTER_COLOR"/> + <enum value="0x0B05" name="GL_CURRENT_RASTER_INDEX"/> + <enum value="0x0B06" name="GL_CURRENT_RASTER_TEXTURE_COORDS"/> + <enum value="0x0B07" name="GL_CURRENT_RASTER_POSITION"/> + <enum value="0x0B08" name="GL_CURRENT_RASTER_POSITION_VALID"/> + <enum value="0x0B09" name="GL_CURRENT_RASTER_DISTANCE"/> + + <enum value="0x0B10" name="GL_POINT_SMOOTH"/> + <enum value="0x0B11" name="GL_POINT_SIZE"/> + <enum value="0x0B12" name="GL_POINT_SIZE_RANGE"/> + <enum value="0x0B12" name="GL_SMOOTH_POINT_SIZE_RANGE" alias="GL_POINT_SIZE_RANGE"/> + <enum value="0x0B13" name="GL_POINT_SIZE_GRANULARITY"/> + <enum value="0x0B13" name="GL_SMOOTH_POINT_SIZE_GRANULARITY" alias="GL_POINT_SIZE_GRANULARITY"/> + + <enum value="0x0B20" name="GL_LINE_SMOOTH"/> + <enum value="0x0B21" name="GL_LINE_WIDTH"/> + <enum value="0x0B22" name="GL_LINE_WIDTH_RANGE"/> + <enum value="0x0B22" name="GL_SMOOTH_LINE_WIDTH_RANGE" alias="GL_LINE_WIDTH_RANGE"/> + <enum value="0x0B23" name="GL_LINE_WIDTH_GRANULARITY"/> + <enum value="0x0B23" name="GL_SMOOTH_LINE_WIDTH_GRANULARITY" alias="GL_LINE_WIDTH_GRANULARITY"/> + <enum value="0x0B24" name="GL_LINE_STIPPLE"/> + <enum value="0x0B25" name="GL_LINE_STIPPLE_PATTERN"/> + <enum value="0x0B26" name="GL_LINE_STIPPLE_REPEAT"/> + + <enum value="0x0B30" name="GL_LIST_MODE"/> + <enum value="0x0B31" name="GL_MAX_LIST_NESTING"/> + <enum value="0x0B32" name="GL_LIST_BASE"/> + <enum value="0x0B33" name="GL_LIST_INDEX"/> + + <enum value="0x0B40" name="GL_POLYGON_MODE"/> + <enum value="0x0B41" name="GL_POLYGON_SMOOTH"/> + <enum value="0x0B42" name="GL_POLYGON_STIPPLE"/> + <enum value="0x0B43" name="GL_EDGE_FLAG"/> + <enum value="0x0B44" name="GL_CULL_FACE"/> + <enum value="0x0B45" name="GL_CULL_FACE_MODE"/> + <enum value="0x0B46" name="GL_FRONT_FACE"/> + + <enum value="0x0B50" name="GL_LIGHTING"/> + <enum value="0x0B51" name="GL_LIGHT_MODEL_LOCAL_VIEWER"/> + <enum value="0x0B52" name="GL_LIGHT_MODEL_TWO_SIDE"/> + <enum value="0x0B53" name="GL_LIGHT_MODEL_AMBIENT"/> + <enum value="0x0B54" name="GL_SHADE_MODEL"/> + <enum value="0x0B55" name="GL_COLOR_MATERIAL_FACE"/> + <enum value="0x0B56" name="GL_COLOR_MATERIAL_PARAMETER"/> + <enum value="0x0B57" name="GL_COLOR_MATERIAL"/> + + <enum value="0x0B60" name="GL_FOG"/> + <enum value="0x0B61" name="GL_FOG_INDEX"/> + <enum value="0x0B62" name="GL_FOG_DENSITY"/> + <enum value="0x0B63" name="GL_FOG_START"/> + <enum value="0x0B64" name="GL_FOG_END"/> + <enum value="0x0B65" name="GL_FOG_MODE"/> + <enum value="0x0B66" name="GL_FOG_COLOR"/> + + <enum value="0x0B70" name="GL_DEPTH_RANGE"/> + <enum value="0x0B71" name="GL_DEPTH_TEST"/> + <enum value="0x0B72" name="GL_DEPTH_WRITEMASK"/> + <enum value="0x0B73" name="GL_DEPTH_CLEAR_VALUE"/> + <enum value="0x0B74" name="GL_DEPTH_FUNC"/> + + <enum value="0x0B80" name="GL_ACCUM_CLEAR_VALUE"/> + + <enum value="0x0B90" name="GL_STENCIL_TEST"/> + <enum value="0x0B91" name="GL_STENCIL_CLEAR_VALUE"/> + <enum value="0x0B92" name="GL_STENCIL_FUNC"/> + <enum value="0x0B93" name="GL_STENCIL_VALUE_MASK"/> + <enum value="0x0B94" name="GL_STENCIL_FAIL"/> + <enum value="0x0B95" name="GL_STENCIL_PASS_DEPTH_FAIL"/> + <enum value="0x0B96" name="GL_STENCIL_PASS_DEPTH_PASS"/> + <enum value="0x0B97" name="GL_STENCIL_REF"/> + <enum value="0x0B98" name="GL_STENCIL_WRITEMASK"/> + + <enum value="0x0BA0" name="GL_MATRIX_MODE"/> + <enum value="0x0BA1" name="GL_NORMALIZE"/> + <enum value="0x0BA2" name="GL_VIEWPORT"/> + <enum value="0x0BA3" name="GL_MODELVIEW_STACK_DEPTH"/> + <enum value="0x0BA3" name="GL_MODELVIEW0_STACK_DEPTH_EXT"/> + <enum value="0x0BA4" name="GL_PROJECTION_STACK_DEPTH"/> + <enum value="0x0BA5" name="GL_TEXTURE_STACK_DEPTH"/> + <enum value="0x0BA6" name="GL_MODELVIEW_MATRIX"/> + <enum value="0x0BA6" name="GL_MODELVIEW0_MATRIX_EXT"/> + <enum value="0x0BA7" name="GL_PROJECTION_MATRIX"/> + <enum value="0x0BA8" name="GL_TEXTURE_MATRIX"/> + + <enum value="0x0BB0" name="GL_ATTRIB_STACK_DEPTH"/> + <enum value="0x0BB1" name="GL_CLIENT_ATTRIB_STACK_DEPTH"/> + + <enum value="0x0BC0" name="GL_ALPHA_TEST"/> + <enum value="0x0BC0" name="GL_ALPHA_TEST_QCOM"/> + <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC"/> + <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC_QCOM"/> + <enum value="0x0BC2" name="GL_ALPHA_TEST_REF"/> + <enum value="0x0BC2" name="GL_ALPHA_TEST_REF_QCOM"/> + + <enum value="0x0BD0" name="GL_DITHER"/> + + <enum value="0x0BE0" name="GL_BLEND_DST"/> + <enum value="0x0BE1" name="GL_BLEND_SRC"/> + <enum value="0x0BE2" name="GL_BLEND"/> + + <enum value="0x0BF0" name="GL_LOGIC_OP_MODE"/> + <enum value="0x0BF1" name="GL_INDEX_LOGIC_OP"/> + <enum value="0x0BF1" name="GL_LOGIC_OP"/> + <enum value="0x0BF2" name="GL_COLOR_LOGIC_OP"/> + + <enum value="0x0C00" name="GL_AUX_BUFFERS"/> + <enum value="0x0C01" name="GL_DRAW_BUFFER"/> + <enum value="0x0C01" name="GL_DRAW_BUFFER_EXT"/> + <enum value="0x0C02" name="GL_READ_BUFFER"/> + <enum value="0x0C02" name="GL_READ_BUFFER_EXT"/> + <enum value="0x0C02" name="GL_READ_BUFFER_NV"/> + + <enum value="0x0C10" name="GL_SCISSOR_BOX"/> + <enum value="0x0C11" name="GL_SCISSOR_TEST"/> + + <enum value="0x0C20" name="GL_INDEX_CLEAR_VALUE"/> + <enum value="0x0C21" name="GL_INDEX_WRITEMASK"/> + <enum value="0x0C22" name="GL_COLOR_CLEAR_VALUE"/> + <enum value="0x0C23" name="GL_COLOR_WRITEMASK"/> + + <enum value="0x0C30" name="GL_INDEX_MODE"/> + <enum value="0x0C31" name="GL_RGBA_MODE"/> + <enum value="0x0C32" name="GL_DOUBLEBUFFER"/> + <enum value="0x0C33" name="GL_STEREO"/> + + <enum value="0x0C40" name="GL_RENDER_MODE"/> + + <enum value="0x0C50" name="GL_PERSPECTIVE_CORRECTION_HINT"/> + <enum value="0x0C51" name="GL_POINT_SMOOTH_HINT"/> + <enum value="0x0C52" name="GL_LINE_SMOOTH_HINT"/> + <enum value="0x0C53" name="GL_POLYGON_SMOOTH_HINT"/> + <enum value="0x0C54" name="GL_FOG_HINT"/> + + <enum value="0x0C60" name="GL_TEXTURE_GEN_S"/> + <enum value="0x0C61" name="GL_TEXTURE_GEN_T"/> + <enum value="0x0C62" name="GL_TEXTURE_GEN_R"/> + <enum value="0x0C63" name="GL_TEXTURE_GEN_Q"/> + + <enum value="0x0C70" name="GL_PIXEL_MAP_I_TO_I"/> + <enum value="0x0C71" name="GL_PIXEL_MAP_S_TO_S"/> + <enum value="0x0C72" name="GL_PIXEL_MAP_I_TO_R"/> + <enum value="0x0C73" name="GL_PIXEL_MAP_I_TO_G"/> + <enum value="0x0C74" name="GL_PIXEL_MAP_I_TO_B"/> + <enum value="0x0C75" name="GL_PIXEL_MAP_I_TO_A"/> + <enum value="0x0C76" name="GL_PIXEL_MAP_R_TO_R"/> + <enum value="0x0C77" name="GL_PIXEL_MAP_G_TO_G"/> + <enum value="0x0C78" name="GL_PIXEL_MAP_B_TO_B"/> + <enum value="0x0C79" name="GL_PIXEL_MAP_A_TO_A"/> + + <enum value="0x0CB0" name="GL_PIXEL_MAP_I_TO_I_SIZE"/> + <enum value="0x0CB1" name="GL_PIXEL_MAP_S_TO_S_SIZE"/> + <enum value="0x0CB2" name="GL_PIXEL_MAP_I_TO_R_SIZE"/> + <enum value="0x0CB3" name="GL_PIXEL_MAP_I_TO_G_SIZE"/> + <enum value="0x0CB4" name="GL_PIXEL_MAP_I_TO_B_SIZE"/> + <enum value="0x0CB5" name="GL_PIXEL_MAP_I_TO_A_SIZE"/> + <enum value="0x0CB6" name="GL_PIXEL_MAP_R_TO_R_SIZE"/> + <enum value="0x0CB7" name="GL_PIXEL_MAP_G_TO_G_SIZE"/> + <enum value="0x0CB8" name="GL_PIXEL_MAP_B_TO_B_SIZE"/> + <enum value="0x0CB9" name="GL_PIXEL_MAP_A_TO_A_SIZE"/> + + <enum value="0x0CF0" name="GL_UNPACK_SWAP_BYTES"/> + <enum value="0x0CF1" name="GL_UNPACK_LSB_FIRST"/> + <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH"/> + <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH_EXT"/> + <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS"/> + <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS_EXT"/> + <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS"/> + <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS_EXT"/> + <enum value="0x0CF5" name="GL_UNPACK_ALIGNMENT"/> + + <enum value="0x0D00" name="GL_PACK_SWAP_BYTES"/> + <enum value="0x0D01" name="GL_PACK_LSB_FIRST"/> + <enum value="0x0D02" name="GL_PACK_ROW_LENGTH"/> + <enum value="0x0D03" name="GL_PACK_SKIP_ROWS"/> + <enum value="0x0D04" name="GL_PACK_SKIP_PIXELS"/> + <enum value="0x0D05" name="GL_PACK_ALIGNMENT"/> + + <enum value="0x0D10" name="GL_MAP_COLOR"/> + <enum value="0x0D11" name="GL_MAP_STENCIL"/> + <enum value="0x0D12" name="GL_INDEX_SHIFT"/> + <enum value="0x0D13" name="GL_INDEX_OFFSET"/> + <enum value="0x0D14" name="GL_RED_SCALE"/> + <enum value="0x0D15" name="GL_RED_BIAS"/> + <enum value="0x0D16" name="GL_ZOOM_X"/> + <enum value="0x0D17" name="GL_ZOOM_Y"/> + <enum value="0x0D18" name="GL_GREEN_SCALE"/> + <enum value="0x0D19" name="GL_GREEN_BIAS"/> + <enum value="0x0D1A" name="GL_BLUE_SCALE"/> + <enum value="0x0D1B" name="GL_BLUE_BIAS"/> + <enum value="0x0D1C" name="GL_ALPHA_SCALE"/> + <enum value="0x0D1D" name="GL_ALPHA_BIAS"/> + <enum value="0x0D1E" name="GL_DEPTH_SCALE"/> + <enum value="0x0D1F" name="GL_DEPTH_BIAS"/> + + <enum value="0x0D30" name="GL_MAX_EVAL_ORDER"/> + <enum value="0x0D31" name="GL_MAX_LIGHTS"/> + <enum value="0x0D32" name="GL_MAX_CLIP_PLANES"/> + <enum value="0x0D32" name="GL_MAX_CLIP_PLANES_IMG"/> + <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES" alias="GL_MAX_CLIP_PLANES"/> + <enum value="0x0D33" name="GL_MAX_TEXTURE_SIZE"/> + <enum value="0x0D34" name="GL_MAX_PIXEL_MAP_TABLE"/> + <enum value="0x0D35" name="GL_MAX_ATTRIB_STACK_DEPTH"/> + <enum value="0x0D36" name="GL_MAX_MODELVIEW_STACK_DEPTH"/> + <enum value="0x0D37" name="GL_MAX_NAME_STACK_DEPTH"/> + <enum value="0x0D38" name="GL_MAX_PROJECTION_STACK_DEPTH"/> + <enum value="0x0D39" name="GL_MAX_TEXTURE_STACK_DEPTH"/> + <enum value="0x0D3A" name="GL_MAX_VIEWPORT_DIMS"/> + <enum value="0x0D3B" name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/> + + <enum value="0x0D50" name="GL_SUBPIXEL_BITS"/> + <enum value="0x0D51" name="GL_INDEX_BITS"/> + <enum value="0x0D52" name="GL_RED_BITS"/> + <enum value="0x0D53" name="GL_GREEN_BITS"/> + <enum value="0x0D54" name="GL_BLUE_BITS"/> + <enum value="0x0D55" name="GL_ALPHA_BITS"/> + <enum value="0x0D56" name="GL_DEPTH_BITS"/> + <enum value="0x0D57" name="GL_STENCIL_BITS"/> + <enum value="0x0D58" name="GL_ACCUM_RED_BITS"/> + <enum value="0x0D59" name="GL_ACCUM_GREEN_BITS"/> + <enum value="0x0D5A" name="GL_ACCUM_BLUE_BITS"/> + <enum value="0x0D5B" name="GL_ACCUM_ALPHA_BITS"/> + + <enum value="0x0D70" name="GL_NAME_STACK_DEPTH"/> + + <enum value="0x0D80" name="GL_AUTO_NORMAL"/> + + <enum value="0x0D90" name="GL_MAP1_COLOR_4"/> + <enum value="0x0D91" name="GL_MAP1_INDEX"/> + <enum value="0x0D92" name="GL_MAP1_NORMAL"/> + <enum value="0x0D93" name="GL_MAP1_TEXTURE_COORD_1"/> + <enum value="0x0D94" name="GL_MAP1_TEXTURE_COORD_2"/> + <enum value="0x0D95" name="GL_MAP1_TEXTURE_COORD_3"/> + <enum value="0x0D96" name="GL_MAP1_TEXTURE_COORD_4"/> + <enum value="0x0D97" name="GL_MAP1_VERTEX_3"/> + <enum value="0x0D98" name="GL_MAP1_VERTEX_4"/> + + <enum value="0x0DB0" name="GL_MAP2_COLOR_4"/> + <enum value="0x0DB1" name="GL_MAP2_INDEX"/> + <enum value="0x0DB2" name="GL_MAP2_NORMAL"/> + <enum value="0x0DB3" name="GL_MAP2_TEXTURE_COORD_1"/> + <enum value="0x0DB4" name="GL_MAP2_TEXTURE_COORD_2"/> + <enum value="0x0DB5" name="GL_MAP2_TEXTURE_COORD_3"/> + <enum value="0x0DB6" name="GL_MAP2_TEXTURE_COORD_4"/> + <enum value="0x0DB7" name="GL_MAP2_VERTEX_3"/> + <enum value="0x0DB8" name="GL_MAP2_VERTEX_4"/> + + <enum value="0x0DD0" name="GL_MAP1_GRID_DOMAIN"/> + <enum value="0x0DD1" name="GL_MAP1_GRID_SEGMENTS"/> + <enum value="0x0DD2" name="GL_MAP2_GRID_DOMAIN"/> + <enum value="0x0DD3" name="GL_MAP2_GRID_SEGMENTS"/> + + <enum value="0x0DE0" name="GL_TEXTURE_1D"/> + <enum value="0x0DE1" name="GL_TEXTURE_2D"/> + + <enum value="0x0DF0" name="GL_FEEDBACK_BUFFER_POINTER"/> + <enum value="0x0DF1" name="GL_FEEDBACK_BUFFER_SIZE"/> + <enum value="0x0DF2" name="GL_FEEDBACK_BUFFER_TYPE"/> + <enum value="0x0DF3" name="GL_SELECTION_BUFFER_POINTER"/> + <enum value="0x0DF4" name="GL_SELECTION_BUFFER_SIZE"/> + <unused start="0x0DF5" end="0xFFFF" comment="Unused for GetPName"/> + <enum value="0x1000" name="GL_TEXTURE_WIDTH"/> + <enum value="0x1001" name="GL_TEXTURE_HEIGHT"/> + <enum value="0x1003" name="GL_TEXTURE_INTERNAL_FORMAT"/> + <enum value="0x1003" name="GL_TEXTURE_COMPONENTS"/> + <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR"/> + <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_EXT"/> + <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_NV"/> + <enum value="0x1005" name="GL_TEXTURE_BORDER"/> + <unused start="0x1006" end="0x10FF" comment="Unused for GetTextureParameter"/> + <enum value="0x1100" name="GL_DONT_CARE"/> + <enum value="0x1101" name="GL_FASTEST"/> + <enum value="0x1102" name="GL_NICEST"/> + <unused start="0x1103" end="0x11FF" comment="Unused for HintMode"/> + <enum value="0x1200" name="GL_AMBIENT"/> + <enum value="0x1201" name="GL_DIFFUSE"/> + <enum value="0x1202" name="GL_SPECULAR"/> + <enum value="0x1203" name="GL_POSITION"/> + <enum value="0x1204" name="GL_SPOT_DIRECTION"/> + <enum value="0x1205" name="GL_SPOT_EXPONENT"/> + <enum value="0x1206" name="GL_SPOT_CUTOFF"/> + <enum value="0x1207" name="GL_CONSTANT_ATTENUATION"/> + <enum value="0x1208" name="GL_LINEAR_ATTENUATION"/> + <enum value="0x1209" name="GL_QUADRATIC_ATTENUATION"/> + <unused start="0x1210" end="0x12FF" comment="Unused for LightParameter"/> + <enum value="0x1300" name="GL_COMPILE"/> + <enum value="0x1301" name="GL_COMPILE_AND_EXECUTE"/> + <unused start="0x1302" end="0x13FF" comment="Unused for ListMode"/> + <enum value="0x1400" name="GL_BYTE"/> + <enum value="0x1401" name="GL_UNSIGNED_BYTE"/> + <enum value="0x1402" name="GL_SHORT"/> + <enum value="0x1403" name="GL_UNSIGNED_SHORT"/> + <enum value="0x1404" name="GL_INT"/> + <enum value="0x1405" name="GL_UNSIGNED_INT"/> + <enum value="0x1406" name="GL_FLOAT"/> + <enum value="0x1407" name="GL_2_BYTES"/> + <enum value="0x1408" name="GL_3_BYTES"/> + <enum value="0x1409" name="GL_4_BYTES"/> + <enum value="0x140A" name="GL_DOUBLE"/> + <enum value="0x140A" name="GL_DOUBLE_EXT"/> + <enum value="0x140B" name="GL_HALF_FLOAT"/> + <enum value="0x140B" name="GL_HALF_FLOAT_ARB"/> + <enum value="0x140B" name="GL_HALF_FLOAT_NV"/> + <enum value="0x140B" name="GL_HALF_APPLE"/> + <enum value="0x140C" name="GL_FIXED"/> + <enum value="0x140C" name="GL_FIXED_OES"/> + <unused start="0x140D" comment="Leave gap to preserve even/odd int/uint token values"/> + <enum value="0x140E" name="GL_INT64_NV"/> + <enum value="0x140F" name="GL_UNSIGNED_INT64_ARB"/> + <enum value="0x140F" name="GL_UNSIGNED_INT64_NV"/> + <unused start="0x1410" end="0x14FF" comment="Unused for DataType"/> + <enum value="0x1500" name="GL_CLEAR"/> + <enum value="0x1501" name="GL_AND"/> + <enum value="0x1502" name="GL_AND_REVERSE"/> + <enum value="0x1503" name="GL_COPY"/> + <enum value="0x1504" name="GL_AND_INVERTED"/> + <enum value="0x1505" name="GL_NOOP"/> + <enum value="0x1506" name="GL_XOR"/> + <enum value="0x1506" name="GL_XOR_NV"/> + <enum value="0x1507" name="GL_OR"/> + <enum value="0x1508" name="GL_NOR"/> + <enum value="0x1509" name="GL_EQUIV"/> + <enum value="0x150A" name="GL_INVERT"/> + <enum value="0x150B" name="GL_OR_REVERSE"/> + <enum value="0x150C" name="GL_COPY_INVERTED"/> + <enum value="0x150D" name="GL_OR_INVERTED"/> + <enum value="0x150E" name="GL_NAND"/> + <enum value="0x150F" name="GL_SET"/> + <unused start="0x1510" end="0x15FF" comment="Unused for LogicOp"/> + <enum value="0x1600" name="GL_EMISSION"/> + <enum value="0x1601" name="GL_SHININESS"/> + <enum value="0x1602" name="GL_AMBIENT_AND_DIFFUSE"/> + <enum value="0x1603" name="GL_COLOR_INDEXES"/> + <unused start="0x1604" end="0x16FF" comment="Unused for MaterialParameter"/> + <enum value="0x1700" name="GL_MODELVIEW"/> + <enum value="0x1700" name="GL_MODELVIEW0_ARB"/> + <enum value="0x1700" name="GL_MODELVIEW0_EXT"/> + <enum value="0x1701" name="GL_PROJECTION"/> + <enum value="0x1702" name="GL_TEXTURE"/> + <unused start="0x1703" end="0x17FF" comment="Unused for MatrixMode"/> + <enum value="0x1800" name="GL_COLOR"/> + <enum value="0x1800" name="GL_COLOR_EXT"/> + <enum value="0x1801" name="GL_DEPTH"/> + <enum value="0x1801" name="GL_DEPTH_EXT"/> + <enum value="0x1802" name="GL_STENCIL"/> + <enum value="0x1802" name="GL_STENCIL_EXT"/> + <unused start="0x1803" end="0x18FF" comment="Unused for PixelCopyType"/> + <enum value="0x1900" name="GL_COLOR_INDEX"/> + <enum value="0x1901" name="GL_STENCIL_INDEX"/> + <enum value="0x1901" name="GL_STENCIL_INDEX_OES"/> + <enum value="0x1902" name="GL_DEPTH_COMPONENT"/> + <enum value="0x1903" name="GL_RED"/> + <enum value="0x1903" name="GL_RED_EXT"/> + <enum value="0x1903" name="GL_RED_NV"/> + <enum value="0x1904" name="GL_GREEN"/> + <enum value="0x1904" name="GL_GREEN_NV"/> + <enum value="0x1905" name="GL_BLUE"/> + <enum value="0x1905" name="GL_BLUE_NV"/> + <enum value="0x1906" name="GL_ALPHA"/> + <enum value="0x1907" name="GL_RGB"/> + <enum value="0x1908" name="GL_RGBA"/> + <enum value="0x1909" name="GL_LUMINANCE"/> + <enum value="0x190A" name="GL_LUMINANCE_ALPHA"/> + <unused start="0x1910" end="0x19FF" comment="Unused for PixelFormat"/> + <enum value="0x1A00" name="GL_BITMAP"/> + <unused start="0x1A01" end="0x1AFF" comment="Unused for PixelType"/> + <enum value="0x1B00" name="GL_POINT"/> + <enum value="0x1B01" name="GL_LINE"/> + <enum value="0x1B02" name="GL_FILL"/> + <unused start="0x1B03" end="0x1BFF" comment="Unused for PolygonMode"/> + <enum value="0x1C00" name="GL_RENDER"/> + <enum value="0x1C01" name="GL_FEEDBACK"/> + <enum value="0x1C02" name="GL_SELECT"/> + <unused start="0x1C03" end="0x1CFF" comment="Unused for RenderingMode"/> + <enum value="0x1D00" name="GL_FLAT"/> + <enum value="0x1D01" name="GL_SMOOTH"/> + <unused start="0x1D02" end="0x1DFF" comment="Unused for ShadingModel"/> + <enum value="0x1E00" name="GL_KEEP"/> + <enum value="0x1E01" name="GL_REPLACE"/> + <enum value="0x1E02" name="GL_INCR"/> + <enum value="0x1E03" name="GL_DECR"/> + <unused start="0x1E04" end="0x1EFF" comment="Unused for StencilOp"/> + <enum value="0x1F00" name="GL_VENDOR"/> + <enum value="0x1F01" name="GL_RENDERER"/> + <enum value="0x1F02" name="GL_VERSION"/> + <enum value="0x1F03" name="GL_EXTENSIONS"/> + <unused start="0x1F04" end="0x1FFF" comment="Unused for StringName"/> + <enum value="0x2000" name="GL_S"/> + <enum value="0x2001" name="GL_T"/> + <enum value="0x2002" name="GL_R"/> + <enum value="0x2003" name="GL_Q"/> + <unused start="0x2004" end="0x20FF" comment="Unused for TextureCoordName"/> + <enum value="0x2100" name="GL_MODULATE"/> + <enum value="0x2101" name="GL_DECAL"/> + <unused start="0x2102" end="0x21FF" comment="Unused for TextureEnvMode"/> + <enum value="0x2200" name="GL_TEXTURE_ENV_MODE"/> + <enum value="0x2201" name="GL_TEXTURE_ENV_COLOR"/> + <unused start="0x2202" end="0x22FF" comment="Unused for TextureEnvParameter"/> + <enum value="0x2300" name="GL_TEXTURE_ENV"/> + <unused start="0x2301" end="0x23FF" comment="Unused for TextureEnvTarget"/> + <enum value="0x2400" name="GL_EYE_LINEAR"/> + <enum value="0x2401" name="GL_OBJECT_LINEAR"/> + <enum value="0x2402" name="GL_SPHERE_MAP"/> + <unused start="0x2403" end="0x24FF" comment="Unused for TextureGenMode"/> + <enum value="0x2500" name="GL_TEXTURE_GEN_MODE"/> + <enum value="0x2500" name="GL_TEXTURE_GEN_MODE_OES"/> + <enum value="0x2501" name="GL_OBJECT_PLANE"/> + <enum value="0x2502" name="GL_EYE_PLANE"/> + <unused start="0x2503" end="0x25FF" comment="Unused for TextureGenParameter"/> + <enum value="0x2600" name="GL_NEAREST"/> + <enum value="0x2601" name="GL_LINEAR"/> + <unused start="0x2602" end="0x26FF" comment="Unused for TextureMagFilter"/> + <enum value="0x2700" name="GL_NEAREST_MIPMAP_NEAREST"/> + <enum value="0x2701" name="GL_LINEAR_MIPMAP_NEAREST"/> + <enum value="0x2702" name="GL_NEAREST_MIPMAP_LINEAR"/> + <enum value="0x2703" name="GL_LINEAR_MIPMAP_LINEAR"/> + <unused start="0x2704" end="0x27FF" comment="Unused for TextureMinFilter"/> + <enum value="0x2800" name="GL_TEXTURE_MAG_FILTER"/> + <enum value="0x2801" name="GL_TEXTURE_MIN_FILTER"/> + <enum value="0x2802" name="GL_TEXTURE_WRAP_S"/> + <enum value="0x2803" name="GL_TEXTURE_WRAP_T"/> + <unused start="0x2804" end="0x28FF" comment="Unused for TextureParameterName"/> + <enum value="0x2900" name="GL_CLAMP"/> + <enum value="0x2901" name="GL_REPEAT"/> + <unused start="0x2902" end="0x29FF" comment="Unused for TextureWrapMode"/> + <enum value="0x2A00" name="GL_POLYGON_OFFSET_UNITS"/> + <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT"/> + <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE"/> + <unused start="0x2A03" end="0x2A09" comment="Unused for PolygonOffset"/> + <enum value="0x2A10" name="GL_R3_G3_B2"/> + <unused start="0x2A11" end="0x2A1F" comment="Unused for InternalFormat"/> + <enum value="0x2A20" name="GL_V2F"/> + <enum value="0x2A21" name="GL_V3F"/> + <enum value="0x2A22" name="GL_C4UB_V2F"/> + <enum value="0x2A23" name="GL_C4UB_V3F"/> + <enum value="0x2A24" name="GL_C3F_V3F"/> + <enum value="0x2A25" name="GL_N3F_V3F"/> + <enum value="0x2A26" name="GL_C4F_N3F_V3F"/> + <enum value="0x2A27" name="GL_T2F_V3F"/> + <enum value="0x2A28" name="GL_T4F_V4F"/> + <enum value="0x2A29" name="GL_T2F_C4UB_V3F"/> + <enum value="0x2A2A" name="GL_T2F_C3F_V3F"/> + <enum value="0x2A2B" name="GL_T2F_N3F_V3F"/> + <enum value="0x2A2C" name="GL_T2F_C4F_N3F_V3F"/> + <enum value="0x2A2D" name="GL_T4F_C4F_N3F_V4F"/> + <unused start="0x2A2E" end="0x2FFF" comment="Unused for InterleavedArrayFormat"/> + <enum value="0x3000" name="GL_CLIP_PLANE0"/> + <enum value="0x3000" name="GL_CLIP_PLANE0_IMG"/> + <enum value="0x3000" name="GL_CLIP_DISTANCE0" alias="GL_CLIP_PLANE0"/> + <enum value="0x3001" name="GL_CLIP_PLANE1"/> + <enum value="0x3001" name="GL_CLIP_PLANE1_IMG"/> + <enum value="0x3001" name="GL_CLIP_DISTANCE1" alias="GL_CLIP_PLANE1"/> + <enum value="0x3002" name="GL_CLIP_PLANE2"/> + <enum value="0x3002" name="GL_CLIP_PLANE2_IMG"/> + <enum value="0x3002" name="GL_CLIP_DISTANCE2" alias="GL_CLIP_PLANE2"/> + <enum value="0x3003" name="GL_CLIP_PLANE3"/> + <enum value="0x3003" name="GL_CLIP_PLANE3_IMG"/> + <enum value="0x3003" name="GL_CLIP_DISTANCE3" alias="GL_CLIP_PLANE3"/> + <enum value="0x3004" name="GL_CLIP_PLANE4"/> + <enum value="0x3004" name="GL_CLIP_PLANE4_IMG"/> + <enum value="0x3004" name="GL_CLIP_DISTANCE4" alias="GL_CLIP_PLANE4"/> + <enum value="0x3005" name="GL_CLIP_PLANE5"/> + <enum value="0x3005" name="GL_CLIP_PLANE5_IMG"/> + <enum value="0x3005" name="GL_CLIP_DISTANCE5" alias="GL_CLIP_PLANE5"/> + <enum value="0x3006" name="GL_CLIP_DISTANCE6"/> + <enum value="0x3007" name="GL_CLIP_DISTANCE7"/> + <unused start="0x3008" end="0x3FFF" comment="Unused for ClipPlaneName"/> + <enum value="0x4000" name="GL_LIGHT0"/> + <enum value="0x4001" name="GL_LIGHT1"/> + <enum value="0x4002" name="GL_LIGHT2"/> + <enum value="0x4003" name="GL_LIGHT3"/> + <enum value="0x4004" name="GL_LIGHT4"/> + <enum value="0x4005" name="GL_LIGHT5"/> + <enum value="0x4006" name="GL_LIGHT6"/> + <enum value="0x4007" name="GL_LIGHT7"/> + <unused start="0x4008" end="0x4FFF" comment="Unused for LightName"/> + <unused start="0x5000" end="0x5FFF" comment="Unused. Do not use."/> + <unused start="0x6000" end="0x6FFF" comment="Experimental (internal/test only) range. DO NOT SHIP VALUES IN THIS RANGE."/> + <unused start="0x7000" end="0x7FFF" comment="Unused. Do not use."/> + </enums> + + <enums namespace="GL" start="0x8000" end="0x80BF" vendor="SGI" comment="The primary GL enumerant space begins here. All modern enum allocations are in this range. These enums are mostly assigned the default class since it's a great deal of not very useful work to be more specific"/> + + <enums namespace="GL" vendor="ARB"> + <enum value="0x8000" name="GL_ABGR_EXT"/> + <enum value="0x8001" name="GL_CONSTANT_COLOR"/> + <enum value="0x8001" name="GL_CONSTANT_COLOR_EXT"/> + <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR"/> + <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/> + <enum value="0x8003" name="GL_CONSTANT_ALPHA"/> + <enum value="0x8003" name="GL_CONSTANT_ALPHA_EXT"/> + <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA"/> + <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/> + <enum value="0x8005" name="GL_BLEND_COLOR"/> + <enum value="0x8005" name="GL_BLEND_COLOR_EXT"/> + <enum value="0x8006" name="GL_FUNC_ADD"/> + <enum value="0x8006" name="GL_FUNC_ADD_EXT"/> + <enum value="0x8006" name="GL_FUNC_ADD_OES"/> + <enum value="0x8007" name="GL_MIN"/> + <enum value="0x8007" name="GL_MIN_EXT"/> + <enum value="0x8008" name="GL_MAX"/> + <enum value="0x8008" name="GL_MAX_EXT"/> + <enum value="0x8009" name="GL_BLEND_EQUATION"/> + <enum value="0x8009" name="GL_BLEND_EQUATION_EXT"/> + <enum value="0x8009" name="GL_BLEND_EQUATION_OES"/> + <enum value="0x8009" name="GL_BLEND_EQUATION_RGB"/> + <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_EXT"/> + <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_OES"/> + <enum value="0x800A" name="GL_FUNC_SUBTRACT"/> + <enum value="0x800A" name="GL_FUNC_SUBTRACT_EXT"/> + <enum value="0x800A" name="GL_FUNC_SUBTRACT_OES"/> + <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT"/> + <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_EXT"/> + <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_OES"/> + <enum value="0x800C" name="GL_CMYK_EXT"/> + <enum value="0x800D" name="GL_CMYKA_EXT"/> + <enum value="0x800E" name="GL_PACK_CMYK_HINT_EXT"/> + <enum value="0x800F" name="GL_UNPACK_CMYK_HINT_EXT"/> + <enum value="0x8010" name="GL_CONVOLUTION_1D"/> + <enum value="0x8010" name="GL_CONVOLUTION_1D_EXT"/> + <enum value="0x8011" name="GL_CONVOLUTION_2D"/> + <enum value="0x8011" name="GL_CONVOLUTION_2D_EXT"/> + <enum value="0x8012" name="GL_SEPARABLE_2D"/> + <enum value="0x8012" name="GL_SEPARABLE_2D_EXT"/> + <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE"/> + <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE_EXT"/> + <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE"/> + <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE_EXT"/> + <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS"/> + <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS_EXT"/> + <enum value="0x8016" name="GL_REDUCE"/> + <enum value="0x8016" name="GL_REDUCE_EXT"/> + <enum value="0x8017" name="GL_CONVOLUTION_FORMAT"/> + <enum value="0x8017" name="GL_CONVOLUTION_FORMAT_EXT"/> + <enum value="0x8018" name="GL_CONVOLUTION_WIDTH"/> + <enum value="0x8018" name="GL_CONVOLUTION_WIDTH_EXT"/> + <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT"/> + <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT_EXT"/> + <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH"/> + <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH_EXT"/> + <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT"/> + <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/> + <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE"/> + <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/> + <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE"/> + <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/> + <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE"/> + <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/> + <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE"/> + <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/> + <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS"/> + <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/> + <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS"/> + <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/> + <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS"/> + <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/> + <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS"/> + <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/> + <enum value="0x8024" name="GL_HISTOGRAM"/> + <enum value="0x8024" name="GL_HISTOGRAM_EXT"/> + <enum value="0x8025" name="GL_PROXY_HISTOGRAM"/> + <enum value="0x8025" name="GL_PROXY_HISTOGRAM_EXT"/> + <enum value="0x8026" name="GL_HISTOGRAM_WIDTH"/> + <enum value="0x8026" name="GL_HISTOGRAM_WIDTH_EXT"/> + <enum value="0x8027" name="GL_HISTOGRAM_FORMAT"/> + <enum value="0x8027" name="GL_HISTOGRAM_FORMAT_EXT"/> + <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE"/> + <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE_EXT"/> + <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE"/> + <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE_EXT"/> + <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE"/> + <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE_EXT"/> + <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE"/> + <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/> + <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE"/> + <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/> + <enum value="0x802D" name="GL_HISTOGRAM_SINK"/> + <enum value="0x802D" name="GL_HISTOGRAM_SINK_EXT"/> + <enum value="0x802E" name="GL_MINMAX"/> + <enum value="0x802E" name="GL_MINMAX_EXT"/> + <enum value="0x802F" name="GL_MINMAX_FORMAT"/> + <enum value="0x802F" name="GL_MINMAX_FORMAT_EXT"/> + <enum value="0x8030" name="GL_MINMAX_SINK"/> + <enum value="0x8030" name="GL_MINMAX_SINK_EXT"/> + <enum value="0x8031" name="GL_TABLE_TOO_LARGE_EXT"/> + <enum value="0x8031" name="GL_TABLE_TOO_LARGE"/> + <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2"/> + <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2_EXT"/> + <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4"/> + <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/> + <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1"/> + <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/> + <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8"/> + <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8_EXT"/> + <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2"/> + <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2_EXT"/> + <enum value="0x8037" name="GL_POLYGON_OFFSET_EXT"/> + <enum value="0x8037" name="GL_POLYGON_OFFSET_FILL"/> + <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR"/> + <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR_EXT"/> + <enum value="0x8039" name="GL_POLYGON_OFFSET_BIAS_EXT"/> + <enum value="0x803A" name="GL_RESCALE_NORMAL"/> + <enum value="0x803A" name="GL_RESCALE_NORMAL_EXT"/> + <enum value="0x803B" name="GL_ALPHA4"/> + <enum value="0x803B" name="GL_ALPHA4_EXT"/> + <enum value="0x803C" name="GL_ALPHA8"/> + <enum value="0x803C" name="GL_ALPHA8_EXT"/> + <enum value="0x803C" name="GL_ALPHA8_OES"/> + <enum value="0x803D" name="GL_ALPHA12"/> + <enum value="0x803D" name="GL_ALPHA12_EXT"/> + <enum value="0x803E" name="GL_ALPHA16"/> + <enum value="0x803E" name="GL_ALPHA16_EXT"/> + <enum value="0x803F" name="GL_LUMINANCE4"/> + <enum value="0x803F" name="GL_LUMINANCE4_EXT"/> + <enum value="0x8040" name="GL_LUMINANCE8"/> + <enum value="0x8040" name="GL_LUMINANCE8_EXT"/> + <enum value="0x8040" name="GL_LUMINANCE8_OES"/> + <enum value="0x8041" name="GL_LUMINANCE12"/> + <enum value="0x8041" name="GL_LUMINANCE12_EXT"/> + <enum value="0x8042" name="GL_LUMINANCE16"/> + <enum value="0x8042" name="GL_LUMINANCE16_EXT"/> + <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4"/> + <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_EXT"/> + <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_OES"/> + <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2"/> + <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2_EXT"/> + <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8"/> + <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_EXT"/> + <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_OES"/> + <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4"/> + <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4_EXT"/> + <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12"/> + <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12_EXT"/> + <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16"/> + <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16_EXT"/> + <enum value="0x8049" name="GL_INTENSITY"/> + <enum value="0x8049" name="GL_INTENSITY_EXT"/> + <enum value="0x804A" name="GL_INTENSITY4"/> + <enum value="0x804A" name="GL_INTENSITY4_EXT"/> + <enum value="0x804B" name="GL_INTENSITY8"/> + <enum value="0x804B" name="GL_INTENSITY8_EXT"/> + <enum value="0x804C" name="GL_INTENSITY12"/> + <enum value="0x804C" name="GL_INTENSITY12_EXT"/> + <enum value="0x804D" name="GL_INTENSITY16"/> + <enum value="0x804D" name="GL_INTENSITY16_EXT"/> + <enum value="0x804E" name="GL_RGB2_EXT"/> + <enum value="0x804F" name="GL_RGB4"/> + <enum value="0x804F" name="GL_RGB4_EXT"/> + <enum value="0x8050" name="GL_RGB5"/> + <enum value="0x8050" name="GL_RGB5_EXT"/> + <enum value="0x8051" name="GL_RGB8"/> + <enum value="0x8051" name="GL_RGB8_EXT"/> + <enum value="0x8051" name="GL_RGB8_OES"/> + <enum value="0x8052" name="GL_RGB10"/> + <enum value="0x8052" name="GL_RGB10_EXT"/> + <enum value="0x8053" name="GL_RGB12"/> + <enum value="0x8053" name="GL_RGB12_EXT"/> + <enum value="0x8054" name="GL_RGB16"/> + <enum value="0x8054" name="GL_RGB16_EXT"/> + <enum value="0x8055" name="GL_RGBA2"/> + <enum value="0x8055" name="GL_RGBA2_EXT"/> + <enum value="0x8056" name="GL_RGBA4"/> + <enum value="0x8056" name="GL_RGBA4_EXT"/> + <enum value="0x8056" name="GL_RGBA4_OES"/> + <enum value="0x8057" name="GL_RGB5_A1"/> + <enum value="0x8057" name="GL_RGB5_A1_EXT"/> + <enum value="0x8057" name="GL_RGB5_A1_OES"/> + <enum value="0x8058" name="GL_RGBA8"/> + <enum value="0x8058" name="GL_RGBA8_EXT"/> + <enum value="0x8058" name="GL_RGBA8_OES"/> + <enum value="0x8059" name="GL_RGB10_A2"/> + <enum value="0x8059" name="GL_RGB10_A2_EXT"/> + <enum value="0x805A" name="GL_RGBA12"/> + <enum value="0x805A" name="GL_RGBA12_EXT"/> + <enum value="0x805B" name="GL_RGBA16"/> + <enum value="0x805B" name="GL_RGBA16_EXT"/> + <enum value="0x805C" name="GL_TEXTURE_RED_SIZE"/> + <enum value="0x805C" name="GL_TEXTURE_RED_SIZE_EXT"/> + <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE"/> + <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE_EXT"/> + <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE"/> + <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE_EXT"/> + <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE"/> + <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE_EXT"/> + <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE"/> + <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/> + <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE"/> + <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE_EXT"/> + <enum value="0x8062" name="GL_REPLACE_EXT"/> + <enum value="0x8063" name="GL_PROXY_TEXTURE_1D"/> + <enum value="0x8063" name="GL_PROXY_TEXTURE_1D_EXT"/> + <enum value="0x8064" name="GL_PROXY_TEXTURE_2D"/> + <enum value="0x8064" name="GL_PROXY_TEXTURE_2D_EXT"/> + <enum value="0x8065" name="GL_TEXTURE_TOO_LARGE_EXT"/> + <enum value="0x8066" name="GL_TEXTURE_PRIORITY"/> + <enum value="0x8066" name="GL_TEXTURE_PRIORITY_EXT"/> + <enum value="0x8067" name="GL_TEXTURE_RESIDENT"/> + <enum value="0x8067" name="GL_TEXTURE_RESIDENT_EXT"/> + <enum value="0x8068" name="GL_TEXTURE_1D_BINDING_EXT"/> + <enum value="0x8068" name="GL_TEXTURE_BINDING_1D"/> + <enum value="0x8069" name="GL_TEXTURE_2D_BINDING_EXT"/> + <enum value="0x8069" name="GL_TEXTURE_BINDING_2D"/> + <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_EXT"/> + <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_OES"/> + <enum value="0x806A" name="GL_TEXTURE_BINDING_3D"/> + <enum value="0x806A" name="GL_TEXTURE_BINDING_3D_OES"/> + <enum value="0x806B" name="GL_PACK_SKIP_IMAGES"/> + <enum value="0x806B" name="GL_PACK_SKIP_IMAGES_EXT"/> + <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT"/> + <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT_EXT"/> + <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES"/> + <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES_EXT"/> + <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT"/> + <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT_EXT"/> + <enum value="0x806F" name="GL_TEXTURE_3D"/> + <enum value="0x806F" name="GL_TEXTURE_3D_EXT"/> + <enum value="0x806F" name="GL_TEXTURE_3D_OES"/> + <enum value="0x8070" name="GL_PROXY_TEXTURE_3D"/> + <enum value="0x8070" name="GL_PROXY_TEXTURE_3D_EXT"/> + <enum value="0x8071" name="GL_TEXTURE_DEPTH"/> + <enum value="0x8071" name="GL_TEXTURE_DEPTH_EXT"/> + <enum value="0x8072" name="GL_TEXTURE_WRAP_R"/> + <enum value="0x8072" name="GL_TEXTURE_WRAP_R_EXT"/> + <enum value="0x8072" name="GL_TEXTURE_WRAP_R_OES"/> + <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE"/> + <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_EXT"/> + <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_OES"/> + <enum value="0x8074" name="GL_VERTEX_ARRAY"/> + <enum value="0x8074" name="GL_VERTEX_ARRAY_EXT"/> + <enum value="0x8074" name="GL_VERTEX_ARRAY_KHR"/> + <enum value="0x8075" name="GL_NORMAL_ARRAY"/> + <enum value="0x8075" name="GL_NORMAL_ARRAY_EXT"/> + <enum value="0x8076" name="GL_COLOR_ARRAY"/> + <enum value="0x8076" name="GL_COLOR_ARRAY_EXT"/> + <enum value="0x8077" name="GL_INDEX_ARRAY"/> + <enum value="0x8077" name="GL_INDEX_ARRAY_EXT"/> + <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY"/> + <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY_EXT"/> + <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY"/> + <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY_EXT"/> + <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE"/> + <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE_EXT"/> + <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE"/> + <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE_EXT"/> + <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE"/> + <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE_EXT"/> + <enum value="0x807D" name="GL_VERTEX_ARRAY_COUNT_EXT"/> + <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE"/> + <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE_EXT"/> + <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE"/> + <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE_EXT"/> + <enum value="0x8080" name="GL_NORMAL_ARRAY_COUNT_EXT"/> + <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE"/> + <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE_EXT"/> + <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE"/> + <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE_EXT"/> + <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE"/> + <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE_EXT"/> + <enum value="0x8084" name="GL_COLOR_ARRAY_COUNT_EXT"/> + <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE"/> + <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE_EXT"/> + <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE"/> + <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE_EXT"/> + <enum value="0x8087" name="GL_INDEX_ARRAY_COUNT_EXT"/> + <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE"/> + <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/> + <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE"/> + <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/> + <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE"/> + <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/> + <enum value="0x808B" name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/> + <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE"/> + <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/> + <enum value="0x808D" name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/> + <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER"/> + <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER_EXT"/> + <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER"/> + <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER_EXT"/> + <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER"/> + <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER_EXT"/> + <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER"/> + <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER_EXT"/> + <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER"/> + <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/> + <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER"/> + <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/> + <enum value="0x8094" name="GL_INTERLACE_SGIX"/> + <enum value="0x8095" name="GL_DETAIL_TEXTURE_2D_SGIS"/> + <enum value="0x8096" name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/> + <enum value="0x8097" name="GL_LINEAR_DETAIL_SGIS"/> + <enum value="0x8098" name="GL_LINEAR_DETAIL_ALPHA_SGIS"/> + <enum value="0x8099" name="GL_LINEAR_DETAIL_COLOR_SGIS"/> + <enum value="0x809A" name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/> + <enum value="0x809B" name="GL_DETAIL_TEXTURE_MODE_SGIS"/> + <enum value="0x809C" name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/> + <enum value="0x809D" name="GL_MULTISAMPLE"/> + <enum value="0x809D" name="GL_MULTISAMPLE_ARB"/> + <enum value="0x809D" name="GL_MULTISAMPLE_EXT"/> + <enum value="0x809D" name="GL_MULTISAMPLE_SGIS"/> + <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> + <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/> + <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/> + <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/> + <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE"/> + <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/> + <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/> + <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/> + <enum value="0x80A0" name="GL_SAMPLE_COVERAGE"/> + <enum value="0x80A0" name="GL_SAMPLE_COVERAGE_ARB"/> + <enum value="0x80A0" name="GL_SAMPLE_MASK_EXT"/> + <enum value="0x80A0" name="GL_SAMPLE_MASK_SGIS"/> + <enum value="0x80A1" name="GL_1PASS_EXT"/> + <enum value="0x80A1" name="GL_1PASS_SGIS"/> + <enum value="0x80A2" name="GL_2PASS_0_EXT"/> + <enum value="0x80A2" name="GL_2PASS_0_SGIS"/> + <enum value="0x80A3" name="GL_2PASS_1_EXT"/> + <enum value="0x80A3" name="GL_2PASS_1_SGIS"/> + <enum value="0x80A4" name="GL_4PASS_0_EXT"/> + <enum value="0x80A4" name="GL_4PASS_0_SGIS"/> + <enum value="0x80A5" name="GL_4PASS_1_EXT"/> + <enum value="0x80A5" name="GL_4PASS_1_SGIS"/> + <enum value="0x80A6" name="GL_4PASS_2_EXT"/> + <enum value="0x80A6" name="GL_4PASS_2_SGIS"/> + <enum value="0x80A7" name="GL_4PASS_3_EXT"/> + <enum value="0x80A7" name="GL_4PASS_3_SGIS"/> + <enum value="0x80A8" name="GL_SAMPLE_BUFFERS"/> + <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_ARB"/> + <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_EXT"/> + <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_SGIS"/> + <enum value="0x80A9" name="GL_SAMPLES"/> + <enum value="0x80A9" name="GL_SAMPLES_ARB"/> + <enum value="0x80A9" name="GL_SAMPLES_EXT"/> + <enum value="0x80A9" name="GL_SAMPLES_SGIS"/> + <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE"/> + <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE_ARB"/> + <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_EXT"/> + <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_SGIS"/> + <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT"/> + <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT_ARB"/> + <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_EXT"/> + <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_SGIS"/> + <enum value="0x80AC" name="GL_SAMPLE_PATTERN_EXT"/> + <enum value="0x80AC" name="GL_SAMPLE_PATTERN_SGIS"/> + <enum value="0x80AD" name="GL_LINEAR_SHARPEN_SGIS"/> + <enum value="0x80AE" name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/> + <enum value="0x80AF" name="GL_LINEAR_SHARPEN_COLOR_SGIS"/> + <enum value="0x80B0" name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/> + <enum value="0x80B1" name="GL_COLOR_MATRIX"/> + <enum value="0x80B1" name="GL_COLOR_MATRIX_SGI"/> + <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH"/> + <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/> + <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/> + <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/> + <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE"/> + <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/> + <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/> + <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/> + <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/> + <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/> + <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/> + <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/> + <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS"/> + <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/> + <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/> + <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/> + <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/> + <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/> + <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/> + <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/> + <enum value="0x80BC" name="GL_TEXTURE_COLOR_TABLE_SGI"/> + <enum value="0x80BD" name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/> + <enum value="0x80BE" name="GL_TEXTURE_ENV_BIAS_SGIX"/> + <enum value="0x80BF" name="GL_SHADOW_AMBIENT_SGIX"/> + <enum value="0x80BF" name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/> + </enums> + + <enums namespace="GL" start="0x80C0" end="0x80CF" vendor="ZiiLabs"> + <unused start="0x80C0" end="0x80C7"/> + <enum value="0x80C8" name="GL_BLEND_DST_RGB"/> + <enum value="0x80C8" name="GL_BLEND_DST_RGB_EXT"/> + <enum value="0x80C8" name="GL_BLEND_DST_RGB_OES"/> + <enum value="0x80C9" name="GL_BLEND_SRC_RGB"/> + <enum value="0x80C9" name="GL_BLEND_SRC_RGB_EXT"/> + <enum value="0x80C9" name="GL_BLEND_SRC_RGB_OES"/> + <enum value="0x80CA" name="GL_BLEND_DST_ALPHA"/> + <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_EXT"/> + <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_OES"/> + <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA"/> + <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_EXT"/> + <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_OES"/> + <enum value="0x80CC" name="GL_422_EXT"/> + <enum value="0x80CD" name="GL_422_REV_EXT"/> + <enum value="0x80CE" name="GL_422_AVERAGE_EXT"/> + <enum value="0x80CF" name="GL_422_REV_AVERAGE_EXT"/> + </enums> + + <enums namespace="GL" start="0x80D0" end="0x80DF" vendor="SGI"> + <enum value="0x80D0" name="GL_COLOR_TABLE"/> + <enum value="0x80D0" name="GL_COLOR_TABLE_SGI"/> + <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE"/> + <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/> + <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/> + <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/> + <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE"/> + <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE_SGI"/> + <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/> + <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/> + <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/> + <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/> + <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE"/> + <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE_SGI"/> + <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS"/> + <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS_SGI"/> + <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT"/> + <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT_SGI"/> + <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH"/> + <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH_SGI"/> + <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE"/> + <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE_SGI"/> + <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE"/> + <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/> + <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE"/> + <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/> + <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE"/> + <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/> + <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE"/> + <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/> + <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE"/> + <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/> + </enums> + + <enums namespace="GL" start="0x80E0" end="0x810F" vendor="MS"> + <enum value="0x80E0" name="GL_BGR"/> + <enum value="0x80E0" name="GL_BGR_EXT"/> + <enum value="0x80E1" name="GL_BGRA"/> + <enum value="0x80E1" name="GL_BGRA_EXT"/> + <enum value="0x80E1" name="GL_BGRA_IMG"/> + <enum value="0x80E2" name="GL_COLOR_INDEX1_EXT"/> + <enum value="0x80E3" name="GL_COLOR_INDEX2_EXT"/> + <enum value="0x80E4" name="GL_COLOR_INDEX4_EXT"/> + <enum value="0x80E5" name="GL_COLOR_INDEX8_EXT"/> + <enum value="0x80E6" name="GL_COLOR_INDEX12_EXT"/> + <enum value="0x80E7" name="GL_COLOR_INDEX16_EXT"/> + <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES"/> + <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES_EXT"/> + <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES"/> + <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES_EXT"/> + <enum value="0x80EA" name="GL_PHONG_WIN"/> + <enum value="0x80EB" name="GL_PHONG_HINT_WIN"/> + <enum value="0x80EC" name="GL_FOG_SPECULAR_TEXTURE_WIN"/> + <enum value="0x80ED" name="GL_TEXTURE_INDEX_SIZE_EXT"/> + <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB"/> + <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB"/> + <enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/> + <unused start="0x80F1" end="0x810F"/> + </enums> + + <enums namespace="GL" start="0x8110" end="0x814F" vendor="SGI"> + <enum value="0x8110" name="GL_DUAL_ALPHA4_SGIS"/> + <enum value="0x8111" name="GL_DUAL_ALPHA8_SGIS"/> + <enum value="0x8112" name="GL_DUAL_ALPHA12_SGIS"/> + <enum value="0x8113" name="GL_DUAL_ALPHA16_SGIS"/> + <enum value="0x8114" name="GL_DUAL_LUMINANCE4_SGIS"/> + <enum value="0x8115" name="GL_DUAL_LUMINANCE8_SGIS"/> + <enum value="0x8116" name="GL_DUAL_LUMINANCE12_SGIS"/> + <enum value="0x8117" name="GL_DUAL_LUMINANCE16_SGIS"/> + <enum value="0x8118" name="GL_DUAL_INTENSITY4_SGIS"/> + <enum value="0x8119" name="GL_DUAL_INTENSITY8_SGIS"/> + <enum value="0x811A" name="GL_DUAL_INTENSITY12_SGIS"/> + <enum value="0x811B" name="GL_DUAL_INTENSITY16_SGIS"/> + <enum value="0x811C" name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/> + <enum value="0x811D" name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/> + <enum value="0x811E" name="GL_QUAD_ALPHA4_SGIS"/> + <enum value="0x811F" name="GL_QUAD_ALPHA8_SGIS"/> + <enum value="0x8120" name="GL_QUAD_LUMINANCE4_SGIS"/> + <enum value="0x8121" name="GL_QUAD_LUMINANCE8_SGIS"/> + <enum value="0x8122" name="GL_QUAD_INTENSITY4_SGIS"/> + <enum value="0x8123" name="GL_QUAD_INTENSITY8_SGIS"/> + <enum value="0x8124" name="GL_DUAL_TEXTURE_SELECT_SGIS"/> + <enum value="0x8125" name="GL_QUAD_TEXTURE_SELECT_SGIS"/> + <enum value="0x8126" name="GL_POINT_SIZE_MIN"/> + <enum value="0x8126" name="GL_POINT_SIZE_MIN_ARB"/> + <enum value="0x8126" name="GL_POINT_SIZE_MIN_EXT"/> + <enum value="0x8126" name="GL_POINT_SIZE_MIN_SGIS"/> + <enum value="0x8127" name="GL_POINT_SIZE_MAX"/> + <enum value="0x8127" name="GL_POINT_SIZE_MAX_ARB"/> + <enum value="0x8127" name="GL_POINT_SIZE_MAX_EXT"/> + <enum value="0x8127" name="GL_POINT_SIZE_MAX_SGIS"/> + <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE"/> + <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/> + <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/> + <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/> + <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_EXT"/> + <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_SGIS"/> + <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION"/> + <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION_ARB"/> + <enum value="0x812A" name="GL_FOG_FUNC_SGIS"/> + <enum value="0x812B" name="GL_FOG_FUNC_POINTS_SGIS"/> + <enum value="0x812C" name="GL_MAX_FOG_FUNC_POINTS_SGIS"/> + <enum value="0x812D" name="GL_CLAMP_TO_BORDER"/> + <enum value="0x812D" name="GL_CLAMP_TO_BORDER_ARB"/> + <enum value="0x812D" name="GL_CLAMP_TO_BORDER_EXT"/> + <enum value="0x812D" name="GL_CLAMP_TO_BORDER_NV"/> + <enum value="0x812D" name="GL_CLAMP_TO_BORDER_SGIS"/> + <enum value="0x812E" name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/> + <enum value="0x812F" name="GL_CLAMP_TO_EDGE"/> + <enum value="0x812F" name="GL_CLAMP_TO_EDGE_SGIS"/> + <enum value="0x8130" name="GL_PACK_SKIP_VOLUMES_SGIS"/> + <enum value="0x8131" name="GL_PACK_IMAGE_DEPTH_SGIS"/> + <enum value="0x8132" name="GL_UNPACK_SKIP_VOLUMES_SGIS"/> + <enum value="0x8133" name="GL_UNPACK_IMAGE_DEPTH_SGIS"/> + <enum value="0x8134" name="GL_TEXTURE_4D_SGIS"/> + <enum value="0x8135" name="GL_PROXY_TEXTURE_4D_SGIS"/> + <enum value="0x8136" name="GL_TEXTURE_4DSIZE_SGIS"/> + <enum value="0x8137" name="GL_TEXTURE_WRAP_Q_SGIS"/> + <enum value="0x8138" name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/> + <enum value="0x8139" name="GL_PIXEL_TEX_GEN_SGIX"/> + <enum value="0x813A" name="GL_TEXTURE_MIN_LOD"/> + <enum value="0x813A" name="GL_TEXTURE_MIN_LOD_SGIS"/> + <enum value="0x813B" name="GL_TEXTURE_MAX_LOD"/> + <enum value="0x813B" name="GL_TEXTURE_MAX_LOD_SGIS"/> + <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL"/> + <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL_SGIS"/> + <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL"/> + <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_APPLE"/> + <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_SGIS"/> + <enum value="0x813E" name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/> + <enum value="0x813F" name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/> + <enum value="0x8140" name="GL_PIXEL_TILE_WIDTH_SGIX"/> + <enum value="0x8141" name="GL_PIXEL_TILE_HEIGHT_SGIX"/> + <enum value="0x8142" name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/> + <enum value="0x8143" name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/> + <enum value="0x8144" name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/> + <enum value="0x8145" name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/> + <enum value="0x8146" name="GL_FILTER4_SGIS"/> + <enum value="0x8147" name="GL_TEXTURE_FILTER4_SIZE_SGIS"/> + <enum value="0x8148" name="GL_SPRITE_SGIX"/> + <enum value="0x8149" name="GL_SPRITE_MODE_SGIX"/> + <enum value="0x814A" name="GL_SPRITE_AXIS_SGIX"/> + <enum value="0x814B" name="GL_SPRITE_TRANSLATION_SGIX"/> + <enum value="0x814C" name="GL_SPRITE_AXIAL_SGIX"/> + <enum value="0x814D" name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/> + <enum value="0x814E" name="GL_SPRITE_EYE_ALIGNED_SGIX"/> + <enum value="0x814F" name="GL_TEXTURE_4D_BINDING_SGIS"/> + </enums> + + <enums namespace="GL" start="0x8150" end="0x816F" vendor="HP"> + <enum value="0x8150" name="GL_IGNORE_BORDER_HP"/> + <enum value="0x8151" name="GL_CONSTANT_BORDER"/> + <enum value="0x8151" name="GL_CONSTANT_BORDER_HP"/> + <unused start="0x8152" comment="GL_WRAP_BORDER = 0x8152 was proposed, but not actually promoted to core"/> + <enum value="0x8153" name="GL_REPLICATE_BORDER"/> + <enum value="0x8153" name="GL_REPLICATE_BORDER_HP"/> + <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR"/> + <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR_HP"/> + <enum value="0x8155" name="GL_IMAGE_SCALE_X_HP"/> + <enum value="0x8156" name="GL_IMAGE_SCALE_Y_HP"/> + <enum value="0x8157" name="GL_IMAGE_TRANSLATE_X_HP"/> + <enum value="0x8158" name="GL_IMAGE_TRANSLATE_Y_HP"/> + <enum value="0x8159" name="GL_IMAGE_ROTATE_ANGLE_HP"/> + <enum value="0x815A" name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/> + <enum value="0x815B" name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/> + <enum value="0x815C" name="GL_IMAGE_MAG_FILTER_HP"/> + <enum value="0x815D" name="GL_IMAGE_MIN_FILTER_HP"/> + <enum value="0x815E" name="GL_IMAGE_CUBIC_WEIGHT_HP"/> + <enum value="0x815F" name="GL_CUBIC_HP"/> + <enum value="0x8160" name="GL_AVERAGE_HP"/> + <enum value="0x8161" name="GL_IMAGE_TRANSFORM_2D_HP"/> + <enum value="0x8162" name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/> + <enum value="0x8163" name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/> + <unused start="0x8164"/> + <enum value="0x8165" name="GL_OCCLUSION_TEST_HP"/> + <enum value="0x8166" name="GL_OCCLUSION_TEST_RESULT_HP"/> + <enum value="0x8167" name="GL_TEXTURE_LIGHTING_MODE_HP"/> + <enum value="0x8168" name="GL_TEXTURE_POST_SPECULAR_HP"/> + <enum value="0x8169" name="GL_TEXTURE_PRE_SPECULAR_HP"/> + <unused start="0x816A" end="0x816F"/> + </enums> + + <enums namespace="GL" start="0x8170" end="0x81CF" vendor="SGI"> + <enum value="0x8170" name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/> + <enum value="0x8171" name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/> + <enum value="0x8172" name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/> + <enum value="0x8173" name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/> + <enum value="0x8174" name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/> + <enum value="0x8175" name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/> + <enum value="0x8176" name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/> + <enum value="0x8177" name="GL_MAX_CLIPMAP_DEPTH_SGIX"/> + <enum value="0x8178" name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/> + <enum value="0x8179" name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/> + <enum value="0x817A" name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/> + <enum value="0x817B" name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/> + <enum value="0x817C" name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/> + <enum value="0x817D" name="GL_REFERENCE_PLANE_SGIX"/> + <enum value="0x817E" name="GL_REFERENCE_PLANE_EQUATION_SGIX"/> + <enum value="0x817F" name="GL_IR_INSTRUMENT1_SGIX"/> + <enum value="0x8180" name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/> + <enum value="0x8181" name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/> + <enum value="0x8182" name="GL_LIST_PRIORITY_SGIX"/> + <enum value="0x8183" name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/> + <enum value="0x8184" name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/> + <enum value="0x8185" name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/> + <enum value="0x8186" name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/> + <enum value="0x8187" name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/> + <enum value="0x8188" name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/> + <enum value="0x8189" name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/> + <enum value="0x818A" name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/> + <enum value="0x818B" name="GL_FRAMEZOOM_SGIX"/> + <enum value="0x818C" name="GL_FRAMEZOOM_FACTOR_SGIX"/> + <enum value="0x818D" name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/> + <enum value="0x818E" name="GL_TEXTURE_LOD_BIAS_S_SGIX"/> + <enum value="0x818F" name="GL_TEXTURE_LOD_BIAS_T_SGIX"/> + <enum value="0x8190" name="GL_TEXTURE_LOD_BIAS_R_SGIX"/> + <enum value="0x8191" name="GL_GENERATE_MIPMAP"/> + <enum value="0x8191" name="GL_GENERATE_MIPMAP_SGIS"/> + <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT"/> + <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT_SGIS"/> + <unused start="0x8193" end="0x8193" comment="Incomplete extension SGIX_spotlight_cutoff"/> + <!-- <enum value="0x8193" name="GL_SPOT_CUTOFF_DELTA_SGIX"/> --> + <enum value="0x8194" name="GL_GEOMETRY_DEFORMATION_SGIX"/> + <enum value="0x8195" name="GL_TEXTURE_DEFORMATION_SGIX"/> + <enum value="0x8196" name="GL_DEFORMATIONS_MASK_SGIX"/> + <enum value="0x8197" name="GL_MAX_DEFORMATION_ORDER_SGIX"/> + <enum value="0x8198" name="GL_FOG_OFFSET_SGIX"/> + <enum value="0x8199" name="GL_FOG_OFFSET_VALUE_SGIX"/> + <enum value="0x819A" name="GL_TEXTURE_COMPARE_SGIX"/> + <enum value="0x819B" name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/> + <enum value="0x819C" name="GL_TEXTURE_LEQUAL_R_SGIX"/> + <enum value="0x819D" name="GL_TEXTURE_GEQUAL_R_SGIX"/> + <unused start="0x819E" end="0x81A4" comment="Private (internal) extension SGIX_igloo_interface"/> + <!-- <enum value="0x819E" name="GL_IGLOO_FULLSCREEN_SGIX"/> --> + <!-- <enum value="0x819F" name="GL_IGLOO_VIEWPORT_OFFSET_SGIX"/> --> + <!-- <enum value="0x81A0" name="GL_IGLOO_SWAPTMESH_SGIX"/> --> + <!-- <enum value="0x81A1" name="GL_IGLOO_COLORNORMAL_SGIX"/> --> + <!-- <enum value="0x81A2" name="GL_IGLOO_IRISGL_MODE_SGIX"/> --> + <!-- <enum value="0x81A3" name="GL_IGLOO_LMC_COLOR_SGIX"/> --> + <!-- <enum value="0x81A4" name="GL_IGLOO_TMESHMODE_SGIX"/> --> + <enum value="0x81A5" name="GL_DEPTH_COMPONENT16"/> + <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_ARB"/> + <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_OES"/> + <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_SGIX"/> + <enum value="0x81A6" name="GL_DEPTH_COMPONENT24"/> + <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_ARB"/> + <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_OES"/> + <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_SGIX"/> + <enum value="0x81A7" name="GL_DEPTH_COMPONENT32"/> + <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_ARB"/> + <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_OES"/> + <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_SGIX"/> + <enum value="0x81A8" name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/> + <enum value="0x81A9" name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/> + <enum value="0x81AA" name="GL_CULL_VERTEX_EXT"/> + <enum value="0x81AB" name="GL_CULL_VERTEX_EYE_POSITION_EXT"/> + <enum value="0x81AC" name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/> + <enum value="0x81AD" name="GL_IUI_V2F_EXT"/> + <enum value="0x81AE" name="GL_IUI_V3F_EXT"/> + <enum value="0x81AF" name="GL_IUI_N3F_V2F_EXT"/> + <enum value="0x81B0" name="GL_IUI_N3F_V3F_EXT"/> + <enum value="0x81B1" name="GL_T2F_IUI_V2F_EXT"/> + <enum value="0x81B2" name="GL_T2F_IUI_V3F_EXT"/> + <enum value="0x81B3" name="GL_T2F_IUI_N3F_V2F_EXT"/> + <enum value="0x81B4" name="GL_T2F_IUI_N3F_V3F_EXT"/> + <enum value="0x81B5" name="GL_INDEX_TEST_EXT"/> + <enum value="0x81B6" name="GL_INDEX_TEST_FUNC_EXT"/> + <enum value="0x81B7" name="GL_INDEX_TEST_REF_EXT"/> + <enum value="0x81B8" name="GL_INDEX_MATERIAL_EXT"/> + <enum value="0x81B9" name="GL_INDEX_MATERIAL_PARAMETER_EXT"/> + <enum value="0x81BA" name="GL_INDEX_MATERIAL_FACE_EXT"/> + <enum value="0x81BB" name="GL_YCRCB_422_SGIX"/> + <enum value="0x81BC" name="GL_YCRCB_444_SGIX"/> + <unused start="0x81BD" end="0x81C3" comment="Incomplete extension SGI_complex_type"/> + <!-- <enum value="0x81BD" name="GL_COMPLEX_UNSIGNED_BYTE_SGI"/> --> + <!-- <enum value="0x81BE" name="GL_COMPLEX_BYTE_SGI"/> --> + <!-- <enum value="0x81BF" name="GL_COMPLEX_UNSIGNED_SHORT_SGI"/> --> + <!-- <enum value="0x81C0" name="GL_COMPLEX_SHORT_SGI"/> --> + <!-- <enum value="0x81C1" name="GL_COMPLEX_UNSIGNED_INT_SGI"/> --> + <!-- <enum value="0x81C2" name="GL_COMPLEX_INT_SGI"/> --> + <!-- <enum value="0x81C3" name="GL_COMPLEX_FLOAT_SGI"/> --> + <unused start="0x81C4" end="0x81CA" comment="Incomplete extension SGI_fft"/> + <!-- <enum value="0x81C4" name="GL_PIXEL_TRANSFORM_OPERATOR_SGI"/> --> + <!-- <enum value="0x81C5" name="GL_CONVOLUTION_SGI"/> --> + <!-- <enum value="0x81C6" name="GL_FFT_1D_SGI"/> --> + <!-- <enum value="0x81C7" name="GL_PIXEL_TRANSFORM_SGI"/> --> + <!-- <enum value="0x81C8" name="GL_MAX_FFT_WIDTH_SGI"/> --> + <!-- <enum value="0x81C9" name="GL_SORT_SGI"/> --> + <!-- <enum value="0x81CA" name="GL_TRANSPOSE_SGI"/> --> + <unused start="0x81CB" end="0x81CF" comment="Incomplete extension SGIX_nurbs_eval"/> + <!-- <enum value="0x81CB" name="GL_MAP1_VERTEX_3_NURBS_SGIX"/> --> + <!-- <enum value="0x81CC" name="GL_MAP1_VERTEX_4_NURBS_SGIX"/> --> + <!-- <enum value="0x81CD" name="GL_MAP1_INDEX_NURBS_SGIX"/> --> + <!-- <enum value="0x81CE" name="GL_MAP1_COLOR_4_NURBS_SGIX"/> --> + <!-- <enum value="0x81CF" name="GL_MAP1_NORMAL_NURBS_SGIX"/> --> + </enums> + + <enums namespace="GL" start="0x81D0" end="0x81DF" vendor="SUN"> + <unused start="0x81D0" end="0x81D1"/> + <unused start="0x81D2" end="0x81D3" comment="No extension spec SUNX_surface_hint"/> + <!-- <enum value="0x81D2" name="GL_SURFACE_SIZE_HINT_SUNX"/> --> + <!-- <enum value="0x81D3" name="GL_LARGE_SUNX"/> --> + <enum value="0x81D4" name="GL_WRAP_BORDER_SUN"/> + <enum value="0x81D5" name="GL_UNPACK_CONSTANT_DATA_SUNX"/> + <enum value="0x81D6" name="GL_TEXTURE_CONSTANT_DATA_SUNX"/> + <enum value="0x81D7" name="GL_TRIANGLE_LIST_SUN"/> + <enum value="0x81D8" name="GL_REPLACEMENT_CODE_SUN"/> + <enum value="0x81D9" name="GL_GLOBAL_ALPHA_SUN"/> + <enum value="0x81DA" name="GL_GLOBAL_ALPHA_FACTOR_SUN"/> + <unused start="0x81DB" end="0x81DF"/> + </enums> + + <enums namespace="GL" start="0x81E0" end="0x81FF" vendor="SGI"> + <unused start="0x81E0" end="0x81EE" comment="Incomplete extension SGIX_nurbs_eval"/> + <!-- <enum value="0x81E0" name="GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX"/> --> + <!-- <enum value="0x81E1" name="GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX"/> --> + <!-- <enum value="0x81E2" name="GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX"/> --> + <!-- <enum value="0x81E3" name="GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX"/> --> + <!-- <enum value="0x81E4" name="GL_MAP2_VERTEX_3_NURBS_SGIX"/> --> + <!-- <enum value="0x81E5" name="GL_MAP2_VERTEX_4_NURBS_SGIX"/> --> + <!-- <enum value="0x81E6" name="GL_MAP2_INDEX_NURBS_SGIX"/> --> + <!-- <enum value="0x81E7" name="GL_MAP2_COLOR_4_NURBS_SGIX"/> --> + <!-- <enum value="0x81E8" name="GL_MAP2_NORMAL_NURBS_SGIX"/> --> + <!-- <enum value="0x81E9" name="GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX"/> --> + <!-- <enum value="0x81EA" name="GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX"/> --> + <!-- <enum value="0x81EB" name="GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX"/> --> + <!-- <enum value="0x81EC" name="GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX"/> --> + <!-- <enum value="0x81ED" name="GL_NURBS_KNOT_COUNT_SGIX"/> --> + <!-- <enum value="0x81EE" name="GL_NURBS_KNOT_VECTOR_SGIX"/> --> + <enum value="0x81EF" name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/> + <enum value="0x81F0" name="GL_EYE_DISTANCE_TO_POINT_SGIS"/> + <enum value="0x81F1" name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/> + <enum value="0x81F2" name="GL_EYE_DISTANCE_TO_LINE_SGIS"/> + <enum value="0x81F3" name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/> + <enum value="0x81F4" name="GL_EYE_POINT_SGIS"/> + <enum value="0x81F5" name="GL_OBJECT_POINT_SGIS"/> + <enum value="0x81F6" name="GL_EYE_LINE_SGIS"/> + <enum value="0x81F7" name="GL_OBJECT_LINE_SGIS"/> + <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL"/> + <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/> + <enum value="0x81F9" name="GL_SINGLE_COLOR"/> + <enum value="0x81F9" name="GL_SINGLE_COLOR_EXT"/> + <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR"/> + <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR_EXT"/> + <enum value="0x81FB" name="GL_SHARED_TEXTURE_PALETTE_EXT"/> + <unused start="0x81FC" end="0x81FD" comment="Incomplete extension SGIX_fog_scale"/> + <!-- <enum value="0x81FC" name="GL_FOG_SCALE_SGIX"/> --> + <!-- <enum value="0x81FD" name="GL_FOG_SCALE_VALUE_SGIX"/> --> + <unused start="0x81FE" end="0x81FF" comment="Incomplete extension SGIX_fog_blend"/> + <!-- <enum value="0x81FE" name="GL_FOG_BLEND_ALPHA_SGIX"/> --> + <!-- <enum value="0x81FF" name="GL_FOG_BLEND_COLOR_SGIX"/> --> + </enums> + + <enums namespace="GL" start="0x8200" end="0x820F" vendor="AMD" comment="Range released by MS 2002/9/16"> + <enum value="0x8200" name="GL_TEXT_FRAGMENT_SHADER_ATI"/> + <unused start="0x8201" end="0x820F"/> + </enums> + + <enums namespace="GL" start="0x8210" end="0x823F" vendor="ARB"> + <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/> + <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/> + <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/> + <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/> + <enum value="0x8212" name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/> + <enum value="0x8213" name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/> + <enum value="0x8214" name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/> + <enum value="0x8215" name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/> + <enum value="0x8216" name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/> + <enum value="0x8217" name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/> + <enum value="0x8218" name="GL_FRAMEBUFFER_DEFAULT"/> + <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED"/> + <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED_OES"/> + <enum value="0x821A" name="GL_DEPTH_STENCIL_ATTACHMENT"/> + <enum value="0x821B" name="GL_MAJOR_VERSION"/> + <enum value="0x821C" name="GL_MINOR_VERSION"/> + <enum value="0x821D" name="GL_NUM_EXTENSIONS"/> + <enum value="0x821E" name="GL_CONTEXT_FLAGS"/> + <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE"/> + <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS"/> + <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED" comment="Proposed for Bug 10364"/> + <enum value="0x8222" name="GL_INDEX"/> + <unused start="0x8223" comment="GL_DEPTH_BUFFER = 0x8223 not actually used in the API"/> + <unused start="0x8224" comment="GL_STENCIL_BUFFER = 0x8224 not actually used in the API"/> + <enum value="0x8225" name="GL_COMPRESSED_RED"/> + <enum value="0x8226" name="GL_COMPRESSED_RG"/> + <enum value="0x8227" name="GL_RG"/> + <enum value="0x8227" name="GL_RG_EXT"/> + <enum value="0x8228" name="GL_RG_INTEGER"/> + <enum value="0x8229" name="GL_R8"/> + <enum value="0x8229" name="GL_R8_EXT"/> + <enum value="0x822A" name="GL_R16"/> + <enum value="0x822B" name="GL_RG8"/> + <enum value="0x822B" name="GL_RG8_EXT"/> + <enum value="0x822C" name="GL_RG16"/> + <enum value="0x822D" name="GL_R16F"/> + <enum value="0x822D" name="GL_R16F_EXT"/> + <enum value="0x822E" name="GL_R32F"/> + <enum value="0x822E" name="GL_R32F_EXT"/> + <enum value="0x822F" name="GL_RG16F"/> + <enum value="0x822F" name="GL_RG16F_EXT"/> + <enum value="0x8230" name="GL_RG32F"/> + <enum value="0x8230" name="GL_RG32F_EXT"/> + <enum value="0x8231" name="GL_R8I"/> + <enum value="0x8232" name="GL_R8UI"/> + <enum value="0x8233" name="GL_R16I"/> + <enum value="0x8234" name="GL_R16UI"/> + <enum value="0x8235" name="GL_R32I"/> + <enum value="0x8236" name="GL_R32UI"/> + <enum value="0x8237" name="GL_RG8I"/> + <enum value="0x8238" name="GL_RG8UI"/> + <enum value="0x8239" name="GL_RG16I"/> + <enum value="0x823A" name="GL_RG16UI"/> + <enum value="0x823B" name="GL_RG32I"/> + <enum value="0x823C" name="GL_RG32UI"/> + <unused start="0x823D" end="0x823F"/> + </enums> + + <enums namespace="GL" start="0x8240" end="0x82AF" vendor="ARB" comment="Range released by MS on 2002/9/16"> + <enum value="0x8240" name="GL_SYNC_CL_EVENT_ARB"/> + <enum value="0x8241" name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/> + <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/> + <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/> + <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/> + <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/> + <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/> + <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/> + <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION"/> + <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/> + <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/> + <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM"/> + <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/> + <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/> + <enum value="0x8246" name="GL_DEBUG_SOURCE_API"/> + <enum value="0x8246" name="GL_DEBUG_SOURCE_API_ARB"/> + <enum value="0x8246" name="GL_DEBUG_SOURCE_API_KHR"/> + <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/> + <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/> + <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/> + <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER"/> + <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/> + <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/> + <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY"/> + <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/> + <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/> + <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION"/> + <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_ARB"/> + <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_KHR"/> + <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER"/> + <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_ARB"/> + <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_KHR"/> + <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR"/> + <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_ARB"/> + <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_KHR"/> + <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/> + <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/> + <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/> + <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/> + <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/> + <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/> + <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY"/> + <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_ARB"/> + <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_KHR"/> + <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE"/> + <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/> + <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/> + <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER"/> + <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_ARB"/> + <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_KHR"/> + <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_ARB"/> + <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_EXT"/> + <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_ARB"/> + <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_EXT"/> + <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_ARB"/> + <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_EXT"/> + <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_ARB"/> + <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_EXT"/> + <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/> + <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/> + <enum value="0x8257" name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/> + <enum value="0x8258" name="GL_PROGRAM_SEPARABLE"/> + <enum value="0x8258" name="GL_PROGRAM_SEPARABLE_EXT"/> + <enum value="0x8259" name="GL_ACTIVE_PROGRAM"/> + <enum value="0x8259" api="gles2" name="GL_ACTIVE_PROGRAM_EXT" comment="For the OpenGL ES version of EXT_separate_shader_objects"/> + <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING"/> + <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING_EXT"/> + <enum value="0x825B" name="GL_MAX_VIEWPORTS"/> + <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS"/> + <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE"/> + <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX"/> + <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX_EXT"/> + <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/> + <enum value="0x8260" name="GL_UNDEFINED_VERTEX"/> + <enum value="0x8260" name="GL_UNDEFINED_VERTEX_EXT"/> + <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_ARB"/> + <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_EXT"/> + <enum value="0x8262" name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/> + <enum value="0x8263" name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/> + <enum value="0x8264" name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/> + <enum value="0x8265" name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/> + <enum value="0x8266" name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/> + <enum value="0x8267" name="GL_COMPUTE_WORK_GROUP_SIZE"/> + <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER"/> + <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER_KHR"/> + <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP"/> + <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/> + <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP"/> + <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP_KHR"/> + <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION"/> + <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/> + <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/> + <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/> + <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH"/> + <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/> + <enum value="0x826E" name="GL_MAX_UNIFORM_LOCATIONS"/> + <enum value="0x826F" name="GL_INTERNALFORMAT_SUPPORTED"/> + <enum value="0x8270" name="GL_INTERNALFORMAT_PREFERRED"/> + <enum value="0x8271" name="GL_INTERNALFORMAT_RED_SIZE"/> + <enum value="0x8272" name="GL_INTERNALFORMAT_GREEN_SIZE"/> + <enum value="0x8273" name="GL_INTERNALFORMAT_BLUE_SIZE"/> + <enum value="0x8274" name="GL_INTERNALFORMAT_ALPHA_SIZE"/> + <enum value="0x8275" name="GL_INTERNALFORMAT_DEPTH_SIZE"/> + <enum value="0x8276" name="GL_INTERNALFORMAT_STENCIL_SIZE"/> + <enum value="0x8277" name="GL_INTERNALFORMAT_SHARED_SIZE"/> + <enum value="0x8278" name="GL_INTERNALFORMAT_RED_TYPE"/> + <enum value="0x8279" name="GL_INTERNALFORMAT_GREEN_TYPE"/> + <enum value="0x827A" name="GL_INTERNALFORMAT_BLUE_TYPE"/> + <enum value="0x827B" name="GL_INTERNALFORMAT_ALPHA_TYPE"/> + <enum value="0x827C" name="GL_INTERNALFORMAT_DEPTH_TYPE"/> + <enum value="0x827D" name="GL_INTERNALFORMAT_STENCIL_TYPE"/> + <enum value="0x827E" name="GL_MAX_WIDTH"/> + <enum value="0x827F" name="GL_MAX_HEIGHT"/> + <enum value="0x8280" name="GL_MAX_DEPTH"/> + <enum value="0x8281" name="GL_MAX_LAYERS"/> + <enum value="0x8282" name="GL_MAX_COMBINED_DIMENSIONS"/> + <enum value="0x8283" name="GL_COLOR_COMPONENTS"/> + <enum value="0x8284" name="GL_DEPTH_COMPONENTS"/> + <enum value="0x8285" name="GL_STENCIL_COMPONENTS"/> + <enum value="0x8286" name="GL_COLOR_RENDERABLE"/> + <enum value="0x8287" name="GL_DEPTH_RENDERABLE"/> + <enum value="0x8288" name="GL_STENCIL_RENDERABLE"/> + <enum value="0x8289" name="GL_FRAMEBUFFER_RENDERABLE"/> + <enum value="0x828A" name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/> + <enum value="0x828B" name="GL_FRAMEBUFFER_BLEND"/> + <enum value="0x828C" name="GL_READ_PIXELS"/> + <enum value="0x828D" name="GL_READ_PIXELS_FORMAT"/> + <enum value="0x828E" name="GL_READ_PIXELS_TYPE"/> + <enum value="0x828F" name="GL_TEXTURE_IMAGE_FORMAT"/> + <enum value="0x8290" name="GL_TEXTURE_IMAGE_TYPE"/> + <enum value="0x8291" name="GL_GET_TEXTURE_IMAGE_FORMAT"/> + <enum value="0x8292" name="GL_GET_TEXTURE_IMAGE_TYPE"/> + <enum value="0x8293" name="GL_MIPMAP"/> + <enum value="0x8294" name="GL_MANUAL_GENERATE_MIPMAP"/> + <enum value="0x8295" name="GL_AUTO_GENERATE_MIPMAP" comment="Should be deprecated"/> + <enum value="0x8296" name="GL_COLOR_ENCODING"/> + <enum value="0x8297" name="GL_SRGB_READ"/> + <enum value="0x8298" name="GL_SRGB_WRITE"/> + <enum value="0x8299" name="GL_SRGB_DECODE_ARB"/> + <enum value="0x829A" name="GL_FILTER"/> + <enum value="0x829B" name="GL_VERTEX_TEXTURE"/> + <enum value="0x829C" name="GL_TESS_CONTROL_TEXTURE"/> + <enum value="0x829D" name="GL_TESS_EVALUATION_TEXTURE"/> + <enum value="0x829E" name="GL_GEOMETRY_TEXTURE"/> + <enum value="0x829F" name="GL_FRAGMENT_TEXTURE"/> + <enum value="0x82A0" name="GL_COMPUTE_TEXTURE"/> + <enum value="0x82A1" name="GL_TEXTURE_SHADOW"/> + <enum value="0x82A2" name="GL_TEXTURE_GATHER"/> + <enum value="0x82A3" name="GL_TEXTURE_GATHER_SHADOW"/> + <enum value="0x82A4" name="GL_SHADER_IMAGE_LOAD"/> + <enum value="0x82A5" name="GL_SHADER_IMAGE_STORE"/> + <enum value="0x82A6" name="GL_SHADER_IMAGE_ATOMIC"/> + <enum value="0x82A7" name="GL_IMAGE_TEXEL_SIZE"/> + <enum value="0x82A8" name="GL_IMAGE_COMPATIBILITY_CLASS"/> + <enum value="0x82A9" name="GL_IMAGE_PIXEL_FORMAT"/> + <enum value="0x82AA" name="GL_IMAGE_PIXEL_TYPE"/> + <unused start="0x82AB"/> + <enum value="0x82AC" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/> + <enum value="0x82AD" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/> + <enum value="0x82AE" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/> + <enum value="0x82AF" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/> + </enums> + + <enums namespace="GL" start="0x82B0" end="0x830F" vendor="ARB" comment="Range reclaimed from ADD on 2012/05/10"> + <unused start="0x82B0"/> + <enum value="0x82B1" name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/> + <enum value="0x82B2" name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/> + <enum value="0x82B3" name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/> + <enum value="0x82B4" name="GL_CLEAR_BUFFER"/> + <enum value="0x82B5" name="GL_TEXTURE_VIEW"/> + <enum value="0x82B6" name="GL_VIEW_COMPATIBILITY_CLASS"/> + <enum value="0x82B7" name="GL_FULL_SUPPORT"/> + <enum value="0x82B8" name="GL_CAVEAT_SUPPORT"/> + <enum value="0x82B9" name="GL_IMAGE_CLASS_4_X_32"/> + <enum value="0x82BA" name="GL_IMAGE_CLASS_2_X_32"/> + <enum value="0x82BB" name="GL_IMAGE_CLASS_1_X_32"/> + <enum value="0x82BC" name="GL_IMAGE_CLASS_4_X_16"/> + <enum value="0x82BD" name="GL_IMAGE_CLASS_2_X_16"/> + <enum value="0x82BE" name="GL_IMAGE_CLASS_1_X_16"/> + <enum value="0x82BF" name="GL_IMAGE_CLASS_4_X_8"/> + <enum value="0x82C0" name="GL_IMAGE_CLASS_2_X_8"/> + <enum value="0x82C1" name="GL_IMAGE_CLASS_1_X_8"/> + <enum value="0x82C2" name="GL_IMAGE_CLASS_11_11_10"/> + <enum value="0x82C3" name="GL_IMAGE_CLASS_10_10_10_2"/> + <enum value="0x82C4" name="GL_VIEW_CLASS_128_BITS"/> + <enum value="0x82C5" name="GL_VIEW_CLASS_96_BITS"/> + <enum value="0x82C6" name="GL_VIEW_CLASS_64_BITS"/> + <enum value="0x82C7" name="GL_VIEW_CLASS_48_BITS"/> + <enum value="0x82C8" name="GL_VIEW_CLASS_32_BITS"/> + <enum value="0x82C9" name="GL_VIEW_CLASS_24_BITS"/> + <enum value="0x82CA" name="GL_VIEW_CLASS_16_BITS"/> + <enum value="0x82CB" name="GL_VIEW_CLASS_8_BITS"/> + <enum value="0x82CC" name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/> + <enum value="0x82CD" name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/> + <enum value="0x82CE" name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/> + <enum value="0x82CF" name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/> + <enum value="0x82D0" name="GL_VIEW_CLASS_RGTC1_RED"/> + <enum value="0x82D1" name="GL_VIEW_CLASS_RGTC2_RG"/> + <enum value="0x82D2" name="GL_VIEW_CLASS_BPTC_UNORM"/> + <enum value="0x82D3" name="GL_VIEW_CLASS_BPTC_FLOAT"/> + <enum value="0x82D4" name="GL_VERTEX_ATTRIB_BINDING"/> + <enum value="0x82D5" name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/> + <enum value="0x82D6" name="GL_VERTEX_BINDING_DIVISOR"/> + <enum value="0x82D7" name="GL_VERTEX_BINDING_OFFSET"/> + <enum value="0x82D8" name="GL_VERTEX_BINDING_STRIDE"/> + <enum value="0x82D9" name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/> + <enum value="0x82DA" name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/> + <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL"/> + <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/> + <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS"/> + <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/> + <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER"/> + <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/> + <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS"/> + <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/> + <enum value="0x82DF" name="GL_TEXTURE_IMMUTABLE_LEVELS"/> + <enum value="0x82E0" name="GL_BUFFER"/> + <enum value="0x82E0" name="GL_BUFFER_KHR"/> + <enum value="0x82E1" name="GL_SHADER"/> + <enum value="0x82E1" name="GL_SHADER_KHR"/> + <enum value="0x82E2" name="GL_PROGRAM"/> + <enum value="0x82E2" name="GL_PROGRAM_KHR"/> + <enum value="0x82E3" name="GL_QUERY"/> + <enum value="0x82E3" name="GL_QUERY_KHR"/> + <enum value="0x82E4" name="GL_PROGRAM_PIPELINE"/> + <enum value="0x82E5" name="GL_MAX_VERTEX_ATTRIB_STRIDE"/> + <enum value="0x82E6" name="GL_SAMPLER"/> + <enum value="0x82E6" name="GL_SAMPLER_KHR"/> + <enum value="0x82E7" name="GL_DISPLAY_LIST"/> + <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH"/> + <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH_KHR"/> + <enum value="0x82E9" name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/> + <unused start="0x82E9" end="0x830F"/> + </enums> + + <enums namespace="GL" start="0x8310" end="0x832F" vendor="SGI"> + <enum value="0x8310" name="GL_DEPTH_PASS_INSTRUMENT_SGIX"/> + <enum value="0x8311" name="GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"/> + <enum value="0x8312" name="GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"/> + <enum value="0x8313" name="GL_FRAGMENTS_INSTRUMENT_SGIX"/> + <enum value="0x8314" name="GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX"/> + <enum value="0x8315" name="GL_FRAGMENTS_INSTRUMENT_MAX_SGIX"/> + <enum value="0x8316" name="GL_CONVOLUTION_HINT_SGIX"/> + <unused start="0x8317" comment="Incomplete extension SGIX_color_matrix_accuracy"/> + <!-- <enum value="0x8317" name="GL_COLOR_MATRIX_HINT"/> --> + <enum value="0x8318" name="GL_YCRCB_SGIX"/> + <enum value="0x8319" name="GL_YCRCBA_SGIX"/> + <enum value="0x831A" name="GL_UNPACK_COMPRESSED_SIZE_SGIX"/> + <enum value="0x831B" name="GL_PACK_MAX_COMPRESSED_SIZE_SGIX"/> + <enum value="0x831C" name="GL_PACK_COMPRESSED_SIZE_SGIX"/> + <enum value="0x831D" name="GL_SLIM8U_SGIX"/> + <enum value="0x831E" name="GL_SLIM10U_SGIX"/> + <enum value="0x831F" name="GL_SLIM12S_SGIX"/> + <enum value="0x8320" name="GL_ALPHA_MIN_SGIX"/> + <enum value="0x8321" name="GL_ALPHA_MAX_SGIX"/> + <enum value="0x8322" name="GL_SCALEBIAS_HINT_SGIX"/> + <unused start="0x8323" end="0x8328" comment="Incomplete extension SGIX_fog_layers"/> + <!-- <enum value="0x8323" name="GL_FOG_TYPE_SGIX"/> --> + <!-- <enum value="0x8324" name="GL_UNIFORM_SGIX"/> --> + <!-- <enum value="0x8325" name="GL_LAYERED_SGIX"/> --> + <!-- <enum value="0x8326" name="GL_FOG_GROUND_PLANE_SGIX"/> --> + <!-- <enum value="0x8327" name="GL_FOG_LAYERS_POINTS_SGIX"/> --> + <!-- <enum value="0x8328" name="GL_MAX_FOG_LAYERS_POINTS_SGIX"/> --> + <enum value="0x8329" name="GL_ASYNC_MARKER_SGIX"/> + <unused start="0x832A" comment="Incomplete extension SGIX_texture_phase"/> + <!-- <enum value="0x832A" name="GL_PHASE_SGIX"/> --> + <enum value="0x832B" name="GL_PIXEL_TEX_GEN_MODE_SGIX"/> + <enum value="0x832C" name="GL_ASYNC_HISTOGRAM_SGIX"/> + <enum value="0x832D" name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/> + <unused start="0x832E" end="0x832F" comment="Incomplete extension SGIX_texture_mipmap_anisotropic"/> + <!-- <enum value="0x832E" name="GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX"/> --> + <!-- <enum value="0x832F" name="GL_MAX_MIPMAP_ANISOTROPY_SGIX"/> --> + </enums> + + <enums namespace="GL" start="0x8330" end="0x833F" vendor="SUN"> + <enum value="0x8330" name="GL_PIXEL_TRANSFORM_2D_EXT"/> + <enum value="0x8331" name="GL_PIXEL_MAG_FILTER_EXT"/> + <enum value="0x8332" name="GL_PIXEL_MIN_FILTER_EXT"/> + <enum value="0x8333" name="GL_PIXEL_CUBIC_WEIGHT_EXT"/> + <enum value="0x8334" name="GL_CUBIC_EXT"/> + <enum value="0x8335" name="GL_AVERAGE_EXT"/> + <enum value="0x8336" name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/> + <enum value="0x8337" name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/> + <enum value="0x8338" name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/> + <unused start="0x8339" end="0x833F"/> + </enums> + + <enums namespace="GL" start="0x8340" end="0x836F" vendor="SGI"> + <unused start="0x8340" end="0x8348" comment="Incomplete extension SGIX_cube_map"/> + <!-- <enum value="0x8340" name="GL_ENV_MAP_SGIX"/> --> + <!-- <enum value="0x8341" name="GL_CUBE_MAP_SGIX"/> --> + <!-- <enum value="0x8342" name="GL_CUBE_MAP_ZP_SGIX"/> --> + <!-- <enum value="0x8343" name="GL_CUBE_MAP_ZN_SGIX"/> --> + <!-- <enum value="0x8344" name="GL_CUBE_MAP_XN_SGIX"/> --> + <!-- <enum value="0x8345" name="GL_CUBE_MAP_XP_SGIX"/> --> + <!-- <enum value="0x8346" name="GL_CUBE_MAP_YN_SGIX"/> --> + <!-- <enum value="0x8347" name="GL_CUBE_MAP_YP_SGIX"/> --> + <!-- <enum value="0x8348" name="GL_CUBE_MAP_BINDING_SGIX"/> --> + <enum value="0x8349" name="GL_FRAGMENT_MATERIAL_EXT"/> + <enum value="0x834A" name="GL_FRAGMENT_NORMAL_EXT"/> + <!-- Unfortunately, there was a collision promoting to EXT + from SGIX. Use fog_coord's value of 0x8452 instead of + the old assigned FRAGMENT_DEPTH_EXT (0x834B). --> + <enum value="0x834C" name="GL_FRAGMENT_COLOR_EXT"/> + <enum value="0x834D" name="GL_ATTENUATION_EXT"/> + <enum value="0x834E" name="GL_SHADOW_ATTENUATION_EXT"/> + <enum value="0x834F" name="GL_TEXTURE_APPLICATION_MODE_EXT"/> + <enum value="0x8350" name="GL_TEXTURE_LIGHT_EXT"/> + <enum value="0x8351" name="GL_TEXTURE_MATERIAL_FACE_EXT"/> + <enum value="0x8352" name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/> + <enum value="0x8353" name="GL_PIXEL_TEXTURE_SGIS"/> + <enum value="0x8354" name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/> + <enum value="0x8355" name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/> + <enum value="0x8356" name="GL_PIXEL_GROUP_COLOR_SGIS"/> + <unused start="0x8357" end="0x8359" comment="Incomplete extension SGIX_pixel_texture_bits"/> + <!-- <enum value="0x8357" name="GL_COLOR_TO_TEXTURE_COORD_SGIX"/> --> + <!-- <enum value="0x8358" name="GL_COLOR_BIT_PATTERN_SGIX"/> --> + <!-- <enum value="0x8359" name="GL_COLOR_VALUE_SGIX"/> --> + <unused start="0x835A" comment="Incomplete extension SGIX_pixel_texture_lod"/> + <!-- <enum value="0x835A" name="GL_PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX"/> --> + <enum value="0x835B" name="GL_LINE_QUALITY_HINT_SGIX"/> + <enum value="0x835C" name="GL_ASYNC_TEX_IMAGE_SGIX"/> + <enum value="0x835D" name="GL_ASYNC_DRAW_PIXELS_SGIX"/> + <enum value="0x835E" name="GL_ASYNC_READ_PIXELS_SGIX"/> + <enum value="0x835F" name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/> + <enum value="0x8360" name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/> + <enum value="0x8361" name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/> + <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV"/> + <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV_EXT"/> + <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5"/> + <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5_EXT"/> + <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV"/> + <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV_EXT"/> + <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/> + <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> + <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/> + <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/> + <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> + <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV"/> + <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV_EXT"/> + <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV"/> + <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/> + <enum value="0x8369" name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/> + <enum value="0x836A" name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/> + <enum value="0x836B" name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/> + <unused start="0x836C" end="0x836E" comment="Incomplete extension SGIX_fog_texture"/> + <!-- <enum value="0x836C" name="GL_FRAGMENT_FOG_SGIX"/> --> + <!-- <enum value="0x836D" name="GL_TEXTURE_FOG_SGIX"/> --> + <!-- <enum value="0x836E" name="GL_FOG_PATCHY_FACTOR_SGIX"/> --> + <unused start="0x836F" comment="Incomplete extension SGIX_fog_factor_to_alpha"/> + <!-- <enum value="0x836F" name="GL_FOG_FACTOR_TO_ALPHA_SGIX"/> --> + </enums> + + <enums namespace="GL" start="0x8370" end="0x837F" vendor="HP"> + <!-- NOTE: IBM is using values in this range, because of a + bobble when an employee left DEC for IBM at the same + time as they were assigned the range. their registry + became inconsistent. It's unknown whether HP has any + conflicts. They have never reported using any values in + this range. Lesson: assigned ranges belong to vendors, + not engineers! --> + <enum value="0x8370" name="GL_MIRRORED_REPEAT"/> + <enum value="0x8370" name="GL_MIRRORED_REPEAT_ARB"/> + <enum value="0x8370" name="GL_MIRRORED_REPEAT_IBM"/> + <enum value="0x8370" name="GL_MIRRORED_REPEAT_OES"/> + <unused start="0x8371" end="0x837F"/> + </enums> + + <enums namespace="GL" start="0x8380" end="0x839F" vendor="IBM"/> + + <enums namespace="GL" start="0x83A0" end="0x83BF" vendor="S3"> + <enum value="0x83A0" name="GL_RGB_S3TC"/> + <enum value="0x83A1" name="GL_RGB4_S3TC"/> + <enum value="0x83A2" name="GL_RGBA_S3TC"/> + <enum value="0x83A3" name="GL_RGBA4_S3TC"/> + <enum value="0x83A4" name="GL_RGBA_DXT5_S3TC"/> + <enum value="0x83A5" name="GL_RGBA4_DXT5_S3TC"/> + <unused start="0x83A6" end="0x83BF"/> + </enums> + + <enums namespace="GL" start="0x83C0" end="0x83EF" vendor="SGI" comment="Most of this could be reclaimed"> + <unused start="0x83C0" end="0x83CA" comment="Withdrawn extension SGIS_multitexture"/> + <!-- <enum value="0x83C0" name="GL_SELECTED_TEXTURE_SGIS"/> --> + <!-- <enum value="0x83C1" name="GL_SELECTED_TEXTURE_COORD_SET_SGIS"/> --> + <!-- <enum value="0x83C2" name="GL_SELECTED_TEXTURE_TRANSFORM_SGIS"/> --> + <!-- <enum value="0x83C3" name="GL_MAX_TEXTURES_SGIS"/> --> + <!-- <enum value="0x83C4" name="GL_MAX_TEXTURE_COORD_SETS_SGIS"/> --> + <!-- <enum value="0x83C5" name="GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS"/> --> + <!-- <enum value="0x83C6" name="GL_TEXTURE_ENV_COORD_SET_SGIS"/> --> + <!-- <enum value="0x83C7" name="GL_TEXTURE0_SGIS"/> --> + <!-- <enum value="0x83C8" name="GL_TEXTURE1_SGIS"/> --> + <!-- <enum value="0x83C9" name="GL_TEXTURE2_SGIS"/> --> + <!-- <enum value="0x83CA" name="GL_TEXTURE3_SGIS"/> --> + <unused start="0x83CB" end="0x83E5"/> + <unused start="0x83E6" end="0x83E9" comment="Incomplete extension SGIX_bali_g_instruments"/> + <!-- <enum value="0x83E6" name="GL_BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX"/> --> + <!-- <enum value="0x83E7" name="GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX"/> --> + <!-- <enum value="0x83E8" name="GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX"/> --> + <!-- <enum value="0x83E9" name="GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX"/> --> + <unused start="0x83EA" end="0x83EC" comment="Incomplete extension SGIX_bali_r_instruments"/> + <!-- <enum value="0x83EA" name="GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX"/> --> + <!-- <enum value="0x83EB" name="GL_BALI_DEPTH_PASS_INSTRUMENT_SGIX"/> --> + <!-- <enum value="0x83EC" name="GL_BALI_R_CHIP_COUNT_SGIX"/> --> + <unused start="0x83ED" comment="Incomplete extension SGIX_occlusion_instrument"/> + <!-- <enum value="0x83ED" name="GL_OCCLUSION_INSTRUMENT_SGIX"/> --> + <enum value="0x83EE" name="GL_VERTEX_PRECLIP_SGIX"/> + <enum value="0x83EF" name="GL_VERTEX_PRECLIP_HINT_SGIX"/> + </enums> + + <enums namespace="GL" start="0x83F0" end="0x83FF" vendor="INTEL"> + <!-- This block was reclaimed from NTP, who never shipped + it, and reassigned to Intel. --> + <enum value="0x83F0" name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/> + <enum value="0x83F1" name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/> + <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/> + <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/> + <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/> + <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/> + <enum value="0x83F4" name="GL_PARALLEL_ARRAYS_INTEL"/> + <enum value="0x83F5" name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/> + <enum value="0x83F6" name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/> + <enum value="0x83F7" name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/> + <enum value="0x83F8" name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/> + <enum value="0x83F9" name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/> + <enum value="0x83FA" name="GL_PERFQUERY_FLUSH_INTEL"/> + <enum value="0x83FB" name="GL_PERFQUERY_WAIT_INTEL"/> + <unused start="0x83FC" end="0x83FE"/> + <enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/> + </enums> + + <enums namespace="GL" start="0x8400" end="0x846F" vendor="SGI"> + <enum value="0x8400" name="GL_FRAGMENT_LIGHTING_SGIX"/> + <enum value="0x8401" name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/> + <enum value="0x8402" name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/> + <enum value="0x8403" name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/> + <enum value="0x8404" name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/> + <enum value="0x8405" name="GL_MAX_ACTIVE_LIGHTS_SGIX"/> + <enum value="0x8406" name="GL_CURRENT_RASTER_NORMAL_SGIX"/> + <enum value="0x8407" name="GL_LIGHT_ENV_MODE_SGIX"/> + <enum value="0x8408" name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/> + <enum value="0x8409" name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/> + <enum value="0x840A" name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/> + <enum value="0x840B" name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/> + <enum value="0x840C" name="GL_FRAGMENT_LIGHT0_SGIX"/> + <enum value="0x840D" name="GL_FRAGMENT_LIGHT1_SGIX"/> + <enum value="0x840E" name="GL_FRAGMENT_LIGHT2_SGIX"/> + <enum value="0x840F" name="GL_FRAGMENT_LIGHT3_SGIX"/> + <enum value="0x8410" name="GL_FRAGMENT_LIGHT4_SGIX"/> + <enum value="0x8411" name="GL_FRAGMENT_LIGHT5_SGIX"/> + <enum value="0x8412" name="GL_FRAGMENT_LIGHT6_SGIX"/> + <enum value="0x8413" name="GL_FRAGMENT_LIGHT7_SGIX"/> + <unused start="0x8414" end="0x842B"/> + <enum value="0x842C" name="GL_PACK_RESAMPLE_SGIX"/> + <enum value="0x842D" name="GL_UNPACK_RESAMPLE_SGIX"/> + <enum value="0x842E" name="GL_RESAMPLE_REPLICATE_SGIX"/> + <enum value="0x842F" name="GL_RESAMPLE_ZERO_FILL_SGIX"/> + <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX"/> + <unused start="0x8431" end="0x8435"/> + <!-- Incomplete extension SGIX_fragment_lighting --> + <!-- <enum value="0x8436" name="GL_EYE_SPACE_SGIX"/> --> + <!-- <enum value="0x8437" name="GL_TANGENT_SPACE_SGIX"/> --> + <!-- <enum value="0x8438" name="GL_OBJECT_SPACE_SGIX"/> --> + <!-- <enum value="0x8439" name="GL_TANGENT_ARRAY_SGIX"/> --> + <!-- <enum value="0x843A" name="GL_BINORMAL_ARRAY_SGIX"/> --> + <!-- <enum value="0x843B" name="GL_CURRENT_TANGENT_SGIX"/> --> + <!-- <enum value="0x843C" name="GL_CURRENT_BINORMAL_SGIX"/> --> + <!-- <enum value="0x843D" name="GL_FRAGMENT_LIGHT_SPACE_SGIX"/> --> + <!-- <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_SGIX"/> --> + <!-- <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_SGIX"/> --> + <!-- <enum value="0x8440" name="GL_TANGENT_ARRAY_COUNT_SGIX"/> --> + <!-- <enum value="0x8441" name="GL_BINORMAL_ARRAY_TYPE_SGIX"/> --> + <!-- <enum value="0x8442" name="GL_BINORMAL_ARRAY_STRIDE_SGIX"/> --> + <!-- <enum value="0x8443" name="GL_BINORMAL_ARRAY_COUNT_SGIX"/> --> + <!-- <enum value="0x8444" name="GL_TANGENT_ARRAY_POINTER_SGIX"/> --> + <!-- <enum value="0x8445" name="GL_BINORMAL_ARRAY_POINTER_SGIX"/> --> + <!-- <enum value="0x8446" name="GL_MAP1_TANGENT_SGIX"/> --> + <!-- <enum value="0x8447" name="GL_MAP2_TANGENT_SGIX"/> --> + <!-- <enum value="0x8448" name="GL_MAP1_BINORMAL_SGIX"/> --> + <!-- <enum value="0x8449" name="GL_MAP2_BINORMAL_SGIX"/> --> + <enum value="0x8439" name="GL_TANGENT_ARRAY_EXT"/> + <enum value="0x843A" name="GL_BINORMAL_ARRAY_EXT"/> + <enum value="0x843B" name="GL_CURRENT_TANGENT_EXT"/> + <enum value="0x843C" name="GL_CURRENT_BINORMAL_EXT"/> + <unused start="0x844D"/> + <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_EXT"/> + <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_EXT"/> + <enum value="0x8440" name="GL_BINORMAL_ARRAY_TYPE_EXT"/> + <enum value="0x8441" name="GL_BINORMAL_ARRAY_STRIDE_EXT"/> + <enum value="0x8442" name="GL_TANGENT_ARRAY_POINTER_EXT"/> + <enum value="0x8443" name="GL_BINORMAL_ARRAY_POINTER_EXT"/> + <enum value="0x8444" name="GL_MAP1_TANGENT_EXT"/> + <enum value="0x8445" name="GL_MAP2_TANGENT_EXT"/> + <enum value="0x8446" name="GL_MAP1_BINORMAL_EXT"/> + <enum value="0x8447" name="GL_MAP2_BINORMAL_EXT"/> + <unused start="0x8448" end="0x8449" comment="Incomplete extension SGIX_fragment_lighting"/> + <unused start="0x844A" end="0x844C" comment="Incomplete extension SGIX_bali_timer_instruments"/> + <!-- <enum value="0x844A" name="GL_BALI_GEOM_TIMER_INSTRUMENT_SGIX"/> --> + <!-- <enum value="0x844B" name="GL_BALI_RASTER_TIMER_INSTRUMENT_SGIX"/> --> + <!-- <enum value="0x844C" name="GL_BALI_INSTRUMENT_TIME_UNIT_SGIX"/> --> + <enum value="0x844D" name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/> + <enum value="0x844E" name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/> + <enum value="0x844F" name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/> + <!-- 0x8450-0x845F range brokered for Id Software --> + <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE"/> + <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE_EXT"/> + <enum value="0x8450" name="GL_FOG_COORD_SRC" alias="GL_FOG_COORDINATE_SOURCE"/> + <enum value="0x8451" name="GL_FOG_COORDINATE"/> + <enum value="0x8451" name="GL_FOG_COORD" alias="GL_FOG_COORDINATE"/> + <enum value="0x8451" name="GL_FOG_COORDINATE_EXT"/> + <enum value="0x8452" name="GL_FRAGMENT_DEPTH"/> + <enum value="0x8452" name="GL_FRAGMENT_DEPTH_EXT"/> + <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE"/> + <enum value="0x8453" name="GL_CURRENT_FOG_COORD" alias="GL_CURRENT_FOG_COORDINATE"/> + <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE_EXT"/> + <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE"/> + <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/> + <enum value="0x8454" name="GL_FOG_COORD_ARRAY_TYPE" alias="GL_FOG_COORDINATE_ARRAY_TYPE"/> + <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE"/> + <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/> + <enum value="0x8455" name="GL_FOG_COORD_ARRAY_STRIDE" alias="GL_FOG_COORDINATE_ARRAY_STRIDE"/> + <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER"/> + <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/> + <enum value="0x8456" name="GL_FOG_COORD_ARRAY_POINTER" alias="GL_FOG_COORDINATE_ARRAY_POINTER"/> + <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY"/> + <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY_EXT"/> + <enum value="0x8457" name="GL_FOG_COORD_ARRAY" alias="GL_FOG_COORDINATE_ARRAY"/> + <enum value="0x8458" name="GL_COLOR_SUM"/> + <enum value="0x8458" name="GL_COLOR_SUM_ARB"/> + <enum value="0x8458" name="GL_COLOR_SUM_EXT"/> + <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR"/> + <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR_EXT"/> + <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE"/> + <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/> + <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE"/> + <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/> + <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/> + <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/> + <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER"/> + <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/> + <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY"/> + <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY_EXT"/> + <enum value="0x845F" name="GL_CURRENT_RASTER_SECONDARY_COLOR"/> + <unused start="0x8460" end="0x846B" comment="Incomplete extension SGIX_icc_texture"/> + <!-- <enum value="0x8460" name="GL_RGB_ICC_SGIX"/> --> + <!-- <enum value="0x8461" name="GL_RGBA_ICC_SGIX"/> --> + <!-- <enum value="0x8462" name="GL_ALPHA_ICC_SGIX"/> --> + <!-- <enum value="0x8463" name="GL_LUMINANCE_ICC_SGIX"/> --> + <!-- <enum value="0x8464" name="GL_INTENSITY_ICC_SGIX"/> --> + <!-- <enum value="0x8465" name="GL_LUMINANCE_ALPHA_ICC_SGIX"/> --> + <!-- <enum value="0x8466" name="GL_R5_G6_B5_ICC_SGIX"/> --> + <!-- <enum value="0x8467" name="GL_R5_G6_B5_A8_ICC_SGIX"/> --> + <!-- <enum value="0x8468" name="GL_ALPHA16_ICC_SGIX"/> --> + <!-- <enum value="0x8469" name="GL_LUMINANCE16_ICC_SGIX"/> --> + <!-- <enum value="0x846A" name="GL_INTENSITY16_ICC_SGIX"/> --> + <!-- <enum value="0x846B" name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/> --> + <unused start="0x846C"/> + <enum value="0x846D" name="GL_ALIASED_POINT_SIZE_RANGE"/> + <enum value="0x846E" name="GL_ALIASED_LINE_WIDTH_RANGE"/> + <unused start="0x846F"/> + </enums> + + <enums namespace="GL" start="0x8470" end="0x848F" vendor="AMD"/> + + <enums namespace="GL" start="0x8490" end="0x849F" vendor="REND"> + <enum value="0x8490" name="GL_SCREEN_COORDINATES_REND"/> + <enum value="0x8491" name="GL_INVERTED_SCREEN_W_REND"/> + <unused start="0x8492" end="0x849F"/> + </enums> + + <enums namespace="GL" start="0x84A0" end="0x84BF" vendor="AMD"/> + + <enums namespace="GL" start="0x84C0" end="0x84EF" vendor="ARB"> + <enum value="0x84C0" name="GL_TEXTURE0"/> + <enum value="0x84C0" name="GL_TEXTURE0_ARB"/> + <enum value="0x84C1" name="GL_TEXTURE1"/> + <enum value="0x84C1" name="GL_TEXTURE1_ARB"/> + <enum value="0x84C2" name="GL_TEXTURE2"/> + <enum value="0x84C2" name="GL_TEXTURE2_ARB"/> + <enum value="0x84C3" name="GL_TEXTURE3"/> + <enum value="0x84C3" name="GL_TEXTURE3_ARB"/> + <enum value="0x84C4" name="GL_TEXTURE4"/> + <enum value="0x84C4" name="GL_TEXTURE4_ARB"/> + <enum value="0x84C5" name="GL_TEXTURE5"/> + <enum value="0x84C5" name="GL_TEXTURE5_ARB"/> + <enum value="0x84C6" name="GL_TEXTURE6"/> + <enum value="0x84C6" name="GL_TEXTURE6_ARB"/> + <enum value="0x84C7" name="GL_TEXTURE7"/> + <enum value="0x84C7" name="GL_TEXTURE7_ARB"/> + <enum value="0x84C8" name="GL_TEXTURE8"/> + <enum value="0x84C8" name="GL_TEXTURE8_ARB"/> + <enum value="0x84C9" name="GL_TEXTURE9"/> + <enum value="0x84C9" name="GL_TEXTURE9_ARB"/> + <enum value="0x84CA" name="GL_TEXTURE10"/> + <enum value="0x84CA" name="GL_TEXTURE10_ARB"/> + <enum value="0x84CB" name="GL_TEXTURE11"/> + <enum value="0x84CB" name="GL_TEXTURE11_ARB"/> + <enum value="0x84CC" name="GL_TEXTURE12"/> + <enum value="0x84CC" name="GL_TEXTURE12_ARB"/> + <enum value="0x84CD" name="GL_TEXTURE13"/> + <enum value="0x84CD" name="GL_TEXTURE13_ARB"/> + <enum value="0x84CE" name="GL_TEXTURE14"/> + <enum value="0x84CE" name="GL_TEXTURE14_ARB"/> + <enum value="0x84CF" name="GL_TEXTURE15"/> + <enum value="0x84CF" name="GL_TEXTURE15_ARB"/> + <enum value="0x84D0" name="GL_TEXTURE16"/> + <enum value="0x84D0" name="GL_TEXTURE16_ARB"/> + <enum value="0x84D1" name="GL_TEXTURE17"/> + <enum value="0x84D1" name="GL_TEXTURE17_ARB"/> + <enum value="0x84D2" name="GL_TEXTURE18"/> + <enum value="0x84D2" name="GL_TEXTURE18_ARB"/> + <enum value="0x84D3" name="GL_TEXTURE19"/> + <enum value="0x84D3" name="GL_TEXTURE19_ARB"/> + <enum value="0x84D4" name="GL_TEXTURE20"/> + <enum value="0x84D4" name="GL_TEXTURE20_ARB"/> + <enum value="0x84D5" name="GL_TEXTURE21"/> + <enum value="0x84D5" name="GL_TEXTURE21_ARB"/> + <enum value="0x84D6" name="GL_TEXTURE22"/> + <enum value="0x84D6" name="GL_TEXTURE22_ARB"/> + <enum value="0x84D7" name="GL_TEXTURE23"/> + <enum value="0x84D7" name="GL_TEXTURE23_ARB"/> + <enum value="0x84D8" name="GL_TEXTURE24"/> + <enum value="0x84D8" name="GL_TEXTURE24_ARB"/> + <enum value="0x84D9" name="GL_TEXTURE25"/> + <enum value="0x84D9" name="GL_TEXTURE25_ARB"/> + <enum value="0x84DA" name="GL_TEXTURE26"/> + <enum value="0x84DA" name="GL_TEXTURE26_ARB"/> + <enum value="0x84DB" name="GL_TEXTURE27"/> + <enum value="0x84DB" name="GL_TEXTURE27_ARB"/> + <enum value="0x84DC" name="GL_TEXTURE28"/> + <enum value="0x84DC" name="GL_TEXTURE28_ARB"/> + <enum value="0x84DD" name="GL_TEXTURE29"/> + <enum value="0x84DD" name="GL_TEXTURE29_ARB"/> + <enum value="0x84DE" name="GL_TEXTURE30"/> + <enum value="0x84DE" name="GL_TEXTURE30_ARB"/> + <enum value="0x84DF" name="GL_TEXTURE31"/> + <enum value="0x84DF" name="GL_TEXTURE31_ARB"/> + <enum value="0x84E0" name="GL_ACTIVE_TEXTURE"/> + <enum value="0x84E0" name="GL_ACTIVE_TEXTURE_ARB"/> + <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE"/> + <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/> + <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS"/> + <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS_ARB"/> + <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX"/> + <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/> + <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX"/> + <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/> + <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX"/> + <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/> + <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX"/> + <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/> + <enum value="0x84E7" name="GL_SUBTRACT"/> + <enum value="0x84E7" name="GL_SUBTRACT_ARB"/> + <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE"/> + <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_EXT"/> + <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_OES"/> + <enum value="0x84E9" name="GL_COMPRESSED_ALPHA"/> + <enum value="0x84E9" name="GL_COMPRESSED_ALPHA_ARB"/> + <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE"/> + <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE_ARB"/> + <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA"/> + <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/> + <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY"/> + <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY_ARB"/> + <enum value="0x84ED" name="GL_COMPRESSED_RGB"/> + <enum value="0x84ED" name="GL_COMPRESSED_RGB_ARB"/> + <enum value="0x84EE" name="GL_COMPRESSED_RGBA"/> + <enum value="0x84EE" name="GL_COMPRESSED_RGBA_ARB"/> + <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT"/> + <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT_ARB"/> + </enums> + + <enums namespace="GL" start="0x84F0" end="0x855F" vendor="NV"> + <enum value="0x84F0" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/> + <enum value="0x84F1" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/> + <enum value="0x84F2" name="GL_ALL_COMPLETED_NV"/> + <enum value="0x84F3" name="GL_FENCE_STATUS_NV"/> + <enum value="0x84F4" name="GL_FENCE_CONDITION_NV"/> + <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE"/> + <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_ARB"/> + <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_NV"/> + <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE"/> + <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/> + <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_NV"/> + <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE"/> + <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/> + <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_NV"/> + <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/> + <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/> + <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/> + <enum value="0x84F9" name="GL_DEPTH_STENCIL"/> + <enum value="0x84F9" name="GL_DEPTH_STENCIL_EXT"/> + <enum value="0x84F9" name="GL_DEPTH_STENCIL_NV"/> + <enum value="0x84F9" name="GL_DEPTH_STENCIL_OES"/> + <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8"/> + <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_EXT"/> + <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_NV"/> + <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_OES"/> + <unused start="0x84FB" end="0x84FC"/> + <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/> + <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/> + <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/> + <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/> + <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL"/> + <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL_EXT"/> + <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS"/> + <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS_EXT"/> + <enum value="0x8502" name="GL_MODELVIEW1_STACK_DEPTH_EXT"/> + <enum value="0x8503" name="GL_COMBINE4_NV"/> + <enum value="0x8504" name="GL_MAX_SHININESS_NV"/> + <enum value="0x8505" name="GL_MAX_SPOT_EXPONENT_NV"/> + <enum value="0x8506" name="GL_MODELVIEW1_MATRIX_EXT"/> + <enum value="0x8507" name="GL_INCR_WRAP"/> + <enum value="0x8507" name="GL_INCR_WRAP_EXT"/> + <enum value="0x8507" name="GL_INCR_WRAP_OES"/> + <enum value="0x8508" name="GL_DECR_WRAP"/> + <enum value="0x8508" name="GL_DECR_WRAP_EXT"/> + <enum value="0x8508" name="GL_DECR_WRAP_OES"/> + <enum value="0x8509" name="GL_VERTEX_WEIGHTING_EXT"/> + <enum value="0x850A" name="GL_MODELVIEW1_ARB"/> + <enum value="0x850A" name="GL_MODELVIEW1_EXT"/> + <enum value="0x850B" name="GL_CURRENT_VERTEX_WEIGHT_EXT"/> + <enum value="0x850C" name="GL_VERTEX_WEIGHT_ARRAY_EXT"/> + <enum value="0x850D" name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/> + <enum value="0x850E" name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/> + <enum value="0x850F" name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/> + <enum value="0x8510" name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/> + <enum value="0x8511" name="GL_NORMAL_MAP"/> + <enum value="0x8511" name="GL_NORMAL_MAP_ARB"/> + <enum value="0x8511" name="GL_NORMAL_MAP_EXT"/> + <enum value="0x8511" name="GL_NORMAL_MAP_NV"/> + <enum value="0x8511" name="GL_NORMAL_MAP_OES"/> + <enum value="0x8512" name="GL_REFLECTION_MAP"/> + <enum value="0x8512" name="GL_REFLECTION_MAP_ARB"/> + <enum value="0x8512" name="GL_REFLECTION_MAP_EXT"/> + <enum value="0x8512" name="GL_REFLECTION_MAP_NV"/> + <enum value="0x8512" name="GL_REFLECTION_MAP_OES"/> + <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP"/> + <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_ARB"/> + <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_EXT"/> + <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_OES"/> + <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP"/> + <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/> + <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/> + <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/> + <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/> + <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/> + <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/> + <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/> + <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/> + <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/> + <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/> + <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/> + <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/> + <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/> + <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/> + <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/> + <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/> + <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/> + <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/> + <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/> + <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/> + <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/> + <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/> + <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/> + <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/> + <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/> + <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/> + <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/> + <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP"/> + <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/> + <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/> + <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/> + <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/> + <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/> + <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/> + <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_APPLE"/> + <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_NV"/> + <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/> + <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/> + <enum value="0x851F" name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/> + <enum value="0x851F" name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/> + <enum value="0x8520" name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/> + <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/> + <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/> + <enum value="0x8522" name="GL_REGISTER_COMBINERS_NV"/> + <enum value="0x8523" name="GL_VARIABLE_A_NV"/> + <enum value="0x8524" name="GL_VARIABLE_B_NV"/> + <enum value="0x8525" name="GL_VARIABLE_C_NV"/> + <enum value="0x8526" name="GL_VARIABLE_D_NV"/> + <enum value="0x8527" name="GL_VARIABLE_E_NV"/> + <enum value="0x8528" name="GL_VARIABLE_F_NV"/> + <enum value="0x8529" name="GL_VARIABLE_G_NV"/> + <enum value="0x852A" name="GL_CONSTANT_COLOR0_NV"/> + <enum value="0x852B" name="GL_CONSTANT_COLOR1_NV"/> + <enum value="0x852C" name="GL_PRIMARY_COLOR_NV"/> + <enum value="0x852D" name="GL_SECONDARY_COLOR_NV"/> + <enum value="0x852E" name="GL_SPARE0_NV"/> + <enum value="0x852F" name="GL_SPARE1_NV"/> + <enum value="0x8530" name="GL_DISCARD_NV"/> + <enum value="0x8531" name="GL_E_TIMES_F_NV"/> + <enum value="0x8532" name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/> + <enum value="0x8533" name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/> + <enum value="0x8534" name="GL_MULTISAMPLE_FILTER_HINT_NV"/> + <enum value="0x8535" name="GL_PER_STAGE_CONSTANTS_NV"/> + <enum value="0x8536" name="GL_UNSIGNED_IDENTITY_NV"/> + <enum value="0x8537" name="GL_UNSIGNED_INVERT_NV"/> + <enum value="0x8538" name="GL_EXPAND_NORMAL_NV"/> + <enum value="0x8539" name="GL_EXPAND_NEGATE_NV"/> + <enum value="0x853A" name="GL_HALF_BIAS_NORMAL_NV"/> + <enum value="0x853B" name="GL_HALF_BIAS_NEGATE_NV"/> + <enum value="0x853C" name="GL_SIGNED_IDENTITY_NV"/> + <enum value="0x853D" name="GL_SIGNED_NEGATE_NV"/> + <enum value="0x853E" name="GL_SCALE_BY_TWO_NV"/> + <enum value="0x853F" name="GL_SCALE_BY_FOUR_NV"/> + <enum value="0x8540" name="GL_SCALE_BY_ONE_HALF_NV"/> + <enum value="0x8541" name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/> + <enum value="0x8542" name="GL_COMBINER_INPUT_NV"/> + <enum value="0x8543" name="GL_COMBINER_MAPPING_NV"/> + <enum value="0x8544" name="GL_COMBINER_COMPONENT_USAGE_NV"/> + <enum value="0x8545" name="GL_COMBINER_AB_DOT_PRODUCT_NV"/> + <enum value="0x8546" name="GL_COMBINER_CD_DOT_PRODUCT_NV"/> + <enum value="0x8547" name="GL_COMBINER_MUX_SUM_NV"/> + <enum value="0x8548" name="GL_COMBINER_SCALE_NV"/> + <enum value="0x8549" name="GL_COMBINER_BIAS_NV"/> + <enum value="0x854A" name="GL_COMBINER_AB_OUTPUT_NV"/> + <enum value="0x854B" name="GL_COMBINER_CD_OUTPUT_NV"/> + <enum value="0x854C" name="GL_COMBINER_SUM_OUTPUT_NV"/> + <enum value="0x854D" name="GL_MAX_GENERAL_COMBINERS_NV"/> + <enum value="0x854E" name="GL_NUM_GENERAL_COMBINERS_NV"/> + <enum value="0x854F" name="GL_COLOR_SUM_CLAMP_NV"/> + <enum value="0x8550" name="GL_COMBINER0_NV"/> + <enum value="0x8551" name="GL_COMBINER1_NV"/> + <enum value="0x8552" name="GL_COMBINER2_NV"/> + <enum value="0x8553" name="GL_COMBINER3_NV"/> + <enum value="0x8554" name="GL_COMBINER4_NV"/> + <enum value="0x8555" name="GL_COMBINER5_NV"/> + <enum value="0x8556" name="GL_COMBINER6_NV"/> + <enum value="0x8557" name="GL_COMBINER7_NV"/> + <enum value="0x8558" name="GL_PRIMITIVE_RESTART_NV"/> + <enum value="0x8559" name="GL_PRIMITIVE_RESTART_INDEX_NV"/> + <enum value="0x855A" name="GL_FOG_DISTANCE_MODE_NV"/> + <enum value="0x855B" name="GL_EYE_RADIAL_NV"/> + <enum value="0x855C" name="GL_EYE_PLANE_ABSOLUTE_NV"/> + <enum value="0x855D" name="GL_EMBOSS_LIGHT_NV"/> + <enum value="0x855E" name="GL_EMBOSS_CONSTANT_NV"/> + <enum value="0x855F" name="GL_EMBOSS_MAP_NV"/> + </enums> + + <enums namespace="GL" start="0x8560" end="0x856F" vendor="ZiiLabs"> + <enum value="0x8560" name="GL_RED_MIN_CLAMP_INGR"/> + <enum value="0x8561" name="GL_GREEN_MIN_CLAMP_INGR"/> + <enum value="0x8562" name="GL_BLUE_MIN_CLAMP_INGR"/> + <enum value="0x8563" name="GL_ALPHA_MIN_CLAMP_INGR"/> + <enum value="0x8564" name="GL_RED_MAX_CLAMP_INGR"/> + <enum value="0x8565" name="GL_GREEN_MAX_CLAMP_INGR"/> + <enum value="0x8566" name="GL_BLUE_MAX_CLAMP_INGR"/> + <enum value="0x8567" name="GL_ALPHA_MAX_CLAMP_INGR"/> + <enum value="0x8568" name="GL_INTERLACE_READ_INGR"/> + <unused start="0x8569" end="0x856F"/> + </enums> + + <enums namespace="GL" start="0x8570" end="0x859F" group="RegisterCombinerPname" vendor="AMD/NV"> + <enum value="0x8570" name="GL_COMBINE"/> + <enum value="0x8570" name="GL_COMBINE_ARB"/> + <enum value="0x8570" name="GL_COMBINE_EXT"/> + <enum value="0x8571" name="GL_COMBINE_RGB"/> + <enum value="0x8571" name="GL_COMBINE_RGB_ARB"/> + <enum value="0x8571" name="GL_COMBINE_RGB_EXT"/> + <enum value="0x8572" name="GL_COMBINE_ALPHA"/> + <enum value="0x8572" name="GL_COMBINE_ALPHA_ARB"/> + <enum value="0x8572" name="GL_COMBINE_ALPHA_EXT"/> + <enum value="0x8573" name="GL_RGB_SCALE"/> + <enum value="0x8573" name="GL_RGB_SCALE_ARB"/> + <enum value="0x8573" name="GL_RGB_SCALE_EXT"/> + <enum value="0x8574" name="GL_ADD_SIGNED"/> + <enum value="0x8574" name="GL_ADD_SIGNED_ARB"/> + <enum value="0x8574" name="GL_ADD_SIGNED_EXT"/> + <enum value="0x8575" name="GL_INTERPOLATE"/> + <enum value="0x8575" name="GL_INTERPOLATE_ARB"/> + <enum value="0x8575" name="GL_INTERPOLATE_EXT"/> + <enum value="0x8576" name="GL_CONSTANT"/> + <enum value="0x8576" name="GL_CONSTANT_ARB"/> + <enum value="0x8576" name="GL_CONSTANT_EXT"/> + <enum value="0x8577" name="GL_PRIMARY_COLOR"/> + <enum value="0x8577" name="GL_PRIMARY_COLOR_ARB"/> + <enum value="0x8577" name="GL_PRIMARY_COLOR_EXT"/> + <enum value="0x8578" name="GL_PREVIOUS"/> + <enum value="0x8578" name="GL_PREVIOUS_ARB"/> + <enum value="0x8578" name="GL_PREVIOUS_EXT"/> + <unused start="0x8579" end="0x857F" comment="Additional combiner enums only"/> + <enum value="0x8580" name="GL_SOURCE0_RGB"/> + <enum value="0x8580" name="GL_SOURCE0_RGB_ARB"/> + <enum value="0x8580" name="GL_SOURCE0_RGB_EXT"/> + <enum value="0x8580" name="GL_SRC0_RGB" alias="GL_SOURCE0_RGB"/> + <enum value="0x8581" name="GL_SOURCE1_RGB"/> + <enum value="0x8581" name="GL_SOURCE1_RGB_ARB"/> + <enum value="0x8581" name="GL_SOURCE1_RGB_EXT"/> + <enum value="0x8581" name="GL_SRC1_RGB" alias="GL_SOURCE1_RGB"/> + <enum value="0x8582" name="GL_SOURCE2_RGB"/> + <enum value="0x8582" name="GL_SOURCE2_RGB_ARB"/> + <enum value="0x8582" name="GL_SOURCE2_RGB_EXT"/> + <enum value="0x8582" name="GL_SRC2_RGB" alias="GL_SOURCE2_RGB"/> + <enum value="0x8583" name="GL_SOURCE3_RGB_NV"/> + <unused start="0x8584" end="0x8587" comment="Additional combiner enums only"/> + <enum value="0x8588" name="GL_SOURCE0_ALPHA"/> + <enum value="0x8588" name="GL_SOURCE0_ALPHA_ARB"/> + <enum value="0x8588" name="GL_SOURCE0_ALPHA_EXT"/> + <enum value="0x8588" name="GL_SRC0_ALPHA" alias="GL_SOURCE0_ALPHA"/> + <enum value="0x8589" name="GL_SOURCE1_ALPHA"/> + <enum value="0x8589" name="GL_SOURCE1_ALPHA_ARB"/> + <enum value="0x8589" name="GL_SOURCE1_ALPHA_EXT"/> + <enum value="0x8589" name="GL_SRC1_ALPHA" alias="GL_SOURCE1_ALPHA"/> + <enum value="0x858A" name="GL_SOURCE2_ALPHA"/> + <enum value="0x858A" name="GL_SOURCE2_ALPHA_ARB"/> + <enum value="0x858A" name="GL_SOURCE2_ALPHA_EXT"/> + <enum value="0x858A" name="GL_SRC2_ALPHA" alias="GL_SOURCE2_ALPHA"/> + <enum value="0x858B" name="GL_SOURCE3_ALPHA_NV"/> + <unused start="0x858C" end="0x858F" comment="Additional combiner enums only"/> + <enum value="0x8590" name="GL_OPERAND0_RGB"/> + <enum value="0x8590" name="GL_OPERAND0_RGB_ARB"/> + <enum value="0x8590" name="GL_OPERAND0_RGB_EXT"/> + <enum value="0x8591" name="GL_OPERAND1_RGB"/> + <enum value="0x8591" name="GL_OPERAND1_RGB_ARB"/> + <enum value="0x8591" name="GL_OPERAND1_RGB_EXT"/> + <enum value="0x8592" name="GL_OPERAND2_RGB"/> + <enum value="0x8592" name="GL_OPERAND2_RGB_ARB"/> + <enum value="0x8592" name="GL_OPERAND2_RGB_EXT"/> + <enum value="0x8593" name="GL_OPERAND3_RGB_NV"/> + <unused start="0x8594" end="0x8597" comment="Additional combiner enums only"/> + <enum value="0x8598" name="GL_OPERAND0_ALPHA"/> + <enum value="0x8598" name="GL_OPERAND0_ALPHA_ARB"/> + <enum value="0x8598" name="GL_OPERAND0_ALPHA_EXT"/> + <enum value="0x8599" name="GL_OPERAND1_ALPHA"/> + <enum value="0x8599" name="GL_OPERAND1_ALPHA_ARB"/> + <enum value="0x8599" name="GL_OPERAND1_ALPHA_EXT"/> + <enum value="0x859A" name="GL_OPERAND2_ALPHA"/> + <enum value="0x859A" name="GL_OPERAND2_ALPHA_ARB"/> + <enum value="0x859A" name="GL_OPERAND2_ALPHA_EXT"/> + <enum value="0x859B" name="GL_OPERAND3_ALPHA_NV"/> + <unused start="0x859C" end="0x859F" comment="Additional combiner enums only"/> + </enums> + + <enums namespace="GL" start="0x85A0" end="0x85AF" vendor="SGI"> + <enum value="0x85A0" name="GL_PACK_SUBSAMPLE_RATE_SGIX"/> + <enum value="0x85A1" name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/> + <enum value="0x85A2" name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/> + <enum value="0x85A3" name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/> + <enum value="0x85A4" name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/> + <unused start="0x85A5" end="0x85AD" comment="Incomplete extension SGIS_color_range"/> + <!-- <enum value="0x85A5" name="GL_EXTENDED_RANGE_SGIS"/> --> + <!-- <enum value="0x85A6" name="GL_MIN_RED_SGIS"/> --> + <!-- <enum value="0x85A7" name="GL_MAX_RED_SGIS"/> --> + <!-- <enum value="0x85A8" name="GL_MIN_GREEN_SGIS"/> --> + <!-- <enum value="0x85A9" name="GL_MAX_GREEN_SGIS"/> --> + <!-- <enum value="0x85AA" name="GL_MIN_BLUE_SGIS"/> --> + <!-- <enum value="0x85AB" name="GL_MAX_BLUE_SGIS"/> --> + <!-- <enum value="0x85AC" name="GL_MIN_ALPHA_SGIS"/> --> + <!-- <enum value="0x85AD" name="GL_MAX_ALPHA_SGIS"/> --> + <enum value="0x85AE" name="GL_PERTURB_EXT"/> + <enum value="0x85AF" name="GL_TEXTURE_NORMAL_EXT"/> + </enums> + + <enums namespace="GL" start="0x85B0" end="0x85BF" vendor="APPLE"> + <enum value="0x85B0" name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/> + <enum value="0x85B1" name="GL_TRANSFORM_HINT_APPLE"/> + <enum value="0x85B2" name="GL_UNPACK_CLIENT_STORAGE_APPLE"/> + <enum value="0x85B3" name="GL_BUFFER_OBJECT_APPLE"/> + <enum value="0x85B4" name="GL_STORAGE_CLIENT_APPLE"/> + <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING"/> + <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_APPLE"/> + <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_OES"/> + <unused start="0x85B6" comment="Unknown extension (Khronos bug 632)"/> + <!-- <enum value="0x85B6" name="GL_TEXTURE_MINIMIZE_STORAGE_APPLE"/> --> + <enum value="0x85B7" name="GL_TEXTURE_RANGE_LENGTH_APPLE"/> + <enum value="0x85B8" name="GL_TEXTURE_RANGE_POINTER_APPLE"/> + <enum value="0x85B9" name="GL_YCBCR_422_APPLE"/> + <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_APPLE"/> + <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_MESA"/> + <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/> + <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/> + <enum value="0x85BC" name="GL_TEXTURE_STORAGE_HINT_APPLE"/> + <enum value="0x85BD" name="GL_STORAGE_PRIVATE_APPLE"/> + <enum value="0x85BE" name="GL_STORAGE_CACHED_APPLE"/> + <enum value="0x85BF" name="GL_STORAGE_SHARED_APPLE"/> + </enums> + + <enums namespace="GL" start="0x85C0" end="0x85CF" vendor="SUN"> + <enum value="0x85C0" name="GL_REPLACEMENT_CODE_ARRAY_SUN"/> + <enum value="0x85C1" name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/> + <enum value="0x85C2" name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/> + <enum value="0x85C3" name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/> + <enum value="0x85C4" name="GL_R1UI_V3F_SUN"/> + <enum value="0x85C5" name="GL_R1UI_C4UB_V3F_SUN"/> + <enum value="0x85C6" name="GL_R1UI_C3F_V3F_SUN"/> + <enum value="0x85C7" name="GL_R1UI_N3F_V3F_SUN"/> + <enum value="0x85C8" name="GL_R1UI_C4F_N3F_V3F_SUN"/> + <enum value="0x85C9" name="GL_R1UI_T2F_V3F_SUN"/> + <enum value="0x85CA" name="GL_R1UI_T2F_N3F_V3F_SUN"/> + <enum value="0x85CB" name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/> + <enum value="0x85CC" name="GL_SLICE_ACCUM_SUN"/> + <unused start="0x85CD" end="0x85CF"/> + </enums> + + <enums namespace="GL" start="0x85D0" end="0x85DF" vendor="ZiiLabs" comment="3Dlabs private extension for Autodesk"> + <unused start="0x85D0" end="0x85D1" comment="Unknown 3Dlabs private extension for Autodesk (but we know the enum values)"/> + <!-- <enum value="0x85D0" name="GL_FACET_NORMAL_AUTODESK"/> --> + <!-- <enum value="0x85D1" name="GL_FACET_NORMAL_ARRAY_AUTODESK"/> --> + <unused start="0x85D2" end="0x85DF"/> + </enums> + + <enums namespace="GL" start="0x85E0" end="0x85FF" vendor="SGI"> + <unused start="0x85E0" end="0x85FB" comment="Incomplete extension SGIX_texture_range"/> + <!-- <enum value="0x85E0" name="GL_RGB_SIGNED_SGIX"/> --> + <!-- <enum value="0x85E1" name="GL_RGBA_SIGNED_SGIX"/> --> + <!-- <enum value="0x85E2" name="GL_ALPHA_SIGNED_SGIX"/> --> + <!-- <enum value="0x85E3" name="GL_LUMINANCE_SIGNED_SGIX"/> --> + <!-- <enum value="0x85E4" name="GL_INTENSITY_SIGNED_SGIX"/> --> + <!-- <enum value="0x85E5" name="GL_LUMINANCE_ALPHA_SIGNED_SGIX"/> --> + <!-- <enum value="0x85E6" name="GL_RGB16_SIGNED_SGIX"/> --> + <!-- <enum value="0x85E7" name="GL_RGBA16_SIGNED_SGIX"/> --> + <!-- <enum value="0x85E8" name="GL_ALPHA16_SIGNED_SGIX"/> --> + <!-- <enum value="0x85E9" name="GL_LUMINANCE16_SIGNED_SGIX"/> --> + <!-- <enum value="0x85EA" name="GL_INTENSITY16_SIGNED_SGIX"/> --> + <!-- <enum value="0x85EB" name="GL_LUMINANCE16_ALPHA16_SIGNED_SGIX"/> --> + <!-- <enum value="0x85EC" name="GL_RGB_EXTENDED_RANGE_SGIX"/> --> + <!-- <enum value="0x85ED" name="GL_RGBA_EXTENDED_RANGE_SGIX"/> --> + <!-- <enum value="0x85EE" name="GL_ALPHA_EXTENDED_RANGE_SGIX"/> --> + <!-- <enum value="0x85EF" name="GL_LUMINANCE_EXTENDED_RANGE_SGIX"/> --> + <!-- <enum value="0x85F0" name="GL_INTENSITY_EXTENDED_RANGE_SGIX"/> --> + <!-- <enum value="0x85F1" name="GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX"/> --> + <!-- <enum value="0x85F2" name="GL_RGB16_EXTENDED_RANGE_SGIX"/> --> + <!-- <enum value="0x85F3" name="GL_RGBA16_EXTENDED_RANGE_SGIX"/> --> + <!-- <enum value="0x85F4" name="GL_ALPHA16_EXTENDED_RANGE_SGIX"/> --> + <!-- <enum value="0x85F5" name="GL_LUMINANCE16_EXTENDED_RANGE_SGIX"/> --> + <!-- <enum value="0x85F6" name="GL_INTENSITY16_EXTENDED_RANGE_SGIX"/> --> + <!-- <enum value="0x85F7" name="GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX"/> --> + <!-- <enum value="0x85F8" name="GL_MIN_LUMINANCE_SGIS"/> --> + <!-- <enum value="0x85F9" name="GL_MAX_LUMINANCE_SGIS"/> --> + <!-- <enum value="0x85FA" name="GL_MIN_INTENSITY_SGIS"/> --> + <!-- <enum value="0x85FB" name="GL_MAX_INTENSITY_SGIS"/> --> + <unused start="0x85FC" end="0x85FF"/> + </enums> + + <enums namespace="GL" start="0x8600" end="0x861F" vendor="SUN"> + <unused start="0x8600" end="0x8613"/> + <enum value="0x8614" name="GL_QUAD_MESH_SUN"/> + <enum value="0x8615" name="GL_TRIANGLE_MESH_SUN"/> + <unused start="0x8614" end="0x861F"/> + </enums> + + <enums namespace="GL" start="0x8620" end="0x867F" vendor="NV"> + <enum value="0x8620" name="GL_VERTEX_PROGRAM_ARB"/> + <enum value="0x8620" name="GL_VERTEX_PROGRAM_NV"/> + <enum value="0x8621" name="GL_VERTEX_STATE_PROGRAM_NV"/> + <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> + <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/> + <enum value="0x8623" name="GL_ATTRIB_ARRAY_SIZE_NV"/> + <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> + <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/> + <enum value="0x8624" name="GL_ATTRIB_ARRAY_STRIDE_NV"/> + <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> + <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/> + <enum value="0x8625" name="GL_ATTRIB_ARRAY_TYPE_NV"/> + <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> + <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/> + <enum value="0x8626" name="GL_CURRENT_ATTRIB_NV"/> + <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB"/> + <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB_ARB"/> + <enum value="0x8627" name="GL_PROGRAM_LENGTH_ARB"/> + <enum value="0x8627" name="GL_PROGRAM_LENGTH_NV"/> + <enum value="0x8628" name="GL_PROGRAM_STRING_ARB"/> + <enum value="0x8628" name="GL_PROGRAM_STRING_NV"/> + <enum value="0x8629" name="GL_MODELVIEW_PROJECTION_NV"/> + <enum value="0x862A" name="GL_IDENTITY_NV"/> + <enum value="0x862B" name="GL_INVERSE_NV"/> + <enum value="0x862C" name="GL_TRANSPOSE_NV"/> + <enum value="0x862D" name="GL_INVERSE_TRANSPOSE_NV"/> + <enum value="0x862E" name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/> + <enum value="0x862E" name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/> + <enum value="0x862F" name="GL_MAX_PROGRAM_MATRICES_ARB"/> + <enum value="0x862F" name="GL_MAX_TRACK_MATRICES_NV"/> + <enum value="0x8630" name="GL_MATRIX0_NV"/> + <enum value="0x8631" name="GL_MATRIX1_NV"/> + <enum value="0x8632" name="GL_MATRIX2_NV"/> + <enum value="0x8633" name="GL_MATRIX3_NV"/> + <enum value="0x8634" name="GL_MATRIX4_NV"/> + <enum value="0x8635" name="GL_MATRIX5_NV"/> + <enum value="0x8636" name="GL_MATRIX6_NV"/> + <enum value="0x8637" name="GL_MATRIX7_NV"/> + <unused start="0x8638" end="0x863F" comment="Reserved for MATRIX{8-15}_NV"/> + <!-- <enum value="0x8638" name="GL_MATRIX8_NV"/> --> + <!-- <enum value="0x8639" name="GL_MATRIX9_NV"/> --> + <!-- <enum value="0x863A" name="GL_MATRIX10_NV"/> --> + <!-- <enum value="0x863B" name="GL_MATRIX11_NV"/> --> + <!-- <enum value="0x863C" name="GL_MATRIX12_NV"/> --> + <!-- <enum value="0x863D" name="GL_MATRIX13_NV"/> --> + <!-- <enum value="0x863E" name="GL_MATRIX14_NV"/> --> + <!-- <enum value="0x863F" name="GL_MATRIX15_NV"/> --> + <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/> + <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/> + <enum value="0x8641" name="GL_CURRENT_MATRIX_ARB"/> + <enum value="0x8641" name="GL_CURRENT_MATRIX_NV"/> + <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE"/> + <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/> + <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/> + <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE" alias="GL_VERTEX_PROGRAM_POINT_SIZE"/> + <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_ARB"/> + <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_EXT"/> + <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE"/> + <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/> + <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/> + <enum value="0x8644" name="GL_PROGRAM_PARAMETER_NV"/> + <enum value="0x8645" name="GL_ATTRIB_ARRAY_POINTER_NV"/> + <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> + <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/> + <enum value="0x8646" name="GL_PROGRAM_TARGET_NV"/> + <enum value="0x8647" name="GL_PROGRAM_RESIDENT_NV"/> + <enum value="0x8648" name="GL_TRACK_MATRIX_NV"/> + <enum value="0x8649" name="GL_TRACK_MATRIX_TRANSFORM_NV"/> + <enum value="0x864A" name="GL_VERTEX_PROGRAM_BINDING_NV"/> + <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_ARB"/> + <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_NV"/> + <enum value="0x864C" name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/> + <enum value="0x864D" name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/> + <enum value="0x864E" name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/> + <enum value="0x864F" name="GL_DEPTH_CLAMP"/> + <enum value="0x864F" name="GL_DEPTH_CLAMP_NV"/> + <enum value="0x8650" name="GL_VERTEX_ATTRIB_ARRAY0_NV"/> + <enum value="0x8651" name="GL_VERTEX_ATTRIB_ARRAY1_NV"/> + <enum value="0x8652" name="GL_VERTEX_ATTRIB_ARRAY2_NV"/> + <enum value="0x8653" name="GL_VERTEX_ATTRIB_ARRAY3_NV"/> + <enum value="0x8654" name="GL_VERTEX_ATTRIB_ARRAY4_NV"/> + <enum value="0x8655" name="GL_VERTEX_ATTRIB_ARRAY5_NV"/> + <enum value="0x8656" name="GL_VERTEX_ATTRIB_ARRAY6_NV"/> + <enum value="0x8657" name="GL_VERTEX_ATTRIB_ARRAY7_NV"/> + <enum value="0x8658" name="GL_VERTEX_ATTRIB_ARRAY8_NV"/> + <enum value="0x8659" name="GL_VERTEX_ATTRIB_ARRAY9_NV"/> + <enum value="0x865A" name="GL_VERTEX_ATTRIB_ARRAY10_NV"/> + <enum value="0x865B" name="GL_VERTEX_ATTRIB_ARRAY11_NV"/> + <enum value="0x865C" name="GL_VERTEX_ATTRIB_ARRAY12_NV"/> + <enum value="0x865D" name="GL_VERTEX_ATTRIB_ARRAY13_NV"/> + <enum value="0x865E" name="GL_VERTEX_ATTRIB_ARRAY14_NV"/> + <enum value="0x865F" name="GL_VERTEX_ATTRIB_ARRAY15_NV"/> + <enum value="0x8660" name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/> + <enum value="0x8661" name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/> + <enum value="0x8662" name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/> + <enum value="0x8663" name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/> + <enum value="0x8664" name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/> + <enum value="0x8665" name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/> + <enum value="0x8666" name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/> + <enum value="0x8667" name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/> + <enum value="0x8668" name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/> + <enum value="0x8669" name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/> + <enum value="0x866A" name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/> + <enum value="0x866B" name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/> + <enum value="0x866C" name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/> + <enum value="0x866D" name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/> + <enum value="0x866E" name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/> + <enum value="0x866F" name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/> + <enum value="0x8670" name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/> + <enum value="0x8671" name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/> + <enum value="0x8672" name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/> + <enum value="0x8673" name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/> + <enum value="0x8674" name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/> + <enum value="0x8675" name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/> + <enum value="0x8676" name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/> + <enum value="0x8677" name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/> + <enum value="0x8677" name="GL_PROGRAM_BINDING_ARB" comment="NOT an alias. Accidental reuse of GL_MAP2_VERTEX_ATTRIB7_4_NV"/> + <enum value="0x8678" name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/> + <enum value="0x8679" name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/> + <enum value="0x867A" name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/> + <enum value="0x867B" name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/> + <enum value="0x867C" name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/> + <enum value="0x867D" name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/> + <enum value="0x867E" name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/> + <enum value="0x867F" name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/> + </enums> + + <enums namespace="GL" start="0x8680" end="0x869F" vendor="Pixelfusion"/> + + <enums namespace="GL" start="0x86A0" end="0x86AF" vendor="ARB"> + <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/> + <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/> + <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED"/> + <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED_ARB"/> + <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/> + <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/> + <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS"/> + <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/> + <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_ARB"/> + <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_OES"/> + <enum value="0x86A5" name="GL_ACTIVE_VERTEX_UNITS_ARB"/> + <enum value="0x86A6" name="GL_WEIGHT_SUM_UNITY_ARB"/> + <enum value="0x86A7" name="GL_VERTEX_BLEND_ARB"/> + <enum value="0x86A8" name="GL_CURRENT_WEIGHT_ARB"/> + <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_ARB"/> + <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_OES"/> + <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_ARB"/> + <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_OES"/> + <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_ARB"/> + <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_OES"/> + <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_ARB"/> + <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_OES"/> + <enum value="0x86AD" name="GL_WEIGHT_ARRAY_ARB"/> + <enum value="0x86AD" name="GL_WEIGHT_ARRAY_OES"/> + <enum value="0x86AE" name="GL_DOT3_RGB"/> + <enum value="0x86AE" name="GL_DOT3_RGB_ARB"/> + <enum value="0x86AF" name="GL_DOT3_RGBA"/> + <enum value="0x86AF" name="GL_DOT3_RGBA_ARB"/> + <enum value="0x86AF" name="GL_DOT3_RGBA_IMG"/> + </enums> + + <enums namespace="GL" start="0x86B0" end="0x86BF" vendor="3DFX"> + <enum value="0x86B0" name="GL_COMPRESSED_RGB_FXT1_3DFX"/> + <enum value="0x86B1" name="GL_COMPRESSED_RGBA_FXT1_3DFX"/> + <enum value="0x86B2" name="GL_MULTISAMPLE_3DFX"/> + <enum value="0x86B3" name="GL_SAMPLE_BUFFERS_3DFX"/> + <enum value="0x86B4" name="GL_SAMPLES_3DFX"/> + <unused start="0x86B5" end="0x86BF"/> + </enums> + + <enums namespace="GL" start="0x86C0" end="0x871F" vendor="NV"> + <enum value="0x86C0" name="GL_EVAL_2D_NV"/> + <enum value="0x86C1" name="GL_EVAL_TRIANGULAR_2D_NV"/> + <enum value="0x86C2" name="GL_MAP_TESSELLATION_NV"/> + <enum value="0x86C3" name="GL_MAP_ATTRIB_U_ORDER_NV"/> + <enum value="0x86C4" name="GL_MAP_ATTRIB_V_ORDER_NV"/> + <enum value="0x86C5" name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/> + <enum value="0x86C6" name="GL_EVAL_VERTEX_ATTRIB0_NV"/> + <enum value="0x86C7" name="GL_EVAL_VERTEX_ATTRIB1_NV"/> + <enum value="0x86C8" name="GL_EVAL_VERTEX_ATTRIB2_NV"/> + <enum value="0x86C9" name="GL_EVAL_VERTEX_ATTRIB3_NV"/> + <enum value="0x86CA" name="GL_EVAL_VERTEX_ATTRIB4_NV"/> + <enum value="0x86CB" name="GL_EVAL_VERTEX_ATTRIB5_NV"/> + <enum value="0x86CC" name="GL_EVAL_VERTEX_ATTRIB6_NV"/> + <enum value="0x86CD" name="GL_EVAL_VERTEX_ATTRIB7_NV"/> + <enum value="0x86CE" name="GL_EVAL_VERTEX_ATTRIB8_NV"/> + <enum value="0x86CF" name="GL_EVAL_VERTEX_ATTRIB9_NV"/> + <enum value="0x86D0" name="GL_EVAL_VERTEX_ATTRIB10_NV"/> + <enum value="0x86D1" name="GL_EVAL_VERTEX_ATTRIB11_NV"/> + <enum value="0x86D2" name="GL_EVAL_VERTEX_ATTRIB12_NV"/> + <enum value="0x86D3" name="GL_EVAL_VERTEX_ATTRIB13_NV"/> + <enum value="0x86D4" name="GL_EVAL_VERTEX_ATTRIB14_NV"/> + <enum value="0x86D5" name="GL_EVAL_VERTEX_ATTRIB15_NV"/> + <enum value="0x86D6" name="GL_MAX_MAP_TESSELLATION_NV"/> + <enum value="0x86D7" name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/> + <enum value="0x86D8" name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/> + <enum value="0x86D9" name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/> + <enum value="0x86DA" name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/> + <enum value="0x86DB" name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/> + <enum value="0x86DC" name="GL_DSDT_MAG_INTENSITY_NV"/> + <enum value="0x86DD" name="GL_SHADER_CONSISTENT_NV"/> + <enum value="0x86DE" name="GL_TEXTURE_SHADER_NV"/> + <enum value="0x86DF" name="GL_SHADER_OPERATION_NV"/> + <enum value="0x86E0" name="GL_CULL_MODES_NV"/> + <enum value="0x86E1" name="GL_OFFSET_TEXTURE_MATRIX_NV"/> + <enum value="0x86E1" name="GL_OFFSET_TEXTURE_2D_MATRIX_NV" alias="GL_OFFSET_TEXTURE_MATRIX_NV"/> + <enum value="0x86E2" name="GL_OFFSET_TEXTURE_SCALE_NV"/> + <enum value="0x86E2" name="GL_OFFSET_TEXTURE_2D_SCALE_NV" alias="GL_OFFSET_TEXTURE_SCALE_NV"/> + <enum value="0x86E3" name="GL_OFFSET_TEXTURE_BIAS_NV"/> + <enum value="0x86E3" name="GL_OFFSET_TEXTURE_2D_BIAS_NV" alias="GL_OFFSET_TEXTURE_BIAS_NV"/> + <enum value="0x86E4" name="GL_PREVIOUS_TEXTURE_INPUT_NV"/> + <enum value="0x86E5" name="GL_CONST_EYE_NV"/> + <enum value="0x86E6" name="GL_PASS_THROUGH_NV"/> + <enum value="0x86E7" name="GL_CULL_FRAGMENT_NV"/> + <enum value="0x86E8" name="GL_OFFSET_TEXTURE_2D_NV"/> + <enum value="0x86E9" name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/> + <enum value="0x86EA" name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/> + <enum value="0x86EB" name="GL_SURFACE_STATE_NV"/> + <enum value="0x86EC" name="GL_DOT_PRODUCT_NV"/> + <enum value="0x86ED" name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/> + <enum value="0x86EE" name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/> + <enum value="0x86EF" name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/> + <enum value="0x86F0" name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/> + <enum value="0x86F1" name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/> + <enum value="0x86F2" name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/> + <enum value="0x86F3" name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/> + <enum value="0x86F4" name="GL_HILO_NV"/> + <enum value="0x86F5" name="GL_DSDT_NV"/> + <enum value="0x86F6" name="GL_DSDT_MAG_NV"/> + <enum value="0x86F7" name="GL_DSDT_MAG_VIB_NV"/> + <enum value="0x86F8" name="GL_HILO16_NV"/> + <enum value="0x86F9" name="GL_SIGNED_HILO_NV"/> + <enum value="0x86FA" name="GL_SIGNED_HILO16_NV"/> + <enum value="0x86FB" name="GL_SIGNED_RGBA_NV"/> + <enum value="0x86FC" name="GL_SIGNED_RGBA8_NV"/> + <enum value="0x86FD" name="GL_SURFACE_REGISTERED_NV"/> + <enum value="0x86FE" name="GL_SIGNED_RGB_NV"/> + <enum value="0x86FF" name="GL_SIGNED_RGB8_NV"/> + <enum value="0x8700" name="GL_SURFACE_MAPPED_NV"/> + <enum value="0x8701" name="GL_SIGNED_LUMINANCE_NV"/> + <enum value="0x8702" name="GL_SIGNED_LUMINANCE8_NV"/> + <enum value="0x8703" name="GL_SIGNED_LUMINANCE_ALPHA_NV"/> + <enum value="0x8704" name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/> + <enum value="0x8705" name="GL_SIGNED_ALPHA_NV"/> + <enum value="0x8706" name="GL_SIGNED_ALPHA8_NV"/> + <enum value="0x8707" name="GL_SIGNED_INTENSITY_NV"/> + <enum value="0x8708" name="GL_SIGNED_INTENSITY8_NV"/> + <enum value="0x8709" name="GL_DSDT8_NV"/> + <enum value="0x870A" name="GL_DSDT8_MAG8_NV"/> + <enum value="0x870B" name="GL_DSDT8_MAG8_INTENSITY8_NV"/> + <enum value="0x870C" name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/> + <enum value="0x870D" name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/> + <enum value="0x870E" name="GL_HI_SCALE_NV"/> + <enum value="0x870F" name="GL_LO_SCALE_NV"/> + <enum value="0x8710" name="GL_DS_SCALE_NV"/> + <enum value="0x8711" name="GL_DT_SCALE_NV"/> + <enum value="0x8712" name="GL_MAGNITUDE_SCALE_NV"/> + <enum value="0x8713" name="GL_VIBRANCE_SCALE_NV"/> + <enum value="0x8714" name="GL_HI_BIAS_NV"/> + <enum value="0x8715" name="GL_LO_BIAS_NV"/> + <enum value="0x8716" name="GL_DS_BIAS_NV"/> + <enum value="0x8717" name="GL_DT_BIAS_NV"/> + <enum value="0x8718" name="GL_MAGNITUDE_BIAS_NV"/> + <enum value="0x8719" name="GL_VIBRANCE_BIAS_NV"/> + <enum value="0x871A" name="GL_TEXTURE_BORDER_VALUES_NV"/> + <enum value="0x871B" name="GL_TEXTURE_HI_SIZE_NV"/> + <enum value="0x871C" name="GL_TEXTURE_LO_SIZE_NV"/> + <enum value="0x871D" name="GL_TEXTURE_DS_SIZE_NV"/> + <enum value="0x871E" name="GL_TEXTURE_DT_SIZE_NV"/> + <enum value="0x871F" name="GL_TEXTURE_MAG_SIZE_NV"/> + </enums> + + <enums namespace="GL" start="0x8720" end="0x873F" vendor="ARB"> + <unused start="0x8720" end="0x8721" comment="MODELVIEW0/1 already exist"/> + <enum value="0x8722" name="GL_MODELVIEW2_ARB"/> + <enum value="0x8723" name="GL_MODELVIEW3_ARB"/> + <enum value="0x8724" name="GL_MODELVIEW4_ARB"/> + <enum value="0x8725" name="GL_MODELVIEW5_ARB"/> + <enum value="0x8726" name="GL_MODELVIEW6_ARB"/> + <enum value="0x8727" name="GL_MODELVIEW7_ARB"/> + <enum value="0x8728" name="GL_MODELVIEW8_ARB"/> + <enum value="0x8729" name="GL_MODELVIEW9_ARB"/> + <enum value="0x872A" name="GL_MODELVIEW10_ARB"/> + <enum value="0x872B" name="GL_MODELVIEW11_ARB"/> + <enum value="0x872C" name="GL_MODELVIEW12_ARB"/> + <enum value="0x872D" name="GL_MODELVIEW13_ARB"/> + <enum value="0x872E" name="GL_MODELVIEW14_ARB"/> + <enum value="0x872F" name="GL_MODELVIEW15_ARB"/> + <enum value="0x8730" name="GL_MODELVIEW16_ARB"/> + <enum value="0x8731" name="GL_MODELVIEW17_ARB"/> + <enum value="0x8732" name="GL_MODELVIEW18_ARB"/> + <enum value="0x8733" name="GL_MODELVIEW19_ARB"/> + <enum value="0x8734" name="GL_MODELVIEW20_ARB"/> + <enum value="0x8735" name="GL_MODELVIEW21_ARB"/> + <enum value="0x8736" name="GL_MODELVIEW22_ARB"/> + <enum value="0x8737" name="GL_MODELVIEW23_ARB"/> + <enum value="0x8738" name="GL_MODELVIEW24_ARB"/> + <enum value="0x8739" name="GL_MODELVIEW25_ARB"/> + <enum value="0x873A" name="GL_MODELVIEW26_ARB"/> + <enum value="0x873B" name="GL_MODELVIEW27_ARB"/> + <enum value="0x873C" name="GL_MODELVIEW28_ARB"/> + <enum value="0x873D" name="GL_MODELVIEW29_ARB"/> + <enum value="0x873E" name="GL_MODELVIEW30_ARB"/> + <enum value="0x873F" name="GL_MODELVIEW31_ARB"/> + </enums> + + <enums namespace="GL" start="0x8740" end="0x874F" vendor="AMD"> + <enum value="0x8740" name="GL_DOT3_RGB_EXT"/> + <enum value="0x8740" name="GL_Z400_BINARY_AMD" comment="NOT an alias. Accidental reuse of GL_DOT3_RGB_EXT"/> + <enum value="0x8741" name="GL_DOT3_RGBA_EXT"/> + <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH_OES" comment="NOT an alias. Accidental reuse of GL_DOT3_RGBA_EXT"/> + <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH"/> + <enum value="0x8742" name="GL_MIRROR_CLAMP_ATI"/> + <enum value="0x8742" name="GL_MIRROR_CLAMP_EXT"/> + <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE"/> + <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/> + <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/> + <enum value="0x8744" name="GL_MODULATE_ADD_ATI"/> + <enum value="0x8745" name="GL_MODULATE_SIGNED_ADD_ATI"/> + <enum value="0x8746" name="GL_MODULATE_SUBTRACT_ATI"/> + <unused start="0x8747" end="0x8749"/> + <enum value="0x874A" name="GL_SET_AMD"/> + <enum value="0x874B" name="GL_REPLACE_VALUE_AMD"/> + <enum value="0x874C" name="GL_STENCIL_OP_VALUE_AMD"/> + <enum value="0x874D" name="GL_STENCIL_BACK_OP_VALUE_AMD"/> + <enum value="0x874E" name="GL_VERTEX_ATTRIB_ARRAY_LONG"/> + <enum value="0x874F" name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/> + </enums> + + <enums namespace="GL" start="0x8750" end="0x875F" vendor="MESA"> + <enum value="0x8750" name="GL_DEPTH_STENCIL_MESA"/> + <enum value="0x8751" name="GL_UNSIGNED_INT_24_8_MESA"/> + <enum value="0x8752" name="GL_UNSIGNED_INT_8_24_REV_MESA"/> + <enum value="0x8753" name="GL_UNSIGNED_SHORT_15_1_MESA"/> + <enum value="0x8754" name="GL_UNSIGNED_SHORT_1_15_REV_MESA"/> + <enum value="0x8755" name="GL_TRACE_MASK_MESA"/> + <enum value="0x8756" name="GL_TRACE_NAME_MESA"/> + <enum value="0x8757" name="GL_YCBCR_MESA"/> + <enum value="0x8758" name="GL_PACK_INVERT_MESA"/> + <enum value="0x8759" name="GL_DEBUG_OBJECT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_1D_STACK_MESAX"/> + <enum value="0x8759" name="GL_TEXTURE_1D_STACK_MESAX"/> + <enum value="0x875A" name="GL_DEBUG_PRINT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_2D_STACK_MESAX"/> + <enum value="0x875A" name="GL_TEXTURE_2D_STACK_MESAX"/> + <enum value="0x875B" name="GL_DEBUG_ASSERT_MESA" comment="NOT an alias. Accidental reuse of GL_PROXY_TEXTURE_1D_STACK_MESAX"/> + <enum value="0x875B" name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/> + <enum value="0x875C" name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/> + <enum value="0x875D" name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/> + <enum value="0x875E" name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/> + <unused start="0x875F"/> + </enums> + + <enums namespace="GL" start="0x8760" end="0x883F" vendor="AMD"> + <enum value="0x8760" name="GL_STATIC_ATI"/> + <enum value="0x8761" name="GL_DYNAMIC_ATI"/> + <enum value="0x8762" name="GL_PRESERVE_ATI"/> + <enum value="0x8763" name="GL_DISCARD_ATI"/> + <enum value="0x8764" name="GL_BUFFER_SIZE"/> + <enum value="0x8764" name="GL_BUFFER_SIZE_ARB"/> + <enum value="0x8764" name="GL_OBJECT_BUFFER_SIZE_ATI"/> + <enum value="0x8765" name="GL_BUFFER_USAGE"/> + <enum value="0x8765" name="GL_BUFFER_USAGE_ARB"/> + <enum value="0x8765" name="GL_OBJECT_BUFFER_USAGE_ATI"/> + <enum value="0x8766" name="GL_ARRAY_OBJECT_BUFFER_ATI"/> + <enum value="0x8767" name="GL_ARRAY_OBJECT_OFFSET_ATI"/> + <enum value="0x8768" name="GL_ELEMENT_ARRAY_ATI"/> + <enum value="0x8769" name="GL_ELEMENT_ARRAY_TYPE_ATI"/> + <enum value="0x876A" name="GL_ELEMENT_ARRAY_POINTER_ATI"/> + <enum value="0x876B" name="GL_MAX_VERTEX_STREAMS_ATI"/> + <enum value="0x876C" name="GL_VERTEX_STREAM0_ATI"/> + <enum value="0x876D" name="GL_VERTEX_STREAM1_ATI"/> + <enum value="0x876E" name="GL_VERTEX_STREAM2_ATI"/> + <enum value="0x876F" name="GL_VERTEX_STREAM3_ATI"/> + <enum value="0x8770" name="GL_VERTEX_STREAM4_ATI"/> + <enum value="0x8771" name="GL_VERTEX_STREAM5_ATI"/> + <enum value="0x8772" name="GL_VERTEX_STREAM6_ATI"/> + <enum value="0x8773" name="GL_VERTEX_STREAM7_ATI"/> + <enum value="0x8774" name="GL_VERTEX_SOURCE_ATI"/> + <enum value="0x8775" name="GL_BUMP_ROT_MATRIX_ATI"/> + <enum value="0x8776" name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/> + <enum value="0x8777" name="GL_BUMP_NUM_TEX_UNITS_ATI"/> + <enum value="0x8778" name="GL_BUMP_TEX_UNITS_ATI"/> + <enum value="0x8779" name="GL_DUDV_ATI"/> + <enum value="0x877A" name="GL_DU8DV8_ATI"/> + <enum value="0x877B" name="GL_BUMP_ENVMAP_ATI"/> + <enum value="0x877C" name="GL_BUMP_TARGET_ATI"/> + <unused start="0x877D" end="0x877F"/> + <enum value="0x8780" name="GL_VERTEX_SHADER_EXT"/> + <enum value="0x8781" name="GL_VERTEX_SHADER_BINDING_EXT"/> + <enum value="0x8782" name="GL_OP_INDEX_EXT"/> + <enum value="0x8783" name="GL_OP_NEGATE_EXT"/> + <enum value="0x8784" name="GL_OP_DOT3_EXT"/> + <enum value="0x8785" name="GL_OP_DOT4_EXT"/> + <enum value="0x8786" name="GL_OP_MUL_EXT"/> + <enum value="0x8787" name="GL_OP_ADD_EXT"/> + <enum value="0x8788" name="GL_OP_MADD_EXT"/> + <enum value="0x8789" name="GL_OP_FRAC_EXT"/> + <enum value="0x878A" name="GL_OP_MAX_EXT"/> + <enum value="0x878B" name="GL_OP_MIN_EXT"/> + <enum value="0x878C" name="GL_OP_SET_GE_EXT"/> + <enum value="0x878D" name="GL_OP_SET_LT_EXT"/> + <enum value="0x878E" name="GL_OP_CLAMP_EXT"/> + <enum value="0x878F" name="GL_OP_FLOOR_EXT"/> + <enum value="0x8790" name="GL_OP_ROUND_EXT"/> + <enum value="0x8791" name="GL_OP_EXP_BASE_2_EXT"/> + <enum value="0x8792" name="GL_OP_LOG_BASE_2_EXT"/> + <enum value="0x8793" name="GL_OP_POWER_EXT"/> + <enum value="0x8794" name="GL_OP_RECIP_EXT"/> + <enum value="0x8795" name="GL_OP_RECIP_SQRT_EXT"/> + <enum value="0x8796" name="GL_OP_SUB_EXT"/> + <enum value="0x8797" name="GL_OP_CROSS_PRODUCT_EXT"/> + <enum value="0x8798" name="GL_OP_MULTIPLY_MATRIX_EXT"/> + <enum value="0x8799" name="GL_OP_MOV_EXT"/> + <enum value="0x879A" name="GL_OUTPUT_VERTEX_EXT"/> + <enum value="0x879B" name="GL_OUTPUT_COLOR0_EXT"/> + <enum value="0x879C" name="GL_OUTPUT_COLOR1_EXT"/> + <enum value="0x879D" name="GL_OUTPUT_TEXTURE_COORD0_EXT"/> + <enum value="0x879E" name="GL_OUTPUT_TEXTURE_COORD1_EXT"/> + <enum value="0x879F" name="GL_OUTPUT_TEXTURE_COORD2_EXT"/> + <enum value="0x87A0" name="GL_OUTPUT_TEXTURE_COORD3_EXT"/> + <enum value="0x87A1" name="GL_OUTPUT_TEXTURE_COORD4_EXT"/> + <enum value="0x87A2" name="GL_OUTPUT_TEXTURE_COORD5_EXT"/> + <enum value="0x87A3" name="GL_OUTPUT_TEXTURE_COORD6_EXT"/> + <enum value="0x87A4" name="GL_OUTPUT_TEXTURE_COORD7_EXT"/> + <enum value="0x87A5" name="GL_OUTPUT_TEXTURE_COORD8_EXT"/> + <enum value="0x87A6" name="GL_OUTPUT_TEXTURE_COORD9_EXT"/> + <enum value="0x87A7" name="GL_OUTPUT_TEXTURE_COORD10_EXT"/> + <enum value="0x87A8" name="GL_OUTPUT_TEXTURE_COORD11_EXT"/> + <enum value="0x87A9" name="GL_OUTPUT_TEXTURE_COORD12_EXT"/> + <enum value="0x87AA" name="GL_OUTPUT_TEXTURE_COORD13_EXT"/> + <enum value="0x87AB" name="GL_OUTPUT_TEXTURE_COORD14_EXT"/> + <enum value="0x87AC" name="GL_OUTPUT_TEXTURE_COORD15_EXT"/> + <enum value="0x87AD" name="GL_OUTPUT_TEXTURE_COORD16_EXT"/> + <enum value="0x87AE" name="GL_OUTPUT_TEXTURE_COORD17_EXT"/> + <enum value="0x87AF" name="GL_OUTPUT_TEXTURE_COORD18_EXT"/> + <enum value="0x87B0" name="GL_OUTPUT_TEXTURE_COORD19_EXT"/> + <enum value="0x87B1" name="GL_OUTPUT_TEXTURE_COORD20_EXT"/> + <enum value="0x87B2" name="GL_OUTPUT_TEXTURE_COORD21_EXT"/> + <enum value="0x87B3" name="GL_OUTPUT_TEXTURE_COORD22_EXT"/> + <enum value="0x87B4" name="GL_OUTPUT_TEXTURE_COORD23_EXT"/> + <enum value="0x87B5" name="GL_OUTPUT_TEXTURE_COORD24_EXT"/> + <enum value="0x87B6" name="GL_OUTPUT_TEXTURE_COORD25_EXT"/> + <enum value="0x87B7" name="GL_OUTPUT_TEXTURE_COORD26_EXT"/> + <enum value="0x87B8" name="GL_OUTPUT_TEXTURE_COORD27_EXT"/> + <enum value="0x87B9" name="GL_OUTPUT_TEXTURE_COORD28_EXT"/> + <enum value="0x87BA" name="GL_OUTPUT_TEXTURE_COORD29_EXT"/> + <enum value="0x87BB" name="GL_OUTPUT_TEXTURE_COORD30_EXT"/> + <enum value="0x87BC" name="GL_OUTPUT_TEXTURE_COORD31_EXT"/> + <enum value="0x87BD" name="GL_OUTPUT_FOG_EXT"/> + <enum value="0x87BE" name="GL_SCALAR_EXT"/> + <enum value="0x87BF" name="GL_VECTOR_EXT"/> + <enum value="0x87C0" name="GL_MATRIX_EXT"/> + <enum value="0x87C1" name="GL_VARIANT_EXT"/> + <enum value="0x87C2" name="GL_INVARIANT_EXT"/> + <enum value="0x87C3" name="GL_LOCAL_CONSTANT_EXT"/> + <enum value="0x87C4" name="GL_LOCAL_EXT"/> + <enum value="0x87C5" name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/> + <enum value="0x87C6" name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/> + <enum value="0x87C7" name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/> + <enum value="0x87C8" name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/> + <enum value="0x87C9" name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/> + <enum value="0x87CA" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/> + <enum value="0x87CB" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/> + <enum value="0x87CC" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/> + <enum value="0x87CD" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/> + <enum value="0x87CE" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/> + <enum value="0x87CF" name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/> + <enum value="0x87D0" name="GL_VERTEX_SHADER_VARIANTS_EXT"/> + <enum value="0x87D1" name="GL_VERTEX_SHADER_INVARIANTS_EXT"/> + <enum value="0x87D2" name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/> + <enum value="0x87D3" name="GL_VERTEX_SHADER_LOCALS_EXT"/> + <enum value="0x87D4" name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/> + <enum value="0x87D5" name="GL_X_EXT"/> + <enum value="0x87D6" name="GL_Y_EXT"/> + <enum value="0x87D7" name="GL_Z_EXT"/> + <enum value="0x87D8" name="GL_W_EXT"/> + <enum value="0x87D9" name="GL_NEGATIVE_X_EXT"/> + <enum value="0x87DA" name="GL_NEGATIVE_Y_EXT"/> + <enum value="0x87DB" name="GL_NEGATIVE_Z_EXT"/> + <enum value="0x87DC" name="GL_NEGATIVE_W_EXT"/> + <enum value="0x87DD" name="GL_ZERO_EXT"/> + <enum value="0x87DE" name="GL_ONE_EXT"/> + <enum value="0x87DF" name="GL_NEGATIVE_ONE_EXT"/> + <enum value="0x87E0" name="GL_NORMALIZED_RANGE_EXT"/> + <enum value="0x87E1" name="GL_FULL_RANGE_EXT"/> + <enum value="0x87E2" name="GL_CURRENT_VERTEX_EXT"/> + <enum value="0x87E3" name="GL_MVP_MATRIX_EXT"/> + <enum value="0x87E4" name="GL_VARIANT_VALUE_EXT"/> + <enum value="0x87E5" name="GL_VARIANT_DATATYPE_EXT"/> + <enum value="0x87E6" name="GL_VARIANT_ARRAY_STRIDE_EXT"/> + <enum value="0x87E7" name="GL_VARIANT_ARRAY_TYPE_EXT"/> + <enum value="0x87E8" name="GL_VARIANT_ARRAY_EXT"/> + <enum value="0x87E9" name="GL_VARIANT_ARRAY_POINTER_EXT"/> + <enum value="0x87EA" name="GL_INVARIANT_VALUE_EXT"/> + <enum value="0x87EB" name="GL_INVARIANT_DATATYPE_EXT"/> + <enum value="0x87EC" name="GL_LOCAL_CONSTANT_VALUE_EXT"/> + <enum value="0x87ED" name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/> + <enum value="0x87EE" name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/> + <enum value="0x87F0" name="GL_PN_TRIANGLES_ATI"/> + <enum value="0x87F1" name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/> + <enum value="0x87F2" name="GL_PN_TRIANGLES_POINT_MODE_ATI"/> + <enum value="0x87F3" name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/> + <enum value="0x87F4" name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/> + <enum value="0x87F5" name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/> + <enum value="0x87F6" name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/> + <enum value="0x87F7" name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/> + <enum value="0x87F8" name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/> + <enum value="0x87F9" name="GL_3DC_X_AMD"/> + <enum value="0x87FA" name="GL_3DC_XY_AMD"/> + <enum value="0x87FB" name="GL_VBO_FREE_MEMORY_ATI"/> + <enum value="0x87FC" name="GL_TEXTURE_FREE_MEMORY_ATI"/> + <enum value="0x87FD" name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/> + <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS"/> + <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/> + <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS"/> + <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS_OES"/> + <enum value="0x8800" name="GL_STENCIL_BACK_FUNC"/> + <enum value="0x8800" name="GL_STENCIL_BACK_FUNC_ATI"/> + <enum value="0x8801" name="GL_STENCIL_BACK_FAIL"/> + <enum value="0x8801" name="GL_STENCIL_BACK_FAIL_ATI"/> + <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/> + <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/> + <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/> + <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/> + <enum value="0x8804" name="GL_FRAGMENT_PROGRAM_ARB"/> + <enum value="0x8805" name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/> + <enum value="0x8806" name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/> + <enum value="0x8807" name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/> + <enum value="0x8808" name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/> + <enum value="0x8809" name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/> + <enum value="0x880A" name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/> + <enum value="0x880B" name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/> + <enum value="0x880C" name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/> + <enum value="0x880D" name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/> + <enum value="0x880E" name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/> + <enum value="0x880F" name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/> + <enum value="0x8810" name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/> + <unused start="0x8811" end="0x8813"/> + <enum value="0x8814" name="GL_RGBA32F"/> + <enum value="0x8814" name="GL_RGBA32F_ARB"/> + <enum value="0x8814" name="GL_RGBA32F_EXT"/> + <enum value="0x8814" name="GL_RGBA_FLOAT32_APPLE"/> + <enum value="0x8814" name="GL_RGBA_FLOAT32_ATI"/> + <enum value="0x8815" name="GL_RGB32F"/> + <enum value="0x8815" name="GL_RGB32F_ARB"/> + <enum value="0x8815" name="GL_RGB32F_EXT"/> + <enum value="0x8815" name="GL_RGB_FLOAT32_APPLE"/> + <enum value="0x8815" name="GL_RGB_FLOAT32_ATI"/> + <enum value="0x8816" name="GL_ALPHA32F_ARB"/> + <enum value="0x8816" name="GL_ALPHA32F_EXT"/> + <enum value="0x8816" name="GL_ALPHA_FLOAT32_APPLE"/> + <enum value="0x8816" name="GL_ALPHA_FLOAT32_ATI"/> + <enum value="0x8817" name="GL_INTENSITY32F_ARB"/> + <enum value="0x8817" name="GL_INTENSITY_FLOAT32_APPLE"/> + <enum value="0x8817" name="GL_INTENSITY_FLOAT32_ATI"/> + <enum value="0x8818" name="GL_LUMINANCE32F_ARB"/> + <enum value="0x8818" name="GL_LUMINANCE32F_EXT"/> + <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_APPLE"/> + <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_ATI"/> + <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_ARB"/> + <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_EXT"/> + <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/> + <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/> + <enum value="0x881A" name="GL_RGBA16F"/> + <enum value="0x881A" name="GL_RGBA16F_ARB"/> + <enum value="0x881A" name="GL_RGBA16F_EXT"/> + <enum value="0x881A" name="GL_RGBA_FLOAT16_APPLE"/> + <enum value="0x881A" name="GL_RGBA_FLOAT16_ATI"/> + <enum value="0x881B" name="GL_RGB16F"/> + <enum value="0x881B" name="GL_RGB16F_ARB"/> + <enum value="0x881B" name="GL_RGB16F_EXT"/> + <enum value="0x881B" name="GL_RGB_FLOAT16_APPLE"/> + <enum value="0x881B" name="GL_RGB_FLOAT16_ATI"/> + <enum value="0x881C" name="GL_ALPHA16F_ARB"/> + <enum value="0x881C" name="GL_ALPHA16F_EXT"/> + <enum value="0x881C" name="GL_ALPHA_FLOAT16_APPLE"/> + <enum value="0x881C" name="GL_ALPHA_FLOAT16_ATI"/> + <enum value="0x881D" name="GL_INTENSITY16F_ARB"/> + <enum value="0x881D" name="GL_INTENSITY_FLOAT16_APPLE"/> + <enum value="0x881D" name="GL_INTENSITY_FLOAT16_ATI"/> + <enum value="0x881E" name="GL_LUMINANCE16F_ARB"/> + <enum value="0x881E" name="GL_LUMINANCE16F_EXT"/> + <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_APPLE"/> + <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_ATI"/> + <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_ARB"/> + <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_EXT"/> + <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/> + <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/> + <!-- RGBA_FLOAT_MODE_ARB equivalent to TYPE_RGBA_FLOAT_ATI --> + <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ARB"/> + <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ATI"/> + <unused start="0x8821" end="0x8822"/> + <enum value="0x8823" name="GL_WRITEONLY_RENDERING_QCOM"/> + <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS"/> + <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ARB"/> + <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ATI"/> + <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_EXT"/> + <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_NV"/> + <enum value="0x8825" name="GL_DRAW_BUFFER0"/> + <enum value="0x8825" name="GL_DRAW_BUFFER0_ARB"/> + <enum value="0x8825" name="GL_DRAW_BUFFER0_ATI"/> + <enum value="0x8825" name="GL_DRAW_BUFFER0_EXT"/> + <enum value="0x8825" name="GL_DRAW_BUFFER0_NV"/> + <enum value="0x8826" name="GL_DRAW_BUFFER1"/> + <enum value="0x8826" name="GL_DRAW_BUFFER1_ARB"/> + <enum value="0x8826" name="GL_DRAW_BUFFER1_ATI"/> + <enum value="0x8826" name="GL_DRAW_BUFFER1_EXT"/> + <enum value="0x8826" name="GL_DRAW_BUFFER1_NV"/> + <enum value="0x8827" name="GL_DRAW_BUFFER2"/> + <enum value="0x8827" name="GL_DRAW_BUFFER2_ARB"/> + <enum value="0x8827" name="GL_DRAW_BUFFER2_ATI"/> + <enum value="0x8827" name="GL_DRAW_BUFFER2_EXT"/> + <enum value="0x8827" name="GL_DRAW_BUFFER2_NV"/> + <enum value="0x8828" name="GL_DRAW_BUFFER3"/> + <enum value="0x8828" name="GL_DRAW_BUFFER3_ARB"/> + <enum value="0x8828" name="GL_DRAW_BUFFER3_ATI"/> + <enum value="0x8828" name="GL_DRAW_BUFFER3_EXT"/> + <enum value="0x8828" name="GL_DRAW_BUFFER3_NV"/> + <enum value="0x8829" name="GL_DRAW_BUFFER4"/> + <enum value="0x8829" name="GL_DRAW_BUFFER4_ARB"/> + <enum value="0x8829" name="GL_DRAW_BUFFER4_ATI"/> + <enum value="0x8829" name="GL_DRAW_BUFFER4_EXT"/> + <enum value="0x8829" name="GL_DRAW_BUFFER4_NV"/> + <enum value="0x882A" name="GL_DRAW_BUFFER5"/> + <enum value="0x882A" name="GL_DRAW_BUFFER5_ARB"/> + <enum value="0x882A" name="GL_DRAW_BUFFER5_ATI"/> + <enum value="0x882A" name="GL_DRAW_BUFFER5_EXT"/> + <enum value="0x882A" name="GL_DRAW_BUFFER5_NV"/> + <enum value="0x882B" name="GL_DRAW_BUFFER6"/> + <enum value="0x882B" name="GL_DRAW_BUFFER6_ARB"/> + <enum value="0x882B" name="GL_DRAW_BUFFER6_ATI"/> + <enum value="0x882B" name="GL_DRAW_BUFFER6_EXT"/> + <enum value="0x882B" name="GL_DRAW_BUFFER6_NV"/> + <enum value="0x882C" name="GL_DRAW_BUFFER7"/> + <enum value="0x882C" name="GL_DRAW_BUFFER7_ARB"/> + <enum value="0x882C" name="GL_DRAW_BUFFER7_ATI"/> + <enum value="0x882C" name="GL_DRAW_BUFFER7_EXT"/> + <enum value="0x882C" name="GL_DRAW_BUFFER7_NV"/> + <enum value="0x882D" name="GL_DRAW_BUFFER8"/> + <enum value="0x882D" name="GL_DRAW_BUFFER8_ARB"/> + <enum value="0x882D" name="GL_DRAW_BUFFER8_ATI"/> + <enum value="0x882D" name="GL_DRAW_BUFFER8_EXT"/> + <enum value="0x882D" name="GL_DRAW_BUFFER8_NV"/> + <enum value="0x882E" name="GL_DRAW_BUFFER9"/> + <enum value="0x882E" name="GL_DRAW_BUFFER9_ARB"/> + <enum value="0x882E" name="GL_DRAW_BUFFER9_ATI"/> + <enum value="0x882E" name="GL_DRAW_BUFFER9_EXT"/> + <enum value="0x882E" name="GL_DRAW_BUFFER9_NV"/> + <enum value="0x882F" name="GL_DRAW_BUFFER10"/> + <enum value="0x882F" name="GL_DRAW_BUFFER10_ARB"/> + <enum value="0x882F" name="GL_DRAW_BUFFER10_ATI"/> + <enum value="0x882F" name="GL_DRAW_BUFFER10_EXT"/> + <enum value="0x882F" name="GL_DRAW_BUFFER10_NV"/> + <enum value="0x8830" name="GL_DRAW_BUFFER11"/> + <enum value="0x8830" name="GL_DRAW_BUFFER11_ARB"/> + <enum value="0x8830" name="GL_DRAW_BUFFER11_ATI"/> + <enum value="0x8830" name="GL_DRAW_BUFFER11_EXT"/> + <enum value="0x8830" name="GL_DRAW_BUFFER11_NV"/> + <enum value="0x8831" name="GL_DRAW_BUFFER12"/> + <enum value="0x8831" name="GL_DRAW_BUFFER12_ARB"/> + <enum value="0x8831" name="GL_DRAW_BUFFER12_ATI"/> + <enum value="0x8831" name="GL_DRAW_BUFFER12_EXT"/> + <enum value="0x8831" name="GL_DRAW_BUFFER12_NV"/> + <enum value="0x8832" name="GL_DRAW_BUFFER13"/> + <enum value="0x8832" name="GL_DRAW_BUFFER13_ARB"/> + <enum value="0x8832" name="GL_DRAW_BUFFER13_ATI"/> + <enum value="0x8832" name="GL_DRAW_BUFFER13_EXT"/> + <enum value="0x8832" name="GL_DRAW_BUFFER13_NV"/> + <enum value="0x8833" name="GL_DRAW_BUFFER14"/> + <enum value="0x8833" name="GL_DRAW_BUFFER14_ARB"/> + <enum value="0x8833" name="GL_DRAW_BUFFER14_ATI"/> + <enum value="0x8833" name="GL_DRAW_BUFFER14_EXT"/> + <enum value="0x8833" name="GL_DRAW_BUFFER14_NV"/> + <enum value="0x8834" name="GL_DRAW_BUFFER15"/> + <enum value="0x8834" name="GL_DRAW_BUFFER15_ARB"/> + <enum value="0x8834" name="GL_DRAW_BUFFER15_ATI"/> + <enum value="0x8834" name="GL_DRAW_BUFFER15_EXT"/> + <enum value="0x8834" name="GL_DRAW_BUFFER15_NV"/> + <enum value="0x8835" name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/> + <unused start="0x8836"/> + <enum value="0x8837" name="GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI" comment="Defined by Mesa but not ATI"/> + <unused start="0x8838" end="0x883C"/> + <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA"/> + <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_EXT"/> + <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_OES"/> + <unused start="0x883E"/> + <enum value="0x883F" name="GL_SUBSAMPLE_DISTANCE_AMD"/> + </enums> + + <enums namespace="GL" start="0x8840" end="0x884F" vendor="ARB"> + <enum value="0x8840" name="GL_MATRIX_PALETTE_ARB"/> + <enum value="0x8840" name="GL_MATRIX_PALETTE_OES"/> + <enum value="0x8841" name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/> + <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_ARB"/> + <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_OES"/> + <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_ARB"/> + <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_OES"/> + <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_ARB"/> + <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_OES"/> + <enum value="0x8845" name="GL_CURRENT_MATRIX_INDEX_ARB"/> + <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/> + <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/> + <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/> + <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/> + <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/> + <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/> + <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/> + <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/> + <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE"/> + <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE_ARB"/> + <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE"/> + <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE_ARB"/> + <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE"/> + <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_ARB"/> + <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_EXT"/> + <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC"/> + <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_ARB"/> + <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_EXT"/> + <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE"/> + <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE_ARB"/> + <enum value="0x884E" name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/> + <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE" alias="GL_COMPARE_R_TO_TEXTURE"/> + <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE_EXT"/> + <enum value="0x884F" name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/> + </enums> + + <enums namespace="GL" start="0x8850" end="0x891F" vendor="NV"> + <enum value="0x8850" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/> + <enum value="0x8851" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/> + <enum value="0x8852" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/> + <enum value="0x8853" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/> + <enum value="0x8854" name="GL_OFFSET_HILO_TEXTURE_2D_NV"/> + <enum value="0x8855" name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/> + <enum value="0x8856" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/> + <enum value="0x8857" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/> + <enum value="0x8858" name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/> + <enum value="0x8859" name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/> + <enum value="0x885A" name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/> + <enum value="0x885B" name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/> + <enum value="0x885C" name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/> + <enum value="0x885D" name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/> + <enum value="0x885E" name="GL_HILO8_NV"/> + <enum value="0x885F" name="GL_SIGNED_HILO8_NV"/> + <enum value="0x8860" name="GL_FORCE_BLUE_TO_ONE_NV"/> + <enum value="0x8861" name="GL_POINT_SPRITE"/> + <enum value="0x8861" name="GL_POINT_SPRITE_ARB"/> + <enum value="0x8861" name="GL_POINT_SPRITE_NV"/> + <enum value="0x8861" name="GL_POINT_SPRITE_OES"/> + <enum value="0x8862" name="GL_COORD_REPLACE"/> + <enum value="0x8862" name="GL_COORD_REPLACE_ARB"/> + <enum value="0x8862" name="GL_COORD_REPLACE_NV"/> + <enum value="0x8862" name="GL_COORD_REPLACE_OES"/> + <enum value="0x8863" name="GL_POINT_SPRITE_R_MODE_NV"/> + <enum value="0x8864" name="GL_PIXEL_COUNTER_BITS_NV"/> + <enum value="0x8864" name="GL_QUERY_COUNTER_BITS"/> + <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_ARB"/> + <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_EXT"/> + <enum value="0x8865" name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/> + <enum value="0x8865" name="GL_CURRENT_QUERY"/> + <enum value="0x8865" name="GL_CURRENT_QUERY_ARB"/> + <enum value="0x8865" name="GL_CURRENT_QUERY_EXT"/> + <enum value="0x8866" name="GL_PIXEL_COUNT_NV"/> + <enum value="0x8866" name="GL_QUERY_RESULT"/> + <enum value="0x8866" name="GL_QUERY_RESULT_ARB"/> + <enum value="0x8866" name="GL_QUERY_RESULT_EXT"/> + <enum value="0x8867" name="GL_PIXEL_COUNT_AVAILABLE_NV"/> + <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE"/> + <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_ARB"/> + <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_EXT"/> + <enum value="0x8868" name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/> + <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS"/> + <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS_ARB"/> + <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> + <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/> + <unused start="0x886B"/> + <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/> + <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/> + <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/> + <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/> + <enum value="0x886E" name="GL_DEPTH_STENCIL_TO_RGBA_NV"/> + <enum value="0x886F" name="GL_DEPTH_STENCIL_TO_BGRA_NV"/> + <enum value="0x8870" name="GL_FRAGMENT_PROGRAM_NV"/> + <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS"/> + <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_ARB"/> + <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_NV"/> + <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS"/> + <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/> + <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/> + <enum value="0x8873" name="GL_FRAGMENT_PROGRAM_BINDING_NV"/> + <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_ARB"/> + <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_NV"/> + <enum value="0x8875" name="GL_PROGRAM_FORMAT_ASCII_ARB"/> + <enum value="0x8876" name="GL_PROGRAM_FORMAT_ARB"/> + <unused start="0x8877" comment="Should have been assigned to PROGRAM_BINDING_ARB"/> + <enum value="0x8878" name="GL_WRITE_PIXEL_DATA_RANGE_NV"/> + <enum value="0x8879" name="GL_READ_PIXEL_DATA_RANGE_NV"/> + <enum value="0x887A" name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/> + <enum value="0x887B" name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/> + <enum value="0x887C" name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/> + <enum value="0x887D" name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/> + <unused start="0x887E"/> + <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS"/> + <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/> + <enum value="0x8880" name="GL_FLOAT_R_NV"/> + <enum value="0x8881" name="GL_FLOAT_RG_NV"/> + <enum value="0x8882" name="GL_FLOAT_RGB_NV"/> + <enum value="0x8883" name="GL_FLOAT_RGBA_NV"/> + <enum value="0x8884" name="GL_FLOAT_R16_NV"/> + <enum value="0x8885" name="GL_FLOAT_R32_NV"/> + <enum value="0x8886" name="GL_FLOAT_RG16_NV"/> + <enum value="0x8887" name="GL_FLOAT_RG32_NV"/> + <enum value="0x8888" name="GL_FLOAT_RGB16_NV"/> + <enum value="0x8889" name="GL_FLOAT_RGB32_NV"/> + <enum value="0x888A" name="GL_FLOAT_RGBA16_NV"/> + <enum value="0x888B" name="GL_FLOAT_RGBA32_NV"/> + <enum value="0x888C" name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/> + <enum value="0x888D" name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/> + <enum value="0x888E" name="GL_FLOAT_RGBA_MODE_NV"/> + <enum value="0x888F" name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/> + <enum value="0x8890" name="GL_DEPTH_BOUNDS_TEST_EXT"/> + <enum value="0x8891" name="GL_DEPTH_BOUNDS_EXT"/> + <enum value="0x8892" name="GL_ARRAY_BUFFER"/> + <enum value="0x8892" name="GL_ARRAY_BUFFER_ARB"/> + <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER"/> + <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER_ARB"/> + <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING"/> + <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING_ARB"/> + <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/> + <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/> + <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING"/> + <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/> + <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING"/> + <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/> + <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING"/> + <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/> + <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING"/> + <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/> + <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/> + <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/> + <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/> + <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/> + <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/> + <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/> + <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/> + <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/> + <enum value="0x889D" name="GL_FOG_COORD_ARRAY_BUFFER_BINDING" alias="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/> + <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/> + <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/> + <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/> + <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> + <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/> + <enum value="0x88A0" name="GL_PROGRAM_INSTRUCTIONS_ARB"/> + <enum value="0x88A1" name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/> + <enum value="0x88A2" name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/> + <enum value="0x88A3" name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/> + <enum value="0x88A4" name="GL_PROGRAM_TEMPORARIES_ARB"/> + <enum value="0x88A5" name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/> + <enum value="0x88A6" name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/> + <enum value="0x88A7" name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/> + <enum value="0x88A8" name="GL_PROGRAM_PARAMETERS_ARB"/> + <enum value="0x88A9" name="GL_MAX_PROGRAM_PARAMETERS_ARB"/> + <enum value="0x88AA" name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/> + <enum value="0x88AB" name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/> + <enum value="0x88AC" name="GL_PROGRAM_ATTRIBS_ARB"/> + <enum value="0x88AD" name="GL_MAX_PROGRAM_ATTRIBS_ARB"/> + <enum value="0x88AE" name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/> + <enum value="0x88AF" name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/> + <enum value="0x88B0" name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/> + <enum value="0x88B1" name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/> + <enum value="0x88B2" name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/> + <enum value="0x88B3" name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/> + <enum value="0x88B4" name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/> + <enum value="0x88B5" name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/> + <enum value="0x88B6" name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/> + <enum value="0x88B7" name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/> + <enum value="0x88B8" name="GL_READ_ONLY"/> + <enum value="0x88B8" name="GL_READ_ONLY_ARB"/> + <enum value="0x88B9" name="GL_WRITE_ONLY"/> + <enum value="0x88B9" name="GL_WRITE_ONLY_ARB"/> + <enum value="0x88B9" name="GL_WRITE_ONLY_OES"/> + <enum value="0x88BA" name="GL_READ_WRITE"/> + <enum value="0x88BA" name="GL_READ_WRITE_ARB"/> + <enum value="0x88BB" name="GL_BUFFER_ACCESS"/> + <enum value="0x88BB" name="GL_BUFFER_ACCESS_ARB"/> + <enum value="0x88BB" name="GL_BUFFER_ACCESS_OES"/> + <enum value="0x88BC" name="GL_BUFFER_MAPPED"/> + <enum value="0x88BC" name="GL_BUFFER_MAPPED_ARB"/> + <enum value="0x88BC" name="GL_BUFFER_MAPPED_OES"/> + <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER"/> + <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_ARB"/> + <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_OES"/> + <enum value="0x88BE" name="GL_WRITE_DISCARD_NV"/> + <enum value="0x88BF" name="GL_TIME_ELAPSED"/> + <enum value="0x88BF" name="GL_TIME_ELAPSED_EXT"/> + <enum value="0x88C0" name="GL_MATRIX0_ARB"/> + <enum value="0x88C1" name="GL_MATRIX1_ARB"/> + <enum value="0x88C2" name="GL_MATRIX2_ARB"/> + <enum value="0x88C3" name="GL_MATRIX3_ARB"/> + <enum value="0x88C4" name="GL_MATRIX4_ARB"/> + <enum value="0x88C5" name="GL_MATRIX5_ARB"/> + <enum value="0x88C6" name="GL_MATRIX6_ARB"/> + <enum value="0x88C7" name="GL_MATRIX7_ARB"/> + <enum value="0x88C8" name="GL_MATRIX8_ARB"/> + <enum value="0x88C9" name="GL_MATRIX9_ARB"/> + <enum value="0x88CA" name="GL_MATRIX10_ARB"/> + <enum value="0x88CB" name="GL_MATRIX11_ARB"/> + <enum value="0x88CC" name="GL_MATRIX12_ARB"/> + <enum value="0x88CD" name="GL_MATRIX13_ARB"/> + <enum value="0x88CE" name="GL_MATRIX14_ARB"/> + <enum value="0x88CF" name="GL_MATRIX15_ARB"/> + <enum value="0x88D0" name="GL_MATRIX16_ARB"/> + <enum value="0x88D1" name="GL_MATRIX17_ARB"/> + <enum value="0x88D2" name="GL_MATRIX18_ARB"/> + <enum value="0x88D3" name="GL_MATRIX19_ARB"/> + <enum value="0x88D4" name="GL_MATRIX20_ARB"/> + <enum value="0x88D5" name="GL_MATRIX21_ARB"/> + <enum value="0x88D6" name="GL_MATRIX22_ARB"/> + <enum value="0x88D7" name="GL_MATRIX23_ARB"/> + <enum value="0x88D8" name="GL_MATRIX24_ARB"/> + <enum value="0x88D9" name="GL_MATRIX25_ARB"/> + <enum value="0x88DA" name="GL_MATRIX26_ARB"/> + <enum value="0x88DB" name="GL_MATRIX27_ARB"/> + <enum value="0x88DC" name="GL_MATRIX28_ARB"/> + <enum value="0x88DD" name="GL_MATRIX29_ARB"/> + <enum value="0x88DE" name="GL_MATRIX30_ARB"/> + <enum value="0x88DF" name="GL_MATRIX31_ARB"/> + <enum value="0x88E0" name="GL_STREAM_DRAW"/> + <enum value="0x88E0" name="GL_STREAM_DRAW_ARB"/> + <enum value="0x88E1" name="GL_STREAM_READ"/> + <enum value="0x88E1" name="GL_STREAM_READ_ARB"/> + <enum value="0x88E2" name="GL_STREAM_COPY"/> + <enum value="0x88E2" name="GL_STREAM_COPY_ARB"/> + <unused start="0x88E3" comment="To extend ARB_vbo"/> + <enum value="0x88E4" name="GL_STATIC_DRAW"/> + <enum value="0x88E4" name="GL_STATIC_DRAW_ARB"/> + <enum value="0x88E5" name="GL_STATIC_READ"/> + <enum value="0x88E5" name="GL_STATIC_READ_ARB"/> + <enum value="0x88E6" name="GL_STATIC_COPY"/> + <enum value="0x88E6" name="GL_STATIC_COPY_ARB"/> + <unused start="0x88E7" comment="To extend ARB_vbo"/> + <enum value="0x88E8" name="GL_DYNAMIC_DRAW"/> + <enum value="0x88E8" name="GL_DYNAMIC_DRAW_ARB"/> + <enum value="0x88E9" name="GL_DYNAMIC_READ"/> + <enum value="0x88E9" name="GL_DYNAMIC_READ_ARB"/> + <enum value="0x88EA" name="GL_DYNAMIC_COPY"/> + <enum value="0x88EA" name="GL_DYNAMIC_COPY_ARB"/> + <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER"/> + <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_ARB"/> + <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_EXT"/> + <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER"/> + <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_ARB"/> + <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_EXT"/> + <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING"/> + <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/> + <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/> + <enum value="0x88EE" name="GL_ETC1_SRGB8_NV"/> + <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING"/> + <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/> + <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/> + <enum value="0x88F0" name="GL_DEPTH24_STENCIL8"/> + <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_EXT"/> + <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_OES"/> + <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE"/> + <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE_EXT"/> + <enum value="0x88F2" name="GL_STENCIL_TAG_BITS_EXT"/> + <enum value="0x88F3" name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/> + <enum value="0x88F4" name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/> + <enum value="0x88F5" name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/> + <enum value="0x88F6" name="GL_MAX_PROGRAM_IF_DEPTH_NV"/> + <enum value="0x88F7" name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/> + <enum value="0x88F8" name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/> + <enum value="0x88F9" name="GL_SRC1_COLOR"/> + <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR"/> + <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA"/> + <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/> + <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/> + <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/> + <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/> + <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/> + <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/> + <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/> + <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/> + <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/> + <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS"/> + <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/> + <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET"/> + <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/> + <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/> + <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET"/> + <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/> + <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/> + <enum value="0x8906" name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/> + <enum value="0x8907" name="GL_PROGRAM_RESULT_COMPONENTS_NV"/> + <enum value="0x8908" name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/> + <enum value="0x8909" name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/> + <enum value="0x8910" name="GL_STENCIL_TEST_TWO_SIDE_EXT"/> + <enum value="0x8911" name="GL_ACTIVE_STENCIL_FACE_EXT"/> + <enum value="0x8912" name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/> + <unused start="0x8913"/> + <enum value="0x8914" name="GL_SAMPLES_PASSED"/> + <enum value="0x8914" name="GL_SAMPLES_PASSED_ARB"/> + <unused start="0x8915"/> + <enum value="0x8916" name="GL_GEOMETRY_VERTICES_OUT"/> + <enum value="0x8916" name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/> + <enum value="0x8917" name="GL_GEOMETRY_INPUT_TYPE"/> + <enum value="0x8917" name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/> + <enum value="0x8918" name="GL_GEOMETRY_OUTPUT_TYPE"/> + <enum value="0x8918" name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/> + <enum value="0x8919" name="GL_SAMPLER_BINDING"/> + <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR"/> + <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR_ARB"/> + <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR"/> + <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR_ARB"/> + <enum value="0x891C" name="GL_CLAMP_READ_COLOR"/> + <enum value="0x891C" name="GL_CLAMP_READ_COLOR_ARB"/> + <enum value="0x891D" name="GL_FIXED_ONLY"/> + <enum value="0x891D" name="GL_FIXED_ONLY_ARB"/> + <enum value="0x891E" name="GL_TESS_CONTROL_PROGRAM_NV"/> + <enum value="0x891F" name="GL_TESS_EVALUATION_PROGRAM_NV"/> + </enums> + + <enums namespace="GL" start="0x8920" end="0x897F" vendor="AMD"> + <enum value="0x8920" name="GL_FRAGMENT_SHADER_ATI"/> + <enum value="0x8921" name="GL_REG_0_ATI"/> + <enum value="0x8922" name="GL_REG_1_ATI"/> + <enum value="0x8923" name="GL_REG_2_ATI"/> + <enum value="0x8924" name="GL_REG_3_ATI"/> + <enum value="0x8925" name="GL_REG_4_ATI"/> + <enum value="0x8926" name="GL_REG_5_ATI"/> + <enum value="0x8927" name="GL_REG_6_ATI"/> + <enum value="0x8928" name="GL_REG_7_ATI"/> + <enum value="0x8929" name="GL_REG_8_ATI"/> + <enum value="0x892A" name="GL_REG_9_ATI"/> + <enum value="0x892B" name="GL_REG_10_ATI"/> + <enum value="0x892C" name="GL_REG_11_ATI"/> + <enum value="0x892D" name="GL_REG_12_ATI"/> + <enum value="0x892E" name="GL_REG_13_ATI"/> + <enum value="0x892F" name="GL_REG_14_ATI"/> + <enum value="0x8930" name="GL_REG_15_ATI"/> + <enum value="0x8931" name="GL_REG_16_ATI"/> + <enum value="0x8932" name="GL_REG_17_ATI"/> + <enum value="0x8933" name="GL_REG_18_ATI"/> + <enum value="0x8934" name="GL_REG_19_ATI"/> + <enum value="0x8935" name="GL_REG_20_ATI"/> + <enum value="0x8936" name="GL_REG_21_ATI"/> + <enum value="0x8937" name="GL_REG_22_ATI"/> + <enum value="0x8938" name="GL_REG_23_ATI"/> + <enum value="0x8939" name="GL_REG_24_ATI"/> + <enum value="0x893A" name="GL_REG_25_ATI"/> + <enum value="0x893B" name="GL_REG_26_ATI"/> + <enum value="0x893C" name="GL_REG_27_ATI"/> + <enum value="0x893D" name="GL_REG_28_ATI"/> + <enum value="0x893E" name="GL_REG_29_ATI"/> + <enum value="0x893F" name="GL_REG_30_ATI"/> + <enum value="0x8940" name="GL_REG_31_ATI"/> + <enum value="0x8941" name="GL_CON_0_ATI"/> + <enum value="0x8942" name="GL_CON_1_ATI"/> + <enum value="0x8943" name="GL_CON_2_ATI"/> + <enum value="0x8944" name="GL_CON_3_ATI"/> + <enum value="0x8945" name="GL_CON_4_ATI"/> + <enum value="0x8946" name="GL_CON_5_ATI"/> + <enum value="0x8947" name="GL_CON_6_ATI"/> + <enum value="0x8948" name="GL_CON_7_ATI"/> + <enum value="0x8949" name="GL_CON_8_ATI"/> + <enum value="0x894A" name="GL_CON_9_ATI"/> + <enum value="0x894B" name="GL_CON_10_ATI"/> + <enum value="0x894C" name="GL_CON_11_ATI"/> + <enum value="0x894D" name="GL_CON_12_ATI"/> + <enum value="0x894E" name="GL_CON_13_ATI"/> + <enum value="0x894F" name="GL_CON_14_ATI"/> + <enum value="0x8950" name="GL_CON_15_ATI"/> + <enum value="0x8951" name="GL_CON_16_ATI"/> + <enum value="0x8952" name="GL_CON_17_ATI"/> + <enum value="0x8953" name="GL_CON_18_ATI"/> + <enum value="0x8954" name="GL_CON_19_ATI"/> + <enum value="0x8955" name="GL_CON_20_ATI"/> + <enum value="0x8956" name="GL_CON_21_ATI"/> + <enum value="0x8957" name="GL_CON_22_ATI"/> + <enum value="0x8958" name="GL_CON_23_ATI"/> + <enum value="0x8959" name="GL_CON_24_ATI"/> + <enum value="0x895A" name="GL_CON_25_ATI"/> + <enum value="0x895B" name="GL_CON_26_ATI"/> + <enum value="0x895C" name="GL_CON_27_ATI"/> + <enum value="0x895D" name="GL_CON_28_ATI"/> + <enum value="0x895E" name="GL_CON_29_ATI"/> + <enum value="0x895F" name="GL_CON_30_ATI"/> + <enum value="0x8960" name="GL_CON_31_ATI"/> + <enum value="0x8961" name="GL_MOV_ATI"/> + <enum value="0x8963" name="GL_ADD_ATI"/> + <enum value="0x8964" name="GL_MUL_ATI"/> + <enum value="0x8965" name="GL_SUB_ATI"/> + <enum value="0x8966" name="GL_DOT3_ATI"/> + <enum value="0x8967" name="GL_DOT4_ATI"/> + <enum value="0x8968" name="GL_MAD_ATI"/> + <enum value="0x8969" name="GL_LERP_ATI"/> + <enum value="0x896A" name="GL_CND_ATI"/> + <enum value="0x896B" name="GL_CND0_ATI"/> + <enum value="0x896C" name="GL_DOT2_ADD_ATI"/> + <enum value="0x896D" name="GL_SECONDARY_INTERPOLATOR_ATI"/> + <enum value="0x896E" name="GL_NUM_FRAGMENT_REGISTERS_ATI"/> + <enum value="0x896F" name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/> + <enum value="0x8970" name="GL_NUM_PASSES_ATI"/> + <enum value="0x8971" name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/> + <enum value="0x8972" name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/> + <enum value="0x8973" name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/> + <enum value="0x8974" name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/> + <enum value="0x8975" name="GL_COLOR_ALPHA_PAIRING_ATI"/> + <enum value="0x8976" name="GL_SWIZZLE_STR_ATI"/> + <enum value="0x8977" name="GL_SWIZZLE_STQ_ATI"/> + <enum value="0x8978" name="GL_SWIZZLE_STR_DR_ATI"/> + <enum value="0x8979" name="GL_SWIZZLE_STQ_DQ_ATI"/> + <enum value="0x897A" name="GL_SWIZZLE_STRQ_ATI"/> + <enum value="0x897B" name="GL_SWIZZLE_STRQ_DQ_ATI"/> + <unused start="0x897C" end="0x897F"/> + </enums> + + <enums namespace="GL" start="0x8980" end="0x898F" vendor="OML"> + <enum value="0x8980" name="GL_INTERLACE_OML"/> + <enum value="0x8981" name="GL_INTERLACE_READ_OML"/> + <enum value="0x8982" name="GL_FORMAT_SUBSAMPLE_24_24_OML"/> + <enum value="0x8983" name="GL_FORMAT_SUBSAMPLE_244_244_OML"/> + <enum value="0x8984" name="GL_PACK_RESAMPLE_OML"/> + <enum value="0x8985" name="GL_UNPACK_RESAMPLE_OML"/> + <enum value="0x8986" name="GL_RESAMPLE_REPLICATE_OML"/> + <enum value="0x8987" name="GL_RESAMPLE_ZERO_FILL_OML"/> + <enum value="0x8988" name="GL_RESAMPLE_AVERAGE_OML"/> + <enum value="0x8989" name="GL_RESAMPLE_DECIMATE_OML"/> + <enum value="0x898A" name="GL_POINT_SIZE_ARRAY_TYPE_OES"/> + <enum value="0x898B" name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/> + <enum value="0x898C" name="GL_POINT_SIZE_ARRAY_POINTER_OES"/> + <enum value="0x898D" name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/> + <enum value="0x898E" name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/> + <enum value="0x898F" name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/> + </enums> + + <enums namespace="GL" start="0x8990" end="0x899F" vendor="ZiiLabs"/> + + <enums namespace="GL" start="0x89A0" end="0x89FF" vendor="Matrox"/> + + <enums namespace="GL" start="0x8A00" end="0x8A7F" vendor="APPLE"> + <enum value="0x8A00" name="GL_VERTEX_ATTRIB_MAP1_APPLE"/> + <enum value="0x8A01" name="GL_VERTEX_ATTRIB_MAP2_APPLE"/> + <enum value="0x8A02" name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/> + <enum value="0x8A03" name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/> + <enum value="0x8A04" name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/> + <enum value="0x8A05" name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/> + <enum value="0x8A06" name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/> + <enum value="0x8A07" name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/> + <enum value="0x8A08" name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/> + <enum value="0x8A09" name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/> + <enum value="0x8A0A" name="GL_DRAW_PIXELS_APPLE"/> + <enum value="0x8A0B" name="GL_FENCE_APPLE"/> + <enum value="0x8A0C" name="GL_ELEMENT_ARRAY_APPLE"/> + <enum value="0x8A0D" name="GL_ELEMENT_ARRAY_TYPE_APPLE"/> + <enum value="0x8A0E" name="GL_ELEMENT_ARRAY_POINTER_APPLE"/> + <enum value="0x8A0F" name="GL_COLOR_FLOAT_APPLE"/> + <unused start="0x8A10" comment="Unknown extension (Khronos bug 632)"/> + <!-- <enum value="0x8A10" name="GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE"/> --> + <enum value="0x8A11" name="GL_UNIFORM_BUFFER"/> + <enum value="0x8A12" name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/> + <enum value="0x8A13" name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/> + <enum value="0x8A14" name="GL_AUX_DEPTH_STENCIL_APPLE"/> + <enum value="0x8A15" name="GL_PACK_ROW_BYTES_APPLE"/> + <enum value="0x8A16" name="GL_UNPACK_ROW_BYTES_APPLE"/> + <unused start="0x8A17" end="0x8A18"/> + <enum value="0x8A19" name="GL_RELEASED_APPLE"/> + <enum value="0x8A1A" name="GL_VOLATILE_APPLE"/> + <enum value="0x8A1B" name="GL_RETAINED_APPLE"/> + <enum value="0x8A1C" name="GL_UNDEFINED_APPLE"/> + <enum value="0x8A1D" name="GL_PURGEABLE_APPLE"/> + <unused start="0x8A1E"/> + <enum value="0x8A1F" name="GL_RGB_422_APPLE"/> + <unused start="0x8A20" end="0x8A27"/> + <enum value="0x8A28" name="GL_UNIFORM_BUFFER_BINDING"/> + <enum value="0x8A29" name="GL_UNIFORM_BUFFER_START"/> + <enum value="0x8A2A" name="GL_UNIFORM_BUFFER_SIZE"/> + <enum value="0x8A2B" name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/> + <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/> + <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/> + <enum value="0x8A2D" name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/> + <enum value="0x8A2E" name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/> + <enum value="0x8A2F" name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/> + <enum value="0x8A30" name="GL_MAX_UNIFORM_BLOCK_SIZE"/> + <enum value="0x8A31" name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/> + <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/> + <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/> + <enum value="0x8A33" name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/> + <enum value="0x8A34" name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/> + <enum value="0x8A35" name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/> + <enum value="0x8A36" name="GL_ACTIVE_UNIFORM_BLOCKS"/> + <enum value="0x8A37" name="GL_UNIFORM_TYPE"/> + <enum value="0x8A38" name="GL_UNIFORM_SIZE"/> + <enum value="0x8A39" name="GL_UNIFORM_NAME_LENGTH"/> + <enum value="0x8A3A" name="GL_UNIFORM_BLOCK_INDEX"/> + <enum value="0x8A3B" name="GL_UNIFORM_OFFSET"/> + <enum value="0x8A3C" name="GL_UNIFORM_ARRAY_STRIDE"/> + <enum value="0x8A3D" name="GL_UNIFORM_MATRIX_STRIDE"/> + <enum value="0x8A3E" name="GL_UNIFORM_IS_ROW_MAJOR"/> + <enum value="0x8A3F" name="GL_UNIFORM_BLOCK_BINDING"/> + <enum value="0x8A40" name="GL_UNIFORM_BLOCK_DATA_SIZE"/> + <enum value="0x8A41" name="GL_UNIFORM_BLOCK_NAME_LENGTH"/> + <enum value="0x8A42" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/> + <enum value="0x8A43" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/> + <enum value="0x8A44" name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/> + <enum value="0x8A45" name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/> + <enum value="0x8A46" name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/> + <unused start="0x8A47"/> + <enum value="0x8A48" name="GL_TEXTURE_SRGB_DECODE_EXT"/> + <enum value="0x8A49" name="GL_DECODE_EXT"/> + <enum value="0x8A4A" name="GL_SKIP_DECODE_EXT"/> + <unused start="0x8A4B" end="0x8A4E"/> + <enum value="0x8A4F" name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/> + <unused start="0x8A50"/> + <enum value="0x8A51" name="GL_RGB_RAW_422_APPLE"/> + <enum value="0x8A52" name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/> + <enum value="0x8A53" name="GL_SYNC_OBJECT_APPLE"/> + <enum value="0x8A54" name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/> + <enum value="0x8A55" name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/> + <enum value="0x8A56" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/> + <enum value="0x8A57" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/> + <unused start="0x8A58" end="0x8A7F"/> + </enums> + + <enums namespace="GL" start="0x8A80" end="0x8AEF" vendor="Matrox"/> + + <enums namespace="GL" start="0x8AF0" end="0x8B2F" vendor="Chromium" comment="For Brian Paul"/> + + <enums namespace="GL" start="0x8B30" end="0x8B3F" group="ShaderType" vendor="ARB"> + <enum value="0x8B30" name="GL_FRAGMENT_SHADER"/> + <enum value="0x8B30" name="GL_FRAGMENT_SHADER_ARB"/> + <enum value="0x8B31" name="GL_VERTEX_SHADER"/> + <enum value="0x8B31" name="GL_VERTEX_SHADER_ARB"/> + <unused start="0x8B32" end="0x8B3F" comment="For shader types"/> + </enums> + + <enums namespace="GL" start="0x8B40" end="0x8B47" group="ContainerType" vendor="ARB"> + <enum value="0x8B40" name="GL_PROGRAM_OBJECT_ARB"/> + <enum value="0x8B40" name="GL_PROGRAM_OBJECT_EXT"/> + <unused start="0x8B41" end="0x8B47" comment="For container types"/> + </enums> + + <enums namespace="GL" start="0x8B48" end="0x8B4F" vendor="ARB"> + <enum value="0x8B48" name="GL_SHADER_OBJECT_ARB"/> + <enum value="0x8B48" name="GL_SHADER_OBJECT_EXT"/> + <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/> + <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/> + <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/> + <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/> + <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS"/> + <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS" alias="MAX_VARYING_FLOATS"/> + <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS_EXT"/> + <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS_ARB"/> + <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/> + <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/> + <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/> + <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/> + <enum value="0x8B4E" name="GL_OBJECT_TYPE_ARB"/> + <enum value="0x8B4F" name="GL_SHADER_TYPE"/> + <enum value="0x8B4F" name="GL_OBJECT_SUBTYPE_ARB"/> + </enums> + + <enums namespace="GL" start="0x8B50" end="0x8B7F" group="AttributeType" vendor="ARB"> + <enum value="0x8B50" name="GL_FLOAT_VEC2"/> + <enum value="0x8B50" name="GL_FLOAT_VEC2_ARB"/> + <enum value="0x8B51" name="GL_FLOAT_VEC3"/> + <enum value="0x8B51" name="GL_FLOAT_VEC3_ARB"/> + <enum value="0x8B52" name="GL_FLOAT_VEC4"/> + <enum value="0x8B52" name="GL_FLOAT_VEC4_ARB"/> + <enum value="0x8B53" name="GL_INT_VEC2"/> + <enum value="0x8B53" name="GL_INT_VEC2_ARB"/> + <enum value="0x8B54" name="GL_INT_VEC3"/> + <enum value="0x8B54" name="GL_INT_VEC3_ARB"/> + <enum value="0x8B55" name="GL_INT_VEC4"/> + <enum value="0x8B55" name="GL_INT_VEC4_ARB"/> + <enum value="0x8B56" name="GL_BOOL"/> + <enum value="0x8B56" name="GL_BOOL_ARB"/> + <enum value="0x8B57" name="GL_BOOL_VEC2"/> + <enum value="0x8B57" name="GL_BOOL_VEC2_ARB"/> + <enum value="0x8B58" name="GL_BOOL_VEC3"/> + <enum value="0x8B58" name="GL_BOOL_VEC3_ARB"/> + <enum value="0x8B59" name="GL_BOOL_VEC4"/> + <enum value="0x8B59" name="GL_BOOL_VEC4_ARB"/> + <enum value="0x8B5A" name="GL_FLOAT_MAT2"/> + <enum value="0x8B5A" name="GL_FLOAT_MAT2_ARB"/> + <enum value="0x8B5B" name="GL_FLOAT_MAT3"/> + <enum value="0x8B5B" name="GL_FLOAT_MAT3_ARB"/> + <enum value="0x8B5C" name="GL_FLOAT_MAT4"/> + <enum value="0x8B5C" name="GL_FLOAT_MAT4_ARB"/> + <enum value="0x8B5D" name="GL_SAMPLER_1D"/> + <enum value="0x8B5D" name="GL_SAMPLER_1D_ARB"/> + <enum value="0x8B5E" name="GL_SAMPLER_2D"/> + <enum value="0x8B5E" name="GL_SAMPLER_2D_ARB"/> + <enum value="0x8B5F" name="GL_SAMPLER_3D"/> + <enum value="0x8B5F" name="GL_SAMPLER_3D_ARB"/> + <enum value="0x8B5F" name="GL_SAMPLER_3D_OES"/> + <enum value="0x8B60" name="GL_SAMPLER_CUBE"/> + <enum value="0x8B60" name="GL_SAMPLER_CUBE_ARB"/> + <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW"/> + <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW_ARB"/> + <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW"/> + <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_ARB"/> + <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_EXT"/> + <enum value="0x8B63" name="GL_SAMPLER_2D_RECT"/> + <enum value="0x8B63" name="GL_SAMPLER_2D_RECT_ARB"/> + <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW"/> + <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/> + <enum value="0x8B65" name="GL_FLOAT_MAT2x3"/> + <enum value="0x8B65" name="GL_FLOAT_MAT2x3_NV"/> + <enum value="0x8B66" name="GL_FLOAT_MAT2x4"/> + <enum value="0x8B66" name="GL_FLOAT_MAT2x4_NV"/> + <enum value="0x8B67" name="GL_FLOAT_MAT3x2"/> + <enum value="0x8B67" name="GL_FLOAT_MAT3x2_NV"/> + <enum value="0x8B68" name="GL_FLOAT_MAT3x4"/> + <enum value="0x8B68" name="GL_FLOAT_MAT3x4_NV"/> + <enum value="0x8B69" name="GL_FLOAT_MAT4x2"/> + <enum value="0x8B69" name="GL_FLOAT_MAT4x2_NV"/> + <enum value="0x8B6A" name="GL_FLOAT_MAT4x3"/> + <enum value="0x8B6A" name="GL_FLOAT_MAT4x3_NV"/> + <unused start="0x8B6B" end="0x8B7F" comment="For attribute types"/> + </enums> + + <enums namespace="GL" start="0x8B80" end="0x8B8F" vendor="ARB"> + <enum value="0x8B80" name="GL_DELETE_STATUS"/> + <enum value="0x8B80" name="GL_OBJECT_DELETE_STATUS_ARB"/> + <enum value="0x8B81" name="GL_COMPILE_STATUS"/> + <enum value="0x8B81" name="GL_OBJECT_COMPILE_STATUS_ARB"/> + <enum value="0x8B82" name="GL_LINK_STATUS"/> + <enum value="0x8B82" name="GL_OBJECT_LINK_STATUS_ARB"/> + <enum value="0x8B83" name="GL_VALIDATE_STATUS"/> + <enum value="0x8B83" name="GL_OBJECT_VALIDATE_STATUS_ARB"/> + <enum value="0x8B84" name="GL_INFO_LOG_LENGTH"/> + <enum value="0x8B84" name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/> + <enum value="0x8B85" name="GL_ATTACHED_SHADERS"/> + <enum value="0x8B85" name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/> + <enum value="0x8B86" name="GL_ACTIVE_UNIFORMS"/> + <enum value="0x8B86" name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/> + <enum value="0x8B87" name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> + <enum value="0x8B87" name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/> + <enum value="0x8B88" name="GL_SHADER_SOURCE_LENGTH"/> + <enum value="0x8B88" name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/> + <enum value="0x8B89" name="GL_ACTIVE_ATTRIBUTES"/> + <enum value="0x8B89" name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/> + <enum value="0x8B8A" name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> + <enum value="0x8B8A" name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/> + <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/> + <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/> + <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> + <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION"/> + <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION_ARB"/> + <enum value="0x8B8D" name="GL_CURRENT_PROGRAM"/> + <enum value="0x8B8D" api="gl" name="GL_ACTIVE_PROGRAM_EXT" alias="GL_CURRENT_PROGRAM" comment="For the OpenGL version of EXT_separate_shader_objects"/> + <unused start="0x8B8E" end="0x8B8F"/> + </enums> + + <enums namespace="GL" start="0x8B90" end="0x8B9F" vendor="OES"> + <enum value="0x8B90" name="GL_PALETTE4_RGB8_OES"/> + <enum value="0x8B91" name="GL_PALETTE4_RGBA8_OES"/> + <enum value="0x8B92" name="GL_PALETTE4_R5_G6_B5_OES"/> + <enum value="0x8B93" name="GL_PALETTE4_RGBA4_OES"/> + <enum value="0x8B94" name="GL_PALETTE4_RGB5_A1_OES"/> + <enum value="0x8B95" name="GL_PALETTE8_RGB8_OES"/> + <enum value="0x8B96" name="GL_PALETTE8_RGBA8_OES"/> + <enum value="0x8B97" name="GL_PALETTE8_R5_G6_B5_OES"/> + <enum value="0x8B98" name="GL_PALETTE8_RGBA4_OES"/> + <enum value="0x8B99" name="GL_PALETTE8_RGB5_A1_OES"/> + <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/> + <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/> + <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/> + <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/> + <enum value="0x8B9C" name="GL_POINT_SIZE_ARRAY_OES"/> + <enum value="0x8B9D" name="GL_TEXTURE_CROP_RECT_OES"/> + <enum value="0x8B9E" name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/> + <enum value="0x8B9F" name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/> + </enums> + + <enums namespace="GL" start="0x8BA0" end="0x8BAF" vendor="Seaweed"/> + + <enums namespace="GL" start="0x8BB0" end="0x8BBF" vendor="MESA"> + <enum value="0x8BB0" name="GL_FRAGMENT_PROGRAM_POSITION_MESA"/> + <enum value="0x8BB1" name="GL_FRAGMENT_PROGRAM_CALLBACK_MESA"/> + <enum value="0x8BB2" name="GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"/> + <enum value="0x8BB3" name="GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"/> + <enum value="0x8BB4" name="GL_VERTEX_PROGRAM_POSITION_MESA"/> + <enum value="0x8BB5" name="GL_VERTEX_PROGRAM_CALLBACK_MESA"/> + <enum value="0x8BB6" name="GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"/> + <enum value="0x8BB7" name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"/> + </enums> + + <enums namespace="GL" start="0x8BC0" end="0x8BFF" vendor="AMD"> + <enum value="0x8BC0" name="GL_COUNTER_TYPE_AMD"/> + <enum value="0x8BC1" name="GL_COUNTER_RANGE_AMD"/> + <enum value="0x8BC2" name="GL_UNSIGNED_INT64_AMD"/> + <enum value="0x8BC3" name="GL_PERCENTAGE_AMD"/> + <enum value="0x8BC4" name="GL_PERFMON_RESULT_AVAILABLE_AMD"/> + <enum value="0x8BC5" name="GL_PERFMON_RESULT_SIZE_AMD"/> + <enum value="0x8BC6" name="GL_PERFMON_RESULT_AMD"/> + <unused start="0x8BC7" end="0x8BD1"/> + <enum value="0x8BD2" name="GL_TEXTURE_WIDTH_QCOM"/> + <enum value="0x8BD3" name="GL_TEXTURE_HEIGHT_QCOM"/> + <enum value="0x8BD4" name="GL_TEXTURE_DEPTH_QCOM"/> + <enum value="0x8BD5" name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/> + <enum value="0x8BD6" name="GL_TEXTURE_FORMAT_QCOM"/> + <enum value="0x8BD7" name="GL_TEXTURE_TYPE_QCOM"/> + <enum value="0x8BD8" name="GL_TEXTURE_IMAGE_VALID_QCOM"/> + <enum value="0x8BD9" name="GL_TEXTURE_NUM_LEVELS_QCOM"/> + <enum value="0x8BDA" name="GL_TEXTURE_TARGET_QCOM"/> + <enum value="0x8BDB" name="GL_TEXTURE_OBJECT_VALID_QCOM"/> + <enum value="0x8BDC" name="GL_STATE_RESTORE"/> + <unused start="0x8BDD" end="0x8BFF"/> + </enums> + + <enums namespace="GL" start="0x8C00" end="0x8C0F" vendor="IMG"> + <enum value="0x8C00" name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/> + <enum value="0x8C01" name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/> + <enum value="0x8C02" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/> + <enum value="0x8C03" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/> + <enum value="0x8C04" name="GL_MODULATE_COLOR_IMG"/> + <enum value="0x8C05" name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/> + <enum value="0x8C06" name="GL_TEXTURE_ALPHA_MODULATE_IMG"/> + <enum value="0x8C07" name="GL_FACTOR_ALPHA_MODULATE_IMG"/> + <enum value="0x8C08" name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/> + <enum value="0x8C09" name="GL_ADD_BLEND_IMG"/> + <enum value="0x8C0A" name="GL_SGX_BINARY_IMG"/> + <unused start="0x8C0B" end="0x8C0F"/> + </enums> + + <enums namespace="GL" start="0x8C10" end="0x8C8F" vendor="NV" comment="For Pat Brown"> + <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE"/> + <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE_ARB"/> + <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE"/> + <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE_ARB"/> + <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE"/> + <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE_ARB"/> + <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE"/> + <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE_ARB"/> + <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE"/> + <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/> + <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE"/> + <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE_ARB"/> + <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE"/> + <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE_ARB"/> + <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED"/> + <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_ARB"/> + <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_EXT"/> + <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY"/> + <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY_EXT"/> + <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY"/> + <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/> + <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY"/> + <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY_EXT"/> + <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY"/> + <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/> + <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY"/> + <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/> + <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY"/> + <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/> + <unused start="0x8C1E" end="0x8C25"/> + <enum value="0x8C26" name="GL_GEOMETRY_PROGRAM_NV"/> + <enum value="0x8C27" name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/> + <enum value="0x8C28" name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/> + <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/> + <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/> + <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/> + <enum value="0x8C2A" name="GL_TEXTURE_BUFFER"/> + <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_ARB"/> + <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_EXT"/> + <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING" comment="Equivalent to GL_TEXTURE_BUFFER_ARB query, but named more consistently"/> + <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING_EXT"/> + <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE"/> + <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/> + <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/> + <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER"/> + <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_ARB"/> + <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_EXT"/> + <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/> + <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/> + <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/> + <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_ARB"/> + <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_EXT"/> + <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED"/> + <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED_EXT"/> + <unused start="0x8C30" end="0x8C35"/> + <enum value="0x8C36" name="GL_SAMPLE_SHADING"/> + <enum value="0x8C36" name="GL_SAMPLE_SHADING_ARB"/> + <enum value="0x8C36" name="GL_SAMPLE_SHADING_OES"/> + <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE"/> + <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/> + <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/> + <unused start="0x8C38" end="0x8C39"/> + <enum value="0x8C3A" name="GL_R11F_G11F_B10F"/> + <enum value="0x8C3A" name="GL_R11F_G11F_B10F_EXT"/> + <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV"/> + <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/> + <enum value="0x8C3C" name="GL_RGBA_SIGNED_COMPONENTS_EXT"/> + <enum value="0x8C3D" name="GL_RGB9_E5"/> + <enum value="0x8C3D" name="GL_RGB9_E5_EXT"/> + <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV"/> + <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/> + <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE"/> + <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE_EXT"/> + <enum value="0x8C40" name="GL_SRGB"/> + <enum value="0x8C40" name="GL_SRGB_EXT"/> + <enum value="0x8C41" name="GL_SRGB8"/> + <enum value="0x8C41" name="GL_SRGB8_EXT"/> + <enum value="0x8C41" name="GL_SRGB8_NV"/> + <enum value="0x8C42" name="GL_SRGB_ALPHA"/> + <enum value="0x8C42" name="GL_SRGB_ALPHA_EXT"/> + <enum value="0x8C43" name="GL_SRGB8_ALPHA8"/> + <enum value="0x8C43" name="GL_SRGB8_ALPHA8_EXT"/> + <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA"/> + <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_EXT"/> + <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_NV"/> + <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8"/> + <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_EXT"/> + <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_NV"/> + <enum value="0x8C46" name="GL_SLUMINANCE"/> + <enum value="0x8C46" name="GL_SLUMINANCE_EXT"/> + <enum value="0x8C46" name="GL_SLUMINANCE_NV"/> + <enum value="0x8C47" name="GL_SLUMINANCE8"/> + <enum value="0x8C47" name="GL_SLUMINANCE8_EXT"/> + <enum value="0x8C47" name="GL_SLUMINANCE8_NV"/> + <enum value="0x8C48" name="GL_COMPRESSED_SRGB"/> + <enum value="0x8C48" name="GL_COMPRESSED_SRGB_EXT"/> + <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA"/> + <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA_EXT"/> + <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE"/> + <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE_EXT"/> + <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA"/> + <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/> + <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/> + <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/> + <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/> + <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/> + <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/> + <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/> + <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/> + <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/> + <unused start="0x8C50" end="0x8C6F"/> + <enum value="0x8C70" name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/> + <enum value="0x8C71" name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/> + <enum value="0x8C72" name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/> + <enum value="0x8C73" name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/> + <enum value="0x8C74" name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/> + <enum value="0x8C75" name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/> + <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/> + <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/> + <enum value="0x8C77" name="GL_BACK_PRIMARY_COLOR_NV"/> + <enum value="0x8C78" name="GL_BACK_SECONDARY_COLOR_NV"/> + <enum value="0x8C79" name="GL_TEXTURE_COORD_NV"/> + <enum value="0x8C7A" name="GL_CLIP_DISTANCE_NV"/> + <enum value="0x8C7B" name="GL_VERTEX_ID_NV"/> + <enum value="0x8C7C" name="GL_PRIMITIVE_ID_NV"/> + <enum value="0x8C7D" name="GL_GENERIC_ATTRIB_NV"/> + <enum value="0x8C7E" name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/> + <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/> + <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/> + <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/> + <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/> + <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/> + <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/> + <enum value="0x8C81" name="GL_ACTIVE_VARYINGS_NV"/> + <enum value="0x8C82" name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/> + <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS"/> + <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/> + <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/> + <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/> + <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/> + <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/> + <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/> + <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/> + <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/> + <enum value="0x8C86" name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/> + <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED"/> + <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_EXT"/> + <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_NV"/> + <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/> + <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/> + <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/> + <enum value="0x8C89" name="GL_RASTERIZER_DISCARD"/> + <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_EXT"/> + <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_NV"/> + <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/> + <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/> + <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/> + <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/> + <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/> + <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/> + <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS"/> + <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_EXT"/> + <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_NV"/> + <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS"/> + <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_EXT"/> + <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_NV"/> + <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER"/> + <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/> + <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/> + <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/> + <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/> + <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/> + </enums> + + <enums namespace="GL" start="0x8C90" end="0x8C9F" vendor="QCOM" comment="For Affie Munshi, OpenGL ES extensions"> + <!-- Reassigned from ATI to QCOM at time of + mobile/desktop split (bug 5874) --> + <unused start="0x8C90" end="0x8C91"/> + <enum value="0x8C92" name="GL_ATC_RGB_AMD"/> + <enum value="0x8C93" name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/> + <unused start="0x8C94" end="0x8C9F"/> + </enums> + + <enums namespace="GL" start="0x8CA0" end="0x8CAF" vendor="ARB"> + <enum value="0x8CA0" name="GL_POINT_SPRITE_COORD_ORIGIN"/> + <enum value="0x8CA1" name="GL_LOWER_LEFT"/> + <enum value="0x8CA2" name="GL_UPPER_LEFT"/> + <enum value="0x8CA3" name="GL_STENCIL_BACK_REF"/> + <enum value="0x8CA4" name="GL_STENCIL_BACK_VALUE_MASK"/> + <enum value="0x8CA5" name="GL_STENCIL_BACK_WRITEMASK"/> + <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING"/> + <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/> + <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/> + <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/> + <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/> + <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING"/> + <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_ANGLE"/> + <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_EXT"/> + <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_OES"/> + <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING"/> + <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_ANGLE"/> + <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_EXT"/> + <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_OES"/> + <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER"/> + <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_ANGLE"/> + <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_APPLE"/> + <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_EXT"/> + <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_NV"/> + <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER"/> + <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_ANGLE"/> + <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_APPLE"/> + <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_EXT"/> + <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_NV"/> + <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING"/> + <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/> + <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/> + <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_EXT"/> + <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_NV"/> + <enum value="0x8CAB" name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/> + <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES"/> + <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_ANGLE"/> + <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_APPLE"/> + <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_EXT"/> + <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_NV"/> + <enum value="0x8CAC" name="GL_DEPTH_COMPONENT32F"/> + <enum value="0x8CAD" name="GL_DEPTH32F_STENCIL8"/> + <unused start="0x8CAE" end="0x8CAF"/> + </enums> + + <enums namespace="GL" start="0x8CB0" end="0x8CCF" vendor="ZiiLabs" comment="For Barthold Lichtenbelt 2004/12/1"/> + + <enums namespace="GL" start="0x8CD0" end="0x8D5F" vendor="ARB" comment="Framebuffer object specification + headroom"> + <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/> + <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/> + <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/> + <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/> + <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/> + <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/> + <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/> + <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/> + <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/> + <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/> + <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/> + <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/> + <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/> + <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/> + <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/> + <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/> + <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE"/> + <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_EXT"/> + <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_OES"/> + <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/> + <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/> + <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/> + <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/> + <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/> + <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/> + <unused start="0x8CD8" comment="Removed 2005/09/26 in revision #117 of the FBO extension spec"/> + <!-- <enum value="0x8CD8" name="GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT"/> --> + <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/> + <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/> + <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/> + <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/> + <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/> + <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/> + <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/> + <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES"/> + <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/> + <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/> + <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES"/> + <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED"/> + <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/> + <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/> + <unused start="0x8CDE" comment="Removed 2005/05/31 in revision #113 of the FBO extension spec"/> + <!-- <enum value="0x8CDE" name="GL_FRAMEBUFFER_STATUS_ERROR_EXT"/> --> + <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS"/> + <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_EXT"/> + <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_NV"/> + <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0"/> + <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_EXT"/> + <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_NV"/> + <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_OES"/> + <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1"/> + <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_EXT"/> + <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_NV"/> + <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2"/> + <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_EXT"/> + <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_NV"/> + <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3"/> + <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_EXT"/> + <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_NV"/> + <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4"/> + <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_EXT"/> + <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_NV"/> + <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5"/> + <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_EXT"/> + <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_NV"/> + <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6"/> + <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_EXT"/> + <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_NV"/> + <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7"/> + <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_EXT"/> + <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_NV"/> + <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8"/> + <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_EXT"/> + <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_NV"/> + <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9"/> + <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_EXT"/> + <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_NV"/> + <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10"/> + <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_EXT"/> + <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_NV"/> + <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11"/> + <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_EXT"/> + <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_NV"/> + <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12"/> + <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_EXT"/> + <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_NV"/> + <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13"/> + <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_EXT"/> + <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_NV"/> + <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14"/> + <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_EXT"/> + <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_NV"/> + <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15"/> + <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_EXT"/> + <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_NV"/> + <unused start="0x8CF0" end="0x8CFF" comment="For color attachments 16-31"/> + <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT"/> + <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_EXT"/> + <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_OES"/> + <unused start="0x8D01" end="0x8D1F" comment="For depth attachments 16-31"/> + <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT"/> + <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_EXT"/> + <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_OES"/> + <unused start="0x8D21" end="0x8D3F" comment="For stencil attachments 16-31"/> + <enum value="0x8D40" name="GL_FRAMEBUFFER"/> + <enum value="0x8D40" name="GL_FRAMEBUFFER_EXT"/> + <enum value="0x8D40" name="GL_FRAMEBUFFER_OES"/> + <enum value="0x8D41" name="GL_RENDERBUFFER"/> + <enum value="0x8D41" name="GL_RENDERBUFFER_EXT"/> + <enum value="0x8D41" name="GL_RENDERBUFFER_OES"/> + <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH"/> + <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_EXT"/> + <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_OES"/> + <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT"/> + <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_EXT"/> + <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_OES"/> + <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> + <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/> + <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> + <unused start="0x8D45" comment="Was for GL_STENCIL_INDEX_EXT, but now use core STENCIL_INDEX instead"/> + <enum value="0x8D46" name="GL_STENCIL_INDEX1"/> + <enum value="0x8D46" name="GL_STENCIL_INDEX1_EXT"/> + <enum value="0x8D46" name="GL_STENCIL_INDEX1_OES"/> + <enum value="0x8D47" name="GL_STENCIL_INDEX4"/> + <enum value="0x8D47" name="GL_STENCIL_INDEX4_EXT"/> + <enum value="0x8D47" name="GL_STENCIL_INDEX4_OES"/> + <enum value="0x8D48" name="GL_STENCIL_INDEX8"/> + <enum value="0x8D48" name="GL_STENCIL_INDEX8_EXT"/> + <enum value="0x8D48" name="GL_STENCIL_INDEX8_OES"/> + <enum value="0x8D49" name="GL_STENCIL_INDEX16"/> + <enum value="0x8D49" name="GL_STENCIL_INDEX16_EXT"/> + <unused start="0x8D4A" end="0x8D4F" comment="For additional stencil formats"/> + <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE"/> + <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_EXT"/> + <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_OES"/> + <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE"/> + <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/> + <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> + <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE"/> + <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/> + <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> + <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE"/> + <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/> + <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> + <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE"/> + <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/> + <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> + <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE"/> + <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/> + <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> + <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/> + <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/> + <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/> + <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/> + <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/> + <enum value="0x8D57" name="GL_MAX_SAMPLES"/> + <enum value="0x8D57" name="GL_MAX_SAMPLES_ANGLE"/> + <enum value="0x8D57" name="GL_MAX_SAMPLES_APPLE"/> + <enum value="0x8D57" name="GL_MAX_SAMPLES_EXT"/> + <enum value="0x8D57" name="GL_MAX_SAMPLES_NV"/> + <unused start="0x8D58" end="0x8D5F"/> + </enums> + + <enums namespace="GL" start="0x8D60" end="0x8D6F" vendor="OES"> + <enum value="0x8D60" name="GL_TEXTURE_GEN_STR_OES"/> + <enum value="0x8D61" name="GL_HALF_FLOAT_OES"/> + <enum value="0x8D62" name="GL_RGB565_OES"/> + <enum value="0x8D62" name="GL_RGB565"/> + <unused start="0x8D63" comment="Was GL_TEXTURE_IMMUTABLE_LEVELS in draft ES 3.0 spec"/> + <enum value="0x8D64" name="GL_ETC1_RGB8_OES"/> + <enum value="0x8D65" name="GL_TEXTURE_EXTERNAL_OES"/> + <enum value="0x8D66" name="GL_SAMPLER_EXTERNAL_OES"/> + <enum value="0x8D67" name="GL_TEXTURE_BINDING_EXTERNAL_OES"/> + <enum value="0x8D68" name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/> + <enum value="0x8D69" name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/> + <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/> + <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/> + <enum value="0x8D6B" name="GL_MAX_ELEMENT_INDEX"/> + <enum value="0x8D6C" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/> + <unused start="0x8D6D" end="0x8D6F"/> + </enums> + + <enums namespace="GL" start="0x8D70" end="0x8DEF" vendor="NV" comment="For Pat Brown 2005/10/13"> + <enum value="0x8D70" name="GL_RGBA32UI"/> + <enum value="0x8D70" name="GL_RGBA32UI_EXT"/> + <enum value="0x8D71" name="GL_RGB32UI"/> + <enum value="0x8D71" name="GL_RGB32UI_EXT"/> + <enum value="0x8D72" name="GL_ALPHA32UI_EXT"/> + <enum value="0x8D73" name="GL_INTENSITY32UI_EXT"/> + <enum value="0x8D74" name="GL_LUMINANCE32UI_EXT"/> + <enum value="0x8D75" name="GL_LUMINANCE_ALPHA32UI_EXT"/> + <enum value="0x8D76" name="GL_RGBA16UI"/> + <enum value="0x8D76" name="GL_RGBA16UI_EXT"/> + <enum value="0x8D77" name="GL_RGB16UI"/> + <enum value="0x8D77" name="GL_RGB16UI_EXT"/> + <enum value="0x8D78" name="GL_ALPHA16UI_EXT"/> + <enum value="0x8D79" name="GL_INTENSITY16UI_EXT"/> + <enum value="0x8D7A" name="GL_LUMINANCE16UI_EXT"/> + <enum value="0x8D7B" name="GL_LUMINANCE_ALPHA16UI_EXT"/> + <enum value="0x8D7C" name="GL_RGBA8UI"/> + <enum value="0x8D7C" name="GL_RGBA8UI_EXT"/> + <enum value="0x8D7D" name="GL_RGB8UI"/> + <enum value="0x8D7D" name="GL_RGB8UI_EXT"/> + <enum value="0x8D7E" name="GL_ALPHA8UI_EXT"/> + <enum value="0x8D7F" name="GL_INTENSITY8UI_EXT"/> + <enum value="0x8D80" name="GL_LUMINANCE8UI_EXT"/> + <enum value="0x8D81" name="GL_LUMINANCE_ALPHA8UI_EXT"/> + <enum value="0x8D82" name="GL_RGBA32I"/> + <enum value="0x8D82" name="GL_RGBA32I_EXT"/> + <enum value="0x8D83" name="GL_RGB32I"/> + <enum value="0x8D83" name="GL_RGB32I_EXT"/> + <enum value="0x8D84" name="GL_ALPHA32I_EXT"/> + <enum value="0x8D85" name="GL_INTENSITY32I_EXT"/> + <enum value="0x8D86" name="GL_LUMINANCE32I_EXT"/> + <enum value="0x8D87" name="GL_LUMINANCE_ALPHA32I_EXT"/> + <enum value="0x8D88" name="GL_RGBA16I"/> + <enum value="0x8D88" name="GL_RGBA16I_EXT"/> + <enum value="0x8D89" name="GL_RGB16I"/> + <enum value="0x8D89" name="GL_RGB16I_EXT"/> + <enum value="0x8D8A" name="GL_ALPHA16I_EXT"/> + <enum value="0x8D8B" name="GL_INTENSITY16I_EXT"/> + <enum value="0x8D8C" name="GL_LUMINANCE16I_EXT"/> + <enum value="0x8D8D" name="GL_LUMINANCE_ALPHA16I_EXT"/> + <enum value="0x8D8E" name="GL_RGBA8I"/> + <enum value="0x8D8E" name="GL_RGBA8I_EXT"/> + <enum value="0x8D8F" name="GL_RGB8I"/> + <enum value="0x8D8F" name="GL_RGB8I_EXT"/> + <enum value="0x8D90" name="GL_ALPHA8I_EXT"/> + <enum value="0x8D91" name="GL_INTENSITY8I_EXT"/> + <enum value="0x8D92" name="GL_LUMINANCE8I_EXT"/> + <enum value="0x8D93" name="GL_LUMINANCE_ALPHA8I_EXT"/> + <enum value="0x8D94" name="GL_RED_INTEGER"/> + <enum value="0x8D94" name="GL_RED_INTEGER_EXT"/> + <enum value="0x8D95" name="GL_GREEN_INTEGER"/> + <enum value="0x8D95" name="GL_GREEN_INTEGER_EXT"/> + <enum value="0x8D96" name="GL_BLUE_INTEGER"/> + <enum value="0x8D96" name="GL_BLUE_INTEGER_EXT"/> + <enum value="0x8D97" name="GL_ALPHA_INTEGER"/> + <enum value="0x8D97" name="GL_ALPHA_INTEGER_EXT"/> + <enum value="0x8D98" name="GL_RGB_INTEGER"/> + <enum value="0x8D98" name="GL_RGB_INTEGER_EXT"/> + <enum value="0x8D99" name="GL_RGBA_INTEGER"/> + <enum value="0x8D99" name="GL_RGBA_INTEGER_EXT"/> + <enum value="0x8D9A" name="GL_BGR_INTEGER"/> + <enum value="0x8D9A" name="GL_BGR_INTEGER_EXT"/> + <enum value="0x8D9B" name="GL_BGRA_INTEGER"/> + <enum value="0x8D9B" name="GL_BGRA_INTEGER_EXT"/> + <enum value="0x8D9C" name="GL_LUMINANCE_INTEGER_EXT"/> + <enum value="0x8D9D" name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/> + <enum value="0x8D9E" name="GL_RGBA_INTEGER_MODE_EXT"/> + <enum value="0x8D9F" name="GL_INT_2_10_10_10_REV"/> + <enum value="0x8DA0" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/> + <enum value="0x8DA1" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/> + <enum value="0x8DA2" name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/> + <enum value="0x8DA3" name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/> + <enum value="0x8DA4" name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/> + <enum value="0x8DA5" name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/> + <enum value="0x8DA6" name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/> + <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/> + <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/> + <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/> + <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/> + <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/> + <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/> + <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/> + <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/> + <!-- Also see the odd namespace "NVTransformFeedbackToken" above --> + <enum value="0x8DAA" name="GL_LAYER_NV"/> + <enum value="0x8DAB" name="GL_DEPTH_COMPONENT32F_NV"/> + <enum value="0x8DAC" name="GL_DEPTH32F_STENCIL8_NV"/> + <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/> + <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/> + <enum value="0x8DAE" name="GL_SHADER_INCLUDE_ARB"/> + <enum value="0x8DAF" name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/> + <unused start="0x8DB0" end="0x8DB8"/> + <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB"/> + <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB_EXT"/> + <enum value="0x8DBA" name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/> + <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1"/> + <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1_EXT"/> + <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1"/> + <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/> + <enum value="0x8DBD" name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/> + <enum value="0x8DBD" name="GL_COMPRESSED_RG_RGTC2"/> + <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/> + <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RG_RGTC2"/> + <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY"/> + <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY_EXT"/> + <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY"/> + <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY_EXT"/> + <enum value="0x8DC2" name="GL_SAMPLER_BUFFER"/> + <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_EXT"/> + <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW"/> + <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/> + <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW"/> + <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/> + <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/> + <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW"/> + <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_EXT"/> + <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_NV"/> + <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2"/> + <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2_EXT"/> + <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3"/> + <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3_EXT"/> + <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4"/> + <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4_EXT"/> + <enum value="0x8DC9" name="GL_INT_SAMPLER_1D"/> + <enum value="0x8DC9" name="GL_INT_SAMPLER_1D_EXT"/> + <enum value="0x8DCA" name="GL_INT_SAMPLER_2D"/> + <enum value="0x8DCA" name="GL_INT_SAMPLER_2D_EXT"/> + <enum value="0x8DCB" name="GL_INT_SAMPLER_3D"/> + <enum value="0x8DCB" name="GL_INT_SAMPLER_3D_EXT"/> + <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE"/> + <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE_EXT"/> + <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT"/> + <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT_EXT"/> + <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY"/> + <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY_EXT"/> + <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY"/> + <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY_EXT"/> + <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER"/> + <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_EXT"/> + <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D"/> + <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/> + <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D"/> + <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/> + <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D"/> + <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/> + <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE"/> + <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/> + <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/> + <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/> + <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/> + <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/> + <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/> + <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/> + <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/> + <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/> + <enum value="0x8DD9" name="GL_GEOMETRY_SHADER"/> + <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_ARB"/> + <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_EXT"/> + <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_ARB"/> + <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_EXT"/> + <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_ARB"/> + <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_EXT"/> + <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/> + <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/> + <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/> + <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/> + <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/> + <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/> + <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/> + <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/> + <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/> + <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/> + <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/> + <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/> + <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/> + <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/> + <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/> + <enum value="0x8DE2" name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/> + <enum value="0x8DE3" name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/> + <enum value="0x8DE4" name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/> + <enum value="0x8DE5" name="GL_ACTIVE_SUBROUTINES"/> + <enum value="0x8DE6" name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/> + <enum value="0x8DE7" name="GL_MAX_SUBROUTINES"/> + <enum value="0x8DE8" name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/> + <enum value="0x8DE9" name="GL_NAMED_STRING_LENGTH_ARB"/> + <enum value="0x8DEA" name="GL_NAMED_STRING_TYPE_ARB"/> + <unused start="0x8DEB" end="0x8DEC"/> + <enum value="0x8DED" name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/> + <enum value="0x8DEE" name="GL_UNIFORM_BUFFER_EXT"/> + <enum value="0x8DEF" name="GL_UNIFORM_BUFFER_BINDING_EXT"/> + </enums> + + <enums namespace="GL" start="0x8DF0" end="0x8E0F" vendor="OES"> + <enum value="0x8DF0" name="GL_LOW_FLOAT"/> + <enum value="0x8DF1" name="GL_MEDIUM_FLOAT"/> + <enum value="0x8DF2" name="GL_HIGH_FLOAT"/> + <enum value="0x8DF3" name="GL_LOW_INT"/> + <enum value="0x8DF4" name="GL_MEDIUM_INT"/> + <enum value="0x8DF5" name="GL_HIGH_INT"/> + <enum value="0x8DF6" name="GL_UNSIGNED_INT_10_10_10_2_OES"/> + <enum value="0x8DF7" name="GL_INT_10_10_10_2_OES"/> + <enum value="0x8DF8" name="GL_SHADER_BINARY_FORMATS"/> + <enum value="0x8DF9" name="GL_NUM_SHADER_BINARY_FORMATS"/> + <enum value="0x8DFA" name="GL_SHADER_COMPILER"/> + <enum value="0x8DFB" name="GL_MAX_VERTEX_UNIFORM_VECTORS"/> + <enum value="0x8DFC" name="GL_MAX_VARYING_VECTORS"/> + <enum value="0x8DFD" name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/> + <unused start="0x8DFE" end="0x8E0F"/> + </enums> + + <enums namespace="GL" start="0x8E10" end="0x8E8F" vendor="NV" comment="For Michael Gold 2006/08/07"> + <enum value="0x8E10" name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/> + <enum value="0x8E11" name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/> + <enum value="0x8E12" name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/> + <enum value="0x8E13" name="GL_QUERY_WAIT"/> + <enum value="0x8E13" name="GL_QUERY_WAIT_NV"/> + <enum value="0x8E14" name="GL_QUERY_NO_WAIT"/> + <enum value="0x8E14" name="GL_QUERY_NO_WAIT_NV"/> + <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT"/> + <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT_NV"/> + <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT"/> + <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT_NV"/> + <unused start="0x8E17" end="0x8E1D"/> + <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/> + <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/> + <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/> + <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/> + <enum value="0x8E20" name="GL_COLOR_SAMPLES_NV"/> + <unused start="0x8E21"/> + <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK"/> + <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK_NV"/> + <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/> + <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_PAUSED" alias="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/> + <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/> + <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/> + <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_ACTIVE" alias="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/> + <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/> + <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING"/> + <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/> + <enum value="0x8E26" name="GL_FRAME_NV"/> + <enum value="0x8E27" name="GL_FIELDS_NV"/> + <enum value="0x8E28" name="GL_CURRENT_TIME_NV"/> + <enum value="0x8E28" name="GL_TIMESTAMP"/> + <enum value="0x8E28" name="GL_TIMESTAMP_EXT"/> + <enum value="0x8E29" name="GL_NUM_FILL_STREAMS_NV"/> + <enum value="0x8E2A" name="GL_PRESENT_TIME_NV"/> + <enum value="0x8E2B" name="GL_PRESENT_DURATION_NV"/> + <enum value="0x8E2C" name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/> + <enum value="0x8E2D" name="GL_PROGRAM_MATRIX_EXT"/> + <enum value="0x8E2E" name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/> + <enum value="0x8E2F" name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/> + <unused start="0x8E30" end="0x8E41"/> + <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R"/> + <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R_EXT"/> + <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G"/> + <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G_EXT"/> + <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B"/> + <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B_EXT"/> + <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A"/> + <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A_EXT"/> + <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA"/> + <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/> + <enum value="0x8E47" name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/> + <enum value="0x8E48" name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/> + <enum value="0x8E49" name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/> + <enum value="0x8E4A" name="GL_NUM_COMPATIBLE_SUBROUTINES"/> + <enum value="0x8E4B" name="GL_COMPATIBLE_SUBROUTINES"/> + <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/> + <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/> + <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION"/> + <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_EXT"/> + <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION"/> + <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_EXT"/> + <enum value="0x8E4F" name="GL_PROVOKING_VERTEX"/> + <enum value="0x8E4F" name="GL_PROVOKING_VERTEX_EXT"/> + <enum value="0x8E50" name="GL_SAMPLE_POSITION"/> + <enum value="0x8E50" name="GL_SAMPLE_POSITION_NV"/> + <enum value="0x8E51" name="GL_SAMPLE_MASK"/> + <enum value="0x8E51" name="GL_SAMPLE_MASK_NV"/> + <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE"/> + <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE_NV"/> + <enum value="0x8E53" name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/> + <enum value="0x8E54" name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/> + <enum value="0x8E55" name="GL_TEXTURE_RENDERBUFFER_NV"/> + <enum value="0x8E56" name="GL_SAMPLER_RENDERBUFFER_NV"/> + <enum value="0x8E57" name="GL_INT_SAMPLER_RENDERBUFFER_NV"/> + <enum value="0x8E58" name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/> + <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS"/> + <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS_NV"/> + <enum value="0x8E5A" name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/> + <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/> + <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/> + <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/> + <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/> + <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/> + <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/> + <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/> + <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/> + <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/> + <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/> + <enum value="0x8E5D" name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/> + <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/> + <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/> + <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/> + <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/> + <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/> + <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/> + <unused start="0x8E60" end="0x8E6F"/> + <enum value="0x8E70" name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/> + <enum value="0x8E71" name="GL_MAX_VERTEX_STREAMS"/> + <enum value="0x8E72" name="GL_PATCH_VERTICES"/> + <enum value="0x8E72" name="GL_PATCH_VERTICES_EXT"/> + <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL"/> + <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL_EXT"/> + <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL"/> + <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL_EXT"/> + <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES"/> + <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/> + <enum value="0x8E76" name="GL_TESS_GEN_MODE"/> + <enum value="0x8E76" name="GL_TESS_GEN_MODE_EXT"/> + <enum value="0x8E77" name="GL_TESS_GEN_SPACING"/> + <enum value="0x8E77" name="GL_TESS_GEN_SPACING_EXT"/> + <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER"/> + <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER_EXT"/> + <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE"/> + <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE_EXT"/> + <enum value="0x8E7A" name="GL_ISOLINES"/> + <enum value="0x8E7A" name="GL_ISOLINES_EXT"/> + <enum value="0x8E7B" name="GL_FRACTIONAL_ODD"/> + <enum value="0x8E7B" name="GL_FRACTIONAL_ODD_EXT"/> + <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN"/> + <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN_EXT"/> + <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES"/> + <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES_EXT"/> + <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL"/> + <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL_EXT"/> + <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/> + <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/> + <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/> + <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/> + <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/> + <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/> + <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/> + <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/> + <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/> + <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/> + <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS"/> + <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/> + <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/> + <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/> + <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/> + <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/> + <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER"/> + <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER_EXT"/> + <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER"/> + <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER_EXT"/> + <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/> + <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/> + <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/> + <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/> + <unused start="0x8E8B"/> + <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM"/> + <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/> + <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/> + <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/> + <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/> + <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/> + <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/> + <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/> + </enums> + + <enums namespace="GL" start="0x8E90" end="0x8E9F" vendor="QNX" comment="For QNX_texture_tiling, QNX_complex_polygon, QNX_stippled_lines (Khronos bug 696)"> + <unused start="0x8E90" end="0x8E9F"/> + </enums> + + <enums namespace="GL" start="0x8EA0" end="0x8EAF" vendor="IMG"/> + + <enums namespace="GL" start="0x8EB0" end="0x8EBF" vendor="OES" comment="For Affie Munshi 2007/07/20"/> + + <enums namespace="GL" start="0x8EC0" end="0x8ECF" vendor="Vincent"/> + + <enums namespace="GL" start="0x8ED0" end="0x8F4F" vendor="NV" comment="For Pat Brown, Khronos bug 3191"> + <enum value="0x8ED0" name="GL_COVERAGE_COMPONENT_NV"/> + <enum value="0x8ED1" name="GL_COVERAGE_COMPONENT4_NV"/> + <enum value="0x8ED2" name="GL_COVERAGE_ATTACHMENT_NV"/> + <enum value="0x8ED3" name="GL_COVERAGE_BUFFERS_NV"/> + <enum value="0x8ED4" name="GL_COVERAGE_SAMPLES_NV"/> + <enum value="0x8ED5" name="GL_COVERAGE_ALL_FRAGMENTS_NV"/> + <enum value="0x8ED6" name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/> + <enum value="0x8ED7" name="GL_COVERAGE_AUTOMATIC_NV"/> + <unused start="0x8ED8" end="0x8F1C"/> + <enum value="0x8F1D" name="GL_BUFFER_GPU_ADDRESS_NV"/> + <enum value="0x8F1E" name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/> + <enum value="0x8F1F" name="GL_ELEMENT_ARRAY_UNIFIED_NV"/> + <enum value="0x8F20" name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/> + <enum value="0x8F21" name="GL_VERTEX_ARRAY_ADDRESS_NV"/> + <enum value="0x8F22" name="GL_NORMAL_ARRAY_ADDRESS_NV"/> + <enum value="0x8F23" name="GL_COLOR_ARRAY_ADDRESS_NV"/> + <enum value="0x8F24" name="GL_INDEX_ARRAY_ADDRESS_NV"/> + <enum value="0x8F25" name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/> + <enum value="0x8F26" name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/> + <enum value="0x8F27" name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/> + <enum value="0x8F28" name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/> + <enum value="0x8F29" name="GL_ELEMENT_ARRAY_ADDRESS_NV"/> + <enum value="0x8F2A" name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/> + <enum value="0x8F2B" name="GL_VERTEX_ARRAY_LENGTH_NV"/> + <enum value="0x8F2C" name="GL_NORMAL_ARRAY_LENGTH_NV"/> + <enum value="0x8F2D" name="GL_COLOR_ARRAY_LENGTH_NV"/> + <enum value="0x8F2E" name="GL_INDEX_ARRAY_LENGTH_NV"/> + <enum value="0x8F2F" name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/> + <enum value="0x8F30" name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/> + <enum value="0x8F31" name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/> + <enum value="0x8F32" name="GL_FOG_COORD_ARRAY_LENGTH_NV"/> + <enum value="0x8F33" name="GL_ELEMENT_ARRAY_LENGTH_NV"/> + <enum value="0x8F34" name="GL_GPU_ADDRESS_NV"/> + <enum value="0x8F35" name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/> + <enum value="0x8F36" name="GL_COPY_READ_BUFFER"/> + <enum value="0x8F36" name="GL_COPY_READ_BUFFER_NV"/> + <enum value="0x8F36" name="GL_COPY_READ_BUFFER_BINDING" alias="GL_COPY_READ_BUFFER"/> + <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER"/> + <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_NV"/> + <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_BINDING" alias="GL_COPY_WRITE_BUFFER"/> + <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS"/> + <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS_EXT"/> + <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/> + <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/> + <enum value="0x8F39" name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" alias="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/> + <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME"/> + <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME_EXT"/> + <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL"/> + <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL_EXT"/> + <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED"/> + <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED_EXT"/> + <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER"/> + <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER_EXT"/> + <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS"/> + <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS_EXT"/> + <enum value="0x8F3F" name="GL_DRAW_INDIRECT_BUFFER"/> + <enum value="0x8F40" name="GL_DRAW_INDIRECT_UNIFIED_NV"/> + <enum value="0x8F41" name="GL_DRAW_INDIRECT_ADDRESS_NV"/> + <enum value="0x8F42" name="GL_DRAW_INDIRECT_LENGTH_NV"/> + <enum value="0x8F43" name="GL_DRAW_INDIRECT_BUFFER_BINDING"/> + <enum value="0x8F44" name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/> + <enum value="0x8F45" name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/> + <enum value="0x8F46" name="GL_DOUBLE_MAT2"/> + <enum value="0x8F46" name="GL_DOUBLE_MAT2_EXT"/> + <enum value="0x8F47" name="GL_DOUBLE_MAT3"/> + <enum value="0x8F47" name="GL_DOUBLE_MAT3_EXT"/> + <enum value="0x8F48" name="GL_DOUBLE_MAT4"/> + <enum value="0x8F48" name="GL_DOUBLE_MAT4_EXT"/> + <enum value="0x8F49" name="GL_DOUBLE_MAT2x3"/> + <enum value="0x8F49" name="GL_DOUBLE_MAT2x3_EXT"/> + <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4"/> + <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4_EXT"/> + <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2"/> + <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2_EXT"/> + <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4"/> + <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4_EXT"/> + <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2"/> + <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2_EXT"/> + <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3"/> + <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3_EXT"/> + <enum value="0x8F4F" name="GL_VERTEX_BINDING_BUFFER"/> + </enums> + + <enums namespace="GL" start="0x8F50" end="0x8F5F" vendor="ZiiLabs" comment="For Jon Kennedy, Khronos public bug 75"/> + + <enums namespace="GL" start="0x8F60" end="0x8F6F" vendor="ARM" comment="For Remi Pedersen, Khronos bug 3745"> + <enum value="0x8F60" name="GL_MALI_SHADER_BINARY_ARM"/> + <enum value="0x8F61" name="GL_MALI_PROGRAM_BINARY_ARM"/> + <unused start="0x8F62"/> + <enum value="0x8F63" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/> + <enum value="0x8F64" name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/> + <enum value="0x8F65" name="GL_FETCH_PER_SAMPLE_ARM"/> + <enum value="0x8F66" name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/> + <enum value="0x8F67" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/> + <unused start="0x8F68" end="0x8F6F"/> + </enums> + + <enums namespace="GL" start="0x8F70" end="0x8F7F" vendor="HI" comment="For Mark Callow, Khronos bug 4055. Shared with EGL."/> + + <enums namespace="GL" start="0x8F80" end="0x8F8F" vendor="Zebra" comment="For Mike Weiblen, public bug 910"/> + + <enums namespace="GL" start="0x8F90" end="0x8F9F" vendor="ARB"> + <enum value="0x8F90" name="GL_RED_SNORM"/> + <enum value="0x8F91" name="GL_RG_SNORM"/> + <enum value="0x8F92" name="GL_RGB_SNORM"/> + <enum value="0x8F93" name="GL_RGBA_SNORM"/> + <enum value="0x8F94" name="GL_R8_SNORM"/> + <enum value="0x8F95" name="GL_RG8_SNORM"/> + <enum value="0x8F96" name="GL_RGB8_SNORM"/> + <enum value="0x8F97" name="GL_RGBA8_SNORM"/> + <enum value="0x8F98" name="GL_R16_SNORM"/> + <enum value="0x8F99" name="GL_RG16_SNORM"/> + <enum value="0x8F9A" name="GL_RGB16_SNORM"/> + <enum value="0x8F9B" name="GL_RGBA16_SNORM"/> + <enum value="0x8F9C" name="GL_SIGNED_NORMALIZED"/> + <enum value="0x8F9D" name="GL_PRIMITIVE_RESTART"/> + <enum value="0x8F9E" name="GL_PRIMITIVE_RESTART_INDEX"/> + <enum value="0x8F9F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/> + </enums> + + <enums namespace="GL" start="0x8FA0" end="0x8FBF" vendor="QCOM" comment="For Maurice Ribble, bug 4512"> + <enum value="0x8FA0" name="GL_PERFMON_GLOBAL_MODE_QCOM"/> + <unused start="0x8FA1" end="0x8FAF"/> + <enum value="0x8FB0" name="GL_BINNING_CONTROL_HINT_QCOM"/> + <enum value="0x8FB1" name="GL_CPU_OPTIMIZED_QCOM"/> + <enum value="0x8FB2" name="GL_GPU_OPTIMIZED_QCOM"/> + <enum value="0x8FB3" name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/> + <unused start="0x8FB4" end="0x8FBA"/> + <enum value="0x8FBB" name="GL_GPU_DISJOINT_EXT"/> + <unused start="0x8FBC" end="0x8FBF"/> + </enums> + + <enums namespace="GL" start="0x8FC0" end="0x8FDF" vendor="VIV" comment="For Frido Garritsen, bug 4526"> + <enum value="0x8FC4" name="GL_SHADER_BINARY_VIV"/> + </enums> + + <enums namespace="GL" start="0x8FE0" end="0x8FFF" vendor="NV" comment="For Pat Brown, bug 4935"> + <enum value="0x8FE0" name="GL_INT8_NV"/> + <enum value="0x8FE1" name="GL_INT8_VEC2_NV"/> + <enum value="0x8FE2" name="GL_INT8_VEC3_NV"/> + <enum value="0x8FE3" name="GL_INT8_VEC4_NV"/> + <enum value="0x8FE4" name="GL_INT16_NV"/> + <enum value="0x8FE5" name="GL_INT16_VEC2_NV"/> + <enum value="0x8FE6" name="GL_INT16_VEC3_NV"/> + <enum value="0x8FE7" name="GL_INT16_VEC4_NV"/> + <enum value="0x8FE9" name="GL_INT64_VEC2_NV"/> + <enum value="0x8FEA" name="GL_INT64_VEC3_NV"/> + <enum value="0x8FEB" name="GL_INT64_VEC4_NV"/> + <enum value="0x8FEC" name="GL_UNSIGNED_INT8_NV"/> + <enum value="0x8FED" name="GL_UNSIGNED_INT8_VEC2_NV"/> + <enum value="0x8FEE" name="GL_UNSIGNED_INT8_VEC3_NV"/> + <enum value="0x8FEF" name="GL_UNSIGNED_INT8_VEC4_NV"/> + <enum value="0x8FF0" name="GL_UNSIGNED_INT16_NV"/> + <enum value="0x8FF1" name="GL_UNSIGNED_INT16_VEC2_NV"/> + <enum value="0x8FF2" name="GL_UNSIGNED_INT16_VEC3_NV"/> + <enum value="0x8FF3" name="GL_UNSIGNED_INT16_VEC4_NV"/> + <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_NV"/> + <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_NV"/> + <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_NV"/> + <enum value="0x8FF8" name="GL_FLOAT16_NV"/> + <enum value="0x8FF9" name="GL_FLOAT16_VEC2_NV"/> + <enum value="0x8FFA" name="GL_FLOAT16_VEC3_NV"/> + <enum value="0x8FFB" name="GL_FLOAT16_VEC4_NV"/> + <enum value="0x8FFC" name="GL_DOUBLE_VEC2"/> + <enum value="0x8FFC" name="GL_DOUBLE_VEC2_EXT"/> + <enum value="0x8FFD" name="GL_DOUBLE_VEC3"/> + <enum value="0x8FFD" name="GL_DOUBLE_VEC3_EXT"/> + <enum value="0x8FFE" name="GL_DOUBLE_VEC4"/> + <enum value="0x8FFE" name="GL_DOUBLE_VEC4_EXT"/> + <unused start="0x8FFF"/> + </enums> + + <enums namespace="GL" start="0x9000" end="0x901F" vendor="AMD" comment="For Bill Licea-Kane"> + <enum value="0x9001" name="GL_SAMPLER_BUFFER_AMD"/> + <enum value="0x9002" name="GL_INT_SAMPLER_BUFFER_AMD"/> + <enum value="0x9003" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/> + <enum value="0x9004" name="GL_TESSELLATION_MODE_AMD"/> + <enum value="0x9005" name="GL_TESSELLATION_FACTOR_AMD"/> + <enum value="0x9006" name="GL_DISCRETE_AMD"/> + <enum value="0x9007" name="GL_CONTINUOUS_AMD"/> + <unused start="0x9008"/> + <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY"/> + <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/> + <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/> + <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/> + <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/> + <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/> + <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/> + <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/> + <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY"/> + <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/> + <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/> + <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/> + <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/> + <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/> + <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/> + <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/> + <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/> + <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/> + <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/> + <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/> + <enum value="0x9010" name="GL_ALPHA_SNORM"/> + <enum value="0x9011" name="GL_LUMINANCE_SNORM"/> + <enum value="0x9012" name="GL_LUMINANCE_ALPHA_SNORM"/> + <enum value="0x9013" name="GL_INTENSITY_SNORM"/> + <enum value="0x9014" name="GL_ALPHA8_SNORM"/> + <enum value="0x9015" name="GL_LUMINANCE8_SNORM"/> + <enum value="0x9016" name="GL_LUMINANCE8_ALPHA8_SNORM"/> + <enum value="0x9017" name="GL_INTENSITY8_SNORM"/> + <enum value="0x9018" name="GL_ALPHA16_SNORM"/> + <enum value="0x9019" name="GL_LUMINANCE16_SNORM"/> + <enum value="0x901A" name="GL_LUMINANCE16_ALPHA16_SNORM"/> + <enum value="0x901B" name="GL_INTENSITY16_SNORM"/> + <enum value="0x901C" name="GL_FACTOR_MIN_AMD"/> + <enum value="0x901D" name="GL_FACTOR_MAX_AMD"/> + <enum value="0x901E" name="GL_DEPTH_CLAMP_NEAR_AMD"/> + <enum value="0x901F" name="GL_DEPTH_CLAMP_FAR_AMD"/> + </enums> + + <enums namespace="GL" start="0x9020" end="0x90FF" vendor="NV" comment="For Pat Brown, bug 4935"> + <enum value="0x9020" name="GL_VIDEO_BUFFER_NV"/> + <enum value="0x9021" name="GL_VIDEO_BUFFER_BINDING_NV"/> + <enum value="0x9022" name="GL_FIELD_UPPER_NV"/> + <enum value="0x9023" name="GL_FIELD_LOWER_NV"/> + <enum value="0x9024" name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/> + <enum value="0x9025" name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/> + <enum value="0x9026" name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/> + <enum value="0x9027" name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/> + <enum value="0x9028" name="GL_VIDEO_BUFFER_PITCH_NV"/> + <enum value="0x9029" name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/> + <enum value="0x902A" name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/> + <enum value="0x902B" name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/> + <enum value="0x902C" name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/> + <enum value="0x902D" name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/> + <enum value="0x902E" name="GL_PARTIAL_SUCCESS_NV"/> + <enum value="0x902F" name="GL_SUCCESS_NV"/> + <enum value="0x9030" name="GL_FAILURE_NV"/> + <enum value="0x9031" name="GL_YCBYCR8_422_NV"/> + <enum value="0x9032" name="GL_YCBAYCR8A_4224_NV"/> + <enum value="0x9033" name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/> + <enum value="0x9034" name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/> + <enum value="0x9035" name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/> + <enum value="0x9036" name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/> + <enum value="0x9037" name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/> + <enum value="0x9038" name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/> + <enum value="0x9039" name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/> + <enum value="0x903A" name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/> + <enum value="0x903B" name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/> + <enum value="0x903C" name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/> + <unused start="0x903D" end="0x9044"/> + <enum value="0x9045" name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/> + <enum value="0x9046" name="GL_TEXTURE_COLOR_SAMPLES_NV"/> + <enum value="0x9047" name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/> + <enum value="0x9048" name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/> + <enum value="0x9049" name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/> + <enum value="0x904A" name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/> + <enum value="0x904B" name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/> + <enum value="0x904C" name="GL_IMAGE_1D"/> + <enum value="0x904C" name="GL_IMAGE_1D_EXT"/> + <enum value="0x904D" name="GL_IMAGE_2D"/> + <enum value="0x904D" name="GL_IMAGE_2D_EXT"/> + <enum value="0x904E" name="GL_IMAGE_3D"/> + <enum value="0x904E" name="GL_IMAGE_3D_EXT"/> + <enum value="0x904F" name="GL_IMAGE_2D_RECT"/> + <enum value="0x904F" name="GL_IMAGE_2D_RECT_EXT"/> + <enum value="0x9050" name="GL_IMAGE_CUBE"/> + <enum value="0x9050" name="GL_IMAGE_CUBE_EXT"/> + <enum value="0x9051" name="GL_IMAGE_BUFFER"/> + <enum value="0x9051" name="GL_IMAGE_BUFFER_EXT"/> + <enum value="0x9052" name="GL_IMAGE_1D_ARRAY"/> + <enum value="0x9052" name="GL_IMAGE_1D_ARRAY_EXT"/> + <enum value="0x9053" name="GL_IMAGE_2D_ARRAY"/> + <enum value="0x9053" name="GL_IMAGE_2D_ARRAY_EXT"/> + <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY"/> + <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/> + <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE"/> + <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE_EXT"/> + <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/> + <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/> + <enum value="0x9057" name="GL_INT_IMAGE_1D"/> + <enum value="0x9057" name="GL_INT_IMAGE_1D_EXT"/> + <enum value="0x9058" name="GL_INT_IMAGE_2D"/> + <enum value="0x9058" name="GL_INT_IMAGE_2D_EXT"/> + <enum value="0x9059" name="GL_INT_IMAGE_3D"/> + <enum value="0x9059" name="GL_INT_IMAGE_3D_EXT"/> + <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT"/> + <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT_EXT"/> + <enum value="0x905B" name="GL_INT_IMAGE_CUBE"/> + <enum value="0x905B" name="GL_INT_IMAGE_CUBE_EXT"/> + <enum value="0x905C" name="GL_INT_IMAGE_BUFFER"/> + <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_EXT"/> + <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY"/> + <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY_EXT"/> + <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY"/> + <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY_EXT"/> + <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/> + <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/> + <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE"/> + <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/> + <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/> + <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/> + <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D"/> + <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/> + <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D"/> + <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/> + <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D"/> + <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/> + <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/> + <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/> + <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE"/> + <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/> + <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER"/> + <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/> + <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/> + <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/> + <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/> + <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/> + <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/> + <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/> + <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/> + <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/> + <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/> + <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/> + <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES"/> + <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES_EXT"/> + <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT"/> + <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT_EXT"/> + <enum value="0x906F" name="GL_RGB10_A2UI"/> + <enum value="0x9070" name="GL_PATH_FORMAT_SVG_NV"/> + <enum value="0x9071" name="GL_PATH_FORMAT_PS_NV"/> + <enum value="0x9072" name="GL_STANDARD_FONT_NAME_NV"/> + <enum value="0x9073" name="GL_SYSTEM_FONT_NAME_NV"/> + <enum value="0x9074" name="GL_FILE_NAME_NV"/> + <enum value="0x9075" name="GL_PATH_STROKE_WIDTH_NV"/> + <enum value="0x9076" name="GL_PATH_END_CAPS_NV"/> + <enum value="0x9077" name="GL_PATH_INITIAL_END_CAP_NV"/> + <enum value="0x9078" name="GL_PATH_TERMINAL_END_CAP_NV"/> + <enum value="0x9079" name="GL_PATH_JOIN_STYLE_NV"/> + <enum value="0x907A" name="GL_PATH_MITER_LIMIT_NV"/> + <enum value="0x907B" name="GL_PATH_DASH_CAPS_NV"/> + <enum value="0x907C" name="GL_PATH_INITIAL_DASH_CAP_NV"/> + <enum value="0x907D" name="GL_PATH_TERMINAL_DASH_CAP_NV"/> + <enum value="0x907E" name="GL_PATH_DASH_OFFSET_NV"/> + <enum value="0x907F" name="GL_PATH_CLIENT_LENGTH_NV"/> + <enum value="0x9080" name="GL_PATH_FILL_MODE_NV"/> + <enum value="0x9081" name="GL_PATH_FILL_MASK_NV"/> + <enum value="0x9082" name="GL_PATH_FILL_COVER_MODE_NV"/> + <enum value="0x9083" name="GL_PATH_STROKE_COVER_MODE_NV"/> + <enum value="0x9084" name="GL_PATH_STROKE_MASK_NV"/> + <!-- <enum value="0x9085" name="GL_PATH_SAMPLE_QUALITY_NV" comment="Removed from extension"/> --> + <!-- <enum value="0x9086" name="GL_PATH_STROKE_BOUND_NV" comment="Removed from extension"/> --> + <!-- <enum value="0x9087" name="GL_PATH_STROKE_OVERSAMPLE_COUNT_NV" comment="Removed from extension"/> --> + <enum value="0x9088" name="GL_COUNT_UP_NV"/> + <enum value="0x9089" name="GL_COUNT_DOWN_NV"/> + <enum value="0x908A" name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/> + <enum value="0x908B" name="GL_CONVEX_HULL_NV"/> + <!-- <enum value="0x908C" name="GL_MULTI_HULLS_NV" comment="Removed from extension"/> --> + <enum value="0x908D" name="GL_BOUNDING_BOX_NV"/> + <enum value="0x908E" name="GL_TRANSLATE_X_NV"/> + <enum value="0x908F" name="GL_TRANSLATE_Y_NV"/> + <enum value="0x9090" name="GL_TRANSLATE_2D_NV"/> + <enum value="0x9091" name="GL_TRANSLATE_3D_NV"/> + <enum value="0x9092" name="GL_AFFINE_2D_NV"/> + <!-- <enum value="0x9093" name="GL_PROJECTIVE_2D_NV" comment="Removed from extension"/> --> + <enum value="0x9094" name="GL_AFFINE_3D_NV"/> + <!-- <enum value="0x9095" name="GL_PROJECTIVE_3D_NV" comment="Removed from extension"/> --> + <enum value="0x9096" name="GL_TRANSPOSE_AFFINE_2D_NV"/> + <!-- <enum value="0x9097" name="GL_TRANSPOSE_PROJECTIVE_2D_NV" comment="Removed from extension"/> --> + <enum value="0x9098" name="GL_TRANSPOSE_AFFINE_3D_NV"/> + <!-- <enum value="0x9099" name="GL_TRANSPOSE_PROJECTIVE_3D_NV" comment="Removed from extension"/> --> + <enum value="0x909A" name="GL_UTF8_NV"/> + <enum value="0x909B" name="GL_UTF16_NV"/> + <enum value="0x909C" name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/> + <enum value="0x909D" name="GL_PATH_COMMAND_COUNT_NV"/> + <enum value="0x909E" name="GL_PATH_COORD_COUNT_NV"/> + <enum value="0x909F" name="GL_PATH_DASH_ARRAY_COUNT_NV"/> + <enum value="0x90A0" name="GL_PATH_COMPUTED_LENGTH_NV"/> + <enum value="0x90A1" name="GL_PATH_FILL_BOUNDING_BOX_NV"/> + <enum value="0x90A2" name="GL_PATH_STROKE_BOUNDING_BOX_NV"/> + <enum value="0x90A3" name="GL_SQUARE_NV"/> + <enum value="0x90A4" name="GL_ROUND_NV"/> + <enum value="0x90A5" name="GL_TRIANGULAR_NV"/> + <enum value="0x90A6" name="GL_BEVEL_NV"/> + <enum value="0x90A7" name="GL_MITER_REVERT_NV"/> + <enum value="0x90A8" name="GL_MITER_TRUNCATE_NV"/> + <enum value="0x90A9" name="GL_SKIP_MISSING_GLYPH_NV"/> + <enum value="0x90AA" name="GL_USE_MISSING_GLYPH_NV"/> + <enum value="0x90AB" name="GL_PATH_ERROR_POSITION_NV"/> + <enum value="0x90AC" name="GL_PATH_FOG_GEN_MODE_NV"/> + <enum value="0x90AD" name="GL_ACCUM_ADJACENT_PAIRS_NV"/> + <enum value="0x90AE" name="GL_ADJACENT_PAIRS_NV"/> + <enum value="0x90AF" name="GL_FIRST_TO_REST_NV"/> + <enum value="0x90B0" name="GL_PATH_GEN_MODE_NV"/> + <enum value="0x90B1" name="GL_PATH_GEN_COEFF_NV"/> + <enum value="0x90B2" name="GL_PATH_GEN_COLOR_FORMAT_NV"/> + <enum value="0x90B3" name="GL_PATH_GEN_COMPONENTS_NV"/> + <enum value="0x90B4" name="GL_PATH_DASH_OFFSET_RESET_NV"/> + <enum value="0x90B5" name="GL_MOVE_TO_RESETS_NV"/> + <enum value="0x90B6" name="GL_MOVE_TO_CONTINUES_NV"/> + <enum value="0x90B7" name="GL_PATH_STENCIL_FUNC_NV"/> + <enum value="0x90B8" name="GL_PATH_STENCIL_REF_NV"/> + <enum value="0x90B9" name="GL_PATH_STENCIL_VALUE_MASK_NV"/> + <enum value="0x90BA" name="GL_SCALED_RESOLVE_FASTEST_EXT"/> + <enum value="0x90BB" name="GL_SCALED_RESOLVE_NICEST_EXT"/> + <enum value="0x90BC" name="GL_MIN_MAP_BUFFER_ALIGNMENT"/> + <enum value="0x90BD" name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/> + <enum value="0x90BE" name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/> + <enum value="0x90BF" name="GL_PATH_COVER_DEPTH_FUNC_NV"/> + <unused start="0x90C0" end="0x90C6"/> + <enum value="0x90C7" name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/> + <enum value="0x90C8" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/> + <enum value="0x90C9" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/> + <enum value="0x90CA" name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/> + <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/> + <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/> + <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/> + <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/> + <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/> + <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/> + <enum value="0x90CE" name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/> + <enum value="0x90CF" name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/> + <enum value="0x90D0" name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/> + <enum value="0x90D1" name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/> + <enum value="0x90D2" name="GL_SHADER_STORAGE_BUFFER"/> + <enum value="0x90D3" name="GL_SHADER_STORAGE_BUFFER_BINDING"/> + <enum value="0x90D4" name="GL_SHADER_STORAGE_BUFFER_START"/> + <enum value="0x90D5" name="GL_SHADER_STORAGE_BUFFER_SIZE"/> + <enum value="0x90D6" name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/> + <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/> + <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/> + <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/> + <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/> + <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/> + <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/> + <enum value="0x90DA" name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/> + <enum value="0x90DB" name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/> + <enum value="0x90DC" name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/> + <enum value="0x90DD" name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/> + <enum value="0x90DE" name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/> + <enum value="0x90DF" name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/> + <unused start="0x90E0"/> + <enum value="0x90E1" name="GL_SYNC_X11_FENCE_EXT"/> + <unused start="0x90E2" end="0x90E9"/> + <enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE"/> + <enum value="0x90EB" name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/> + <enum value="0x90EB" name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/> + <enum value="0x90EC" name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/> + <enum value="0x90ED" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/> + <enum value="0x90EE" name="GL_DISPATCH_INDIRECT_BUFFER"/> + <enum value="0x90EF" name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/> + <enum value="0x90F0" name="GL_COLOR_ATTACHMENT_EXT"/> + <enum value="0x90F1" name="GL_MULTIVIEW_EXT"/> + <enum value="0x90F2" name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/> + <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_EXT"/> + <unused start="0x90F4" end="0x90FA"/> + <enum value="0x90FB" name="GL_COMPUTE_PROGRAM_NV"/> + <enum value="0x90FC" name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/> + <unused start="0x90FD" end="0x90FF"/> + </enums> + + <enums namespace="GL" start="0x9100" end="0x912F" vendor="ARB"> + <enum value="0x9100" name="GL_TEXTURE_2D_MULTISAMPLE"/> + <enum value="0x9101" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/> + <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/> + <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/> + <enum value="0x9103" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/> + <enum value="0x9104" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/> + <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/> + <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/> + <enum value="0x9106" name="GL_TEXTURE_SAMPLES"/> + <enum value="0x9107" name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/> + <enum value="0x9108" name="GL_SAMPLER_2D_MULTISAMPLE"/> + <enum value="0x9109" name="GL_INT_SAMPLER_2D_MULTISAMPLE"/> + <enum value="0x910A" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/> + <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/> + <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/> + <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/> + <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/> + <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/> + <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/> + <enum value="0x910E" name="GL_MAX_COLOR_TEXTURE_SAMPLES"/> + <enum value="0x910F" name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/> + <enum value="0x9110" name="GL_MAX_INTEGER_SAMPLES"/> + <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT"/> + <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/> + <enum value="0x9112" name="GL_OBJECT_TYPE"/> + <enum value="0x9112" name="GL_OBJECT_TYPE_APPLE"/> + <enum value="0x9113" name="GL_SYNC_CONDITION"/> + <enum value="0x9113" name="GL_SYNC_CONDITION_APPLE"/> + <enum value="0x9114" name="GL_SYNC_STATUS"/> + <enum value="0x9114" name="GL_SYNC_STATUS_APPLE"/> + <enum value="0x9115" name="GL_SYNC_FLAGS"/> + <enum value="0x9115" name="GL_SYNC_FLAGS_APPLE"/> + <enum value="0x9116" name="GL_SYNC_FENCE"/> + <enum value="0x9116" name="GL_SYNC_FENCE_APPLE"/> + <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE"/> + <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/> + <enum value="0x9118" name="GL_UNSIGNALED"/> + <enum value="0x9118" name="GL_UNSIGNALED_APPLE"/> + <enum value="0x9119" name="GL_SIGNALED"/> + <enum value="0x9119" name="GL_SIGNALED_APPLE"/> + <enum value="0x911A" name="GL_ALREADY_SIGNALED"/> + <enum value="0x911A" name="GL_ALREADY_SIGNALED_APPLE"/> + <enum value="0x911B" name="GL_TIMEOUT_EXPIRED"/> + <enum value="0x911B" name="GL_TIMEOUT_EXPIRED_APPLE"/> + <enum value="0x911C" name="GL_CONDITION_SATISFIED"/> + <enum value="0x911C" name="GL_CONDITION_SATISFIED_APPLE"/> + <enum value="0x911D" name="GL_WAIT_FAILED"/> + <enum value="0x911D" name="GL_WAIT_FAILED_APPLE"/> + <enum value="0x911F" name="GL_BUFFER_ACCESS_FLAGS"/> + <enum value="0x9120" name="GL_BUFFER_MAP_LENGTH"/> + <enum value="0x9121" name="GL_BUFFER_MAP_OFFSET"/> + <enum value="0x9122" name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/> + <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/> + <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/> + <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/> + <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/> + <enum value="0x9125" name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/> + <enum value="0x9126" name="GL_CONTEXT_PROFILE_MASK"/> + <enum value="0x9127" name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/> + <enum value="0x9128" name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/> + <enum value="0x9129" name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/> + <enum value="0x912A" name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/> + <enum value="0x912B" name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/> + <enum value="0x912C" name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/> + <enum value="0x912D" name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/> + <enum value="0x912E" name="GL_PACK_COMPRESSED_BLOCK_SIZE"/> + <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT"/> + <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/> + </enums> + + <enums namespace="GL" start="0x9130" end="0x913F" vendor="IMG" comment="Khronos bug 882"> + <enum value="0x9130" name="GL_SGX_PROGRAM_BINARY_IMG"/> + <unused start="0x9131" end="0x9132"/> + <enum value="0x9133" name="GL_RENDERBUFFER_SAMPLES_IMG"/> + <enum value="0x9134" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/> + <enum value="0x9135" name="GL_MAX_SAMPLES_IMG"/> + <enum value="0x9136" name="GL_TEXTURE_SAMPLES_IMG"/> + <enum value="0x9137" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/> + <enum value="0x9138" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/> + <unused start="0x9139" end="0x913F"/> + </enums> + + <enums namespace="GL" start="0x9140" end="0x923F" vendor="AMD" comment="Khronos bugs 5899, 6004"> + <unused start="0x9140" end="0x9142"/> + <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH"/> + <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/> + <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/> + <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/> + <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES"/> + <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/> + <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/> + <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/> + <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES"/> + <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_AMD"/> + <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_ARB"/> + <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_KHR"/> + <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH"/> + <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_AMD"/> + <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_ARB"/> + <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_KHR"/> + <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM"/> + <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/> + <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/> + <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/> + <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW"/> + <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_AMD"/> + <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_ARB"/> + <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_KHR"/> + <enum value="0x9149" name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/> + <enum value="0x914A" name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/> + <enum value="0x914B" name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/> + <enum value="0x914C" name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/> + <enum value="0x914D" name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/> + <enum value="0x914E" name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/> + <enum value="0x914F" name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/> + <enum value="0x9150" name="GL_DEBUG_CATEGORY_OTHER_AMD"/> + <enum value="0x9151" name="GL_BUFFER_OBJECT_EXT"/> + <enum value="0x9151" name="GL_DATA_BUFFER_AMD"/> + <enum value="0x9152" name="GL_PERFORMANCE_MONITOR_AMD"/> + <enum value="0x9153" name="GL_QUERY_OBJECT_AMD"/> + <enum value="0x9153" name="GL_QUERY_OBJECT_EXT"/> + <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_AMD"/> + <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_EXT"/> + <enum value="0x9155" name="GL_SAMPLER_OBJECT_AMD"/> + <unused start="0x9156" end="0x915F"/> + <enum value="0x9160" name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/> + <unused start="0x9161"/> + <enum value="0x9192" name="GL_QUERY_BUFFER"/> + <enum value="0x9192" name="GL_QUERY_BUFFER_AMD"/> + <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING"/> + <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING_AMD"/> + <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT"/> + <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT_AMD"/> + <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/> + <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/> + <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/> + <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/> + <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/> + <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/> + <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/> + <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/> + <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/> + <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/> + <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/> + <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/> + <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_ARB"/> + <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_AMD"/> + <enum value="0x919C" name="GL_MIN_LOD_WARNING_AMD"/> + <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET"/> + <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET_EXT"/> + <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE"/> + <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE_EXT"/> + <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/> + <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/> + <enum value="0x91A0" name="GL_STREAM_RASTERIZATION_AMD"/> + <unused start="0x91A1" end="0x91A3"/> + <enum value="0x91A4" name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/> + <enum value="0x91A5" name="GL_VERTEX_ID_SWIZZLE_AMD"/> + <enum value="0x91A6" name="GL_TEXTURE_SPARSE_ARB"/> + <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/> + <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/> + <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/> + <unused start="0x91AA" end="0x91B8"/> + <enum value="0x91B9" name="GL_COMPUTE_SHADER"/> + <unused start="0x91BA"/> + <enum value="0x91BB" name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/> + <enum value="0x91BC" name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/> + <enum value="0x91BD" name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/> + <enum value="0x91BE" name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/> + <enum value="0x91BF" name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/> + <enum value="0x91BF" name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/> + <unused start="0x91C0" end="0x923F"/> + </enums> + + <enums namespace="GL" start="0x9240" end="0x924F" vendor="WEBGL" comment="Khronos bug 6473,6884"> + <enum value="0x9240" name="GL_UNPACK_FLIP_Y_WEBGL"/> + <enum value="0x9241" name="GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL"/> + <enum value="0x9242" name="GL_CONTEXT_LOST_WEBGL"/> + <enum value="0x9243" name="GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"/> + <enum value="0x9244" name="GL_BROWSER_DEFAULT_WEBGL"/> + <unused start="0x9245" end="0x924F"/> + </enums> + + <enums namespace="GL" start="0x9250" end="0x925F" vendor="DMP" comment="For Eisaku Ohbuchi via email"> + <enum value="0x9250" name="GL_SHADER_BINARY_DMP"/> + <unused start="0x9251" end="0x925F"/> + </enums> + + <enums namespace="GL" start="0x9260" end="0x926F" vendor="FJ" comment="Khronos bug 7486"> + <enum value="0x9260" name="GL_GCCSO_SHADER_BINARY_FJ"/> + <unused start="0x9261" end="0x926F"/> + </enums> + + <enums namespace="GL" start="0x9270" end="0x927F" vendor="OES" comment="Khronos bug 7625"> + <enum value="0x9270" name="GL_COMPRESSED_R11_EAC"/> + <enum value="0x9270" name="GL_COMPRESSED_R11_EAC_OES"/> + <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC"/> + <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC_OES"/> + <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC"/> + <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC_OES"/> + <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC"/> + <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC_OES"/> + <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2"/> + <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2_OES"/> + <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2"/> + <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2_OES"/> + <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/> + <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/> + <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/> + <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/> + <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC"/> + <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC_OES"/> + <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/> + <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES"/> + <unused start="0x927A" end="0x927F"/> + </enums> + + <enums namespace="GL" start="0x9280" end="0x937F" vendor="NV" comment="Khronos bug 7658"> + <enum value="0x9280" name="GL_BLEND_PREMULTIPLIED_SRC_NV"/> + <enum value="0x9281" name="GL_BLEND_OVERLAP_NV"/> + <enum value="0x9282" name="GL_UNCORRELATED_NV"/> + <enum value="0x9283" name="GL_DISJOINT_NV"/> + <enum value="0x9284" name="GL_CONJOINT_NV"/> + <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_KHR"/> + <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_NV"/> + <enum value="0x9286" name="GL_SRC_NV"/> + <enum value="0x9287" name="GL_DST_NV"/> + <enum value="0x9288" name="GL_SRC_OVER_NV"/> + <enum value="0x9289" name="GL_DST_OVER_NV"/> + <enum value="0x928A" name="GL_SRC_IN_NV"/> + <enum value="0x928B" name="GL_DST_IN_NV"/> + <enum value="0x928C" name="GL_SRC_OUT_NV"/> + <enum value="0x928D" name="GL_DST_OUT_NV"/> + <enum value="0x928E" name="GL_SRC_ATOP_NV"/> + <enum value="0x928F" name="GL_DST_ATOP_NV"/> + <unused start="0x9290"/> + <enum value="0x9291" name="GL_PLUS_NV"/> + <enum value="0x9292" name="GL_PLUS_DARKER_NV"/> + <unused start="0x9293"/> + <enum value="0x9294" name="GL_MULTIPLY_KHR"/> + <enum value="0x9294" name="GL_MULTIPLY_NV"/> + <enum value="0x9295" name="GL_SCREEN_KHR"/> + <enum value="0x9295" name="GL_SCREEN_NV"/> + <enum value="0x9296" name="GL_OVERLAY_KHR"/> + <enum value="0x9296" name="GL_OVERLAY_NV"/> + <enum value="0x9297" name="GL_DARKEN_KHR"/> + <enum value="0x9297" name="GL_DARKEN_NV"/> + <enum value="0x9298" name="GL_LIGHTEN_KHR"/> + <enum value="0x9298" name="GL_LIGHTEN_NV"/> + <enum value="0x9299" name="GL_COLORDODGE_KHR"/> + <enum value="0x9299" name="GL_COLORDODGE_NV"/> + <enum value="0x929A" name="GL_COLORBURN_KHR"/> + <enum value="0x929A" name="GL_COLORBURN_NV"/> + <enum value="0x929B" name="GL_HARDLIGHT_KHR"/> + <enum value="0x929B" name="GL_HARDLIGHT_NV"/> + <enum value="0x929C" name="GL_SOFTLIGHT_KHR"/> + <enum value="0x929C" name="GL_SOFTLIGHT_NV"/> + <unused start="0x929D"/> + <enum value="0x929E" name="GL_DIFFERENCE_KHR"/> + <enum value="0x929E" name="GL_DIFFERENCE_NV"/> + <enum value="0x929F" name="GL_MINUS_NV"/> + <enum value="0x92A0" name="GL_EXCLUSION_KHR"/> + <enum value="0x92A0" name="GL_EXCLUSION_NV"/> + <enum value="0x92A1" name="GL_CONTRAST_NV"/> + <unused start="0x92A2"/> + <enum value="0x92A3" name="GL_INVERT_RGB_NV"/> + <enum value="0x92A4" name="GL_LINEARDODGE_NV"/> + <enum value="0x92A5" name="GL_LINEARBURN_NV"/> + <enum value="0x92A6" name="GL_VIVIDLIGHT_NV"/> + <enum value="0x92A7" name="GL_LINEARLIGHT_NV"/> + <enum value="0x92A8" name="GL_PINLIGHT_NV"/> + <enum value="0x92A9" name="GL_HARDMIX_NV"/> + <unused start="0x92AA" end="0x92AC"/> + <enum value="0x92AD" name="GL_HSL_HUE_KHR"/> + <enum value="0x92AD" name="GL_HSL_HUE_NV"/> + <enum value="0x92AE" name="GL_HSL_SATURATION_KHR"/> + <enum value="0x92AE" name="GL_HSL_SATURATION_NV"/> + <enum value="0x92AF" name="GL_HSL_COLOR_KHR"/> + <enum value="0x92AF" name="GL_HSL_COLOR_NV"/> + <enum value="0x92B0" name="GL_HSL_LUMINOSITY_KHR"/> + <enum value="0x92B0" name="GL_HSL_LUMINOSITY_NV"/> + <enum value="0x92B1" name="GL_PLUS_CLAMPED_NV"/> + <enum value="0x92B2" name="GL_PLUS_CLAMPED_ALPHA_NV"/> + <enum value="0x92B3" name="GL_MINUS_CLAMPED_NV"/> + <enum value="0x92B4" name="GL_INVERT_OVG_NV"/> + <unused start="0x92B5" end="0x92BF"/> + <enum value="0x92C0" name="GL_ATOMIC_COUNTER_BUFFER"/> + <enum value="0x92C1" name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/> + <enum value="0x92C2" name="GL_ATOMIC_COUNTER_BUFFER_START"/> + <enum value="0x92C3" name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/> + <enum value="0x92C4" name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/> + <enum value="0x92C5" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/> + <enum value="0x92C6" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/> + <enum value="0x92C7" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/> + <enum value="0x92C8" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/> + <enum value="0x92C9" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/> + <enum value="0x92CA" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/> + <enum value="0x92CB" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/> + <enum value="0x92CC" name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/> + <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/> + <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/> + <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/> + <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/> + <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/> + <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/> + <enum value="0x92D0" name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/> + <enum value="0x92D1" name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/> + <enum value="0x92D2" name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/> + <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/> + <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/> + <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/> + <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/> + <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/> + <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/> + <enum value="0x92D6" name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/> + <enum value="0x92D7" name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/> + <enum value="0x92D8" name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/> + <enum value="0x92D9" name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/> + <enum value="0x92DA" name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/> + <enum value="0x92DB" name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/> + <enum value="0x92DC" name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/> + <unused start="0x92DC" end="0x92DF"/> + <enum value="0x92E0" name="GL_DEBUG_OUTPUT"/> + <enum value="0x92E0" name="GL_DEBUG_OUTPUT_KHR"/> + <enum value="0x92E1" name="GL_UNIFORM"/> + <enum value="0x92E2" name="GL_UNIFORM_BLOCK"/> + <enum value="0x92E3" name="GL_PROGRAM_INPUT"/> + <enum value="0x92E4" name="GL_PROGRAM_OUTPUT"/> + <enum value="0x92E5" name="GL_BUFFER_VARIABLE"/> + <enum value="0x92E6" name="GL_SHADER_STORAGE_BLOCK"/> + <enum value="0x92E7" name="GL_IS_PER_PATCH"/> + <enum value="0x92E7" name="GL_IS_PER_PATCH_EXT"/> + <enum value="0x92E8" name="GL_VERTEX_SUBROUTINE"/> + <enum value="0x92E9" name="GL_TESS_CONTROL_SUBROUTINE"/> + <enum value="0x92EA" name="GL_TESS_EVALUATION_SUBROUTINE"/> + <enum value="0x92EB" name="GL_GEOMETRY_SUBROUTINE"/> + <enum value="0x92EC" name="GL_FRAGMENT_SUBROUTINE"/> + <enum value="0x92ED" name="GL_COMPUTE_SUBROUTINE"/> + <enum value="0x92EE" name="GL_VERTEX_SUBROUTINE_UNIFORM"/> + <enum value="0x92EF" name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/> + <enum value="0x92F0" name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/> + <enum value="0x92F1" name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/> + <enum value="0x92F2" name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/> + <enum value="0x92F3" name="GL_COMPUTE_SUBROUTINE_UNIFORM"/> + <enum value="0x92F4" name="GL_TRANSFORM_FEEDBACK_VARYING"/> + <enum value="0x92F5" name="GL_ACTIVE_RESOURCES"/> + <enum value="0x92F6" name="GL_MAX_NAME_LENGTH"/> + <enum value="0x92F7" name="GL_MAX_NUM_ACTIVE_VARIABLES"/> + <enum value="0x92F8" name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/> + <enum value="0x92F9" name="GL_NAME_LENGTH"/> + <enum value="0x92FA" name="GL_TYPE"/> + <enum value="0x92FB" name="GL_ARRAY_SIZE"/> + <enum value="0x92FC" name="GL_OFFSET"/> + <enum value="0x92FD" name="GL_BLOCK_INDEX"/> + <enum value="0x92FE" name="GL_ARRAY_STRIDE"/> + <enum value="0x92FF" name="GL_MATRIX_STRIDE"/> + <enum value="0x9300" name="GL_IS_ROW_MAJOR"/> + <enum value="0x9301" name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/> + <enum value="0x9302" name="GL_BUFFER_BINDING"/> + <enum value="0x9303" name="GL_BUFFER_DATA_SIZE"/> + <enum value="0x9304" name="GL_NUM_ACTIVE_VARIABLES"/> + <enum value="0x9305" name="GL_ACTIVE_VARIABLES"/> + <enum value="0x9306" name="GL_REFERENCED_BY_VERTEX_SHADER"/> + <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/> + <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/> + <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/> + <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/> + <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER"/> + <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/> + <enum value="0x930A" name="GL_REFERENCED_BY_FRAGMENT_SHADER"/> + <enum value="0x930B" name="GL_REFERENCED_BY_COMPUTE_SHADER"/> + <enum value="0x930C" name="GL_TOP_LEVEL_ARRAY_SIZE"/> + <enum value="0x930D" name="GL_TOP_LEVEL_ARRAY_STRIDE"/> + <enum value="0x930E" name="GL_LOCATION"/> + <enum value="0x930F" name="GL_LOCATION_INDEX"/> + <enum value="0x9310" name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/> + <enum value="0x9311" name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/> + <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/> + <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/> + <enum value="0x9313" name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/> + <enum value="0x9314" name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/> + <enum value="0x9315" name="GL_MAX_FRAMEBUFFER_WIDTH"/> + <enum value="0x9316" name="GL_MAX_FRAMEBUFFER_HEIGHT"/> + <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS"/> + <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/> + <enum value="0x9318" name="GL_MAX_FRAMEBUFFER_SAMPLES"/> + <unused start="0x9319" end="0x9338"/> + <enum value="0x9339" name="GL_WARP_SIZE_NV"/> + <enum value="0x933A" name="GL_WARPS_PER_SM_NV"/> + <enum value="0x933B" name="GL_SM_COUNT_NV"/> + <unused start="0x933C" end="0x9343"/> + <enum value="0x9344" name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/> + <enum value="0x9345" name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/> + <unused start="0x9346" end="0x9349"/> + <enum value="0x934A" name="GL_LOCATION_COMPONENT"/> + <enum value="0x934B" name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/> + <enum value="0x934C" name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/> + <unused start="0x934D" end="0x9364"/> + <enum value="0x9365" name="GL_CLEAR_TEXTURE"/> + <unused start="0x9366" end="0x937F"/> + </enums> + + <enums namespace="GL" start="0x9380" end="0x939F" vendor="ARB"> + <enum value="0x9380" name="GL_NUM_SAMPLE_COUNTS"/> + <unused start="0x9381" end="0x939F"/> + </enums> + + <enums namespace="GL" start="0x93A0" end="0x93AF" vendor="ANGLE" comment="Khronos bug 8100"> + <enum value="0x93A0" name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/> + <enum value="0x93A1" name="GL_BGRA8_EXT"/> + <enum value="0x93A2" name="GL_TEXTURE_USAGE_ANGLE"/> + <enum value="0x93A3" name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/> + <enum value="0x93A4" name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/> + <unused start="0x93A5"/> + <enum value="0x93A6" name="GL_PROGRAM_BINARY_ANGLE"/> + <unused start="0x93A7" end="0x93AF"/> + </enums> + + <enums namespace="GL" start="0x93B0" end="0x93EF" vendor="OES" comment="Khronos bug 8853"> + <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/> + <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/> + <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/> + <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/> + <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/> + <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/> + <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/> + <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/> + <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/> + <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/> + <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/> + <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/> + <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/> + <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/> + <unused start="0x93BE" end="0x93BF"/> + <enum value="0x93C0" name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/> + <enum value="0x93C1" name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/> + <enum value="0x93C2" name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/> + <enum value="0x93C3" name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/> + <enum value="0x93C4" name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/> + <enum value="0x93C5" name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/> + <enum value="0x93C6" name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/> + <enum value="0x93C7" name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/> + <enum value="0x93C8" name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/> + <enum value="0x93C9" name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/> + <unused start="0x93CA" end="0x93CF"/> + <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/> + <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/> + <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/> + <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/> + <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/> + <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/> + <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/> + <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/> + <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/> + <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/> + <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/> + <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/> + <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/> + <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/> + <unused start="0x93DE" end="0x93DF"/> + <enum value="0x93E0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/> + <enum value="0x93E1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/> + <enum value="0x93E2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/> + <enum value="0x93E3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/> + <enum value="0x93E4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/> + <enum value="0x93E5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/> + <enum value="0x93E6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/> + <enum value="0x93E7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/> + <enum value="0x93E8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/> + <enum value="0x93E9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/> + <unused start="0x93EA" end="0x93EF"/> + </enums> + + <enums namespace="GL" start="0x93F0" end="0x94EF" vendor="APPLE" comment="Khronos bug 10233"> + <enum value="0x93F0" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/> + <enum value="0x93F1" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/> + <unused start="0x93F2" end="0x94EF"/> + </enums> + + <enums namespace="GL" start="0x94F0" end="0x950F" vendor="INTEL" comment="Khronos bug 11345"> + <enum value="0x94F0" name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/> + <enum value="0x94F1" name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/> + <enum value="0x94F2" name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/> + <enum value="0x94F3" name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/> + <enum value="0x94F4" name="GL_PERFQUERY_COUNTER_RAW_INTEL"/> + <enum value="0x94F5" name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/> + <unused start="0x94F6" end="0x94F7"/> + <enum value="0x94F8" name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/> + <enum value="0x94F9" name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/> + <enum value="0x94FA" name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/> + <enum value="0x94FB" name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/> + <enum value="0x94FC" name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/> + <enum value="0x94FD" name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/> + <enum value="0x94FE" name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/> + <enum value="0x94FF" name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/> + <enum value="0x9500" name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/> + <unused start="0x9501" end="0x950F"/> + </enums> + + <enums namespace="GL" start="0x9510" end="0x952F" vendor="Broadcom" comment="Khronos bug 12203"> + <unused start="0x9510" end="0x952F"/> + </enums> + +<!-- Enums reservable for future use. To reserve a new range, allocate one + or more multiples of 16 starting at the lowest available point in this + block and note it in a new <enums> block immediately above. + + Please remember that new enumerant allocations must be obtained by + request to the Khronos API registrar (see comments at the top of this + file) File requests in the Khronos Bugzilla, OpenGL project, Registry + component. --> + + <enums namespace="GL" start="0x9530" end="99999" vendor="ARB" comment="RESERVED FOR FUTURE ALLOCATIONS BY KHRONOS"> + <unused start="0x9530" end="99999"/> + </enums> + +<!-- Historical large block allocations, all unused except (in older days) by IBM --> + <enums namespace="GL" start="100000" end="100999" vendor="ARB" comment="GLU enums"/> + <enums namespace="GL" start="101000" end="101999" vendor="ARB" comment="Conformance test enums"/> + <enums namespace="GL" start="102000" end="102999" vendor="ARB" comment="Unused, unlikely to ever be used"/> + + <enums namespace="GL" start="103000" end="103999" vendor="IBM" comment="IBM is out of the graphics hardware business. Most of this range will remain unused."> + <enum value="0x19262" name="GL_RASTER_POSITION_UNCLIPPED_IBM"/> + <enum value="103050" name="GL_CULL_VERTEX_IBM"/> + <enum value="103060" name="GL_ALL_STATIC_DATA_IBM"/> + <enum value="103061" name="GL_STATIC_VERTEX_ARRAY_IBM"/> + <enum value="103070" name="GL_VERTEX_ARRAY_LIST_IBM"/> + <enum value="103071" name="GL_NORMAL_ARRAY_LIST_IBM"/> + <enum value="103072" name="GL_COLOR_ARRAY_LIST_IBM"/> + <enum value="103073" name="GL_INDEX_ARRAY_LIST_IBM"/> + <enum value="103074" name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/> + <enum value="103075" name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/> + <enum value="103076" name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/> + <enum value="103077" name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/> + <enum value="103080" name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/> + <enum value="103081" name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/> + <enum value="103082" name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/> + <enum value="103083" name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/> + <enum value="103084" name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/> + <enum value="103085" name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/> + <enum value="103086" name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/> + <enum value="103087" name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/> + </enums> + + <enums namespace="GL" start="104000" end="104999" vendor="NEC" comment="NEC may be out of the graphics hardware business?"/> + <enums namespace="GL" start="105000" end="105999" vendor="Compaq" comment="Compaq was acquired by HP"/> + <enums namespace="GL" start="106000" end="106999" vendor="KPC" comment="Kubota Pacific is out of business"/> + <enums namespace="GL" start="107000" end="107999" vendor="PGI" comment="Portland Graphics was acquired by Template Graphics, which is out of business"> + <!-- lots of <unused> areas here which won't be computed yet --> + <enum value="0x1A1F8" name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/> + <enum value="0x1A1FD" name="GL_CONSERVE_MEMORY_HINT_PGI"/> + <enum value="0x1A1FE" name="GL_RECLAIM_MEMORY_HINT_PGI"/> + <enum value="0x1A202" name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/> + <enum value="0x1A203" name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/> + <enum value="0x1A204" name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/> + <enum value="0x1A20C" name="GL_ALWAYS_FAST_HINT_PGI"/> + <enum value="0x1A20D" name="GL_ALWAYS_SOFT_HINT_PGI"/> + <enum value="0x1A20E" name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/> + <enum value="0x1A20F" name="GL_ALLOW_DRAW_WIN_HINT_PGI"/> + <enum value="0x1A210" name="GL_ALLOW_DRAW_FRG_HINT_PGI"/> + <enum value="0x1A211" name="GL_ALLOW_DRAW_MEM_HINT_PGI"/> + <enum value="0x1A216" name="GL_STRICT_DEPTHFUNC_HINT_PGI"/> + <enum value="0x1A217" name="GL_STRICT_LIGHTING_HINT_PGI"/> + <enum value="0x1A218" name="GL_STRICT_SCISSOR_HINT_PGI"/> + <enum value="0x1A219" name="GL_FULL_STIPPLE_HINT_PGI"/> + <enum value="0x1A220" name="GL_CLIP_NEAR_HINT_PGI"/> + <enum value="0x1A221" name="GL_CLIP_FAR_HINT_PGI"/> + <enum value="0x1A222" name="GL_WIDE_LINE_HINT_PGI"/> + <enum value="0x1A223" name="GL_BACK_NORMALS_HINT_PGI"/> + <enum value="0x1A22A" name="GL_VERTEX_DATA_HINT_PGI"/> + <enum value="0x1A22B" name="GL_VERTEX_CONSISTENT_HINT_PGI"/> + <enum value="0x1A22C" name="GL_MATERIAL_SIDE_HINT_PGI"/> + <enum value="0x1A22D" name="GL_MAX_VERTEX_HINT_PGI"/> + </enums> + + <enums namespace="GL" start="108000" end="108999" vendor="ES" comment="Evans and Sutherland is out of the graphics hardware business"/> + + <!-- SECTION: GL command definitions. --> + <commands namespace="GL"> + <command> + <proto>void <name>glAccum</name></proto> + <param group="AccumOp"><ptype>GLenum</ptype> <name>op</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>value</name></param> + <glx type="render" opcode="137"/> + </command> + <command> + <proto>void <name>glAccumxOES</name></proto> + <param><ptype>GLenum</ptype> <name>op</name></param> + <param><ptype>GLfixed</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glActiveProgramEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + </command> + <command> + <proto>void <name>glActiveShaderProgram</name></proto> + <param><ptype>GLuint</ptype> <name>pipeline</name></param> + <param><ptype>GLuint</ptype> <name>program</name></param> + </command> + <command> + <proto>void <name>glActiveShaderProgramEXT</name></proto> + <param><ptype>GLuint</ptype> <name>pipeline</name></param> + <param><ptype>GLuint</ptype> <name>program</name></param> + </command> + <command> + <proto>void <name>glActiveStencilFaceEXT</name></proto> + <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param> + <glx type="render" opcode="4220"/> + </command> + <command> + <proto>void <name>glActiveTexture</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param> + <glx type="render" opcode="197"/> + </command> + <command> + <proto>void <name>glActiveTextureARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param> + <alias name="glActiveTexture"/> + <glx type="render" opcode="197"/> + </command> + <command> + <proto>void <name>glActiveVaryingNV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto>void <name>glAlphaFragmentOp1ATI</name></proto> + <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param> + <param><ptype>GLuint</ptype> <name>dst</name></param> + <param><ptype>GLuint</ptype> <name>dstMod</name></param> + <param><ptype>GLuint</ptype> <name>arg1</name></param> + <param><ptype>GLuint</ptype> <name>arg1Rep</name></param> + <param><ptype>GLuint</ptype> <name>arg1Mod</name></param> + </command> + <command> + <proto>void <name>glAlphaFragmentOp2ATI</name></proto> + <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param> + <param><ptype>GLuint</ptype> <name>dst</name></param> + <param><ptype>GLuint</ptype> <name>dstMod</name></param> + <param><ptype>GLuint</ptype> <name>arg1</name></param> + <param><ptype>GLuint</ptype> <name>arg1Rep</name></param> + <param><ptype>GLuint</ptype> <name>arg1Mod</name></param> + <param><ptype>GLuint</ptype> <name>arg2</name></param> + <param><ptype>GLuint</ptype> <name>arg2Rep</name></param> + <param><ptype>GLuint</ptype> <name>arg2Mod</name></param> + </command> + <command> + <proto>void <name>glAlphaFragmentOp3ATI</name></proto> + <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param> + <param><ptype>GLuint</ptype> <name>dst</name></param> + <param><ptype>GLuint</ptype> <name>dstMod</name></param> + <param><ptype>GLuint</ptype> <name>arg1</name></param> + <param><ptype>GLuint</ptype> <name>arg1Rep</name></param> + <param><ptype>GLuint</ptype> <name>arg1Mod</name></param> + <param><ptype>GLuint</ptype> <name>arg2</name></param> + <param><ptype>GLuint</ptype> <name>arg2Rep</name></param> + <param><ptype>GLuint</ptype> <name>arg2Mod</name></param> + <param><ptype>GLuint</ptype> <name>arg3</name></param> + <param><ptype>GLuint</ptype> <name>arg3Rep</name></param> + <param><ptype>GLuint</ptype> <name>arg3Mod</name></param> + </command> + <command> + <proto>void <name>glAlphaFunc</name></proto> + <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param> + <param><ptype>GLfloat</ptype> <name>ref</name></param> + <glx type="render" opcode="159"/> + </command> + <command> + <proto>void <name>glAlphaFuncQCOM</name></proto> + <param><ptype>GLenum</ptype> <name>func</name></param> + <param><ptype>GLclampf</ptype> <name>ref</name></param> + </command> + <command> + <proto>void <name>glAlphaFuncx</name></proto> + <param><ptype>GLenum</ptype> <name>func</name></param> + <param><ptype>GLfixed</ptype> <name>ref</name></param> + </command> + <command> + <proto>void <name>glAlphaFuncxOES</name></proto> + <param><ptype>GLenum</ptype> <name>func</name></param> + <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>ref</name></param> + </command> + <command> + <proto>void <name>glApplyTextureEXT</name></proto> + <param group="LightTextureModeEXT"><ptype>GLenum</ptype> <name>mode</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreProgramsResidentNV</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param> + <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param> + <glx type="vendor" opcode="1293"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResident</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param> + <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param> + <glx type="single" opcode="143"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResidentEXT</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param> + <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param> + <glx type="vendor" opcode="11"/> + </command> + <command> + <proto>void <name>glArrayElement</name></proto> + <param><ptype>GLint</ptype> <name>i</name></param> + </command> + <command> + <proto>void <name>glArrayElementEXT</name></proto> + <param><ptype>GLint</ptype> <name>i</name></param> + <alias name="glArrayElement"/> + </command> + <command> + <proto>void <name>glArrayObjectATI</name></proto> + <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLuint</ptype> <name>offset</name></param> + </command> + <command> + <proto>void <name>glAsyncMarkerSGIX</name></proto> + <param><ptype>GLuint</ptype> <name>marker</name></param> + </command> + <command> + <proto>void <name>glAttachObjectARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param> + <alias name="glAttachShader"/> + </command> + <command> + <proto>void <name>glAttachShader</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>shader</name></param> + </command> + <command> + <proto>void <name>glBegin</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <glx type="render" opcode="4"/> + </command> + <command> + <proto>void <name>glBeginConditionalRender</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param> + </command> + <command> + <proto>void <name>glBeginConditionalRenderNV</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param> + <alias name="glBeginConditionalRender"/> + <glx type="render" opcode="348"/> + </command> + <command> + <proto>void <name>glBeginConditionalRenderNVX</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + </command> + <command> + <proto>void <name>glBeginFragmentShaderATI</name></proto> + </command> + <command> + <proto>void <name>glBeginOcclusionQueryNV</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + </command> + <command> + <proto>void <name>glBeginPerfMonitorAMD</name></proto> + <param><ptype>GLuint</ptype> <name>monitor</name></param> + </command> + <command> + <proto>void <name>glBeginPerfQueryINTEL</name></proto> + <param><ptype>GLuint</ptype> <name>queryHandle</name></param> + </command> + <command> + <proto>void <name>glBeginQuery</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + <glx type="render" opcode="231"/> + </command> + <command> + <proto>void <name>glBeginQueryARB</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + <alias name="glBeginQuery"/> + </command> + <command> + <proto>void <name>glBeginQueryEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + </command> + <command> + <proto>void <name>glBeginQueryIndexed</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + </command> + <command> + <proto>void <name>glBeginTransformFeedback</name></proto> + <param><ptype>GLenum</ptype> <name>primitiveMode</name></param> + </command> + <command> + <proto>void <name>glBeginTransformFeedbackEXT</name></proto> + <param><ptype>GLenum</ptype> <name>primitiveMode</name></param> + <alias name="glBeginTransformFeedback"/> + </command> + <command> + <proto>void <name>glBeginTransformFeedbackNV</name></proto> + <param><ptype>GLenum</ptype> <name>primitiveMode</name></param> + <alias name="glBeginTransformFeedback"/> + </command> + <command> + <proto>void <name>glBeginVertexShaderEXT</name></proto> + </command> + <command> + <proto>void <name>glBeginVideoCaptureNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> + </command> + <command> + <proto>void <name>glBindAttribLocation</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param>const <ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto>void <name>glBindAttribLocationARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param>const <ptype>GLcharARB</ptype> *<name>name</name></param> + <alias name="glBindAttribLocation"/> + </command> + <command> + <proto>void <name>glBindBuffer</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + </command> + <command> + <proto>void <name>glBindBufferARB</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <alias name="glBindBuffer"/> + </command> + <command> + <proto>void <name>glBindBufferBase</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + </command> + <command> + <proto>void <name>glBindBufferBaseEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <alias name="glBindBufferBase"/> + </command> + <command> + <proto>void <name>glBindBufferBaseNV</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <alias name="glBindBufferBase"/> + </command> + <command> + <proto>void <name>glBindBufferOffsetEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + </command> + <command> + <proto>void <name>glBindBufferOffsetNV</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + <alias name="glBindBufferOffsetEXT"/> + </command> + <command> + <proto>void <name>glBindBufferRange</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> + </command> + <command> + <proto>void <name>glBindBufferRangeEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> + <alias name="glBindBufferRange"/> + </command> + <command> + <proto>void <name>glBindBufferRangeNV</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> + <alias name="glBindBufferRange"/> + </command> + <command> + <proto>void <name>glBindBuffersBase</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param> + </command> + <command> + <proto>void <name>glBindBuffersRange</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param> + <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param> + <param len="count">const <ptype>GLsizeiptr</ptype> *<name>sizes</name></param> + </command> + <command> + <proto>void <name>glBindFragDataLocation</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>color</name></param> + <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto>void <name>glBindFragDataLocationEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>color</name></param> + <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> + <alias name="glBindFragDataLocation"/> + </command> + <command> + <proto>void <name>glBindFragDataLocationIndexed</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>colorNumber</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param>const <ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto>void <name>glBindFragmentShaderATI</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + </command> + <command> + <proto>void <name>glBindFramebuffer</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>framebuffer</name></param> + <glx type="render" opcode="236"/> + </command> + <command> + <proto>void <name>glBindFramebufferEXT</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>framebuffer</name></param> + <glx type="render" opcode="4319"/> + </command> + <command> + <proto>void <name>glBindFramebufferOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>framebuffer</name></param> + </command> + <command> + <proto>void <name>glBindImageTexture</name></proto> + <param><ptype>GLuint</ptype> <name>unit</name></param> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param> + <param><ptype>GLint</ptype> <name>layer</name></param> + <param><ptype>GLenum</ptype> <name>access</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + </command> + <command> + <proto>void <name>glBindImageTextureEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param> + <param><ptype>GLint</ptype> <name>layer</name></param> + <param><ptype>GLenum</ptype> <name>access</name></param> + <param><ptype>GLint</ptype> <name>format</name></param> + </command> + <command> + <proto>void <name>glBindImageTextures</name></proto> + <param><ptype>GLuint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glBindLightParameterEXT</name></proto> + <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param> + <param group="LightParameter"><ptype>GLenum</ptype> <name>value</name></param> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glBindMaterialParameterEXT</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="MaterialParameter"><ptype>GLenum</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glBindMultiTextureEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glBindParameterEXT</name></proto> + <param group="VertexShaderParameterEXT"><ptype>GLenum</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glBindProgramARB</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>program</name></param> + <glx type="render" opcode="4180"/> + </command> + <command> + <proto>void <name>glBindProgramNV</name></proto> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + <alias name="glBindProgramARB"/> + <glx type="render" opcode="4180"/> + </command> + <command> + <proto>void <name>glBindProgramPipeline</name></proto> + <param><ptype>GLuint</ptype> <name>pipeline</name></param> + </command> + <command> + <proto>void <name>glBindProgramPipelineEXT</name></proto> + <param><ptype>GLuint</ptype> <name>pipeline</name></param> + </command> + <command> + <proto>void <name>glBindRenderbuffer</name></proto> + <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> + <glx type="render" opcode="235"/> + </command> + <command> + <proto>void <name>glBindRenderbufferEXT</name></proto> + <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> + <glx type="render" opcode="4316"/> + </command> + <command> + <proto>void <name>glBindRenderbufferOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> + </command> + <command> + <proto>void <name>glBindSampler</name></proto> + <param><ptype>GLuint</ptype> <name>unit</name></param> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + </command> + <command> + <proto>void <name>glBindSamplers</name></proto> + <param><ptype>GLuint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glBindTexGenParameterEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glBindTexture</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <glx type="render" opcode="4117"/> + </command> + <command> + <proto>void <name>glBindTextureEXT</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <alias name="glBindTexture"/> + <glx type="render" opcode="4117"/> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glBindTextureUnitParameterEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param> + <param group="VertexShaderTextureUnitParameter"><ptype>GLenum</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glBindTextures</name></proto> + <param><ptype>GLuint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param> + </command> + <command> + <proto>void <name>glBindTransformFeedback</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + </command> + <command> + <proto>void <name>glBindTransformFeedbackNV</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + </command> + <command> + <proto>void <name>glBindVertexArray</name></proto> + <param><ptype>GLuint</ptype> <name>array</name></param> + <glx type="render" opcode="350"/> + </command> + <command> + <proto>void <name>glBindVertexArrayAPPLE</name></proto> + <param><ptype>GLuint</ptype> <name>array</name></param> + </command> + <command> + <proto>void <name>glBindVertexArrayOES</name></proto> + <param><ptype>GLuint</ptype> <name>array</name></param> + <alias name="glBindVertexArray"/> + </command> + <command> + <proto>void <name>glBindVertexBuffer</name></proto> + <param><ptype>GLuint</ptype> <name>bindingindex</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + </command> + <command> + <proto>void <name>glBindVertexBuffers</name></proto> + <param><ptype>GLuint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param> + <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param> + <param len="count">const <ptype>GLsizei</ptype> *<name>strides</name></param> + </command> + <command> + <proto>void <name>glBindVertexShaderEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + </command> + <command> + <proto>void <name>glBindVideoCaptureStreamBufferNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> + <param><ptype>GLuint</ptype> <name>stream</name></param> + <param><ptype>GLenum</ptype> <name>frame_region</name></param> + <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param> + </command> + <command> + <proto>void <name>glBindVideoCaptureStreamTextureNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> + <param><ptype>GLuint</ptype> <name>stream</name></param> + <param><ptype>GLenum</ptype> <name>frame_region</name></param> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>texture</name></param> + </command> + <command> + <proto>void <name>glBinormal3bEXT</name></proto> + <param><ptype>GLbyte</ptype> <name>bx</name></param> + <param><ptype>GLbyte</ptype> <name>by</name></param> + <param><ptype>GLbyte</ptype> <name>bz</name></param> + <vecequiv name="glBinormal3bvEXT"/> + </command> + <command> + <proto>void <name>glBinormal3bvEXT</name></proto> + <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glBinormal3dEXT</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>bx</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>by</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>bz</name></param> + <vecequiv name="glBinormal3dvEXT"/> + </command> + <command> + <proto>void <name>glBinormal3dvEXT</name></proto> + <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glBinormal3fEXT</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>bx</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>by</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>bz</name></param> + <vecequiv name="glBinormal3fvEXT"/> + </command> + <command> + <proto>void <name>glBinormal3fvEXT</name></proto> + <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glBinormal3iEXT</name></proto> + <param><ptype>GLint</ptype> <name>bx</name></param> + <param><ptype>GLint</ptype> <name>by</name></param> + <param><ptype>GLint</ptype> <name>bz</name></param> + <vecequiv name="glBinormal3ivEXT"/> + </command> + <command> + <proto>void <name>glBinormal3ivEXT</name></proto> + <param len="3">const <ptype>GLint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glBinormal3sEXT</name></proto> + <param><ptype>GLshort</ptype> <name>bx</name></param> + <param><ptype>GLshort</ptype> <name>by</name></param> + <param><ptype>GLshort</ptype> <name>bz</name></param> + <vecequiv name="glBinormal3svEXT"/> + </command> + <command> + <proto>void <name>glBinormal3svEXT</name></proto> + <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glBinormalPointerEXT</name></proto> + <param group="BinormalPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glBitmap</name></proto> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>xorig</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>yorig</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>xmove</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>ymove</name></param> + <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param> + <glx type="render" opcode="5"/> + <glx type="render" opcode="311" name="glBitmapPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glBitmapxOES</name></proto> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLfixed</ptype> <name>xorig</name></param> + <param><ptype>GLfixed</ptype> <name>yorig</name></param> + <param><ptype>GLfixed</ptype> <name>xmove</name></param> + <param><ptype>GLfixed</ptype> <name>ymove</name></param> + <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param> + </command> + <command> + <proto>void <name>glBlendBarrierNV</name></proto> + </command> + <command> + <proto>void <name>glBlendBarrierKHR</name></proto> + </command> + <command> + <proto>void <name>glBlendColor</name></proto> + <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param> + <glx type="render" opcode="4096"/> + </command> + <command> + <proto>void <name>glBlendColorEXT</name></proto> + <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param> + <alias name="glBlendColor"/> + <glx type="render" opcode="4096"/> + </command> + <command> + <proto>void <name>glBlendColorxOES</name></proto> + <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param> + <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param> + <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param> + <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param> + </command> + <command> + <proto>void <name>glBlendEquation</name></proto> + <param group="BlendEquationMode"><ptype>GLenum</ptype> <name>mode</name></param> + <glx type="render" opcode="4097"/> + </command> + <command> + <proto>void <name>glBlendEquationEXT</name></proto> + <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param> + <alias name="glBlendEquation"/> + <glx type="render" opcode="4097"/> + </command> + <command> + <proto>void <name>glBlendEquationIndexedAMD</name></proto> + <param><ptype>GLuint</ptype> <name>buf</name></param> + <param><ptype>GLenum</ptype> <name>mode</name></param> + <alias name="glBlendEquationi"/> + </command> + <command> + <proto>void <name>glBlendEquationOES</name></proto> + <param><ptype>GLenum</ptype> <name>mode</name></param> + </command> + <command> + <proto>void <name>glBlendEquationSeparate</name></proto> + <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param> + <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param> + <glx type="render" opcode="4228"/> + </command> + <command> + <proto>void <name>glBlendEquationSeparateEXT</name></proto> + <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param> + <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param> + <alias name="glBlendEquationSeparate"/> + <glx type="render" opcode="4228"/> + </command> + <command> + <proto>void <name>glBlendEquationSeparateIndexedAMD</name></proto> + <param><ptype>GLuint</ptype> <name>buf</name></param> + <param><ptype>GLenum</ptype> <name>modeRGB</name></param> + <param><ptype>GLenum</ptype> <name>modeAlpha</name></param> + <alias name="glBlendEquationSeparatei"/> + </command> + <command> + <proto>void <name>glBlendEquationSeparateOES</name></proto> + <param><ptype>GLenum</ptype> <name>modeRGB</name></param> + <param><ptype>GLenum</ptype> <name>modeAlpha</name></param> + </command> + <command> + <proto>void <name>glBlendEquationSeparatei</name></proto> + <param><ptype>GLuint</ptype> <name>buf</name></param> + <param><ptype>GLenum</ptype> <name>modeRGB</name></param> + <param><ptype>GLenum</ptype> <name>modeAlpha</name></param> + </command> + <command> + <proto>void <name>glBlendEquationSeparateiARB</name></proto> + <param><ptype>GLuint</ptype> <name>buf</name></param> + <param><ptype>GLenum</ptype> <name>modeRGB</name></param> + <param><ptype>GLenum</ptype> <name>modeAlpha</name></param> + <alias name="glBlendEquationSeparatei"/> + </command> + <command> + <proto>void <name>glBlendEquationSeparateiEXT</name></proto> + <param><ptype>GLuint</ptype> <name>buf</name></param> + <param><ptype>GLenum</ptype> <name>modeRGB</name></param> + <param><ptype>GLenum</ptype> <name>modeAlpha</name></param> + <alias name="glBlendEquationSeparatei"/> + </command> + <command> + <proto>void <name>glBlendEquationi</name></proto> + <param><ptype>GLuint</ptype> <name>buf</name></param> + <param><ptype>GLenum</ptype> <name>mode</name></param> + </command> + <command> + <proto>void <name>glBlendEquationiEXT</name></proto> + <param><ptype>GLuint</ptype> <name>buf</name></param> + <param><ptype>GLenum</ptype> <name>mode</name></param> + <alias name="glBlendEquationi"/> + </command> + <command> + <proto>void <name>glBlendEquationiARB</name></proto> + <param><ptype>GLuint</ptype> <name>buf</name></param> + <param><ptype>GLenum</ptype> <name>mode</name></param> + <alias name="glBlendEquationi"/> + </command> + <command> + <proto>void <name>glBlendFunc</name></proto> + <param group="BlendingFactorSrc"><ptype>GLenum</ptype> <name>sfactor</name></param> + <param group="BlendingFactorDest"><ptype>GLenum</ptype> <name>dfactor</name></param> + <glx type="render" opcode="160"/> + </command> + <command> + <proto>void <name>glBlendFuncIndexedAMD</name></proto> + <param><ptype>GLuint</ptype> <name>buf</name></param> + <param><ptype>GLenum</ptype> <name>src</name></param> + <param><ptype>GLenum</ptype> <name>dst</name></param> + <alias name="glBlendFunci"/> + </command> + <command> + <proto>void <name>glBlendFuncSeparate</name></proto> + <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param> + <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param> + <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param> + <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param> + <glx type="render" opcode="4134"/> + </command> + <command> + <proto>void <name>glBlendFuncSeparateEXT</name></proto> + <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param> + <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param> + <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param> + <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param> + <alias name="glBlendFuncSeparate"/> + <glx type="render" opcode="4134"/> + </command> + <command> + <proto>void <name>glBlendFuncSeparateINGR</name></proto> + <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param> + <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param> + <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param> + <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param> + <alias name="glBlendFuncSeparate"/> + <glx type="render" opcode="4134"/> + </command> + <command> + <proto>void <name>glBlendFuncSeparateIndexedAMD</name></proto> + <param><ptype>GLuint</ptype> <name>buf</name></param> + <param><ptype>GLenum</ptype> <name>srcRGB</name></param> + <param><ptype>GLenum</ptype> <name>dstRGB</name></param> + <param><ptype>GLenum</ptype> <name>srcAlpha</name></param> + <param><ptype>GLenum</ptype> <name>dstAlpha</name></param> + <alias name="glBlendFuncSeparatei"/> + </command> + <command> + <proto>void <name>glBlendFuncSeparateOES</name></proto> + <param><ptype>GLenum</ptype> <name>srcRGB</name></param> + <param><ptype>GLenum</ptype> <name>dstRGB</name></param> + <param><ptype>GLenum</ptype> <name>srcAlpha</name></param> + <param><ptype>GLenum</ptype> <name>dstAlpha</name></param> + </command> + <command> + <proto>void <name>glBlendFuncSeparatei</name></proto> + <param><ptype>GLuint</ptype> <name>buf</name></param> + <param><ptype>GLenum</ptype> <name>srcRGB</name></param> + <param><ptype>GLenum</ptype> <name>dstRGB</name></param> + <param><ptype>GLenum</ptype> <name>srcAlpha</name></param> + <param><ptype>GLenum</ptype> <name>dstAlpha</name></param> + </command> + <command> + <proto>void <name>glBlendFuncSeparateiARB</name></proto> + <param><ptype>GLuint</ptype> <name>buf</name></param> + <param><ptype>GLenum</ptype> <name>srcRGB</name></param> + <param><ptype>GLenum</ptype> <name>dstRGB</name></param> + <param><ptype>GLenum</ptype> <name>srcAlpha</name></param> + <param><ptype>GLenum</ptype> <name>dstAlpha</name></param> + <alias name="glBlendFuncSeparatei"/> + </command> + <command> + <proto>void <name>glBlendFuncSeparateiEXT</name></proto> + <param><ptype>GLuint</ptype> <name>buf</name></param> + <param><ptype>GLenum</ptype> <name>srcRGB</name></param> + <param><ptype>GLenum</ptype> <name>dstRGB</name></param> + <param><ptype>GLenum</ptype> <name>srcAlpha</name></param> + <param><ptype>GLenum</ptype> <name>dstAlpha</name></param> + <alias name="glBlendFuncSeparatei"/> + </command> + <command> + <proto>void <name>glBlendFunci</name></proto> + <param><ptype>GLuint</ptype> <name>buf</name></param> + <param><ptype>GLenum</ptype> <name>src</name></param> + <param><ptype>GLenum</ptype> <name>dst</name></param> + </command> + <command> + <proto>void <name>glBlendFunciARB</name></proto> + <param><ptype>GLuint</ptype> <name>buf</name></param> + <param><ptype>GLenum</ptype> <name>src</name></param> + <param><ptype>GLenum</ptype> <name>dst</name></param> + <alias name="glBlendFunci"/> + </command> + <command> + <proto>void <name>glBlendFunciEXT</name></proto> + <param><ptype>GLuint</ptype> <name>buf</name></param> + <param><ptype>GLenum</ptype> <name>src</name></param> + <param><ptype>GLenum</ptype> <name>dst</name></param> + <alias name="glBlendFunci"/> + </command> + <command> + <proto>void <name>glBlendParameteriNV</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glBlitFramebuffer</name></proto> + <param><ptype>GLint</ptype> <name>srcX0</name></param> + <param><ptype>GLint</ptype> <name>srcY0</name></param> + <param><ptype>GLint</ptype> <name>srcX1</name></param> + <param><ptype>GLint</ptype> <name>srcY1</name></param> + <param><ptype>GLint</ptype> <name>dstX0</name></param> + <param><ptype>GLint</ptype> <name>dstY0</name></param> + <param><ptype>GLint</ptype> <name>dstX1</name></param> + <param><ptype>GLint</ptype> <name>dstY1</name></param> + <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param> + <param><ptype>GLenum</ptype> <name>filter</name></param> + <glx type="render" opcode="4330"/> + </command> + <command> + <proto>void <name>glBlitFramebufferANGLE</name></proto> + <param><ptype>GLint</ptype> <name>srcX0</name></param> + <param><ptype>GLint</ptype> <name>srcY0</name></param> + <param><ptype>GLint</ptype> <name>srcX1</name></param> + <param><ptype>GLint</ptype> <name>srcY1</name></param> + <param><ptype>GLint</ptype> <name>dstX0</name></param> + <param><ptype>GLint</ptype> <name>dstY0</name></param> + <param><ptype>GLint</ptype> <name>dstX1</name></param> + <param><ptype>GLint</ptype> <name>dstY1</name></param> + <param><ptype>GLbitfield</ptype> <name>mask</name></param> + <param><ptype>GLenum</ptype> <name>filter</name></param> + </command> + <command> + <proto>void <name>glBlitFramebufferEXT</name></proto> + <param><ptype>GLint</ptype> <name>srcX0</name></param> + <param><ptype>GLint</ptype> <name>srcY0</name></param> + <param><ptype>GLint</ptype> <name>srcX1</name></param> + <param><ptype>GLint</ptype> <name>srcY1</name></param> + <param><ptype>GLint</ptype> <name>dstX0</name></param> + <param><ptype>GLint</ptype> <name>dstY0</name></param> + <param><ptype>GLint</ptype> <name>dstX1</name></param> + <param><ptype>GLint</ptype> <name>dstY1</name></param> + <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param> + <param><ptype>GLenum</ptype> <name>filter</name></param> + <alias name="glBlitFramebuffer"/> + <glx type="render" opcode="4330"/> + </command> + <command> + <proto>void <name>glBlitFramebufferNV</name></proto> + <param><ptype>GLint</ptype> <name>srcX0</name></param> + <param><ptype>GLint</ptype> <name>srcY0</name></param> + <param><ptype>GLint</ptype> <name>srcX1</name></param> + <param><ptype>GLint</ptype> <name>srcY1</name></param> + <param><ptype>GLint</ptype> <name>dstX0</name></param> + <param><ptype>GLint</ptype> <name>dstY0</name></param> + <param><ptype>GLint</ptype> <name>dstX1</name></param> + <param><ptype>GLint</ptype> <name>dstY1</name></param> + <param><ptype>GLbitfield</ptype> <name>mask</name></param> + <param><ptype>GLenum</ptype> <name>filter</name></param> + <alias name="glBlitFramebuffer"/> + </command> + <command> + <proto>void <name>glBufferAddressRangeNV</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint64EXT</ptype> <name>address</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param> + </command> + <command> + <proto>void <name>glBufferData</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> + <param len="size">const void *<name>data</name></param> + <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param> + </command> + <command> + <proto>void <name>glBufferDataARB</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param> + <param len="size">const void *<name>data</name></param> + <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param> + <alias name="glBufferData"/> + </command> + <command> + <proto>void <name>glBufferParameteriAPPLE</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glBufferStorage</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizeiptr</ptype> <name>size</name></param> + <param len="size">const void *<name>data</name></param> + <param><ptype>GLbitfield</ptype> <name>flags</name></param> + </command> + <command> + <proto>void <name>glBufferSubData</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> + <param len="size">const void *<name>data</name></param> + </command> + <command> + <proto>void <name>glBufferSubDataARB</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param> + <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param> + <param len="size">const void *<name>data</name></param> + <alias name="glBufferSubData"/> + </command> + <command> + <proto>void <name>glCallList</name></proto> + <param group="List"><ptype>GLuint</ptype> <name>list</name></param> + <glx type="render" opcode="1"/> + </command> + <command> + <proto>void <name>glCallLists</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="ListNameType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(n,type)">const void *<name>lists</name></param> + <glx type="render" opcode="2"/> + </command> + <command> + <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatus</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <glx type="vendor" opcode="1427"/> + </command> + <command> + <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusEXT</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <alias name="glCheckFramebufferStatus"/> + <glx type="vendor" opcode="1427"/> + </command> + <command> + <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + </command> + <command> + <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatusEXT</name></proto> + <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + </command> + <command> + <proto>void <name>glClampColor</name></proto> + <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param> + <glx type="render" opcode="234"/> + </command> + <command> + <proto>void <name>glClampColorARB</name></proto> + <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param> + <alias name="glClampColor"/> + <glx type="render" opcode="234"/> + </command> + <command> + <proto>void <name>glClear</name></proto> + <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param> + <glx type="render" opcode="127"/> + </command> + <command> + <proto>void <name>glClearAccum</name></proto> + <param><ptype>GLfloat</ptype> <name>red</name></param> + <param><ptype>GLfloat</ptype> <name>green</name></param> + <param><ptype>GLfloat</ptype> <name>blue</name></param> + <param><ptype>GLfloat</ptype> <name>alpha</name></param> + <glx type="render" opcode="128"/> + </command> + <command> + <proto>void <name>glClearAccumxOES</name></proto> + <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param> + <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param> + <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param> + <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param> + </command> + <command> + <proto>void <name>glClearBufferData</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type)">const void *<name>data</name></param> + </command> + <command> + <proto>void <name>glClearBufferSubData</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type)">const void *<name>data</name></param> + </command> + <command> + <proto>void <name>glClearBufferfi</name></proto> + <param><ptype>GLenum</ptype> <name>buffer</name></param> + <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param> + <param><ptype>GLfloat</ptype> <name>depth</name></param> + <param><ptype>GLint</ptype> <name>stencil</name></param> + </command> + <command> + <proto>void <name>glClearBufferfv</name></proto> + <param><ptype>GLenum</ptype> <name>buffer</name></param> + <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param> + <param len="COMPSIZE(buffer)">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glClearBufferiv</name></proto> + <param><ptype>GLenum</ptype> <name>buffer</name></param> + <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param> + <param len="COMPSIZE(buffer)">const <ptype>GLint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glClearBufferuiv</name></proto> + <param><ptype>GLenum</ptype> <name>buffer</name></param> + <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param> + <param len="COMPSIZE(buffer)">const <ptype>GLuint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glClearColor</name></proto> + <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param> + <glx type="render" opcode="130"/> + </command> + <command> + <proto>void <name>glClearColorIiEXT</name></proto> + <param><ptype>GLint</ptype> <name>red</name></param> + <param><ptype>GLint</ptype> <name>green</name></param> + <param><ptype>GLint</ptype> <name>blue</name></param> + <param><ptype>GLint</ptype> <name>alpha</name></param> + <glx type="render" opcode="4292"/> + </command> + <command> + <proto>void <name>glClearColorIuiEXT</name></proto> + <param><ptype>GLuint</ptype> <name>red</name></param> + <param><ptype>GLuint</ptype> <name>green</name></param> + <param><ptype>GLuint</ptype> <name>blue</name></param> + <param><ptype>GLuint</ptype> <name>alpha</name></param> + <glx type="render" opcode="4293"/> + </command> + <command> + <proto>void <name>glClearColorx</name></proto> + <param><ptype>GLfixed</ptype> <name>red</name></param> + <param><ptype>GLfixed</ptype> <name>green</name></param> + <param><ptype>GLfixed</ptype> <name>blue</name></param> + <param><ptype>GLfixed</ptype> <name>alpha</name></param> + </command> + <command> + <proto>void <name>glClearColorxOES</name></proto> + <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param> + <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param> + <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param> + <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param> + </command> + <command> + <proto>void <name>glClearDepth</name></proto> + <param><ptype>GLdouble</ptype> <name>depth</name></param> + <glx type="render" opcode="132"/> + </command> + <command> + <proto>void <name>glClearDepthdNV</name></proto> + <param><ptype>GLdouble</ptype> <name>depth</name></param> + <glx type="render" opcode="4284"/> + </command> + <command> + <proto>void <name>glClearDepthf</name></proto> + <param><ptype>GLfloat</ptype> <name>d</name></param> + </command> + <command> + <proto>void <name>glClearDepthfOES</name></proto> + <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>depth</name></param> + <glx type="render" opcode="4308"/> + <alias name="glClearDepthf"/> + </command> + <command> + <proto>void <name>glClearDepthx</name></proto> + <param><ptype>GLfixed</ptype> <name>depth</name></param> + </command> + <command> + <proto>void <name>glClearDepthxOES</name></proto> + <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>depth</name></param> + </command> + <command> + <proto>void <name>glClearIndex</name></proto> + <param group="MaskedColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param> + <glx type="render" opcode="129"/> + </command> + <command> + <proto>void <name>glClearNamedBufferDataEXT</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type)">const void *<name>data</name></param> + </command> + <command> + <proto>void <name>glClearNamedBufferSubDataEXT</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>offset</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type)">const void *<name>data</name></param> + </command> + <command> + <proto>void <name>glClearStencil</name></proto> + <param group="StencilValue"><ptype>GLint</ptype> <name>s</name></param> + <glx type="render" opcode="131"/> + </command> + <command> + <proto>void <name>glClearTexImage</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type)">const void *<name>data</name></param> + </command> + <command> + <proto>void <name>glClearTexSubImage</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLint</ptype> <name>xoffset</name></param> + <param><ptype>GLint</ptype> <name>yoffset</name></param> + <param><ptype>GLint</ptype> <name>zoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type)">const void *<name>data</name></param> + </command> + <command> + <proto>void <name>glClientActiveTexture</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param> + </command> + <command> + <proto>void <name>glClientActiveTextureARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param> + <alias name="glClientActiveTexture"/> + </command> + <command> + <proto>void <name>glClientActiveVertexStreamATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + </command> + <command> + <proto>void <name>glClientAttribDefaultEXT</name></proto> + <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param> + </command> + <command> + <proto><ptype>GLenum</ptype> <name>glClientWaitSync</name></proto> + <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param> + <param><ptype>GLbitfield</ptype> <name>flags</name></param> + <param><ptype>GLuint64</ptype> <name>timeout</name></param> + </command> + <command> + <proto><ptype>GLenum</ptype> <name>glClientWaitSyncAPPLE</name></proto> + <param><ptype>GLsync</ptype> <name>sync</name></param> + <param><ptype>GLbitfield</ptype> <name>flags</name></param> + <param><ptype>GLuint64</ptype> <name>timeout</name></param> + <alias name="glClientWaitSync"/> + </command> + <command> + <proto>void <name>glClipPlane</name></proto> + <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param> + <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param> + <glx type="render" opcode="77"/> + </command> + <command> + <proto>void <name>glClipPlanef</name></proto> + <param><ptype>GLenum</ptype> <name>p</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param> + </command> + <command> + <proto>void <name>glClipPlanefIMG</name></proto> + <param><ptype>GLenum</ptype> <name>p</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param> + </command> + <command> + <proto>void <name>glClipPlanefOES</name></proto> + <param><ptype>GLenum</ptype> <name>plane</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>equation</name></param> + <glx type="render" opcode="4312"/> + </command> + <command> + <proto>void <name>glClipPlanex</name></proto> + <param><ptype>GLenum</ptype> <name>plane</name></param> + <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param> + </command> + <command> + <proto>void <name>glClipPlanexIMG</name></proto> + <param><ptype>GLenum</ptype> <name>p</name></param> + <param len="4">const <ptype>GLfixed</ptype> *<name>eqn</name></param> + </command> + <command> + <proto>void <name>glClipPlanexOES</name></proto> + <param><ptype>GLenum</ptype> <name>plane</name></param> + <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param> + </command> + <command> + <proto>void <name>glColor3b</name></proto> + <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param> + <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param> + <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param> + <vecequiv name="glColor3bv"/> + </command> + <command> + <proto>void <name>glColor3bv</name></proto> + <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param> + <glx type="render" opcode="6"/> + </command> + <command> + <proto>void <name>glColor3d</name></proto> + <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param> + <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param> + <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param> + <vecequiv name="glColor3dv"/> + </command> + <command> + <proto>void <name>glColor3dv</name></proto> + <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="7"/> + </command> + <command> + <proto>void <name>glColor3f</name></proto> + <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param> + <vecequiv name="glColor3fv"/> + </command> + <command> + <proto>void <name>glColor3fVertex3fSUN</name></proto> + <param><ptype>GLfloat</ptype> <name>r</name></param> + <param><ptype>GLfloat</ptype> <name>g</name></param> + <param><ptype>GLfloat</ptype> <name>b</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glColor3fVertex3fvSUN</name></proto> + <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glColor3fv</name></proto> + <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="8"/> + </command> + <command> + <proto>void <name>glColor3hNV</name></proto> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param> + <vecequiv name="glColor3hvNV"/> + </command> + <command> + <proto>void <name>glColor3hvNV</name></proto> + <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4244"/> + </command> + <command> + <proto>void <name>glColor3i</name></proto> + <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param> + <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param> + <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param> + <vecequiv name="glColor3iv"/> + </command> + <command> + <proto>void <name>glColor3iv</name></proto> + <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="9"/> + </command> + <command> + <proto>void <name>glColor3s</name></proto> + <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param> + <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param> + <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param> + <vecequiv name="glColor3sv"/> + </command> + <command> + <proto>void <name>glColor3sv</name></proto> + <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="10"/> + </command> + <command> + <proto>void <name>glColor3ub</name></proto> + <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param> + <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param> + <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param> + <vecequiv name="glColor3ubv"/> + </command> + <command> + <proto>void <name>glColor3ubv</name></proto> + <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param> + <glx type="render" opcode="11"/> + </command> + <command> + <proto>void <name>glColor3ui</name></proto> + <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param> + <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param> + <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param> + <vecequiv name="glColor3uiv"/> + </command> + <command> + <proto>void <name>glColor3uiv</name></proto> + <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param> + <glx type="render" opcode="12"/> + </command> + <command> + <proto>void <name>glColor3us</name></proto> + <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param> + <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param> + <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param> + <vecequiv name="glColor3usv"/> + </command> + <command> + <proto>void <name>glColor3usv</name></proto> + <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param> + <glx type="render" opcode="13"/> + </command> + <command> + <proto>void <name>glColor3xOES</name></proto> + <param><ptype>GLfixed</ptype> <name>red</name></param> + <param><ptype>GLfixed</ptype> <name>green</name></param> + <param><ptype>GLfixed</ptype> <name>blue</name></param> + </command> + <command> + <proto>void <name>glColor3xvOES</name></proto> + <param len="3">const <ptype>GLfixed</ptype> *<name>components</name></param> + </command> + <command> + <proto>void <name>glColor4b</name></proto> + <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param> + <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param> + <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param> + <param group="ColorB"><ptype>GLbyte</ptype> <name>alpha</name></param> + <vecequiv name="glColor4bv"/> + </command> + <command> + <proto>void <name>glColor4bv</name></proto> + <param group="ColorB" len="4">const <ptype>GLbyte</ptype> *<name>v</name></param> + <glx type="render" opcode="14"/> + </command> + <command> + <proto>void <name>glColor4d</name></proto> + <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param> + <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param> + <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param> + <param group="ColorD"><ptype>GLdouble</ptype> <name>alpha</name></param> + <vecequiv name="glColor4dv"/> + </command> + <command> + <proto>void <name>glColor4dv</name></proto> + <param group="ColorD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="15"/> + </command> + <command> + <proto>void <name>glColor4f</name></proto> + <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param> + <vecequiv name="glColor4fv"/> + </command> + <command> + <proto>void <name>glColor4fNormal3fVertex3fSUN</name></proto> + <param><ptype>GLfloat</ptype> <name>r</name></param> + <param><ptype>GLfloat</ptype> <name>g</name></param> + <param><ptype>GLfloat</ptype> <name>b</name></param> + <param><ptype>GLfloat</ptype> <name>a</name></param> + <param><ptype>GLfloat</ptype> <name>nx</name></param> + <param><ptype>GLfloat</ptype> <name>ny</name></param> + <param><ptype>GLfloat</ptype> <name>nz</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glColor4fNormal3fVertex3fvSUN</name></proto> + <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glColor4fv</name></proto> + <param group="ColorF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="16"/> + </command> + <command> + <proto>void <name>glColor4hNV</name></proto> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>alpha</name></param> + <vecequiv name="glColor4hvNV"/> + </command> + <command> + <proto>void <name>glColor4hvNV</name></proto> + <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4245"/> + </command> + <command> + <proto>void <name>glColor4i</name></proto> + <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param> + <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param> + <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param> + <param group="ColorI"><ptype>GLint</ptype> <name>alpha</name></param> + <vecequiv name="glColor4iv"/> + </command> + <command> + <proto>void <name>glColor4iv</name></proto> + <param group="ColorI" len="4">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="17"/> + </command> + <command> + <proto>void <name>glColor4s</name></proto> + <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param> + <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param> + <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param> + <param group="ColorS"><ptype>GLshort</ptype> <name>alpha</name></param> + <vecequiv name="glColor4sv"/> + </command> + <command> + <proto>void <name>glColor4sv</name></proto> + <param group="ColorS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="18"/> + </command> + <command> + <proto>void <name>glColor4ub</name></proto> + <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param> + <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param> + <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param> + <param group="ColorUB"><ptype>GLubyte</ptype> <name>alpha</name></param> + <vecequiv name="glColor4ubv"/> + </command> + <command> + <proto>void <name>glColor4ubVertex2fSUN</name></proto> + <param><ptype>GLubyte</ptype> <name>r</name></param> + <param><ptype>GLubyte</ptype> <name>g</name></param> + <param><ptype>GLubyte</ptype> <name>b</name></param> + <param><ptype>GLubyte</ptype> <name>a</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + </command> + <command> + <proto>void <name>glColor4ubVertex2fvSUN</name></proto> + <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param> + <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glColor4ubVertex3fSUN</name></proto> + <param><ptype>GLubyte</ptype> <name>r</name></param> + <param><ptype>GLubyte</ptype> <name>g</name></param> + <param><ptype>GLubyte</ptype> <name>b</name></param> + <param><ptype>GLubyte</ptype> <name>a</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glColor4ubVertex3fvSUN</name></proto> + <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glColor4ubv</name></proto> + <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param> + <glx type="render" opcode="19"/> + </command> + <command> + <proto>void <name>glColor4ui</name></proto> + <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param> + <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param> + <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param> + <param group="ColorUI"><ptype>GLuint</ptype> <name>alpha</name></param> + <vecequiv name="glColor4uiv"/> + </command> + <command> + <proto>void <name>glColor4uiv</name></proto> + <param group="ColorUI" len="4">const <ptype>GLuint</ptype> *<name>v</name></param> + <glx type="render" opcode="20"/> + </command> + <command> + <proto>void <name>glColor4us</name></proto> + <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param> + <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param> + <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param> + <param group="ColorUS"><ptype>GLushort</ptype> <name>alpha</name></param> + <vecequiv name="glColor4usv"/> + </command> + <command> + <proto>void <name>glColor4usv</name></proto> + <param group="ColorUS" len="4">const <ptype>GLushort</ptype> *<name>v</name></param> + <glx type="render" opcode="21"/> + </command> + <command> + <proto>void <name>glColor4x</name></proto> + <param><ptype>GLfixed</ptype> <name>red</name></param> + <param><ptype>GLfixed</ptype> <name>green</name></param> + <param><ptype>GLfixed</ptype> <name>blue</name></param> + <param><ptype>GLfixed</ptype> <name>alpha</name></param> + </command> + <command> + <proto>void <name>glColor4xOES</name></proto> + <param><ptype>GLfixed</ptype> <name>red</name></param> + <param><ptype>GLfixed</ptype> <name>green</name></param> + <param><ptype>GLfixed</ptype> <name>blue</name></param> + <param><ptype>GLfixed</ptype> <name>alpha</name></param> + </command> + <command> + <proto>void <name>glColor4xvOES</name></proto> + <param len="4">const <ptype>GLfixed</ptype> *<name>components</name></param> + </command> + <command> + <proto>void <name>glColorFormatNV</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + </command> + <command> + <proto>void <name>glColorFragmentOp1ATI</name></proto> + <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param> + <param><ptype>GLuint</ptype> <name>dst</name></param> + <param><ptype>GLuint</ptype> <name>dstMask</name></param> + <param><ptype>GLuint</ptype> <name>dstMod</name></param> + <param><ptype>GLuint</ptype> <name>arg1</name></param> + <param><ptype>GLuint</ptype> <name>arg1Rep</name></param> + <param><ptype>GLuint</ptype> <name>arg1Mod</name></param> + </command> + <command> + <proto>void <name>glColorFragmentOp2ATI</name></proto> + <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param> + <param><ptype>GLuint</ptype> <name>dst</name></param> + <param><ptype>GLuint</ptype> <name>dstMask</name></param> + <param><ptype>GLuint</ptype> <name>dstMod</name></param> + <param><ptype>GLuint</ptype> <name>arg1</name></param> + <param><ptype>GLuint</ptype> <name>arg1Rep</name></param> + <param><ptype>GLuint</ptype> <name>arg1Mod</name></param> + <param><ptype>GLuint</ptype> <name>arg2</name></param> + <param><ptype>GLuint</ptype> <name>arg2Rep</name></param> + <param><ptype>GLuint</ptype> <name>arg2Mod</name></param> + </command> + <command> + <proto>void <name>glColorFragmentOp3ATI</name></proto> + <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param> + <param><ptype>GLuint</ptype> <name>dst</name></param> + <param><ptype>GLuint</ptype> <name>dstMask</name></param> + <param><ptype>GLuint</ptype> <name>dstMod</name></param> + <param><ptype>GLuint</ptype> <name>arg1</name></param> + <param><ptype>GLuint</ptype> <name>arg1Rep</name></param> + <param><ptype>GLuint</ptype> <name>arg1Mod</name></param> + <param><ptype>GLuint</ptype> <name>arg2</name></param> + <param><ptype>GLuint</ptype> <name>arg2Rep</name></param> + <param><ptype>GLuint</ptype> <name>arg2Mod</name></param> + <param><ptype>GLuint</ptype> <name>arg3</name></param> + <param><ptype>GLuint</ptype> <name>arg3Rep</name></param> + <param><ptype>GLuint</ptype> <name>arg3Mod</name></param> + </command> + <command> + <proto>void <name>glColorMask</name></proto> + <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param> + <glx type="render" opcode="134"/> + </command> + <command> + <proto>void <name>glColorMaskIndexedEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param> + <alias name="glColorMaski"/> + </command> + <command> + <proto>void <name>glColorMaski</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param> + </command> + <command> + <proto>void <name>glColorMaskiEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param> + <alias name="glColorMaski"/> + </command> + <command> + <proto>void <name>glColorMaterial</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="ColorMaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param> + <glx type="render" opcode="78"/> + </command> + <command> + <proto>void <name>glColorP3ui</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>color</name></param> + </command> + <command> + <proto>void <name>glColorP3uiv</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param> + </command> + <command> + <proto>void <name>glColorP4ui</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>color</name></param> + </command> + <command> + <proto>void <name>glColorP4uiv</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param> + </command> + <command> + <proto>void <name>glColorPointer</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glColorPointerEXT</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glColorPointerListIBM</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLint</ptype> <name>stride</name></param> + <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param> + <param><ptype>GLint</ptype> <name>ptrstride</name></param> + </command> + <command> + <proto>void <name>glColorPointervINTEL</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="4">const void **<name>pointer</name></param> + </command> + <command> + <proto>void <name>glColorSubTable</name></proto> + <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>start</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param> + <glx type="render" opcode="195"/> + <glx type="render" opcode="312" name="glColorSubTablePBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glColorSubTableEXT</name></proto> + <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>start</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param> + <alias name="glColorSubTable"/> + </command> + <command> + <proto>void <name>glColorTable</name></proto> + <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param> + <glx type="render" opcode="2053"/> + <glx type="render" opcode="313" name="glColorTablePBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glColorTableEXT</name></proto> + <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param> + <alias name="glColorTable"/> + </command> + <command> + <proto>void <name>glColorTableParameterfv</name></proto> + <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="render" opcode="2054"/> + </command> + <command> + <proto>void <name>glColorTableParameterfvSGI</name></proto> + <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <alias name="glColorTableParameterfv"/> + <glx type="render" opcode="2054"/> + </command> + <command> + <proto>void <name>glColorTableParameteriv</name></proto> + <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <glx type="render" opcode="2055"/> + </command> + <command> + <proto>void <name>glColorTableParameterivSGI</name></proto> + <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <alias name="glColorTableParameteriv"/> + <glx type="render" opcode="2055"/> + </command> + <command> + <proto>void <name>glColorTableSGI</name></proto> + <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param> + <alias name="glColorTable"/> + <glx type="render" opcode="2053"/> + </command> + <command> + <proto>void <name>glCombinerInputNV</name></proto> + <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param> + <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param> + <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param> + <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param> + <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param> + <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param> + <glx type="render" opcode="4140"/> + </command> + <command> + <proto>void <name>glCombinerOutputNV</name></proto> + <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param> + <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param> + <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>abOutput</name></param> + <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>cdOutput</name></param> + <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>sumOutput</name></param> + <param group="CombinerScaleNV"><ptype>GLenum</ptype> <name>scale</name></param> + <param group="CombinerBiasNV"><ptype>GLenum</ptype> <name>bias</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>abDotProduct</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>cdDotProduct</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>muxSum</name></param> + <glx type="render" opcode="4141"/> + </command> + <command> + <proto>void <name>glCombinerParameterfNV</name></proto> + <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfloat</ptype> <name>param</name></param> + <glx type="render" opcode="4136"/> + </command> + <command> + <proto>void <name>glCombinerParameterfvNV</name></proto> + <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="render" opcode="4137"/> + </command> + <command> + <proto>void <name>glCombinerParameteriNV</name></proto> + <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>param</name></param> + <glx type="render" opcode="4138"/> + </command> + <command> + <proto>void <name>glCombinerParameterivNV</name></proto> + <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <glx type="render" opcode="4139"/> + </command> + <command> + <proto>void <name>glCombinerStageParameterfvNV</name></proto> + <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param> + <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glCompileShader</name></proto> + <param><ptype>GLuint</ptype> <name>shader</name></param> + </command> + <command> + <proto>void <name>glCompileShaderARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param> + <alias name="glCompileShader"/> + </command> + <command> + <proto>void <name>glCompileShaderIncludeARB</name></proto> + <param><ptype>GLuint</ptype> <name>shader</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLchar</ptype> *const*<name>path</name></param> + <param len="count">const <ptype>GLint</ptype> *<name>length</name></param> + </command> + <command> + <proto>void <name>glCompressedMultiTexImage1DEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param len="imageSize">const void *<name>bits</name></param> + </command> + <command> + <proto>void <name>glCompressedMultiTexImage2DEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param len="imageSize">const void *<name>bits</name></param> + </command> + <command> + <proto>void <name>glCompressedMultiTexImage3DEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param len="imageSize">const void *<name>bits</name></param> + </command> + <command> + <proto>void <name>glCompressedMultiTexSubImage1DEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param len="imageSize">const void *<name>bits</name></param> + </command> + <command> + <proto>void <name>glCompressedMultiTexSubImage2DEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param len="imageSize">const void *<name>bits</name></param> + </command> + <command> + <proto>void <name>glCompressedMultiTexSubImage3DEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param len="imageSize">const void *<name>bits</name></param> + </command> + <command> + <proto>void <name>glCompressedTexImage1D</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> + <glx type="render" opcode="214"/> + <glx type="render" opcode="314" name="glCompressedTexImage1DPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glCompressedTexImage1DARB</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> + <alias name="glCompressedTexImage1D"/> + <glx type="render" opcode="214"/> + </command> + <command> + <proto>void <name>glCompressedTexImage2D</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> + <glx type="render" opcode="215"/> + <glx type="render" opcode="315" name="glCompressedTexImage2DPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glCompressedTexImage2DARB</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> + <alias name="glCompressedTexImage2D"/> + <glx type="render" opcode="215"/> + </command> + <command> + <proto>void <name>glCompressedTexImage3D</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> + <glx type="render" opcode="216"/> + <glx type="render" opcode="316" name="glCompressedTexImage3DPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glCompressedTexImage3DARB</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> + <alias name="glCompressedTexImage3D"/> + <glx type="render" opcode="216"/> + </command> + <command> + <proto>void <name>glCompressedTexImage3DOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param><ptype>GLint</ptype> <name>border</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param len="imageSize">const void *<name>data</name></param> + <alias name="glCompressedTexImage3D"/> + </command> + <command> + <proto>void <name>glCompressedTexSubImage1D</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> + <glx type="render" opcode="217"/> + <glx type="render" opcode="317" name="glCompressedTexSubImage1DPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glCompressedTexSubImage1DARB</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> + <alias name="glCompressedTexSubImage1D"/> + <glx type="render" opcode="217"/> + </command> + <command> + <proto>void <name>glCompressedTexSubImage2D</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> + <glx type="render" opcode="218"/> + <glx type="render" opcode="318" name="glCompressedTexSubImage2DPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glCompressedTexSubImage2DARB</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> + <alias name="glCompressedTexSubImage2D"/> + <glx type="render" opcode="218"/> + </command> + <command> + <proto>void <name>glCompressedTexSubImage3D</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> + <glx type="render" opcode="219"/> + <glx type="render" opcode="319" name="glCompressedTexSubImage3DPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glCompressedTexSubImage3DARB</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param> + <alias name="glCompressedTexSubImage3D"/> + <glx type="render" opcode="219"/> + </command> + <command> + <proto>void <name>glCompressedTexSubImage3DOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLint</ptype> <name>xoffset</name></param> + <param><ptype>GLint</ptype> <name>yoffset</name></param> + <param><ptype>GLint</ptype> <name>zoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param len="imageSize">const void *<name>data</name></param> + <alias name="glCompressedTexSubImage3D"/> + </command> + <command> + <proto>void <name>glCompressedTextureImage1DEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param len="imageSize">const void *<name>bits</name></param> + </command> + <command> + <proto>void <name>glCompressedTextureImage2DEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param len="imageSize">const void *<name>bits</name></param> + </command> + <command> + <proto>void <name>glCompressedTextureImage3DEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param len="imageSize">const void *<name>bits</name></param> + </command> + <command> + <proto>void <name>glCompressedTextureSubImage1DEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param len="imageSize">const void *<name>bits</name></param> + </command> + <command> + <proto>void <name>glCompressedTextureSubImage2DEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param len="imageSize">const void *<name>bits</name></param> + </command> + <command> + <proto>void <name>glCompressedTextureSubImage3DEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLsizei</ptype> <name>imageSize</name></param> + <param len="imageSize">const void *<name>bits</name></param> + </command> + <command> + <proto>void <name>glConvolutionFilter1D</name></proto> + <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param> + <glx type="render" opcode="4101"/> + <glx type="render" opcode="320" name="glConvolutionFilter1DPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glConvolutionFilter1DEXT</name></proto> + <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param> + <alias name="glConvolutionFilter1D"/> + <glx type="render" opcode="4101"/> + </command> + <command> + <proto>void <name>glConvolutionFilter2D</name></proto> + <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param> + <glx type="render" opcode="4102"/> + <glx type="render" opcode="321" name="glConvolutionFilter2DPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glConvolutionFilter2DEXT</name></proto> + <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param> + <alias name="glConvolutionFilter2D"/> + <glx type="render" opcode="4102"/> + </command> + <command> + <proto>void <name>glConvolutionParameterf</name></proto> + <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param> + <glx type="render" opcode="4103"/> + </command> + <command> + <proto>void <name>glConvolutionParameterfEXT</name></proto> + <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param> + <alias name="glConvolutionParameterf"/> + <glx type="render" opcode="4103"/> + </command> + <command> + <proto>void <name>glConvolutionParameterfv</name></proto> + <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="render" opcode="4104"/> + </command> + <command> + <proto>void <name>glConvolutionParameterfvEXT</name></proto> + <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <alias name="glConvolutionParameterfv"/> + <glx type="render" opcode="4104"/> + </command> + <command> + <proto>void <name>glConvolutionParameteri</name></proto> + <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param> + <glx type="render" opcode="4105"/> + </command> + <command> + <proto>void <name>glConvolutionParameteriEXT</name></proto> + <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param> + <alias name="glConvolutionParameteri"/> + <glx type="render" opcode="4105"/> + </command> + <command> + <proto>void <name>glConvolutionParameteriv</name></proto> + <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <glx type="render" opcode="4106"/> + </command> + <command> + <proto>void <name>glConvolutionParameterivEXT</name></proto> + <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <alias name="glConvolutionParameteriv"/> + <glx type="render" opcode="4106"/> + </command> + <command> + <proto>void <name>glConvolutionParameterxOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glConvolutionParameterxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glCopyBufferSubData</name></proto> + <param><ptype>GLenum</ptype> <name>readTarget</name></param> + <param><ptype>GLenum</ptype> <name>writeTarget</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> + </command> + <command> + <proto>void <name>glCopyBufferSubDataNV</name></proto> + <param><ptype>GLenum</ptype> <name>readTarget</name></param> + <param><ptype>GLenum</ptype> <name>writeTarget</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> + <alias name="glCopyBufferSubData"/> + </command> + <command> + <proto>void <name>glCopyColorSubTable</name></proto> + <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>start</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <glx type="render" opcode="196"/> + </command> + <command> + <proto>void <name>glCopyColorSubTableEXT</name></proto> + <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>start</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <alias name="glCopyColorSubTable"/> + </command> + <command> + <proto>void <name>glCopyColorTable</name></proto> + <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <glx type="render" opcode="2056"/> + </command> + <command> + <proto>void <name>glCopyColorTableSGI</name></proto> + <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <alias name="glCopyColorTable"/> + <glx type="render" opcode="2056"/> + </command> + <command> + <proto>void <name>glCopyConvolutionFilter1D</name></proto> + <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <glx type="render" opcode="4107"/> + </command> + <command> + <proto>void <name>glCopyConvolutionFilter1DEXT</name></proto> + <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <alias name="glCopyConvolutionFilter1D"/> + <glx type="render" opcode="4107"/> + </command> + <command> + <proto>void <name>glCopyConvolutionFilter2D</name></proto> + <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <glx type="render" opcode="4108"/> + </command> + <command> + <proto>void <name>glCopyConvolutionFilter2DEXT</name></proto> + <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <alias name="glCopyConvolutionFilter2D"/> + <glx type="render" opcode="4108"/> + </command> + <command> + <proto>void <name>glCopyImageSubData</name></proto> + <param><ptype>GLuint</ptype> <name>srcName</name></param> + <param><ptype>GLenum</ptype> <name>srcTarget</name></param> + <param><ptype>GLint</ptype> <name>srcLevel</name></param> + <param><ptype>GLint</ptype> <name>srcX</name></param> + <param><ptype>GLint</ptype> <name>srcY</name></param> + <param><ptype>GLint</ptype> <name>srcZ</name></param> + <param><ptype>GLuint</ptype> <name>dstName</name></param> + <param><ptype>GLenum</ptype> <name>dstTarget</name></param> + <param><ptype>GLint</ptype> <name>dstLevel</name></param> + <param><ptype>GLint</ptype> <name>dstX</name></param> + <param><ptype>GLint</ptype> <name>dstY</name></param> + <param><ptype>GLint</ptype> <name>dstZ</name></param> + <param><ptype>GLsizei</ptype> <name>srcWidth</name></param> + <param><ptype>GLsizei</ptype> <name>srcHeight</name></param> + <param><ptype>GLsizei</ptype> <name>srcDepth</name></param> + </command> + <command> + <proto>void <name>glCopyImageSubDataEXT</name></proto> + <param><ptype>GLuint</ptype> <name>srcName</name></param> + <param><ptype>GLenum</ptype> <name>srcTarget</name></param> + <param><ptype>GLint</ptype> <name>srcLevel</name></param> + <param><ptype>GLint</ptype> <name>srcX</name></param> + <param><ptype>GLint</ptype> <name>srcY</name></param> + <param><ptype>GLint</ptype> <name>srcZ</name></param> + <param><ptype>GLuint</ptype> <name>dstName</name></param> + <param><ptype>GLenum</ptype> <name>dstTarget</name></param> + <param><ptype>GLint</ptype> <name>dstLevel</name></param> + <param><ptype>GLint</ptype> <name>dstX</name></param> + <param><ptype>GLint</ptype> <name>dstY</name></param> + <param><ptype>GLint</ptype> <name>dstZ</name></param> + <param><ptype>GLsizei</ptype> <name>srcWidth</name></param> + <param><ptype>GLsizei</ptype> <name>srcHeight</name></param> + <param><ptype>GLsizei</ptype> <name>srcDepth</name></param> + <alias name="glCopyImageSubData"/> + </command> + <command> + <proto>void <name>glCopyImageSubDataNV</name></proto> + <param><ptype>GLuint</ptype> <name>srcName</name></param> + <param><ptype>GLenum</ptype> <name>srcTarget</name></param> + <param><ptype>GLint</ptype> <name>srcLevel</name></param> + <param><ptype>GLint</ptype> <name>srcX</name></param> + <param><ptype>GLint</ptype> <name>srcY</name></param> + <param><ptype>GLint</ptype> <name>srcZ</name></param> + <param><ptype>GLuint</ptype> <name>dstName</name></param> + <param><ptype>GLenum</ptype> <name>dstTarget</name></param> + <param><ptype>GLint</ptype> <name>dstLevel</name></param> + <param><ptype>GLint</ptype> <name>dstX</name></param> + <param><ptype>GLint</ptype> <name>dstY</name></param> + <param><ptype>GLint</ptype> <name>dstZ</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <glx type="render" opcode="4291"/> + </command> + <command> + <proto>void <name>glCopyMultiTexImage1DEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + </command> + <command> + <proto>void <name>glCopyMultiTexImage2DEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + </command> + <command> + <proto>void <name>glCopyMultiTexSubImage1DEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + </command> + <command> + <proto>void <name>glCopyMultiTexSubImage2DEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glCopyMultiTexSubImage3DEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glCopyPathNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param> + <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param> + </command> + <command> + <proto>void <name>glCopyPixels</name></proto> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="PixelCopyType"><ptype>GLenum</ptype> <name>type</name></param> + <glx type="render" opcode="172"/> + </command> + <command> + <proto>void <name>glCopyTexImage1D</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <glx type="render" opcode="4119"/> + </command> + <command> + <proto>void <name>glCopyTexImage1DEXT</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <alias name="glCopyTexImage1D"/> + <glx type="render" opcode="4119"/> + </command> + <command> + <proto>void <name>glCopyTexImage2D</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <glx type="render" opcode="4120"/> + </command> + <command> + <proto>void <name>glCopyTexImage2DEXT</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <alias name="glCopyTexImage2D"/> + <glx type="render" opcode="4120"/> + </command> + <command> + <proto>void <name>glCopyTexSubImage1D</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <glx type="render" opcode="4121"/> + </command> + <command> + <proto>void <name>glCopyTexSubImage1DEXT</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <alias name="glCopyTexSubImage1D"/> + <glx type="render" opcode="4121"/> + </command> + <command> + <proto>void <name>glCopyTexSubImage2D</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <glx type="render" opcode="4122"/> + </command> + <command> + <proto>void <name>glCopyTexSubImage2DEXT</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <alias name="glCopyTexSubImage2D"/> + <glx type="render" opcode="4122"/> + </command> + <command> + <proto>void <name>glCopyTexSubImage3D</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <glx type="render" opcode="4123"/> + </command> + <command> + <proto>void <name>glCopyTexSubImage3DEXT</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <alias name="glCopyTexSubImage3D"/> + <glx type="render" opcode="4123"/> + </command> + <command> + <proto>void <name>glCopyTexSubImage3DOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLint</ptype> <name>xoffset</name></param> + <param><ptype>GLint</ptype> <name>yoffset</name></param> + <param><ptype>GLint</ptype> <name>zoffset</name></param> + <param><ptype>GLint</ptype> <name>x</name></param> + <param><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <alias name="glCopyTexSubImage3D"/> + </command> + <command> + <proto>void <name>glCopyTextureImage1DEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + </command> + <command> + <proto>void <name>glCopyTextureImage2DEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + </command> + <command> + <proto>void <name>glCopyTextureLevelsAPPLE</name></proto> + <param><ptype>GLuint</ptype> <name>destinationTexture</name></param> + <param><ptype>GLuint</ptype> <name>sourceTexture</name></param> + <param><ptype>GLint</ptype> <name>sourceBaseLevel</name></param> + <param><ptype>GLsizei</ptype> <name>sourceLevelCount</name></param> + </command> + <command> + <proto>void <name>glCopyTextureSubImage1DEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + </command> + <command> + <proto>void <name>glCopyTextureSubImage2DEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glCopyTextureSubImage3DEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glCoverFillPathInstancedNV</name></proto> + <param><ptype>GLsizei</ptype> <name>numPaths</name></param> + <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param> + <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param> + <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param> + <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param> + <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param> + <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param> + </command> + <command> + <proto>void <name>glCoverFillPathNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param> + </command> + <command> + <proto>void <name>glCoverStrokePathInstancedNV</name></proto> + <param><ptype>GLsizei</ptype> <name>numPaths</name></param> + <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param> + <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param> + <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param> + <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param> + <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param> + <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param> + </command> + <command> + <proto>void <name>glCoverStrokePathNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param> + </command> + <command> + <proto>void <name>glCoverageMaskNV</name></proto> + <param><ptype>GLboolean</ptype> <name>mask</name></param> + </command> + <command> + <proto>void <name>glCoverageOperationNV</name></proto> + <param><ptype>GLenum</ptype> <name>operation</name></param> + </command> + <command> + <proto>void <name>glCreatePerfQueryINTEL</name></proto> + <param><ptype>GLuint</ptype> <name>queryId</name></param> + <param><ptype>GLuint</ptype> *<name>queryHandle</name></param> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glCreateProgram</name></proto> + </command> + <command> + <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateProgramObjectARB</name></proto> + <alias name="glCreateProgram"/> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glCreateShader</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + </command> + <command> + <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateShaderObjectARB</name></proto> + <param><ptype>GLenum</ptype> <name>shaderType</name></param> + <alias name="glCreateShader"/> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramEXT</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param>const <ptype>GLchar</ptype> *<name>string</name></param> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramv</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLchar</ptype> *const*<name>strings</name></param> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramvEXT</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLchar</ptype> **<name>strings</name></param> + </command> + <command> + <proto group="sync"><ptype>GLsync</ptype> <name>glCreateSyncFromCLeventARB</name></proto> + <param group="cl_context"><ptype>struct _cl_context</ptype> *<name>context</name></param> + <param group="cl_event"><ptype>struct _cl_event</ptype> *<name>event</name></param> + <param><ptype>GLbitfield</ptype> <name>flags</name></param> + </command> + <command> + <proto>void <name>glCullFace</name></proto> + <param group="CullFaceMode"><ptype>GLenum</ptype> <name>mode</name></param> + <glx type="render" opcode="79"/> + </command> + <command> + <proto>void <name>glCullParameterdvEXT</name></proto> + <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glCullParameterfvEXT</name></proto> + <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glCurrentPaletteMatrixARB</name></proto> + <param><ptype>GLint</ptype> <name>index</name></param> + <glx type="render" opcode="4329"/> + </command> + <command> + <proto>void <name>glCurrentPaletteMatrixOES</name></proto> + <param><ptype>GLuint</ptype> <name>matrixpaletteindex</name></param> + </command> + <command> + <proto>void <name>glDebugMessageCallback</name></proto> + <param><ptype>GLDEBUGPROC</ptype> <name>callback</name></param> + <param>const void *<name>userParam</name></param> + </command> + <command> + <proto>void <name>glDebugMessageCallbackAMD</name></proto> + <param><ptype>GLDEBUGPROCAMD</ptype> <name>callback</name></param> + <param>void *<name>userParam</name></param> + </command> + <command> + <proto>void <name>glDebugMessageCallbackARB</name></proto> + <param><ptype>GLDEBUGPROCARB</ptype> <name>callback</name></param> + <param len="COMPSIZE(callback)">const void *<name>userParam</name></param> + <alias name="glDebugMessageCallback"/> + </command> + <command> + <proto>void <name>glDebugMessageCallbackKHR</name></proto> + <param><ptype>GLDEBUGPROCKHR</ptype> <name>callback</name></param> + <param>const void *<name>userParam</name></param> + <alias name="glDebugMessageCallback"/> + </command> + <command> + <proto>void <name>glDebugMessageControl</name></proto> + <param><ptype>GLenum</ptype> <name>source</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLenum</ptype> <name>severity</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param> + </command> + <command> + <proto>void <name>glDebugMessageControlARB</name></proto> + <param><ptype>GLenum</ptype> <name>source</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLenum</ptype> <name>severity</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param> + <alias name="glDebugMessageControl"/> + </command> + <command> + <proto>void <name>glDebugMessageControlKHR</name></proto> + <param><ptype>GLenum</ptype> <name>source</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLenum</ptype> <name>severity</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param>const <ptype>GLuint</ptype> *<name>ids</name></param> + <param><ptype>GLboolean</ptype> <name>enabled</name></param> + <alias name="glDebugMessageControl"/> + </command> + <command> + <proto>void <name>glDebugMessageEnableAMD</name></proto> + <param><ptype>GLenum</ptype> <name>category</name></param> + <param><ptype>GLenum</ptype> <name>severity</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param> + </command> + <command> + <proto>void <name>glDebugMessageInsert</name></proto> + <param><ptype>GLenum</ptype> <name>source</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLenum</ptype> <name>severity</name></param> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param len="COMPSIZE(buf,length)">const <ptype>GLchar</ptype> *<name>buf</name></param> + </command> + <command> + <proto>void <name>glDebugMessageInsertAMD</name></proto> + <param><ptype>GLenum</ptype> <name>category</name></param> + <param><ptype>GLenum</ptype> <name>severity</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param> + </command> + <command> + <proto>void <name>glDebugMessageInsertARB</name></proto> + <param><ptype>GLenum</ptype> <name>source</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLenum</ptype> <name>severity</name></param> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param> + <alias name="glDebugMessageInsert"/> + </command> + <command> + <proto>void <name>glDebugMessageInsertKHR</name></proto> + <param><ptype>GLenum</ptype> <name>source</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLenum</ptype> <name>severity</name></param> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param>const <ptype>GLchar</ptype> *<name>buf</name></param> + <alias name="glDebugMessageInsert"/> + </command> + <command> + <proto>void <name>glDeformSGIX</name></proto> + <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param> + <glx type="render" opcode="2075"/> + </command> + <command> + <proto>void <name>glDeformationMap3dSGIX</name></proto> + <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param> + <param><ptype>GLint</ptype> <name>ustride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param> + <param><ptype>GLint</ptype> <name>vstride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>w1</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>w2</name></param> + <param><ptype>GLint</ptype> <name>wstride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param> + <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLdouble</ptype> *<name>points</name></param> + <glx type="render" opcode="2073"/> + </command> + <command> + <proto>void <name>glDeformationMap3fSGIX</name></proto> + <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param> + <param><ptype>GLint</ptype> <name>ustride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param> + <param><ptype>GLint</ptype> <name>vstride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>w1</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>w2</name></param> + <param><ptype>GLint</ptype> <name>wstride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param> + <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLfloat</ptype> *<name>points</name></param> + <glx type="render" opcode="2074"/> + </command> + <command> + <proto>void <name>glDeleteAsyncMarkersSGIX</name></proto> + <param><ptype>GLuint</ptype> <name>marker</name></param> + <param><ptype>GLsizei</ptype> <name>range</name></param> + </command> + <command> + <proto>void <name>glDeleteBuffers</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param> + </command> + <command> + <proto>void <name>glDeleteBuffersARB</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param> + <alias name="glDeleteBuffers"/> + </command> + <command> + <proto>void <name>glDeleteFencesAPPLE</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param> + </command> + <command> + <proto>void <name>glDeleteFencesNV</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param> + <glx type="vendor" opcode="1276"/> + </command> + <command> + <proto>void <name>glDeleteFragmentShaderATI</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + </command> + <command> + <proto>void <name>glDeleteFramebuffers</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param> + <glx type="render" opcode="4320"/> + </command> + <command> + <proto>void <name>glDeleteFramebuffersEXT</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param> + <alias name="glDeleteFramebuffers"/> + <glx type="render" opcode="4320"/> + </command> + <command> + <proto>void <name>glDeleteFramebuffersOES</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param> + </command> + <command> + <proto>void <name>glDeleteLists</name></proto> + <param group="List"><ptype>GLuint</ptype> <name>list</name></param> + <param><ptype>GLsizei</ptype> <name>range</name></param> + <glx type="single" opcode="103"/> + </command> + <command> + <proto>void <name>glDeleteNamedStringARB</name></proto> + <param><ptype>GLint</ptype> <name>namelen</name></param> + <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto>void <name>glDeleteNamesAMD</name></proto> + <param><ptype>GLenum</ptype> <name>identifier</name></param> + <param><ptype>GLuint</ptype> <name>num</name></param> + <param len="num">const <ptype>GLuint</ptype> *<name>names</name></param> + </command> + <command> + <proto>void <name>glDeleteObjectARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param> + </command> + <command> + <proto>void <name>glDeleteOcclusionQueriesNV</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param> + </command> + <command> + <proto>void <name>glDeletePathsNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param><ptype>GLsizei</ptype> <name>range</name></param> + </command> + <command> + <proto>void <name>glDeletePerfMonitorsAMD</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param> + </command> + <command> + <proto>void <name>glDeletePerfQueryINTEL</name></proto> + <param><ptype>GLuint</ptype> <name>queryHandle</name></param> + </command> + <command> + <proto>void <name>glDeleteProgram</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <glx type="single" opcode="202"/> + </command> + <command> + <proto>void <name>glDeleteProgramPipelines</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param> + </command> + <command> + <proto>void <name>glDeleteProgramPipelinesEXT</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param> + </command> + <command> + <proto>void <name>glDeleteProgramsARB</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param> + <glx type="vendor" opcode="1294"/> + </command> + <command> + <proto>void <name>glDeleteProgramsNV</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param> + <alias name="glDeleteProgramsARB"/> + <glx type="vendor" opcode="1294"/> + </command> + <command> + <proto>void <name>glDeleteQueries</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param> + <glx type="single" opcode="161"/> + </command> + <command> + <proto>void <name>glDeleteQueriesARB</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param> + <alias name="glDeleteQueries"/> + </command> + <command> + <proto>void <name>glDeleteQueriesEXT</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param> + </command> + <command> + <proto>void <name>glDeleteRenderbuffers</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param> + <glx type="render" opcode="4317"/> + </command> + <command> + <proto>void <name>glDeleteRenderbuffersEXT</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param> + <alias name="glDeleteRenderbuffers"/> + <glx type="render" opcode="4317"/> + </command> + <command> + <proto>void <name>glDeleteRenderbuffersOES</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param> + </command> + <command> + <proto>void <name>glDeleteSamplers</name></proto> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param> + </command> + <command> + <proto>void <name>glDeleteShader</name></proto> + <param><ptype>GLuint</ptype> <name>shader</name></param> + <glx type="single" opcode="195"/> + </command> + <command> + <proto>void <name>glDeleteSync</name></proto> + <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param> + </command> + <command> + <proto>void <name>glDeleteSyncAPPLE</name></proto> + <param><ptype>GLsync</ptype> <name>sync</name></param> + <alias name="glDeleteSync"/> + </command> + <command> + <proto>void <name>glDeleteTextures</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param> + <glx type="single" opcode="144"/> + </command> + <command> + <proto>void <name>glDeleteTexturesEXT</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param> + <glx type="vendor" opcode="12"/> + </command> + <command> + <proto>void <name>glDeleteTransformFeedbacks</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param> + </command> + <command> + <proto>void <name>glDeleteTransformFeedbacksNV</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param> + <alias name="glDeleteTransformFeedbacks"/> + </command> + <command> + <proto>void <name>glDeleteVertexArrays</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param> + <glx type="render" opcode="351"/> + </command> + <command> + <proto>void <name>glDeleteVertexArraysAPPLE</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param> + <alias name="glDeleteVertexArrays"/> + </command> + <command> + <proto>void <name>glDeleteVertexArraysOES</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param> + <alias name="glDeleteVertexArrays"/> + </command> + <command> + <proto>void <name>glDeleteVertexShaderEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + </command> + <command> + <proto>void <name>glDepthBoundsEXT</name></proto> + <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmin</name></param> + <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmax</name></param> + <glx type="render" opcode="4229"/> + </command> + <command> + <proto>void <name>glDepthBoundsdNV</name></proto> + <param><ptype>GLdouble</ptype> <name>zmin</name></param> + <param><ptype>GLdouble</ptype> <name>zmax</name></param> + <glx type="render" opcode="4285"/> + </command> + <command> + <proto>void <name>glDepthFunc</name></proto> + <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param> + <glx type="render" opcode="164"/> + </command> + <command> + <proto>void <name>glDepthMask</name></proto> + <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param> + <glx type="render" opcode="135"/> + </command> + <command> + <proto>void <name>glDepthRange</name></proto> + <param><ptype>GLdouble</ptype> <name>near</name></param> + <param><ptype>GLdouble</ptype> <name>far</name></param> + <glx type="render" opcode="174"/> + </command> + <command> + <proto>void <name>glDepthRangeArrayv</name></proto> + <param><ptype>GLuint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="COMPSIZE(count)">const <ptype>GLdouble</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glDepthRangeIndexed</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>n</name></param> + <param><ptype>GLdouble</ptype> <name>f</name></param> + </command> + <command> + <proto>void <name>glDepthRangedNV</name></proto> + <param><ptype>GLdouble</ptype> <name>zNear</name></param> + <param><ptype>GLdouble</ptype> <name>zFar</name></param> + <glx type="render" opcode="4283"/> + </command> + <command> + <proto>void <name>glDepthRangef</name></proto> + <param><ptype>GLfloat</ptype> <name>n</name></param> + <param><ptype>GLfloat</ptype> <name>f</name></param> + </command> + <command> + <proto>void <name>glDepthRangefOES</name></proto> + <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>n</name></param> + <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>f</name></param> + <glx type="render" opcode="4309"/> + <alias name="glDepthRangef"/> + </command> + <command> + <proto>void <name>glDepthRangex</name></proto> + <param><ptype>GLfixed</ptype> <name>n</name></param> + <param><ptype>GLfixed</ptype> <name>f</name></param> + </command> + <command> + <proto>void <name>glDepthRangexOES</name></proto> + <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>n</name></param> + <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>f</name></param> + </command> + <command> + <proto>void <name>glDetachObjectARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>attachedObj</name></param> + <alias name="glDetachShader"/> + </command> + <command> + <proto>void <name>glDetachShader</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>shader</name></param> + </command> + <command> + <proto>void <name>glDetailTexFuncSGIS</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param> + <glx type="render" opcode="2051"/> + </command> + <command> + <proto>void <name>glDisable</name></proto> + <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param> + <glx type="render" opcode="138"/> + </command> + <command> + <proto>void <name>glDisableClientState</name></proto> + <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> + </command> + <command> + <proto>void <name>glDisableClientStateIndexedEXT</name></proto> + <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + </command> + <command> + <proto>void <name>glDisableClientStateiEXT</name></proto> + <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + </command> + <command> + <proto>void <name>glDisableDriverControlQCOM</name></proto> + <param><ptype>GLuint</ptype> <name>driverControl</name></param> + </command> + <command> + <proto>void <name>glDisableIndexedEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <alias name="glDisablei"/> + </command> + <command> + <proto>void <name>glDisableVariantClientStateEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + </command> + <command> + <proto>void <name>glDisableVertexArrayAttribEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + </command> + <command> + <proto>void <name>glDisableVertexArrayEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> + </command> + <command> + <proto>void <name>glDisableVertexAttribAPPLE</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + </command> + <command> + <proto>void <name>glDisableVertexAttribArray</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + </command> + <command> + <proto>void <name>glDisableVertexAttribArrayARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <alias name="glDisableVertexAttribArray"/> + </command> + <command> + <proto>void <name>glDisablei</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + </command> + <command> + <proto>void <name>glDisableiEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <alias name="glDisablei"/> + </command> + <command> + <proto>void <name>glDiscardFramebufferEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>numAttachments</name></param> + <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param> + </command> + <command> + <proto>void <name>glDispatchCompute</name></proto> + <param><ptype>GLuint</ptype> <name>num_groups_x</name></param> + <param><ptype>GLuint</ptype> <name>num_groups_y</name></param> + <param><ptype>GLuint</ptype> <name>num_groups_z</name></param> + </command> + <command> + <proto>void <name>glDispatchComputeGroupSizeARB</name></proto> + <param><ptype>GLuint</ptype> <name>num_groups_x</name></param> + <param><ptype>GLuint</ptype> <name>num_groups_y</name></param> + <param><ptype>GLuint</ptype> <name>num_groups_z</name></param> + <param><ptype>GLuint</ptype> <name>group_size_x</name></param> + <param><ptype>GLuint</ptype> <name>group_size_y</name></param> + <param><ptype>GLuint</ptype> <name>group_size_z</name></param> + </command> + <command> + <proto>void <name>glDispatchComputeIndirect</name></proto> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>indirect</name></param> + </command> + <command> + <proto>void <name>glDrawArrays</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <glx type="render" opcode="193"/> + </command> + <command> + <proto>void <name>glDrawArraysEXT</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <alias name="glDrawArrays"/> + <glx type="render" opcode="4116"/> + </command> + <command> + <proto>void <name>glDrawArraysIndirect</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param>const void *<name>indirect</name></param> + </command> + <command> + <proto>void <name>glDrawArraysInstanced</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param><ptype>GLsizei</ptype> <name>instancecount</name></param> + </command> + <command> + <proto>void <name>glDrawArraysInstancedANGLE</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param><ptype>GLsizei</ptype> <name>primcount</name></param> + <alias name="glDrawArraysInstanced"/> + </command> + <command> + <proto>void <name>glDrawArraysInstancedARB</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param><ptype>GLsizei</ptype> <name>primcount</name></param> + <alias name="glDrawArraysInstanced"/> + </command> + <command> + <proto>void <name>glDrawArraysInstancedBaseInstance</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param><ptype>GLsizei</ptype> <name>instancecount</name></param> + <param><ptype>GLuint</ptype> <name>baseinstance</name></param> + </command> + <command comment="primcount should be renamed to instanceCount for OpenGL ES"> + <proto>void <name>glDrawArraysInstancedEXT</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLint</ptype> <name>start</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param><ptype>GLsizei</ptype> <name>primcount</name></param> + <alias name="glDrawArraysInstanced"/> + </command> + <command> + <proto>void <name>glDrawArraysInstancedNV</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param><ptype>GLsizei</ptype> <name>primcount</name></param> + <alias name="glDrawArraysInstanced"/> + </command> + <command> + <proto>void <name>glDrawBuffer</name></proto> + <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>mode</name></param> + <glx type="render" opcode="126"/> + </command> + <command> + <proto>void <name>glDrawBuffers</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param> + <glx type="render" opcode="233"/> + </command> + <command> + <proto>void <name>glDrawBuffersARB</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param> + <alias name="glDrawBuffers"/> + </command> + <command> + <proto>void <name>glDrawBuffersATI</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param> + <alias name="glDrawBuffers"/> + <glx type="render" opcode="233"/> + </command> + <command> + <proto>void <name>glDrawBuffersEXT</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param>const <ptype>GLenum</ptype> *<name>bufs</name></param> + <alias name="glDrawBuffers"/> + </command> + <command> + <proto>void <name>glDrawBuffersIndexedEXT</name></proto> + <param><ptype>GLint</ptype> <name>n</name></param> + <param len="n">const <ptype>GLenum</ptype> *<name>location</name></param> + <param len="n">const <ptype>GLint</ptype> *<name>indices</name></param> + </command> + <command> + <proto>void <name>glDrawBuffersNV</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param> + </command> + <command> + <proto>void <name>glDrawElementArrayAPPLE</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + </command> + <command> + <proto>void <name>glDrawElementArrayATI</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + </command> + <command> + <proto>void <name>glDrawElements</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> + </command> + <command> + <proto>void <name>glDrawElementsBaseVertex</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> + <param><ptype>GLint</ptype> <name>basevertex</name></param> + </command> + <command> + <proto>void <name>glDrawElementsIndirect</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param>const void *<name>indirect</name></param> + </command> + <command> + <proto>void <name>glDrawElementsInstanced</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> + <param><ptype>GLsizei</ptype> <name>instancecount</name></param> + </command> + <command> + <proto>void <name>glDrawElementsInstancedANGLE</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> + <param><ptype>GLsizei</ptype> <name>primcount</name></param> + <alias name="glDrawElementsInstanced"/> + </command> + <command> + <proto>void <name>glDrawElementsInstancedARB</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> + <param><ptype>GLsizei</ptype> <name>primcount</name></param> + <alias name="glDrawElementsInstanced"/> + </command> + <command> + <proto>void <name>glDrawElementsInstancedBaseInstance</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="count">const void *<name>indices</name></param> + <param><ptype>GLsizei</ptype> <name>instancecount</name></param> + <param><ptype>GLuint</ptype> <name>baseinstance</name></param> + </command> + <command> + <proto>void <name>glDrawElementsInstancedBaseVertex</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> + <param><ptype>GLsizei</ptype> <name>instancecount</name></param> + <param><ptype>GLint</ptype> <name>basevertex</name></param> + </command> + <command> + <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstance</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="count">const void *<name>indices</name></param> + <param><ptype>GLsizei</ptype> <name>instancecount</name></param> + <param><ptype>GLint</ptype> <name>basevertex</name></param> + <param><ptype>GLuint</ptype> <name>baseinstance</name></param> + </command> + <command comment="primcount should be renamed to instanceCount for OpenGL ES"> + <proto>void <name>glDrawElementsInstancedEXT</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> + <param><ptype>GLsizei</ptype> <name>primcount</name></param> + <alias name="glDrawElementsInstanced"/> + </command> + <command> + <proto>void <name>glDrawElementsInstancedNV</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> + <param><ptype>GLsizei</ptype> <name>primcount</name></param> + <alias name="glDrawElementsInstanced"/> + </command> + <command> + <proto>void <name>glDrawMeshArraysSUN</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + </command> + <command> + <proto>void <name>glDrawPixels</name></proto> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param> + <glx type="render" opcode="173"/> + <glx type="render" opcode="322" name="glDrawPixelsPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glDrawRangeElementArrayAPPLE</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLuint</ptype> <name>start</name></param> + <param><ptype>GLuint</ptype> <name>end</name></param> + <param><ptype>GLint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + </command> + <command> + <proto>void <name>glDrawRangeElementArrayATI</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLuint</ptype> <name>start</name></param> + <param><ptype>GLuint</ptype> <name>end</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + </command> + <command> + <proto>void <name>glDrawRangeElements</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLuint</ptype> <name>start</name></param> + <param><ptype>GLuint</ptype> <name>end</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> + </command> + <command> + <proto>void <name>glDrawRangeElementsBaseVertex</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLuint</ptype> <name>start</name></param> + <param><ptype>GLuint</ptype> <name>end</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> + <param><ptype>GLint</ptype> <name>basevertex</name></param> + </command> + <command> + <proto>void <name>glDrawRangeElementsEXT</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLuint</ptype> <name>start</name></param> + <param><ptype>GLuint</ptype> <name>end</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(count,type)">const void *<name>indices</name></param> + <alias name="glDrawRangeElements"/> + </command> + <command> + <proto>void <name>glDrawTexfOES</name></proto> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <param><ptype>GLfloat</ptype> <name>width</name></param> + <param><ptype>GLfloat</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glDrawTexfvOES</name></proto> + <param>const <ptype>GLfloat</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glDrawTexiOES</name></proto> + <param><ptype>GLint</ptype> <name>x</name></param> + <param><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLint</ptype> <name>z</name></param> + <param><ptype>GLint</ptype> <name>width</name></param> + <param><ptype>GLint</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glDrawTexivOES</name></proto> + <param>const <ptype>GLint</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glDrawTexsOES</name></proto> + <param><ptype>GLshort</ptype> <name>x</name></param> + <param><ptype>GLshort</ptype> <name>y</name></param> + <param><ptype>GLshort</ptype> <name>z</name></param> + <param><ptype>GLshort</ptype> <name>width</name></param> + <param><ptype>GLshort</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glDrawTexsvOES</name></proto> + <param>const <ptype>GLshort</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glDrawTextureNV</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + <param><ptype>GLfloat</ptype> <name>x0</name></param> + <param><ptype>GLfloat</ptype> <name>y0</name></param> + <param><ptype>GLfloat</ptype> <name>x1</name></param> + <param><ptype>GLfloat</ptype> <name>y1</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <param><ptype>GLfloat</ptype> <name>s0</name></param> + <param><ptype>GLfloat</ptype> <name>t0</name></param> + <param><ptype>GLfloat</ptype> <name>s1</name></param> + <param><ptype>GLfloat</ptype> <name>t1</name></param> + </command> + <command> + <proto>void <name>glDrawTexxOES</name></proto> + <param><ptype>GLfixed</ptype> <name>x</name></param> + <param><ptype>GLfixed</ptype> <name>y</name></param> + <param><ptype>GLfixed</ptype> <name>z</name></param> + <param><ptype>GLfixed</ptype> <name>width</name></param> + <param><ptype>GLfixed</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glDrawTexxvOES</name></proto> + <param>const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glDrawTransformFeedback</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + </command> + <command> + <proto>void <name>glDrawTransformFeedbackInstanced</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLsizei</ptype> <name>instancecount</name></param> + </command> + <command> + <proto>void <name>glDrawTransformFeedbackNV</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + <alias name="glDrawTransformFeedback"/> + </command> + <command> + <proto>void <name>glDrawTransformFeedbackStream</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLuint</ptype> <name>stream</name></param> + </command> + <command> + <proto>void <name>glDrawTransformFeedbackStreamInstanced</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLuint</ptype> <name>stream</name></param> + <param><ptype>GLsizei</ptype> <name>instancecount</name></param> + </command> + <command> + <proto>void <name>glEGLImageTargetRenderbufferStorageOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLeglImageOES</ptype> <name>image</name></param> + </command> + <command> + <proto>void <name>glEGLImageTargetTexture2DOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLeglImageOES</ptype> <name>image</name></param> + </command> + <command> + <proto>void <name>glEdgeFlag</name></proto> + <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param> + <vecequiv name="glEdgeFlagv"/> + </command> + <command> + <proto>void <name>glEdgeFlagFormatNV</name></proto> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + </command> + <command> + <proto>void <name>glEdgeFlagPointer</name></proto> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glEdgeFlagPointerEXT</name></proto> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean" len="COMPSIZE(stride,count)">const <ptype>GLboolean</ptype> *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glEdgeFlagPointerListIBM</name></proto> + <param><ptype>GLint</ptype> <name>stride</name></param> + <param group="BooleanPointer" len="COMPSIZE(stride)">const <ptype>GLboolean</ptype> **<name>pointer</name></param> + <param><ptype>GLint</ptype> <name>ptrstride</name></param> + </command> + <command> + <proto>void <name>glEdgeFlagv</name></proto> + <param group="Boolean" len="1">const <ptype>GLboolean</ptype> *<name>flag</name></param> + <glx type="render" opcode="22"/> + </command> + <command> + <proto>void <name>glElementPointerAPPLE</name></proto> + <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(type)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glElementPointerATI</name></proto> + <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(type)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glEnable</name></proto> + <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param> + <glx type="render" opcode="139"/> + </command> + <command> + <proto>void <name>glEnableClientState</name></proto> + <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> + </command> + <command> + <proto>void <name>glEnableClientStateIndexedEXT</name></proto> + <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + </command> + <command> + <proto>void <name>glEnableClientStateiEXT</name></proto> + <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + </command> + <command> + <proto>void <name>glEnableDriverControlQCOM</name></proto> + <param><ptype>GLuint</ptype> <name>driverControl</name></param> + </command> + <command> + <proto>void <name>glEnableIndexedEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <alias name="glEnablei"/> + </command> + <command> + <proto>void <name>glEnableVariantClientStateEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + </command> + <command> + <proto>void <name>glEnableVertexArrayAttribEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + </command> + <command> + <proto>void <name>glEnableVertexArrayEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> + </command> + <command> + <proto>void <name>glEnableVertexAttribAPPLE</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + </command> + <command> + <proto>void <name>glEnableVertexAttribArray</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + </command> + <command> + <proto>void <name>glEnableVertexAttribArrayARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <alias name="glEnableVertexAttribArray"/> + </command> + <command> + <proto>void <name>glEnablei</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + </command> + <command> + <proto>void <name>glEnableiEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <alias name="glEnablei"/> + </command> + <command> + <proto>void <name>glEnd</name></proto> + <glx type="render" opcode="23"/> + </command> + <command> + <proto>void <name>glEndConditionalRender</name></proto> + <glx type="render" opcode="349"/> + </command> + <command> + <proto>void <name>glEndConditionalRenderNV</name></proto> + <alias name="glEndConditionalRender"/> + </command> + <command> + <proto>void <name>glEndConditionalRenderNVX</name></proto> + <alias name="glEndConditionalRender"/> + </command> + <command> + <proto>void <name>glEndFragmentShaderATI</name></proto> + </command> + <command> + <proto>void <name>glEndList</name></proto> + <glx type="single" opcode="102"/> + </command> + <command> + <proto>void <name>glEndOcclusionQueryNV</name></proto> + </command> + <command> + <proto>void <name>glEndPerfMonitorAMD</name></proto> + <param><ptype>GLuint</ptype> <name>monitor</name></param> + </command> + <command> + <proto>void <name>glEndPerfQueryINTEL</name></proto> + <param><ptype>GLuint</ptype> <name>queryHandle</name></param> + </command> + <command> + <proto>void <name>glEndQuery</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <glx type="render" opcode="232"/> + </command> + <command> + <proto>void <name>glEndQueryARB</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <alias name="glEndQuery"/> + </command> + <command> + <proto>void <name>glEndQueryEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + </command> + <command> + <proto>void <name>glEndQueryIndexed</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + </command> + <command> + <proto>void <name>glEndTilingQCOM</name></proto> + <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param> + </command> + <command> + <proto>void <name>glEndTransformFeedback</name></proto> + </command> + <command> + <proto>void <name>glEndTransformFeedbackEXT</name></proto> + <alias name="glEndTransformFeedback"/> + </command> + <command> + <proto>void <name>glEndTransformFeedbackNV</name></proto> + <alias name="glEndTransformFeedback"/> + </command> + <command> + <proto>void <name>glEndVertexShaderEXT</name></proto> + </command> + <command> + <proto>void <name>glEndVideoCaptureNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> + </command> + <command> + <proto>void <name>glEvalCoord1d</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param> + <vecequiv name="glEvalCoord1dv"/> + </command> + <command> + <proto>void <name>glEvalCoord1dv</name></proto> + <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>u</name></param> + <glx type="render" opcode="151"/> + </command> + <command> + <proto>void <name>glEvalCoord1f</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param> + <vecequiv name="glEvalCoord1fv"/> + </command> + <command> + <proto>void <name>glEvalCoord1fv</name></proto> + <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>u</name></param> + <glx type="render" opcode="152"/> + </command> + <command> + <proto>void <name>glEvalCoord1xOES</name></proto> + <param><ptype>GLfixed</ptype> <name>u</name></param> + </command> + <command> + <proto>void <name>glEvalCoord1xvOES</name></proto> + <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glEvalCoord2d</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>v</name></param> + <vecequiv name="glEvalCoord2dv"/> + </command> + <command> + <proto>void <name>glEvalCoord2dv</name></proto> + <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>u</name></param> + <glx type="render" opcode="153"/> + </command> + <command> + <proto>void <name>glEvalCoord2f</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>v</name></param> + <vecequiv name="glEvalCoord2fv"/> + </command> + <command> + <proto>void <name>glEvalCoord2fv</name></proto> + <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>u</name></param> + <glx type="render" opcode="154"/> + </command> + <command> + <proto>void <name>glEvalCoord2xOES</name></proto> + <param><ptype>GLfixed</ptype> <name>u</name></param> + <param><ptype>GLfixed</ptype> <name>v</name></param> + </command> + <command> + <proto>void <name>glEvalCoord2xvOES</name></proto> + <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glEvalMapsNV</name></proto> + <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> + <param group="EvalMapsModeNV"><ptype>GLenum</ptype> <name>mode</name></param> + </command> + <command> + <proto>void <name>glEvalMesh1</name></proto> + <param group="MeshMode1"><ptype>GLenum</ptype> <name>mode</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param> + <glx type="render" opcode="155"/> + </command> + <command> + <proto>void <name>glEvalMesh2</name></proto> + <param group="MeshMode2"><ptype>GLenum</ptype> <name>mode</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>j1</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>j2</name></param> + <glx type="render" opcode="157"/> + </command> + <command> + <proto>void <name>glEvalPoint1</name></proto> + <param><ptype>GLint</ptype> <name>i</name></param> + <glx type="render" opcode="156"/> + </command> + <command> + <proto>void <name>glEvalPoint2</name></proto> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>i</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>j</name></param> + <glx type="render" opcode="158"/> + </command> + <command> + <proto>void <name>glExecuteProgramNV</name></proto> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="render" opcode="4181"/> + </command> + <command> + <proto>void <name>glExtGetBufferPointervQCOM</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param>void **<name>params</name></param> + </command> + <command> + <proto>void <name>glExtGetBuffersQCOM</name></proto> + <param len="maxBuffers"><ptype>GLuint</ptype> *<name>buffers</name></param> + <param><ptype>GLint</ptype> <name>maxBuffers</name></param> + <param len="1"><ptype>GLint</ptype> *<name>numBuffers</name></param> + </command> + <command> + <proto>void <name>glExtGetFramebuffersQCOM</name></proto> + <param len="maxFramebuffers"><ptype>GLuint</ptype> *<name>framebuffers</name></param> + <param><ptype>GLint</ptype> <name>maxFramebuffers</name></param> + <param len="1"><ptype>GLint</ptype> *<name>numFramebuffers</name></param> + </command> + <command> + <proto>void <name>glExtGetProgramBinarySourceQCOM</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLenum</ptype> <name>shadertype</name></param> + <param><ptype>GLchar</ptype> *<name>source</name></param> + <param><ptype>GLint</ptype> *<name>length</name></param> + </command> + <command> + <proto>void <name>glExtGetProgramsQCOM</name></proto> + <param len="maxPrograms"><ptype>GLuint</ptype> *<name>programs</name></param> + <param><ptype>GLint</ptype> <name>maxPrograms</name></param> + <param len="1"><ptype>GLint</ptype> *<name>numPrograms</name></param> + </command> + <command> + <proto>void <name>glExtGetRenderbuffersQCOM</name></proto> + <param len="maxRenderbuffers"><ptype>GLuint</ptype> *<name>renderbuffers</name></param> + <param><ptype>GLint</ptype> <name>maxRenderbuffers</name></param> + <param len="1"><ptype>GLint</ptype> *<name>numRenderbuffers</name></param> + </command> + <command> + <proto>void <name>glExtGetShadersQCOM</name></proto> + <param len="maxShaders"><ptype>GLuint</ptype> *<name>shaders</name></param> + <param><ptype>GLint</ptype> <name>maxShaders</name></param> + <param len="1"><ptype>GLint</ptype> *<name>numShaders</name></param> + </command> + <command> + <proto>void <name>glExtGetTexLevelParameterivQCOM</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>face</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glExtGetTexSubImageQCOM</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLint</ptype> <name>xoffset</name></param> + <param><ptype>GLint</ptype> <name>yoffset</name></param> + <param><ptype>GLint</ptype> <name>zoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param>void *<name>texels</name></param> + </command> + <command> + <proto>void <name>glExtGetTexturesQCOM</name></proto> + <param><ptype>GLuint</ptype> *<name>textures</name></param> + <param><ptype>GLint</ptype> <name>maxTextures</name></param> + <param><ptype>GLint</ptype> *<name>numTextures</name></param> + </command> + <command> + <proto><ptype>GLboolean</ptype> <name>glExtIsProgramBinaryQCOM</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + </command> + <command> + <proto>void <name>glExtTexObjectStateOverrideiQCOM</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glExtractComponentEXT</name></proto> + <param><ptype>GLuint</ptype> <name>res</name></param> + <param><ptype>GLuint</ptype> <name>src</name></param> + <param><ptype>GLuint</ptype> <name>num</name></param> + </command> + <command> + <proto>void <name>glFeedbackBuffer</name></proto> + <param><ptype>GLsizei</ptype> <name>size</name></param> + <param group="FeedbackType"><ptype>GLenum</ptype> <name>type</name></param> + <param group="FeedbackElement" len="size"><ptype>GLfloat</ptype> *<name>buffer</name></param> + <glx type="single" opcode="105"/> + </command> + <command> + <proto>void <name>glFeedbackBufferxOES</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="n">const <ptype>GLfixed</ptype> *<name>buffer</name></param> + </command> + <command> + <proto group="sync"><ptype>GLsync</ptype> <name>glFenceSync</name></proto> + <param><ptype>GLenum</ptype> <name>condition</name></param> + <param><ptype>GLbitfield</ptype> <name>flags</name></param> + </command> + <command> + <proto><ptype>GLsync</ptype> <name>glFenceSyncAPPLE</name></proto> + <param><ptype>GLenum</ptype> <name>condition</name></param> + <param><ptype>GLbitfield</ptype> <name>flags</name></param> + <alias name="glFenceSync"/> + </command> + <command> + <proto>void <name>glFinalCombinerInputNV</name></proto> + <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param> + <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param> + <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param> + <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param> + <glx type="render" opcode="4142"/> + </command> + <command> + <proto>void <name>glFinish</name></proto> + <glx type="single" opcode="108"/> + </command> + <command> + <proto><ptype>GLint</ptype> <name>glFinishAsyncSGIX</name></proto> + <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param> + </command> + <command> + <proto>void <name>glFinishFenceAPPLE</name></proto> + <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> + </command> + <command> + <proto>void <name>glFinishFenceNV</name></proto> + <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> + <glx type="vendor" opcode="1312"/> + </command> + <command> + <proto>void <name>glFinishObjectAPPLE</name></proto> + <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param> + <param><ptype>GLint</ptype> <name>name</name></param> + </command> + <command> + <proto>void <name>glFinishTextureSUNX</name></proto> + </command> + <command> + <proto>void <name>glFlush</name></proto> + <glx type="single" opcode="142"/> + </command> + <command> + <proto>void <name>glFlushMappedBufferRange</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param> + </command> + <command> + <proto>void <name>glFlushMappedBufferRangeAPPLE</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> + <alias name="glFlushMappedBufferRange"/> + </command> + <command> + <proto>void <name>glFlushMappedBufferRangeEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLintptr</ptype> <name>offset</name></param> + <param><ptype>GLsizeiptr</ptype> <name>length</name></param> + <alias name="glFlushMappedBufferRange"/> + </command> + <command> + <proto>void <name>glFlushMappedNamedBufferRangeEXT</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLintptr</ptype> <name>offset</name></param> + <param><ptype>GLsizeiptr</ptype> <name>length</name></param> + </command> + <command> + <proto>void <name>glFlushPixelDataRangeNV</name></proto> + <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param> + </command> + <command> + <proto>void <name>glFlushRasterSGIX</name></proto> + <glx type="vendor" opcode="4105"/> + </command> + <command> + <proto>void <name>glFlushStaticDataIBM</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + </command> + <command> + <proto>void <name>glFlushVertexArrayRangeAPPLE</name></proto> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param len="length">void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glFlushVertexArrayRangeNV</name></proto> + </command> + <command> + <proto>void <name>glFogCoordFormatNV</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + </command> + <command> + <proto>void <name>glFogCoordPointer</name></proto> + <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glFogCoordPointerEXT</name></proto> + <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> + <alias name="glFogCoordPointer"/> + </command> + <command> + <proto>void <name>glFogCoordPointerListIBM</name></proto> + <param group="FogPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLint</ptype> <name>stride</name></param> + <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param> + <param><ptype>GLint</ptype> <name>ptrstride</name></param> + </command> + <command> + <proto>void <name>glFogCoordd</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param> + <vecequiv name="glFogCoorddv"/> + </command> + <command> + <proto>void <name>glFogCoorddEXT</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param> + <alias name="glFogCoordd"/> + <vecequiv name="glFogCoorddvEXT"/> + </command> + <command> + <proto>void <name>glFogCoorddv</name></proto> + <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param> + <glx type="render" opcode="4125"/> + </command> + <command> + <proto>void <name>glFogCoorddvEXT</name></proto> + <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param> + <alias name="glFogCoorddv"/> + <glx type="render" opcode="4125"/> + </command> + <command> + <proto>void <name>glFogCoordf</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param> + <vecequiv name="glFogCoordfv"/> + </command> + <command> + <proto>void <name>glFogCoordfEXT</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param> + <alias name="glFogCoordf"/> + <vecequiv name="glFogCoordfvEXT"/> + </command> + <command> + <proto>void <name>glFogCoordfv</name></proto> + <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param> + <glx type="render" opcode="4124"/> + </command> + <command> + <proto>void <name>glFogCoordfvEXT</name></proto> + <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param> + <alias name="glFogCoordfv"/> + <glx type="render" opcode="4124"/> + </command> + <command> + <proto>void <name>glFogCoordhNV</name></proto> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>fog</name></param> + <vecequiv name="glFogCoordhvNV"/> + </command> + <command> + <proto>void <name>glFogCoordhvNV</name></proto> + <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>fog</name></param> + <glx type="render" opcode="4254"/> + </command> + <command> + <proto>void <name>glFogFuncSGIS</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param> + <glx type="render" opcode="2067"/> + </command> + <command> + <proto>void <name>glFogf</name></proto> + <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <glx type="render" opcode="80"/> + </command> + <command> + <proto>void <name>glFogfv</name></proto> + <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="render" opcode="81"/> + </command> + <command> + <proto>void <name>glFogi</name></proto> + <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + <glx type="render" opcode="82"/> + </command> + <command> + <proto>void <name>glFogiv</name></proto> + <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <glx type="render" opcode="83"/> + </command> + <command> + <proto>void <name>glFogx</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glFogxOES</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glFogxv</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param> + </command> + <command> + <proto>void <name>glFogxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param> + </command> + <command> + <proto>void <name>glFragmentColorMaterialSGIX</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param> + </command> + <command> + <proto>void <name>glFragmentLightModelfSGIX</name></proto> + <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glFragmentLightModelfvSGIX</name></proto> + <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glFragmentLightModeliSGIX</name></proto> + <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glFragmentLightModelivSGIX</name></proto> + <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glFragmentLightfSGIX</name></proto> + <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param> + <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glFragmentLightfvSGIX</name></proto> + <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param> + <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glFragmentLightiSGIX</name></proto> + <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param> + <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glFragmentLightivSGIX</name></proto> + <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param> + <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glFragmentMaterialfSGIX</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glFragmentMaterialfvSGIX</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glFragmentMaterialiSGIX</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glFragmentMaterialivSGIX</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glFrameTerminatorGREMEDY</name></proto> + </command> + <command> + <proto>void <name>glFrameZoomSGIX</name></proto> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param> + <glx type="render" opcode="2072"/> + </command> + <command> + <proto>void <name>glFramebufferDrawBufferEXT</name></proto> + <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> + <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>mode</name></param> + </command> + <command> + <proto>void <name>glFramebufferDrawBuffersEXT</name></proto> + <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="DrawBufferMode" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param> + </command> + <command> + <proto>void <name>glFramebufferParameteri</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glFramebufferReadBufferEXT</name></proto> + <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> + <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param> + </command> + <command> + <proto>void <name>glFramebufferRenderbuffer</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param> + <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> + <glx type="render" opcode="4324"/> + </command> + <command> + <proto>void <name>glFramebufferRenderbufferEXT</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param> + <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> + <alias name="glFramebufferRenderbuffer"/> + <glx type="render" opcode="4324"/> + </command> + <command> + <proto>void <name>glFramebufferRenderbufferOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>attachment</name></param> + <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param> + <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> + </command> + <command> + <proto>void <name>glFramebufferTexture</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>attachment</name></param> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + </command> + <command> + <proto>void <name>glFramebufferTexture1D</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param><ptype>GLenum</ptype> <name>textarget</name></param> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <glx type="render" opcode="4321"/> + </command> + <command> + <proto>void <name>glFramebufferTexture1DEXT</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param><ptype>GLenum</ptype> <name>textarget</name></param> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <alias name="glFramebufferTexture1D"/> + <glx type="render" opcode="4321"/> + </command> + <command> + <proto>void <name>glFramebufferTexture2D</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param><ptype>GLenum</ptype> <name>textarget</name></param> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <glx type="render" opcode="4322"/> + </command> + <command> + <proto>void <name>glFramebufferTexture2DEXT</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param><ptype>GLenum</ptype> <name>textarget</name></param> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <alias name="glFramebufferTexture2D"/> + <glx type="render" opcode="4322"/> + </command> + <command> + <proto>void <name>glFramebufferTexture2DMultisampleEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>attachment</name></param> + <param><ptype>GLenum</ptype> <name>textarget</name></param> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + </command> + <command> + <proto>void <name>glFramebufferTexture2DMultisampleIMG</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>attachment</name></param> + <param><ptype>GLenum</ptype> <name>textarget</name></param> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + </command> + <command> + <proto>void <name>glFramebufferTexture2DOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>attachment</name></param> + <param><ptype>GLenum</ptype> <name>textarget</name></param> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + </command> + <command> + <proto>void <name>glFramebufferTexture3D</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param><ptype>GLenum</ptype> <name>textarget</name></param> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLint</ptype> <name>zoffset</name></param> + <glx type="render" opcode="4323"/> + </command> + <command> + <proto>void <name>glFramebufferTexture3DEXT</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param><ptype>GLenum</ptype> <name>textarget</name></param> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLint</ptype> <name>zoffset</name></param> + <alias name="glFramebufferTexture3D"/> + <glx type="render" opcode="4323"/> + </command> + <command> + <proto>void <name>glFramebufferTexture3DOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>attachment</name></param> + <param><ptype>GLenum</ptype> <name>textarget</name></param> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLint</ptype> <name>zoffset</name></param> + <alias name="glFramebufferTexture3D"/> + </command> + <command> + <proto>void <name>glFramebufferTextureARB</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <alias name="glFramebufferTexture"/> + </command> + <command> + <proto>void <name>glFramebufferTextureEXT</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <alias name="glFramebufferTextureARB"/> + </command> + <command> + <proto>void <name>glFramebufferTextureFaceARB</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param> + </command> + <command> + <proto>void <name>glFramebufferTextureFaceEXT</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param> + <alias name="glFramebufferTextureFaceARB"/> + </command> + <command> + <proto>void <name>glFramebufferTextureLayer</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param> + <glx type="render" opcode="237"/> + </command> + <command> + <proto>void <name>glFramebufferTextureLayerARB</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param> + <alias name="glFramebufferTextureLayer"/> + </command> + <command> + <proto>void <name>glFramebufferTextureLayerEXT</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param> + <alias name="glFramebufferTextureLayer"/> + </command> + <command> + <proto>void <name>glFreeObjectBufferATI</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + </command> + <command> + <proto>void <name>glFrontFace</name></proto> + <param group="FrontFaceDirection"><ptype>GLenum</ptype> <name>mode</name></param> + <glx type="render" opcode="84"/> + </command> + <command> + <proto>void <name>glFrustum</name></proto> + <param><ptype>GLdouble</ptype> <name>left</name></param> + <param><ptype>GLdouble</ptype> <name>right</name></param> + <param><ptype>GLdouble</ptype> <name>bottom</name></param> + <param><ptype>GLdouble</ptype> <name>top</name></param> + <param><ptype>GLdouble</ptype> <name>zNear</name></param> + <param><ptype>GLdouble</ptype> <name>zFar</name></param> + <glx type="render" opcode="175"/> + </command> + <command> + <proto>void <name>glFrustumf</name></proto> + <param><ptype>GLfloat</ptype> <name>l</name></param> + <param><ptype>GLfloat</ptype> <name>r</name></param> + <param><ptype>GLfloat</ptype> <name>b</name></param> + <param><ptype>GLfloat</ptype> <name>t</name></param> + <param><ptype>GLfloat</ptype> <name>n</name></param> + <param><ptype>GLfloat</ptype> <name>f</name></param> + </command> + <command> + <proto>void <name>glFrustumfOES</name></proto> + <param><ptype>GLfloat</ptype> <name>l</name></param> + <param><ptype>GLfloat</ptype> <name>r</name></param> + <param><ptype>GLfloat</ptype> <name>b</name></param> + <param><ptype>GLfloat</ptype> <name>t</name></param> + <param><ptype>GLfloat</ptype> <name>n</name></param> + <param><ptype>GLfloat</ptype> <name>f</name></param> + <glx type="render" opcode="4310"/> + </command> + <command> + <proto>void <name>glFrustumx</name></proto> + <param><ptype>GLfixed</ptype> <name>l</name></param> + <param><ptype>GLfixed</ptype> <name>r</name></param> + <param><ptype>GLfixed</ptype> <name>b</name></param> + <param><ptype>GLfixed</ptype> <name>t</name></param> + <param><ptype>GLfixed</ptype> <name>n</name></param> + <param><ptype>GLfixed</ptype> <name>f</name></param> + </command> + <command> + <proto>void <name>glFrustumxOES</name></proto> + <param><ptype>GLfixed</ptype> <name>l</name></param> + <param><ptype>GLfixed</ptype> <name>r</name></param> + <param><ptype>GLfixed</ptype> <name>b</name></param> + <param><ptype>GLfixed</ptype> <name>t</name></param> + <param><ptype>GLfixed</ptype> <name>n</name></param> + <param><ptype>GLfixed</ptype> <name>f</name></param> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glGenAsyncMarkersSGIX</name></proto> + <param><ptype>GLsizei</ptype> <name>range</name></param> + </command> + <command> + <proto>void <name>glGenBuffers</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param> + </command> + <command> + <proto>void <name>glGenBuffersARB</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param> + <alias name="glGenBuffers"/> + </command> + <command> + <proto>void <name>glGenFencesAPPLE</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param> + </command> + <command> + <proto>void <name>glGenFencesNV</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param> + <glx type="vendor" opcode="1277"/> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glGenFragmentShadersATI</name></proto> + <param><ptype>GLuint</ptype> <name>range</name></param> + </command> + <command> + <proto>void <name>glGenFramebuffers</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param> + <glx type="vendor" opcode="1426"/> + </command> + <command> + <proto>void <name>glGenFramebuffersEXT</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param> + <alias name="glGenFramebuffers"/> + <glx type="vendor" opcode="1426"/> + </command> + <command> + <proto>void <name>glGenFramebuffersOES</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param> + </command> + <command> + <proto group="List"><ptype>GLuint</ptype> <name>glGenLists</name></proto> + <param><ptype>GLsizei</ptype> <name>range</name></param> + <glx type="single" opcode="104"/> + </command> + <command> + <proto>void <name>glGenNamesAMD</name></proto> + <param><ptype>GLenum</ptype> <name>identifier</name></param> + <param><ptype>GLuint</ptype> <name>num</name></param> + <param len="num"><ptype>GLuint</ptype> *<name>names</name></param> + </command> + <command> + <proto>void <name>glGenOcclusionQueriesNV</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param> + </command> + <command> + <proto group="Path"><ptype>GLuint</ptype> <name>glGenPathsNV</name></proto> + <param><ptype>GLsizei</ptype> <name>range</name></param> + </command> + <command> + <proto>void <name>glGenPerfMonitorsAMD</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param> + </command> + <command> + <proto>void <name>glGenProgramPipelines</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param> + </command> + <command> + <proto>void <name>glGenProgramPipelinesEXT</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param> + </command> + <command> + <proto>void <name>glGenProgramsARB</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param> + <glx type="vendor" opcode="1295"/> + </command> + <command> + <proto>void <name>glGenProgramsNV</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param> + <alias name="glGenProgramsARB"/> + <glx type="vendor" opcode="1295"/> + </command> + <command> + <proto>void <name>glGenQueries</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param> + <glx type="single" opcode="162"/> + </command> + <command> + <proto>void <name>glGenQueriesARB</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param> + <alias name="glGenQueries"/> + </command> + <command> + <proto>void <name>glGenQueriesEXT</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param> + </command> + <command> + <proto>void <name>glGenRenderbuffers</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param> + <glx type="vendor" opcode="1423"/> + </command> + <command> + <proto>void <name>glGenRenderbuffersEXT</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param> + <alias name="glGenRenderbuffers"/> + <glx type="vendor" opcode="1423"/> + </command> + <command> + <proto>void <name>glGenRenderbuffersOES</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param> + </command> + <command> + <proto>void <name>glGenSamplers</name></proto> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count"><ptype>GLuint</ptype> *<name>samplers</name></param> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glGenSymbolsEXT</name></proto> + <param group="DataTypeEXT"><ptype>GLenum</ptype> <name>datatype</name></param> + <param group="VertexShaderStorageTypeEXT"><ptype>GLenum</ptype> <name>storagetype</name></param> + <param group="ParameterRangeEXT"><ptype>GLenum</ptype> <name>range</name></param> + <param><ptype>GLuint</ptype> <name>components</name></param> + </command> + <command> + <proto>void <name>glGenTextures</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param> + <glx type="single" opcode="145"/> + </command> + <command> + <proto>void <name>glGenTexturesEXT</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param> + <glx type="vendor" opcode="13"/> + </command> + <command> + <proto>void <name>glGenTransformFeedbacks</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param> + </command> + <command> + <proto>void <name>glGenTransformFeedbacksNV</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param> + <alias name="glGenTransformFeedbacks"/> + </command> + <command> + <proto>void <name>glGenVertexArrays</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param> + <glx type="single" opcode="206"/> + </command> + <command> + <proto>void <name>glGenVertexArraysAPPLE</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param> + <alias name="glGenVertexArrays"/> + </command> + <command> + <proto>void <name>glGenVertexArraysOES</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param> + <alias name="glGenVertexArrays"/> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glGenVertexShadersEXT</name></proto> + <param><ptype>GLuint</ptype> <name>range</name></param> + </command> + <command> + <proto>void <name>glGenerateMipmap</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <glx type="render" opcode="4325"/> + </command> + <command> + <proto>void <name>glGenerateMipmapEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <alias name="glGenerateMipmap"/> + <glx type="render" opcode="4325"/> + </command> + <command> + <proto>void <name>glGenerateMipmapOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + </command> + <command> + <proto>void <name>glGenerateMultiTexMipmapEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + </command> + <command> + <proto>void <name>glGenerateTextureMipmapEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + </command> + <command> + <proto>void <name>glGetActiveAtomicCounterBufferiv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>bufferIndex</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetActiveAttrib</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="1"><ptype>GLint</ptype> *<name>size</name></param> + <param len="1"><ptype>GLenum</ptype> *<name>type</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto>void <name>glGetActiveAttribARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>maxLength</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="1"><ptype>GLint</ptype> *<name>size</name></param> + <param len="1"><ptype>GLenum</ptype> *<name>type</name></param> + <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param> + <alias name="glGetActiveAttrib"/> + </command> + <command> + <proto>void <name>glGetActiveSubroutineName</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLenum</ptype> <name>shadertype</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>bufsize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto>void <name>glGetActiveSubroutineUniformName</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLenum</ptype> <name>shadertype</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>bufsize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto>void <name>glGetActiveSubroutineUniformiv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLenum</ptype> <name>shadertype</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>values</name></param> + </command> + <command> + <proto>void <name>glGetActiveUniform</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="1"><ptype>GLint</ptype> *<name>size</name></param> + <param len="1"><ptype>GLenum</ptype> *<name>type</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto>void <name>glGetActiveUniformARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>maxLength</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="1"><ptype>GLint</ptype> *<name>size</name></param> + <param len="1"><ptype>GLenum</ptype> *<name>type</name></param> + <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param> + <alias name="glGetActiveUniform"/> + </command> + <command> + <proto>void <name>glGetActiveUniformBlockName</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformBlockName</name></param> + </command> + <command> + <proto>void <name>glGetActiveUniformBlockiv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetActiveUniformName</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>uniformIndex</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformName</name></param> + </command> + <command> + <proto>void <name>glGetActiveUniformsiv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLsizei</ptype> <name>uniformCount</name></param> + <param len="COMPSIZE(uniformCount)">const <ptype>GLuint</ptype> *<name>uniformIndices</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetActiveVaryingNV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param> + <param len="1"><ptype>GLenum</ptype> *<name>type</name></param> + <param len="COMPSIZE(program,index,bufSize)"><ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto>void <name>glGetArrayObjectfvATI</name></proto> + <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> + <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetArrayObjectivATI</name></proto> + <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param> + <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command comment="Could be an alias of glGetAttachedShaders except that GLhandleARB is different on MacOS X"> + <proto>void <name>glGetAttachedObjectsARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param> + <param><ptype>GLsizei</ptype> <name>maxCount</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param> + <param group="handleARB" len="maxCount"><ptype>GLhandleARB</ptype> *<name>obj</name></param> + </command> + <command> + <proto>void <name>glGetAttachedShaders</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLsizei</ptype> <name>maxCount</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param> + <param len="maxCount"><ptype>GLuint</ptype> *<name>shaders</name></param> + </command> + <command> + <proto><ptype>GLint</ptype> <name>glGetAttribLocation</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param>const <ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto><ptype>GLint</ptype> <name>glGetAttribLocationARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> + <param>const <ptype>GLcharARB</ptype> *<name>name</name></param> + <alias name="glGetAttribLocation"/> + </command> + <command> + <proto>void <name>glGetBooleanIndexedvEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param> + <alias name="glGetBooleani_v"/> + </command> + <command> + <proto>void <name>glGetBooleani_v</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetBooleanv</name></proto> + <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="Boolean" len="COMPSIZE(pname)"><ptype>GLboolean</ptype> *<name>data</name></param> + <glx type="single" opcode="112"/> + </command> + <command> + <proto>void <name>glGetBufferParameteri64v</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetBufferParameteriv</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetBufferParameterivARB</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <alias name="glGetBufferParameteriv"/> + </command> + <command> + <proto>void <name>glGetBufferParameterui64vNV</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetBufferPointerv</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1">void **<name>params</name></param> + </command> + <command> + <proto>void <name>glGetBufferPointervARB</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1">void **<name>params</name></param> + <alias name="glGetBufferPointerv"/> + </command> + <command> + <proto>void <name>glGetBufferPointervOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param>void **<name>params</name></param> + <alias name="glGetBufferPointerv"/> + </command> + <command> + <proto>void <name>glGetBufferSubData</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> + <param len="size">void *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetBufferSubDataARB</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param> + <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param> + <param len="size">void *<name>data</name></param> + <alias name="glGetBufferSubData"/> + </command> + <command> + <proto>void <name>glGetClipPlane</name></proto> + <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param> + <param len="4"><ptype>GLdouble</ptype> *<name>equation</name></param> + <glx type="single" opcode="113"/> + </command> + <command> + <proto>void <name>glGetClipPlanef</name></proto> + <param><ptype>GLenum</ptype> <name>plane</name></param> + <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param> + </command> + <command> + <proto>void <name>glGetClipPlanefOES</name></proto> + <param><ptype>GLenum</ptype> <name>plane</name></param> + <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param> + <glx type="vendor" opcode="1421"/> + </command> + <command> + <proto>void <name>glGetClipPlanex</name></proto> + <param><ptype>GLenum</ptype> <name>plane</name></param> + <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param> + </command> + <command> + <proto>void <name>glGetClipPlanexOES</name></proto> + <param><ptype>GLenum</ptype> <name>plane</name></param> + <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param> + </command> + <command> + <proto>void <name>glGetColorTable</name></proto> + <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(target,format,type)">void *<name>table</name></param> + <glx type="single" opcode="147"/> + <glx type="render" opcode="334" name="glGetColorTablePBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glGetColorTableEXT</name></proto> + <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(target,format,type)">void *<name>data</name></param> + <alias name="glGetColorTable"/> + </command> + <command> + <proto>void <name>glGetColorTableParameterfv</name></proto> + <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="single" opcode="148"/> + </command> + <command> + <proto>void <name>glGetColorTableParameterfvEXT</name></proto> + <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <alias name="glGetColorTableParameterfv"/> + </command> + <command> + <proto>void <name>glGetColorTableParameterfvSGI</name></proto> + <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="vendor" opcode="4099"/> + </command> + <command> + <proto>void <name>glGetColorTableParameteriv</name></proto> + <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="single" opcode="149"/> + </command> + <command> + <proto>void <name>glGetColorTableParameterivEXT</name></proto> + <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <alias name="glGetColorTableParameteriv"/> + </command> + <command> + <proto>void <name>glGetColorTableParameterivSGI</name></proto> + <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="vendor" opcode="4100"/> + </command> + <command> + <proto>void <name>glGetColorTableSGI</name></proto> + <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(target,format,type)">void *<name>table</name></param> + <glx type="vendor" opcode="4098"/> + </command> + <command> + <proto>void <name>glGetCombinerInputParameterfvNV</name></proto> + <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param> + <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param> + <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param> + <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1270"/> + </command> + <command> + <proto>void <name>glGetCombinerInputParameterivNV</name></proto> + <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param> + <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param> + <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param> + <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1271"/> + </command> + <command> + <proto>void <name>glGetCombinerOutputParameterfvNV</name></proto> + <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param> + <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param> + <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1272"/> + </command> + <command> + <proto>void <name>glGetCombinerOutputParameterivNV</name></proto> + <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param> + <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param> + <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1273"/> + </command> + <command> + <proto>void <name>glGetCombinerStageParameterfvNV</name></proto> + <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param> + <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetCompressedMultiTexImageEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param> + <param len="COMPSIZE(target,lod)">void *<name>img</name></param> + </command> + <command> + <proto>void <name>glGetCompressedTexImage</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param> + <glx type="single" opcode="160"/> + <glx type="render" opcode="335" name="glGetCompressedTexImagePBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glGetCompressedTexImageARB</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param> + <alias name="glGetCompressedTexImage"/> + <glx type="single" opcode="160"/> + </command> + <command> + <proto>void <name>glGetCompressedTextureImageEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param> + <param len="COMPSIZE(target,lod)">void *<name>img</name></param> + </command> + <command> + <proto>void <name>glGetConvolutionFilter</name></proto> + <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(target,format,type)">void *<name>image</name></param> + <glx type="single" opcode="150"/> + <glx type="render" opcode="336" name="glGetConvolutionFilterPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glGetConvolutionFilterEXT</name></proto> + <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(target,format,type)">void *<name>image</name></param> + <glx type="vendor" opcode="1"/> + </command> + <command> + <proto>void <name>glGetConvolutionParameterfv</name></proto> + <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="single" opcode="151"/> + </command> + <command> + <proto>void <name>glGetConvolutionParameterfvEXT</name></proto> + <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="vendor" opcode="2"/> + </command> + <command> + <proto>void <name>glGetConvolutionParameteriv</name></proto> + <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="single" opcode="152"/> + </command> + <command> + <proto>void <name>glGetConvolutionParameterivEXT</name></proto> + <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="vendor" opcode="3"/> + </command> + <command> + <proto>void <name>glGetConvolutionParameterxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLog</name></proto> + <param><ptype>GLuint</ptype> <name>count</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param> + <param len="count"><ptype>GLenum</ptype> *<name>types</name></param> + <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param> + <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param> + <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogAMD</name></proto> + <param><ptype>GLuint</ptype> <name>count</name></param> + <param><ptype>GLsizei</ptype> <name>bufsize</name></param> + <param len="count"><ptype>GLenum</ptype> *<name>categories</name></param> + <param len="count"><ptype>GLuint</ptype> *<name>severities</name></param> + <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param> + <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param> + <param len="bufsize"><ptype>GLchar</ptype> *<name>message</name></param> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogARB</name></proto> + <param><ptype>GLuint</ptype> <name>count</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param> + <param len="count"><ptype>GLenum</ptype> *<name>types</name></param> + <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param> + <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param> + <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param> + <alias name="glGetDebugMessageLog"/> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogKHR</name></proto> + <param><ptype>GLuint</ptype> <name>count</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param> + <param len="count"><ptype>GLenum</ptype> *<name>types</name></param> + <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param> + <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param> + <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param> + <alias name="glGetDebugMessageLog"/> + </command> + <command> + <proto>void <name>glGetDetailTexFuncSGIS</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param> + <glx type="vendor" opcode="4096"/> + </command> + <command> + <proto>void <name>glGetDoubleIndexedvEXT</name></proto> + <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param> + <alias name="glGetDoublei_v"/> + </command> + <command> + <proto>void <name>glGetDoublei_v</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetDoublei_vEXT</name></proto> + <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>params</name></param> + <alias name="glGetDoublei_v"/> + </command> + <command> + <proto>void <name>glGetDoublev</name></proto> + <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>data</name></param> + <glx type="single" opcode="114"/> + </command> + <command> + <proto>void <name>glGetDriverControlStringQCOM</name></proto> + <param><ptype>GLuint</ptype> <name>driverControl</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>driverControlString</name></param> + </command> + <command> + <proto>void <name>glGetDriverControlsQCOM</name></proto> + <param><ptype>GLint</ptype> *<name>num</name></param> + <param><ptype>GLsizei</ptype> <name>size</name></param> + <param len="size"><ptype>GLuint</ptype> *<name>driverControls</name></param> + </command> + <command> + <proto group="ErrorCode"><ptype>GLenum</ptype> <name>glGetError</name></proto> + <glx type="single" opcode="115"/> + </command> + <command> + <proto>void <name>glGetFenceivNV</name></proto> + <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> + <param group="FenceParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1280"/> + </command> + <command> + <proto>void <name>glGetFinalCombinerInputParameterfvNV</name></proto> + <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param> + <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1274"/> + </command> + <command> + <proto>void <name>glGetFinalCombinerInputParameterivNV</name></proto> + <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param> + <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1275"/> + </command> + <command> + <proto>void <name>glGetFirstPerfQueryIdINTEL</name></proto> + <param><ptype>GLuint</ptype> *<name>queryId</name></param> + </command> + <command> + <proto>void <name>glGetFixedv</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetFixedvOES</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetFloatIndexedvEXT</name></proto> + <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param> + <alias name="glGetFloati_v"/> + </command> + <command> + <proto>void <name>glGetFloati_v</name></proto> + <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetFloati_vEXT</name></proto> + <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>params</name></param> + <alias name="glGetFloati_v"/> + </command> + <command> + <proto>void <name>glGetFloatv</name></proto> + <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>data</name></param> + <glx type="single" opcode="116"/> + </command> + <command> + <proto>void <name>glGetFogFuncSGIS</name></proto> + <param len="COMPSIZE()"><ptype>GLfloat</ptype> *<name>points</name></param> + </command> + <command> + <proto><ptype>GLint</ptype> <name>glGetFragDataIndex</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param>const <ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto><ptype>GLint</ptype> <name>glGetFragDataLocation</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto><ptype>GLint</ptype> <name>glGetFragDataLocationEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> + <alias name="glGetFragDataLocation"/> + </command> + <command> + <proto>void <name>glGetFragmentLightfvSGIX</name></proto> + <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param> + <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetFragmentLightivSGIX</name></proto> + <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param> + <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetFragmentMaterialfvSGIX</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetFragmentMaterialivSGIX</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetFramebufferAttachmentParameteriv</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1428"/> + </command> + <command> + <proto>void <name>glGetFramebufferAttachmentParameterivEXT</name></proto> + <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <alias name="glGetFramebufferAttachmentParameteriv"/> + <glx type="vendor" opcode="1428"/> + </command> + <command> + <proto>void <name>glGetFramebufferAttachmentParameterivOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>attachment</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetFramebufferParameteriv</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetFramebufferParameterivEXT</name></proto> + <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> + <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusARB</name></proto> + </command> + <command> + <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusEXT</name></proto> + </command> + <command> + <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glGetHandleARB</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + </command> + <command> + <proto>void <name>glGetHistogram</name></proto> + <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(target,format,type)">void *<name>values</name></param> + <glx type="single" opcode="154"/> + <glx type="render" opcode="337" name="glGetHistogramPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glGetHistogramEXT</name></proto> + <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(target,format,type)">void *<name>values</name></param> + <glx type="vendor" opcode="5"/> + </command> + <command> + <proto>void <name>glGetHistogramParameterfv</name></proto> + <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="single" opcode="155"/> + </command> + <command> + <proto>void <name>glGetHistogramParameterfvEXT</name></proto> + <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="vendor" opcode="6"/> + </command> + <command> + <proto>void <name>glGetHistogramParameteriv</name></proto> + <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="single" opcode="156"/> + </command> + <command> + <proto>void <name>glGetHistogramParameterivEXT</name></proto> + <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="vendor" opcode="7"/> + </command> + <command> + <proto>void <name>glGetHistogramParameterxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto><ptype>GLuint64</ptype> <name>glGetImageHandleARB</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLboolean</ptype> <name>layered</name></param> + <param><ptype>GLint</ptype> <name>layer</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + </command> + <command> + <proto><ptype>GLuint64</ptype> <name>glGetImageHandleNV</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param> + <param><ptype>GLint</ptype> <name>layer</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + </command> + <command> + <proto>void <name>glGetImageTransformParameterfvHP</name></proto> + <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetImageTransformParameterivHP</name></proto> + <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetInfoLogARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param> + <param><ptype>GLsizei</ptype> <name>maxLength</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="maxLength"><ptype>GLcharARB</ptype> *<name>infoLog</name></param> + </command> + <command> + <proto><ptype>GLint</ptype> <name>glGetInstrumentsSGIX</name></proto> + <glx type="vendor" opcode="4102"/> + </command> + <command> + <proto>void <name>glGetInteger64i_v</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="COMPSIZE(target)"><ptype>GLint64</ptype> *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetInteger64v</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetInteger64vAPPLE</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint64</ptype> *<name>params</name></param> + <alias name="glGetInteger64v"/> + </command> + <command> + <proto>void <name>glGetIntegerIndexedvEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param> + <alias name="glGetIntegeri_v"/> + </command> + <command> + <proto>void <name>glGetIntegeri_v</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetIntegeri_vEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetIntegerui64i_vNV</name></proto> + <param><ptype>GLenum</ptype> <name>value</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param> + </command> + <command> + <proto>void <name>glGetIntegerui64vNV</name></proto> + <param><ptype>GLenum</ptype> <name>value</name></param> + <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param> + </command> + <command> + <proto>void <name>glGetIntegerv</name></proto> + <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>data</name></param> + <glx type="single" opcode="117"/> + </command> + <command> + <proto>void <name>glGetInternalformati64v</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize"><ptype>GLint64</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetInternalformativ</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetInvariantBooleanvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> + <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetInvariantFloatvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> + <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetInvariantIntegervEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> + <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetLightfv</name></proto> + <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param> + <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="single" opcode="118"/> + </command> + <command> + <proto>void <name>glGetLightiv</name></proto> + <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param> + <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="single" opcode="119"/> + </command> + <command> + <proto>void <name>glGetLightxOES</name></proto> + <param><ptype>GLenum</ptype> <name>light</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetLightxv</name></proto> + <param><ptype>GLenum</ptype> <name>light</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetLightxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>light</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetListParameterfvSGIX</name></proto> + <param group="List"><ptype>GLuint</ptype> <name>list</name></param> + <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetListParameterivSGIX</name></proto> + <param group="List"><ptype>GLuint</ptype> <name>list</name></param> + <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetLocalConstantBooleanvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> + <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetLocalConstantFloatvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> + <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetLocalConstantIntegervEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> + <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetMapAttribParameterfvNV</name></proto> + <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetMapAttribParameterivNV</name></proto> + <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetMapControlPointsNV</name></proto> + <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>ustride</name></param> + <param><ptype>GLsizei</ptype> <name>vstride</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param> + <param len="COMPSIZE(target)">void *<name>points</name></param> + </command> + <command> + <proto>void <name>glGetMapParameterfvNV</name></proto> + <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> + <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(target,pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetMapParameterivNV</name></proto> + <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> + <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(target,pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetMapdv</name></proto> + <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param> + <param len="COMPSIZE(target,query)"><ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="single" opcode="120"/> + </command> + <command> + <proto>void <name>glGetMapfv</name></proto> + <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param> + <param len="COMPSIZE(target,query)"><ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="single" opcode="121"/> + </command> + <command> + <proto>void <name>glGetMapiv</name></proto> + <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param> + <param len="COMPSIZE(target,query)"><ptype>GLint</ptype> *<name>v</name></param> + <glx type="single" opcode="122"/> + </command> + <command> + <proto>void <name>glGetMapxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>query</name></param> + <param len="COMPSIZE(query)"><ptype>GLfixed</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glGetMaterialfv</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="single" opcode="123"/> + </command> + <command> + <proto>void <name>glGetMaterialiv</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="single" opcode="124"/> + </command> + <command> + <proto>void <name>glGetMaterialxOES</name></proto> + <param><ptype>GLenum</ptype> <name>face</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glGetMaterialxv</name></proto> + <param><ptype>GLenum</ptype> <name>face</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetMaterialxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>face</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetMinmax</name></proto> + <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(target,format,type)">void *<name>values</name></param> + <glx type="single" opcode="157"/> + <glx type="render" opcode="338" name="glGetMinmaxPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glGetMinmaxEXT</name></proto> + <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(target,format,type)">void *<name>values</name></param> + <glx type="vendor" opcode="8"/> + </command> + <command> + <proto>void <name>glGetMinmaxParameterfv</name></proto> + <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="single" opcode="158"/> + </command> + <command> + <proto>void <name>glGetMinmaxParameterfvEXT</name></proto> + <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="vendor" opcode="9"/> + </command> + <command> + <proto>void <name>glGetMinmaxParameteriv</name></proto> + <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="single" opcode="159"/> + </command> + <command> + <proto>void <name>glGetMinmaxParameterivEXT</name></proto> + <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="vendor" opcode="10"/> + </command> + <command> + <proto>void <name>glGetMultiTexEnvfvEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetMultiTexEnvivEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetMultiTexGendvEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetMultiTexGenfvEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetMultiTexGenivEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetMultiTexImageEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param> + </command> + <command> + <proto>void <name>glGetMultiTexLevelParameterfvEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetMultiTexLevelParameterivEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetMultiTexParameterIivEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetMultiTexParameterIuivEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetMultiTexParameterfvEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetMultiTexParameterivEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetMultisamplefv</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>val</name></param> + </command> + <command> + <proto>void <name>glGetMultisamplefvNV</name></proto> + <param group="GetMultisamplePNameNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2"><ptype>GLfloat</ptype> *<name>val</name></param> + <alias name="glGetMultisamplefv"/> + </command> + <command> + <proto>void <name>glGetNamedBufferParameterivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetNamedBufferParameterui64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetNamedBufferPointervEXT</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1">void **<name>params</name></param> + </command> + <command> + <proto>void <name>glGetNamedBufferSubDataEXT</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLintptr</ptype> <name>offset</name></param> + <param><ptype>GLsizeiptr</ptype> <name>size</name></param> + <param len="COMPSIZE(size)">void *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetNamedFramebufferAttachmentParameterivEXT</name></proto> + <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetNamedFramebufferParameterivEXT</name></proto> + <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> + <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetNamedProgramLocalParameterIivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetNamedProgramLocalParameterIuivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4"><ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetNamedProgramLocalParameterdvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetNamedProgramLocalParameterfvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetNamedProgramStringEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ProgramStringProperty"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(program,pname)">void *<name>string</name></param> + </command> + <command> + <proto>void <name>glGetNamedProgramivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ProgramProperty"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetNamedRenderbufferParameterivEXT</name></proto> + <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param> + <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetNamedStringARB</name></proto> + <param><ptype>GLint</ptype> <name>namelen</name></param> + <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLint</ptype> *<name>stringlen</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>string</name></param> + </command> + <command> + <proto>void <name>glGetNamedStringivARB</name></proto> + <param><ptype>GLint</ptype> <name>namelen</name></param> + <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetNextPerfQueryIdINTEL</name></proto> + <param><ptype>GLuint</ptype> <name>queryId</name></param> + <param><ptype>GLuint</ptype> *<name>nextQueryId</name></param> + </command> + <command> + <proto>void <name>glGetObjectBufferfvATI</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetObjectBufferivATI</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetObjectLabel</name></proto> + <param><ptype>GLenum</ptype> <name>identifier</name></param> + <param><ptype>GLuint</ptype> <name>name</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param> + </command> + <command> + <proto>void <name>glGetObjectLabelEXT</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>object</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param> + </command> + <command> + <proto>void <name>glGetObjectLabelKHR</name></proto> + <param><ptype>GLenum</ptype> <name>identifier</name></param> + <param><ptype>GLuint</ptype> <name>name</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param> + <alias name="glGetObjectLabel"/> + </command> + <command> + <proto>void <name>glGetObjectParameterfvARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetObjectParameterivAPPLE</name></proto> + <param><ptype>GLenum</ptype> <name>objectType</name></param> + <param><ptype>GLuint</ptype> <name>name</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetObjectParameterivARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetObjectPtrLabel</name></proto> + <param>const void *<name>ptr</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param> + </command> + <command> + <proto>void <name>glGetObjectPtrLabelKHR</name></proto> + <param>const void *<name>ptr</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param> + <alias name="glGetObjectPtrLabel"/> + </command> + <command> + <proto>void <name>glGetOcclusionQueryivNV</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetOcclusionQueryuivNV</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetPathColorGenfvNV</name></proto> + <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param> + <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glGetPathColorGenivNV</name></proto> + <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param> + <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glGetPathCommandsNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param group="PathCommand" len="COMPSIZE(path)"><ptype>GLubyte</ptype> *<name>commands</name></param> + </command> + <command> + <proto>void <name>glGetPathCoordsNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glGetPathDashArrayNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>dashArray</name></param> + </command> + <command> + <proto><ptype>GLfloat</ptype> <name>glGetPathLengthNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param><ptype>GLsizei</ptype> <name>startSegment</name></param> + <param><ptype>GLsizei</ptype> <name>numSegments</name></param> + </command> + <command> + <proto>void <name>glGetPathMetricRangeNV</name></proto> + <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param> + <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param> + <param><ptype>GLsizei</ptype> <name>numPaths</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param> + </command> + <command> + <proto>void <name>glGetPathMetricsNV</name></proto> + <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param> + <param><ptype>GLsizei</ptype> <name>numPaths</name></param> + <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param> + <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param> + <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param> + </command> + <command> + <proto>void <name>glGetPathParameterfvNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="4"><ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glGetPathParameterivNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="4"><ptype>GLint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glGetPathSpacingNV</name></proto> + <param group="PathListMode"><ptype>GLenum</ptype> <name>pathListMode</name></param> + <param><ptype>GLsizei</ptype> <name>numPaths</name></param> + <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param> + <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param> + <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param> + <param><ptype>GLfloat</ptype> <name>advanceScale</name></param> + <param><ptype>GLfloat</ptype> <name>kerningScale</name></param> + <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param> + <param len="COMPSIZE(pathListMode,numPaths)"><ptype>GLfloat</ptype> *<name>returnedSpacing</name></param> + </command> + <command> + <proto>void <name>glGetPathTexGenfvNV</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param> + <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glGetPathTexGenivNV</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param> + <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glGetPerfCounterInfoINTEL</name></proto> + <param><ptype>GLuint</ptype> <name>queryId</name></param> + <param><ptype>GLuint</ptype> <name>counterId</name></param> + <param><ptype>GLuint</ptype> <name>counterNameLength</name></param> + <param><ptype>GLchar</ptype> *<name>counterName</name></param> + <param><ptype>GLuint</ptype> <name>counterDescLength</name></param> + <param><ptype>GLchar</ptype> *<name>counterDesc</name></param> + <param><ptype>GLuint</ptype> *<name>counterOffset</name></param> + <param><ptype>GLuint</ptype> *<name>counterDataSize</name></param> + <param><ptype>GLuint</ptype> *<name>counterTypeEnum</name></param> + <param><ptype>GLuint</ptype> *<name>counterDataTypeEnum</name></param> + <param><ptype>GLuint64</ptype> *<name>rawCounterMaxValue</name></param> + </command> + <command> + <proto>void <name>glGetPerfMonitorCounterDataAMD</name></proto> + <param><ptype>GLuint</ptype> <name>monitor</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLsizei</ptype> <name>dataSize</name></param> + <param len="dataSize"><ptype>GLuint</ptype> *<name>data</name></param> + <param len="1"><ptype>GLint</ptype> *<name>bytesWritten</name></param> + </command> + <command> + <proto>void <name>glGetPerfMonitorCounterInfoAMD</name></proto> + <param><ptype>GLuint</ptype> <name>group</name></param> + <param><ptype>GLuint</ptype> <name>counter</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">void *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetPerfMonitorCounterStringAMD</name></proto> + <param><ptype>GLuint</ptype> <name>group</name></param> + <param><ptype>GLuint</ptype> <name>counter</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>counterString</name></param> + </command> + <command> + <proto>void <name>glGetPerfMonitorCountersAMD</name></proto> + <param><ptype>GLuint</ptype> <name>group</name></param> + <param len="1"><ptype>GLint</ptype> *<name>numCounters</name></param> + <param len="1"><ptype>GLint</ptype> *<name>maxActiveCounters</name></param> + <param><ptype>GLsizei</ptype> <name>counterSize</name></param> + <param len="counterSize"><ptype>GLuint</ptype> *<name>counters</name></param> + </command> + <command> + <proto>void <name>glGetPerfMonitorGroupStringAMD</name></proto> + <param><ptype>GLuint</ptype> <name>group</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>groupString</name></param> + </command> + <command> + <proto>void <name>glGetPerfMonitorGroupsAMD</name></proto> + <param len="1"><ptype>GLint</ptype> *<name>numGroups</name></param> + <param><ptype>GLsizei</ptype> <name>groupsSize</name></param> + <param len="groupsSize"><ptype>GLuint</ptype> *<name>groups</name></param> + </command> + <command> + <proto>void <name>glGetPerfQueryDataINTEL</name></proto> + <param><ptype>GLuint</ptype> <name>queryHandle</name></param> + <param><ptype>GLuint</ptype> <name>flags</name></param> + <param><ptype>GLsizei</ptype> <name>dataSize</name></param> + <param><ptype>GLvoid</ptype> *<name>data</name></param> + <param><ptype>GLuint</ptype> *<name>bytesWritten</name></param> + </command> + <command> + <proto>void <name>glGetPerfQueryIdByNameINTEL</name></proto> + <param><ptype>GLchar</ptype> *<name>queryName</name></param> + <param><ptype>GLuint</ptype> *<name>queryId</name></param> + </command> + <command> + <proto>void <name>glGetPerfQueryInfoINTEL</name></proto> + <param><ptype>GLuint</ptype> <name>queryId</name></param> + <param><ptype>GLuint</ptype> <name>queryNameLength</name></param> + <param><ptype>GLchar</ptype> *<name>queryName</name></param> + <param><ptype>GLuint</ptype> *<name>dataSize</name></param> + <param><ptype>GLuint</ptype> *<name>noCounters</name></param> + <param><ptype>GLuint</ptype> *<name>noInstances</name></param> + <param><ptype>GLuint</ptype> *<name>capsMask</name></param> + </command> + <command> + <proto>void <name>glGetPixelMapfv</name></proto> + <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param> + <param len="COMPSIZE(map)"><ptype>GLfloat</ptype> *<name>values</name></param> + <glx type="single" opcode="125"/> + <glx type="render" opcode="339" name="glGetPixelMapfvPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glGetPixelMapuiv</name></proto> + <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param> + <param len="COMPSIZE(map)"><ptype>GLuint</ptype> *<name>values</name></param> + <glx type="single" opcode="126"/> + <glx type="render" opcode="340" name="glGetPixelMapuivPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glGetPixelMapusv</name></proto> + <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param> + <param len="COMPSIZE(map)"><ptype>GLushort</ptype> *<name>values</name></param> + <glx type="single" opcode="127"/> + <glx type="render" opcode="341" name="glGetPixelMapusvPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glGetPixelMapxv</name></proto> + <param><ptype>GLenum</ptype> <name>map</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param len="size"><ptype>GLfixed</ptype> *<name>values</name></param> + </command> + <command> + <proto>void <name>glGetPixelTexGenParameterfvSGIS</name></proto> + <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetPixelTexGenParameterivSGIS</name></proto> + <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetPixelTransformParameterfvEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="vendor" opcode="2051"/> + </command> + <command> + <proto>void <name>glGetPixelTransformParameterivEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="vendor" opcode="2052"/> + </command> + <command> + <proto>void <name>glGetPointerIndexedvEXT</name></proto> + <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">void **<name>data</name></param> + </command> + <command> + <proto>void <name>glGetPointeri_vEXT</name></proto> + <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">void **<name>params</name></param> + </command> + <command> + <proto>void <name>glGetPointerv</name></proto> + <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1">void **<name>params</name></param> + <glx type="single" opcode="208"/> + </command> + <command> + <proto>void <name>glGetPointervEXT</name></proto> + <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1">void **<name>params</name></param> + <alias name="glGetPointerv"/> + </command> + <command> + <proto>void <name>glGetPointervKHR</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param>void **<name>params</name></param> + <alias name="glGetPointerv"/> + </command> + <command> + <proto>void <name>glGetPolygonStipple</name></proto> + <param len="COMPSIZE()"><ptype>GLubyte</ptype> *<name>mask</name></param> + <glx type="single" opcode="128"/> + <glx type="render" opcode="342" name="glGetPolygonStipplePBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glGetProgramBinary</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param> + <param len="bufSize">void *<name>binary</name></param> + </command> + <command> + <proto>void <name>glGetProgramBinaryOES</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param> + <param len="bufSize">void *<name>binary</name></param> + <alias name="glGetProgramBinary"/> + </command> + <command> + <proto>void <name>glGetProgramEnvParameterIivNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetProgramEnvParameterIuivNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4"><ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetProgramEnvParameterdvARB</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetProgramEnvParameterfvARB</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetProgramInfoLog</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param> + <glx type="single" opcode="201"/> + </command> + <command> + <proto>void <name>glGetProgramInterfaceiv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLenum</ptype> <name>programInterface</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetProgramLocalParameterIivNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetProgramLocalParameterIuivNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4"><ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetProgramLocalParameterdvARB</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetProgramLocalParameterfvARB</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetProgramNamedParameterdvNV</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLsizei</ptype> <name>len</name></param> + <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param> + <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1311"/> + </command> + <command> + <proto>void <name>glGetProgramNamedParameterfvNV</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLsizei</ptype> <name>len</name></param> + <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param> + <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1310"/> + </command> + <command> + <proto>void <name>glGetProgramParameterdvNV</name></proto> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1297"/> + </command> + <command> + <proto>void <name>glGetProgramParameterfvNV</name></proto> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1296"/> + </command> + <command> + <proto>void <name>glGetProgramPipelineInfoLog</name></proto> + <param><ptype>GLuint</ptype> <name>pipeline</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param> + </command> + <command> + <proto>void <name>glGetProgramPipelineInfoLogEXT</name></proto> + <param><ptype>GLuint</ptype> <name>pipeline</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param> + </command> + <command> + <proto>void <name>glGetProgramPipelineiv</name></proto> + <param><ptype>GLuint</ptype> <name>pipeline</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetProgramPipelineivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>pipeline</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glGetProgramResourceIndex</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLenum</ptype> <name>programInterface</name></param> + <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocation</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLenum</ptype> <name>programInterface</name></param> + <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndex</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLenum</ptype> <name>programInterface</name></param> + <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto>void <name>glGetProgramResourceName</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLenum</ptype> <name>programInterface</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto>void <name>glGetProgramResourceiv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLenum</ptype> <name>programInterface</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>propCount</name></param> + <param len="propCount">const <ptype>GLenum</ptype> *<name>props</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetProgramStageiv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLenum</ptype> <name>shadertype</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1"><ptype>GLint</ptype> *<name>values</name></param> + </command> + <command> + <proto>void <name>glGetProgramStringARB</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ProgramStringPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(target,pname)">void *<name>string</name></param> + </command> + <command> + <proto>void <name>glGetProgramStringNV</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="ProgramCharacterNV" len="COMPSIZE(id,pname)"><ptype>GLubyte</ptype> *<name>program</name></param> + <glx type="vendor" opcode="1299"/> + </command> + <command> + <proto>void <name>glGetProgramSubroutineParameteruivNV</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="COMPSIZE(target)"><ptype>GLuint</ptype> *<name>param</name></param> + </command> + <command> + <proto>void <name>glGetProgramiv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="single" opcode="199"/> + </command> + <command> + <proto>void <name>glGetProgramivARB</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetProgramivNV</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="4"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1298"/> + </command> + <command> + <proto>void <name>glGetQueryIndexediv</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetQueryObjecti64v</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetQueryObjecti64vEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1328"/> + <alias name="glGetQueryObjecti64v"/> + </command> + <command> + <proto>void <name>glGetQueryObjectiv</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="single" opcode="165"/> + </command> + <command> + <proto>void <name>glGetQueryObjectivARB</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <alias name="glGetQueryObjectiv"/> + </command> + <command> + <proto>void <name>glGetQueryObjectivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> *<name>params</name></param> + <alias name="glGetQueryObjectiv"/> + </command> + <command> + <proto>void <name>glGetQueryObjectui64v</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetQueryObjectui64vEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1329"/> + <alias name="glGetQueryObjectui64v"/> + </command> + <command> + <proto>void <name>glGetQueryObjectuiv</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> + <glx type="single" opcode="166"/> + </command> + <command> + <proto>void <name>glGetQueryObjectuivARB</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> + <alias name="glGetQueryObjectuiv"/> + </command> + <command> + <proto>void <name>glGetQueryObjectuivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetQueryiv</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="single" opcode="164"/> + </command> + <command> + <proto>void <name>glGetQueryivARB</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <alias name="glGetQueryiv"/> + </command> + <command> + <proto>void <name>glGetQueryivEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetRenderbufferParameteriv</name></proto> + <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1424"/> + </command> + <command> + <proto>void <name>glGetRenderbufferParameterivEXT</name></proto> + <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <alias name="glGetRenderbufferParameteriv"/> + <glx type="vendor" opcode="1424"/> + </command> + <command> + <proto>void <name>glGetRenderbufferParameterivOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetSamplerParameterIiv</name></proto> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetSamplerParameterIivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <alias name="glGetSamplerParameterIiv"/> + </command> + <command> + <proto>void <name>glGetSamplerParameterIuiv</name></proto> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetSamplerParameterIuivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> + <alias name="glGetSamplerParameterIuiv"/> + </command> + <command> + <proto>void <name>glGetSamplerParameterfv</name></proto> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetSamplerParameteriv</name></proto> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetSeparableFilter</name></proto> + <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(target,format,type)">void *<name>row</name></param> + <param len="COMPSIZE(target,format,type)">void *<name>column</name></param> + <param len="COMPSIZE(target,format,type)">void *<name>span</name></param> + <glx type="single" opcode="153"/> + <glx type="render" opcode="343" name="glGetSeparableFilterPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glGetSeparableFilterEXT</name></proto> + <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(target,format,type)">void *<name>row</name></param> + <param len="COMPSIZE(target,format,type)">void *<name>column</name></param> + <param len="COMPSIZE(target,format,type)">void *<name>span</name></param> + <glx type="vendor" opcode="4"/> + </command> + <command> + <proto>void <name>glGetShaderInfoLog</name></proto> + <param><ptype>GLuint</ptype> <name>shader</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param> + <glx type="single" opcode="200"/> + </command> + <command> + <proto>void <name>glGetShaderPrecisionFormat</name></proto> + <param><ptype>GLenum</ptype> <name>shadertype</name></param> + <param><ptype>GLenum</ptype> <name>precisiontype</name></param> + <param len="2"><ptype>GLint</ptype> *<name>range</name></param> + <param len="2"><ptype>GLint</ptype> *<name>precision</name></param> + </command> + <command> + <proto>void <name>glGetShaderSource</name></proto> + <param><ptype>GLuint</ptype> <name>shader</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>source</name></param> + </command> + <command> + <proto>void <name>glGetShaderSourceARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param> + <param><ptype>GLsizei</ptype> <name>maxLength</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="maxLength"><ptype>GLcharARB</ptype> *<name>source</name></param> + <alias name="glGetShaderSource"/> + </command> + <command> + <proto>void <name>glGetShaderiv</name></proto> + <param><ptype>GLuint</ptype> <name>shader</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="single" opcode="198"/> + </command> + <command> + <proto>void <name>glGetSharpenTexFuncSGIS</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param> + <glx type="vendor" opcode="4097"/> + </command> + <command> + <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetString</name></proto> + <param group="StringName"><ptype>GLenum</ptype> <name>name</name></param> + <glx type="single" opcode="129"/> + </command> + <command> + <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetStringi</name></proto> + <param><ptype>GLenum</ptype> <name>name</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glGetSubroutineIndex</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLenum</ptype> <name>shadertype</name></param> + <param>const <ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto><ptype>GLint</ptype> <name>glGetSubroutineUniformLocation</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLenum</ptype> <name>shadertype</name></param> + <param>const <ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto>void <name>glGetSynciv</name></proto> + <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param> + </command> + <command> + <proto>void <name>glGetSyncivAPPLE</name></proto> + <param><ptype>GLsync</ptype> <name>sync</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param> + <alias name="glGetSynciv"/> + </command> + <command> + <proto>void <name>glGetTexBumpParameterfvATI</name></proto> + <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>param</name></param> + </command> + <command> + <proto>void <name>glGetTexBumpParameterivATI</name></proto> + <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>param</name></param> + </command> + <command> + <proto>void <name>glGetTexEnvfv</name></proto> + <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="single" opcode="130"/> + </command> + <command> + <proto>void <name>glGetTexEnviv</name></proto> + <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="single" opcode="131"/> + </command> + <command> + <proto>void <name>glGetTexEnvxv</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetTexEnvxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetTexFilterFuncSGIS</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param> + <param len="COMPSIZE(target,filter)"><ptype>GLfloat</ptype> *<name>weights</name></param> + <glx type="vendor" opcode="4101"/> + </command> + <command> + <proto>void <name>glGetTexGendv</name></proto> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param> + <glx type="single" opcode="132"/> + </command> + <command> + <proto>void <name>glGetTexGenfv</name></proto> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="single" opcode="133"/> + </command> + <command> + <proto>void <name>glGetTexGenfvOES</name></proto> + <param><ptype>GLenum</ptype> <name>coord</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetTexGeniv</name></proto> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="single" opcode="134"/> + </command> + <command> + <proto>void <name>glGetTexGenivOES</name></proto> + <param><ptype>GLenum</ptype> <name>coord</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetTexGenxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>coord</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetTexImage</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param> + <glx type="single" opcode="135"/> + <glx type="render" opcode="344" name="glGetTexImagePBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glGetTexLevelParameterfv</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="single" opcode="138"/> + </command> + <command> + <proto>void <name>glGetTexLevelParameteriv</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="single" opcode="139"/> + </command> + <command> + <proto>void <name>glGetTexLevelParameterxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetTexParameterIiv</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="single" opcode="203"/> + </command> + <command> + <proto>void <name>glGetTexParameterIivEXT</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <alias name="glGetTexParameterIiv"/> + </command> + <command> + <proto>void <name>glGetTexParameterIuiv</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> + <glx type="single" opcode="204"/> + </command> + <command> + <proto>void <name>glGetTexParameterIuivEXT</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> + <alias name="glGetTexParameterIuiv"/> + </command> + <command> + <proto>void <name>glGetTexParameterPointervAPPLE</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1">void **<name>params</name></param> + </command> + <command> + <proto>void <name>glGetTexParameterfv</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="single" opcode="136"/> + </command> + <command> + <proto>void <name>glGetTexParameteriv</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="single" opcode="137"/> + </command> + <command> + <proto>void <name>glGetTexParameterxv</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetTexParameterxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleARB</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + </command> + <command> + <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleNV</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + </command> + <command> + <proto>void <name>glGetTextureImageEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param> + </command> + <command> + <proto>void <name>glGetTextureLevelParameterfvEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetTextureLevelParameterivEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetTextureParameterIivEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetTextureParameterIuivEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetTextureParameterfvEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetTextureParameterivEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleARB</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + </command> + <command> + <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleNV</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + </command> + <command> + <proto>void <name>glGetTrackMatrixivNV</name></proto> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>address</name></param> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1300"/> + </command> + <command> + <proto>void <name>glGetTransformFeedbackVarying</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param> + <param len="1"><ptype>GLenum</ptype> *<name>type</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto>void <name>glGetTransformFeedbackVaryingEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param> + <param len="1"><ptype>GLenum</ptype> *<name>type</name></param> + <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param> + <alias name="glGetTransformFeedbackVarying"/> + </command> + <command> + <proto>void <name>glGetTransformFeedbackVaryingNV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1"><ptype>GLint</ptype> *<name>location</name></param> + </command> + <command> + <proto>void <name>glGetTranslatedShaderSourceANGLE</name></proto> + <param><ptype>GLuint</ptype> <name>shader</name></param> + <param><ptype>GLsizei</ptype> <name>bufsize</name></param> + <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param> + <param><ptype>GLchar</ptype> *<name>source</name></param> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glGetUniformBlockIndex</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param len="COMPSIZE()">const <ptype>GLchar</ptype> *<name>uniformBlockName</name></param> + </command> + <command> + <proto><ptype>GLint</ptype> <name>glGetUniformBufferSizeEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + </command> + <command> + <proto>void <name>glGetUniformIndices</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLsizei</ptype> <name>uniformCount</name></param> + <param len="COMPSIZE(uniformCount)">const <ptype>GLchar</ptype> *const*<name>uniformNames</name></param> + <param len="COMPSIZE(uniformCount)"><ptype>GLuint</ptype> *<name>uniformIndices</name></param> + </command> + <command> + <proto><ptype>GLint</ptype> <name>glGetUniformLocation</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param>const <ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto><ptype>GLint</ptype> <name>glGetUniformLocationARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> + <param>const <ptype>GLcharARB</ptype> *<name>name</name></param> + <alias name="glGetUniformLocation"/> + </command> + <command> + <proto group="BufferOffset"><ptype>GLintptr</ptype> <name>glGetUniformOffsetEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + </command> + <command> + <proto>void <name>glGetUniformSubroutineuiv</name></proto> + <param><ptype>GLenum</ptype> <name>shadertype</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param len="1"><ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetUniformdv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param len="COMPSIZE(location)"><ptype>GLdouble</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetUniformfv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param len="COMPSIZE(location)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetUniformfvARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param len="COMPSIZE(location)"><ptype>GLfloat</ptype> *<name>params</name></param> + <alias name="glGetUniformfv"/> + </command> + <command> + <proto>void <name>glGetUniformi64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param len="COMPSIZE(location)"><ptype>GLint64EXT</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetUniformiv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param len="COMPSIZE(location)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetUniformivARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param len="COMPSIZE(location)"><ptype>GLint</ptype> *<name>params</name></param> + <alias name="glGetUniformiv"/> + </command> + <command> + <proto>void <name>glGetUniformui64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param len="COMPSIZE(program,location)"><ptype>GLuint64EXT</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetUniformuiv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetUniformuivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param> + <alias name="glGetUniformuiv"/> + </command> + <command> + <proto>void <name>glGetVariantArrayObjectfvATI</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetVariantArrayObjectivATI</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetVariantBooleanvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> + <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetVariantFloatvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> + <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetVariantIntegervEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> + <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param> + </command> + <command> + <proto>void <name>glGetVariantPointervEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param> + <param len="COMPSIZE(id)">void **<name>data</name></param> + </command> + <command> + <proto><ptype>GLint</ptype> <name>glGetVaryingLocationNV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto>void <name>glGetVertexArrayIntegeri_vEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> *<name>param</name></param> + </command> + <command> + <proto>void <name>glGetVertexArrayIntegervEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> *<name>param</name></param> + </command> + <command> + <proto>void <name>glGetVertexArrayPointeri_vEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param>void **<name>param</name></param> + </command> + <command> + <proto>void <name>glGetVertexArrayPointervEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1">void **<name>param</name></param> + </command> + <command> + <proto>void <name>glGetVertexAttribArrayObjectfvATI</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetVertexAttribArrayObjectivATI</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetVertexAttribIiv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetVertexAttribIivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1"><ptype>GLint</ptype> *<name>params</name></param> + <alias name="glGetVertexAttribIiv"/> + </command> + <command> + <proto>void <name>glGetVertexAttribIuiv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1"><ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetVertexAttribIuivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1"><ptype>GLuint</ptype> *<name>params</name></param> + <alias name="glGetVertexAttribIuiv"/> + </command> + <command> + <proto>void <name>glGetVertexAttribLdv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetVertexAttribLdvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param> + <alias name="glGetVertexAttribLdv"/> + </command> + <command> + <proto>void <name>glGetVertexAttribLi64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetVertexAttribLui64vARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLuint64EXT</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetVertexAttribLui64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetVertexAttribPointerv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1">void **<name>pointer</name></param> + <glx type="single" opcode="209"/> + </command> + <command> + <proto>void <name>glGetVertexAttribPointervARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1">void **<name>pointer</name></param> + <alias name="glGetVertexAttribPointerv"/> + </command> + <command> + <proto>void <name>glGetVertexAttribPointervNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1">void **<name>pointer</name></param> + <alias name="glGetVertexAttribPointerv"/> + </command> + <command> + <proto>void <name>glGetVertexAttribdv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1301"/> + </command> + <command> + <proto>void <name>glGetVertexAttribdvARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param> + <alias name="glGetVertexAttribdv"/> + <glx type="vendor" opcode="1301"/> + </command> + <command> + <proto>void <name>glGetVertexAttribdvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1"><ptype>GLdouble</ptype> *<name>params</name></param> + <alias name="glGetVertexAttribdv"/> + <glx type="vendor" opcode="1301"/> + </command> + <command> + <proto>void <name>glGetVertexAttribfv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1302"/> + </command> + <command> + <proto>void <name>glGetVertexAttribfvARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param> + <alias name="glGetVertexAttribfv"/> + <glx type="vendor" opcode="1302"/> + </command> + <command> + <proto>void <name>glGetVertexAttribfvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param> + <alias name="glGetVertexAttribfv"/> + <glx type="vendor" opcode="1302"/> + </command> + <command> + <proto>void <name>glGetVertexAttribiv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="4"><ptype>GLint</ptype> *<name>params</name></param> + <glx type="vendor" opcode="1303"/> + </command> + <command> + <proto>void <name>glGetVertexAttribivARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="4"><ptype>GLint</ptype> *<name>params</name></param> + <alias name="glGetVertexAttribiv"/> + <glx type="vendor" opcode="1303"/> + </command> + <command> + <proto>void <name>glGetVertexAttribivNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1"><ptype>GLint</ptype> *<name>params</name></param> + <alias name="glGetVertexAttribiv"/> + <glx type="vendor" opcode="1303"/> + </command> + <command> + <proto>void <name>glGetVideoCaptureStreamdvNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> + <param><ptype>GLuint</ptype> <name>stream</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetVideoCaptureStreamfvNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> + <param><ptype>GLuint</ptype> <name>stream</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetVideoCaptureStreamivNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> + <param><ptype>GLuint</ptype> <name>stream</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetVideoCaptureivNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetVideoi64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_slot</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetVideoivNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_slot</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetVideoui64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_slot</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetVideouivNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_slot</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetnColorTableARB</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize">void *<name>table</name></param> + </command> + <command> + <proto>void <name>glGetnCompressedTexImageARB</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLint</ptype> <name>lod</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize">void *<name>img</name></param> + </command> + <command> + <proto>void <name>glGetnConvolutionFilterARB</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize">void *<name>image</name></param> + </command> + <command> + <proto>void <name>glGetnHistogramARB</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize">void *<name>values</name></param> + </command> + <command> + <proto>void <name>glGetnMapdvARB</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>query</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize"><ptype>GLdouble</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glGetnMapfvARB</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>query</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize"><ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glGetnMapivARB</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>query</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize"><ptype>GLint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glGetnMinmaxARB</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize">void *<name>values</name></param> + </command> + <command> + <proto>void <name>glGetnPixelMapfvARB</name></proto> + <param><ptype>GLenum</ptype> <name>map</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize"><ptype>GLfloat</ptype> *<name>values</name></param> + </command> + <command> + <proto>void <name>glGetnPixelMapuivARB</name></proto> + <param><ptype>GLenum</ptype> <name>map</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize"><ptype>GLuint</ptype> *<name>values</name></param> + </command> + <command> + <proto>void <name>glGetnPixelMapusvARB</name></proto> + <param><ptype>GLenum</ptype> <name>map</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize"><ptype>GLushort</ptype> *<name>values</name></param> + </command> + <command> + <proto>void <name>glGetnPolygonStippleARB</name></proto> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize"><ptype>GLubyte</ptype> *<name>pattern</name></param> + </command> + <command> + <proto>void <name>glGetnSeparableFilterARB</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param> + <param len="rowBufSize">void *<name>row</name></param> + <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param> + <param len="columnBufSize">void *<name>column</name></param> + <param len="0">void *<name>span</name></param> + </command> + <command> + <proto>void <name>glGetnTexImageARB</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize">void *<name>img</name></param> + </command> + <command> + <proto>void <name>glGetnUniformdvARB</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize"><ptype>GLdouble</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetnUniformfvARB</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetnUniformfvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetnUniformivARB</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetnUniformivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGetnUniformuivARB</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glGlobalAlphaFactorbSUN</name></proto> + <param><ptype>GLbyte</ptype> <name>factor</name></param> + </command> + <command> + <proto>void <name>glGlobalAlphaFactordSUN</name></proto> + <param><ptype>GLdouble</ptype> <name>factor</name></param> + </command> + <command> + <proto>void <name>glGlobalAlphaFactorfSUN</name></proto> + <param><ptype>GLfloat</ptype> <name>factor</name></param> + </command> + <command> + <proto>void <name>glGlobalAlphaFactoriSUN</name></proto> + <param><ptype>GLint</ptype> <name>factor</name></param> + </command> + <command> + <proto>void <name>glGlobalAlphaFactorsSUN</name></proto> + <param><ptype>GLshort</ptype> <name>factor</name></param> + </command> + <command> + <proto>void <name>glGlobalAlphaFactorubSUN</name></proto> + <param><ptype>GLubyte</ptype> <name>factor</name></param> + </command> + <command> + <proto>void <name>glGlobalAlphaFactoruiSUN</name></proto> + <param><ptype>GLuint</ptype> <name>factor</name></param> + </command> + <command> + <proto>void <name>glGlobalAlphaFactorusSUN</name></proto> + <param><ptype>GLushort</ptype> <name>factor</name></param> + </command> + <command> + <proto>void <name>glHint</name></proto> + <param group="HintTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="HintMode"><ptype>GLenum</ptype> <name>mode</name></param> + <glx type="render" opcode="85"/> + </command> + <command> + <proto>void <name>glHintPGI</name></proto> + <param group="HintTargetPGI"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLint</ptype> <name>mode</name></param> + </command> + <command> + <proto>void <name>glHistogram</name></proto> + <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param> + <glx type="render" opcode="4110"/> + </command> + <command> + <proto>void <name>glHistogramEXT</name></proto> + <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param> + <alias name="glHistogram"/> + <glx type="render" opcode="4110"/> + </command> + <command> + <proto>void <name>glIglooInterfaceSGIX</name></proto> + <param group="IglooFunctionSelectSGIX"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="IglooParameterSGIX" len="COMPSIZE(pname)">const void *<name>params</name></param> + <glx type="render" opcode="200"/> + </command> + <command> + <proto>void <name>glImageTransformParameterfHP</name></proto> + <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfloat</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glImageTransformParameterfvHP</name></proto> + <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glImageTransformParameteriHP</name></proto> + <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glImageTransformParameterivHP</name></proto> + <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto group="sync"><ptype>GLsync</ptype> <name>glImportSyncEXT</name></proto> + <param><ptype>GLenum</ptype> <name>external_sync_type</name></param> + <param><ptype>GLintptr</ptype> <name>external_sync</name></param> + <param><ptype>GLbitfield</ptype> <name>flags</name></param> + </command> + <command> + <proto>void <name>glIndexFormatNV</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + </command> + <command> + <proto>void <name>glIndexFuncEXT</name></proto> + <param group="IndexFunctionEXT"><ptype>GLenum</ptype> <name>func</name></param> + <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>ref</name></param> + </command> + <command> + <proto>void <name>glIndexMask</name></proto> + <param group="MaskedColorIndexValueI"><ptype>GLuint</ptype> <name>mask</name></param> + <glx type="render" opcode="136"/> + </command> + <command> + <proto>void <name>glIndexMaterialEXT</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="IndexMaterialParameterEXT"><ptype>GLenum</ptype> <name>mode</name></param> + </command> + <command> + <proto>void <name>glIndexPointer</name></proto> + <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glIndexPointerEXT</name></proto> + <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glIndexPointerListIBM</name></proto> + <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLint</ptype> <name>stride</name></param> + <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param> + <param><ptype>GLint</ptype> <name>ptrstride</name></param> + </command> + <command> + <proto>void <name>glIndexd</name></proto> + <param group="ColorIndexValueD"><ptype>GLdouble</ptype> <name>c</name></param> + <vecequiv name="glIndexdv"/> + </command> + <command> + <proto>void <name>glIndexdv</name></proto> + <param group="ColorIndexValueD" len="1">const <ptype>GLdouble</ptype> *<name>c</name></param> + <glx type="render" opcode="24"/> + </command> + <command> + <proto>void <name>glIndexf</name></proto> + <param group="ColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param> + <vecequiv name="glIndexfv"/> + </command> + <command> + <proto>void <name>glIndexfv</name></proto> + <param group="ColorIndexValueF" len="1">const <ptype>GLfloat</ptype> *<name>c</name></param> + <glx type="render" opcode="25"/> + </command> + <command> + <proto>void <name>glIndexi</name></proto> + <param group="ColorIndexValueI"><ptype>GLint</ptype> <name>c</name></param> + <vecequiv name="glIndexiv"/> + </command> + <command> + <proto>void <name>glIndexiv</name></proto> + <param group="ColorIndexValueI" len="1">const <ptype>GLint</ptype> *<name>c</name></param> + <glx type="render" opcode="26"/> + </command> + <command> + <proto>void <name>glIndexs</name></proto> + <param group="ColorIndexValueS"><ptype>GLshort</ptype> <name>c</name></param> + <vecequiv name="glIndexsv"/> + </command> + <command> + <proto>void <name>glIndexsv</name></proto> + <param group="ColorIndexValueS" len="1">const <ptype>GLshort</ptype> *<name>c</name></param> + <glx type="render" opcode="27"/> + </command> + <command> + <proto>void <name>glIndexub</name></proto> + <param group="ColorIndexValueUB"><ptype>GLubyte</ptype> <name>c</name></param> + <vecequiv name="glIndexubv"/> + </command> + <command> + <proto>void <name>glIndexubv</name></proto> + <param group="ColorIndexValueUB" len="1">const <ptype>GLubyte</ptype> *<name>c</name></param> + <glx type="render" opcode="194"/> + </command> + <command> + <proto>void <name>glIndexxOES</name></proto> + <param><ptype>GLfixed</ptype> <name>component</name></param> + </command> + <command> + <proto>void <name>glIndexxvOES</name></proto> + <param len="1">const <ptype>GLfixed</ptype> *<name>component</name></param> + </command> + <command> + <proto>void <name>glInitNames</name></proto> + <glx type="render" opcode="121"/> + </command> + <command> + <proto>void <name>glInsertComponentEXT</name></proto> + <param><ptype>GLuint</ptype> <name>res</name></param> + <param><ptype>GLuint</ptype> <name>src</name></param> + <param><ptype>GLuint</ptype> <name>num</name></param> + </command> + <command> + <proto>void <name>glInsertEventMarkerEXT</name></proto> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param>const <ptype>GLchar</ptype> *<name>marker</name></param> + </command> + <command> + <proto>void <name>glInstrumentsBufferSGIX</name></proto> + <param><ptype>GLsizei</ptype> <name>size</name></param> + <param len="size"><ptype>GLint</ptype> *<name>buffer</name></param> + <glx type="vendor" opcode="4103"/> + </command> + <command> + <proto>void <name>glInterleavedArrays</name></proto> + <param group="InterleavedArrayFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(format,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glInterpolatePathsNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param> + <param group="Path"><ptype>GLuint</ptype> <name>pathA</name></param> + <param group="Path"><ptype>GLuint</ptype> <name>pathB</name></param> + <param><ptype>GLfloat</ptype> <name>weight</name></param> + </command> + <command> + <proto>void <name>glInvalidateBufferData</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + </command> + <command> + <proto>void <name>glInvalidateBufferSubData</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param> + </command> + <command> + <proto>void <name>glInvalidateFramebuffer</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>numAttachments</name></param> + <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param> + </command> + <command> + <proto>void <name>glInvalidateSubFramebuffer</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>numAttachments</name></param> + <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param> + <param><ptype>GLint</ptype> <name>x</name></param> + <param><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glInvalidateTexImage</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + </command> + <command> + <proto>void <name>glInvalidateTexSubImage</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLint</ptype> <name>xoffset</name></param> + <param><ptype>GLint</ptype> <name>yoffset</name></param> + <param><ptype>GLint</ptype> <name>zoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsAsyncMarkerSGIX</name></proto> + <param><ptype>GLuint</ptype> <name>marker</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBuffer</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferARB</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <alias name="glIsBuffer"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferResidentNV</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabled</name></proto> + <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param> + <glx type="single" opcode="140"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledIndexedEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <alias name="glIsEnabledi"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledi</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnablediEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <alias name="glIsEnabledi"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceAPPLE</name></proto> + <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceNV</name></proto> + <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> + <glx type="vendor" opcode="1278"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebuffer</name></proto> + <param><ptype>GLuint</ptype> <name>framebuffer</name></param> + <glx type="vendor" opcode="1425"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebufferEXT</name></proto> + <param><ptype>GLuint</ptype> <name>framebuffer</name></param> + <alias name="glIsFramebuffer"/> + <glx type="vendor" opcode="1425"/> + </command> + <command> + <proto><ptype>GLboolean</ptype> <name>glIsFramebufferOES</name></proto> + <param><ptype>GLuint</ptype> <name>framebuffer</name></param> + </command> + <command> + <proto><ptype>GLboolean</ptype> <name>glIsImageHandleResidentARB</name></proto> + <param><ptype>GLuint64</ptype> <name>handle</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsImageHandleResidentNV</name></proto> + <param><ptype>GLuint64</ptype> <name>handle</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsList</name></proto> + <param group="List"><ptype>GLuint</ptype> <name>list</name></param> + <glx type="single" opcode="141"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNameAMD</name></proto> + <param><ptype>GLenum</ptype> <name>identifier</name></param> + <param><ptype>GLuint</ptype> <name>name</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedBufferResidentNV</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedStringARB</name></proto> + <param><ptype>GLint</ptype> <name>namelen</name></param> + <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsObjectBufferATI</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsOcclusionQueryNV</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPathNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInFillPathNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInStrokePathNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgram</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <glx type="single" opcode="197"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramARB</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <glx type="vendor" opcode="1304"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramNV</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <alias name="glIsProgramARB"/> + <glx type="vendor" opcode="1304"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramPipeline</name></proto> + <param><ptype>GLuint</ptype> <name>pipeline</name></param> + </command> + <command> + <proto><ptype>GLboolean</ptype> <name>glIsProgramPipelineEXT</name></proto> + <param><ptype>GLuint</ptype> <name>pipeline</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQuery</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <glx type="single" opcode="163"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQueryARB</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <alias name="glIsQuery"/> + </command> + <command> + <proto><ptype>GLboolean</ptype> <name>glIsQueryEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbuffer</name></proto> + <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> + <glx type="vendor" opcode="1422"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbufferEXT</name></proto> + <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> + <alias name="glIsRenderbuffer"/> + <glx type="vendor" opcode="1422"/> + </command> + <command> + <proto><ptype>GLboolean</ptype> <name>glIsRenderbufferOES</name></proto> + <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSampler</name></proto> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsShader</name></proto> + <param><ptype>GLuint</ptype> <name>shader</name></param> + <glx type="single" opcode="196"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSync</name></proto> + <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param> + </command> + <command> + <proto><ptype>GLboolean</ptype> <name>glIsSyncAPPLE</name></proto> + <param><ptype>GLsync</ptype> <name>sync</name></param> + <alias name="glIsSync"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTexture</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <glx type="single" opcode="146"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <glx type="vendor" opcode="14"/> + </command> + <command> + <proto><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentARB</name></proto> + <param><ptype>GLuint64</ptype> <name>handle</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentNV</name></proto> + <param><ptype>GLuint64</ptype> <name>handle</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedback</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedbackNV</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <alias name="glIsTransformFeedback"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVariantEnabledEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="VariantCapEXT"><ptype>GLenum</ptype> <name>cap</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArray</name></proto> + <param><ptype>GLuint</ptype> <name>array</name></param> + <glx type="single" opcode="207"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArrayAPPLE</name></proto> + <param><ptype>GLuint</ptype> <name>array</name></param> + <alias name="glIsVertexArray"/> + </command> + <command> + <proto><ptype>GLboolean</ptype> <name>glIsVertexArrayOES</name></proto> + <param><ptype>GLuint</ptype> <name>array</name></param> + <alias name="glIsVertexArray"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexAttribEnabledAPPLE</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + </command> + <command> + <proto>void <name>glLabelObjectEXT</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>object</name></param> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param>const <ptype>GLchar</ptype> *<name>label</name></param> + </command> + <command> + <proto>void <name>glLightEnviSGIX</name></proto> + <param group="LightEnvParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glLightModelf</name></proto> + <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfloat</ptype> <name>param</name></param> + <glx type="render" opcode="90"/> + </command> + <command> + <proto>void <name>glLightModelfv</name></proto> + <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="render" opcode="91"/> + </command> + <command> + <proto>void <name>glLightModeli</name></proto> + <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>param</name></param> + <glx type="render" opcode="92"/> + </command> + <command> + <proto>void <name>glLightModeliv</name></proto> + <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <glx type="render" opcode="93"/> + </command> + <command> + <proto>void <name>glLightModelx</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glLightModelxOES</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glLightModelxv</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param> + </command> + <command> + <proto>void <name>glLightModelxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param> + </command> + <command> + <proto>void <name>glLightf</name></proto> + <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param> + <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <glx type="render" opcode="86"/> + </command> + <command> + <proto>void <name>glLightfv</name></proto> + <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param> + <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="render" opcode="87"/> + </command> + <command> + <proto>void <name>glLighti</name></proto> + <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param> + <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + <glx type="render" opcode="88"/> + </command> + <command> + <proto>void <name>glLightiv</name></proto> + <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param> + <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <glx type="render" opcode="89"/> + </command> + <command> + <proto>void <name>glLightx</name></proto> + <param><ptype>GLenum</ptype> <name>light</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glLightxOES</name></proto> + <param><ptype>GLenum</ptype> <name>light</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glLightxv</name></proto> + <param><ptype>GLenum</ptype> <name>light</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glLightxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>light</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glLineStipple</name></proto> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param> + <param group="LineStipple"><ptype>GLushort</ptype> <name>pattern</name></param> + <glx type="render" opcode="94"/> + </command> + <command> + <proto>void <name>glLineWidth</name></proto> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>width</name></param> + <glx type="render" opcode="95"/> + </command> + <command> + <proto>void <name>glLineWidthx</name></proto> + <param><ptype>GLfixed</ptype> <name>width</name></param> + </command> + <command> + <proto>void <name>glLineWidthxOES</name></proto> + <param><ptype>GLfixed</ptype> <name>width</name></param> + </command> + <command> + <proto>void <name>glLinkProgram</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + </command> + <command> + <proto>void <name>glLinkProgramARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> + <alias name="glLinkProgram"/> + </command> + <command> + <proto>void <name>glListBase</name></proto> + <param group="List"><ptype>GLuint</ptype> <name>base</name></param> + <glx type="render" opcode="3"/> + </command> + <command> + <proto>void <name>glListParameterfSGIX</name></proto> + <param group="List"><ptype>GLuint</ptype> <name>list</name></param> + <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <glx type="render" opcode="2078"/> + </command> + <command> + <proto>void <name>glListParameterfvSGIX</name></proto> + <param group="List"><ptype>GLuint</ptype> <name>list</name></param> + <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="render" opcode="2079"/> + </command> + <command> + <proto>void <name>glListParameteriSGIX</name></proto> + <param group="List"><ptype>GLuint</ptype> <name>list</name></param> + <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + <glx type="render" opcode="2080"/> + </command> + <command> + <proto>void <name>glListParameterivSGIX</name></proto> + <param group="List"><ptype>GLuint</ptype> <name>list</name></param> + <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <glx type="render" opcode="2081"/> + </command> + <command> + <proto>void <name>glLoadIdentity</name></proto> + <glx type="render" opcode="176"/> + </command> + <command> + <proto>void <name>glLoadIdentityDeformationMapSGIX</name></proto> + <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param> + <glx type="render" opcode="2076"/> + </command> + <command> + <proto>void <name>glLoadMatrixd</name></proto> + <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> + <glx type="render" opcode="178"/> + </command> + <command> + <proto>void <name>glLoadMatrixf</name></proto> + <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> + <glx type="render" opcode="177"/> + </command> + <command> + <proto>void <name>glLoadMatrixx</name></proto> + <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glLoadMatrixxOES</name></proto> + <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glLoadName</name></proto> + <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param> + <glx type="render" opcode="122"/> + </command> + <command> + <proto>void <name>glLoadPaletteFromModelViewMatrixOES</name></proto> + </command> + <command> + <proto>void <name>glLoadProgramNV</name></proto> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLsizei</ptype> <name>len</name></param> + <param len="len">const <ptype>GLubyte</ptype> *<name>program</name></param> + <glx type="render" opcode="4183"/> + </command> + <command> + <proto>void <name>glLoadTransposeMatrixd</name></proto> + <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glLoadTransposeMatrixdARB</name></proto> + <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> + <alias name="glLoadTransposeMatrixd"/> + </command> + <command> + <proto>void <name>glLoadTransposeMatrixf</name></proto> + <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glLoadTransposeMatrixfARB</name></proto> + <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> + <alias name="glLoadTransposeMatrixf"/> + </command> + <command> + <proto>void <name>glLoadTransposeMatrixxOES</name></proto> + <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glLockArraysEXT</name></proto> + <param><ptype>GLint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + </command> + <command> + <proto>void <name>glLogicOp</name></proto> + <param group="LogicOp"><ptype>GLenum</ptype> <name>opcode</name></param> + <glx type="render" opcode="161"/> + </command> + <command> + <proto>void <name>glMakeBufferNonResidentNV</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + </command> + <command> + <proto>void <name>glMakeBufferResidentNV</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>access</name></param> + </command> + <command> + <proto>void <name>glMakeImageHandleNonResidentARB</name></proto> + <param><ptype>GLuint64</ptype> <name>handle</name></param> + </command> + <command> + <proto>void <name>glMakeImageHandleNonResidentNV</name></proto> + <param><ptype>GLuint64</ptype> <name>handle</name></param> + </command> + <command> + <proto>void <name>glMakeImageHandleResidentARB</name></proto> + <param><ptype>GLuint64</ptype> <name>handle</name></param> + <param><ptype>GLenum</ptype> <name>access</name></param> + </command> + <command> + <proto>void <name>glMakeImageHandleResidentNV</name></proto> + <param><ptype>GLuint64</ptype> <name>handle</name></param> + <param><ptype>GLenum</ptype> <name>access</name></param> + </command> + <command> + <proto>void <name>glMakeNamedBufferNonResidentNV</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + </command> + <command> + <proto>void <name>glMakeNamedBufferResidentNV</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLenum</ptype> <name>access</name></param> + </command> + <command> + <proto>void <name>glMakeTextureHandleNonResidentARB</name></proto> + <param><ptype>GLuint64</ptype> <name>handle</name></param> + </command> + <command> + <proto>void <name>glMakeTextureHandleNonResidentNV</name></proto> + <param><ptype>GLuint64</ptype> <name>handle</name></param> + </command> + <command> + <proto>void <name>glMakeTextureHandleResidentARB</name></proto> + <param><ptype>GLuint64</ptype> <name>handle</name></param> + </command> + <command> + <proto>void <name>glMakeTextureHandleResidentNV</name></proto> + <param><ptype>GLuint64</ptype> <name>handle</name></param> + </command> + <command> + <proto>void <name>glMap1d</name></proto> + <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param> + <param><ptype>GLint</ptype> <name>stride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param> + <param group="CoordD" len="COMPSIZE(target,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param> + <glx type="render" opcode="143"/> + </command> + <command> + <proto>void <name>glMap1f</name></proto> + <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param> + <param><ptype>GLint</ptype> <name>stride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param> + <param group="CoordF" len="COMPSIZE(target,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param> + <glx type="render" opcode="144"/> + </command> + <command> + <proto>void <name>glMap1xOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLfixed</ptype> <name>u1</name></param> + <param><ptype>GLfixed</ptype> <name>u2</name></param> + <param><ptype>GLint</ptype> <name>stride</name></param> + <param><ptype>GLint</ptype> <name>order</name></param> + <param><ptype>GLfixed</ptype> <name>points</name></param> + </command> + <command> + <proto>void <name>glMap2d</name></proto> + <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param> + <param><ptype>GLint</ptype> <name>ustride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param> + <param><ptype>GLint</ptype> <name>vstride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param> + <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param> + <glx type="render" opcode="145"/> + </command> + <command> + <proto>void <name>glMap2f</name></proto> + <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param> + <param><ptype>GLint</ptype> <name>ustride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param> + <param><ptype>GLint</ptype> <name>vstride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param> + <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param> + <glx type="render" opcode="146"/> + </command> + <command> + <proto>void <name>glMap2xOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLfixed</ptype> <name>u1</name></param> + <param><ptype>GLfixed</ptype> <name>u2</name></param> + <param><ptype>GLint</ptype> <name>ustride</name></param> + <param><ptype>GLint</ptype> <name>uorder</name></param> + <param><ptype>GLfixed</ptype> <name>v1</name></param> + <param><ptype>GLfixed</ptype> <name>v2</name></param> + <param><ptype>GLint</ptype> <name>vstride</name></param> + <param><ptype>GLint</ptype> <name>vorder</name></param> + <param><ptype>GLfixed</ptype> <name>points</name></param> + </command> + <command> + <proto>void *<name>glMapBuffer</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param> + </command> + <command> + <proto>void *<name>glMapBufferARB</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param> + <alias name="glMapBuffer"/> + </command> + <command> + <proto>void *<name>glMapBufferOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>access</name></param> + <alias name="glMapBuffer"/> + </command> + <command> + <proto>void *<name>glMapBufferRange</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param> + <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param> + <glx type="single" opcode="205"/> + </command> + <command> + <proto>void *<name>glMapBufferRangeEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLintptr</ptype> <name>offset</name></param> + <param><ptype>GLsizeiptr</ptype> <name>length</name></param> + <param><ptype>GLbitfield</ptype> <name>access</name></param> + <alias name="glMapBufferRange"/> + </command> + <command> + <proto>void <name>glMapControlPointsNV</name></proto> + <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>ustride</name></param> + <param><ptype>GLsizei</ptype> <name>vstride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param> + <param len="COMPSIZE(target,uorder,vorder)">const void *<name>points</name></param> + </command> + <command> + <proto>void <name>glMapGrid1d</name></proto> + <param><ptype>GLint</ptype> <name>un</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param> + <glx type="render" opcode="147"/> + </command> + <command> + <proto>void <name>glMapGrid1f</name></proto> + <param><ptype>GLint</ptype> <name>un</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param> + <glx type="render" opcode="148"/> + </command> + <command> + <proto>void <name>glMapGrid1xOES</name></proto> + <param><ptype>GLint</ptype> <name>n</name></param> + <param><ptype>GLfixed</ptype> <name>u1</name></param> + <param><ptype>GLfixed</ptype> <name>u2</name></param> + </command> + <command> + <proto>void <name>glMapGrid2d</name></proto> + <param><ptype>GLint</ptype> <name>un</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param> + <param><ptype>GLint</ptype> <name>vn</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param> + <glx type="render" opcode="149"/> + </command> + <command> + <proto>void <name>glMapGrid2f</name></proto> + <param><ptype>GLint</ptype> <name>un</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param> + <param><ptype>GLint</ptype> <name>vn</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param> + <glx type="render" opcode="150"/> + </command> + <command> + <proto>void <name>glMapGrid2xOES</name></proto> + <param><ptype>GLint</ptype> <name>n</name></param> + <param><ptype>GLfixed</ptype> <name>u1</name></param> + <param><ptype>GLfixed</ptype> <name>u2</name></param> + <param><ptype>GLfixed</ptype> <name>v1</name></param> + <param><ptype>GLfixed</ptype> <name>v2</name></param> + </command> + <command> + <proto>void *<name>glMapNamedBufferEXT</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="VertexBufferObjectAccess"><ptype>GLenum</ptype> <name>access</name></param> + </command> + <command> + <proto>void *<name>glMapNamedBufferRangeEXT</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLintptr</ptype> <name>offset</name></param> + <param><ptype>GLsizeiptr</ptype> <name>length</name></param> + <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param> + </command> + <command> + <proto>void *<name>glMapObjectBufferATI</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + </command> + <command> + <proto>void <name>glMapParameterfvNV</name></proto> + <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> + <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(target,pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glMapParameterivNV</name></proto> + <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param> + <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(target,pname)">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void *<name>glMapTexture2DINTEL</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLbitfield</ptype> <name>access</name></param> + <param len="1"><ptype>GLint</ptype> *<name>stride</name></param> + <param len="1"><ptype>GLenum</ptype> *<name>layout</name></param> + </command> + <command> + <proto>void <name>glMapVertexAttrib1dAPPLE</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>size</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param> + <param><ptype>GLint</ptype> <name>stride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param> + <param group="CoordD" len="COMPSIZE(size,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param> + </command> + <command> + <proto>void <name>glMapVertexAttrib1fAPPLE</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>size</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param> + <param><ptype>GLint</ptype> <name>stride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param> + <param group="CoordF" len="COMPSIZE(size,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param> + </command> + <command> + <proto>void <name>glMapVertexAttrib2dAPPLE</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>size</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param> + <param><ptype>GLint</ptype> <name>ustride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param> + <param><ptype>GLint</ptype> <name>vstride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param> + <param group="CoordD" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param> + </command> + <command> + <proto>void <name>glMapVertexAttrib2fAPPLE</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>size</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param> + <param><ptype>GLint</ptype> <name>ustride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param> + <param><ptype>GLint</ptype> <name>vstride</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param> + <param group="CoordF" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param> + </command> + <command> + <proto>void <name>glMaterialf</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <glx type="render" opcode="96"/> + </command> + <command> + <proto>void <name>glMaterialfv</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="render" opcode="97"/> + </command> + <command> + <proto>void <name>glMateriali</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + <glx type="render" opcode="98"/> + </command> + <command> + <proto>void <name>glMaterialiv</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <glx type="render" opcode="99"/> + </command> + <command> + <proto>void <name>glMaterialx</name></proto> + <param><ptype>GLenum</ptype> <name>face</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glMaterialxOES</name></proto> + <param><ptype>GLenum</ptype> <name>face</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glMaterialxv</name></proto> + <param><ptype>GLenum</ptype> <name>face</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param> + </command> + <command> + <proto>void <name>glMaterialxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>face</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param> + </command> + <command> + <proto>void <name>glMatrixFrustumEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLdouble</ptype> <name>left</name></param> + <param><ptype>GLdouble</ptype> <name>right</name></param> + <param><ptype>GLdouble</ptype> <name>bottom</name></param> + <param><ptype>GLdouble</ptype> <name>top</name></param> + <param><ptype>GLdouble</ptype> <name>zNear</name></param> + <param><ptype>GLdouble</ptype> <name>zFar</name></param> + </command> + <command> + <proto>void <name>glMatrixIndexPointerARB</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="MatrixIndexPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glMatrixIndexPointerOES</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glMatrixIndexubvARB</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param len="size">const <ptype>GLubyte</ptype> *<name>indices</name></param> + <glx type="render" opcode="4326"/> + </command> + <command> + <proto>void <name>glMatrixIndexuivARB</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param len="size">const <ptype>GLuint</ptype> *<name>indices</name></param> + <glx type="render" opcode="4328"/> + </command> + <command> + <proto>void <name>glMatrixIndexusvARB</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param len="size">const <ptype>GLushort</ptype> *<name>indices</name></param> + <glx type="render" opcode="4327"/> + </command> + <command> + <proto>void <name>glMatrixLoadIdentityEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + </command> + <command> + <proto>void <name>glMatrixLoadTransposedEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glMatrixLoadTransposefEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glMatrixLoaddEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glMatrixLoadfEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glMatrixMode</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + <glx type="render" opcode="179"/> + </command> + <command> + <proto>void <name>glMatrixMultTransposedEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glMatrixMultTransposefEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glMatrixMultdEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glMatrixMultfEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glMatrixOrthoEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLdouble</ptype> <name>left</name></param> + <param><ptype>GLdouble</ptype> <name>right</name></param> + <param><ptype>GLdouble</ptype> <name>bottom</name></param> + <param><ptype>GLdouble</ptype> <name>top</name></param> + <param><ptype>GLdouble</ptype> <name>zNear</name></param> + <param><ptype>GLdouble</ptype> <name>zFar</name></param> + </command> + <command> + <proto>void <name>glMatrixPopEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + </command> + <command> + <proto>void <name>glMatrixPushEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + </command> + <command> + <proto>void <name>glMatrixRotatedEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLdouble</ptype> <name>angle</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glMatrixRotatefEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLfloat</ptype> <name>angle</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glMatrixScaledEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glMatrixScalefEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glMatrixTranslatedEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glMatrixTranslatefEXT</name></proto> + <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glMemoryBarrier</name></proto> + <param><ptype>GLbitfield</ptype> <name>barriers</name></param> + </command> + <command> + <proto>void <name>glMemoryBarrierByRegion</name></proto> + <param><ptype>GLbitfield</ptype> <name>barriers</name></param> + </command> + <command> + <proto>void <name>glMemoryBarrierEXT</name></proto> + <param><ptype>GLbitfield</ptype> <name>barriers</name></param> + <alias name="glMemoryBarrier"/> + </command> + <command> + <proto>void <name>glMinSampleShading</name></proto> + <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glMinSampleShadingARB</name></proto> + <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param> + <alias name="glMinSampleShading"/> + </command> + <command> + <proto>void <name>glMinSampleShadingOES</name></proto> + <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param> + <alias name="glMinSampleShading"/> + </command> + <command> + <proto>void <name>glMinmax</name></proto> + <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param> + <glx type="render" opcode="4111"/> + </command> + <command> + <proto>void <name>glMinmaxEXT</name></proto> + <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param> + <alias name="glMinmax"/> + <glx type="render" opcode="4111"/> + </command> + <command> + <proto>void <name>glMultMatrixd</name></proto> + <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> + <glx type="render" opcode="181"/> + </command> + <command> + <proto>void <name>glMultMatrixf</name></proto> + <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> + <glx type="render" opcode="180"/> + </command> + <command> + <proto>void <name>glMultMatrixx</name></proto> + <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glMultMatrixxOES</name></proto> + <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glMultTransposeMatrixd</name></proto> + <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glMultTransposeMatrixdARB</name></proto> + <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param> + <alias name="glMultTransposeMatrixd"/> + </command> + <command> + <proto>void <name>glMultTransposeMatrixf</name></proto> + <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glMultTransposeMatrixfARB</name></proto> + <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param> + <alias name="glMultTransposeMatrixf"/> + </command> + <command> + <proto>void <name>glMultTransposeMatrixxOES</name></proto> + <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param> + </command> + <command> + <proto>void <name>glMultiDrawArrays</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>first</name></param> + <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> + <param><ptype>GLsizei</ptype> <name>drawcount</name></param> + </command> + <command> + <proto>void <name>glMultiDrawArraysEXT</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param> + <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> + <param><ptype>GLsizei</ptype> <name>primcount</name></param> + <alias name="glMultiDrawArrays"/> + </command> + <command> + <proto>void <name>glMultiDrawArraysIndirect</name></proto> + <param><ptype>GLenum</ptype> <name>mode</name></param> + <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param> + <param><ptype>GLsizei</ptype> <name>drawcount</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + </command> + <command> + <proto>void <name>glMultiDrawArraysIndirectAMD</name></proto> + <param><ptype>GLenum</ptype> <name>mode</name></param> + <param>const void *<name>indirect</name></param> + <param><ptype>GLsizei</ptype> <name>primcount</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <alias name="glMultiDrawArraysIndirect"/> + </command> + <command> + <proto>void <name>glMultiDrawArraysIndirectBindlessNV</name></proto> + <param><ptype>GLenum</ptype> <name>mode</name></param> + <param>const void *<name>indirect</name></param> + <param><ptype>GLsizei</ptype> <name>drawCount</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param> + </command> + <command> + <proto>void <name>glMultiDrawArraysIndirectCountARB</name></proto> + <param><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLintptr</ptype> <name>indirect</name></param> + <param><ptype>GLintptr</ptype> <name>drawcount</name></param> + <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + </command> + <command> + <proto>void <name>glMultiDrawElementArrayAPPLE</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param> + <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param> + <param><ptype>GLsizei</ptype> <name>primcount</name></param> + </command> + <command> + <proto>void <name>glMultiDrawElements</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> + <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param> + <param><ptype>GLsizei</ptype> <name>drawcount</name></param> + </command> + <command> + <proto>void <name>glMultiDrawElementsBaseVertex</name></proto> + <param><ptype>GLenum</ptype> <name>mode</name></param> + <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> + <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param> + <param><ptype>GLsizei</ptype> <name>drawcount</name></param> + <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param> + </command> + <command> + <proto>void <name>glMultiDrawElementsEXT</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> + <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param> + <param><ptype>GLsizei</ptype> <name>primcount</name></param> + <alias name="glMultiDrawElements"/> + </command> + <command> + <proto>void <name>glMultiDrawElementsIndirect</name></proto> + <param><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param> + <param><ptype>GLsizei</ptype> <name>drawcount</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + </command> + <command> + <proto>void <name>glMultiDrawElementsIndirectAMD</name></proto> + <param><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param>const void *<name>indirect</name></param> + <param><ptype>GLsizei</ptype> <name>primcount</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <alias name="glMultiDrawElementsIndirect"/> + </command> + <command> + <proto>void <name>glMultiDrawElementsIndirectBindlessNV</name></proto> + <param><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param>const void *<name>indirect</name></param> + <param><ptype>GLsizei</ptype> <name>drawCount</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param> + </command> + <command> + <proto>void <name>glMultiDrawElementsIndirectCountARB</name></proto> + <param><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLintptr</ptype> <name>indirect</name></param> + <param><ptype>GLintptr</ptype> <name>drawcount</name></param> + <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + </command> + <command> + <proto>void <name>glMultiDrawRangeElementArrayAPPLE</name></proto> + <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param> + <param><ptype>GLuint</ptype> <name>start</name></param> + <param><ptype>GLuint</ptype> <name>end</name></param> + <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param> + <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param> + <param><ptype>GLsizei</ptype> <name>primcount</name></param> + </command> + <command> + <proto>void <name>glMultiModeDrawArraysIBM</name></proto> + <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param> + <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param> + <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> + <param><ptype>GLsizei</ptype> <name>primcount</name></param> + <param><ptype>GLint</ptype> <name>modestride</name></param> + </command> + <command> + <proto>void <name>glMultiModeDrawElementsIBM</name></proto> + <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param> + <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param> + <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param> + <param><ptype>GLsizei</ptype> <name>primcount</name></param> + <param><ptype>GLint</ptype> <name>modestride</name></param> + </command> + <command> + <proto>void <name>glMultiTexBufferEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TypeEnum"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoord1bOES</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param><ptype>GLbyte</ptype> <name>s</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoord1bvOES</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoord1d</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> + <vecequiv name="glMultiTexCoord1dv"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1dARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> + <vecequiv name="glMultiTexCoord1dv"/> + <alias name="glMultiTexCoord1d"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1dv</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="198"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1dvARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glMultiTexCoord1dv"/> + <glx type="render" opcode="198"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1f</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> + <vecequiv name="glMultiTexCoord1fv"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1fARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> + <vecequiv name="glMultiTexCoord1fv"/> + <alias name="glMultiTexCoord1f"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1fv</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="199"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1fvARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param> + <alias name="glMultiTexCoord1fv"/> + <glx type="render" opcode="199"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1hNV</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param> + <vecequiv name="glMultiTexCoord1hvNV"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1hvNV</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4250"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1i</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> + <vecequiv name="glMultiTexCoord1iv"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1iARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> + <vecequiv name="glMultiTexCoord1iv"/> + <alias name="glMultiTexCoord1i"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1iv</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="200"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1ivARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param> + <alias name="glMultiTexCoord1iv"/> + <glx type="render" opcode="200"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1s</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> + <vecequiv name="glMultiTexCoord1sv"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1sARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> + <vecequiv name="glMultiTexCoord1sv"/> + <alias name="glMultiTexCoord1s"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1sv</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="201"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1svARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glMultiTexCoord1sv"/> + <glx type="render" opcode="201"/> + </command> + <command> + <proto>void <name>glMultiTexCoord1xOES</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param><ptype>GLfixed</ptype> <name>s</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoord1xvOES</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoord2bOES</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param><ptype>GLbyte</ptype> <name>s</name></param> + <param><ptype>GLbyte</ptype> <name>t</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoord2bvOES</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoord2d</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> + <vecequiv name="glMultiTexCoord2dv"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2dARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> + <vecequiv name="glMultiTexCoord2dv"/> + <alias name="glMultiTexCoord2d"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2dv</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="202"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2dvARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glMultiTexCoord2dv"/> + <glx type="render" opcode="202"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2f</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> + <vecequiv name="glMultiTexCoord2fv"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2fARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> + <vecequiv name="glMultiTexCoord2fv"/> + <alias name="glMultiTexCoord2f"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2fv</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="203"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2fvARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> + <alias name="glMultiTexCoord2fv"/> + <glx type="render" opcode="203"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2hNV</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param> + <vecequiv name="glMultiTexCoord2hvNV"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2hvNV</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4251"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2i</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> + <vecequiv name="glMultiTexCoord2iv"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2iARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> + <vecequiv name="glMultiTexCoord2iv"/> + <alias name="glMultiTexCoord2i"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2iv</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="204"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2ivARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param> + <alias name="glMultiTexCoord2iv"/> + <glx type="render" opcode="204"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2s</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> + <vecequiv name="glMultiTexCoord2sv"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2sARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> + <vecequiv name="glMultiTexCoord2sv"/> + <alias name="glMultiTexCoord2s"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2sv</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="205"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2svARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glMultiTexCoord2sv"/> + <glx type="render" opcode="205"/> + </command> + <command> + <proto>void <name>glMultiTexCoord2xOES</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param><ptype>GLfixed</ptype> <name>s</name></param> + <param><ptype>GLfixed</ptype> <name>t</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoord2xvOES</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoord3bOES</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param><ptype>GLbyte</ptype> <name>s</name></param> + <param><ptype>GLbyte</ptype> <name>t</name></param> + <param><ptype>GLbyte</ptype> <name>r</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoord3bvOES</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoord3d</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param> + <vecequiv name="glMultiTexCoord3dv"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3dARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param> + <vecequiv name="glMultiTexCoord3dv"/> + <alias name="glMultiTexCoord3d"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3dv</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="206"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3dvARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glMultiTexCoord3dv"/> + <glx type="render" opcode="206"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3f</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param> + <vecequiv name="glMultiTexCoord3fv"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3fARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param> + <vecequiv name="glMultiTexCoord3fv"/> + <alias name="glMultiTexCoord3f"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3fv</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="207"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3fvARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + <alias name="glMultiTexCoord3fv"/> + <glx type="render" opcode="207"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3hNV</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param> + <vecequiv name="glMultiTexCoord3hvNV"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3hvNV</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4252"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3i</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param> + <vecequiv name="glMultiTexCoord3iv"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3iARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param> + <vecequiv name="glMultiTexCoord3iv"/> + <alias name="glMultiTexCoord3i"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3iv</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="208"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3ivARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> + <alias name="glMultiTexCoord3iv"/> + <glx type="render" opcode="208"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3s</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param> + <vecequiv name="glMultiTexCoord3sv"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3sARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param> + <vecequiv name="glMultiTexCoord3sv"/> + <alias name="glMultiTexCoord3s"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3sv</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="209"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3svARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glMultiTexCoord3sv"/> + <glx type="render" opcode="209"/> + </command> + <command> + <proto>void <name>glMultiTexCoord3xOES</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param><ptype>GLfixed</ptype> <name>s</name></param> + <param><ptype>GLfixed</ptype> <name>t</name></param> + <param><ptype>GLfixed</ptype> <name>r</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoord3xvOES</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoord4bOES</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param><ptype>GLbyte</ptype> <name>s</name></param> + <param><ptype>GLbyte</ptype> <name>t</name></param> + <param><ptype>GLbyte</ptype> <name>r</name></param> + <param><ptype>GLbyte</ptype> <name>q</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoord4bvOES</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoord4d</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param> + <vecequiv name="glMultiTexCoord4dv"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4dARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param> + <vecequiv name="glMultiTexCoord4dv"/> + <alias name="glMultiTexCoord4d"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4dv</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="210"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4dvARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glMultiTexCoord4dv"/> + <glx type="render" opcode="210"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4f</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param> + <vecequiv name="glMultiTexCoord4fv"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4fARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param> + <vecequiv name="glMultiTexCoord4fv"/> + <alias name="glMultiTexCoord4f"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4fv</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="211"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4fvARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> + <alias name="glMultiTexCoord4fv"/> + <glx type="render" opcode="211"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4hNV</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param> + <vecequiv name="glMultiTexCoord4hvNV"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4hvNV</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4253"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4i</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param> + <vecequiv name="glMultiTexCoord4iv"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4iARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param> + <vecequiv name="glMultiTexCoord4iv"/> + <alias name="glMultiTexCoord4i"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4iv</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="212"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4ivARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param> + <alias name="glMultiTexCoord4iv"/> + <glx type="render" opcode="212"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4s</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param> + <vecequiv name="glMultiTexCoord4sv"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4sARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param> + <vecequiv name="glMultiTexCoord4sv"/> + <alias name="glMultiTexCoord4s"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4sv</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="213"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4svARB</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glMultiTexCoord4sv"/> + <glx type="render" opcode="213"/> + </command> + <command> + <proto>void <name>glMultiTexCoord4x</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param><ptype>GLfixed</ptype> <name>s</name></param> + <param><ptype>GLfixed</ptype> <name>t</name></param> + <param><ptype>GLfixed</ptype> <name>r</name></param> + <param><ptype>GLfixed</ptype> <name>q</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoord4xOES</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param><ptype>GLfixed</ptype> <name>s</name></param> + <param><ptype>GLfixed</ptype> <name>t</name></param> + <param><ptype>GLfixed</ptype> <name>r</name></param> + <param><ptype>GLfixed</ptype> <name>q</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoord4xvOES</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoordP1ui</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>coords</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoordP1uiv</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoordP2ui</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>coords</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoordP2uiv</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoordP3ui</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>coords</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoordP3uiv</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoordP4ui</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>coords</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoordP4uiv</name></proto> + <param><ptype>GLenum</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glMultiTexCoordPointerEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glMultiTexEnvfEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <vecequiv name="glMultiTexEnvfvEXT"/> + </command> + <command> + <proto>void <name>glMultiTexEnvfvEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glMultiTexEnviEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + <vecequiv name="glMultiTexEnvivEXT"/> + </command> + <command> + <proto>void <name>glMultiTexEnvivEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glMultiTexGendEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLdouble</ptype> <name>param</name></param> + <vecequiv name="glMultiTexGendvEXT"/> + </command> + <command> + <proto>void <name>glMultiTexGendvEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glMultiTexGenfEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <vecequiv name="glMultiTexGenfvEXT"/> + </command> + <command> + <proto>void <name>glMultiTexGenfvEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glMultiTexGeniEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + <vecequiv name="glMultiTexGenivEXT"/> + </command> + <command> + <proto>void <name>glMultiTexGenivEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glMultiTexImage1DEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param> + </command> + <command> + <proto>void <name>glMultiTexImage2DEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param> + </command> + <command> + <proto>void <name>glMultiTexImage3DEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> + </command> + <command> + <proto>void <name>glMultiTexParameterIivEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glMultiTexParameterIuivEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glMultiTexParameterfEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <vecequiv name="glMultiTexParameterfvEXT"/> + </command> + <command> + <proto>void <name>glMultiTexParameterfvEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glMultiTexParameteriEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + <vecequiv name="glMultiTexParameterivEXT"/> + </command> + <command> + <proto>void <name>glMultiTexParameterivEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glMultiTexRenderbufferEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> + </command> + <command> + <proto>void <name>glMultiTexSubImage1DEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param> + </command> + <command> + <proto>void <name>glMultiTexSubImage2DEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param> + </command> + <command> + <proto>void <name>glMultiTexSubImage3DEXT</name></proto> + <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> + </command> + <command> + <proto>void <name>glNamedBufferDataEXT</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLsizeiptr</ptype> <name>size</name></param> + <param len="COMPSIZE(size)">const void *<name>data</name></param> + <param group="VertexBufferObjectUsage"><ptype>GLenum</ptype> <name>usage</name></param> + </command> + <command> + <proto>void <name>glNamedBufferStorageEXT</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLsizeiptr</ptype> <name>size</name></param> + <param len="size">const void *<name>data</name></param> + <param><ptype>GLbitfield</ptype> <name>flags</name></param> + </command> + <command> + <proto>void <name>glNamedBufferSubDataEXT</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLintptr</ptype> <name>offset</name></param> + <param><ptype>GLsizeiptr</ptype> <name>size</name></param> + <param len="COMPSIZE(size)">const void *<name>data</name></param> + </command> + <command> + <proto>void <name>glNamedCopyBufferSubDataEXT</name></proto> + <param><ptype>GLuint</ptype> <name>readBuffer</name></param> + <param><ptype>GLuint</ptype> <name>writeBuffer</name></param> + <param><ptype>GLintptr</ptype> <name>readOffset</name></param> + <param><ptype>GLintptr</ptype> <name>writeOffset</name></param> + <param><ptype>GLsizeiptr</ptype> <name>size</name></param> + </command> + <command> + <proto>void <name>glNamedFramebufferParameteriEXT</name></proto> + <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> + <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glNamedFramebufferRenderbufferEXT</name></proto> + <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param> + <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param> + </command> + <command> + <proto>void <name>glNamedFramebufferTexture1DEXT</name></proto> + <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + </command> + <command> + <proto>void <name>glNamedFramebufferTexture2DEXT</name></proto> + <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + </command> + <command> + <proto>void <name>glNamedFramebufferTexture3DEXT</name></proto> + <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> + </command> + <command> + <proto>void <name>glNamedFramebufferTextureEXT</name></proto> + <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + </command> + <command> + <proto>void <name>glNamedFramebufferTextureFaceEXT</name></proto> + <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param> + </command> + <command> + <proto>void <name>glNamedFramebufferTextureLayerEXT</name></proto> + <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param> + <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param> + </command> + <command> + <proto>void <name>glNamedProgramLocalParameter4dEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <param><ptype>GLdouble</ptype> <name>w</name></param> + <vecequiv name="glNamedProgramLocalParameter4dvEXT"/> + </command> + <command> + <proto>void <name>glNamedProgramLocalParameter4dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glNamedProgramLocalParameter4fEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <param><ptype>GLfloat</ptype> <name>w</name></param> + <vecequiv name="glNamedProgramLocalParameter4fvEXT"/> + </command> + <command> + <proto>void <name>glNamedProgramLocalParameter4fvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glNamedProgramLocalParameterI4iEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>x</name></param> + <param><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLint</ptype> <name>z</name></param> + <param><ptype>GLint</ptype> <name>w</name></param> + <vecequiv name="glNamedProgramLocalParameterI4ivEXT"/> + </command> + <command> + <proto>void <name>glNamedProgramLocalParameterI4ivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glNamedProgramLocalParameterI4uiEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>x</name></param> + <param><ptype>GLuint</ptype> <name>y</name></param> + <param><ptype>GLuint</ptype> <name>z</name></param> + <param><ptype>GLuint</ptype> <name>w</name></param> + <vecequiv name="glNamedProgramLocalParameterI4uivEXT"/> + </command> + <command> + <proto>void <name>glNamedProgramLocalParameterI4uivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glNamedProgramLocalParameters4fvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glNamedProgramLocalParametersI4ivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glNamedProgramLocalParametersI4uivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glNamedProgramStringEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ProgramFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLsizei</ptype> <name>len</name></param> + <param len="len">const void *<name>string</name></param> + </command> + <command> + <proto>void <name>glNamedRenderbufferStorageEXT</name></proto> + <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glNamedRenderbufferStorageMultisampleCoverageEXT</name></proto> + <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param> + <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param> + <param><ptype>GLsizei</ptype> <name>colorSamples</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glNamedRenderbufferStorageMultisampleEXT</name></proto> + <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glNamedStringARB</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLint</ptype> <name>namelen</name></param> + <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param> + <param><ptype>GLint</ptype> <name>stringlen</name></param> + <param len="stringlen">const <ptype>GLchar</ptype> *<name>string</name></param> + </command> + <command> + <proto>void <name>glNewList</name></proto> + <param group="List"><ptype>GLuint</ptype> <name>list</name></param> + <param group="ListMode"><ptype>GLenum</ptype> <name>mode</name></param> + <glx type="single" opcode="101"/> + </command> + <command> + <proto><ptype>GLuint</ptype> <name>glNewObjectBufferATI</name></proto> + <param><ptype>GLsizei</ptype> <name>size</name></param> + <param len="size">const void *<name>pointer</name></param> + <param group="ArrayObjectUsageATI"><ptype>GLenum</ptype> <name>usage</name></param> + </command> + <command> + <proto>void <name>glNormal3b</name></proto> + <param><ptype>GLbyte</ptype> <name>nx</name></param> + <param><ptype>GLbyte</ptype> <name>ny</name></param> + <param><ptype>GLbyte</ptype> <name>nz</name></param> + <vecequiv name="glNormal3bv"/> + </command> + <command> + <proto>void <name>glNormal3bv</name></proto> + <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param> + <glx type="render" opcode="28"/> + </command> + <command> + <proto>void <name>glNormal3d</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>nx</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>ny</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>nz</name></param> + <vecequiv name="glNormal3dv"/> + </command> + <command> + <proto>void <name>glNormal3dv</name></proto> + <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="29"/> + </command> + <command> + <proto>void <name>glNormal3f</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>nx</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>ny</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>nz</name></param> + <vecequiv name="glNormal3fv"/> + </command> + <command> + <proto>void <name>glNormal3fVertex3fSUN</name></proto> + <param><ptype>GLfloat</ptype> <name>nx</name></param> + <param><ptype>GLfloat</ptype> <name>ny</name></param> + <param><ptype>GLfloat</ptype> <name>nz</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glNormal3fVertex3fvSUN</name></proto> + <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glNormal3fv</name></proto> + <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="30"/> + </command> + <command> + <proto>void <name>glNormal3hNV</name></proto> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nx</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>ny</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nz</name></param> + <vecequiv name="glNormal3hvNV"/> + </command> + <command> + <proto>void <name>glNormal3hvNV</name></proto> + <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4243"/> + </command> + <command> + <proto>void <name>glNormal3i</name></proto> + <param><ptype>GLint</ptype> <name>nx</name></param> + <param><ptype>GLint</ptype> <name>ny</name></param> + <param><ptype>GLint</ptype> <name>nz</name></param> + <vecequiv name="glNormal3iv"/> + </command> + <command> + <proto>void <name>glNormal3iv</name></proto> + <param len="3">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="31"/> + </command> + <command> + <proto>void <name>glNormal3s</name></proto> + <param><ptype>GLshort</ptype> <name>nx</name></param> + <param><ptype>GLshort</ptype> <name>ny</name></param> + <param><ptype>GLshort</ptype> <name>nz</name></param> + <vecequiv name="glNormal3sv"/> + </command> + <command> + <proto>void <name>glNormal3sv</name></proto> + <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="32"/> + </command> + <command> + <proto>void <name>glNormal3x</name></proto> + <param><ptype>GLfixed</ptype> <name>nx</name></param> + <param><ptype>GLfixed</ptype> <name>ny</name></param> + <param><ptype>GLfixed</ptype> <name>nz</name></param> + </command> + <command> + <proto>void <name>glNormal3xOES</name></proto> + <param><ptype>GLfixed</ptype> <name>nx</name></param> + <param><ptype>GLfixed</ptype> <name>ny</name></param> + <param><ptype>GLfixed</ptype> <name>nz</name></param> + </command> + <command> + <proto>void <name>glNormal3xvOES</name></proto> + <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glNormalFormatNV</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + </command> + <command> + <proto>void <name>glNormalP3ui</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>coords</name></param> + </command> + <command> + <proto>void <name>glNormalP3uiv</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glNormalPointer</name></proto> + <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glNormalPointerEXT</name></proto> + <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glNormalPointerListIBM</name></proto> + <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLint</ptype> <name>stride</name></param> + <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param> + <param><ptype>GLint</ptype> <name>ptrstride</name></param> + </command> + <command> + <proto>void <name>glNormalPointervINTEL</name></proto> + <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="4">const void **<name>pointer</name></param> + </command> + <command> + <proto>void <name>glNormalStream3bATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLbyte</ptype> <name>nx</name></param> + <param><ptype>GLbyte</ptype> <name>ny</name></param> + <param><ptype>GLbyte</ptype> <name>nz</name></param> + </command> + <command> + <proto>void <name>glNormalStream3bvATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glNormalStream3dATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLdouble</ptype> <name>nx</name></param> + <param><ptype>GLdouble</ptype> <name>ny</name></param> + <param><ptype>GLdouble</ptype> <name>nz</name></param> + </command> + <command> + <proto>void <name>glNormalStream3dvATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glNormalStream3fATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLfloat</ptype> <name>nx</name></param> + <param><ptype>GLfloat</ptype> <name>ny</name></param> + <param><ptype>GLfloat</ptype> <name>nz</name></param> + </command> + <command> + <proto>void <name>glNormalStream3fvATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glNormalStream3iATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLint</ptype> <name>nx</name></param> + <param><ptype>GLint</ptype> <name>ny</name></param> + <param><ptype>GLint</ptype> <name>nz</name></param> + </command> + <command> + <proto>void <name>glNormalStream3ivATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glNormalStream3sATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLshort</ptype> <name>nx</name></param> + <param><ptype>GLshort</ptype> <name>ny</name></param> + <param><ptype>GLshort</ptype> <name>nz</name></param> + </command> + <command> + <proto>void <name>glNormalStream3svATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glObjectLabel</name></proto> + <param><ptype>GLenum</ptype> <name>identifier</name></param> + <param><ptype>GLuint</ptype> <name>name</name></param> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param> + </command> + <command> + <proto>void <name>glObjectLabelKHR</name></proto> + <param><ptype>GLenum</ptype> <name>identifier</name></param> + <param><ptype>GLuint</ptype> <name>name</name></param> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param>const <ptype>GLchar</ptype> *<name>label</name></param> + <alias name="glObjectLabel"/> + </command> + <command> + <proto>void <name>glObjectPtrLabel</name></proto> + <param>const void *<name>ptr</name></param> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param> + </command> + <command> + <proto>void <name>glObjectPtrLabelKHR</name></proto> + <param>const void *<name>ptr</name></param> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param>const <ptype>GLchar</ptype> *<name>label</name></param> + <alias name="glObjectPtrLabel"/> + </command> + <command> + <proto><ptype>GLenum</ptype> <name>glObjectPurgeableAPPLE</name></proto> + <param><ptype>GLenum</ptype> <name>objectType</name></param> + <param><ptype>GLuint</ptype> <name>name</name></param> + <param><ptype>GLenum</ptype> <name>option</name></param> + </command> + <command> + <proto><ptype>GLenum</ptype> <name>glObjectUnpurgeableAPPLE</name></proto> + <param><ptype>GLenum</ptype> <name>objectType</name></param> + <param><ptype>GLuint</ptype> <name>name</name></param> + <param><ptype>GLenum</ptype> <name>option</name></param> + </command> + <command> + <proto>void <name>glOrtho</name></proto> + <param><ptype>GLdouble</ptype> <name>left</name></param> + <param><ptype>GLdouble</ptype> <name>right</name></param> + <param><ptype>GLdouble</ptype> <name>bottom</name></param> + <param><ptype>GLdouble</ptype> <name>top</name></param> + <param><ptype>GLdouble</ptype> <name>zNear</name></param> + <param><ptype>GLdouble</ptype> <name>zFar</name></param> + <glx type="render" opcode="182"/> + </command> + <command> + <proto>void <name>glOrthof</name></proto> + <param><ptype>GLfloat</ptype> <name>l</name></param> + <param><ptype>GLfloat</ptype> <name>r</name></param> + <param><ptype>GLfloat</ptype> <name>b</name></param> + <param><ptype>GLfloat</ptype> <name>t</name></param> + <param><ptype>GLfloat</ptype> <name>n</name></param> + <param><ptype>GLfloat</ptype> <name>f</name></param> + </command> + <command> + <proto>void <name>glOrthofOES</name></proto> + <param><ptype>GLfloat</ptype> <name>l</name></param> + <param><ptype>GLfloat</ptype> <name>r</name></param> + <param><ptype>GLfloat</ptype> <name>b</name></param> + <param><ptype>GLfloat</ptype> <name>t</name></param> + <param><ptype>GLfloat</ptype> <name>n</name></param> + <param><ptype>GLfloat</ptype> <name>f</name></param> + <glx type="render" opcode="4311"/> + </command> + <command> + <proto>void <name>glOrthox</name></proto> + <param><ptype>GLfixed</ptype> <name>l</name></param> + <param><ptype>GLfixed</ptype> <name>r</name></param> + <param><ptype>GLfixed</ptype> <name>b</name></param> + <param><ptype>GLfixed</ptype> <name>t</name></param> + <param><ptype>GLfixed</ptype> <name>n</name></param> + <param><ptype>GLfixed</ptype> <name>f</name></param> + </command> + <command> + <proto>void <name>glOrthoxOES</name></proto> + <param><ptype>GLfixed</ptype> <name>l</name></param> + <param><ptype>GLfixed</ptype> <name>r</name></param> + <param><ptype>GLfixed</ptype> <name>b</name></param> + <param><ptype>GLfixed</ptype> <name>t</name></param> + <param><ptype>GLfixed</ptype> <name>n</name></param> + <param><ptype>GLfixed</ptype> <name>f</name></param> + </command> + <command> + <proto>void <name>glPNTrianglesfATI</name></proto> + <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfloat</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glPNTrianglesiATI</name></proto> + <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glPassTexCoordATI</name></proto> + <param><ptype>GLuint</ptype> <name>dst</name></param> + <param><ptype>GLuint</ptype> <name>coord</name></param> + <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param> + </command> + <command> + <proto>void <name>glPassThrough</name></proto> + <param group="FeedbackElement"><ptype>GLfloat</ptype> <name>token</name></param> + <glx type="render" opcode="123"/> + </command> + <command> + <proto>void <name>glPassThroughxOES</name></proto> + <param><ptype>GLfixed</ptype> <name>token</name></param> + </command> + <command> + <proto>void <name>glPatchParameterfv</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>values</name></param> + </command> + <command> + <proto>void <name>glPatchParameteri</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glPatchParameteriEXT</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>value</name></param> + <alias name="glPatchParameteri"/> + </command> + <command> + <proto>void <name>glPathColorGenNV</name></proto> + <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param> + <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param> + <param group="PathColorFormat"><ptype>GLenum</ptype> <name>colorFormat</name></param> + <param len="COMPSIZE(genMode,colorFormat)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param> + </command> + <command> + <proto>void <name>glPathCommandsNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param><ptype>GLsizei</ptype> <name>numCommands</name></param> + <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param> + <param><ptype>GLsizei</ptype> <name>numCoords</name></param> + <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param> + <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param> + </command> + <command> + <proto>void <name>glPathCoordsNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param><ptype>GLsizei</ptype> <name>numCoords</name></param> + <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param> + <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param> + </command> + <command> + <proto>void <name>glPathCoverDepthFuncNV</name></proto> + <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param> + </command> + <command> + <proto>void <name>glPathDashArrayNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param><ptype>GLsizei</ptype> <name>dashCount</name></param> + <param len="dashCount">const <ptype>GLfloat</ptype> *<name>dashArray</name></param> + </command> + <command> + <proto>void <name>glPathFogGenNV</name></proto> + <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param> + </command> + <command> + <proto>void <name>glPathGlyphRangeNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param> + <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param> + <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param> + <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param> + <param><ptype>GLuint</ptype> <name>firstGlyph</name></param> + <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param> + <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param> + <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param> + <param><ptype>GLfloat</ptype> <name>emScale</name></param> + </command> + <command> + <proto>void <name>glPathGlyphsNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param> + <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param> + <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param> + <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param> + <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param> + <param group="PathElementType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(numGlyphs,type,charcodes)">const void *<name>charcodes</name></param> + <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param> + <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param> + <param><ptype>GLfloat</ptype> <name>emScale</name></param> + </command> + <command> + <proto>void <name>glPathParameterfNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfloat</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glPathParameterfvNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glPathParameteriNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glPathParameterivNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glPathStencilDepthOffsetNV</name></proto> + <param><ptype>GLfloat</ptype> <name>factor</name></param> + <param><ptype>GLfloat</ptype> <name>units</name></param> + </command> + <command> + <proto>void <name>glPathStencilFuncNV</name></proto> + <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param> + <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param> + <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> + </command> + <command> + <proto>void <name>glPathStringNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param group="PathStringFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param len="length">const void *<name>pathString</name></param> + </command> + <command> + <proto>void <name>glPathSubCommandsNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param><ptype>GLsizei</ptype> <name>commandStart</name></param> + <param><ptype>GLsizei</ptype> <name>commandsToDelete</name></param> + <param><ptype>GLsizei</ptype> <name>numCommands</name></param> + <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param> + <param><ptype>GLsizei</ptype> <name>numCoords</name></param> + <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param> + <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param> + </command> + <command> + <proto>void <name>glPathSubCoordsNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param><ptype>GLsizei</ptype> <name>coordStart</name></param> + <param><ptype>GLsizei</ptype> <name>numCoords</name></param> + <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param> + <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param> + </command> + <command> + <proto>void <name>glPathTexGenNV</name></proto> + <param group="PathColor"><ptype>GLenum</ptype> <name>texCoordSet</name></param> + <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param> + <param><ptype>GLint</ptype> <name>components</name></param> + <param len="COMPSIZE(genMode,components)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param> + </command> + <command> + <proto>void <name>glPauseTransformFeedback</name></proto> + </command> + <command> + <proto>void <name>glPauseTransformFeedbackNV</name></proto> + <alias name="glPauseTransformFeedback"/> + </command> + <command> + <proto>void <name>glPixelDataRangeNV</name></proto> + <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param len="length">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glPixelMapfv</name></proto> + <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param> + <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param> + <param len="mapsize">const <ptype>GLfloat</ptype> *<name>values</name></param> + <glx type="render" opcode="168"/> + <glx type="render" opcode="323" name="glPixelMapfvPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glPixelMapuiv</name></proto> + <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param> + <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param> + <param len="mapsize">const <ptype>GLuint</ptype> *<name>values</name></param> + <glx type="render" opcode="169"/> + <glx type="render" opcode="324" name="glPixelMapuivPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glPixelMapusv</name></proto> + <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param> + <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param> + <param len="mapsize">const <ptype>GLushort</ptype> *<name>values</name></param> + <glx type="render" opcode="170"/> + <glx type="render" opcode="325" name="glPixelMapusvPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glPixelMapx</name></proto> + <param><ptype>GLenum</ptype> <name>map</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param len="size">const <ptype>GLfixed</ptype> *<name>values</name></param> + </command> + <command> + <proto>void <name>glPixelStoref</name></proto> + <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <glx type="single" opcode="109"/> + </command> + <command> + <proto>void <name>glPixelStorei</name></proto> + <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + <glx type="single" opcode="110"/> + </command> + <command> + <proto>void <name>glPixelStorex</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glPixelTexGenParameterfSGIS</name></proto> + <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glPixelTexGenParameterfvSGIS</name></proto> + <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glPixelTexGenParameteriSGIS</name></proto> + <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glPixelTexGenParameterivSGIS</name></proto> + <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glPixelTexGenSGIX</name></proto> + <param group="PixelTexGenModeSGIX"><ptype>GLenum</ptype> <name>mode</name></param> + <glx type="render" opcode="2059"/> + </command> + <command> + <proto>void <name>glPixelTransferf</name></proto> + <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <glx type="render" opcode="166"/> + </command> + <command> + <proto>void <name>glPixelTransferi</name></proto> + <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + <glx type="render" opcode="167"/> + </command> + <command> + <proto>void <name>glPixelTransferxOES</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glPixelTransformParameterfEXT</name></proto> + <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfloat</ptype> <name>param</name></param> + <glx type="render" opcode="16385"/> + </command> + <command> + <proto>void <name>glPixelTransformParameterfvEXT</name></proto> + <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glPixelTransformParameteriEXT</name></proto> + <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>param</name></param> + <glx type="render" opcode="16386"/> + </command> + <command> + <proto>void <name>glPixelTransformParameterivEXT</name></proto> + <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="1">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glPixelZoom</name></proto> + <param><ptype>GLfloat</ptype> <name>xfactor</name></param> + <param><ptype>GLfloat</ptype> <name>yfactor</name></param> + <glx type="render" opcode="165"/> + </command> + <command> + <proto>void <name>glPixelZoomxOES</name></proto> + <param><ptype>GLfixed</ptype> <name>xfactor</name></param> + <param><ptype>GLfixed</ptype> <name>yfactor</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glPointAlongPathNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param><ptype>GLsizei</ptype> <name>startSegment</name></param> + <param><ptype>GLsizei</ptype> <name>numSegments</name></param> + <param><ptype>GLfloat</ptype> <name>distance</name></param> + <param len="1"><ptype>GLfloat</ptype> *<name>x</name></param> + <param len="1"><ptype>GLfloat</ptype> *<name>y</name></param> + <param len="1"><ptype>GLfloat</ptype> *<name>tangentX</name></param> + <param len="1"><ptype>GLfloat</ptype> *<name>tangentY</name></param> + </command> + <command> + <proto>void <name>glPointParameterf</name></proto> + <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <glx type="render" opcode="2065"/> + </command> + <command> + <proto>void <name>glPointParameterfARB</name></proto> + <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <alias name="glPointParameterf"/> + <glx type="render" opcode="2065"/> + </command> + <command> + <proto>void <name>glPointParameterfEXT</name></proto> + <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <alias name="glPointParameterf"/> + </command> + <command> + <proto>void <name>glPointParameterfSGIS</name></proto> + <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <alias name="glPointParameterf"/> + </command> + <command> + <proto>void <name>glPointParameterfv</name></proto> + <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="render" opcode="2066"/> + </command> + <command> + <proto>void <name>glPointParameterfvARB</name></proto> + <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <alias name="glPointParameterfv"/> + <glx type="render" opcode="2066"/> + </command> + <command> + <proto>void <name>glPointParameterfvEXT</name></proto> + <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <alias name="glPointParameterfv"/> + </command> + <command> + <proto>void <name>glPointParameterfvSGIS</name></proto> + <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <alias name="glPointParameterfv"/> + </command> + <command> + <proto>void <name>glPointParameteri</name></proto> + <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>param</name></param> + <glx type="render" opcode="4221"/> + </command> + <command> + <proto>void <name>glPointParameteriNV</name></proto> + <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>param</name></param> + <alias name="glPointParameteri"/> + <glx type="render" opcode="4221"/> + </command> + <command> + <proto>void <name>glPointParameteriv</name></proto> + <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <glx type="render" opcode="4222"/> + </command> + <command> + <proto>void <name>glPointParameterivNV</name></proto> + <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <alias name="glPointParameteriv"/> + <glx type="render" opcode="4222"/> + </command> + <command> + <proto>void <name>glPointParameterx</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glPointParameterxOES</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glPointParameterxv</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glPointParameterxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glPointSize</name></proto> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>size</name></param> + <glx type="render" opcode="100"/> + </command> + <command> + <proto>void <name>glPointSizePointerOES</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glPointSizex</name></proto> + <param><ptype>GLfixed</ptype> <name>size</name></param> + </command> + <command> + <proto>void <name>glPointSizexOES</name></proto> + <param><ptype>GLfixed</ptype> <name>size</name></param> + </command> + <command> + <proto><ptype>GLint</ptype> <name>glPollAsyncSGIX</name></proto> + <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param> + </command> + <command> + <proto><ptype>GLint</ptype> <name>glPollInstrumentsSGIX</name></proto> + <param len="1"><ptype>GLint</ptype> *<name>marker_p</name></param> + <glx type="vendor" opcode="4104"/> + </command> + <command> + <proto>void <name>glPolygonMode</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param> + <glx type="render" opcode="101"/> + </command> + <command> + <proto>void <name>glPolygonOffset</name></proto> + <param><ptype>GLfloat</ptype> <name>factor</name></param> + <param><ptype>GLfloat</ptype> <name>units</name></param> + <glx type="render" opcode="192"/> + </command> + <command> + <proto>void <name>glPolygonOffsetEXT</name></proto> + <param><ptype>GLfloat</ptype> <name>factor</name></param> + <param><ptype>GLfloat</ptype> <name>bias</name></param> + <glx type="render" opcode="4098"/> + </command> + <command> + <proto>void <name>glPolygonOffsetx</name></proto> + <param><ptype>GLfixed</ptype> <name>factor</name></param> + <param><ptype>GLfixed</ptype> <name>units</name></param> + </command> + <command> + <proto>void <name>glPolygonOffsetxOES</name></proto> + <param><ptype>GLfixed</ptype> <name>factor</name></param> + <param><ptype>GLfixed</ptype> <name>units</name></param> + </command> + <command> + <proto>void <name>glPolygonStipple</name></proto> + <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>mask</name></param> + <glx type="render" opcode="102"/> + <glx type="render" opcode="326" name="glPolygonStipplePBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glPopAttrib</name></proto> + <glx type="render" opcode="141"/> + </command> + <command> + <proto>void <name>glPopClientAttrib</name></proto> + </command> + <command> + <proto>void <name>glPopDebugGroup</name></proto> + </command> + <command> + <proto>void <name>glPopDebugGroupKHR</name></proto> + <alias name="glPopDebugGroup"/> + </command> + <command> + <proto>void <name>glPopGroupMarkerEXT</name></proto> + </command> + <command> + <proto>void <name>glPopMatrix</name></proto> + <glx type="render" opcode="183"/> + </command> + <command> + <proto>void <name>glPopName</name></proto> + <glx type="render" opcode="124"/> + </command> + <command> + <proto>void <name>glPresentFrameDualFillNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_slot</name></param> + <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param> + <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param> + <param><ptype>GLuint</ptype> <name>presentDurationId</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLenum</ptype> <name>target0</name></param> + <param><ptype>GLuint</ptype> <name>fill0</name></param> + <param><ptype>GLenum</ptype> <name>target1</name></param> + <param><ptype>GLuint</ptype> <name>fill1</name></param> + <param><ptype>GLenum</ptype> <name>target2</name></param> + <param><ptype>GLuint</ptype> <name>fill2</name></param> + <param><ptype>GLenum</ptype> <name>target3</name></param> + <param><ptype>GLuint</ptype> <name>fill3</name></param> + </command> + <command> + <proto>void <name>glPresentFrameKeyedNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_slot</name></param> + <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param> + <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param> + <param><ptype>GLuint</ptype> <name>presentDurationId</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLenum</ptype> <name>target0</name></param> + <param><ptype>GLuint</ptype> <name>fill0</name></param> + <param><ptype>GLuint</ptype> <name>key0</name></param> + <param><ptype>GLenum</ptype> <name>target1</name></param> + <param><ptype>GLuint</ptype> <name>fill1</name></param> + <param><ptype>GLuint</ptype> <name>key1</name></param> + </command> + <command> + <proto>void <name>glPrimitiveRestartIndex</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + </command> + <command> + <proto>void <name>glPrimitiveRestartIndexNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + </command> + <command> + <proto>void <name>glPrimitiveRestartNV</name></proto> + </command> + <command> + <proto>void <name>glPrioritizeTextures</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param> + <param len="n">const <ptype>GLfloat</ptype> *<name>priorities</name></param> + <glx type="render" opcode="4118"/> + </command> + <command> + <proto>void <name>glPrioritizeTexturesEXT</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param> + <param group="ClampedFloat32" len="n">const <ptype>GLclampf</ptype> *<name>priorities</name></param> + <alias name="glPrioritizeTextures"/> + <glx type="render" opcode="4118"/> + </command> + <command> + <proto>void <name>glPrioritizeTexturesxOES</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>textures</name></param> + <param group="ClampedFixed" len="n">const <ptype>GLfixed</ptype> *<name>priorities</name></param> + </command> + <command> + <proto>void <name>glProgramBinary</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLenum</ptype> <name>binaryFormat</name></param> + <param len="length">const void *<name>binary</name></param> + <param><ptype>GLsizei</ptype> <name>length</name></param> + </command> + <command> + <proto>void <name>glProgramBinaryOES</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLenum</ptype> <name>binaryFormat</name></param> + <param len="length">const void *<name>binary</name></param> + <param><ptype>GLint</ptype> <name>length</name></param> + <alias name="glProgramBinary"/> + </command> + <command> + <proto>void <name>glProgramBufferParametersIivNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>bindingIndex</name></param> + <param><ptype>GLuint</ptype> <name>wordIndex</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glProgramBufferParametersIuivNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>bindingIndex</name></param> + <param><ptype>GLuint</ptype> <name>wordIndex</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glProgramBufferParametersfvNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>bindingIndex</name></param> + <param><ptype>GLuint</ptype> <name>wordIndex</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glProgramEnvParameter4dARB</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <param><ptype>GLdouble</ptype> <name>w</name></param> + <vecequiv name="glProgramEnvParameter4dvARB"/> + </command> + <command> + <proto>void <name>glProgramEnvParameter4dvARB</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glProgramEnvParameter4fARB</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <param><ptype>GLfloat</ptype> <name>w</name></param> + <vecequiv name="glProgramEnvParameter4fvARB"/> + </command> + <command> + <proto>void <name>glProgramEnvParameter4fvARB</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glProgramEnvParameterI4iNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>x</name></param> + <param><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLint</ptype> <name>z</name></param> + <param><ptype>GLint</ptype> <name>w</name></param> + <vecequiv name="glProgramEnvParameterI4ivNV"/> + </command> + <command> + <proto>void <name>glProgramEnvParameterI4ivNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glProgramEnvParameterI4uiNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>x</name></param> + <param><ptype>GLuint</ptype> <name>y</name></param> + <param><ptype>GLuint</ptype> <name>z</name></param> + <param><ptype>GLuint</ptype> <name>w</name></param> + <vecequiv name="glProgramEnvParameterI4uivNV"/> + </command> + <command> + <proto>void <name>glProgramEnvParameterI4uivNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glProgramEnvParameters4fvEXT</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="render" opcode="4281"/> + </command> + <command> + <proto>void <name>glProgramEnvParametersI4ivNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glProgramEnvParametersI4uivNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glProgramLocalParameter4dARB</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <param><ptype>GLdouble</ptype> <name>w</name></param> + <vecequiv name="glProgramLocalParameter4dvARB"/> + </command> + <command> + <proto>void <name>glProgramLocalParameter4dvARB</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glProgramLocalParameter4fARB</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <param><ptype>GLfloat</ptype> <name>w</name></param> + <vecequiv name="glProgramLocalParameter4fvARB"/> + </command> + <command> + <proto>void <name>glProgramLocalParameter4fvARB</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glProgramLocalParameterI4iNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>x</name></param> + <param><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLint</ptype> <name>z</name></param> + <param><ptype>GLint</ptype> <name>w</name></param> + <vecequiv name="glProgramLocalParameterI4ivNV"/> + </command> + <command> + <proto>void <name>glProgramLocalParameterI4ivNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glProgramLocalParameterI4uiNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>x</name></param> + <param><ptype>GLuint</ptype> <name>y</name></param> + <param><ptype>GLuint</ptype> <name>z</name></param> + <param><ptype>GLuint</ptype> <name>w</name></param> + <vecequiv name="glProgramLocalParameterI4uivNV"/> + </command> + <command> + <proto>void <name>glProgramLocalParameterI4uivNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glProgramLocalParameters4fvEXT</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="render" opcode="4282"/> + </command> + <command> + <proto>void <name>glProgramLocalParametersI4ivNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glProgramLocalParametersI4uivNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glProgramNamedParameter4dNV</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLsizei</ptype> <name>len</name></param> + <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <param><ptype>GLdouble</ptype> <name>w</name></param> + <vecequiv name="glProgramNamedParameter4dvNV"/> + </command> + <command> + <proto>void <name>glProgramNamedParameter4dvNV</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLsizei</ptype> <name>len</name></param> + <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param> + <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="4219"/> + </command> + <command> + <proto>void <name>glProgramNamedParameter4fNV</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLsizei</ptype> <name>len</name></param> + <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <param><ptype>GLfloat</ptype> <name>w</name></param> + <vecequiv name="glProgramNamedParameter4fvNV"/> + </command> + <command> + <proto>void <name>glProgramNamedParameter4fvNV</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLsizei</ptype> <name>len</name></param> + <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="4218"/> + </command> + <command> + <proto>void <name>glProgramParameter4dNV</name></proto> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <param><ptype>GLdouble</ptype> <name>w</name></param> + <vecequiv name="glProgramParameter4dvNV"/> + </command> + <command> + <proto>void <name>glProgramParameter4dvNV</name></proto> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="4185"/> + </command> + <command> + <proto>void <name>glProgramParameter4fNV</name></proto> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <param><ptype>GLfloat</ptype> <name>w</name></param> + <vecequiv name="glProgramParameter4fvNV"/> + </command> + <command> + <proto>void <name>glProgramParameter4fvNV</name></proto> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="4184"/> + </command> + <command> + <proto>void <name>glProgramParameteri</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glProgramParameteriARB</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>value</name></param> + <alias name="glProgramParameteri"/> + </command> + <command> + <proto>void <name>glProgramParameteriEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>value</name></param> + <alias name="glProgramParameteri"/> + </command> + <command> + <proto>void <name>glProgramParameters4dvNV</name></proto> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="4187"/> + </command> + <command> + <proto>void <name>glProgramParameters4fvNV</name></proto> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="4186"/> + </command> + <command> + <proto>void <name>glProgramStringARB</name></proto> + <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <param group="ProgramFormatARB"><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLsizei</ptype> <name>len</name></param> + <param len="len">const void *<name>string</name></param> + </command> + <command> + <proto>void <name>glProgramSubroutineParametersuivNV</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glProgramUniform1d</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLdouble</ptype> <name>v0</name></param> + </command> + <command> + <proto>void <name>glProgramUniform1dEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + </command> + <command> + <proto>void <name>glProgramUniform1dv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="1">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform1dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform1f</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLfloat</ptype> <name>v0</name></param> + </command> + <command> + <proto>void <name>glProgramUniform1fEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLfloat</ptype> <name>v0</name></param> + <alias name="glProgramUniform1f"/> + </command> + <command> + <proto>void <name>glProgramUniform1fv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="1">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform1fvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glProgramUniform1fv"/> + </command> + <command> + <proto>void <name>glProgramUniform1i</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint</ptype> <name>v0</name></param> + </command> + <command> + <proto>void <name>glProgramUniform1i64NV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint64EXT</ptype> <name>x</name></param> + </command> + <command> + <proto>void <name>glProgramUniform1i64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform1iEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint</ptype> <name>v0</name></param> + <alias name="glProgramUniform1i"/> + </command> + <command> + <proto>void <name>glProgramUniform1iv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="1">const <ptype>GLint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform1ivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLint</ptype> *<name>value</name></param> + <alias name="glProgramUniform1iv"/> + </command> + <command> + <proto>void <name>glProgramUniform1ui</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint</ptype> <name>v0</name></param> + </command> + <command> + <proto>void <name>glProgramUniform1ui64NV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint64EXT</ptype> <name>x</name></param> + </command> + <command> + <proto>void <name>glProgramUniform1ui64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform1uiEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint</ptype> <name>v0</name></param> + <alias name="glProgramUniform1ui"/> + </command> + <command> + <proto>void <name>glProgramUniform1uiv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform1uivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param> + <alias name="glProgramUniform1uiv"/> + </command> + <command> + <proto>void <name>glProgramUniform2d</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLdouble</ptype> <name>v0</name></param> + <param><ptype>GLdouble</ptype> <name>v1</name></param> + </command> + <command> + <proto>void <name>glProgramUniform2dEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + </command> + <command> + <proto>void <name>glProgramUniform2dv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform2dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform2f</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLfloat</ptype> <name>v0</name></param> + <param><ptype>GLfloat</ptype> <name>v1</name></param> + </command> + <command> + <proto>void <name>glProgramUniform2fEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLfloat</ptype> <name>v0</name></param> + <param><ptype>GLfloat</ptype> <name>v1</name></param> + <alias name="glProgramUniform2f"/> + </command> + <command> + <proto>void <name>glProgramUniform2fv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform2fvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glProgramUniform2fv"/> + </command> + <command> + <proto>void <name>glProgramUniform2i</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint</ptype> <name>v0</name></param> + <param><ptype>GLint</ptype> <name>v1</name></param> + </command> + <command> + <proto>void <name>glProgramUniform2i64NV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint64EXT</ptype> <name>x</name></param> + <param><ptype>GLint64EXT</ptype> <name>y</name></param> + </command> + <command> + <proto>void <name>glProgramUniform2i64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform2iEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint</ptype> <name>v0</name></param> + <param><ptype>GLint</ptype> <name>v1</name></param> + <alias name="glProgramUniform2i"/> + </command> + <command> + <proto>void <name>glProgramUniform2iv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="2">const <ptype>GLint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform2ivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param> + <alias name="glProgramUniform2iv"/> + </command> + <command> + <proto>void <name>glProgramUniform2ui</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint</ptype> <name>v0</name></param> + <param><ptype>GLuint</ptype> <name>v1</name></param> + </command> + <command> + <proto>void <name>glProgramUniform2ui64NV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint64EXT</ptype> <name>x</name></param> + <param><ptype>GLuint64EXT</ptype> <name>y</name></param> + </command> + <command> + <proto>void <name>glProgramUniform2ui64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform2uiEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint</ptype> <name>v0</name></param> + <param><ptype>GLuint</ptype> <name>v1</name></param> + <alias name="glProgramUniform2ui"/> + </command> + <command> + <proto>void <name>glProgramUniform2uiv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="2">const <ptype>GLuint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform2uivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param> + <alias name="glProgramUniform2uiv"/> + </command> + <command> + <proto>void <name>glProgramUniform3d</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLdouble</ptype> <name>v0</name></param> + <param><ptype>GLdouble</ptype> <name>v1</name></param> + <param><ptype>GLdouble</ptype> <name>v2</name></param> + </command> + <command> + <proto>void <name>glProgramUniform3dEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glProgramUniform3dv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform3dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform3f</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLfloat</ptype> <name>v0</name></param> + <param><ptype>GLfloat</ptype> <name>v1</name></param> + <param><ptype>GLfloat</ptype> <name>v2</name></param> + </command> + <command> + <proto>void <name>glProgramUniform3fEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLfloat</ptype> <name>v0</name></param> + <param><ptype>GLfloat</ptype> <name>v1</name></param> + <param><ptype>GLfloat</ptype> <name>v2</name></param> + <alias name="glProgramUniform3f"/> + </command> + <command> + <proto>void <name>glProgramUniform3fv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform3fvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glProgramUniform3fv"/> + </command> + <command> + <proto>void <name>glProgramUniform3i</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint</ptype> <name>v0</name></param> + <param><ptype>GLint</ptype> <name>v1</name></param> + <param><ptype>GLint</ptype> <name>v2</name></param> + </command> + <command> + <proto>void <name>glProgramUniform3i64NV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint64EXT</ptype> <name>x</name></param> + <param><ptype>GLint64EXT</ptype> <name>y</name></param> + <param><ptype>GLint64EXT</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glProgramUniform3i64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform3iEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint</ptype> <name>v0</name></param> + <param><ptype>GLint</ptype> <name>v1</name></param> + <param><ptype>GLint</ptype> <name>v2</name></param> + <alias name="glProgramUniform3i"/> + </command> + <command> + <proto>void <name>glProgramUniform3iv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="3">const <ptype>GLint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform3ivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param> + <alias name="glProgramUniform3iv"/> + </command> + <command> + <proto>void <name>glProgramUniform3ui</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint</ptype> <name>v0</name></param> + <param><ptype>GLuint</ptype> <name>v1</name></param> + <param><ptype>GLuint</ptype> <name>v2</name></param> + </command> + <command> + <proto>void <name>glProgramUniform3ui64NV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint64EXT</ptype> <name>x</name></param> + <param><ptype>GLuint64EXT</ptype> <name>y</name></param> + <param><ptype>GLuint64EXT</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glProgramUniform3ui64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform3uiEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint</ptype> <name>v0</name></param> + <param><ptype>GLuint</ptype> <name>v1</name></param> + <param><ptype>GLuint</ptype> <name>v2</name></param> + <alias name="glProgramUniform3ui"/> + </command> + <command> + <proto>void <name>glProgramUniform3uiv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="3">const <ptype>GLuint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform3uivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param> + <alias name="glProgramUniform3uiv"/> + </command> + <command> + <proto>void <name>glProgramUniform4d</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLdouble</ptype> <name>v0</name></param> + <param><ptype>GLdouble</ptype> <name>v1</name></param> + <param><ptype>GLdouble</ptype> <name>v2</name></param> + <param><ptype>GLdouble</ptype> <name>v3</name></param> + </command> + <command> + <proto>void <name>glProgramUniform4dEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <param><ptype>GLdouble</ptype> <name>w</name></param> + </command> + <command> + <proto>void <name>glProgramUniform4dv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform4dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform4f</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLfloat</ptype> <name>v0</name></param> + <param><ptype>GLfloat</ptype> <name>v1</name></param> + <param><ptype>GLfloat</ptype> <name>v2</name></param> + <param><ptype>GLfloat</ptype> <name>v3</name></param> + </command> + <command> + <proto>void <name>glProgramUniform4fEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLfloat</ptype> <name>v0</name></param> + <param><ptype>GLfloat</ptype> <name>v1</name></param> + <param><ptype>GLfloat</ptype> <name>v2</name></param> + <param><ptype>GLfloat</ptype> <name>v3</name></param> + <alias name="glProgramUniform4f"/> + </command> + <command> + <proto>void <name>glProgramUniform4fv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform4fvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glProgramUniform4fv"/> + </command> + <command> + <proto>void <name>glProgramUniform4i</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint</ptype> <name>v0</name></param> + <param><ptype>GLint</ptype> <name>v1</name></param> + <param><ptype>GLint</ptype> <name>v2</name></param> + <param><ptype>GLint</ptype> <name>v3</name></param> + </command> + <command> + <proto>void <name>glProgramUniform4i64NV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint64EXT</ptype> <name>x</name></param> + <param><ptype>GLint64EXT</ptype> <name>y</name></param> + <param><ptype>GLint64EXT</ptype> <name>z</name></param> + <param><ptype>GLint64EXT</ptype> <name>w</name></param> + </command> + <command> + <proto>void <name>glProgramUniform4i64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform4iEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint</ptype> <name>v0</name></param> + <param><ptype>GLint</ptype> <name>v1</name></param> + <param><ptype>GLint</ptype> <name>v2</name></param> + <param><ptype>GLint</ptype> <name>v3</name></param> + <alias name="glProgramUniform4i"/> + </command> + <command> + <proto>void <name>glProgramUniform4iv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="4">const <ptype>GLint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform4ivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param> + <alias name="glProgramUniform4iv"/> + </command> + <command> + <proto>void <name>glProgramUniform4ui</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint</ptype> <name>v0</name></param> + <param><ptype>GLuint</ptype> <name>v1</name></param> + <param><ptype>GLuint</ptype> <name>v2</name></param> + <param><ptype>GLuint</ptype> <name>v3</name></param> + </command> + <command> + <proto>void <name>glProgramUniform4ui64NV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint64EXT</ptype> <name>x</name></param> + <param><ptype>GLuint64EXT</ptype> <name>y</name></param> + <param><ptype>GLuint64EXT</ptype> <name>z</name></param> + <param><ptype>GLuint64EXT</ptype> <name>w</name></param> + </command> + <command> + <proto>void <name>glProgramUniform4ui64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform4uiEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint</ptype> <name>v0</name></param> + <param><ptype>GLuint</ptype> <name>v1</name></param> + <param><ptype>GLuint</ptype> <name>v2</name></param> + <param><ptype>GLuint</ptype> <name>v3</name></param> + <alias name="glProgramUniform4ui"/> + </command> + <command> + <proto>void <name>glProgramUniform4uiv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="4">const <ptype>GLuint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniform4uivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param> + <alias name="glProgramUniform4uiv"/> + </command> + <command> + <proto>void <name>glProgramUniformHandleui64ARB</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint64</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformHandleui64NV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint64</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformHandleui64vARB</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param> + </command> + <command> + <proto>void <name>glProgramUniformHandleui64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix2dv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix2dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix2fv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix2fvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glProgramUniformMatrix2fv"/> + </command> + <command> + <proto>void <name>glProgramUniformMatrix2x3dv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix2x3dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix2x3fv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix2x3fvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glProgramUniformMatrix2x3fv"/> + </command> + <command> + <proto>void <name>glProgramUniformMatrix2x4dv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix2x4dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix2x4fv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix2x4fvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glProgramUniformMatrix2x4fv"/> + </command> + <command> + <proto>void <name>glProgramUniformMatrix3dv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix3dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix3fv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix3fvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glProgramUniformMatrix3fv"/> + </command> + <command> + <proto>void <name>glProgramUniformMatrix3x2dv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix3x2dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix3x2fv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix3x2fvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glProgramUniformMatrix3x2fv"/> + </command> + <command> + <proto>void <name>glProgramUniformMatrix3x4dv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix3x4dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix3x4fv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix3x4fvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glProgramUniformMatrix3x4fv"/> + </command> + <command> + <proto>void <name>glProgramUniformMatrix4dv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix4dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix4fv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix4fvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glProgramUniformMatrix4fv"/> + </command> + <command> + <proto>void <name>glProgramUniformMatrix4x2dv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix4x2dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix4x2fv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix4x2fvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glProgramUniformMatrix4x2fv"/> + </command> + <command> + <proto>void <name>glProgramUniformMatrix4x3dv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix4x3dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix4x3fv</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformMatrix4x3fvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glProgramUniformMatrix4x3fv"/> + </command> + <command> + <proto>void <name>glProgramUniformui64NV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint64EXT</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glProgramUniformui64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glProgramVertexLimitNV</name></proto> + <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLint</ptype> <name>limit</name></param> + </command> + <command> + <proto>void <name>glProvokingVertex</name></proto> + <param><ptype>GLenum</ptype> <name>mode</name></param> + </command> + <command> + <proto>void <name>glProvokingVertexEXT</name></proto> + <param><ptype>GLenum</ptype> <name>mode</name></param> + <alias name="glProvokingVertex"/> + </command> + <command> + <proto>void <name>glPushAttrib</name></proto> + <param group="AttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param> + <glx type="render" opcode="142"/> + </command> + <command> + <proto>void <name>glPushClientAttrib</name></proto> + <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param> + </command> + <command> + <proto>void <name>glPushClientAttribDefaultEXT</name></proto> + <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param> + </command> + <command> + <proto>void <name>glPushDebugGroup</name></proto> + <param><ptype>GLenum</ptype> <name>source</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param len="COMPSIZE(message,length)">const <ptype>GLchar</ptype> *<name>message</name></param> + </command> + <command> + <proto>void <name>glPushDebugGroupKHR</name></proto> + <param><ptype>GLenum</ptype> <name>source</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param>const <ptype>GLchar</ptype> *<name>message</name></param> + <alias name="glPushDebugGroup"/> + </command> + <command> + <proto>void <name>glPushGroupMarkerEXT</name></proto> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param>const <ptype>GLchar</ptype> *<name>marker</name></param> + </command> + <command> + <proto>void <name>glPushMatrix</name></proto> + <glx type="render" opcode="184"/> + </command> + <command> + <proto>void <name>glPushName</name></proto> + <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param> + <glx type="render" opcode="125"/> + </command> + <command> + <proto>void <name>glQueryCounter</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLenum</ptype> <name>target</name></param> + </command> + <command> + <proto>void <name>glQueryCounterEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLenum</ptype> <name>target</name></param> + <alias name="glQueryCounter"/> + </command> + <command> + <proto><ptype>GLbitfield</ptype> <name>glQueryMatrixxOES</name></proto> + <param len="16"><ptype>GLfixed</ptype> *<name>mantissa</name></param> + <param len="16"><ptype>GLint</ptype> *<name>exponent</name></param> + </command> + <command> + <proto>void <name>glQueryObjectParameteruiAMD</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param group="OcclusionQueryEventMaskAMD"><ptype>GLuint</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glRasterPos2d</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> + <vecequiv name="glRasterPos2dv"/> + </command> + <command> + <proto>void <name>glRasterPos2dv</name></proto> + <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="33"/> + </command> + <command> + <proto>void <name>glRasterPos2f</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> + <vecequiv name="glRasterPos2fv"/> + </command> + <command> + <proto>void <name>glRasterPos2fv</name></proto> + <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="34"/> + </command> + <command> + <proto>void <name>glRasterPos2i</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> + <vecequiv name="glRasterPos2iv"/> + </command> + <command> + <proto>void <name>glRasterPos2iv</name></proto> + <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="35"/> + </command> + <command> + <proto>void <name>glRasterPos2s</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> + <vecequiv name="glRasterPos2sv"/> + </command> + <command> + <proto>void <name>glRasterPos2sv</name></proto> + <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="36"/> + </command> + <command> + <proto>void <name>glRasterPos2xOES</name></proto> + <param><ptype>GLfixed</ptype> <name>x</name></param> + <param><ptype>GLfixed</ptype> <name>y</name></param> + </command> + <command> + <proto>void <name>glRasterPos2xvOES</name></proto> + <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glRasterPos3d</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param> + <vecequiv name="glRasterPos3dv"/> + </command> + <command> + <proto>void <name>glRasterPos3dv</name></proto> + <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="37"/> + </command> + <command> + <proto>void <name>glRasterPos3f</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param> + <vecequiv name="glRasterPos3fv"/> + </command> + <command> + <proto>void <name>glRasterPos3fv</name></proto> + <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="38"/> + </command> + <command> + <proto>void <name>glRasterPos3i</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param> + <vecequiv name="glRasterPos3iv"/> + </command> + <command> + <proto>void <name>glRasterPos3iv</name></proto> + <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="39"/> + </command> + <command> + <proto>void <name>glRasterPos3s</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param> + <vecequiv name="glRasterPos3sv"/> + </command> + <command> + <proto>void <name>glRasterPos3sv</name></proto> + <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="40"/> + </command> + <command> + <proto>void <name>glRasterPos3xOES</name></proto> + <param><ptype>GLfixed</ptype> <name>x</name></param> + <param><ptype>GLfixed</ptype> <name>y</name></param> + <param><ptype>GLfixed</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glRasterPos3xvOES</name></proto> + <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glRasterPos4d</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param> + <vecequiv name="glRasterPos4dv"/> + </command> + <command> + <proto>void <name>glRasterPos4dv</name></proto> + <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="41"/> + </command> + <command> + <proto>void <name>glRasterPos4f</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param> + <vecequiv name="glRasterPos4fv"/> + </command> + <command> + <proto>void <name>glRasterPos4fv</name></proto> + <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="42"/> + </command> + <command> + <proto>void <name>glRasterPos4i</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param> + <vecequiv name="glRasterPos4iv"/> + </command> + <command> + <proto>void <name>glRasterPos4iv</name></proto> + <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="43"/> + </command> + <command> + <proto>void <name>glRasterPos4s</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param> + <vecequiv name="glRasterPos4sv"/> + </command> + <command> + <proto>void <name>glRasterPos4sv</name></proto> + <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="44"/> + </command> + <command> + <proto>void <name>glRasterPos4xOES</name></proto> + <param><ptype>GLfixed</ptype> <name>x</name></param> + <param><ptype>GLfixed</ptype> <name>y</name></param> + <param><ptype>GLfixed</ptype> <name>z</name></param> + <param><ptype>GLfixed</ptype> <name>w</name></param> + </command> + <command> + <proto>void <name>glRasterPos4xvOES</name></proto> + <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glReadBuffer</name></proto> + <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param> + <glx type="render" opcode="171"/> + </command> + <command> + <proto>void <name>glReadBufferIndexedEXT</name></proto> + <param><ptype>GLenum</ptype> <name>src</name></param> + <param><ptype>GLint</ptype> <name>index</name></param> + </command> + <command> + <proto>void <name>glReadBufferNV</name></proto> + <param><ptype>GLenum</ptype> <name>mode</name></param> + </command> + <command> + <proto>void <name>glReadInstrumentsSGIX</name></proto> + <param><ptype>GLint</ptype> <name>marker</name></param> + <glx type="render" opcode="2077"/> + </command> + <command> + <proto>void <name>glReadPixels</name></proto> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height)">void *<name>pixels</name></param> + <glx type="single" opcode="111"/> + <glx type="render" opcode="345" name="glReadPixelsPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glReadnPixelsARB</name></proto> + <param><ptype>GLint</ptype> <name>x</name></param> + <param><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize">void *<name>data</name></param> + </command> + <command> + <proto>void <name>glReadnPixelsEXT</name></proto> + <param><ptype>GLint</ptype> <name>x</name></param> + <param><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param len="bufSize">void *<name>data</name></param> + </command> + <command> + <proto>void <name>glRectd</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>x1</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>y1</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>x2</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>y2</name></param> + <vecequiv name="glRectdv"/> + </command> + <command> + <proto>void <name>glRectdv</name></proto> + <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v1</name></param> + <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v2</name></param> + <glx type="render" opcode="45"/> + </command> + <command> + <proto>void <name>glRectf</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>x1</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>y1</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>x2</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>y2</name></param> + <vecequiv name="glRectfv"/> + </command> + <command> + <proto>void <name>glRectfv</name></proto> + <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v1</name></param> + <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v2</name></param> + <glx type="render" opcode="46"/> + </command> + <command> + <proto>void <name>glRecti</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>x1</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>y1</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>x2</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>y2</name></param> + <vecequiv name="glRectiv"/> + </command> + <command> + <proto>void <name>glRectiv</name></proto> + <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v1</name></param> + <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v2</name></param> + <glx type="render" opcode="47"/> + </command> + <command> + <proto>void <name>glRects</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>x1</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>y1</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>x2</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>y2</name></param> + <vecequiv name="glRectsv"/> + </command> + <command> + <proto>void <name>glRectsv</name></proto> + <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v1</name></param> + <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v2</name></param> + <glx type="render" opcode="48"/> + </command> + <command> + <proto>void <name>glRectxOES</name></proto> + <param><ptype>GLfixed</ptype> <name>x1</name></param> + <param><ptype>GLfixed</ptype> <name>y1</name></param> + <param><ptype>GLfixed</ptype> <name>x2</name></param> + <param><ptype>GLfixed</ptype> <name>y2</name></param> + </command> + <command> + <proto>void <name>glRectxvOES</name></proto> + <param len="2">const <ptype>GLfixed</ptype> *<name>v1</name></param> + <param len="2">const <ptype>GLfixed</ptype> *<name>v2</name></param> + </command> + <command> + <proto>void <name>glReferencePlaneSGIX</name></proto> + <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param> + <glx type="render" opcode="2071"/> + </command> + <command> + <proto>void <name>glReleaseShaderCompiler</name></proto> + </command> + <command> + <proto><ptype>GLint</ptype> <name>glRenderMode</name></proto> + <param group="RenderingMode"><ptype>GLenum</ptype> <name>mode</name></param> + <glx type="single" opcode="107"/> + </command> + <command> + <proto>void <name>glRenderbufferStorage</name></proto> + <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <glx type="render" opcode="4318"/> + </command> + <command> + <proto>void <name>glRenderbufferStorageEXT</name></proto> + <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <alias name="glRenderbufferStorage"/> + <glx type="render" opcode="4318"/> + </command> + <command> + <proto>void <name>glRenderbufferStorageMultisample</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <glx type="render" opcode="4331"/> + </command> + <command> + <proto>void <name>glRenderbufferStorageMultisampleANGLE</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glRenderbufferStorageMultisampleAPPLE</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glRenderbufferStorageMultisampleCoverageNV</name></proto> + <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param> + <param><ptype>GLsizei</ptype> <name>colorSamples</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glRenderbufferStorageMultisampleEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <alias name="glRenderbufferStorageMultisample"/> + <glx type="render" opcode="4331"/> + </command> + <command> + <proto>void <name>glRenderbufferStorageMultisampleIMG</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glRenderbufferStorageMultisampleNV</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <alias name="glRenderbufferStorageMultisample"/> + </command> + <command> + <proto>void <name>glRenderbufferStorageOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glReplacementCodePointerSUN</name></proto> + <param group="ReplacementCodeTypeSUN"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeubSUN</name></proto> + <param><ptype>GLubyte</ptype> <name>code</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeubvSUN</name></proto> + <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>code</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuiColor3fVertex3fSUN</name></proto> + <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param> + <param><ptype>GLfloat</ptype> <name>r</name></param> + <param><ptype>GLfloat</ptype> <name>g</name></param> + <param><ptype>GLfloat</ptype> <name>b</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuiColor3fVertex3fvSUN</name></proto> + <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fSUN</name></proto> + <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param> + <param><ptype>GLfloat</ptype> <name>r</name></param> + <param><ptype>GLfloat</ptype> <name>g</name></param> + <param><ptype>GLfloat</ptype> <name>b</name></param> + <param><ptype>GLfloat</ptype> <name>a</name></param> + <param><ptype>GLfloat</ptype> <name>nx</name></param> + <param><ptype>GLfloat</ptype> <name>ny</name></param> + <param><ptype>GLfloat</ptype> <name>nz</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fvSUN</name></proto> + <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuiColor4ubVertex3fSUN</name></proto> + <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param> + <param><ptype>GLubyte</ptype> <name>r</name></param> + <param><ptype>GLubyte</ptype> <name>g</name></param> + <param><ptype>GLubyte</ptype> <name>b</name></param> + <param><ptype>GLubyte</ptype> <name>a</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuiColor4ubVertex3fvSUN</name></proto> + <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param> + <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuiNormal3fVertex3fSUN</name></proto> + <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param> + <param><ptype>GLfloat</ptype> <name>nx</name></param> + <param><ptype>GLfloat</ptype> <name>ny</name></param> + <param><ptype>GLfloat</ptype> <name>nz</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuiNormal3fVertex3fvSUN</name></proto> + <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuiSUN</name></proto> + <param><ptype>GLuint</ptype> <name>code</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN</name></proto> + <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param> + <param><ptype>GLfloat</ptype> <name>s</name></param> + <param><ptype>GLfloat</ptype> <name>t</name></param> + <param><ptype>GLfloat</ptype> <name>r</name></param> + <param><ptype>GLfloat</ptype> <name>g</name></param> + <param><ptype>GLfloat</ptype> <name>b</name></param> + <param><ptype>GLfloat</ptype> <name>a</name></param> + <param><ptype>GLfloat</ptype> <name>nx</name></param> + <param><ptype>GLfloat</ptype> <name>ny</name></param> + <param><ptype>GLfloat</ptype> <name>nz</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto> + <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param> + <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN</name></proto> + <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param> + <param><ptype>GLfloat</ptype> <name>s</name></param> + <param><ptype>GLfloat</ptype> <name>t</name></param> + <param><ptype>GLfloat</ptype> <name>nx</name></param> + <param><ptype>GLfloat</ptype> <name>ny</name></param> + <param><ptype>GLfloat</ptype> <name>nz</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN</name></proto> + <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param> + <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fSUN</name></proto> + <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param> + <param><ptype>GLfloat</ptype> <name>s</name></param> + <param><ptype>GLfloat</ptype> <name>t</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fvSUN</name></proto> + <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param> + <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuiVertex3fSUN</name></proto> + <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuiVertex3fvSUN</name></proto> + <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeuivSUN</name></proto> + <param len="COMPSIZE()">const <ptype>GLuint</ptype> *<name>code</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeusSUN</name></proto> + <param><ptype>GLushort</ptype> <name>code</name></param> + </command> + <command> + <proto>void <name>glReplacementCodeusvSUN</name></proto> + <param len="COMPSIZE()">const <ptype>GLushort</ptype> *<name>code</name></param> + </command> + <command> + <proto>void <name>glRequestResidentProgramsNV</name></proto> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param> + <glx type="render" opcode="4182"/> + </command> + <command> + <proto>void <name>glResetHistogram</name></proto> + <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param> + <glx type="render" opcode="4112"/> + </command> + <command> + <proto>void <name>glResetHistogramEXT</name></proto> + <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <alias name="glResetHistogram"/> + <glx type="render" opcode="4112"/> + </command> + <command> + <proto>void <name>glResetMinmax</name></proto> + <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param> + <glx type="render" opcode="4113"/> + </command> + <command> + <proto>void <name>glResetMinmaxEXT</name></proto> + <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <alias name="glResetMinmax"/> + <glx type="render" opcode="4113"/> + </command> + <command> + <proto>void <name>glResizeBuffersMESA</name></proto> + </command> + <command> + <proto>void <name>glResolveMultisampleFramebufferAPPLE</name></proto> + </command> + <command> + <proto>void <name>glResumeTransformFeedback</name></proto> + </command> + <command> + <proto>void <name>glResumeTransformFeedbackNV</name></proto> + <alias name="glResumeTransformFeedback"/> + </command> + <command> + <proto>void <name>glRotated</name></proto> + <param><ptype>GLdouble</ptype> <name>angle</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <glx type="render" opcode="185"/> + </command> + <command> + <proto>void <name>glRotatef</name></proto> + <param><ptype>GLfloat</ptype> <name>angle</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <glx type="render" opcode="186"/> + </command> + <command> + <proto>void <name>glRotatex</name></proto> + <param><ptype>GLfixed</ptype> <name>angle</name></param> + <param><ptype>GLfixed</ptype> <name>x</name></param> + <param><ptype>GLfixed</ptype> <name>y</name></param> + <param><ptype>GLfixed</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glRotatexOES</name></proto> + <param><ptype>GLfixed</ptype> <name>angle</name></param> + <param><ptype>GLfixed</ptype> <name>x</name></param> + <param><ptype>GLfixed</ptype> <name>y</name></param> + <param><ptype>GLfixed</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glSampleCoverage</name></proto> + <param><ptype>GLfloat</ptype> <name>value</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param> + <glx type="render" opcode="229"/> + </command> + <command> + <proto>void <name>glSampleCoverageARB</name></proto> + <param><ptype>GLfloat</ptype> <name>value</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param> + <alias name="glSampleCoverage"/> + </command> + <command> + <proto>void <name>glSampleCoverageOES</name></proto> + <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>value</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param> + </command> + <command> + <proto>void <name>glSampleCoveragex</name></proto> + <param><ptype>GLclampx</ptype> <name>value</name></param> + <param><ptype>GLboolean</ptype> <name>invert</name></param> + </command> + <command> + <proto>void <name>glSampleCoveragexOES</name></proto> + <param><ptype>GLclampx</ptype> <name>value</name></param> + <param><ptype>GLboolean</ptype> <name>invert</name></param> + </command> + <command> + <proto>void <name>glSampleMapATI</name></proto> + <param><ptype>GLuint</ptype> <name>dst</name></param> + <param><ptype>GLuint</ptype> <name>interp</name></param> + <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param> + </command> + <command> + <proto>void <name>glSampleMaskEXT</name></proto> + <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param> + </command> + <command> + <proto>void <name>glSampleMaskIndexedNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="SampleMaskNV"><ptype>GLbitfield</ptype> <name>mask</name></param> + </command> + <command> + <proto>void <name>glSampleMaskSGIS</name></proto> + <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param> + <alias name="glSampleMaskEXT"/> + <glx type="render" opcode="2048"/> + </command> + <command> + <proto>void <name>glSampleMaski</name></proto> + <param><ptype>GLuint</ptype> <name>maskNumber</name></param> + <param><ptype>GLbitfield</ptype> <name>mask</name></param> + </command> + <command> + <proto>void <name>glSamplePatternEXT</name></proto> + <param group="SamplePatternEXT"><ptype>GLenum</ptype> <name>pattern</name></param> + </command> + <command> + <proto>void <name>glSamplePatternSGIS</name></proto> + <param group="SamplePatternSGIS"><ptype>GLenum</ptype> <name>pattern</name></param> + <alias name="glSamplePatternEXT"/> + <glx type="render" opcode="2049"/> + </command> + <command> + <proto>void <name>glSamplerParameterIiv</name></proto> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param> + </command> + <command> + <proto>void <name>glSamplerParameterIivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param> + <alias name="glSamplerParameterIiv"/> + </command> + <command> + <proto>void <name>glSamplerParameterIuiv</name></proto> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param> + </command> + <command> + <proto>void <name>glSamplerParameterIuivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param> + <alias name="glSamplerParameterIuiv"/> + </command> + <command> + <proto>void <name>glSamplerParameterf</name></proto> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfloat</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glSamplerParameterfv</name></proto> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param> + </command> + <command> + <proto>void <name>glSamplerParameteri</name></proto> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glSamplerParameteriv</name></proto> + <param><ptype>GLuint</ptype> <name>sampler</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param> + </command> + <command> + <proto>void <name>glScaled</name></proto> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <glx type="render" opcode="187"/> + </command> + <command> + <proto>void <name>glScalef</name></proto> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <glx type="render" opcode="188"/> + </command> + <command> + <proto>void <name>glScalex</name></proto> + <param><ptype>GLfixed</ptype> <name>x</name></param> + <param><ptype>GLfixed</ptype> <name>y</name></param> + <param><ptype>GLfixed</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glScalexOES</name></proto> + <param><ptype>GLfixed</ptype> <name>x</name></param> + <param><ptype>GLfixed</ptype> <name>y</name></param> + <param><ptype>GLfixed</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glScissor</name></proto> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <glx type="render" opcode="103"/> + </command> + <command> + <proto>void <name>glScissorArrayv</name></proto> + <param><ptype>GLuint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glScissorIndexed</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>left</name></param> + <param><ptype>GLint</ptype> <name>bottom</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glScissorIndexedv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glSecondaryColor3b</name></proto> + <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param> + <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param> + <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param> + <vecequiv name="glSecondaryColor3bv"/> + </command> + <command> + <proto>void <name>glSecondaryColor3bEXT</name></proto> + <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param> + <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param> + <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param> + <alias name="glSecondaryColor3b"/> + <vecequiv name="glSecondaryColor3bvEXT"/> + </command> + <command> + <proto>void <name>glSecondaryColor3bv</name></proto> + <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param> + <glx type="render" opcode="4126"/> + </command> + <command> + <proto>void <name>glSecondaryColor3bvEXT</name></proto> + <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param> + <alias name="glSecondaryColor3bv"/> + <glx type="render" opcode="4126"/> + </command> + <command> + <proto>void <name>glSecondaryColor3d</name></proto> + <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param> + <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param> + <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param> + <vecequiv name="glSecondaryColor3dv"/> + </command> + <command> + <proto>void <name>glSecondaryColor3dEXT</name></proto> + <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param> + <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param> + <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param> + <alias name="glSecondaryColor3d"/> + <vecequiv name="glSecondaryColor3dvEXT"/> + </command> + <command> + <proto>void <name>glSecondaryColor3dv</name></proto> + <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="4130"/> + </command> + <command> + <proto>void <name>glSecondaryColor3dvEXT</name></proto> + <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glSecondaryColor3dv"/> + <glx type="render" opcode="4130"/> + </command> + <command> + <proto>void <name>glSecondaryColor3f</name></proto> + <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param> + <vecequiv name="glSecondaryColor3fv"/> + </command> + <command> + <proto>void <name>glSecondaryColor3fEXT</name></proto> + <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param> + <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param> + <alias name="glSecondaryColor3f"/> + <vecequiv name="glSecondaryColor3fvEXT"/> + </command> + <command> + <proto>void <name>glSecondaryColor3fv</name></proto> + <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="4129"/> + </command> + <command> + <proto>void <name>glSecondaryColor3fvEXT</name></proto> + <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + <alias name="glSecondaryColor3fv"/> + <glx type="render" opcode="4129"/> + </command> + <command> + <proto>void <name>glSecondaryColor3hNV</name></proto> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param> + <vecequiv name="glSecondaryColor3hvNV"/> + </command> + <command> + <proto>void <name>glSecondaryColor3hvNV</name></proto> + <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4255"/> + </command> + <command> + <proto>void <name>glSecondaryColor3i</name></proto> + <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param> + <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param> + <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param> + <vecequiv name="glSecondaryColor3iv"/> + </command> + <command> + <proto>void <name>glSecondaryColor3iEXT</name></proto> + <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param> + <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param> + <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param> + <alias name="glSecondaryColor3i"/> + <vecequiv name="glSecondaryColor3ivEXT"/> + </command> + <command> + <proto>void <name>glSecondaryColor3iv</name></proto> + <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="4128"/> + </command> + <command> + <proto>void <name>glSecondaryColor3ivEXT</name></proto> + <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> + <alias name="glSecondaryColor3iv"/> + <glx type="render" opcode="4128"/> + </command> + <command> + <proto>void <name>glSecondaryColor3s</name></proto> + <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param> + <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param> + <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param> + <vecequiv name="glSecondaryColor3sv"/> + </command> + <command> + <proto>void <name>glSecondaryColor3sEXT</name></proto> + <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param> + <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param> + <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param> + <alias name="glSecondaryColor3s"/> + <vecequiv name="glSecondaryColor3svEXT"/> + </command> + <command> + <proto>void <name>glSecondaryColor3sv</name></proto> + <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="4127"/> + </command> + <command> + <proto>void <name>glSecondaryColor3svEXT</name></proto> + <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glSecondaryColor3sv"/> + <glx type="render" opcode="4127"/> + </command> + <command> + <proto>void <name>glSecondaryColor3ub</name></proto> + <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param> + <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param> + <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param> + <vecequiv name="glSecondaryColor3ubv"/> + </command> + <command> + <proto>void <name>glSecondaryColor3ubEXT</name></proto> + <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param> + <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param> + <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param> + <alias name="glSecondaryColor3ub"/> + <vecequiv name="glSecondaryColor3ubvEXT"/> + </command> + <command> + <proto>void <name>glSecondaryColor3ubv</name></proto> + <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param> + <glx type="render" opcode="4131"/> + </command> + <command> + <proto>void <name>glSecondaryColor3ubvEXT</name></proto> + <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param> + <alias name="glSecondaryColor3ubv"/> + <glx type="render" opcode="4131"/> + </command> + <command> + <proto>void <name>glSecondaryColor3ui</name></proto> + <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param> + <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param> + <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param> + <vecequiv name="glSecondaryColor3uiv"/> + </command> + <command> + <proto>void <name>glSecondaryColor3uiEXT</name></proto> + <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param> + <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param> + <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param> + <alias name="glSecondaryColor3ui"/> + <vecequiv name="glSecondaryColor3uivEXT"/> + </command> + <command> + <proto>void <name>glSecondaryColor3uiv</name></proto> + <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param> + <glx type="render" opcode="4133"/> + </command> + <command> + <proto>void <name>glSecondaryColor3uivEXT</name></proto> + <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param> + <alias name="glSecondaryColor3uiv"/> + <glx type="render" opcode="4133"/> + </command> + <command> + <proto>void <name>glSecondaryColor3us</name></proto> + <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param> + <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param> + <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param> + <vecequiv name="glSecondaryColor3usv"/> + </command> + <command> + <proto>void <name>glSecondaryColor3usEXT</name></proto> + <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param> + <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param> + <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param> + <alias name="glSecondaryColor3us"/> + <vecequiv name="glSecondaryColor3usvEXT"/> + </command> + <command> + <proto>void <name>glSecondaryColor3usv</name></proto> + <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param> + <glx type="render" opcode="4132"/> + </command> + <command> + <proto>void <name>glSecondaryColor3usvEXT</name></proto> + <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param> + <alias name="glSecondaryColor3usv"/> + <glx type="render" opcode="4132"/> + </command> + <command> + <proto>void <name>glSecondaryColorFormatNV</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + </command> + <command> + <proto>void <name>glSecondaryColorP3ui</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>color</name></param> + </command> + <command> + <proto>void <name>glSecondaryColorP3uiv</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param> + </command> + <command> + <proto>void <name>glSecondaryColorPointer</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glSecondaryColorPointerEXT</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> + <alias name="glSecondaryColorPointer"/> + </command> + <command> + <proto>void <name>glSecondaryColorPointerListIBM</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="SecondaryColorPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLint</ptype> <name>stride</name></param> + <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param> + <param><ptype>GLint</ptype> <name>ptrstride</name></param> + </command> + <command> + <proto>void <name>glSelectBuffer</name></proto> + <param><ptype>GLsizei</ptype> <name>size</name></param> + <param group="SelectName" len="size"><ptype>GLuint</ptype> *<name>buffer</name></param> + <glx type="single" opcode="106"/> + </command> + <command> + <proto>void <name>glSelectPerfMonitorCountersAMD</name></proto> + <param><ptype>GLuint</ptype> <name>monitor</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>enable</name></param> + <param><ptype>GLuint</ptype> <name>group</name></param> + <param><ptype>GLint</ptype> <name>numCounters</name></param> + <param len="numCounters"><ptype>GLuint</ptype> *<name>counterList</name></param> + </command> + <command> + <proto>void <name>glSeparableFilter2D</name></proto> + <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param> + <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param> + <glx type="render" opcode="4109"/> + <glx type="render" opcode="327" name="glSeparableFilter2DPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glSeparableFilter2DEXT</name></proto> + <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param> + <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param> + <alias name="glSeparableFilter2D"/> + <glx type="render" opcode="4109"/> + </command> + <command> + <proto>void <name>glSetFenceAPPLE</name></proto> + <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> + </command> + <command> + <proto>void <name>glSetFenceNV</name></proto> + <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> + <param group="FenceConditionNV"><ptype>GLenum</ptype> <name>condition</name></param> + </command> + <command> + <proto>void <name>glSetFragmentShaderConstantATI</name></proto> + <param><ptype>GLuint</ptype> <name>dst</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glSetInvariantEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(id,type)">const void *<name>addr</name></param> + </command> + <command> + <proto>void <name>glSetLocalConstantEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(id,type)">const void *<name>addr</name></param> + </command> + <command> + <proto>void <name>glSetMultisamplefvAMD</name></proto> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLfloat</ptype> *<name>val</name></param> + </command> + <command> + <proto>void <name>glShadeModel</name></proto> + <param group="ShadingModel"><ptype>GLenum</ptype> <name>mode</name></param> + <glx type="render" opcode="104"/> + </command> + <command> + <proto>void <name>glShaderBinary</name></proto> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint</ptype> *<name>shaders</name></param> + <param><ptype>GLenum</ptype> <name>binaryformat</name></param> + <param len="length">const void *<name>binary</name></param> + <param><ptype>GLsizei</ptype> <name>length</name></param> + </command> + <command> + <proto>void <name>glShaderOp1EXT</name></proto> + <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param> + <param><ptype>GLuint</ptype> <name>res</name></param> + <param><ptype>GLuint</ptype> <name>arg1</name></param> + </command> + <command> + <proto>void <name>glShaderOp2EXT</name></proto> + <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param> + <param><ptype>GLuint</ptype> <name>res</name></param> + <param><ptype>GLuint</ptype> <name>arg1</name></param> + <param><ptype>GLuint</ptype> <name>arg2</name></param> + </command> + <command> + <proto>void <name>glShaderOp3EXT</name></proto> + <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param> + <param><ptype>GLuint</ptype> <name>res</name></param> + <param><ptype>GLuint</ptype> <name>arg1</name></param> + <param><ptype>GLuint</ptype> <name>arg2</name></param> + <param><ptype>GLuint</ptype> <name>arg3</name></param> + </command> + <command> + <proto>void <name>glShaderSource</name></proto> + <param><ptype>GLuint</ptype> <name>shader</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLchar</ptype> *const*<name>string</name></param> + <param len="count">const <ptype>GLint</ptype> *<name>length</name></param> + </command> + <command> + <proto>void <name>glShaderSourceARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLcharARB</ptype> **<name>string</name></param> + <param len="count">const <ptype>GLint</ptype> *<name>length</name></param> + <alias name="glShaderSource"/> + </command> + <command> + <proto>void <name>glShaderStorageBlockBinding</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>storageBlockIndex</name></param> + <param><ptype>GLuint</ptype> <name>storageBlockBinding</name></param> + </command> + <command> + <proto>void <name>glSharpenTexFuncSGIS</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param> + <glx type="render" opcode="2052"/> + </command> + <command> + <proto>void <name>glSpriteParameterfSGIX</name></proto> + <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <glx type="render" opcode="2060"/> + </command> + <command> + <proto>void <name>glSpriteParameterfvSGIX</name></proto> + <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="render" opcode="2061"/> + </command> + <command> + <proto>void <name>glSpriteParameteriSGIX</name></proto> + <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + <glx type="render" opcode="2062"/> + </command> + <command> + <proto>void <name>glSpriteParameterivSGIX</name></proto> + <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <glx type="render" opcode="2063"/> + </command> + <command> + <proto>void <name>glStartInstrumentsSGIX</name></proto> + <glx type="render" opcode="2069"/> + </command> + <command> + <proto>void <name>glStartTilingQCOM</name></proto> + <param><ptype>GLuint</ptype> <name>x</name></param> + <param><ptype>GLuint</ptype> <name>y</name></param> + <param><ptype>GLuint</ptype> <name>width</name></param> + <param><ptype>GLuint</ptype> <name>height</name></param> + <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param> + </command> + <command> + <proto>void <name>glStencilClearTagEXT</name></proto> + <param><ptype>GLsizei</ptype> <name>stencilTagBits</name></param> + <param><ptype>GLuint</ptype> <name>stencilClearTag</name></param> + <glx type="render" opcode="4223"/> + </command> + <command> + <proto>void <name>glStencilFillPathInstancedNV</name></proto> + <param><ptype>GLsizei</ptype> <name>numPaths</name></param> + <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param> + <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param> + <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param> + <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param> + <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> + <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param> + <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param> + </command> + <command> + <proto>void <name>glStencilFillPathNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param> + <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> + </command> + <command> + <proto>void <name>glStencilFunc</name></proto> + <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param> + <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param> + <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> + <glx type="render" opcode="162"/> + </command> + <command> + <proto>void <name>glStencilFuncSeparate</name></proto> + <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param> + <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param> + <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param> + <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> + </command> + <command> + <proto>void <name>glStencilFuncSeparateATI</name></proto> + <param group="StencilFunction"><ptype>GLenum</ptype> <name>frontfunc</name></param> + <param group="StencilFunction"><ptype>GLenum</ptype> <name>backfunc</name></param> + <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param> + <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> + </command> + <command> + <proto>void <name>glStencilMask</name></proto> + <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> + <glx type="render" opcode="133"/> + </command> + <command> + <proto>void <name>glStencilMaskSeparate</name></proto> + <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param> + <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> + </command> + <command> + <proto>void <name>glStencilOp</name></proto> + <param group="StencilOp"><ptype>GLenum</ptype> <name>fail</name></param> + <param group="StencilOp"><ptype>GLenum</ptype> <name>zfail</name></param> + <param group="StencilOp"><ptype>GLenum</ptype> <name>zpass</name></param> + <glx type="render" opcode="163"/> + </command> + <command> + <proto>void <name>glStencilOpSeparate</name></proto> + <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param> + <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param> + <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param> + <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param> + </command> + <command> + <proto>void <name>glStencilOpSeparateATI</name></proto> + <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param> + <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param> + <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param> + <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param> + <alias name="glStencilOpSeparate"/> + </command> + <command> + <proto>void <name>glStencilOpValueAMD</name></proto> + <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param> + <param><ptype>GLuint</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glStencilStrokePathInstancedNV</name></proto> + <param><ptype>GLsizei</ptype> <name>numPaths</name></param> + <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param> + <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param> + <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param> + <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param> + <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> + <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param> + <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param> + </command> + <command> + <proto>void <name>glStencilStrokePathNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>path</name></param> + <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param> + <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param> + </command> + <command> + <proto>void <name>glStopInstrumentsSGIX</name></proto> + <param><ptype>GLint</ptype> <name>marker</name></param> + <glx type="render" opcode="2070"/> + </command> + <command> + <proto>void <name>glStringMarkerGREMEDY</name></proto> + <param><ptype>GLsizei</ptype> <name>len</name></param> + <param len="len">const void *<name>string</name></param> + </command> + <command> + <proto>void <name>glSwizzleEXT</name></proto> + <param><ptype>GLuint</ptype> <name>res</name></param> + <param><ptype>GLuint</ptype> <name>in</name></param> + <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outX</name></param> + <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outY</name></param> + <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outZ</name></param> + <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outW</name></param> + </command> + <command> + <proto>void <name>glSyncTextureINTEL</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + </command> + <command> + <proto>void <name>glTagSampleBufferSGIX</name></proto> + <glx type="render" opcode="2050"/> + </command> + <command> + <proto>void <name>glTangent3bEXT</name></proto> + <param><ptype>GLbyte</ptype> <name>tx</name></param> + <param><ptype>GLbyte</ptype> <name>ty</name></param> + <param><ptype>GLbyte</ptype> <name>tz</name></param> + <vecequiv name="glTangent3bvEXT"/> + </command> + <command> + <proto>void <name>glTangent3bvEXT</name></proto> + <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glTangent3dEXT</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>tx</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>ty</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>tz</name></param> + <vecequiv name="glTangent3dvEXT"/> + </command> + <command> + <proto>void <name>glTangent3dvEXT</name></proto> + <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glTangent3fEXT</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>tx</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>ty</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>tz</name></param> + <vecequiv name="glTangent3fvEXT"/> + </command> + <command> + <proto>void <name>glTangent3fvEXT</name></proto> + <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glTangent3iEXT</name></proto> + <param><ptype>GLint</ptype> <name>tx</name></param> + <param><ptype>GLint</ptype> <name>ty</name></param> + <param><ptype>GLint</ptype> <name>tz</name></param> + <vecequiv name="glTangent3ivEXT"/> + </command> + <command> + <proto>void <name>glTangent3ivEXT</name></proto> + <param len="3">const <ptype>GLint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glTangent3sEXT</name></proto> + <param><ptype>GLshort</ptype> <name>tx</name></param> + <param><ptype>GLshort</ptype> <name>ty</name></param> + <param><ptype>GLshort</ptype> <name>tz</name></param> + <vecequiv name="glTangent3svEXT"/> + </command> + <command> + <proto>void <name>glTangent3svEXT</name></proto> + <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glTangentPointerEXT</name></proto> + <param group="TangentPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glTbufferMask3DFX</name></proto> + <param><ptype>GLuint</ptype> <name>mask</name></param> + </command> + <command> + <proto>void <name>glTessellationFactorAMD</name></proto> + <param><ptype>GLfloat</ptype> <name>factor</name></param> + </command> + <command> + <proto>void <name>glTessellationModeAMD</name></proto> + <param><ptype>GLenum</ptype> <name>mode</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceAPPLE</name></proto> + <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceNV</name></proto> + <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param> + <glx type="vendor" opcode="1279"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestObjectAPPLE</name></proto> + <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param> + <param><ptype>GLuint</ptype> <name>name</name></param> + </command> + <command> + <proto>void <name>glTexBuffer</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + </command> + <command> + <proto>void <name>glTexBufferARB</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <alias name="glTexBuffer"/> + </command> + <command> + <proto>void <name>glTexBufferEXT</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <alias name="glTexBuffer"/> + </command> + <command> + <proto>void <name>glTexBufferRange</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> + </command> + <command> + <proto>void <name>glTexBufferRangeEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> + <alias name="glTexBufferRange"/> + </command> + <command> + <proto>void <name>glTexBumpParameterfvATI</name></proto> + <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param> + </command> + <command> + <proto>void <name>glTexBumpParameterivATI</name></proto> + <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param> + </command> + <command> + <proto>void <name>glTexCoord1bOES</name></proto> + <param><ptype>GLbyte</ptype> <name>s</name></param> + </command> + <command> + <proto>void <name>glTexCoord1bvOES</name></proto> + <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glTexCoord1d</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> + <vecequiv name="glTexCoord1dv"/> + </command> + <command> + <proto>void <name>glTexCoord1dv</name></proto> + <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="49"/> + </command> + <command> + <proto>void <name>glTexCoord1f</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> + <vecequiv name="glTexCoord1fv"/> + </command> + <command> + <proto>void <name>glTexCoord1fv</name></proto> + <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="50"/> + </command> + <command> + <proto>void <name>glTexCoord1hNV</name></proto> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param> + <vecequiv name="glTexCoord1hvNV"/> + </command> + <command> + <proto>void <name>glTexCoord1hvNV</name></proto> + <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4246"/> + </command> + <command> + <proto>void <name>glTexCoord1i</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> + <vecequiv name="glTexCoord1iv"/> + </command> + <command> + <proto>void <name>glTexCoord1iv</name></proto> + <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="51"/> + </command> + <command> + <proto>void <name>glTexCoord1s</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> + <vecequiv name="glTexCoord1sv"/> + </command> + <command> + <proto>void <name>glTexCoord1sv</name></proto> + <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="52"/> + </command> + <command> + <proto>void <name>glTexCoord1xOES</name></proto> + <param><ptype>GLfixed</ptype> <name>s</name></param> + </command> + <command> + <proto>void <name>glTexCoord1xvOES</name></proto> + <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glTexCoord2bOES</name></proto> + <param><ptype>GLbyte</ptype> <name>s</name></param> + <param><ptype>GLbyte</ptype> <name>t</name></param> + </command> + <command> + <proto>void <name>glTexCoord2bvOES</name></proto> + <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glTexCoord2d</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> + <vecequiv name="glTexCoord2dv"/> + </command> + <command> + <proto>void <name>glTexCoord2dv</name></proto> + <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="53"/> + </command> + <command> + <proto>void <name>glTexCoord2f</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> + <vecequiv name="glTexCoord2fv"/> + </command> + <command> + <proto>void <name>glTexCoord2fColor3fVertex3fSUN</name></proto> + <param><ptype>GLfloat</ptype> <name>s</name></param> + <param><ptype>GLfloat</ptype> <name>t</name></param> + <param><ptype>GLfloat</ptype> <name>r</name></param> + <param><ptype>GLfloat</ptype> <name>g</name></param> + <param><ptype>GLfloat</ptype> <name>b</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glTexCoord2fColor3fVertex3fvSUN</name></proto> + <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fSUN</name></proto> + <param><ptype>GLfloat</ptype> <name>s</name></param> + <param><ptype>GLfloat</ptype> <name>t</name></param> + <param><ptype>GLfloat</ptype> <name>r</name></param> + <param><ptype>GLfloat</ptype> <name>g</name></param> + <param><ptype>GLfloat</ptype> <name>b</name></param> + <param><ptype>GLfloat</ptype> <name>a</name></param> + <param><ptype>GLfloat</ptype> <name>nx</name></param> + <param><ptype>GLfloat</ptype> <name>ny</name></param> + <param><ptype>GLfloat</ptype> <name>nz</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto> + <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glTexCoord2fColor4ubVertex3fSUN</name></proto> + <param><ptype>GLfloat</ptype> <name>s</name></param> + <param><ptype>GLfloat</ptype> <name>t</name></param> + <param><ptype>GLubyte</ptype> <name>r</name></param> + <param><ptype>GLubyte</ptype> <name>g</name></param> + <param><ptype>GLubyte</ptype> <name>b</name></param> + <param><ptype>GLubyte</ptype> <name>a</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glTexCoord2fColor4ubVertex3fvSUN</name></proto> + <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param> + <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glTexCoord2fNormal3fVertex3fSUN</name></proto> + <param><ptype>GLfloat</ptype> <name>s</name></param> + <param><ptype>GLfloat</ptype> <name>t</name></param> + <param><ptype>GLfloat</ptype> <name>nx</name></param> + <param><ptype>GLfloat</ptype> <name>ny</name></param> + <param><ptype>GLfloat</ptype> <name>nz</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glTexCoord2fNormal3fVertex3fvSUN</name></proto> + <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glTexCoord2fVertex3fSUN</name></proto> + <param><ptype>GLfloat</ptype> <name>s</name></param> + <param><ptype>GLfloat</ptype> <name>t</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glTexCoord2fVertex3fvSUN</name></proto> + <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glTexCoord2fv</name></proto> + <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="54"/> + </command> + <command> + <proto>void <name>glTexCoord2hNV</name></proto> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param> + <vecequiv name="glTexCoord2hvNV"/> + </command> + <command> + <proto>void <name>glTexCoord2hvNV</name></proto> + <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4247"/> + </command> + <command> + <proto>void <name>glTexCoord2i</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> + <vecequiv name="glTexCoord2iv"/> + </command> + <command> + <proto>void <name>glTexCoord2iv</name></proto> + <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="55"/> + </command> + <command> + <proto>void <name>glTexCoord2s</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> + <vecequiv name="glTexCoord2sv"/> + </command> + <command> + <proto>void <name>glTexCoord2sv</name></proto> + <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="56"/> + </command> + <command> + <proto>void <name>glTexCoord2xOES</name></proto> + <param><ptype>GLfixed</ptype> <name>s</name></param> + <param><ptype>GLfixed</ptype> <name>t</name></param> + </command> + <command> + <proto>void <name>glTexCoord2xvOES</name></proto> + <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glTexCoord3bOES</name></proto> + <param><ptype>GLbyte</ptype> <name>s</name></param> + <param><ptype>GLbyte</ptype> <name>t</name></param> + <param><ptype>GLbyte</ptype> <name>r</name></param> + </command> + <command> + <proto>void <name>glTexCoord3bvOES</name></proto> + <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glTexCoord3d</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param> + <vecequiv name="glTexCoord3dv"/> + </command> + <command> + <proto>void <name>glTexCoord3dv</name></proto> + <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="57"/> + </command> + <command> + <proto>void <name>glTexCoord3f</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param> + <vecequiv name="glTexCoord3fv"/> + </command> + <command> + <proto>void <name>glTexCoord3fv</name></proto> + <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="58"/> + </command> + <command> + <proto>void <name>glTexCoord3hNV</name></proto> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param> + <vecequiv name="glTexCoord3hvNV"/> + </command> + <command> + <proto>void <name>glTexCoord3hvNV</name></proto> + <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4248"/> + </command> + <command> + <proto>void <name>glTexCoord3i</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param> + <vecequiv name="glTexCoord3iv"/> + </command> + <command> + <proto>void <name>glTexCoord3iv</name></proto> + <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="59"/> + </command> + <command> + <proto>void <name>glTexCoord3s</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param> + <vecequiv name="glTexCoord3sv"/> + </command> + <command> + <proto>void <name>glTexCoord3sv</name></proto> + <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="60"/> + </command> + <command> + <proto>void <name>glTexCoord3xOES</name></proto> + <param><ptype>GLfixed</ptype> <name>s</name></param> + <param><ptype>GLfixed</ptype> <name>t</name></param> + <param><ptype>GLfixed</ptype> <name>r</name></param> + </command> + <command> + <proto>void <name>glTexCoord3xvOES</name></proto> + <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glTexCoord4bOES</name></proto> + <param><ptype>GLbyte</ptype> <name>s</name></param> + <param><ptype>GLbyte</ptype> <name>t</name></param> + <param><ptype>GLbyte</ptype> <name>r</name></param> + <param><ptype>GLbyte</ptype> <name>q</name></param> + </command> + <command> + <proto>void <name>glTexCoord4bvOES</name></proto> + <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glTexCoord4d</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param> + <vecequiv name="glTexCoord4dv"/> + </command> + <command> + <proto>void <name>glTexCoord4dv</name></proto> + <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="61"/> + </command> + <command> + <proto>void <name>glTexCoord4f</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param> + <vecequiv name="glTexCoord4fv"/> + </command> + <command> + <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fSUN</name></proto> + <param><ptype>GLfloat</ptype> <name>s</name></param> + <param><ptype>GLfloat</ptype> <name>t</name></param> + <param><ptype>GLfloat</ptype> <name>p</name></param> + <param><ptype>GLfloat</ptype> <name>q</name></param> + <param><ptype>GLfloat</ptype> <name>r</name></param> + <param><ptype>GLfloat</ptype> <name>g</name></param> + <param><ptype>GLfloat</ptype> <name>b</name></param> + <param><ptype>GLfloat</ptype> <name>a</name></param> + <param><ptype>GLfloat</ptype> <name>nx</name></param> + <param><ptype>GLfloat</ptype> <name>ny</name></param> + <param><ptype>GLfloat</ptype> <name>nz</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <param><ptype>GLfloat</ptype> <name>w</name></param> + </command> + <command> + <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fvSUN</name></proto> + <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glTexCoord4fVertex4fSUN</name></proto> + <param><ptype>GLfloat</ptype> <name>s</name></param> + <param><ptype>GLfloat</ptype> <name>t</name></param> + <param><ptype>GLfloat</ptype> <name>p</name></param> + <param><ptype>GLfloat</ptype> <name>q</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <param><ptype>GLfloat</ptype> <name>w</name></param> + </command> + <command> + <proto>void <name>glTexCoord4fVertex4fvSUN</name></proto> + <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glTexCoord4fv</name></proto> + <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="62"/> + </command> + <command> + <proto>void <name>glTexCoord4hNV</name></proto> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param> + <vecequiv name="glTexCoord4hvNV"/> + </command> + <command> + <proto>void <name>glTexCoord4hvNV</name></proto> + <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4249"/> + </command> + <command> + <proto>void <name>glTexCoord4i</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param> + <vecequiv name="glTexCoord4iv"/> + </command> + <command> + <proto>void <name>glTexCoord4iv</name></proto> + <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="63"/> + </command> + <command> + <proto>void <name>glTexCoord4s</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param> + <vecequiv name="glTexCoord4sv"/> + </command> + <command> + <proto>void <name>glTexCoord4sv</name></proto> + <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="64"/> + </command> + <command> + <proto>void <name>glTexCoord4xOES</name></proto> + <param><ptype>GLfixed</ptype> <name>s</name></param> + <param><ptype>GLfixed</ptype> <name>t</name></param> + <param><ptype>GLfixed</ptype> <name>r</name></param> + <param><ptype>GLfixed</ptype> <name>q</name></param> + </command> + <command> + <proto>void <name>glTexCoord4xvOES</name></proto> + <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glTexCoordFormatNV</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + </command> + <command> + <proto>void <name>glTexCoordP1ui</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>coords</name></param> + </command> + <command> + <proto>void <name>glTexCoordP1uiv</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glTexCoordP2ui</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>coords</name></param> + </command> + <command> + <proto>void <name>glTexCoordP2uiv</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glTexCoordP3ui</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>coords</name></param> + </command> + <command> + <proto>void <name>glTexCoordP3uiv</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glTexCoordP4ui</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>coords</name></param> + </command> + <command> + <proto>void <name>glTexCoordP4uiv</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glTexCoordPointer</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glTexCoordPointerEXT</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glTexCoordPointerListIBM</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLint</ptype> <name>stride</name></param> + <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param> + <param><ptype>GLint</ptype> <name>ptrstride</name></param> + </command> + <command> + <proto>void <name>glTexCoordPointervINTEL</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="4">const void **<name>pointer</name></param> + </command> + <command> + <proto>void <name>glTexEnvf</name></proto> + <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <glx type="render" opcode="111"/> + </command> + <command> + <proto>void <name>glTexEnvfv</name></proto> + <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="render" opcode="112"/> + </command> + <command> + <proto>void <name>glTexEnvi</name></proto> + <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + <glx type="render" opcode="113"/> + </command> + <command> + <proto>void <name>glTexEnviv</name></proto> + <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <glx type="render" opcode="114"/> + </command> + <command> + <proto>void <name>glTexEnvx</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glTexEnvxOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glTexEnvxv</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glTexEnvxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glTexFilterFuncSGIS</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param len="n">const <ptype>GLfloat</ptype> *<name>weights</name></param> + <glx type="render" opcode="2064"/> + </command> + <command> + <proto>void <name>glTexGend</name></proto> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLdouble</ptype> <name>param</name></param> + <glx type="render" opcode="115"/> + </command> + <command> + <proto>void <name>glTexGendv</name></proto> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param> + <glx type="render" opcode="116"/> + </command> + <command> + <proto>void <name>glTexGenf</name></proto> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <glx type="render" opcode="117"/> + </command> + <command> + <proto>void <name>glTexGenfOES</name></proto> + <param><ptype>GLenum</ptype> <name>coord</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfloat</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glTexGenfv</name></proto> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="render" opcode="118"/> + </command> + <command> + <proto>void <name>glTexGenfvOES</name></proto> + <param><ptype>GLenum</ptype> <name>coord</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glTexGeni</name></proto> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + <glx type="render" opcode="119"/> + </command> + <command> + <proto>void <name>glTexGeniOES</name></proto> + <param><ptype>GLenum</ptype> <name>coord</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glTexGeniv</name></proto> + <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param> + <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <glx type="render" opcode="120"/> + </command> + <command> + <proto>void <name>glTexGenivOES</name></proto> + <param><ptype>GLenum</ptype> <name>coord</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glTexGenxOES</name></proto> + <param><ptype>GLenum</ptype> <name>coord</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glTexGenxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>coord</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glTexImage1D</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param> + <glx type="render" opcode="109"/> + <glx type="render" opcode="328" name="glTexImage1DPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glTexImage2D</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param> + <glx type="render" opcode="110"/> + <glx type="render" opcode="329" name="glTexImage2DPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glTexImage2DMultisample</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> + </command> + <command> + <proto>void <name>glTexImage2DMultisampleCoverageNV</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param> + <param><ptype>GLsizei</ptype> <name>colorSamples</name></param> + <param><ptype>GLint</ptype> <name>internalFormat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param> + </command> + <command> + <proto>void <name>glTexImage3D</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> + <glx type="render" opcode="4114"/> + <glx type="render" opcode="330" name="glTexImage3DPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glTexImage3DEXT</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> + <alias name="glTexImage3D"/> + <glx type="render" opcode="4114"/> + </command> + <command> + <proto>void <name>glTexImage3DMultisample</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> + </command> + <command> + <proto>void <name>glTexImage3DMultisampleCoverageNV</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param> + <param><ptype>GLsizei</ptype> <name>colorSamples</name></param> + <param><ptype>GLint</ptype> <name>internalFormat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param> + </command> + <command> + <proto>void <name>glTexImage3DOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param><ptype>GLint</ptype> <name>border</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> + <alias name="glTexImage3D"/> + </command> + <command> + <proto>void <name>glTexImage4DSGIS</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param><ptype>GLsizei</ptype> <name>size4d</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param> + <glx type="render" opcode="2057"/> + </command> + <command> + <proto>void <name>glTexPageCommitmentARB</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLint</ptype> <name>xoffset</name></param> + <param><ptype>GLint</ptype> <name>yoffset</name></param> + <param><ptype>GLint</ptype> <name>zoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param><ptype>GLboolean</ptype> <name>resident</name></param> + </command> + <command> + <proto>void <name>glTexParameterIiv</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <glx type="render" opcode="346"/> + </command> + <command> + <proto>void <name>glTexParameterIivEXT</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <alias name="glTexParameterIiv"/> + </command> + <command> + <proto>void <name>glTexParameterIuiv</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param> + <glx type="render" opcode="347"/> + </command> + <command> + <proto>void <name>glTexParameterIuivEXT</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param> + <alias name="glTexParameterIuiv"/> + </command> + <command> + <proto>void <name>glTexParameterf</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <glx type="render" opcode="105"/> + </command> + <command> + <proto>void <name>glTexParameterfv</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + <glx type="render" opcode="106"/> + </command> + <command> + <proto>void <name>glTexParameteri</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + <glx type="render" opcode="107"/> + </command> + <command> + <proto>void <name>glTexParameteriv</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + <glx type="render" opcode="108"/> + </command> + <command> + <proto>void <name>glTexParameterx</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glTexParameterxOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfixed</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glTexParameterxv</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glTexParameterxvOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glTexRenderbufferNV</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> + </command> + <command> + <proto>void <name>glTexStorage1D</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>levels</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + </command> + <command> + <proto>void <name>glTexStorage1DEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>levels</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <alias name="glTexStorage1D"/> + </command> + <command> + <proto>void <name>glTexStorage2D</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>levels</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glTexStorage2DEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>levels</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <alias name="glTexStorage2D"/> + </command> + <command> + <proto>void <name>glTexStorage2DMultisample</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> + </command> + <command> + <proto>void <name>glTexStorage3D</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>levels</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + </command> + <command> + <proto>void <name>glTexStorage3DEXT</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>levels</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <alias name="glTexStorage3D"/> + </command> + <command> + <proto>void <name>glTexStorage3DMultisample</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> + </command> + <command> + <proto>void <name>glTexStorage3DMultisampleOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> + <alias name="glTexStorage3DMultisample"/> + </command> + <command> + <proto>void <name>glTexStorageSparseAMD</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>internalFormat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param><ptype>GLsizei</ptype> <name>layers</name></param> + <param><ptype>GLbitfield</ptype> <name>flags</name></param> + </command> + <command> + <proto>void <name>glTexSubImage1D</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param> + <glx type="render" opcode="4099"/> + <glx type="render" opcode="331" name="glTexSubImage1DPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glTexSubImage1DEXT</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param> + <alias name="glTexSubImage1D"/> + <glx type="render" opcode="4099"/> + </command> + <command> + <proto>void <name>glTexSubImage2D</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param> + <glx type="render" opcode="4100"/> + <glx type="render" opcode="332" name="glTexSubImage2DPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glTexSubImage2DEXT</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param> + <alias name="glTexSubImage2D"/> + <glx type="render" opcode="4100"/> + </command> + <command> + <proto>void <name>glTexSubImage3D</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> + <glx type="render" opcode="4115"/> + <glx type="render" opcode="333" name="glTexSubImage3DPBO" comment="PBO protocol"/> + </command> + <command> + <proto>void <name>glTexSubImage3DEXT</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> + <alias name="glTexSubImage3D"/> + <glx type="render" opcode="4115"/> + </command> + <command> + <proto>void <name>glTexSubImage3DOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLint</ptype> <name>xoffset</name></param> + <param><ptype>GLint</ptype> <name>yoffset</name></param> + <param><ptype>GLint</ptype> <name>zoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param><ptype>GLenum</ptype> <name>format</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> + <alias name="glTexSubImage3D"/> + </command> + <command> + <proto>void <name>glTexSubImage4DSGIS</name></proto> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>woffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param><ptype>GLsizei</ptype> <name>size4d</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param> + <glx type="render" opcode="2058"/> + </command> + <command> + <proto>void <name>glTextureBarrierNV</name></proto> + <glx type="render" opcode="4348"/> + </command> + <command> + <proto>void <name>glTextureBufferEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + </command> + <command> + <proto>void <name>glTextureBufferRangeEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param> + </command> + <command> + <proto>void <name>glTextureColorMaskSGIS</name></proto> + <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param> + <glx type="render" opcode="2082"/> + </command> + <command> + <proto>void <name>glTextureImage1DEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param> + </command> + <command> + <proto>void <name>glTextureImage2DEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param> + </command> + <command> + <proto>void <name>glTextureImage2DMultisampleCoverageNV</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param> + <param><ptype>GLsizei</ptype> <name>colorSamples</name></param> + <param><ptype>GLint</ptype> <name>internalFormat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param> + </command> + <command> + <proto>void <name>glTextureImage2DMultisampleNV</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + <param><ptype>GLint</ptype> <name>internalFormat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param> + </command> + <command> + <proto>void <name>glTextureImage3DEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> + </command> + <command> + <proto>void <name>glTextureImage3DMultisampleCoverageNV</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param> + <param><ptype>GLsizei</ptype> <name>colorSamples</name></param> + <param><ptype>GLint</ptype> <name>internalFormat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param> + </command> + <command> + <proto>void <name>glTextureImage3DMultisampleNV</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + <param><ptype>GLint</ptype> <name>internalFormat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param> + </command> + <command> + <proto>void <name>glTextureLightEXT</name></proto> + <param group="LightTexturePNameEXT"><ptype>GLenum</ptype> <name>pname</name></param> + </command> + <command> + <proto>void <name>glTextureMaterialEXT</name></proto> + <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param> + <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param> + </command> + <command> + <proto>void <name>glTextureNormalEXT</name></proto> + <param group="TextureNormalModeEXT"><ptype>GLenum</ptype> <name>mode</name></param> + </command> + <command> + <proto>void <name>glTexturePageCommitmentEXT</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + <param><ptype>GLint</ptype> <name>xoffset</name></param> + <param><ptype>GLint</ptype> <name>yoffset</name></param> + <param><ptype>GLint</ptype> <name>zoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param><ptype>GLboolean</ptype> <name>resident</name></param> + </command> + <command> + <proto>void <name>glTextureParameterIivEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glTextureParameterIuivEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glTextureParameterfEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param> + <vecequiv name="glTextureParameterfvEXT"/> + </command> + <command> + <proto>void <name>glTextureParameterfvEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glTextureParameteriEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param> + <vecequiv name="glTextureParameterivEXT"/> + </command> + <command> + <proto>void <name>glTextureParameterivEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param> + <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glTextureRangeAPPLE</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param len="length">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glTextureRenderbufferEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>renderbuffer</name></param> + </command> + <command> + <proto>void <name>glTextureStorage1DEXT</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>levels</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + </command> + <command> + <proto>void <name>glTextureStorage2DEXT</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>levels</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + </command> + <command> + <proto>void <name>glTextureStorage2DMultisampleEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> + </command> + <command> + <proto>void <name>glTextureStorage3DEXT</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>levels</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + </command> + <command> + <proto>void <name>glTextureStorage3DMultisampleEXT</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>samples</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param> + </command> + <command> + <proto>void <name>glTextureStorageSparseAMD</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLenum</ptype> <name>internalFormat</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param><ptype>GLsizei</ptype> <name>layers</name></param> + <param><ptype>GLbitfield</ptype> <name>flags</name></param> + </command> + <command> + <proto>void <name>glTextureSubImage1DEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param> + </command> + <command> + <proto>void <name>glTextureSubImage2DEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param> + </command> + <command> + <proto>void <name>glTextureSubImage3DEXT</name></proto> + <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param> + <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param> + <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <param><ptype>GLsizei</ptype> <name>depth</name></param> + <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param> + <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param> + </command> + <command> + <proto>void <name>glTextureView</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>origtexture</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLuint</ptype> <name>minlevel</name></param> + <param><ptype>GLuint</ptype> <name>numlevels</name></param> + <param><ptype>GLuint</ptype> <name>minlayer</name></param> + <param><ptype>GLuint</ptype> <name>numlayers</name></param> + </command> + <command> + <proto>void <name>glTextureViewEXT</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>origtexture</name></param> + <param><ptype>GLenum</ptype> <name>internalformat</name></param> + <param><ptype>GLuint</ptype> <name>minlevel</name></param> + <param><ptype>GLuint</ptype> <name>numlevels</name></param> + <param><ptype>GLuint</ptype> <name>minlayer</name></param> + <param><ptype>GLuint</ptype> <name>numlayers</name></param> + <alias name="glTextureView"/> + </command> + <command> + <proto>void <name>glTrackMatrixNV</name></proto> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLuint</ptype> <name>address</name></param> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>matrix</name></param> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>transform</name></param> + <glx type="render" opcode="4188"/> + </command> + <command> + <proto>void <name>glTransformFeedbackAttribsNV</name></proto> + <param><ptype>GLuint</ptype> <name>count</name></param> + <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>attribs</name></param> + <param><ptype>GLenum</ptype> <name>bufferMode</name></param> + </command> + <command> + <proto>void <name>glTransformFeedbackStreamAttribsNV</name></proto> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLint</ptype> *<name>attribs</name></param> + <param><ptype>GLsizei</ptype> <name>nbuffers</name></param> + <param len="nbuffers">const <ptype>GLint</ptype> *<name>bufstreams</name></param> + <param><ptype>GLenum</ptype> <name>bufferMode</name></param> + </command> + <command> + <proto>void <name>glTransformFeedbackVaryings</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param> + <param><ptype>GLenum</ptype> <name>bufferMode</name></param> + </command> + <command> + <proto>void <name>glTransformFeedbackVaryingsEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param> + <param><ptype>GLenum</ptype> <name>bufferMode</name></param> + <alias name="glTransformFeedbackVaryings"/> + </command> + <command> + <proto>void <name>glTransformFeedbackVaryingsNV</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLint</ptype> *<name>locations</name></param> + <param><ptype>GLenum</ptype> <name>bufferMode</name></param> + </command> + <command> + <proto>void <name>glTransformPathNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param> + <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param> + <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param> + <param len="COMPSIZE(transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param> + </command> + <command> + <proto>void <name>glTranslated</name></proto> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <glx type="render" opcode="189"/> + </command> + <command> + <proto>void <name>glTranslatef</name></proto> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <glx type="render" opcode="190"/> + </command> + <command> + <proto>void <name>glTranslatex</name></proto> + <param><ptype>GLfixed</ptype> <name>x</name></param> + <param><ptype>GLfixed</ptype> <name>y</name></param> + <param><ptype>GLfixed</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glTranslatexOES</name></proto> + <param><ptype>GLfixed</ptype> <name>x</name></param> + <param><ptype>GLfixed</ptype> <name>y</name></param> + <param><ptype>GLfixed</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glUniform1d</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + </command> + <command> + <proto>void <name>glUniform1dv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform1f</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLfloat</ptype> <name>v0</name></param> + </command> + <command> + <proto>void <name>glUniform1fARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLfloat</ptype> <name>v0</name></param> + <alias name="glUniform1f"/> + </command> + <command> + <proto>void <name>glUniform1fv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform1fvARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glUniform1fv"/> + </command> + <command> + <proto>void <name>glUniform1i</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint</ptype> <name>v0</name></param> + </command> + <command> + <proto>void <name>glUniform1i64NV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint64EXT</ptype> <name>x</name></param> + </command> + <command> + <proto>void <name>glUniform1i64vNV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform1iARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint</ptype> <name>v0</name></param> + <alias name="glUniform1i"/> + </command> + <command> + <proto>void <name>glUniform1iv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform1ivARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLint</ptype> *<name>value</name></param> + <alias name="glUniform1iv"/> + </command> + <command> + <proto>void <name>glUniform1ui</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint</ptype> <name>v0</name></param> + </command> + <command> + <proto>void <name>glUniform1ui64NV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint64EXT</ptype> <name>x</name></param> + </command> + <command> + <proto>void <name>glUniform1ui64vNV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform1uiEXT</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint</ptype> <name>v0</name></param> + <alias name="glUniform1ui"/> + </command> + <command> + <proto>void <name>glUniform1uiv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform1uivEXT</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param> + <alias name="glUniform1uiv"/> + </command> + <command> + <proto>void <name>glUniform2d</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + </command> + <command> + <proto>void <name>glUniform2dv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform2f</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLfloat</ptype> <name>v0</name></param> + <param><ptype>GLfloat</ptype> <name>v1</name></param> + </command> + <command> + <proto>void <name>glUniform2fARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLfloat</ptype> <name>v0</name></param> + <param><ptype>GLfloat</ptype> <name>v1</name></param> + <alias name="glUniform2f"/> + </command> + <command> + <proto>void <name>glUniform2fv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform2fvARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glUniform2fv"/> + </command> + <command> + <proto>void <name>glUniform2i</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint</ptype> <name>v0</name></param> + <param><ptype>GLint</ptype> <name>v1</name></param> + </command> + <command> + <proto>void <name>glUniform2i64NV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint64EXT</ptype> <name>x</name></param> + <param><ptype>GLint64EXT</ptype> <name>y</name></param> + </command> + <command> + <proto>void <name>glUniform2i64vNV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform2iARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint</ptype> <name>v0</name></param> + <param><ptype>GLint</ptype> <name>v1</name></param> + <alias name="glUniform2i"/> + </command> + <command> + <proto>void <name>glUniform2iv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform2ivARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLint</ptype> *<name>value</name></param> + <alias name="glUniform2iv"/> + </command> + <command> + <proto>void <name>glUniform2ui</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint</ptype> <name>v0</name></param> + <param><ptype>GLuint</ptype> <name>v1</name></param> + </command> + <command> + <proto>void <name>glUniform2ui64NV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint64EXT</ptype> <name>x</name></param> + <param><ptype>GLuint64EXT</ptype> <name>y</name></param> + </command> + <command> + <proto>void <name>glUniform2ui64vNV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform2uiEXT</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint</ptype> <name>v0</name></param> + <param><ptype>GLuint</ptype> <name>v1</name></param> + <alias name="glUniform2ui"/> + </command> + <command> + <proto>void <name>glUniform2uiv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform2uivEXT</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param> + <alias name="glUniform2uiv"/> + </command> + <command> + <proto>void <name>glUniform3d</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glUniform3dv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform3f</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLfloat</ptype> <name>v0</name></param> + <param><ptype>GLfloat</ptype> <name>v1</name></param> + <param><ptype>GLfloat</ptype> <name>v2</name></param> + </command> + <command> + <proto>void <name>glUniform3fARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLfloat</ptype> <name>v0</name></param> + <param><ptype>GLfloat</ptype> <name>v1</name></param> + <param><ptype>GLfloat</ptype> <name>v2</name></param> + <alias name="glUniform3f"/> + </command> + <command> + <proto>void <name>glUniform3fv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform3fvARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glUniform3fv"/> + </command> + <command> + <proto>void <name>glUniform3i</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint</ptype> <name>v0</name></param> + <param><ptype>GLint</ptype> <name>v1</name></param> + <param><ptype>GLint</ptype> <name>v2</name></param> + </command> + <command> + <proto>void <name>glUniform3i64NV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint64EXT</ptype> <name>x</name></param> + <param><ptype>GLint64EXT</ptype> <name>y</name></param> + <param><ptype>GLint64EXT</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glUniform3i64vNV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform3iARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint</ptype> <name>v0</name></param> + <param><ptype>GLint</ptype> <name>v1</name></param> + <param><ptype>GLint</ptype> <name>v2</name></param> + <alias name="glUniform3i"/> + </command> + <command> + <proto>void <name>glUniform3iv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform3ivARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLint</ptype> *<name>value</name></param> + <alias name="glUniform3iv"/> + </command> + <command> + <proto>void <name>glUniform3ui</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint</ptype> <name>v0</name></param> + <param><ptype>GLuint</ptype> <name>v1</name></param> + <param><ptype>GLuint</ptype> <name>v2</name></param> + </command> + <command> + <proto>void <name>glUniform3ui64NV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint64EXT</ptype> <name>x</name></param> + <param><ptype>GLuint64EXT</ptype> <name>y</name></param> + <param><ptype>GLuint64EXT</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glUniform3ui64vNV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform3uiEXT</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint</ptype> <name>v0</name></param> + <param><ptype>GLuint</ptype> <name>v1</name></param> + <param><ptype>GLuint</ptype> <name>v2</name></param> + <alias name="glUniform3ui"/> + </command> + <command> + <proto>void <name>glUniform3uiv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform3uivEXT</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param> + <alias name="glUniform3uiv"/> + </command> + <command> + <proto>void <name>glUniform4d</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <param><ptype>GLdouble</ptype> <name>w</name></param> + </command> + <command> + <proto>void <name>glUniform4dv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform4f</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLfloat</ptype> <name>v0</name></param> + <param><ptype>GLfloat</ptype> <name>v1</name></param> + <param><ptype>GLfloat</ptype> <name>v2</name></param> + <param><ptype>GLfloat</ptype> <name>v3</name></param> + </command> + <command> + <proto>void <name>glUniform4fARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLfloat</ptype> <name>v0</name></param> + <param><ptype>GLfloat</ptype> <name>v1</name></param> + <param><ptype>GLfloat</ptype> <name>v2</name></param> + <param><ptype>GLfloat</ptype> <name>v3</name></param> + <alias name="glUniform4f"/> + </command> + <command> + <proto>void <name>glUniform4fv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform4fvARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glUniform4fv"/> + </command> + <command> + <proto>void <name>glUniform4i</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint</ptype> <name>v0</name></param> + <param><ptype>GLint</ptype> <name>v1</name></param> + <param><ptype>GLint</ptype> <name>v2</name></param> + <param><ptype>GLint</ptype> <name>v3</name></param> + </command> + <command> + <proto>void <name>glUniform4i64NV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint64EXT</ptype> <name>x</name></param> + <param><ptype>GLint64EXT</ptype> <name>y</name></param> + <param><ptype>GLint64EXT</ptype> <name>z</name></param> + <param><ptype>GLint64EXT</ptype> <name>w</name></param> + </command> + <command> + <proto>void <name>glUniform4i64vNV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform4iARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLint</ptype> <name>v0</name></param> + <param><ptype>GLint</ptype> <name>v1</name></param> + <param><ptype>GLint</ptype> <name>v2</name></param> + <param><ptype>GLint</ptype> <name>v3</name></param> + <alias name="glUniform4i"/> + </command> + <command> + <proto>void <name>glUniform4iv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform4ivARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLint</ptype> *<name>value</name></param> + <alias name="glUniform4iv"/> + </command> + <command> + <proto>void <name>glUniform4ui</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint</ptype> <name>v0</name></param> + <param><ptype>GLuint</ptype> <name>v1</name></param> + <param><ptype>GLuint</ptype> <name>v2</name></param> + <param><ptype>GLuint</ptype> <name>v3</name></param> + </command> + <command> + <proto>void <name>glUniform4ui64NV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint64EXT</ptype> <name>x</name></param> + <param><ptype>GLuint64EXT</ptype> <name>y</name></param> + <param><ptype>GLuint64EXT</ptype> <name>z</name></param> + <param><ptype>GLuint64EXT</ptype> <name>w</name></param> + </command> + <command> + <proto>void <name>glUniform4ui64vNV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform4uiEXT</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint</ptype> <name>v0</name></param> + <param><ptype>GLuint</ptype> <name>v1</name></param> + <param><ptype>GLuint</ptype> <name>v2</name></param> + <param><ptype>GLuint</ptype> <name>v3</name></param> + <alias name="glUniform4ui"/> + </command> + <command> + <proto>void <name>glUniform4uiv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniform4uivEXT</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param> + <alias name="glUniform4uiv"/> + </command> + <command> + <proto>void <name>glUniformBlockBinding</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param> + <param><ptype>GLuint</ptype> <name>uniformBlockBinding</name></param> + </command> + <command> + <proto>void <name>glUniformBufferEXT</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + </command> + <command> + <proto>void <name>glUniformHandleui64ARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint64</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glUniformHandleui64NV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint64</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glUniformHandleui64vARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniformHandleui64vNV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniformMatrix2dv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniformMatrix2fv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniformMatrix2fvARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glUniformMatrix2fv"/> + </command> + <command> + <proto>void <name>glUniformMatrix2x3dv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniformMatrix2x3fv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="6">const <ptype>GLfloat</ptype> *<name>value</name></param> + <glx type="render" opcode="305"/> + </command> + <command> + <proto>void <name>glUniformMatrix2x3fvNV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="6">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glUniformMatrix2x3fv"/> + </command> + <command> + <proto>void <name>glUniformMatrix2x4dv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniformMatrix2x4fv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="8">const <ptype>GLfloat</ptype> *<name>value</name></param> + <glx type="render" opcode="307"/> + </command> + <command> + <proto>void <name>glUniformMatrix2x4fvNV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="8">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glUniformMatrix2x4fv"/> + </command> + <command> + <proto>void <name>glUniformMatrix3dv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniformMatrix3fv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniformMatrix3fvARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glUniformMatrix3fv"/> + </command> + <command> + <proto>void <name>glUniformMatrix3x2dv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniformMatrix3x2fv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="6">const <ptype>GLfloat</ptype> *<name>value</name></param> + <glx type="render" opcode="306"/> + </command> + <command> + <proto>void <name>glUniformMatrix3x2fvNV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="6">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glUniformMatrix3x2fv"/> + </command> + <command> + <proto>void <name>glUniformMatrix3x4dv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniformMatrix3x4fv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="12">const <ptype>GLfloat</ptype> *<name>value</name></param> + <glx type="render" opcode="309"/> + </command> + <command> + <proto>void <name>glUniformMatrix3x4fvNV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="12">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glUniformMatrix3x4fv"/> + </command> + <command> + <proto>void <name>glUniformMatrix4dv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniformMatrix4fv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniformMatrix4fvARB</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glUniformMatrix4fv"/> + </command> + <command> + <proto>void <name>glUniformMatrix4x2dv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniformMatrix4x2fv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="8">const <ptype>GLfloat</ptype> *<name>value</name></param> + <glx type="render" opcode="308"/> + </command> + <command> + <proto>void <name>glUniformMatrix4x2fvNV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="8">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glUniformMatrix4x2fv"/> + </command> + <command> + <proto>void <name>glUniformMatrix4x3dv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUniformMatrix4x3fv</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="12">const <ptype>GLfloat</ptype> *<name>value</name></param> + <glx type="render" opcode="310"/> + </command> + <command> + <proto>void <name>glUniformMatrix4x3fvNV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param> + <param len="12">const <ptype>GLfloat</ptype> *<name>value</name></param> + <alias name="glUniformMatrix4x3fv"/> + </command> + <command> + <proto>void <name>glUniformSubroutinesuiv</name></proto> + <param><ptype>GLenum</ptype> <name>shadertype</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint</ptype> *<name>indices</name></param> + </command> + <command> + <proto>void <name>glUniformui64NV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLuint64EXT</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glUniformui64vNV</name></proto> + <param><ptype>GLint</ptype> <name>location</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glUnlockArraysEXT</name></proto> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBuffer</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBufferARB</name></proto> + <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param> + <alias name="glUnmapBuffer"/> + </command> + <command> + <proto><ptype>GLboolean</ptype> <name>glUnmapBufferOES</name></proto> + <param><ptype>GLenum</ptype> <name>target</name></param> + <alias name="glUnmapBuffer"/> + </command> + <command> + <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapNamedBufferEXT</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + </command> + <command> + <proto>void <name>glUnmapObjectBufferATI</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + </command> + <command> + <proto>void <name>glUnmapTexture2DINTEL</name></proto> + <param><ptype>GLuint</ptype> <name>texture</name></param> + <param><ptype>GLint</ptype> <name>level</name></param> + </command> + <command> + <proto>void <name>glUpdateObjectBufferATI</name></proto> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLuint</ptype> <name>offset</name></param> + <param><ptype>GLsizei</ptype> <name>size</name></param> + <param len="size">const void *<name>pointer</name></param> + <param group="PreserveModeATI"><ptype>GLenum</ptype> <name>preserve</name></param> + </command> + <command> + <proto>void <name>glUseProgram</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + </command> + <command> + <proto>void <name>glUseProgramObjectARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> + <alias name="glUseProgram"/> + </command> + <command> + <proto>void <name>glUseProgramStages</name></proto> + <param><ptype>GLuint</ptype> <name>pipeline</name></param> + <param><ptype>GLbitfield</ptype> <name>stages</name></param> + <param><ptype>GLuint</ptype> <name>program</name></param> + </command> + <command> + <proto>void <name>glUseProgramStagesEXT</name></proto> + <param><ptype>GLuint</ptype> <name>pipeline</name></param> + <param><ptype>GLbitfield</ptype> <name>stages</name></param> + <param><ptype>GLuint</ptype> <name>program</name></param> + </command> + <command> + <proto>void <name>glUseShaderProgramEXT</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>program</name></param> + </command> + <command> + <proto>void <name>glVDPAUFiniNV</name></proto> + </command> + <command> + <proto>void <name>glVDPAUGetSurfaceivNV</name></proto> + <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLsizei</ptype> <name>bufSize</name></param> + <param><ptype>GLsizei</ptype> *<name>length</name></param> + <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param> + </command> + <command> + <proto>void <name>glVDPAUInitNV</name></proto> + <param>const void *<name>vdpDevice</name></param> + <param>const void *<name>getProcAddress</name></param> + </command> + <command> + <proto><ptype>GLboolean</ptype> <name>glVDPAUIsSurfaceNV</name></proto> + <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param> + </command> + <command> + <proto>void <name>glVDPAUMapSurfacesNV</name></proto> + <param><ptype>GLsizei</ptype> <name>numSurfaces</name></param> + <param group="vdpauSurfaceNV" len="numSurfaces">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param> + </command> + <command> + <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterOutputSurfaceNV</name></proto> + <param>const void *<name>vdpSurface</name></param> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param> + <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param> + </command> + <command> + <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterVideoSurfaceNV</name></proto> + <param>const void *<name>vdpSurface</name></param> + <param><ptype>GLenum</ptype> <name>target</name></param> + <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param> + <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param> + </command> + <command> + <proto>void <name>glVDPAUSurfaceAccessNV</name></proto> + <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param> + <param><ptype>GLenum</ptype> <name>access</name></param> + </command> + <command> + <proto>void <name>glVDPAUUnmapSurfacesNV</name></proto> + <param><ptype>GLsizei</ptype> <name>numSurface</name></param> + <param group="vdpauSurfaceNV" len="numSurface">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param> + </command> + <command> + <proto>void <name>glVDPAUUnregisterSurfaceNV</name></proto> + <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param> + </command> + <command> + <proto>void <name>glValidateProgram</name></proto> + <param><ptype>GLuint</ptype> <name>program</name></param> + </command> + <command> + <proto>void <name>glValidateProgramARB</name></proto> + <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param> + <alias name="glValidateProgram"/> + </command> + <command> + <proto>void <name>glValidateProgramPipeline</name></proto> + <param><ptype>GLuint</ptype> <name>pipeline</name></param> + </command> + <command> + <proto>void <name>glValidateProgramPipelineEXT</name></proto> + <param><ptype>GLuint</ptype> <name>pipeline</name></param> + </command> + <command> + <proto>void <name>glVariantArrayObjectATI</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLuint</ptype> <name>offset</name></param> + </command> + <command> + <proto>void <name>glVariantPointerEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>stride</name></param> + <param len="COMPSIZE(id,type,stride)">const void *<name>addr</name></param> + </command> + <command> + <proto>void <name>glVariantbvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param len="COMPSIZE(id)">const <ptype>GLbyte</ptype> *<name>addr</name></param> + </command> + <command> + <proto>void <name>glVariantdvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param len="COMPSIZE(id)">const <ptype>GLdouble</ptype> *<name>addr</name></param> + </command> + <command> + <proto>void <name>glVariantfvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param len="COMPSIZE(id)">const <ptype>GLfloat</ptype> *<name>addr</name></param> + </command> + <command> + <proto>void <name>glVariantivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param len="COMPSIZE(id)">const <ptype>GLint</ptype> *<name>addr</name></param> + </command> + <command> + <proto>void <name>glVariantsvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param len="COMPSIZE(id)">const <ptype>GLshort</ptype> *<name>addr</name></param> + </command> + <command> + <proto>void <name>glVariantubvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param len="COMPSIZE(id)">const <ptype>GLubyte</ptype> *<name>addr</name></param> + </command> + <command> + <proto>void <name>glVariantuivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param len="COMPSIZE(id)">const <ptype>GLuint</ptype> *<name>addr</name></param> + </command> + <command> + <proto>void <name>glVariantusvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>id</name></param> + <param len="COMPSIZE(id)">const <ptype>GLushort</ptype> *<name>addr</name></param> + </command> + <command> + <proto>void <name>glVertex2bOES</name></proto> + <param><ptype>GLbyte</ptype> <name>x</name></param> + </command> + <command> + <proto>void <name>glVertex2bvOES</name></proto> + <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertex2d</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> + <vecequiv name="glVertex2dv"/> + </command> + <command> + <proto>void <name>glVertex2dv</name></proto> + <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="65"/> + </command> + <command> + <proto>void <name>glVertex2f</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> + <vecequiv name="glVertex2fv"/> + </command> + <command> + <proto>void <name>glVertex2fv</name></proto> + <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="66"/> + </command> + <command> + <proto>void <name>glVertex2hNV</name></proto> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param> + <vecequiv name="glVertex2hvNV"/> + </command> + <command> + <proto>void <name>glVertex2hvNV</name></proto> + <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4240"/> + </command> + <command> + <proto>void <name>glVertex2i</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> + <vecequiv name="glVertex2iv"/> + </command> + <command> + <proto>void <name>glVertex2iv</name></proto> + <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="67"/> + </command> + <command> + <proto>void <name>glVertex2s</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> + <vecequiv name="glVertex2sv"/> + </command> + <command> + <proto>void <name>glVertex2sv</name></proto> + <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="68"/> + </command> + <command> + <proto>void <name>glVertex2xOES</name></proto> + <param><ptype>GLfixed</ptype> <name>x</name></param> + </command> + <command> + <proto>void <name>glVertex2xvOES</name></proto> + <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertex3bOES</name></proto> + <param><ptype>GLbyte</ptype> <name>x</name></param> + <param><ptype>GLbyte</ptype> <name>y</name></param> + </command> + <command> + <proto>void <name>glVertex3bvOES</name></proto> + <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertex3d</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param> + <vecequiv name="glVertex3dv"/> + </command> + <command> + <proto>void <name>glVertex3dv</name></proto> + <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="69"/> + </command> + <command> + <proto>void <name>glVertex3f</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param> + <vecequiv name="glVertex3fv"/> + </command> + <command> + <proto>void <name>glVertex3fv</name></proto> + <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="70"/> + </command> + <command> + <proto>void <name>glVertex3hNV</name></proto> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param> + <vecequiv name="glVertex3hvNV"/> + </command> + <command> + <proto>void <name>glVertex3hvNV</name></proto> + <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4241"/> + </command> + <command> + <proto>void <name>glVertex3i</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param> + <vecequiv name="glVertex3iv"/> + </command> + <command> + <proto>void <name>glVertex3iv</name></proto> + <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="71"/> + </command> + <command> + <proto>void <name>glVertex3s</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param> + <vecequiv name="glVertex3sv"/> + </command> + <command> + <proto>void <name>glVertex3sv</name></proto> + <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="72"/> + </command> + <command> + <proto>void <name>glVertex3xOES</name></proto> + <param><ptype>GLfixed</ptype> <name>x</name></param> + <param><ptype>GLfixed</ptype> <name>y</name></param> + </command> + <command> + <proto>void <name>glVertex3xvOES</name></proto> + <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertex4bOES</name></proto> + <param><ptype>GLbyte</ptype> <name>x</name></param> + <param><ptype>GLbyte</ptype> <name>y</name></param> + <param><ptype>GLbyte</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glVertex4bvOES</name></proto> + <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertex4d</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param> + <vecequiv name="glVertex4dv"/> + </command> + <command> + <proto>void <name>glVertex4dv</name></proto> + <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="73"/> + </command> + <command> + <proto>void <name>glVertex4f</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param> + <vecequiv name="glVertex4fv"/> + </command> + <command> + <proto>void <name>glVertex4fv</name></proto> + <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="74"/> + </command> + <command> + <proto>void <name>glVertex4hNV</name></proto> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param> + <vecequiv name="glVertex4hvNV"/> + </command> + <command> + <proto>void <name>glVertex4hvNV</name></proto> + <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4242"/> + </command> + <command> + <proto>void <name>glVertex4i</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param> + <vecequiv name="glVertex4iv"/> + </command> + <command> + <proto>void <name>glVertex4iv</name></proto> + <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="75"/> + </command> + <command> + <proto>void <name>glVertex4s</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param> + <vecequiv name="glVertex4sv"/> + </command> + <command> + <proto>void <name>glVertex4sv</name></proto> + <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="76"/> + </command> + <command> + <proto>void <name>glVertex4xOES</name></proto> + <param><ptype>GLfixed</ptype> <name>x</name></param> + <param><ptype>GLfixed</ptype> <name>y</name></param> + <param><ptype>GLfixed</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glVertex4xvOES</name></proto> + <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertexArrayBindVertexBufferEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>bindingindex</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + </command> + <command> + <proto>void <name>glVertexArrayColorOffsetEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLintptr</ptype> <name>offset</name></param> + </command> + <command> + <proto>void <name>glVertexArrayEdgeFlagOffsetEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLintptr</ptype> <name>offset</name></param> + </command> + <command> + <proto>void <name>glVertexArrayFogCoordOffsetEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="FogCoordinatePointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLintptr</ptype> <name>offset</name></param> + </command> + <command> + <proto>void <name>glVertexArrayIndexOffsetEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLintptr</ptype> <name>offset</name></param> + </command> + <command> + <proto>void <name>glVertexArrayMultiTexCoordOffsetEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLenum</ptype> <name>texunit</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLintptr</ptype> <name>offset</name></param> + </command> + <command> + <proto>void <name>glVertexArrayNormalOffsetEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLintptr</ptype> <name>offset</name></param> + </command> + <command> + <proto>void <name>glVertexArrayParameteriAPPLE</name></proto> + <param group="VertexArrayPNameAPPLE"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glVertexArrayRangeAPPLE</name></proto> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param len="length">void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glVertexArrayRangeNV</name></proto> + <param><ptype>GLsizei</ptype> <name>length</name></param> + <param len="COMPSIZE(length)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glVertexArraySecondaryColorOffsetEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLintptr</ptype> <name>offset</name></param> + </command> + <command> + <proto>void <name>glVertexArrayTexCoordOffsetEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLintptr</ptype> <name>offset</name></param> + </command> + <command> + <proto>void <name>glVertexArrayVertexAttribBindingEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>attribindex</name></param> + <param><ptype>GLuint</ptype> <name>bindingindex</name></param> + </command> + <command> + <proto>void <name>glVertexArrayVertexAttribDivisorEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>divisor</name></param> + </command> + <command> + <proto>void <name>glVertexArrayVertexAttribFormatEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>attribindex</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> + <param><ptype>GLuint</ptype> <name>relativeoffset</name></param> + </command> + <command> + <proto>void <name>glVertexArrayVertexAttribIFormatEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>attribindex</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>relativeoffset</name></param> + </command> + <command> + <proto>void <name>glVertexArrayVertexAttribIOffsetEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLintptr</ptype> <name>offset</name></param> + </command> + <command> + <proto>void <name>glVertexArrayVertexAttribLFormatEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>attribindex</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>relativeoffset</name></param> + </command> + <command> + <proto>void <name>glVertexArrayVertexAttribLOffsetEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param> + </command> + <command> + <proto>void <name>glVertexArrayVertexAttribOffsetEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLboolean</ptype> <name>normalized</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLintptr</ptype> <name>offset</name></param> + </command> + <command> + <proto>void <name>glVertexArrayVertexBindingDivisorEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>bindingindex</name></param> + <param><ptype>GLuint</ptype> <name>divisor</name></param> + </command> + <command> + <proto>void <name>glVertexArrayVertexOffsetEXT</name></proto> + <param><ptype>GLuint</ptype> <name>vaobj</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLintptr</ptype> <name>offset</name></param> + </command> + <command> + <proto>void <name>glVertexAttrib1d</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <vecequiv name="glVertexAttrib1dv"/> + </command> + <command> + <proto>void <name>glVertexAttrib1dARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <alias name="glVertexAttrib1d"/> + <vecequiv name="glVertexAttrib1dvARB"/> + </command> + <command> + <proto>void <name>glVertexAttrib1dNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <alias name="glVertexAttrib1d"/> + <vecequiv name="glVertexAttrib1dvNV"/> + </command> + <command> + <proto>void <name>glVertexAttrib1dv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="4197"/> + </command> + <command> + <proto>void <name>glVertexAttrib1dvARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glVertexAttrib1dv"/> + <glx type="render" opcode="4197"/> + </command> + <command> + <proto>void <name>glVertexAttrib1dvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glVertexAttrib1dv"/> + <glx type="render" opcode="4197"/> + </command> + <command> + <proto>void <name>glVertexAttrib1f</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <vecequiv name="glVertexAttrib1fv"/> + </command> + <command> + <proto>void <name>glVertexAttrib1fARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <alias name="glVertexAttrib1f"/> + <vecequiv name="glVertexAttrib1fvARB"/> + </command> + <command> + <proto>void <name>glVertexAttrib1fNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <alias name="glVertexAttrib1f"/> + <vecequiv name="glVertexAttrib1fvNV"/> + </command> + <command> + <proto>void <name>glVertexAttrib1fv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="4193"/> + </command> + <command> + <proto>void <name>glVertexAttrib1fvARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param> + <alias name="glVertexAttrib1fv"/> + <glx type="render" opcode="4193"/> + </command> + <command> + <proto>void <name>glVertexAttrib1fvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param> + <alias name="glVertexAttrib1fv"/> + <glx type="render" opcode="4193"/> + </command> + <command> + <proto>void <name>glVertexAttrib1hNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param> + <vecequiv name="glVertexAttrib1hvNV"/> + </command> + <command> + <proto>void <name>glVertexAttrib1hvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4257"/> + </command> + <command> + <proto>void <name>glVertexAttrib1s</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLshort</ptype> <name>x</name></param> + <vecequiv name="glVertexAttrib1sv"/> + </command> + <command> + <proto>void <name>glVertexAttrib1sARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLshort</ptype> <name>x</name></param> + <alias name="glVertexAttrib1s"/> + <vecequiv name="glVertexAttrib1svARB"/> + </command> + <command> + <proto>void <name>glVertexAttrib1sNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLshort</ptype> <name>x</name></param> + <alias name="glVertexAttrib1s"/> + <vecequiv name="glVertexAttrib1svNV"/> + </command> + <command> + <proto>void <name>glVertexAttrib1sv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="4189"/> + </command> + <command> + <proto>void <name>glVertexAttrib1svARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glVertexAttrib1sv"/> + <glx type="render" opcode="4189"/> + </command> + <command> + <proto>void <name>glVertexAttrib1svNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glVertexAttrib1sv"/> + <glx type="render" opcode="4189"/> + </command> + <command> + <proto>void <name>glVertexAttrib2d</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <vecequiv name="glVertexAttrib2dv"/> + </command> + <command> + <proto>void <name>glVertexAttrib2dARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <alias name="glVertexAttrib2d"/> + <vecequiv name="glVertexAttrib2dvARB"/> + </command> + <command> + <proto>void <name>glVertexAttrib2dNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <alias name="glVertexAttrib2d"/> + <vecequiv name="glVertexAttrib2dvNV"/> + </command> + <command> + <proto>void <name>glVertexAttrib2dv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="4198"/> + </command> + <command> + <proto>void <name>glVertexAttrib2dvARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glVertexAttrib2dv"/> + <glx type="render" opcode="4198"/> + </command> + <command> + <proto>void <name>glVertexAttrib2dvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glVertexAttrib2dv"/> + <glx type="render" opcode="4198"/> + </command> + <command> + <proto>void <name>glVertexAttrib2f</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <vecequiv name="glVertexAttrib2fv"/> + </command> + <command> + <proto>void <name>glVertexAttrib2fARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <alias name="glVertexAttrib2f"/> + <vecequiv name="glVertexAttrib2fvARB"/> + </command> + <command> + <proto>void <name>glVertexAttrib2fNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <alias name="glVertexAttrib2f"/> + <vecequiv name="glVertexAttrib2fvNV"/> + </command> + <command> + <proto>void <name>glVertexAttrib2fv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="4194"/> + </command> + <command> + <proto>void <name>glVertexAttrib2fvARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> + <alias name="glVertexAttrib2fv"/> + <glx type="render" opcode="4194"/> + </command> + <command> + <proto>void <name>glVertexAttrib2fvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> + <alias name="glVertexAttrib2fv"/> + <glx type="render" opcode="4194"/> + </command> + <command> + <proto>void <name>glVertexAttrib2hNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param> + <vecequiv name="glVertexAttrib2hvNV"/> + </command> + <command> + <proto>void <name>glVertexAttrib2hvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4258"/> + </command> + <command> + <proto>void <name>glVertexAttrib2s</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLshort</ptype> <name>x</name></param> + <param><ptype>GLshort</ptype> <name>y</name></param> + <vecequiv name="glVertexAttrib2sv"/> + </command> + <command> + <proto>void <name>glVertexAttrib2sARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLshort</ptype> <name>x</name></param> + <param><ptype>GLshort</ptype> <name>y</name></param> + <alias name="glVertexAttrib2s"/> + <vecequiv name="glVertexAttrib2svARB"/> + </command> + <command> + <proto>void <name>glVertexAttrib2sNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLshort</ptype> <name>x</name></param> + <param><ptype>GLshort</ptype> <name>y</name></param> + <alias name="glVertexAttrib2s"/> + <vecequiv name="glVertexAttrib2svNV"/> + </command> + <command> + <proto>void <name>glVertexAttrib2sv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="4190"/> + </command> + <command> + <proto>void <name>glVertexAttrib2svARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glVertexAttrib2sv"/> + <glx type="render" opcode="4190"/> + </command> + <command> + <proto>void <name>glVertexAttrib2svNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glVertexAttrib2sv"/> + <glx type="render" opcode="4190"/> + </command> + <command> + <proto>void <name>glVertexAttrib3d</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <vecequiv name="glVertexAttrib3dv"/> + </command> + <command> + <proto>void <name>glVertexAttrib3dARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <alias name="glVertexAttrib3d"/> + <vecequiv name="glVertexAttrib3dvARB"/> + </command> + <command> + <proto>void <name>glVertexAttrib3dNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <alias name="glVertexAttrib3d"/> + <vecequiv name="glVertexAttrib3dvNV"/> + </command> + <command> + <proto>void <name>glVertexAttrib3dv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="4199"/> + </command> + <command> + <proto>void <name>glVertexAttrib3dvARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glVertexAttrib3dv"/> + <glx type="render" opcode="4199"/> + </command> + <command> + <proto>void <name>glVertexAttrib3dvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glVertexAttrib3dv"/> + <glx type="render" opcode="4199"/> + </command> + <command> + <proto>void <name>glVertexAttrib3f</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <vecequiv name="glVertexAttrib3fv"/> + </command> + <command> + <proto>void <name>glVertexAttrib3fARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <alias name="glVertexAttrib3f"/> + <vecequiv name="glVertexAttrib3fvARB"/> + </command> + <command> + <proto>void <name>glVertexAttrib3fNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <alias name="glVertexAttrib3f"/> + <vecequiv name="glVertexAttrib3fvNV"/> + </command> + <command> + <proto>void <name>glVertexAttrib3fv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="4195"/> + </command> + <command> + <proto>void <name>glVertexAttrib3fvARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + <alias name="glVertexAttrib3fv"/> + <glx type="render" opcode="4195"/> + </command> + <command> + <proto>void <name>glVertexAttrib3fvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + <alias name="glVertexAttrib3fv"/> + <glx type="render" opcode="4195"/> + </command> + <command> + <proto>void <name>glVertexAttrib3hNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param> + <vecequiv name="glVertexAttrib3hvNV"/> + </command> + <command> + <proto>void <name>glVertexAttrib3hvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4259"/> + </command> + <command> + <proto>void <name>glVertexAttrib3s</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLshort</ptype> <name>x</name></param> + <param><ptype>GLshort</ptype> <name>y</name></param> + <param><ptype>GLshort</ptype> <name>z</name></param> + <vecequiv name="glVertexAttrib3sv"/> + </command> + <command> + <proto>void <name>glVertexAttrib3sARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLshort</ptype> <name>x</name></param> + <param><ptype>GLshort</ptype> <name>y</name></param> + <param><ptype>GLshort</ptype> <name>z</name></param> + <alias name="glVertexAttrib3s"/> + <vecequiv name="glVertexAttrib3svARB"/> + </command> + <command> + <proto>void <name>glVertexAttrib3sNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLshort</ptype> <name>x</name></param> + <param><ptype>GLshort</ptype> <name>y</name></param> + <param><ptype>GLshort</ptype> <name>z</name></param> + <alias name="glVertexAttrib3s"/> + <vecequiv name="glVertexAttrib3svNV"/> + </command> + <command> + <proto>void <name>glVertexAttrib3sv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="4191"/> + </command> + <command> + <proto>void <name>glVertexAttrib3svARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glVertexAttrib3sv"/> + <glx type="render" opcode="4191"/> + </command> + <command> + <proto>void <name>glVertexAttrib3svNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glVertexAttrib3sv"/> + <glx type="render" opcode="4191"/> + </command> + <command> + <proto>void <name>glVertexAttrib4Nbv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttrib4NbvARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4Nbv"/> + </command> + <command> + <proto>void <name>glVertexAttrib4Niv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttrib4NivARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLint</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4Niv"/> + </command> + <command> + <proto>void <name>glVertexAttrib4Nsv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttrib4NsvARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4Nsv"/> + </command> + <command> + <proto>void <name>glVertexAttrib4Nub</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLubyte</ptype> <name>x</name></param> + <param><ptype>GLubyte</ptype> <name>y</name></param> + <param><ptype>GLubyte</ptype> <name>z</name></param> + <param><ptype>GLubyte</ptype> <name>w</name></param> + </command> + <command> + <proto>void <name>glVertexAttrib4NubARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLubyte</ptype> <name>x</name></param> + <param><ptype>GLubyte</ptype> <name>y</name></param> + <param><ptype>GLubyte</ptype> <name>z</name></param> + <param><ptype>GLubyte</ptype> <name>w</name></param> + <alias name="glVertexAttrib4Nub"/> + </command> + <command> + <proto>void <name>glVertexAttrib4Nubv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param> + <glx type="render" opcode="4201"/> + </command> + <command> + <proto>void <name>glVertexAttrib4NubvARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4Nubv"/> + <glx type="render" opcode="4201"/> + </command> + <command> + <proto>void <name>glVertexAttrib4Nuiv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttrib4NuivARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4Nuiv"/> + </command> + <command> + <proto>void <name>glVertexAttrib4Nusv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttrib4NusvARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4Nusv"/> + </command> + <command> + <proto>void <name>glVertexAttrib4bv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttrib4bvARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4bv"/> + </command> + <command> + <proto>void <name>glVertexAttrib4d</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <param><ptype>GLdouble</ptype> <name>w</name></param> + <vecequiv name="glVertexAttrib4dv"/> + </command> + <command> + <proto>void <name>glVertexAttrib4dARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <param><ptype>GLdouble</ptype> <name>w</name></param> + <alias name="glVertexAttrib4d"/> + <vecequiv name="glVertexAttrib4dvARB"/> + </command> + <command> + <proto>void <name>glVertexAttrib4dNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <param><ptype>GLdouble</ptype> <name>w</name></param> + <alias name="glVertexAttrib4d"/> + <vecequiv name="glVertexAttrib4dvNV"/> + </command> + <command> + <proto>void <name>glVertexAttrib4dv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="4200"/> + </command> + <command> + <proto>void <name>glVertexAttrib4dvARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4dv"/> + <glx type="render" opcode="4200"/> + </command> + <command> + <proto>void <name>glVertexAttrib4dvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4dv"/> + <glx type="render" opcode="4200"/> + </command> + <command> + <proto>void <name>glVertexAttrib4f</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <param><ptype>GLfloat</ptype> <name>w</name></param> + <vecequiv name="glVertexAttrib4fv"/> + </command> + <command> + <proto>void <name>glVertexAttrib4fARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <param><ptype>GLfloat</ptype> <name>w</name></param> + <alias name="glVertexAttrib4f"/> + <vecequiv name="glVertexAttrib4fvARB"/> + </command> + <command> + <proto>void <name>glVertexAttrib4fNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <param><ptype>GLfloat</ptype> <name>w</name></param> + <alias name="glVertexAttrib4f"/> + <vecequiv name="glVertexAttrib4fvNV"/> + </command> + <command> + <proto>void <name>glVertexAttrib4fv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="4196"/> + </command> + <command> + <proto>void <name>glVertexAttrib4fvARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4fv"/> + <glx type="render" opcode="4196"/> + </command> + <command> + <proto>void <name>glVertexAttrib4fvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4fv"/> + <glx type="render" opcode="4196"/> + </command> + <command> + <proto>void <name>glVertexAttrib4hNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param> + <vecequiv name="glVertexAttrib4hvNV"/> + </command> + <command> + <proto>void <name>glVertexAttrib4hvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4260"/> + </command> + <command> + <proto>void <name>glVertexAttrib4iv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttrib4ivARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLint</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4iv"/> + </command> + <command> + <proto>void <name>glVertexAttrib4s</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLshort</ptype> <name>x</name></param> + <param><ptype>GLshort</ptype> <name>y</name></param> + <param><ptype>GLshort</ptype> <name>z</name></param> + <param><ptype>GLshort</ptype> <name>w</name></param> + <vecequiv name="glVertexAttrib4sv"/> + </command> + <command> + <proto>void <name>glVertexAttrib4sARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLshort</ptype> <name>x</name></param> + <param><ptype>GLshort</ptype> <name>y</name></param> + <param><ptype>GLshort</ptype> <name>z</name></param> + <param><ptype>GLshort</ptype> <name>w</name></param> + <alias name="glVertexAttrib4s"/> + <vecequiv name="glVertexAttrib4svARB"/> + </command> + <command> + <proto>void <name>glVertexAttrib4sNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLshort</ptype> <name>x</name></param> + <param><ptype>GLshort</ptype> <name>y</name></param> + <param><ptype>GLshort</ptype> <name>z</name></param> + <param><ptype>GLshort</ptype> <name>w</name></param> + <alias name="glVertexAttrib4s"/> + <vecequiv name="glVertexAttrib4svNV"/> + </command> + <command> + <proto>void <name>glVertexAttrib4sv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="4192"/> + </command> + <command> + <proto>void <name>glVertexAttrib4svARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4sv"/> + <glx type="render" opcode="4192"/> + </command> + <command> + <proto>void <name>glVertexAttrib4svNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4sv"/> + <glx type="render" opcode="4192"/> + </command> + <command> + <proto>void <name>glVertexAttrib4ubNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="ColorUB"><ptype>GLubyte</ptype> <name>x</name></param> + <param group="ColorUB"><ptype>GLubyte</ptype> <name>y</name></param> + <param group="ColorUB"><ptype>GLubyte</ptype> <name>z</name></param> + <param group="ColorUB"><ptype>GLubyte</ptype> <name>w</name></param> + <alias name="glVertexAttrib4Nub"/> + <vecequiv name="glVertexAttrib4ubvNV"/> + </command> + <command> + <proto>void <name>glVertexAttrib4ubv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttrib4ubvARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4ubv"/> + </command> + <command> + <proto>void <name>glVertexAttrib4ubvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4Nubv"/> + <glx type="render" opcode="4201"/> + </command> + <command> + <proto>void <name>glVertexAttrib4uiv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttrib4uivARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4uiv"/> + </command> + <command> + <proto>void <name>glVertexAttrib4usv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttrib4usvARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param> + <alias name="glVertexAttrib4usv"/> + </command> + <command> + <proto>void <name>glVertexAttribArrayObjectATI</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLuint</ptype> <name>buffer</name></param> + <param><ptype>GLuint</ptype> <name>offset</name></param> + </command> + <command> + <proto>void <name>glVertexAttribBinding</name></proto> + <param><ptype>GLuint</ptype> <name>attribindex</name></param> + <param><ptype>GLuint</ptype> <name>bindingindex</name></param> + </command> + <command> + <proto>void <name>glVertexAttribDivisor</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>divisor</name></param> + </command> + <command> + <proto>void <name>glVertexAttribDivisorANGLE</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>divisor</name></param> + <alias name="glVertexAttribDivisor"/> + </command> + <command> + <proto>void <name>glVertexAttribDivisorARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>divisor</name></param> + <alias name="glVertexAttribDivisor"/> + </command> + <command> + <proto>void <name>glVertexAttribDivisorEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>divisor</name></param> + <alias name="glVertexAttribDivisor"/> + </command> + <command> + <proto>void <name>glVertexAttribDivisorNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>divisor</name></param> + <alias name="glVertexAttribDivisor"/> + </command> + <command> + <proto>void <name>glVertexAttribFormat</name></proto> + <param><ptype>GLuint</ptype> <name>attribindex</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> + <param><ptype>GLuint</ptype> <name>relativeoffset</name></param> + </command> + <command> + <proto>void <name>glVertexAttribFormatNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + </command> + <command> + <proto>void <name>glVertexAttribI1i</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>x</name></param> + <vecequiv name="glVertexAttribI1iv"/> + </command> + <command> + <proto>void <name>glVertexAttribI1iEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>x</name></param> + <alias name="glVertexAttribI1i"/> + <vecequiv name="glVertexAttribI1ivEXT"/> + </command> + <command> + <proto>void <name>glVertexAttribI1iv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">const <ptype>GLint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribI1ivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">const <ptype>GLint</ptype> *<name>v</name></param> + <alias name="glVertexAttribI1iv"/> + </command> + <command> + <proto>void <name>glVertexAttribI1ui</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>x</name></param> + <vecequiv name="glVertexAttribI1uiv"/> + </command> + <command> + <proto>void <name>glVertexAttribI1uiEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>x</name></param> + <alias name="glVertexAttribI1ui"/> + <vecequiv name="glVertexAttribI1uivEXT"/> + </command> + <command> + <proto>void <name>glVertexAttribI1uiv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribI1uivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param> + <alias name="glVertexAttribI1uiv"/> + </command> + <command> + <proto>void <name>glVertexAttribI2i</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>x</name></param> + <param><ptype>GLint</ptype> <name>y</name></param> + <vecequiv name="glVertexAttribI2iv"/> + </command> + <command> + <proto>void <name>glVertexAttribI2iEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>x</name></param> + <param><ptype>GLint</ptype> <name>y</name></param> + <alias name="glVertexAttribI2i"/> + <vecequiv name="glVertexAttribI2ivEXT"/> + </command> + <command> + <proto>void <name>glVertexAttribI2iv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribI2ivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLint</ptype> *<name>v</name></param> + <alias name="glVertexAttribI2iv"/> + </command> + <command> + <proto>void <name>glVertexAttribI2ui</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>x</name></param> + <param><ptype>GLuint</ptype> <name>y</name></param> + <vecequiv name="glVertexAttribI2uiv"/> + </command> + <command> + <proto>void <name>glVertexAttribI2uiEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>x</name></param> + <param><ptype>GLuint</ptype> <name>y</name></param> + <alias name="glVertexAttribI2ui"/> + <vecequiv name="glVertexAttribI2uivEXT"/> + </command> + <command> + <proto>void <name>glVertexAttribI2uiv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribI2uivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param> + <alias name="glVertexAttribI2uiv"/> + </command> + <command> + <proto>void <name>glVertexAttribI3i</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>x</name></param> + <param><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLint</ptype> <name>z</name></param> + <vecequiv name="glVertexAttribI3iv"/> + </command> + <command> + <proto>void <name>glVertexAttribI3iEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>x</name></param> + <param><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLint</ptype> <name>z</name></param> + <alias name="glVertexAttribI3i"/> + <vecequiv name="glVertexAttribI3ivEXT"/> + </command> + <command> + <proto>void <name>glVertexAttribI3iv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="3">const <ptype>GLint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribI3ivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="3">const <ptype>GLint</ptype> *<name>v</name></param> + <alias name="glVertexAttribI3iv"/> + </command> + <command> + <proto>void <name>glVertexAttribI3ui</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>x</name></param> + <param><ptype>GLuint</ptype> <name>y</name></param> + <param><ptype>GLuint</ptype> <name>z</name></param> + <vecequiv name="glVertexAttribI3uiv"/> + </command> + <command> + <proto>void <name>glVertexAttribI3uiEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>x</name></param> + <param><ptype>GLuint</ptype> <name>y</name></param> + <param><ptype>GLuint</ptype> <name>z</name></param> + <alias name="glVertexAttribI3ui"/> + <vecequiv name="glVertexAttribI3uivEXT"/> + </command> + <command> + <proto>void <name>glVertexAttribI3uiv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribI3uivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param> + <alias name="glVertexAttribI3uiv"/> + </command> + <command> + <proto>void <name>glVertexAttribI4bv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribI4bvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param> + <alias name="glVertexAttribI4bv"/> + </command> + <command> + <proto>void <name>glVertexAttribI4i</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>x</name></param> + <param><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLint</ptype> <name>z</name></param> + <param><ptype>GLint</ptype> <name>w</name></param> + <vecequiv name="glVertexAttribI4iv"/> + </command> + <command> + <proto>void <name>glVertexAttribI4iEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>x</name></param> + <param><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLint</ptype> <name>z</name></param> + <param><ptype>GLint</ptype> <name>w</name></param> + <alias name="glVertexAttribI4i"/> + <vecequiv name="glVertexAttribI4ivEXT"/> + </command> + <command> + <proto>void <name>glVertexAttribI4iv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribI4ivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLint</ptype> *<name>v</name></param> + <alias name="glVertexAttribI4iv"/> + </command> + <command> + <proto>void <name>glVertexAttribI4sv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribI4svEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glVertexAttribI4sv"/> + </command> + <command> + <proto>void <name>glVertexAttribI4ubv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribI4ubvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param> + <alias name="glVertexAttribI4ubv"/> + </command> + <command> + <proto>void <name>glVertexAttribI4ui</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>x</name></param> + <param><ptype>GLuint</ptype> <name>y</name></param> + <param><ptype>GLuint</ptype> <name>z</name></param> + <param><ptype>GLuint</ptype> <name>w</name></param> + <vecequiv name="glVertexAttribI4uiv"/> + </command> + <command> + <proto>void <name>glVertexAttribI4uiEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint</ptype> <name>x</name></param> + <param><ptype>GLuint</ptype> <name>y</name></param> + <param><ptype>GLuint</ptype> <name>z</name></param> + <param><ptype>GLuint</ptype> <name>w</name></param> + <alias name="glVertexAttribI4ui"/> + <vecequiv name="glVertexAttribI4uivEXT"/> + </command> + <command> + <proto>void <name>glVertexAttribI4uiv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribI4uivEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param> + <alias name="glVertexAttribI4uiv"/> + </command> + <command> + <proto>void <name>glVertexAttribI4usv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribI4usvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param> + <alias name="glVertexAttribI4usv"/> + </command> + <command> + <proto>void <name>glVertexAttribIFormat</name></proto> + <param><ptype>GLuint</ptype> <name>attribindex</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>relativeoffset</name></param> + </command> + <command> + <proto>void <name>glVertexAttribIFormatNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + </command> + <command> + <proto>void <name>glVertexAttribIPointer</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glVertexAttribIPointerEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> + <alias name="glVertexAttribIPointer"/> + </command> + <command> + <proto>void <name>glVertexAttribL1d</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL1dEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <alias name="glVertexAttribL1d"/> + </command> + <command> + <proto>void <name>glVertexAttribL1dv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL1dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glVertexAttribL1dv"/> + </command> + <command> + <proto>void <name>glVertexAttribL1i64NV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint64EXT</ptype> <name>x</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL1i64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">const <ptype>GLint64EXT</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL1ui64ARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint64EXT</ptype> <name>x</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL1ui64NV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint64EXT</ptype> <name>x</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL1ui64vARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param>const <ptype>GLuint64EXT</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL1ui64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="1">const <ptype>GLuint64EXT</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL2d</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL2dEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <alias name="glVertexAttribL2d"/> + </command> + <command> + <proto>void <name>glVertexAttribL2dv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL2dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glVertexAttribL2dv"/> + </command> + <command> + <proto>void <name>glVertexAttribL2i64NV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint64EXT</ptype> <name>x</name></param> + <param><ptype>GLint64EXT</ptype> <name>y</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL2i64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLint64EXT</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL2ui64NV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint64EXT</ptype> <name>x</name></param> + <param><ptype>GLuint64EXT</ptype> <name>y</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL2ui64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="2">const <ptype>GLuint64EXT</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL3d</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL3dEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <alias name="glVertexAttribL3d"/> + </command> + <command> + <proto>void <name>glVertexAttribL3dv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL3dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glVertexAttribL3dv"/> + </command> + <command> + <proto>void <name>glVertexAttribL3i64NV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint64EXT</ptype> <name>x</name></param> + <param><ptype>GLint64EXT</ptype> <name>y</name></param> + <param><ptype>GLint64EXT</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL3i64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="3">const <ptype>GLint64EXT</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL3ui64NV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint64EXT</ptype> <name>x</name></param> + <param><ptype>GLuint64EXT</ptype> <name>y</name></param> + <param><ptype>GLuint64EXT</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL3ui64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="3">const <ptype>GLuint64EXT</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL4d</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <param><ptype>GLdouble</ptype> <name>w</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL4dEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <param><ptype>GLdouble</ptype> <name>w</name></param> + <alias name="glVertexAttribL4d"/> + </command> + <command> + <proto>void <name>glVertexAttribL4dv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL4dvEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glVertexAttribL4dv"/> + </command> + <command> + <proto>void <name>glVertexAttribL4i64NV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint64EXT</ptype> <name>x</name></param> + <param><ptype>GLint64EXT</ptype> <name>y</name></param> + <param><ptype>GLint64EXT</ptype> <name>z</name></param> + <param><ptype>GLint64EXT</ptype> <name>w</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL4i64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLint64EXT</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL4ui64NV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLuint64EXT</ptype> <name>x</name></param> + <param><ptype>GLuint64EXT</ptype> <name>y</name></param> + <param><ptype>GLuint64EXT</ptype> <name>z</name></param> + <param><ptype>GLuint64EXT</ptype> <name>w</name></param> + </command> + <command> + <proto>void <name>glVertexAttribL4ui64vNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLuint64EXT</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glVertexAttribLFormat</name></proto> + <param><ptype>GLuint</ptype> <name>attribindex</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>relativeoffset</name></param> + </command> + <command> + <proto>void <name>glVertexAttribLFormatNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + </command> + <command> + <proto>void <name>glVertexAttribLPointer</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="size">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glVertexAttribLPointerEXT</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="size">const void *<name>pointer</name></param> + <alias name="glVertexAttribLPointer"/> + </command> + <command> + <proto>void <name>glVertexAttribP1ui</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> + <param><ptype>GLuint</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glVertexAttribP1uiv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glVertexAttribP2ui</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> + <param><ptype>GLuint</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glVertexAttribP2uiv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glVertexAttribP3ui</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> + <param><ptype>GLuint</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glVertexAttribP3uiv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glVertexAttribP4ui</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> + <param><ptype>GLuint</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glVertexAttribP4uiv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glVertexAttribParameteriAMD</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glVertexAttribPointer</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glVertexAttribPointerARB</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> + <alias name="glVertexAttribPointer"/> + </command> + <command> + <proto>void <name>glVertexAttribPointerNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLint</ptype> <name>fsize</name></param> + <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(fsize,type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glVertexAttribs1dvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="4210"/> + </command> + <command> + <proto>void <name>glVertexAttribs1fvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="4206"/> + </command> + <command> + <proto>void <name>glVertexAttribs1hvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4261"/> + </command> + <command> + <proto>void <name>glVertexAttribs1svNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="4202"/> + </command> + <command> + <proto>void <name>glVertexAttribs2dvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*2">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="4211"/> + </command> + <command> + <proto>void <name>glVertexAttribs2fvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*2">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="4207"/> + </command> + <command> + <proto>void <name>glVertexAttribs2hvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4262"/> + </command> + <command> + <proto>void <name>glVertexAttribs2svNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*2">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="4203"/> + </command> + <command> + <proto>void <name>glVertexAttribs3dvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*3">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="4212"/> + </command> + <command> + <proto>void <name>glVertexAttribs3fvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*3">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="4208"/> + </command> + <command> + <proto>void <name>glVertexAttribs3hvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4263"/> + </command> + <command> + <proto>void <name>glVertexAttribs3svNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*3">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="4204"/> + </command> + <command> + <proto>void <name>glVertexAttribs4dvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="4213"/> + </command> + <command> + <proto>void <name>glVertexAttribs4fvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="4209"/> + </command> + <command> + <proto>void <name>glVertexAttribs4hvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>n</name></param> + <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param> + <glx type="render" opcode="4264"/> + </command> + <command> + <proto>void <name>glVertexAttribs4svNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="count*4">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="4205"/> + </command> + <command> + <proto>void <name>glVertexAttribs4ubvNV</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param group="ColorUB" len="count*4">const <ptype>GLubyte</ptype> *<name>v</name></param> + <glx type="render" opcode="4214"/> + </command> + <command> + <proto>void <name>glVertexBindingDivisor</name></proto> + <param><ptype>GLuint</ptype> <name>bindingindex</name></param> + <param><ptype>GLuint</ptype> <name>divisor</name></param> + </command> + <command> + <proto>void <name>glVertexBlendARB</name></proto> + <param><ptype>GLint</ptype> <name>count</name></param> + <glx type="render" opcode="226"/> + </command> + <command> + <proto>void <name>glVertexBlendEnvfATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLfloat</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glVertexBlendEnviATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param> + <param><ptype>GLint</ptype> <name>param</name></param> + </command> + <command> + <proto>void <name>glVertexFormatNV</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + </command> + <command> + <proto>void <name>glVertexP2ui</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glVertexP2uiv</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glVertexP3ui</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glVertexP3uiv</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glVertexP4ui</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLuint</ptype> <name>value</name></param> + </command> + <command> + <proto>void <name>glVertexP4uiv</name></proto> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param> + </command> + <command> + <proto>void <name>glVertexPointer</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glVertexPointerEXT</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glVertexPointerListIBM</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLint</ptype> <name>stride</name></param> + <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param> + <param><ptype>GLint</ptype> <name>ptrstride</name></param> + </command> + <command> + <proto>void <name>glVertexPointervINTEL</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param> + <param len="4">const void **<name>pointer</name></param> + </command> + <command> + <proto>void <name>glVertexStream1dATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + </command> + <command> + <proto>void <name>glVertexStream1dvATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="1">const <ptype>GLdouble</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertexStream1fATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + </command> + <command> + <proto>void <name>glVertexStream1fvATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="1">const <ptype>GLfloat</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertexStream1iATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLint</ptype> <name>x</name></param> + </command> + <command> + <proto>void <name>glVertexStream1ivATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="1">const <ptype>GLint</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertexStream1sATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLshort</ptype> <name>x</name></param> + </command> + <command> + <proto>void <name>glVertexStream1svATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="1">const <ptype>GLshort</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertexStream2dATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + </command> + <command> + <proto>void <name>glVertexStream2dvATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="2">const <ptype>GLdouble</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertexStream2fATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + </command> + <command> + <proto>void <name>glVertexStream2fvATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="2">const <ptype>GLfloat</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertexStream2iATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLint</ptype> <name>x</name></param> + <param><ptype>GLint</ptype> <name>y</name></param> + </command> + <command> + <proto>void <name>glVertexStream2ivATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="2">const <ptype>GLint</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertexStream2sATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLshort</ptype> <name>x</name></param> + <param><ptype>GLshort</ptype> <name>y</name></param> + </command> + <command> + <proto>void <name>glVertexStream2svATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="2">const <ptype>GLshort</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertexStream3dATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glVertexStream3dvATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertexStream3fATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glVertexStream3fvATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertexStream3iATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLint</ptype> <name>x</name></param> + <param><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLint</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glVertexStream3ivATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertexStream3sATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLshort</ptype> <name>x</name></param> + <param><ptype>GLshort</ptype> <name>y</name></param> + <param><ptype>GLshort</ptype> <name>z</name></param> + </command> + <command> + <proto>void <name>glVertexStream3svATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertexStream4dATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLdouble</ptype> <name>x</name></param> + <param><ptype>GLdouble</ptype> <name>y</name></param> + <param><ptype>GLdouble</ptype> <name>z</name></param> + <param><ptype>GLdouble</ptype> <name>w</name></param> + </command> + <command> + <proto>void <name>glVertexStream4dvATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="4">const <ptype>GLdouble</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertexStream4fATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>z</name></param> + <param><ptype>GLfloat</ptype> <name>w</name></param> + </command> + <command> + <proto>void <name>glVertexStream4fvATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertexStream4iATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLint</ptype> <name>x</name></param> + <param><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLint</ptype> <name>z</name></param> + <param><ptype>GLint</ptype> <name>w</name></param> + </command> + <command> + <proto>void <name>glVertexStream4ivATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="4">const <ptype>GLint</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertexStream4sATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param><ptype>GLshort</ptype> <name>x</name></param> + <param><ptype>GLshort</ptype> <name>y</name></param> + <param><ptype>GLshort</ptype> <name>z</name></param> + <param><ptype>GLshort</ptype> <name>w</name></param> + </command> + <command> + <proto>void <name>glVertexStream4svATI</name></proto> + <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param> + <param len="4">const <ptype>GLshort</ptype> *<name>coords</name></param> + </command> + <command> + <proto>void <name>glVertexWeightPointerEXT</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="VertexWeightPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glVertexWeightfEXT</name></proto> + <param><ptype>GLfloat</ptype> <name>weight</name></param> + <vecequiv name="glVertexWeightfvEXT"/> + </command> + <command> + <proto>void <name>glVertexWeightfvEXT</name></proto> + <param len="1">const <ptype>GLfloat</ptype> *<name>weight</name></param> + <glx type="render" opcode="4135"/> + </command> + <command> + <proto>void <name>glVertexWeighthNV</name></proto> + <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>weight</name></param> + <vecequiv name="glVertexWeighthvNV"/> + </command> + <command> + <proto>void <name>glVertexWeighthvNV</name></proto> + <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>weight</name></param> + <glx type="render" opcode="4256"/> + </command> + <command> + <proto><ptype>GLenum</ptype> <name>glVideoCaptureNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> + <param><ptype>GLuint</ptype> *<name>sequence_num</name></param> + <param><ptype>GLuint64EXT</ptype> *<name>capture_time</name></param> + </command> + <command> + <proto>void <name>glVideoCaptureStreamParameterdvNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> + <param><ptype>GLuint</ptype> <name>stream</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glVideoCaptureStreamParameterfvNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> + <param><ptype>GLuint</ptype> <name>stream</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glVideoCaptureStreamParameterivNV</name></proto> + <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param> + <param><ptype>GLuint</ptype> <name>stream</name></param> + <param><ptype>GLenum</ptype> <name>pname</name></param> + <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param> + </command> + <command> + <proto>void <name>glViewport</name></proto> + <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param> + <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param> + <param><ptype>GLsizei</ptype> <name>width</name></param> + <param><ptype>GLsizei</ptype> <name>height</name></param> + <glx type="render" opcode="191"/> + </command> + <command> + <proto>void <name>glViewportArrayv</name></proto> + <param><ptype>GLuint</ptype> <name>first</name></param> + <param><ptype>GLsizei</ptype> <name>count</name></param> + <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glViewportIndexedf</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param><ptype>GLfloat</ptype> <name>x</name></param> + <param><ptype>GLfloat</ptype> <name>y</name></param> + <param><ptype>GLfloat</ptype> <name>w</name></param> + <param><ptype>GLfloat</ptype> <name>h</name></param> + </command> + <command> + <proto>void <name>glViewportIndexedfv</name></proto> + <param><ptype>GLuint</ptype> <name>index</name></param> + <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glWaitSync</name></proto> + <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param> + <param><ptype>GLbitfield</ptype> <name>flags</name></param> + <param><ptype>GLuint64</ptype> <name>timeout</name></param> + </command> + <command> + <proto>void <name>glWaitSyncAPPLE</name></proto> + <param><ptype>GLsync</ptype> <name>sync</name></param> + <param><ptype>GLbitfield</ptype> <name>flags</name></param> + <param><ptype>GLuint64</ptype> <name>timeout</name></param> + <alias name="glWaitSync"/> + </command> + <command> + <proto>void <name>glWeightPathsNV</name></proto> + <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param> + <param><ptype>GLsizei</ptype> <name>numPaths</name></param> + <param group="Path" len="numPaths">const <ptype>GLuint</ptype> *<name>paths</name></param> + <param len="numPaths">const <ptype>GLfloat</ptype> *<name>weights</name></param> + </command> + <command> + <proto>void <name>glWeightPointerARB</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param group="WeightPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glWeightPointerOES</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param><ptype>GLenum</ptype> <name>type</name></param> + <param><ptype>GLsizei</ptype> <name>stride</name></param> + <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param> + </command> + <command> + <proto>void <name>glWeightbvARB</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param len="size">const <ptype>GLbyte</ptype> *<name>weights</name></param> + <glx type="render" opcode="220"/> + </command> + <command> + <proto>void <name>glWeightdvARB</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param len="size">const <ptype>GLdouble</ptype> *<name>weights</name></param> + <glx type="render" opcode="228"/> + </command> + <command> + <proto>void <name>glWeightfvARB</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param len="size">const <ptype>GLfloat</ptype> *<name>weights</name></param> + <glx type="render" opcode="227"/> + </command> + <command> + <proto>void <name>glWeightivARB</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param len="size">const <ptype>GLint</ptype> *<name>weights</name></param> + <glx type="render" opcode="224"/> + </command> + <command> + <proto>void <name>glWeightsvARB</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param len="size">const <ptype>GLshort</ptype> *<name>weights</name></param> + <glx type="render" opcode="222"/> + </command> + <command> + <proto>void <name>glWeightubvARB</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param len="size">const <ptype>GLubyte</ptype> *<name>weights</name></param> + <glx type="render" opcode="221"/> + </command> + <command> + <proto>void <name>glWeightuivARB</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param len="size">const <ptype>GLuint</ptype> *<name>weights</name></param> + <glx type="render" opcode="225"/> + </command> + <command> + <proto>void <name>glWeightusvARB</name></proto> + <param><ptype>GLint</ptype> <name>size</name></param> + <param len="size">const <ptype>GLushort</ptype> *<name>weights</name></param> + <glx type="render" opcode="223"/> + </command> + <command> + <proto>void <name>glWindowPos2d</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> + <vecequiv name="glWindowPos2dv"/> + </command> + <command> + <proto>void <name>glWindowPos2dARB</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> + <alias name="glWindowPos2d"/> + <vecequiv name="glWindowPos2dvARB"/> + </command> + <command> + <proto>void <name>glWindowPos2dMESA</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> + <alias name="glWindowPos2d"/> + <vecequiv name="glWindowPos2dvMESA"/> + </command> + <command> + <proto>void <name>glWindowPos2dv</name></proto> + <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="230"/> + </command> + <command> + <proto>void <name>glWindowPos2dvARB</name></proto> + <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glWindowPos2dv"/> + <glx type="render" opcode="230"/> + </command> + <command> + <proto>void <name>glWindowPos2dvMESA</name></proto> + <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glWindowPos2dv"/> + </command> + <command> + <proto>void <name>glWindowPos2f</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> + <vecequiv name="glWindowPos2fv"/> + </command> + <command> + <proto>void <name>glWindowPos2fARB</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> + <alias name="glWindowPos2f"/> + <vecequiv name="glWindowPos2fvARB"/> + </command> + <command> + <proto>void <name>glWindowPos2fMESA</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> + <alias name="glWindowPos2f"/> + <vecequiv name="glWindowPos2fvMESA"/> + </command> + <command> + <proto>void <name>glWindowPos2fv</name></proto> + <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="230"/> + </command> + <command> + <proto>void <name>glWindowPos2fvARB</name></proto> + <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> + <alias name="glWindowPos2fv"/> + <glx type="render" opcode="230"/> + </command> + <command> + <proto>void <name>glWindowPos2fvMESA</name></proto> + <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param> + <alias name="glWindowPos2fv"/> + </command> + <command> + <proto>void <name>glWindowPos2i</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> + <vecequiv name="glWindowPos2iv"/> + </command> + <command> + <proto>void <name>glWindowPos2iARB</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> + <alias name="glWindowPos2i"/> + <vecequiv name="glWindowPos2ivARB"/> + </command> + <command> + <proto>void <name>glWindowPos2iMESA</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> + <alias name="glWindowPos2i"/> + <vecequiv name="glWindowPos2ivMESA"/> + </command> + <command> + <proto>void <name>glWindowPos2iv</name></proto> + <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="230"/> + </command> + <command> + <proto>void <name>glWindowPos2ivARB</name></proto> + <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param> + <alias name="glWindowPos2iv"/> + <glx type="render" opcode="230"/> + </command> + <command> + <proto>void <name>glWindowPos2ivMESA</name></proto> + <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param> + <alias name="glWindowPos2iv"/> + </command> + <command> + <proto>void <name>glWindowPos2s</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> + <vecequiv name="glWindowPos2sv"/> + </command> + <command> + <proto>void <name>glWindowPos2sARB</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> + <alias name="glWindowPos2s"/> + <vecequiv name="glWindowPos2svARB"/> + </command> + <command> + <proto>void <name>glWindowPos2sMESA</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> + <alias name="glWindowPos2s"/> + <vecequiv name="glWindowPos2svMESA"/> + </command> + <command> + <proto>void <name>glWindowPos2sv</name></proto> + <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="230"/> + </command> + <command> + <proto>void <name>glWindowPos2svARB</name></proto> + <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glWindowPos2sv"/> + <glx type="render" opcode="230"/> + </command> + <command> + <proto>void <name>glWindowPos2svMESA</name></proto> + <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glWindowPos2sv"/> + </command> + <command> + <proto>void <name>glWindowPos3d</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param> + <vecequiv name="glWindowPos3dv"/> + </command> + <command> + <proto>void <name>glWindowPos3dARB</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param> + <alias name="glWindowPos3d"/> + <vecequiv name="glWindowPos3dvARB"/> + </command> + <command> + <proto>void <name>glWindowPos3dMESA</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param> + <alias name="glWindowPos3d"/> + <vecequiv name="glWindowPos3dvMESA"/> + </command> + <command> + <proto>void <name>glWindowPos3dv</name></proto> + <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + <glx type="render" opcode="230"/> + </command> + <command> + <proto>void <name>glWindowPos3dvARB</name></proto> + <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glWindowPos3dv"/> + <glx type="render" opcode="230"/> + </command> + <command> + <proto>void <name>glWindowPos3dvMESA</name></proto> + <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param> + <alias name="glWindowPos3dv"/> + </command> + <command> + <proto>void <name>glWindowPos3f</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param> + <vecequiv name="glWindowPos3fv"/> + </command> + <command> + <proto>void <name>glWindowPos3fARB</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param> + <alias name="glWindowPos3f"/> + <vecequiv name="glWindowPos3fvARB"/> + </command> + <command> + <proto>void <name>glWindowPos3fMESA</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param> + <alias name="glWindowPos3f"/> + <vecequiv name="glWindowPos3fvMESA"/> + </command> + <command> + <proto>void <name>glWindowPos3fv</name></proto> + <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + <glx type="render" opcode="230"/> + </command> + <command> + <proto>void <name>glWindowPos3fvARB</name></proto> + <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + <alias name="glWindowPos3fv"/> + <glx type="render" opcode="230"/> + </command> + <command> + <proto>void <name>glWindowPos3fvMESA</name></proto> + <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param> + <alias name="glWindowPos3fv"/> + </command> + <command> + <proto>void <name>glWindowPos3i</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param> + <vecequiv name="glWindowPos3iv"/> + </command> + <command> + <proto>void <name>glWindowPos3iARB</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param> + <alias name="glWindowPos3i"/> + <vecequiv name="glWindowPos3ivARB"/> + </command> + <command> + <proto>void <name>glWindowPos3iMESA</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param> + <alias name="glWindowPos3i"/> + <vecequiv name="glWindowPos3ivMESA"/> + </command> + <command> + <proto>void <name>glWindowPos3iv</name></proto> + <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> + <glx type="render" opcode="230"/> + </command> + <command> + <proto>void <name>glWindowPos3ivARB</name></proto> + <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> + <alias name="glWindowPos3iv"/> + <glx type="render" opcode="230"/> + </command> + <command> + <proto>void <name>glWindowPos3ivMESA</name></proto> + <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param> + <alias name="glWindowPos3iv"/> + </command> + <command> + <proto>void <name>glWindowPos3s</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param> + <vecequiv name="glWindowPos3sv"/> + </command> + <command> + <proto>void <name>glWindowPos3sARB</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param> + <alias name="glWindowPos3s"/> + <vecequiv name="glWindowPos3svARB"/> + </command> + <command> + <proto>void <name>glWindowPos3sMESA</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param> + <alias name="glWindowPos3s"/> + <vecequiv name="glWindowPos3svMESA"/> + </command> + <command> + <proto>void <name>glWindowPos3sv</name></proto> + <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> + <glx type="render" opcode="230"/> + </command> + <command> + <proto>void <name>glWindowPos3svARB</name></proto> + <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glWindowPos3sv"/> + <glx type="render" opcode="230"/> + </command> + <command> + <proto>void <name>glWindowPos3svMESA</name></proto> + <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param> + <alias name="glWindowPos3sv"/> + </command> + <command> + <proto>void <name>glWindowPos4dMESA</name></proto> + <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param> + <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param> + <vecequiv name="glWindowPos4dvMESA"/> + </command> + <command> + <proto>void <name>glWindowPos4dvMESA</name></proto> + <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glWindowPos4fMESA</name></proto> + <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param> + <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param> + <vecequiv name="glWindowPos4fvMESA"/> + </command> + <command> + <proto>void <name>glWindowPos4fvMESA</name></proto> + <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glWindowPos4iMESA</name></proto> + <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param> + <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param> + <vecequiv name="glWindowPos4ivMESA"/> + </command> + <command> + <proto>void <name>glWindowPos4ivMESA</name></proto> + <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glWindowPos4sMESA</name></proto> + <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param> + <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param> + <vecequiv name="glWindowPos4svMESA"/> + </command> + <command> + <proto>void <name>glWindowPos4svMESA</name></proto> + <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param> + </command> + <command> + <proto>void <name>glWriteMaskEXT</name></proto> + <param><ptype>GLuint</ptype> <name>res</name></param> + <param><ptype>GLuint</ptype> <name>in</name></param> + <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outX</name></param> + <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outY</name></param> + <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outZ</name></param> + <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outW</name></param> + </command> + </commands> + + <!-- SECTION: GL API interface definitions. --> + <feature api="gl" name="GL_VERSION_1_0" number="1.0"> + <require> + <type name="GLvoid" comment="No longer used in headers"/> + <command name="glCullFace"/> + <command name="glFrontFace"/> + <command name="glHint"/> + <command name="glLineWidth"/> + <command name="glPointSize"/> + <command name="glPolygonMode"/> + <command name="glScissor"/> + <command name="glTexParameterf"/> + <command name="glTexParameterfv"/> + <command name="glTexParameteri"/> + <command name="glTexParameteriv"/> + <command name="glTexImage1D"/> + <command name="glTexImage2D"/> + <command name="glDrawBuffer"/> + <command name="glClear"/> + <command name="glClearColor"/> + <command name="glClearStencil"/> + <command name="glClearDepth"/> + <command name="glStencilMask"/> + <command name="glColorMask"/> + <command name="glDepthMask"/> + <command name="glDisable"/> + <command name="glEnable"/> + <command name="glFinish"/> + <command name="glFlush"/> + <command name="glBlendFunc"/> + <command name="glLogicOp"/> + <command name="glStencilFunc"/> + <command name="glStencilOp"/> + <command name="glDepthFunc"/> + <command name="glPixelStoref"/> + <command name="glPixelStorei"/> + <command name="glReadBuffer"/> + <command name="glReadPixels"/> + <command name="glGetBooleanv"/> + <command name="glGetDoublev"/> + <command name="glGetError"/> + <command name="glGetFloatv"/> + <command name="glGetIntegerv"/> + <command name="glGetString"/> + <command name="glGetTexImage"/> + <command name="glGetTexParameterfv"/> + <command name="glGetTexParameteriv"/> + <command name="glGetTexLevelParameterfv"/> + <command name="glGetTexLevelParameteriv"/> + <command name="glIsEnabled"/> + <command name="glDepthRange"/> + <command name="glViewport"/> + <command name="glNewList"/> + <command name="glEndList"/> + <command name="glCallList"/> + <command name="glCallLists"/> + <command name="glDeleteLists"/> + <command name="glGenLists"/> + <command name="glListBase"/> + <command name="glBegin"/> + <command name="glBitmap"/> + <command name="glColor3b"/> + <command name="glColor3bv"/> + <command name="glColor3d"/> + <command name="glColor3dv"/> + <command name="glColor3f"/> + <command name="glColor3fv"/> + <command name="glColor3i"/> + <command name="glColor3iv"/> + <command name="glColor3s"/> + <command name="glColor3sv"/> + <command name="glColor3ub"/> + <command name="glColor3ubv"/> + <command name="glColor3ui"/> + <command name="glColor3uiv"/> + <command name="glColor3us"/> + <command name="glColor3usv"/> + <command name="glColor4b"/> + <command name="glColor4bv"/> + <command name="glColor4d"/> + <command name="glColor4dv"/> + <command name="glColor4f"/> + <command name="glColor4fv"/> + <command name="glColor4i"/> + <command name="glColor4iv"/> + <command name="glColor4s"/> + <command name="glColor4sv"/> + <command name="glColor4ub"/> + <command name="glColor4ubv"/> + <command name="glColor4ui"/> + <command name="glColor4uiv"/> + <command name="glColor4us"/> + <command name="glColor4usv"/> + <command name="glEdgeFlag"/> + <command name="glEdgeFlagv"/> + <command name="glEnd"/> + <command name="glIndexd"/> + <command name="glIndexdv"/> + <command name="glIndexf"/> + <command name="glIndexfv"/> + <command name="glIndexi"/> + <command name="glIndexiv"/> + <command name="glIndexs"/> + <command name="glIndexsv"/> + <command name="glNormal3b"/> + <command name="glNormal3bv"/> + <command name="glNormal3d"/> + <command name="glNormal3dv"/> + <command name="glNormal3f"/> + <command name="glNormal3fv"/> + <command name="glNormal3i"/> + <command name="glNormal3iv"/> + <command name="glNormal3s"/> + <command name="glNormal3sv"/> + <command name="glRasterPos2d"/> + <command name="glRasterPos2dv"/> + <command name="glRasterPos2f"/> + <command name="glRasterPos2fv"/> + <command name="glRasterPos2i"/> + <command name="glRasterPos2iv"/> + <command name="glRasterPos2s"/> + <command name="glRasterPos2sv"/> + <command name="glRasterPos3d"/> + <command name="glRasterPos3dv"/> + <command name="glRasterPos3f"/> + <command name="glRasterPos3fv"/> + <command name="glRasterPos3i"/> + <command name="glRasterPos3iv"/> + <command name="glRasterPos3s"/> + <command name="glRasterPos3sv"/> + <command name="glRasterPos4d"/> + <command name="glRasterPos4dv"/> + <command name="glRasterPos4f"/> + <command name="glRasterPos4fv"/> + <command name="glRasterPos4i"/> + <command name="glRasterPos4iv"/> + <command name="glRasterPos4s"/> + <command name="glRasterPos4sv"/> + <command name="glRectd"/> + <command name="glRectdv"/> + <command name="glRectf"/> + <command name="glRectfv"/> + <command name="glRecti"/> + <command name="glRectiv"/> + <command name="glRects"/> + <command name="glRectsv"/> + <command name="glTexCoord1d"/> + <command name="glTexCoord1dv"/> + <command name="glTexCoord1f"/> + <command name="glTexCoord1fv"/> + <command name="glTexCoord1i"/> + <command name="glTexCoord1iv"/> + <command name="glTexCoord1s"/> + <command name="glTexCoord1sv"/> + <command name="glTexCoord2d"/> + <command name="glTexCoord2dv"/> + <command name="glTexCoord2f"/> + <command name="glTexCoord2fv"/> + <command name="glTexCoord2i"/> + <command name="glTexCoord2iv"/> + <command name="glTexCoord2s"/> + <command name="glTexCoord2sv"/> + <command name="glTexCoord3d"/> + <command name="glTexCoord3dv"/> + <command name="glTexCoord3f"/> + <command name="glTexCoord3fv"/> + <command name="glTexCoord3i"/> + <command name="glTexCoord3iv"/> + <command name="glTexCoord3s"/> + <command name="glTexCoord3sv"/> + <command name="glTexCoord4d"/> + <command name="glTexCoord4dv"/> + <command name="glTexCoord4f"/> + <command name="glTexCoord4fv"/> + <command name="glTexCoord4i"/> + <command name="glTexCoord4iv"/> + <command name="glTexCoord4s"/> + <command name="glTexCoord4sv"/> + <command name="glVertex2d"/> + <command name="glVertex2dv"/> + <command name="glVertex2f"/> + <command name="glVertex2fv"/> + <command name="glVertex2i"/> + <command name="glVertex2iv"/> + <command name="glVertex2s"/> + <command name="glVertex2sv"/> + <command name="glVertex3d"/> + <command name="glVertex3dv"/> + <command name="glVertex3f"/> + <command name="glVertex3fv"/> + <command name="glVertex3i"/> + <command name="glVertex3iv"/> + <command name="glVertex3s"/> + <command name="glVertex3sv"/> + <command name="glVertex4d"/> + <command name="glVertex4dv"/> + <command name="glVertex4f"/> + <command name="glVertex4fv"/> + <command name="glVertex4i"/> + <command name="glVertex4iv"/> + <command name="glVertex4s"/> + <command name="glVertex4sv"/> + <command name="glClipPlane"/> + <command name="glColorMaterial"/> + <command name="glFogf"/> + <command name="glFogfv"/> + <command name="glFogi"/> + <command name="glFogiv"/> + <command name="glLightf"/> + <command name="glLightfv"/> + <command name="glLighti"/> + <command name="glLightiv"/> + <command name="glLightModelf"/> + <command name="glLightModelfv"/> + <command name="glLightModeli"/> + <command name="glLightModeliv"/> + <command name="glLineStipple"/> + <command name="glMaterialf"/> + <command name="glMaterialfv"/> + <command name="glMateriali"/> + <command name="glMaterialiv"/> + <command name="glPolygonStipple"/> + <command name="glShadeModel"/> + <command name="glTexEnvf"/> + <command name="glTexEnvfv"/> + <command name="glTexEnvi"/> + <command name="glTexEnviv"/> + <command name="glTexGend"/> + <command name="glTexGendv"/> + <command name="glTexGenf"/> + <command name="glTexGenfv"/> + <command name="glTexGeni"/> + <command name="glTexGeniv"/> + <command name="glFeedbackBuffer"/> + <command name="glSelectBuffer"/> + <command name="glRenderMode"/> + <command name="glInitNames"/> + <command name="glLoadName"/> + <command name="glPassThrough"/> + <command name="glPopName"/> + <command name="glPushName"/> + <command name="glClearAccum"/> + <command name="glClearIndex"/> + <command name="glIndexMask"/> + <command name="glAccum"/> + <command name="glPopAttrib"/> + <command name="glPushAttrib"/> + <command name="glMap1d"/> + <command name="glMap1f"/> + <command name="glMap2d"/> + <command name="glMap2f"/> + <command name="glMapGrid1d"/> + <command name="glMapGrid1f"/> + <command name="glMapGrid2d"/> + <command name="glMapGrid2f"/> + <command name="glEvalCoord1d"/> + <command name="glEvalCoord1dv"/> + <command name="glEvalCoord1f"/> + <command name="glEvalCoord1fv"/> + <command name="glEvalCoord2d"/> + <command name="glEvalCoord2dv"/> + <command name="glEvalCoord2f"/> + <command name="glEvalCoord2fv"/> + <command name="glEvalMesh1"/> + <command name="glEvalPoint1"/> + <command name="glEvalMesh2"/> + <command name="glEvalPoint2"/> + <command name="glAlphaFunc"/> + <command name="glPixelZoom"/> + <command name="glPixelTransferf"/> + <command name="glPixelTransferi"/> + <command name="glPixelMapfv"/> + <command name="glPixelMapuiv"/> + <command name="glPixelMapusv"/> + <command name="glCopyPixels"/> + <command name="glDrawPixels"/> + <command name="glGetClipPlane"/> + <command name="glGetLightfv"/> + <command name="glGetLightiv"/> + <command name="glGetMapdv"/> + <command name="glGetMapfv"/> + <command name="glGetMapiv"/> + <command name="glGetMaterialfv"/> + <command name="glGetMaterialiv"/> + <command name="glGetPixelMapfv"/> + <command name="glGetPixelMapuiv"/> + <command name="glGetPixelMapusv"/> + <command name="glGetPolygonStipple"/> + <command name="glGetTexEnvfv"/> + <command name="glGetTexEnviv"/> + <command name="glGetTexGendv"/> + <command name="glGetTexGenfv"/> + <command name="glGetTexGeniv"/> + <command name="glIsList"/> + <command name="glFrustum"/> + <command name="glLoadIdentity"/> + <command name="glLoadMatrixf"/> + <command name="glLoadMatrixd"/> + <command name="glMatrixMode"/> + <command name="glMultMatrixf"/> + <command name="glMultMatrixd"/> + <command name="glOrtho"/> + <command name="glPopMatrix"/> + <command name="glPushMatrix"/> + <command name="glRotated"/> + <command name="glRotatef"/> + <command name="glScaled"/> + <command name="glScalef"/> + <command name="glTranslated"/> + <command name="glTranslatef"/> + </require> + </feature> + <feature api="gl" name="GL_VERSION_1_1" number="1.1"> + <require> + <type name="GLclampf" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/> + <type name="GLclampd" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/> + <!-- Many of these are really VERSION_1_0 enums --> + <enum name="GL_DEPTH_BUFFER_BIT"/> + <enum name="GL_STENCIL_BUFFER_BIT"/> + <enum name="GL_COLOR_BUFFER_BIT"/> + <enum name="GL_FALSE"/> + <enum name="GL_TRUE"/> + <enum name="GL_POINTS"/> + <enum name="GL_LINES"/> + <enum name="GL_LINE_LOOP"/> + <enum name="GL_LINE_STRIP"/> + <enum name="GL_TRIANGLES"/> + <enum name="GL_TRIANGLE_STRIP"/> + <enum name="GL_TRIANGLE_FAN"/> + <enum name="GL_QUADS"/> + <enum name="GL_NEVER"/> + <enum name="GL_LESS"/> + <enum name="GL_EQUAL"/> + <enum name="GL_LEQUAL"/> + <enum name="GL_GREATER"/> + <enum name="GL_NOTEQUAL"/> + <enum name="GL_GEQUAL"/> + <enum name="GL_ALWAYS"/> + <enum name="GL_ZERO"/> + <enum name="GL_ONE"/> + <enum name="GL_SRC_COLOR"/> + <enum name="GL_ONE_MINUS_SRC_COLOR"/> + <enum name="GL_SRC_ALPHA"/> + <enum name="GL_ONE_MINUS_SRC_ALPHA"/> + <enum name="GL_DST_ALPHA"/> + <enum name="GL_ONE_MINUS_DST_ALPHA"/> + <enum name="GL_DST_COLOR"/> + <enum name="GL_ONE_MINUS_DST_COLOR"/> + <enum name="GL_SRC_ALPHA_SATURATE"/> + <enum name="GL_NONE"/> + <enum name="GL_FRONT_LEFT"/> + <enum name="GL_FRONT_RIGHT"/> + <enum name="GL_BACK_LEFT"/> + <enum name="GL_BACK_RIGHT"/> + <enum name="GL_FRONT"/> + <enum name="GL_BACK"/> + <enum name="GL_LEFT"/> + <enum name="GL_RIGHT"/> + <enum name="GL_FRONT_AND_BACK"/> + <enum name="GL_NO_ERROR"/> + <enum name="GL_INVALID_ENUM"/> + <enum name="GL_INVALID_VALUE"/> + <enum name="GL_INVALID_OPERATION"/> + <enum name="GL_OUT_OF_MEMORY"/> + <enum name="GL_CW"/> + <enum name="GL_CCW"/> + <enum name="GL_POINT_SIZE"/> + <enum name="GL_POINT_SIZE_RANGE"/> + <enum name="GL_POINT_SIZE_GRANULARITY"/> + <enum name="GL_LINE_SMOOTH"/> + <enum name="GL_LINE_WIDTH"/> + <enum name="GL_LINE_WIDTH_RANGE"/> + <enum name="GL_LINE_WIDTH_GRANULARITY"/> + <enum name="GL_POLYGON_MODE"/> + <enum name="GL_POLYGON_SMOOTH"/> + <enum name="GL_CULL_FACE"/> + <enum name="GL_CULL_FACE_MODE"/> + <enum name="GL_FRONT_FACE"/> + <enum name="GL_DEPTH_RANGE"/> + <enum name="GL_DEPTH_TEST"/> + <enum name="GL_DEPTH_WRITEMASK"/> + <enum name="GL_DEPTH_CLEAR_VALUE"/> + <enum name="GL_DEPTH_FUNC"/> + <enum name="GL_STENCIL_TEST"/> + <enum name="GL_STENCIL_CLEAR_VALUE"/> + <enum name="GL_STENCIL_FUNC"/> + <enum name="GL_STENCIL_VALUE_MASK"/> + <enum name="GL_STENCIL_FAIL"/> + <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/> + <enum name="GL_STENCIL_PASS_DEPTH_PASS"/> + <enum name="GL_STENCIL_REF"/> + <enum name="GL_STENCIL_WRITEMASK"/> + <enum name="GL_VIEWPORT"/> + <enum name="GL_DITHER"/> + <enum name="GL_BLEND_DST"/> + <enum name="GL_BLEND_SRC"/> + <enum name="GL_BLEND"/> + <enum name="GL_LOGIC_OP_MODE"/> + <enum name="GL_COLOR_LOGIC_OP"/> + <enum name="GL_DRAW_BUFFER"/> + <enum name="GL_READ_BUFFER"/> + <enum name="GL_SCISSOR_BOX"/> + <enum name="GL_SCISSOR_TEST"/> + <enum name="GL_COLOR_CLEAR_VALUE"/> + <enum name="GL_COLOR_WRITEMASK"/> + <enum name="GL_DOUBLEBUFFER"/> + <enum name="GL_STEREO"/> + <enum name="GL_LINE_SMOOTH_HINT"/> + <enum name="GL_POLYGON_SMOOTH_HINT"/> + <enum name="GL_UNPACK_SWAP_BYTES"/> + <enum name="GL_UNPACK_LSB_FIRST"/> + <enum name="GL_UNPACK_ROW_LENGTH"/> + <enum name="GL_UNPACK_SKIP_ROWS"/> + <enum name="GL_UNPACK_SKIP_PIXELS"/> + <enum name="GL_UNPACK_ALIGNMENT"/> + <enum name="GL_PACK_SWAP_BYTES"/> + <enum name="GL_PACK_LSB_FIRST"/> + <enum name="GL_PACK_ROW_LENGTH"/> + <enum name="GL_PACK_SKIP_ROWS"/> + <enum name="GL_PACK_SKIP_PIXELS"/> + <enum name="GL_PACK_ALIGNMENT"/> + <enum name="GL_MAX_TEXTURE_SIZE"/> + <enum name="GL_MAX_VIEWPORT_DIMS"/> + <enum name="GL_SUBPIXEL_BITS"/> + <enum name="GL_TEXTURE_1D"/> + <enum name="GL_TEXTURE_2D"/> + <enum name="GL_POLYGON_OFFSET_UNITS"/> + <enum name="GL_POLYGON_OFFSET_POINT"/> + <enum name="GL_POLYGON_OFFSET_LINE"/> + <enum name="GL_POLYGON_OFFSET_FILL"/> + <enum name="GL_POLYGON_OFFSET_FACTOR"/> + <enum name="GL_TEXTURE_BINDING_1D"/> + <enum name="GL_TEXTURE_BINDING_2D"/> + <enum name="GL_TEXTURE_WIDTH"/> + <enum name="GL_TEXTURE_HEIGHT"/> + <enum name="GL_TEXTURE_INTERNAL_FORMAT"/> + <enum name="GL_TEXTURE_BORDER_COLOR"/> + <enum name="GL_TEXTURE_RED_SIZE"/> + <enum name="GL_TEXTURE_GREEN_SIZE"/> + <enum name="GL_TEXTURE_BLUE_SIZE"/> + <enum name="GL_TEXTURE_ALPHA_SIZE"/> + <enum name="GL_DONT_CARE"/> + <enum name="GL_FASTEST"/> + <enum name="GL_NICEST"/> + <enum name="GL_BYTE"/> + <enum name="GL_UNSIGNED_BYTE"/> + <enum name="GL_SHORT"/> + <enum name="GL_UNSIGNED_SHORT"/> + <enum name="GL_INT"/> + <enum name="GL_UNSIGNED_INT"/> + <enum name="GL_FLOAT"/> + <enum name="GL_DOUBLE"/> + <enum name="GL_STACK_OVERFLOW"/> + <enum name="GL_STACK_UNDERFLOW"/> + <enum name="GL_CLEAR"/> + <enum name="GL_AND"/> + <enum name="GL_AND_REVERSE"/> + <enum name="GL_COPY"/> + <enum name="GL_AND_INVERTED"/> + <enum name="GL_NOOP"/> + <enum name="GL_XOR"/> + <enum name="GL_OR"/> + <enum name="GL_NOR"/> + <enum name="GL_EQUIV"/> + <enum name="GL_INVERT"/> + <enum name="GL_OR_REVERSE"/> + <enum name="GL_COPY_INVERTED"/> + <enum name="GL_OR_INVERTED"/> + <enum name="GL_NAND"/> + <enum name="GL_SET"/> + <enum name="GL_TEXTURE"/> + <enum name="GL_COLOR"/> + <enum name="GL_DEPTH"/> + <enum name="GL_STENCIL"/> + <enum name="GL_STENCIL_INDEX"/> + <enum name="GL_DEPTH_COMPONENT"/> + <enum name="GL_RED"/> + <enum name="GL_GREEN"/> + <enum name="GL_BLUE"/> + <enum name="GL_ALPHA"/> + <enum name="GL_RGB"/> + <enum name="GL_RGBA"/> + <enum name="GL_POINT"/> + <enum name="GL_LINE"/> + <enum name="GL_FILL"/> + <enum name="GL_KEEP"/> + <enum name="GL_REPLACE"/> + <enum name="GL_INCR"/> + <enum name="GL_DECR"/> + <enum name="GL_VENDOR"/> + <enum name="GL_RENDERER"/> + <enum name="GL_VERSION"/> + <enum name="GL_EXTENSIONS"/> + <enum name="GL_NEAREST"/> + <enum name="GL_LINEAR"/> + <enum name="GL_NEAREST_MIPMAP_NEAREST"/> + <enum name="GL_LINEAR_MIPMAP_NEAREST"/> + <enum name="GL_NEAREST_MIPMAP_LINEAR"/> + <enum name="GL_LINEAR_MIPMAP_LINEAR"/> + <enum name="GL_TEXTURE_MAG_FILTER"/> + <enum name="GL_TEXTURE_MIN_FILTER"/> + <enum name="GL_TEXTURE_WRAP_S"/> + <enum name="GL_TEXTURE_WRAP_T"/> + <enum name="GL_PROXY_TEXTURE_1D"/> + <enum name="GL_PROXY_TEXTURE_2D"/> + <enum name="GL_REPEAT"/> + <enum name="GL_R3_G3_B2"/> + <enum name="GL_RGB4"/> + <enum name="GL_RGB5"/> + <enum name="GL_RGB8"/> + <enum name="GL_RGB10"/> + <enum name="GL_RGB12"/> + <enum name="GL_RGB16"/> + <enum name="GL_RGBA2"/> + <enum name="GL_RGBA4"/> + <enum name="GL_RGB5_A1"/> + <enum name="GL_RGBA8"/> + <enum name="GL_RGB10_A2"/> + <enum name="GL_RGBA12"/> + <enum name="GL_RGBA16"/> + <enum name="GL_CURRENT_BIT"/> + <enum name="GL_POINT_BIT"/> + <enum name="GL_LINE_BIT"/> + <enum name="GL_POLYGON_BIT"/> + <enum name="GL_POLYGON_STIPPLE_BIT"/> + <enum name="GL_PIXEL_MODE_BIT"/> + <enum name="GL_LIGHTING_BIT"/> + <enum name="GL_FOG_BIT"/> + <enum name="GL_ACCUM_BUFFER_BIT"/> + <enum name="GL_VIEWPORT_BIT"/> + <enum name="GL_TRANSFORM_BIT"/> + <enum name="GL_ENABLE_BIT"/> + <enum name="GL_HINT_BIT"/> + <enum name="GL_EVAL_BIT"/> + <enum name="GL_LIST_BIT"/> + <enum name="GL_TEXTURE_BIT"/> + <enum name="GL_SCISSOR_BIT"/> + <enum name="GL_ALL_ATTRIB_BITS"/> + <enum name="GL_CLIENT_PIXEL_STORE_BIT"/> + <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/> + <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/> + <enum name="GL_QUAD_STRIP"/> + <enum name="GL_POLYGON"/> + <enum name="GL_ACCUM"/> + <enum name="GL_LOAD"/> + <enum name="GL_RETURN"/> + <enum name="GL_MULT"/> + <enum name="GL_ADD"/> + <enum name="GL_AUX0"/> + <enum name="GL_AUX1"/> + <enum name="GL_AUX2"/> + <enum name="GL_AUX3"/> + <enum name="GL_2D"/> + <enum name="GL_3D"/> + <enum name="GL_3D_COLOR"/> + <enum name="GL_3D_COLOR_TEXTURE"/> + <enum name="GL_4D_COLOR_TEXTURE"/> + <enum name="GL_PASS_THROUGH_TOKEN"/> + <enum name="GL_POINT_TOKEN"/> + <enum name="GL_LINE_TOKEN"/> + <enum name="GL_POLYGON_TOKEN"/> + <enum name="GL_BITMAP_TOKEN"/> + <enum name="GL_DRAW_PIXEL_TOKEN"/> + <enum name="GL_COPY_PIXEL_TOKEN"/> + <enum name="GL_LINE_RESET_TOKEN"/> + <enum name="GL_EXP"/> + <enum name="GL_EXP2"/> + <enum name="GL_COEFF"/> + <enum name="GL_ORDER"/> + <enum name="GL_DOMAIN"/> + <enum name="GL_PIXEL_MAP_I_TO_I"/> + <enum name="GL_PIXEL_MAP_S_TO_S"/> + <enum name="GL_PIXEL_MAP_I_TO_R"/> + <enum name="GL_PIXEL_MAP_I_TO_G"/> + <enum name="GL_PIXEL_MAP_I_TO_B"/> + <enum name="GL_PIXEL_MAP_I_TO_A"/> + <enum name="GL_PIXEL_MAP_R_TO_R"/> + <enum name="GL_PIXEL_MAP_G_TO_G"/> + <enum name="GL_PIXEL_MAP_B_TO_B"/> + <enum name="GL_PIXEL_MAP_A_TO_A"/> + <enum name="GL_VERTEX_ARRAY_POINTER"/> + <enum name="GL_NORMAL_ARRAY_POINTER"/> + <enum name="GL_COLOR_ARRAY_POINTER"/> + <enum name="GL_INDEX_ARRAY_POINTER"/> + <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/> + <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/> + <enum name="GL_FEEDBACK_BUFFER_POINTER"/> + <enum name="GL_SELECTION_BUFFER_POINTER"/> + <enum name="GL_CURRENT_COLOR"/> + <enum name="GL_CURRENT_INDEX"/> + <enum name="GL_CURRENT_NORMAL"/> + <enum name="GL_CURRENT_TEXTURE_COORDS"/> + <enum name="GL_CURRENT_RASTER_COLOR"/> + <enum name="GL_CURRENT_RASTER_INDEX"/> + <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/> + <enum name="GL_CURRENT_RASTER_POSITION"/> + <enum name="GL_CURRENT_RASTER_POSITION_VALID"/> + <enum name="GL_CURRENT_RASTER_DISTANCE"/> + <enum name="GL_POINT_SMOOTH"/> + <enum name="GL_LINE_STIPPLE"/> + <enum name="GL_LINE_STIPPLE_PATTERN"/> + <enum name="GL_LINE_STIPPLE_REPEAT"/> + <enum name="GL_LIST_MODE"/> + <enum name="GL_MAX_LIST_NESTING"/> + <enum name="GL_LIST_BASE"/> + <enum name="GL_LIST_INDEX"/> + <enum name="GL_POLYGON_STIPPLE"/> + <enum name="GL_EDGE_FLAG"/> + <enum name="GL_LIGHTING"/> + <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/> + <enum name="GL_LIGHT_MODEL_TWO_SIDE"/> + <enum name="GL_LIGHT_MODEL_AMBIENT"/> + <enum name="GL_SHADE_MODEL"/> + <enum name="GL_COLOR_MATERIAL_FACE"/> + <enum name="GL_COLOR_MATERIAL_PARAMETER"/> + <enum name="GL_COLOR_MATERIAL"/> + <enum name="GL_FOG"/> + <enum name="GL_FOG_INDEX"/> + <enum name="GL_FOG_DENSITY"/> + <enum name="GL_FOG_START"/> + <enum name="GL_FOG_END"/> + <enum name="GL_FOG_MODE"/> + <enum name="GL_FOG_COLOR"/> + <enum name="GL_ACCUM_CLEAR_VALUE"/> + <enum name="GL_MATRIX_MODE"/> + <enum name="GL_NORMALIZE"/> + <enum name="GL_MODELVIEW_STACK_DEPTH"/> + <enum name="GL_PROJECTION_STACK_DEPTH"/> + <enum name="GL_TEXTURE_STACK_DEPTH"/> + <enum name="GL_MODELVIEW_MATRIX"/> + <enum name="GL_PROJECTION_MATRIX"/> + <enum name="GL_TEXTURE_MATRIX"/> + <enum name="GL_ATTRIB_STACK_DEPTH"/> + <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/> + <enum name="GL_ALPHA_TEST"/> + <enum name="GL_ALPHA_TEST_FUNC"/> + <enum name="GL_ALPHA_TEST_REF"/> + <enum name="GL_INDEX_LOGIC_OP"/> + <enum name="GL_LOGIC_OP"/> + <enum name="GL_AUX_BUFFERS"/> + <enum name="GL_INDEX_CLEAR_VALUE"/> + <enum name="GL_INDEX_WRITEMASK"/> + <enum name="GL_INDEX_MODE"/> + <enum name="GL_RGBA_MODE"/> + <enum name="GL_RENDER_MODE"/> + <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/> + <enum name="GL_POINT_SMOOTH_HINT"/> + <enum name="GL_FOG_HINT"/> + <enum name="GL_TEXTURE_GEN_S"/> + <enum name="GL_TEXTURE_GEN_T"/> + <enum name="GL_TEXTURE_GEN_R"/> + <enum name="GL_TEXTURE_GEN_Q"/> + <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/> + <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/> + <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/> + <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/> + <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/> + <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/> + <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/> + <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/> + <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/> + <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/> + <enum name="GL_MAP_COLOR"/> + <enum name="GL_MAP_STENCIL"/> + <enum name="GL_INDEX_SHIFT"/> + <enum name="GL_INDEX_OFFSET"/> + <enum name="GL_RED_SCALE"/> + <enum name="GL_RED_BIAS"/> + <enum name="GL_ZOOM_X"/> + <enum name="GL_ZOOM_Y"/> + <enum name="GL_GREEN_SCALE"/> + <enum name="GL_GREEN_BIAS"/> + <enum name="GL_BLUE_SCALE"/> + <enum name="GL_BLUE_BIAS"/> + <enum name="GL_ALPHA_SCALE"/> + <enum name="GL_ALPHA_BIAS"/> + <enum name="GL_DEPTH_SCALE"/> + <enum name="GL_DEPTH_BIAS"/> + <enum name="GL_MAX_EVAL_ORDER"/> + <enum name="GL_MAX_LIGHTS"/> + <enum name="GL_MAX_CLIP_PLANES"/> + <enum name="GL_MAX_PIXEL_MAP_TABLE"/> + <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/> + <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/> + <enum name="GL_MAX_NAME_STACK_DEPTH"/> + <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/> + <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/> + <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/> + <enum name="GL_INDEX_BITS"/> + <enum name="GL_RED_BITS"/> + <enum name="GL_GREEN_BITS"/> + <enum name="GL_BLUE_BITS"/> + <enum name="GL_ALPHA_BITS"/> + <enum name="GL_DEPTH_BITS"/> + <enum name="GL_STENCIL_BITS"/> + <enum name="GL_ACCUM_RED_BITS"/> + <enum name="GL_ACCUM_GREEN_BITS"/> + <enum name="GL_ACCUM_BLUE_BITS"/> + <enum name="GL_ACCUM_ALPHA_BITS"/> + <enum name="GL_NAME_STACK_DEPTH"/> + <enum name="GL_AUTO_NORMAL"/> + <enum name="GL_MAP1_COLOR_4"/> + <enum name="GL_MAP1_INDEX"/> + <enum name="GL_MAP1_NORMAL"/> + <enum name="GL_MAP1_TEXTURE_COORD_1"/> + <enum name="GL_MAP1_TEXTURE_COORD_2"/> + <enum name="GL_MAP1_TEXTURE_COORD_3"/> + <enum name="GL_MAP1_TEXTURE_COORD_4"/> + <enum name="GL_MAP1_VERTEX_3"/> + <enum name="GL_MAP1_VERTEX_4"/> + <enum name="GL_MAP2_COLOR_4"/> + <enum name="GL_MAP2_INDEX"/> + <enum name="GL_MAP2_NORMAL"/> + <enum name="GL_MAP2_TEXTURE_COORD_1"/> + <enum name="GL_MAP2_TEXTURE_COORD_2"/> + <enum name="GL_MAP2_TEXTURE_COORD_3"/> + <enum name="GL_MAP2_TEXTURE_COORD_4"/> + <enum name="GL_MAP2_VERTEX_3"/> + <enum name="GL_MAP2_VERTEX_4"/> + <enum name="GL_MAP1_GRID_DOMAIN"/> + <enum name="GL_MAP1_GRID_SEGMENTS"/> + <enum name="GL_MAP2_GRID_DOMAIN"/> + <enum name="GL_MAP2_GRID_SEGMENTS"/> + <enum name="GL_FEEDBACK_BUFFER_SIZE"/> + <enum name="GL_FEEDBACK_BUFFER_TYPE"/> + <enum name="GL_SELECTION_BUFFER_SIZE"/> + <enum name="GL_VERTEX_ARRAY"/> + <enum name="GL_NORMAL_ARRAY"/> + <enum name="GL_COLOR_ARRAY"/> + <enum name="GL_INDEX_ARRAY"/> + <enum name="GL_TEXTURE_COORD_ARRAY"/> + <enum name="GL_EDGE_FLAG_ARRAY"/> + <enum name="GL_VERTEX_ARRAY_SIZE"/> + <enum name="GL_VERTEX_ARRAY_TYPE"/> + <enum name="GL_VERTEX_ARRAY_STRIDE"/> + <enum name="GL_NORMAL_ARRAY_TYPE"/> + <enum name="GL_NORMAL_ARRAY_STRIDE"/> + <enum name="GL_COLOR_ARRAY_SIZE"/> + <enum name="GL_COLOR_ARRAY_TYPE"/> + <enum name="GL_COLOR_ARRAY_STRIDE"/> + <enum name="GL_INDEX_ARRAY_TYPE"/> + <enum name="GL_INDEX_ARRAY_STRIDE"/> + <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/> + <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/> + <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/> + <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/> + <enum name="GL_TEXTURE_COMPONENTS"/> + <enum name="GL_TEXTURE_BORDER"/> + <enum name="GL_TEXTURE_LUMINANCE_SIZE"/> + <enum name="GL_TEXTURE_INTENSITY_SIZE"/> + <enum name="GL_TEXTURE_PRIORITY"/> + <enum name="GL_TEXTURE_RESIDENT"/> + <enum name="GL_AMBIENT"/> + <enum name="GL_DIFFUSE"/> + <enum name="GL_SPECULAR"/> + <enum name="GL_POSITION"/> + <enum name="GL_SPOT_DIRECTION"/> + <enum name="GL_SPOT_EXPONENT"/> + <enum name="GL_SPOT_CUTOFF"/> + <enum name="GL_CONSTANT_ATTENUATION"/> + <enum name="GL_LINEAR_ATTENUATION"/> + <enum name="GL_QUADRATIC_ATTENUATION"/> + <enum name="GL_COMPILE"/> + <enum name="GL_COMPILE_AND_EXECUTE"/> + <enum name="GL_2_BYTES"/> + <enum name="GL_3_BYTES"/> + <enum name="GL_4_BYTES"/> + <enum name="GL_EMISSION"/> + <enum name="GL_SHININESS"/> + <enum name="GL_AMBIENT_AND_DIFFUSE"/> + <enum name="GL_COLOR_INDEXES"/> + <enum name="GL_MODELVIEW"/> + <enum name="GL_PROJECTION"/> + <enum name="GL_COLOR_INDEX"/> + <enum name="GL_LUMINANCE"/> + <enum name="GL_LUMINANCE_ALPHA"/> + <enum name="GL_BITMAP"/> + <enum name="GL_RENDER"/> + <enum name="GL_FEEDBACK"/> + <enum name="GL_SELECT"/> + <enum name="GL_FLAT"/> + <enum name="GL_SMOOTH"/> + <enum name="GL_S"/> + <enum name="GL_T"/> + <enum name="GL_R"/> + <enum name="GL_Q"/> + <enum name="GL_MODULATE"/> + <enum name="GL_DECAL"/> + <enum name="GL_TEXTURE_ENV_MODE"/> + <enum name="GL_TEXTURE_ENV_COLOR"/> + <enum name="GL_TEXTURE_ENV"/> + <enum name="GL_EYE_LINEAR"/> + <enum name="GL_OBJECT_LINEAR"/> + <enum name="GL_SPHERE_MAP"/> + <enum name="GL_TEXTURE_GEN_MODE"/> + <enum name="GL_OBJECT_PLANE"/> + <enum name="GL_EYE_PLANE"/> + <enum name="GL_CLAMP"/> + <enum name="GL_ALPHA4"/> + <enum name="GL_ALPHA8"/> + <enum name="GL_ALPHA12"/> + <enum name="GL_ALPHA16"/> + <enum name="GL_LUMINANCE4"/> + <enum name="GL_LUMINANCE8"/> + <enum name="GL_LUMINANCE12"/> + <enum name="GL_LUMINANCE16"/> + <enum name="GL_LUMINANCE4_ALPHA4"/> + <enum name="GL_LUMINANCE6_ALPHA2"/> + <enum name="GL_LUMINANCE8_ALPHA8"/> + <enum name="GL_LUMINANCE12_ALPHA4"/> + <enum name="GL_LUMINANCE12_ALPHA12"/> + <enum name="GL_LUMINANCE16_ALPHA16"/> + <enum name="GL_INTENSITY"/> + <enum name="GL_INTENSITY4"/> + <enum name="GL_INTENSITY8"/> + <enum name="GL_INTENSITY12"/> + <enum name="GL_INTENSITY16"/> + <enum name="GL_V2F"/> + <enum name="GL_V3F"/> + <enum name="GL_C4UB_V2F"/> + <enum name="GL_C4UB_V3F"/> + <enum name="GL_C3F_V3F"/> + <enum name="GL_N3F_V3F"/> + <enum name="GL_C4F_N3F_V3F"/> + <enum name="GL_T2F_V3F"/> + <enum name="GL_T4F_V4F"/> + <enum name="GL_T2F_C4UB_V3F"/> + <enum name="GL_T2F_C3F_V3F"/> + <enum name="GL_T2F_N3F_V3F"/> + <enum name="GL_T2F_C4F_N3F_V3F"/> + <enum name="GL_T4F_C4F_N3F_V4F"/> + <enum name="GL_CLIP_PLANE0"/> + <enum name="GL_CLIP_PLANE1"/> + <enum name="GL_CLIP_PLANE2"/> + <enum name="GL_CLIP_PLANE3"/> + <enum name="GL_CLIP_PLANE4"/> + <enum name="GL_CLIP_PLANE5"/> + <enum name="GL_LIGHT0"/> + <enum name="GL_LIGHT1"/> + <enum name="GL_LIGHT2"/> + <enum name="GL_LIGHT3"/> + <enum name="GL_LIGHT4"/> + <enum name="GL_LIGHT5"/> + <enum name="GL_LIGHT6"/> + <enum name="GL_LIGHT7"/> + <command name="glDrawArrays"/> + <command name="glDrawElements"/> + <command name="glGetPointerv"/> + <command name="glPolygonOffset"/> + <command name="glCopyTexImage1D"/> + <command name="glCopyTexImage2D"/> + <command name="glCopyTexSubImage1D"/> + <command name="glCopyTexSubImage2D"/> + <command name="glTexSubImage1D"/> + <command name="glTexSubImage2D"/> + <command name="glBindTexture"/> + <command name="glDeleteTextures"/> + <command name="glGenTextures"/> + <command name="glIsTexture"/> + <command name="glArrayElement"/> + <command name="glColorPointer"/> + <command name="glDisableClientState"/> + <command name="glEdgeFlagPointer"/> + <command name="glEnableClientState"/> + <command name="glIndexPointer"/> + <command name="glInterleavedArrays"/> + <command name="glNormalPointer"/> + <command name="glTexCoordPointer"/> + <command name="glVertexPointer"/> + <command name="glAreTexturesResident"/> + <command name="glPrioritizeTextures"/> + <command name="glIndexub"/> + <command name="glIndexubv"/> + <command name="glPopClientAttrib"/> + <command name="glPushClientAttrib"/> + </require> + </feature> + <feature api="gl" name="GL_VERSION_1_2" number="1.2"> + <require> + <enum name="GL_UNSIGNED_BYTE_3_3_2"/> + <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/> + <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/> + <enum name="GL_UNSIGNED_INT_8_8_8_8"/> + <enum name="GL_UNSIGNED_INT_10_10_10_2"/> + <enum name="GL_TEXTURE_BINDING_3D"/> + <enum name="GL_PACK_SKIP_IMAGES"/> + <enum name="GL_PACK_IMAGE_HEIGHT"/> + <enum name="GL_UNPACK_SKIP_IMAGES"/> + <enum name="GL_UNPACK_IMAGE_HEIGHT"/> + <enum name="GL_TEXTURE_3D"/> + <enum name="GL_PROXY_TEXTURE_3D"/> + <enum name="GL_TEXTURE_DEPTH"/> + <enum name="GL_TEXTURE_WRAP_R"/> + <enum name="GL_MAX_3D_TEXTURE_SIZE"/> + <enum name="GL_UNSIGNED_BYTE_2_3_3_REV"/> + <enum name="GL_UNSIGNED_SHORT_5_6_5"/> + <enum name="GL_UNSIGNED_SHORT_5_6_5_REV"/> + <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/> + <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/> + <enum name="GL_UNSIGNED_INT_8_8_8_8_REV"/> + <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/> + <enum name="GL_BGR"/> + <enum name="GL_BGRA"/> + <enum name="GL_MAX_ELEMENTS_VERTICES"/> + <enum name="GL_MAX_ELEMENTS_INDICES"/> + <enum name="GL_CLAMP_TO_EDGE"/> + <enum name="GL_TEXTURE_MIN_LOD"/> + <enum name="GL_TEXTURE_MAX_LOD"/> + <enum name="GL_TEXTURE_BASE_LEVEL"/> + <enum name="GL_TEXTURE_MAX_LEVEL"/> + <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/> + <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/> + <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/> + <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/> + <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/> + <enum name="GL_RESCALE_NORMAL"/> + <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/> + <enum name="GL_SINGLE_COLOR"/> + <enum name="GL_SEPARATE_SPECULAR_COLOR"/> + <enum name="GL_ALIASED_POINT_SIZE_RANGE"/> + <command name="glDrawRangeElements"/> + <command name="glTexImage3D"/> + <command name="glTexSubImage3D"/> + <command name="glCopyTexSubImage3D"/> + </require> + </feature> + <feature api="gl" name="GL_VERSION_1_3" number="1.3"> + <require> + <enum name="GL_TEXTURE0"/> + <enum name="GL_TEXTURE1"/> + <enum name="GL_TEXTURE2"/> + <enum name="GL_TEXTURE3"/> + <enum name="GL_TEXTURE4"/> + <enum name="GL_TEXTURE5"/> + <enum name="GL_TEXTURE6"/> + <enum name="GL_TEXTURE7"/> + <enum name="GL_TEXTURE8"/> + <enum name="GL_TEXTURE9"/> + <enum name="GL_TEXTURE10"/> + <enum name="GL_TEXTURE11"/> + <enum name="GL_TEXTURE12"/> + <enum name="GL_TEXTURE13"/> + <enum name="GL_TEXTURE14"/> + <enum name="GL_TEXTURE15"/> + <enum name="GL_TEXTURE16"/> + <enum name="GL_TEXTURE17"/> + <enum name="GL_TEXTURE18"/> + <enum name="GL_TEXTURE19"/> + <enum name="GL_TEXTURE20"/> + <enum name="GL_TEXTURE21"/> + <enum name="GL_TEXTURE22"/> + <enum name="GL_TEXTURE23"/> + <enum name="GL_TEXTURE24"/> + <enum name="GL_TEXTURE25"/> + <enum name="GL_TEXTURE26"/> + <enum name="GL_TEXTURE27"/> + <enum name="GL_TEXTURE28"/> + <enum name="GL_TEXTURE29"/> + <enum name="GL_TEXTURE30"/> + <enum name="GL_TEXTURE31"/> + <enum name="GL_ACTIVE_TEXTURE"/> + <enum name="GL_MULTISAMPLE"/> + <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> + <enum name="GL_SAMPLE_ALPHA_TO_ONE"/> + <enum name="GL_SAMPLE_COVERAGE"/> + <enum name="GL_SAMPLE_BUFFERS"/> + <enum name="GL_SAMPLES"/> + <enum name="GL_SAMPLE_COVERAGE_VALUE"/> + <enum name="GL_SAMPLE_COVERAGE_INVERT"/> + <enum name="GL_TEXTURE_CUBE_MAP"/> + <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/> + <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/> + <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/> + <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/> + <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/> + <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/> + <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/> + <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/> + <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/> + <enum name="GL_COMPRESSED_RGB"/> + <enum name="GL_COMPRESSED_RGBA"/> + <enum name="GL_TEXTURE_COMPRESSION_HINT"/> + <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/> + <enum name="GL_TEXTURE_COMPRESSED"/> + <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/> + <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/> + <enum name="GL_CLAMP_TO_BORDER"/> + <enum name="GL_CLIENT_ACTIVE_TEXTURE"/> + <enum name="GL_MAX_TEXTURE_UNITS"/> + <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/> + <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/> + <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/> + <enum name="GL_TRANSPOSE_COLOR_MATRIX"/> + <enum name="GL_MULTISAMPLE_BIT"/> + <enum name="GL_NORMAL_MAP"/> + <enum name="GL_REFLECTION_MAP"/> + <enum name="GL_COMPRESSED_ALPHA"/> + <enum name="GL_COMPRESSED_LUMINANCE"/> + <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/> + <enum name="GL_COMPRESSED_INTENSITY"/> + <enum name="GL_COMBINE"/> + <enum name="GL_COMBINE_RGB"/> + <enum name="GL_COMBINE_ALPHA"/> + <enum name="GL_SOURCE0_RGB"/> + <enum name="GL_SOURCE1_RGB"/> + <enum name="GL_SOURCE2_RGB"/> + <enum name="GL_SOURCE0_ALPHA"/> + <enum name="GL_SOURCE1_ALPHA"/> + <enum name="GL_SOURCE2_ALPHA"/> + <enum name="GL_OPERAND0_RGB"/> + <enum name="GL_OPERAND1_RGB"/> + <enum name="GL_OPERAND2_RGB"/> + <enum name="GL_OPERAND0_ALPHA"/> + <enum name="GL_OPERAND1_ALPHA"/> + <enum name="GL_OPERAND2_ALPHA"/> + <enum name="GL_RGB_SCALE"/> + <enum name="GL_ADD_SIGNED"/> + <enum name="GL_INTERPOLATE"/> + <enum name="GL_SUBTRACT"/> + <enum name="GL_CONSTANT"/> + <enum name="GL_PRIMARY_COLOR"/> + <enum name="GL_PREVIOUS"/> + <enum name="GL_DOT3_RGB"/> + <enum name="GL_DOT3_RGBA"/> + <command name="glActiveTexture"/> + <command name="glSampleCoverage"/> + <command name="glCompressedTexImage3D"/> + <command name="glCompressedTexImage2D"/> + <command name="glCompressedTexImage1D"/> + <command name="glCompressedTexSubImage3D"/> + <command name="glCompressedTexSubImage2D"/> + <command name="glCompressedTexSubImage1D"/> + <command name="glGetCompressedTexImage"/> + <command name="glClientActiveTexture"/> + <command name="glMultiTexCoord1d"/> + <command name="glMultiTexCoord1dv"/> + <command name="glMultiTexCoord1f"/> + <command name="glMultiTexCoord1fv"/> + <command name="glMultiTexCoord1i"/> + <command name="glMultiTexCoord1iv"/> + <command name="glMultiTexCoord1s"/> + <command name="glMultiTexCoord1sv"/> + <command name="glMultiTexCoord2d"/> + <command name="glMultiTexCoord2dv"/> + <command name="glMultiTexCoord2f"/> + <command name="glMultiTexCoord2fv"/> + <command name="glMultiTexCoord2i"/> + <command name="glMultiTexCoord2iv"/> + <command name="glMultiTexCoord2s"/> + <command name="glMultiTexCoord2sv"/> + <command name="glMultiTexCoord3d"/> + <command name="glMultiTexCoord3dv"/> + <command name="glMultiTexCoord3f"/> + <command name="glMultiTexCoord3fv"/> + <command name="glMultiTexCoord3i"/> + <command name="glMultiTexCoord3iv"/> + <command name="glMultiTexCoord3s"/> + <command name="glMultiTexCoord3sv"/> + <command name="glMultiTexCoord4d"/> + <command name="glMultiTexCoord4dv"/> + <command name="glMultiTexCoord4f"/> + <command name="glMultiTexCoord4fv"/> + <command name="glMultiTexCoord4i"/> + <command name="glMultiTexCoord4iv"/> + <command name="glMultiTexCoord4s"/> + <command name="glMultiTexCoord4sv"/> + <command name="glLoadTransposeMatrixf"/> + <command name="glLoadTransposeMatrixd"/> + <command name="glMultTransposeMatrixf"/> + <command name="glMultTransposeMatrixd"/> + </require> + </feature> + <feature api="gl" name="GL_VERSION_1_4" number="1.4"> + <require> + <enum name="GL_BLEND_DST_RGB"/> + <enum name="GL_BLEND_SRC_RGB"/> + <enum name="GL_BLEND_DST_ALPHA"/> + <enum name="GL_BLEND_SRC_ALPHA"/> + <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/> + <enum name="GL_DEPTH_COMPONENT16"/> + <enum name="GL_DEPTH_COMPONENT24"/> + <enum name="GL_DEPTH_COMPONENT32"/> + <enum name="GL_MIRRORED_REPEAT"/> + <enum name="GL_MAX_TEXTURE_LOD_BIAS"/> + <enum name="GL_TEXTURE_LOD_BIAS"/> + <enum name="GL_INCR_WRAP"/> + <enum name="GL_DECR_WRAP"/> + <enum name="GL_TEXTURE_DEPTH_SIZE"/> + <enum name="GL_TEXTURE_COMPARE_MODE"/> + <enum name="GL_TEXTURE_COMPARE_FUNC"/> + <enum name="GL_POINT_SIZE_MIN"/> + <enum name="GL_POINT_SIZE_MAX"/> + <enum name="GL_POINT_DISTANCE_ATTENUATION"/> + <enum name="GL_GENERATE_MIPMAP"/> + <enum name="GL_GENERATE_MIPMAP_HINT"/> + <enum name="GL_FOG_COORDINATE_SOURCE"/> + <enum name="GL_FOG_COORDINATE"/> + <enum name="GL_FRAGMENT_DEPTH"/> + <enum name="GL_CURRENT_FOG_COORDINATE"/> + <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/> + <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/> + <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/> + <enum name="GL_FOG_COORDINATE_ARRAY"/> + <enum name="GL_COLOR_SUM"/> + <enum name="GL_CURRENT_SECONDARY_COLOR"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/> + <enum name="GL_SECONDARY_COLOR_ARRAY"/> + <enum name="GL_TEXTURE_FILTER_CONTROL"/> + <enum name="GL_DEPTH_TEXTURE_MODE"/> + <enum name="GL_COMPARE_R_TO_TEXTURE"/> + <command name="glBlendFuncSeparate"/> + <command name="glMultiDrawArrays"/> + <command name="glMultiDrawElements"/> + <command name="glPointParameterf"/> + <command name="glPointParameterfv"/> + <command name="glPointParameteri"/> + <command name="glPointParameteriv"/> + <command name="glFogCoordf"/> + <command name="glFogCoordfv"/> + <command name="glFogCoordd"/> + <command name="glFogCoorddv"/> + <command name="glFogCoordPointer"/> + <command name="glSecondaryColor3b"/> + <command name="glSecondaryColor3bv"/> + <command name="glSecondaryColor3d"/> + <command name="glSecondaryColor3dv"/> + <command name="glSecondaryColor3f"/> + <command name="glSecondaryColor3fv"/> + <command name="glSecondaryColor3i"/> + <command name="glSecondaryColor3iv"/> + <command name="glSecondaryColor3s"/> + <command name="glSecondaryColor3sv"/> + <command name="glSecondaryColor3ub"/> + <command name="glSecondaryColor3ubv"/> + <command name="glSecondaryColor3ui"/> + <command name="glSecondaryColor3uiv"/> + <command name="glSecondaryColor3us"/> + <command name="glSecondaryColor3usv"/> + <command name="glSecondaryColorPointer"/> + <command name="glWindowPos2d"/> + <command name="glWindowPos2dv"/> + <command name="glWindowPos2f"/> + <command name="glWindowPos2fv"/> + <command name="glWindowPos2i"/> + <command name="glWindowPos2iv"/> + <command name="glWindowPos2s"/> + <command name="glWindowPos2sv"/> + <command name="glWindowPos3d"/> + <command name="glWindowPos3dv"/> + <command name="glWindowPos3f"/> + <command name="glWindowPos3fv"/> + <command name="glWindowPos3i"/> + <command name="glWindowPos3iv"/> + <command name="glWindowPos3s"/> + <command name="glWindowPos3sv"/> + </require> + <require comment="Promoted from ARB_imaging subset to core"> + <enum name="GL_FUNC_ADD"/> + <enum name="GL_FUNC_SUBTRACT"/> + <enum name="GL_FUNC_REVERSE_SUBTRACT"/> + <enum name="GL_MIN"/> + <enum name="GL_MAX"/> + <enum name="GL_CONSTANT_COLOR"/> + <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/> + <enum name="GL_CONSTANT_ALPHA"/> + <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/> + <command name="glBlendColor"/> + <command name="glBlendEquation"/> + </require> + </feature> + <feature api="gl" name="GL_VERSION_1_5" number="1.5"> + <require> + <enum name="GL_BUFFER_SIZE"/> + <enum name="GL_BUFFER_USAGE"/> + <enum name="GL_QUERY_COUNTER_BITS"/> + <enum name="GL_CURRENT_QUERY"/> + <enum name="GL_QUERY_RESULT"/> + <enum name="GL_QUERY_RESULT_AVAILABLE"/> + <enum name="GL_ARRAY_BUFFER"/> + <enum name="GL_ELEMENT_ARRAY_BUFFER"/> + <enum name="GL_ARRAY_BUFFER_BINDING"/> + <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> + <enum name="GL_READ_ONLY"/> + <enum name="GL_WRITE_ONLY"/> + <enum name="GL_READ_WRITE"/> + <enum name="GL_BUFFER_ACCESS"/> + <enum name="GL_BUFFER_MAPPED"/> + <enum name="GL_BUFFER_MAP_POINTER"/> + <enum name="GL_STREAM_DRAW"/> + <enum name="GL_STREAM_READ"/> + <enum name="GL_STREAM_COPY"/> + <enum name="GL_STATIC_DRAW"/> + <enum name="GL_STATIC_READ"/> + <enum name="GL_STATIC_COPY"/> + <enum name="GL_DYNAMIC_DRAW"/> + <enum name="GL_DYNAMIC_READ"/> + <enum name="GL_DYNAMIC_COPY"/> + <enum name="GL_SAMPLES_PASSED"/> + <enum name="GL_SRC1_ALPHA"/> + <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/> + <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/> + <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/> + <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/> + <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/> + <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/> + <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/> + <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/> + <enum name="GL_FOG_COORD_SRC"/> + <enum name="GL_FOG_COORD"/> + <enum name="GL_CURRENT_FOG_COORD"/> + <enum name="GL_FOG_COORD_ARRAY_TYPE"/> + <enum name="GL_FOG_COORD_ARRAY_STRIDE"/> + <enum name="GL_FOG_COORD_ARRAY_POINTER"/> + <enum name="GL_FOG_COORD_ARRAY"/> + <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/> + <enum name="GL_SRC0_RGB"/> + <enum name="GL_SRC1_RGB"/> + <enum name="GL_SRC2_RGB"/> + <enum name="GL_SRC0_ALPHA"/> + <enum name="GL_SRC2_ALPHA"/> + <command name="glGenQueries"/> + <command name="glDeleteQueries"/> + <command name="glIsQuery"/> + <command name="glBeginQuery"/> + <command name="glEndQuery"/> + <command name="glGetQueryiv"/> + <command name="glGetQueryObjectiv"/> + <command name="glGetQueryObjectuiv"/> + <command name="glBindBuffer"/> + <command name="glDeleteBuffers"/> + <command name="glGenBuffers"/> + <command name="glIsBuffer"/> + <command name="glBufferData"/> + <command name="glBufferSubData"/> + <command name="glGetBufferSubData"/> + <command name="glMapBuffer"/> + <command name="glUnmapBuffer"/> + <command name="glGetBufferParameteriv"/> + <command name="glGetBufferPointerv"/> + </require> + </feature> + <feature api="gl" name="GL_VERSION_2_0" number="2.0"> + <require> + <enum name="GL_BLEND_EQUATION_RGB"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> + <enum name="GL_CURRENT_VERTEX_ATTRIB"/> + <enum name="GL_VERTEX_PROGRAM_POINT_SIZE"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> + <enum name="GL_STENCIL_BACK_FUNC"/> + <enum name="GL_STENCIL_BACK_FAIL"/> + <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/> + <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/> + <enum name="GL_MAX_DRAW_BUFFERS"/> + <enum name="GL_DRAW_BUFFER0"/> + <enum name="GL_DRAW_BUFFER1"/> + <enum name="GL_DRAW_BUFFER2"/> + <enum name="GL_DRAW_BUFFER3"/> + <enum name="GL_DRAW_BUFFER4"/> + <enum name="GL_DRAW_BUFFER5"/> + <enum name="GL_DRAW_BUFFER6"/> + <enum name="GL_DRAW_BUFFER7"/> + <enum name="GL_DRAW_BUFFER8"/> + <enum name="GL_DRAW_BUFFER9"/> + <enum name="GL_DRAW_BUFFER10"/> + <enum name="GL_DRAW_BUFFER11"/> + <enum name="GL_DRAW_BUFFER12"/> + <enum name="GL_DRAW_BUFFER13"/> + <enum name="GL_DRAW_BUFFER14"/> + <enum name="GL_DRAW_BUFFER15"/> + <enum name="GL_BLEND_EQUATION_ALPHA"/> + <enum name="GL_MAX_VERTEX_ATTRIBS"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> + <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/> + <enum name="GL_FRAGMENT_SHADER"/> + <enum name="GL_VERTEX_SHADER"/> + <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_VARYING_FLOATS"/> + <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/> + <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/> + <enum name="GL_SHADER_TYPE"/> + <enum name="GL_FLOAT_VEC2"/> + <enum name="GL_FLOAT_VEC3"/> + <enum name="GL_FLOAT_VEC4"/> + <enum name="GL_INT_VEC2"/> + <enum name="GL_INT_VEC3"/> + <enum name="GL_INT_VEC4"/> + <enum name="GL_BOOL"/> + <enum name="GL_BOOL_VEC2"/> + <enum name="GL_BOOL_VEC3"/> + <enum name="GL_BOOL_VEC4"/> + <enum name="GL_FLOAT_MAT2"/> + <enum name="GL_FLOAT_MAT3"/> + <enum name="GL_FLOAT_MAT4"/> + <enum name="GL_SAMPLER_1D"/> + <enum name="GL_SAMPLER_2D"/> + <enum name="GL_SAMPLER_3D"/> + <enum name="GL_SAMPLER_CUBE"/> + <enum name="GL_SAMPLER_1D_SHADOW"/> + <enum name="GL_SAMPLER_2D_SHADOW"/> + <enum name="GL_DELETE_STATUS"/> + <enum name="GL_COMPILE_STATUS"/> + <enum name="GL_LINK_STATUS"/> + <enum name="GL_VALIDATE_STATUS"/> + <enum name="GL_INFO_LOG_LENGTH"/> + <enum name="GL_ATTACHED_SHADERS"/> + <enum name="GL_ACTIVE_UNIFORMS"/> + <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> + <enum name="GL_SHADER_SOURCE_LENGTH"/> + <enum name="GL_ACTIVE_ATTRIBUTES"/> + <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> + <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/> + <enum name="GL_SHADING_LANGUAGE_VERSION"/> + <enum name="GL_CURRENT_PROGRAM"/> + <enum name="GL_POINT_SPRITE_COORD_ORIGIN"/> + <enum name="GL_LOWER_LEFT"/> + <enum name="GL_UPPER_LEFT"/> + <enum name="GL_STENCIL_BACK_REF"/> + <enum name="GL_STENCIL_BACK_VALUE_MASK"/> + <enum name="GL_STENCIL_BACK_WRITEMASK"/> + <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/> + <enum name="GL_POINT_SPRITE"/> + <enum name="GL_COORD_REPLACE"/> + <enum name="GL_MAX_TEXTURE_COORDS"/> + <command name="glBlendEquationSeparate"/> + <command name="glDrawBuffers"/> + <command name="glStencilOpSeparate"/> + <command name="glStencilFuncSeparate"/> + <command name="glStencilMaskSeparate"/> + <command name="glAttachShader"/> + <command name="glBindAttribLocation"/> + <command name="glCompileShader"/> + <command name="glCreateProgram"/> + <command name="glCreateShader"/> + <command name="glDeleteProgram"/> + <command name="glDeleteShader"/> + <command name="glDetachShader"/> + <command name="glDisableVertexAttribArray"/> + <command name="glEnableVertexAttribArray"/> + <command name="glGetActiveAttrib"/> + <command name="glGetActiveUniform"/> + <command name="glGetAttachedShaders"/> + <command name="glGetAttribLocation"/> + <command name="glGetProgramiv"/> + <command name="glGetProgramInfoLog"/> + <command name="glGetShaderiv"/> + <command name="glGetShaderInfoLog"/> + <command name="glGetShaderSource"/> + <command name="glGetUniformLocation"/> + <command name="glGetUniformfv"/> + <command name="glGetUniformiv"/> + <command name="glGetVertexAttribdv"/> + <command name="glGetVertexAttribfv"/> + <command name="glGetVertexAttribiv"/> + <command name="glGetVertexAttribPointerv"/> + <command name="glIsProgram"/> + <command name="glIsShader"/> + <command name="glLinkProgram"/> + <command name="glShaderSource"/> + <command name="glUseProgram"/> + <command name="glUniform1f"/> + <command name="glUniform2f"/> + <command name="glUniform3f"/> + <command name="glUniform4f"/> + <command name="glUniform1i"/> + <command name="glUniform2i"/> + <command name="glUniform3i"/> + <command name="glUniform4i"/> + <command name="glUniform1fv"/> + <command name="glUniform2fv"/> + <command name="glUniform3fv"/> + <command name="glUniform4fv"/> + <command name="glUniform1iv"/> + <command name="glUniform2iv"/> + <command name="glUniform3iv"/> + <command name="glUniform4iv"/> + <command name="glUniformMatrix2fv"/> + <command name="glUniformMatrix3fv"/> + <command name="glUniformMatrix4fv"/> + <command name="glValidateProgram"/> + <command name="glVertexAttrib1d"/> + <command name="glVertexAttrib1dv"/> + <command name="glVertexAttrib1f"/> + <command name="glVertexAttrib1fv"/> + <command name="glVertexAttrib1s"/> + <command name="glVertexAttrib1sv"/> + <command name="glVertexAttrib2d"/> + <command name="glVertexAttrib2dv"/> + <command name="glVertexAttrib2f"/> + <command name="glVertexAttrib2fv"/> + <command name="glVertexAttrib2s"/> + <command name="glVertexAttrib2sv"/> + <command name="glVertexAttrib3d"/> + <command name="glVertexAttrib3dv"/> + <command name="glVertexAttrib3f"/> + <command name="glVertexAttrib3fv"/> + <command name="glVertexAttrib3s"/> + <command name="glVertexAttrib3sv"/> + <command name="glVertexAttrib4Nbv"/> + <command name="glVertexAttrib4Niv"/> + <command name="glVertexAttrib4Nsv"/> + <command name="glVertexAttrib4Nub"/> + <command name="glVertexAttrib4Nubv"/> + <command name="glVertexAttrib4Nuiv"/> + <command name="glVertexAttrib4Nusv"/> + <command name="glVertexAttrib4bv"/> + <command name="glVertexAttrib4d"/> + <command name="glVertexAttrib4dv"/> + <command name="glVertexAttrib4f"/> + <command name="glVertexAttrib4fv"/> + <command name="glVertexAttrib4iv"/> + <command name="glVertexAttrib4s"/> + <command name="glVertexAttrib4sv"/> + <command name="glVertexAttrib4ubv"/> + <command name="glVertexAttrib4uiv"/> + <command name="glVertexAttrib4usv"/> + <command name="glVertexAttribPointer"/> + </require> + </feature> + <feature api="gl" name="GL_VERSION_2_1" number="2.1"> + <require> + <enum name="GL_PIXEL_PACK_BUFFER"/> + <enum name="GL_PIXEL_UNPACK_BUFFER"/> + <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/> + <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/> + <enum name="GL_FLOAT_MAT2x3"/> + <enum name="GL_FLOAT_MAT2x4"/> + <enum name="GL_FLOAT_MAT3x2"/> + <enum name="GL_FLOAT_MAT3x4"/> + <enum name="GL_FLOAT_MAT4x2"/> + <enum name="GL_FLOAT_MAT4x3"/> + <enum name="GL_SRGB"/> + <enum name="GL_SRGB8"/> + <enum name="GL_SRGB_ALPHA"/> + <enum name="GL_SRGB8_ALPHA8"/> + <enum name="GL_COMPRESSED_SRGB"/> + <enum name="GL_COMPRESSED_SRGB_ALPHA"/> + <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/> + <enum name="GL_SLUMINANCE_ALPHA"/> + <enum name="GL_SLUMINANCE8_ALPHA8"/> + <enum name="GL_SLUMINANCE"/> + <enum name="GL_SLUMINANCE8"/> + <enum name="GL_COMPRESSED_SLUMINANCE"/> + <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/> + <command name="glUniformMatrix2x3fv"/> + <command name="glUniformMatrix3x2fv"/> + <command name="glUniformMatrix2x4fv"/> + <command name="glUniformMatrix4x2fv"/> + <command name="glUniformMatrix3x4fv"/> + <command name="glUniformMatrix4x3fv"/> + </require> + </feature> + <feature api="gl" name="GL_VERSION_3_0" number="3.0"> + <require> + <enum name="GL_COMPARE_REF_TO_TEXTURE"/> + <enum name="GL_CLIP_DISTANCE0"/> + <enum name="GL_CLIP_DISTANCE1"/> + <enum name="GL_CLIP_DISTANCE2"/> + <enum name="GL_CLIP_DISTANCE3"/> + <enum name="GL_CLIP_DISTANCE4"/> + <enum name="GL_CLIP_DISTANCE5"/> + <enum name="GL_CLIP_DISTANCE6"/> + <enum name="GL_CLIP_DISTANCE7"/> + <enum name="GL_MAX_CLIP_DISTANCES"/> + <enum name="GL_MAJOR_VERSION"/> + <enum name="GL_MINOR_VERSION"/> + <enum name="GL_NUM_EXTENSIONS"/> + <enum name="GL_CONTEXT_FLAGS"/> + <enum name="GL_COMPRESSED_RED"/> + <enum name="GL_COMPRESSED_RG"/> + <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/> + <enum name="GL_RGBA32F"/> + <enum name="GL_RGB32F"/> + <enum name="GL_RGBA16F"/> + <enum name="GL_RGB16F"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/> + <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/> + <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/> + <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/> + <enum name="GL_CLAMP_READ_COLOR"/> + <enum name="GL_FIXED_ONLY"/> + <enum name="GL_MAX_VARYING_COMPONENTS"/> + <enum name="GL_TEXTURE_1D_ARRAY"/> + <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/> + <enum name="GL_TEXTURE_2D_ARRAY"/> + <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/> + <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/> + <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/> + <enum name="GL_R11F_G11F_B10F"/> + <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/> + <enum name="GL_RGB9_E5"/> + <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/> + <enum name="GL_TEXTURE_SHARED_SIZE"/> + <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/> + <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/> + <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/> + <enum name="GL_PRIMITIVES_GENERATED"/> + <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/> + <enum name="GL_RASTERIZER_DISCARD"/> + <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/> + <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/> + <enum name="GL_INTERLEAVED_ATTRIBS"/> + <enum name="GL_SEPARATE_ATTRIBS"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/> + <enum name="GL_RGBA32UI"/> + <enum name="GL_RGB32UI"/> + <enum name="GL_RGBA16UI"/> + <enum name="GL_RGB16UI"/> + <enum name="GL_RGBA8UI"/> + <enum name="GL_RGB8UI"/> + <enum name="GL_RGBA32I"/> + <enum name="GL_RGB32I"/> + <enum name="GL_RGBA16I"/> + <enum name="GL_RGB16I"/> + <enum name="GL_RGBA8I"/> + <enum name="GL_RGB8I"/> + <enum name="GL_RED_INTEGER"/> + <enum name="GL_GREEN_INTEGER"/> + <enum name="GL_BLUE_INTEGER"/> + <enum name="GL_RGB_INTEGER"/> + <enum name="GL_RGBA_INTEGER"/> + <enum name="GL_BGR_INTEGER"/> + <enum name="GL_BGRA_INTEGER"/> + <enum name="GL_SAMPLER_1D_ARRAY"/> + <enum name="GL_SAMPLER_2D_ARRAY"/> + <enum name="GL_SAMPLER_1D_ARRAY_SHADOW"/> + <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/> + <enum name="GL_SAMPLER_CUBE_SHADOW"/> + <enum name="GL_UNSIGNED_INT_VEC2"/> + <enum name="GL_UNSIGNED_INT_VEC3"/> + <enum name="GL_UNSIGNED_INT_VEC4"/> + <enum name="GL_INT_SAMPLER_1D"/> + <enum name="GL_INT_SAMPLER_2D"/> + <enum name="GL_INT_SAMPLER_3D"/> + <enum name="GL_INT_SAMPLER_CUBE"/> + <enum name="GL_INT_SAMPLER_1D_ARRAY"/> + <enum name="GL_INT_SAMPLER_2D_ARRAY"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_1D"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/> + <enum name="GL_QUERY_WAIT"/> + <enum name="GL_QUERY_NO_WAIT"/> + <enum name="GL_QUERY_BY_REGION_WAIT"/> + <enum name="GL_QUERY_BY_REGION_NO_WAIT"/> + <enum name="GL_BUFFER_ACCESS_FLAGS"/> + <enum name="GL_BUFFER_MAP_LENGTH"/> + <enum name="GL_BUFFER_MAP_OFFSET"/> + <command name="glColorMaski"/> + <command name="glGetBooleani_v"/> + <command name="glGetIntegeri_v"/> + <command name="glEnablei"/> + <command name="glDisablei"/> + <command name="glIsEnabledi"/> + <command name="glBeginTransformFeedback"/> + <command name="glEndTransformFeedback"/> + <command name="glBindBufferRange"/> + <command name="glBindBufferBase"/> + <command name="glTransformFeedbackVaryings"/> + <command name="glGetTransformFeedbackVarying"/> + <command name="glClampColor"/> + <command name="glBeginConditionalRender"/> + <command name="glEndConditionalRender"/> + <command name="glVertexAttribIPointer"/> + <command name="glGetVertexAttribIiv"/> + <command name="glGetVertexAttribIuiv"/> + <command name="glVertexAttribI1i"/> + <command name="glVertexAttribI2i"/> + <command name="glVertexAttribI3i"/> + <command name="glVertexAttribI4i"/> + <command name="glVertexAttribI1ui"/> + <command name="glVertexAttribI2ui"/> + <command name="glVertexAttribI3ui"/> + <command name="glVertexAttribI4ui"/> + <command name="glVertexAttribI1iv"/> + <command name="glVertexAttribI2iv"/> + <command name="glVertexAttribI3iv"/> + <command name="glVertexAttribI4iv"/> + <command name="glVertexAttribI1uiv"/> + <command name="glVertexAttribI2uiv"/> + <command name="glVertexAttribI3uiv"/> + <command name="glVertexAttribI4uiv"/> + <command name="glVertexAttribI4bv"/> + <command name="glVertexAttribI4sv"/> + <command name="glVertexAttribI4ubv"/> + <command name="glVertexAttribI4usv"/> + <command name="glGetUniformuiv"/> + <command name="glBindFragDataLocation"/> + <command name="glGetFragDataLocation"/> + <command name="glUniform1ui"/> + <command name="glUniform2ui"/> + <command name="glUniform3ui"/> + <command name="glUniform4ui"/> + <command name="glUniform1uiv"/> + <command name="glUniform2uiv"/> + <command name="glUniform3uiv"/> + <command name="glUniform4uiv"/> + <command name="glTexParameterIiv"/> + <command name="glTexParameterIuiv"/> + <command name="glGetTexParameterIiv"/> + <command name="glGetTexParameterIuiv"/> + <command name="glClearBufferiv"/> + <command name="glClearBufferuiv"/> + <command name="glClearBufferfv"/> + <command name="glClearBufferfi"/> + <command name="glGetStringi"/> + </require> + <require comment="Reuse ARB_depth_buffer_float"> + <enum name="GL_DEPTH_COMPONENT32F"/> + <enum name="GL_DEPTH32F_STENCIL8"/> + <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/> + </require> + <require comment="Reuse ARB_framebuffer_object"> + <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/> + <enum name="GL_FRAMEBUFFER_DEFAULT"/> + <enum name="GL_FRAMEBUFFER_UNDEFINED"/> + <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/> + <enum name="GL_MAX_RENDERBUFFER_SIZE"/> + <enum name="GL_DEPTH_STENCIL"/> + <enum name="GL_UNSIGNED_INT_24_8"/> + <enum name="GL_DEPTH24_STENCIL8"/> + <enum name="GL_TEXTURE_STENCIL_SIZE"/> + <enum name="GL_TEXTURE_RED_TYPE"/> + <enum name="GL_TEXTURE_GREEN_TYPE"/> + <enum name="GL_TEXTURE_BLUE_TYPE"/> + <enum name="GL_TEXTURE_ALPHA_TYPE"/> + <enum name="GL_TEXTURE_DEPTH_TYPE"/> + <enum name="GL_UNSIGNED_NORMALIZED"/> + <enum name="GL_FRAMEBUFFER_BINDING"/> + <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/> + <enum name="GL_RENDERBUFFER_BINDING"/> + <enum name="GL_READ_FRAMEBUFFER"/> + <enum name="GL_DRAW_FRAMEBUFFER"/> + <enum name="GL_READ_FRAMEBUFFER_BINDING"/> + <enum name="GL_RENDERBUFFER_SAMPLES"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/> + <enum name="GL_FRAMEBUFFER_COMPLETE"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/> + <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/> + <enum name="GL_MAX_COLOR_ATTACHMENTS"/> + <enum name="GL_COLOR_ATTACHMENT0"/> + <enum name="GL_COLOR_ATTACHMENT1"/> + <enum name="GL_COLOR_ATTACHMENT2"/> + <enum name="GL_COLOR_ATTACHMENT3"/> + <enum name="GL_COLOR_ATTACHMENT4"/> + <enum name="GL_COLOR_ATTACHMENT5"/> + <enum name="GL_COLOR_ATTACHMENT6"/> + <enum name="GL_COLOR_ATTACHMENT7"/> + <enum name="GL_COLOR_ATTACHMENT8"/> + <enum name="GL_COLOR_ATTACHMENT9"/> + <enum name="GL_COLOR_ATTACHMENT10"/> + <enum name="GL_COLOR_ATTACHMENT11"/> + <enum name="GL_COLOR_ATTACHMENT12"/> + <enum name="GL_COLOR_ATTACHMENT13"/> + <enum name="GL_COLOR_ATTACHMENT14"/> + <enum name="GL_COLOR_ATTACHMENT15"/> + <enum name="GL_DEPTH_ATTACHMENT"/> + <enum name="GL_STENCIL_ATTACHMENT"/> + <enum name="GL_FRAMEBUFFER"/> + <enum name="GL_RENDERBUFFER"/> + <enum name="GL_RENDERBUFFER_WIDTH"/> + <enum name="GL_RENDERBUFFER_HEIGHT"/> + <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> + <enum name="GL_STENCIL_INDEX1"/> + <enum name="GL_STENCIL_INDEX4"/> + <enum name="GL_STENCIL_INDEX8"/> + <enum name="GL_STENCIL_INDEX16"/> + <enum name="GL_RENDERBUFFER_RED_SIZE"/> + <enum name="GL_RENDERBUFFER_GREEN_SIZE"/> + <enum name="GL_RENDERBUFFER_BLUE_SIZE"/> + <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/> + <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/> + <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/> + <enum name="GL_MAX_SAMPLES"/> + <command name="glIsRenderbuffer"/> + <command name="glBindRenderbuffer"/> + <command name="glDeleteRenderbuffers"/> + <command name="glGenRenderbuffers"/> + <command name="glRenderbufferStorage"/> + <command name="glGetRenderbufferParameteriv"/> + <command name="glIsFramebuffer"/> + <command name="glBindFramebuffer"/> + <command name="glDeleteFramebuffers"/> + <command name="glGenFramebuffers"/> + <command name="glCheckFramebufferStatus"/> + <command name="glFramebufferTexture1D"/> + <command name="glFramebufferTexture2D"/> + <command name="glFramebufferTexture3D"/> + <command name="glFramebufferRenderbuffer"/> + <command name="glGetFramebufferAttachmentParameteriv"/> + <command name="glGenerateMipmap"/> + <command name="glBlitFramebuffer"/> + <command name="glRenderbufferStorageMultisample"/> + <command name="glFramebufferTextureLayer"/> + </require> + <require profile="compatibility" comment="Reuse ARB_framebuffer_object compatibility profile"> + <enum name="GL_INDEX"/> + <enum name="GL_TEXTURE_LUMINANCE_TYPE"/> + <enum name="GL_TEXTURE_INTENSITY_TYPE"/> + </require> + <require comment="Reuse ARB_framebuffer_sRGB"> + <enum name="GL_FRAMEBUFFER_SRGB"/> + </require> + <require comment="Reuse ARB_half_float_vertex"> + <type name="GLhalf"/> + <enum name="GL_HALF_FLOAT"/> + </require> + <require comment="Reuse ARB_map_buffer_range"> + <enum name="GL_MAP_READ_BIT"/> + <enum name="GL_MAP_WRITE_BIT"/> + <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/> + <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/> + <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/> + <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/> + <command name="glMapBufferRange"/> + <command name="glFlushMappedBufferRange"/> + </require> + <require comment="Reuse ARB_texture_compression_rgtc"> + <enum name="GL_COMPRESSED_RED_RGTC1"/> + <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/> + <enum name="GL_COMPRESSED_RG_RGTC2"/> + <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/> + </require> + <require comment="Reuse ARB_texture_rg"> + <enum name="GL_RG"/> + <enum name="GL_RG_INTEGER"/> + <enum name="GL_R8"/> + <enum name="GL_R16"/> + <enum name="GL_RG8"/> + <enum name="GL_RG16"/> + <enum name="GL_R16F"/> + <enum name="GL_R32F"/> + <enum name="GL_RG16F"/> + <enum name="GL_RG32F"/> + <enum name="GL_R8I"/> + <enum name="GL_R8UI"/> + <enum name="GL_R16I"/> + <enum name="GL_R16UI"/> + <enum name="GL_R32I"/> + <enum name="GL_R32UI"/> + <enum name="GL_RG8I"/> + <enum name="GL_RG8UI"/> + <enum name="GL_RG16I"/> + <enum name="GL_RG16UI"/> + <enum name="GL_RG32I"/> + <enum name="GL_RG32UI"/> + </require> + <require comment="Reuse ARB_vertex_array_object"> + <enum name="GL_VERTEX_ARRAY_BINDING"/> + <enum name="GL_CLAMP_VERTEX_COLOR"/> + <enum name="GL_CLAMP_FRAGMENT_COLOR"/> + <enum name="GL_ALPHA_INTEGER"/> + <command name="glBindVertexArray"/> + <command name="glDeleteVertexArrays"/> + <command name="glGenVertexArrays"/> + <command name="glIsVertexArray"/> + </require> + </feature> + <feature api="gl" name="GL_VERSION_3_1" number="3.1"> + <require> + <enum name="GL_SAMPLER_2D_RECT"/> + <enum name="GL_SAMPLER_2D_RECT_SHADOW"/> + <enum name="GL_SAMPLER_BUFFER"/> + <enum name="GL_INT_SAMPLER_2D_RECT"/> + <enum name="GL_INT_SAMPLER_BUFFER"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/> + <enum name="GL_TEXTURE_BUFFER"/> + <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/> + <enum name="GL_TEXTURE_BINDING_BUFFER"/> + <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/> + <enum name="GL_TEXTURE_RECTANGLE"/> + <enum name="GL_TEXTURE_BINDING_RECTANGLE"/> + <enum name="GL_PROXY_TEXTURE_RECTANGLE"/> + <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/> + <enum name="GL_R8_SNORM"/> + <enum name="GL_RG8_SNORM"/> + <enum name="GL_RGB8_SNORM"/> + <enum name="GL_RGBA8_SNORM"/> + <enum name="GL_R16_SNORM"/> + <enum name="GL_RG16_SNORM"/> + <enum name="GL_RGB16_SNORM"/> + <enum name="GL_RGBA16_SNORM"/> + <enum name="GL_SIGNED_NORMALIZED"/> + <enum name="GL_PRIMITIVE_RESTART"/> + <enum name="GL_PRIMITIVE_RESTART_INDEX"/> + <command name="glDrawArraysInstanced"/> + <command name="glDrawElementsInstanced"/> + <command name="glTexBuffer"/> + <command name="glPrimitiveRestartIndex"/> + </require> + <require comment="Reuse ARB_copy_buffer"> + <enum name="GL_COPY_READ_BUFFER"/> + <enum name="GL_COPY_WRITE_BUFFER"/> + <command name="glCopyBufferSubData"/> + </require> + <require comment="Reuse ARB_uniform_buffer_object"> + <enum name="GL_UNIFORM_BUFFER"/> + <enum name="GL_UNIFORM_BUFFER_BINDING"/> + <enum name="GL_UNIFORM_BUFFER_START"/> + <enum name="GL_UNIFORM_BUFFER_SIZE"/> + <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/> + <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/> + <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/> + <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/> + <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/> + <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/> + <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/> + <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/> + <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/> + <enum name="GL_UNIFORM_TYPE"/> + <enum name="GL_UNIFORM_SIZE"/> + <enum name="GL_UNIFORM_NAME_LENGTH"/> + <enum name="GL_UNIFORM_BLOCK_INDEX"/> + <enum name="GL_UNIFORM_OFFSET"/> + <enum name="GL_UNIFORM_ARRAY_STRIDE"/> + <enum name="GL_UNIFORM_MATRIX_STRIDE"/> + <enum name="GL_UNIFORM_IS_ROW_MAJOR"/> + <enum name="GL_UNIFORM_BLOCK_BINDING"/> + <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/> + <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/> + <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/> + <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/> + <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/> + <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/> + <enum name="GL_INVALID_INDEX"/> + <command name="glGetUniformIndices"/> + <command name="glGetActiveUniformsiv"/> + <command name="glGetActiveUniformName"/> + <command name="glGetUniformBlockIndex"/> + <command name="glGetActiveUniformBlockiv"/> + <command name="glGetActiveUniformBlockName"/> + <command name="glUniformBlockBinding"/> + </require> + </feature> + <feature api="gl" name="GL_VERSION_3_2" number="3.2"> + <require> + <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/> + <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/> + <enum name="GL_LINES_ADJACENCY"/> + <enum name="GL_LINE_STRIP_ADJACENCY"/> + <enum name="GL_TRIANGLES_ADJACENCY"/> + <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/> + <enum name="GL_PROGRAM_POINT_SIZE"/> + <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/> + <enum name="GL_GEOMETRY_SHADER"/> + <enum name="GL_GEOMETRY_VERTICES_OUT"/> + <enum name="GL_GEOMETRY_INPUT_TYPE"/> + <enum name="GL_GEOMETRY_OUTPUT_TYPE"/> + <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/> + <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/> + <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/> + <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/> + <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/> + <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/> + <enum name="GL_CONTEXT_PROFILE_MASK"/> + </require> + <require comment="Reuse ARB_depth_clamp"> + <enum name="GL_DEPTH_CLAMP"/> + </require> + <require comment="Reuse ARB_draw_elements_base_vertex"> + <command name="glDrawElementsBaseVertex"/> + <command name="glDrawRangeElementsBaseVertex"/> + <command name="glDrawElementsInstancedBaseVertex"/> + <command name="glMultiDrawElementsBaseVertex"/> + </require> + <require comment="Reuse ARB_fragment_coord_conventions (none)"> + </require> + <require comment="Reuse ARB_provoking_vertex"> + <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/> + <enum name="GL_FIRST_VERTEX_CONVENTION"/> + <enum name="GL_LAST_VERTEX_CONVENTION"/> + <enum name="GL_PROVOKING_VERTEX"/> + <command name="glProvokingVertex"/> + </require> + <require comment="Reuse ARB_seamless_cube_map"> + <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/> + </require> + <require comment="Reuse ARB_sync"> + <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/> + <enum name="GL_OBJECT_TYPE"/> + <enum name="GL_SYNC_CONDITION"/> + <enum name="GL_SYNC_STATUS"/> + <enum name="GL_SYNC_FLAGS"/> + <enum name="GL_SYNC_FENCE"/> + <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/> + <enum name="GL_UNSIGNALED"/> + <enum name="GL_SIGNALED"/> + <enum name="GL_ALREADY_SIGNALED"/> + <enum name="GL_TIMEOUT_EXPIRED"/> + <enum name="GL_CONDITION_SATISFIED"/> + <enum name="GL_WAIT_FAILED"/> + <enum name="GL_TIMEOUT_IGNORED"/> + <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/> + <command name="glFenceSync"/> + <command name="glIsSync"/> + <command name="glDeleteSync"/> + <command name="glClientWaitSync"/> + <command name="glWaitSync"/> + <command name="glGetInteger64v"/> + <command name="glGetSynciv"/> + </require> + <require comment="Reuse ARB_texture_multisample"> + <enum name="GL_SAMPLE_POSITION"/> + <enum name="GL_SAMPLE_MASK"/> + <enum name="GL_SAMPLE_MASK_VALUE"/> + <enum name="GL_MAX_SAMPLE_MASK_WORDS"/> + <enum name="GL_TEXTURE_2D_MULTISAMPLE"/> + <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/> + <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/> + <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_TEXTURE_SAMPLES"/> + <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/> + <enum name="GL_SAMPLER_2D_MULTISAMPLE"/> + <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/> + <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/> + <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/> + <enum name="GL_MAX_INTEGER_SAMPLES"/> + <!-- /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ --> + <command name="glGetInteger64i_v"/> + <command name="glGetBufferParameteri64v"/> + <command name="glFramebufferTexture"/> + <command name="glTexImage2DMultisample"/> + <command name="glTexImage3DMultisample"/> + <command name="glGetMultisamplefv"/> + <command name="glSampleMaski"/> + </require> + <!-- OpenGL 3.2 is where core and compatibility profiles were first + introduced, so many, many things were removed from the core + profile in this version. A few were reintroduced later (e.g. + GetPointerv / STACK_{UNDER,OVER}FLOW by OpenGL 4.3 for debug + functionality). --> + <remove profile="core" comment="Compatibility-only GL 1.0 features removed from GL 3.2"> + <command name="glNewList"/> + <command name="glEndList"/> + <command name="glCallList"/> + <command name="glCallLists"/> + <command name="glDeleteLists"/> + <command name="glGenLists"/> + <command name="glListBase"/> + <command name="glBegin"/> + <command name="glBitmap"/> + <command name="glColor3b"/> + <command name="glColor3bv"/> + <command name="glColor3d"/> + <command name="glColor3dv"/> + <command name="glColor3f"/> + <command name="glColor3fv"/> + <command name="glColor3i"/> + <command name="glColor3iv"/> + <command name="glColor3s"/> + <command name="glColor3sv"/> + <command name="glColor3ub"/> + <command name="glColor3ubv"/> + <command name="glColor3ui"/> + <command name="glColor3uiv"/> + <command name="glColor3us"/> + <command name="glColor3usv"/> + <command name="glColor4b"/> + <command name="glColor4bv"/> + <command name="glColor4d"/> + <command name="glColor4dv"/> + <command name="glColor4f"/> + <command name="glColor4fv"/> + <command name="glColor4i"/> + <command name="glColor4iv"/> + <command name="glColor4s"/> + <command name="glColor4sv"/> + <command name="glColor4ub"/> + <command name="glColor4ubv"/> + <command name="glColor4ui"/> + <command name="glColor4uiv"/> + <command name="glColor4us"/> + <command name="glColor4usv"/> + <command name="glEdgeFlag"/> + <command name="glEdgeFlagv"/> + <command name="glEnd"/> + <command name="glIndexd"/> + <command name="glIndexdv"/> + <command name="glIndexf"/> + <command name="glIndexfv"/> + <command name="glIndexi"/> + <command name="glIndexiv"/> + <command name="glIndexs"/> + <command name="glIndexsv"/> + <command name="glNormal3b"/> + <command name="glNormal3bv"/> + <command name="glNormal3d"/> + <command name="glNormal3dv"/> + <command name="glNormal3f"/> + <command name="glNormal3fv"/> + <command name="glNormal3i"/> + <command name="glNormal3iv"/> + <command name="glNormal3s"/> + <command name="glNormal3sv"/> + <command name="glRasterPos2d"/> + <command name="glRasterPos2dv"/> + <command name="glRasterPos2f"/> + <command name="glRasterPos2fv"/> + <command name="glRasterPos2i"/> + <command name="glRasterPos2iv"/> + <command name="glRasterPos2s"/> + <command name="glRasterPos2sv"/> + <command name="glRasterPos3d"/> + <command name="glRasterPos3dv"/> + <command name="glRasterPos3f"/> + <command name="glRasterPos3fv"/> + <command name="glRasterPos3i"/> + <command name="glRasterPos3iv"/> + <command name="glRasterPos3s"/> + <command name="glRasterPos3sv"/> + <command name="glRasterPos4d"/> + <command name="glRasterPos4dv"/> + <command name="glRasterPos4f"/> + <command name="glRasterPos4fv"/> + <command name="glRasterPos4i"/> + <command name="glRasterPos4iv"/> + <command name="glRasterPos4s"/> + <command name="glRasterPos4sv"/> + <command name="glRectd"/> + <command name="glRectdv"/> + <command name="glRectf"/> + <command name="glRectfv"/> + <command name="glRecti"/> + <command name="glRectiv"/> + <command name="glRects"/> + <command name="glRectsv"/> + <command name="glTexCoord1d"/> + <command name="glTexCoord1dv"/> + <command name="glTexCoord1f"/> + <command name="glTexCoord1fv"/> + <command name="glTexCoord1i"/> + <command name="glTexCoord1iv"/> + <command name="glTexCoord1s"/> + <command name="glTexCoord1sv"/> + <command name="glTexCoord2d"/> + <command name="glTexCoord2dv"/> + <command name="glTexCoord2f"/> + <command name="glTexCoord2fv"/> + <command name="glTexCoord2i"/> + <command name="glTexCoord2iv"/> + <command name="glTexCoord2s"/> + <command name="glTexCoord2sv"/> + <command name="glTexCoord3d"/> + <command name="glTexCoord3dv"/> + <command name="glTexCoord3f"/> + <command name="glTexCoord3fv"/> + <command name="glTexCoord3i"/> + <command name="glTexCoord3iv"/> + <command name="glTexCoord3s"/> + <command name="glTexCoord3sv"/> + <command name="glTexCoord4d"/> + <command name="glTexCoord4dv"/> + <command name="glTexCoord4f"/> + <command name="glTexCoord4fv"/> + <command name="glTexCoord4i"/> + <command name="glTexCoord4iv"/> + <command name="glTexCoord4s"/> + <command name="glTexCoord4sv"/> + <command name="glVertex2d"/> + <command name="glVertex2dv"/> + <command name="glVertex2f"/> + <command name="glVertex2fv"/> + <command name="glVertex2i"/> + <command name="glVertex2iv"/> + <command name="glVertex2s"/> + <command name="glVertex2sv"/> + <command name="glVertex3d"/> + <command name="glVertex3dv"/> + <command name="glVertex3f"/> + <command name="glVertex3fv"/> + <command name="glVertex3i"/> + <command name="glVertex3iv"/> + <command name="glVertex3s"/> + <command name="glVertex3sv"/> + <command name="glVertex4d"/> + <command name="glVertex4dv"/> + <command name="glVertex4f"/> + <command name="glVertex4fv"/> + <command name="glVertex4i"/> + <command name="glVertex4iv"/> + <command name="glVertex4s"/> + <command name="glVertex4sv"/> + <command name="glClipPlane"/> + <command name="glColorMaterial"/> + <command name="glFogf"/> + <command name="glFogfv"/> + <command name="glFogi"/> + <command name="glFogiv"/> + <command name="glLightf"/> + <command name="glLightfv"/> + <command name="glLighti"/> + <command name="glLightiv"/> + <command name="glLightModelf"/> + <command name="glLightModelfv"/> + <command name="glLightModeli"/> + <command name="glLightModeliv"/> + <command name="glLineStipple"/> + <command name="glMaterialf"/> + <command name="glMaterialfv"/> + <command name="glMateriali"/> + <command name="glMaterialiv"/> + <command name="glPolygonStipple"/> + <command name="glShadeModel"/> + <command name="glTexEnvf"/> + <command name="glTexEnvfv"/> + <command name="glTexEnvi"/> + <command name="glTexEnviv"/> + <command name="glTexGend"/> + <command name="glTexGendv"/> + <command name="glTexGenf"/> + <command name="glTexGenfv"/> + <command name="glTexGeni"/> + <command name="glTexGeniv"/> + <command name="glFeedbackBuffer"/> + <command name="glSelectBuffer"/> + <command name="glRenderMode"/> + <command name="glInitNames"/> + <command name="glLoadName"/> + <command name="glPassThrough"/> + <command name="glPopName"/> + <command name="glPushName"/> + <command name="glClearAccum"/> + <command name="glClearIndex"/> + <command name="glIndexMask"/> + <command name="glAccum"/> + <command name="glPopAttrib"/> + <command name="glPushAttrib"/> + <command name="glMap1d"/> + <command name="glMap1f"/> + <command name="glMap2d"/> + <command name="glMap2f"/> + <command name="glMapGrid1d"/> + <command name="glMapGrid1f"/> + <command name="glMapGrid2d"/> + <command name="glMapGrid2f"/> + <command name="glEvalCoord1d"/> + <command name="glEvalCoord1dv"/> + <command name="glEvalCoord1f"/> + <command name="glEvalCoord1fv"/> + <command name="glEvalCoord2d"/> + <command name="glEvalCoord2dv"/> + <command name="glEvalCoord2f"/> + <command name="glEvalCoord2fv"/> + <command name="glEvalMesh1"/> + <command name="glEvalPoint1"/> + <command name="glEvalMesh2"/> + <command name="glEvalPoint2"/> + <command name="glAlphaFunc"/> + <command name="glPixelZoom"/> + <command name="glPixelTransferf"/> + <command name="glPixelTransferi"/> + <command name="glPixelMapfv"/> + <command name="glPixelMapuiv"/> + <command name="glPixelMapusv"/> + <command name="glCopyPixels"/> + <command name="glDrawPixels"/> + <command name="glGetClipPlane"/> + <command name="glGetLightfv"/> + <command name="glGetLightiv"/> + <command name="glGetMapdv"/> + <command name="glGetMapfv"/> + <command name="glGetMapiv"/> + <command name="glGetMaterialfv"/> + <command name="glGetMaterialiv"/> + <command name="glGetPixelMapfv"/> + <command name="glGetPixelMapuiv"/> + <command name="glGetPixelMapusv"/> + <command name="glGetPolygonStipple"/> + <command name="glGetTexEnvfv"/> + <command name="glGetTexEnviv"/> + <command name="glGetTexGendv"/> + <command name="glGetTexGenfv"/> + <command name="glGetTexGeniv"/> + <command name="glIsList"/> + <command name="glFrustum"/> + <command name="glLoadIdentity"/> + <command name="glLoadMatrixf"/> + <command name="glLoadMatrixd"/> + <command name="glMatrixMode"/> + <command name="glMultMatrixf"/> + <command name="glMultMatrixd"/> + <command name="glOrtho"/> + <command name="glPopMatrix"/> + <command name="glPushMatrix"/> + <command name="glRotated"/> + <command name="glRotatef"/> + <command name="glScaled"/> + <command name="glScalef"/> + <command name="glTranslated"/> + <command name="glTranslatef"/> + </remove> + <remove profile="core" comment="Compatibility-only GL 1.1 features removed from GL 3.2"> + <enum name="GL_CURRENT_BIT"/> + <enum name="GL_POINT_BIT"/> + <enum name="GL_LINE_BIT"/> + <enum name="GL_POLYGON_BIT"/> + <enum name="GL_POLYGON_STIPPLE_BIT"/> + <enum name="GL_PIXEL_MODE_BIT"/> + <enum name="GL_LIGHTING_BIT"/> + <enum name="GL_FOG_BIT"/> + <enum name="GL_ACCUM_BUFFER_BIT"/> + <enum name="GL_VIEWPORT_BIT"/> + <enum name="GL_TRANSFORM_BIT"/> + <enum name="GL_ENABLE_BIT"/> + <enum name="GL_HINT_BIT"/> + <enum name="GL_EVAL_BIT"/> + <enum name="GL_LIST_BIT"/> + <enum name="GL_TEXTURE_BIT"/> + <enum name="GL_SCISSOR_BIT"/> + <enum name="GL_ALL_ATTRIB_BITS"/> + <enum name="GL_CLIENT_PIXEL_STORE_BIT"/> + <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/> + <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/> + <enum name="GL_QUAD_STRIP"/> + <enum name="GL_QUADS"/> + <enum name="GL_POLYGON"/> + <enum name="GL_ACCUM"/> + <enum name="GL_LOAD"/> + <enum name="GL_RETURN"/> + <enum name="GL_MULT"/> + <enum name="GL_ADD"/> + <enum name="GL_STACK_OVERFLOW"/> + <enum name="GL_STACK_UNDERFLOW"/> + <enum name="GL_AUX0"/> + <enum name="GL_AUX1"/> + <enum name="GL_AUX2"/> + <enum name="GL_AUX3"/> + <enum name="GL_2D"/> + <enum name="GL_3D"/> + <enum name="GL_3D_COLOR"/> + <enum name="GL_3D_COLOR_TEXTURE"/> + <enum name="GL_4D_COLOR_TEXTURE"/> + <enum name="GL_PASS_THROUGH_TOKEN"/> + <enum name="GL_POINT_TOKEN"/> + <enum name="GL_LINE_TOKEN"/> + <enum name="GL_POLYGON_TOKEN"/> + <enum name="GL_BITMAP_TOKEN"/> + <enum name="GL_DRAW_PIXEL_TOKEN"/> + <enum name="GL_COPY_PIXEL_TOKEN"/> + <enum name="GL_LINE_RESET_TOKEN"/> + <enum name="GL_EXP"/> + <enum name="GL_EXP2"/> + <enum name="GL_COEFF"/> + <enum name="GL_ORDER"/> + <enum name="GL_DOMAIN"/> + <enum name="GL_PIXEL_MAP_I_TO_I"/> + <enum name="GL_PIXEL_MAP_S_TO_S"/> + <enum name="GL_PIXEL_MAP_I_TO_R"/> + <enum name="GL_PIXEL_MAP_I_TO_G"/> + <enum name="GL_PIXEL_MAP_I_TO_B"/> + <enum name="GL_PIXEL_MAP_I_TO_A"/> + <enum name="GL_PIXEL_MAP_R_TO_R"/> + <enum name="GL_PIXEL_MAP_G_TO_G"/> + <enum name="GL_PIXEL_MAP_B_TO_B"/> + <enum name="GL_PIXEL_MAP_A_TO_A"/> + <enum name="GL_VERTEX_ARRAY_POINTER"/> + <enum name="GL_NORMAL_ARRAY_POINTER"/> + <enum name="GL_COLOR_ARRAY_POINTER"/> + <enum name="GL_INDEX_ARRAY_POINTER"/> + <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/> + <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/> + <enum name="GL_FEEDBACK_BUFFER_POINTER"/> + <enum name="GL_SELECTION_BUFFER_POINTER"/> + <enum name="GL_CURRENT_COLOR"/> + <enum name="GL_CURRENT_INDEX"/> + <enum name="GL_CURRENT_NORMAL"/> + <enum name="GL_CURRENT_TEXTURE_COORDS"/> + <enum name="GL_CURRENT_RASTER_COLOR"/> + <enum name="GL_CURRENT_RASTER_INDEX"/> + <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/> + <enum name="GL_CURRENT_RASTER_POSITION"/> + <enum name="GL_CURRENT_RASTER_POSITION_VALID"/> + <enum name="GL_CURRENT_RASTER_DISTANCE"/> + <enum name="GL_POINT_SMOOTH"/> + <enum name="GL_LINE_STIPPLE"/> + <enum name="GL_LINE_STIPPLE_PATTERN"/> + <enum name="GL_LINE_STIPPLE_REPEAT"/> + <enum name="GL_LIST_MODE"/> + <enum name="GL_MAX_LIST_NESTING"/> + <enum name="GL_LIST_BASE"/> + <enum name="GL_LIST_INDEX"/> + <enum name="GL_POLYGON_STIPPLE"/> + <enum name="GL_EDGE_FLAG"/> + <enum name="GL_LIGHTING"/> + <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/> + <enum name="GL_LIGHT_MODEL_TWO_SIDE"/> + <enum name="GL_LIGHT_MODEL_AMBIENT"/> + <enum name="GL_SHADE_MODEL"/> + <enum name="GL_COLOR_MATERIAL_FACE"/> + <enum name="GL_COLOR_MATERIAL_PARAMETER"/> + <enum name="GL_COLOR_MATERIAL"/> + <enum name="GL_FOG"/> + <enum name="GL_FOG_INDEX"/> + <enum name="GL_FOG_DENSITY"/> + <enum name="GL_FOG_START"/> + <enum name="GL_FOG_END"/> + <enum name="GL_FOG_MODE"/> + <enum name="GL_FOG_COLOR"/> + <enum name="GL_ACCUM_CLEAR_VALUE"/> + <enum name="GL_MATRIX_MODE"/> + <enum name="GL_NORMALIZE"/> + <enum name="GL_MODELVIEW_STACK_DEPTH"/> + <enum name="GL_PROJECTION_STACK_DEPTH"/> + <enum name="GL_TEXTURE_STACK_DEPTH"/> + <enum name="GL_MODELVIEW_MATRIX"/> + <enum name="GL_PROJECTION_MATRIX"/> + <enum name="GL_TEXTURE_MATRIX"/> + <enum name="GL_ATTRIB_STACK_DEPTH"/> + <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/> + <enum name="GL_ALPHA_TEST"/> + <enum name="GL_ALPHA_TEST_FUNC"/> + <enum name="GL_ALPHA_TEST_REF"/> + <enum name="GL_INDEX_LOGIC_OP"/> + <enum name="GL_LOGIC_OP"/> + <enum name="GL_AUX_BUFFERS"/> + <enum name="GL_INDEX_CLEAR_VALUE"/> + <enum name="GL_INDEX_WRITEMASK"/> + <enum name="GL_INDEX_MODE"/> + <enum name="GL_RGBA_MODE"/> + <enum name="GL_RENDER_MODE"/> + <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/> + <enum name="GL_POINT_SMOOTH_HINT"/> + <enum name="GL_FOG_HINT"/> + <enum name="GL_TEXTURE_GEN_S"/> + <enum name="GL_TEXTURE_GEN_T"/> + <enum name="GL_TEXTURE_GEN_R"/> + <enum name="GL_TEXTURE_GEN_Q"/> + <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/> + <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/> + <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/> + <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/> + <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/> + <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/> + <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/> + <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/> + <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/> + <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/> + <enum name="GL_MAP_COLOR"/> + <enum name="GL_MAP_STENCIL"/> + <enum name="GL_INDEX_SHIFT"/> + <enum name="GL_INDEX_OFFSET"/> + <enum name="GL_RED_SCALE"/> + <enum name="GL_RED_BIAS"/> + <enum name="GL_ZOOM_X"/> + <enum name="GL_ZOOM_Y"/> + <enum name="GL_GREEN_SCALE"/> + <enum name="GL_GREEN_BIAS"/> + <enum name="GL_BLUE_SCALE"/> + <enum name="GL_BLUE_BIAS"/> + <enum name="GL_ALPHA_SCALE"/> + <enum name="GL_ALPHA_BIAS"/> + <enum name="GL_DEPTH_SCALE"/> + <enum name="GL_DEPTH_BIAS"/> + <enum name="GL_MAX_EVAL_ORDER"/> + <enum name="GL_MAX_LIGHTS"/> + <enum name="GL_MAX_CLIP_PLANES"/> + <enum name="GL_MAX_PIXEL_MAP_TABLE"/> + <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/> + <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/> + <enum name="GL_MAX_NAME_STACK_DEPTH"/> + <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/> + <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/> + <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/> + <enum name="GL_INDEX_BITS"/> + <enum name="GL_RED_BITS"/> + <enum name="GL_GREEN_BITS"/> + <enum name="GL_BLUE_BITS"/> + <enum name="GL_ALPHA_BITS"/> + <enum name="GL_DEPTH_BITS"/> + <enum name="GL_STENCIL_BITS"/> + <enum name="GL_ACCUM_RED_BITS"/> + <enum name="GL_ACCUM_GREEN_BITS"/> + <enum name="GL_ACCUM_BLUE_BITS"/> + <enum name="GL_ACCUM_ALPHA_BITS"/> + <enum name="GL_NAME_STACK_DEPTH"/> + <enum name="GL_AUTO_NORMAL"/> + <enum name="GL_MAP1_COLOR_4"/> + <enum name="GL_MAP1_INDEX"/> + <enum name="GL_MAP1_NORMAL"/> + <enum name="GL_MAP1_TEXTURE_COORD_1"/> + <enum name="GL_MAP1_TEXTURE_COORD_2"/> + <enum name="GL_MAP1_TEXTURE_COORD_3"/> + <enum name="GL_MAP1_TEXTURE_COORD_4"/> + <enum name="GL_MAP1_VERTEX_3"/> + <enum name="GL_MAP1_VERTEX_4"/> + <enum name="GL_MAP2_COLOR_4"/> + <enum name="GL_MAP2_INDEX"/> + <enum name="GL_MAP2_NORMAL"/> + <enum name="GL_MAP2_TEXTURE_COORD_1"/> + <enum name="GL_MAP2_TEXTURE_COORD_2"/> + <enum name="GL_MAP2_TEXTURE_COORD_3"/> + <enum name="GL_MAP2_TEXTURE_COORD_4"/> + <enum name="GL_MAP2_VERTEX_3"/> + <enum name="GL_MAP2_VERTEX_4"/> + <enum name="GL_MAP1_GRID_DOMAIN"/> + <enum name="GL_MAP1_GRID_SEGMENTS"/> + <enum name="GL_MAP2_GRID_DOMAIN"/> + <enum name="GL_MAP2_GRID_SEGMENTS"/> + <enum name="GL_FEEDBACK_BUFFER_SIZE"/> + <enum name="GL_FEEDBACK_BUFFER_TYPE"/> + <enum name="GL_SELECTION_BUFFER_SIZE"/> + <enum name="GL_VERTEX_ARRAY"/> + <enum name="GL_NORMAL_ARRAY"/> + <enum name="GL_COLOR_ARRAY"/> + <enum name="GL_INDEX_ARRAY"/> + <enum name="GL_TEXTURE_COORD_ARRAY"/> + <enum name="GL_EDGE_FLAG_ARRAY"/> + <enum name="GL_VERTEX_ARRAY_SIZE"/> + <enum name="GL_VERTEX_ARRAY_TYPE"/> + <enum name="GL_VERTEX_ARRAY_STRIDE"/> + <enum name="GL_NORMAL_ARRAY_TYPE"/> + <enum name="GL_NORMAL_ARRAY_STRIDE"/> + <enum name="GL_COLOR_ARRAY_SIZE"/> + <enum name="GL_COLOR_ARRAY_TYPE"/> + <enum name="GL_COLOR_ARRAY_STRIDE"/> + <enum name="GL_INDEX_ARRAY_TYPE"/> + <enum name="GL_INDEX_ARRAY_STRIDE"/> + <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/> + <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/> + <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/> + <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/> + <enum name="GL_TEXTURE_COMPONENTS"/> + <enum name="GL_TEXTURE_BORDER"/> + <enum name="GL_TEXTURE_LUMINANCE_SIZE"/> + <enum name="GL_TEXTURE_INTENSITY_SIZE"/> + <enum name="GL_TEXTURE_PRIORITY"/> + <enum name="GL_TEXTURE_RESIDENT"/> + <enum name="GL_AMBIENT"/> + <enum name="GL_DIFFUSE"/> + <enum name="GL_SPECULAR"/> + <enum name="GL_POSITION"/> + <enum name="GL_SPOT_DIRECTION"/> + <enum name="GL_SPOT_EXPONENT"/> + <enum name="GL_SPOT_CUTOFF"/> + <enum name="GL_CONSTANT_ATTENUATION"/> + <enum name="GL_LINEAR_ATTENUATION"/> + <enum name="GL_QUADRATIC_ATTENUATION"/> + <enum name="GL_COMPILE"/> + <enum name="GL_COMPILE_AND_EXECUTE"/> + <enum name="GL_2_BYTES"/> + <enum name="GL_3_BYTES"/> + <enum name="GL_4_BYTES"/> + <enum name="GL_EMISSION"/> + <enum name="GL_SHININESS"/> + <enum name="GL_AMBIENT_AND_DIFFUSE"/> + <enum name="GL_COLOR_INDEXES"/> + <enum name="GL_MODELVIEW"/> + <enum name="GL_PROJECTION"/> + <enum name="GL_COLOR_INDEX"/> + <enum name="GL_LUMINANCE"/> + <enum name="GL_LUMINANCE_ALPHA"/> + <enum name="GL_BITMAP"/> + <enum name="GL_RENDER"/> + <enum name="GL_FEEDBACK"/> + <enum name="GL_SELECT"/> + <enum name="GL_FLAT"/> + <enum name="GL_SMOOTH"/> + <enum name="GL_S"/> + <enum name="GL_T"/> + <enum name="GL_R"/> + <enum name="GL_Q"/> + <enum name="GL_MODULATE"/> + <enum name="GL_DECAL"/> + <enum name="GL_TEXTURE_ENV_MODE"/> + <enum name="GL_TEXTURE_ENV_COLOR"/> + <enum name="GL_TEXTURE_ENV"/> + <enum name="GL_EYE_LINEAR"/> + <enum name="GL_OBJECT_LINEAR"/> + <enum name="GL_SPHERE_MAP"/> + <enum name="GL_TEXTURE_GEN_MODE"/> + <enum name="GL_OBJECT_PLANE"/> + <enum name="GL_EYE_PLANE"/> + <enum name="GL_CLAMP"/> + <enum name="GL_ALPHA4"/> + <enum name="GL_ALPHA8"/> + <enum name="GL_ALPHA12"/> + <enum name="GL_ALPHA16"/> + <enum name="GL_LUMINANCE4"/> + <enum name="GL_LUMINANCE8"/> + <enum name="GL_LUMINANCE12"/> + <enum name="GL_LUMINANCE16"/> + <enum name="GL_LUMINANCE4_ALPHA4"/> + <enum name="GL_LUMINANCE6_ALPHA2"/> + <enum name="GL_LUMINANCE8_ALPHA8"/> + <enum name="GL_LUMINANCE12_ALPHA4"/> + <enum name="GL_LUMINANCE12_ALPHA12"/> + <enum name="GL_LUMINANCE16_ALPHA16"/> + <enum name="GL_INTENSITY"/> + <enum name="GL_INTENSITY4"/> + <enum name="GL_INTENSITY8"/> + <enum name="GL_INTENSITY12"/> + <enum name="GL_INTENSITY16"/> + <enum name="GL_V2F"/> + <enum name="GL_V3F"/> + <enum name="GL_C4UB_V2F"/> + <enum name="GL_C4UB_V3F"/> + <enum name="GL_C3F_V3F"/> + <enum name="GL_N3F_V3F"/> + <enum name="GL_C4F_N3F_V3F"/> + <enum name="GL_T2F_V3F"/> + <enum name="GL_T4F_V4F"/> + <enum name="GL_T2F_C4UB_V3F"/> + <enum name="GL_T2F_C3F_V3F"/> + <enum name="GL_T2F_N3F_V3F"/> + <enum name="GL_T2F_C4F_N3F_V3F"/> + <enum name="GL_T4F_C4F_N3F_V4F"/> + <enum name="GL_CLIP_PLANE0"/> + <enum name="GL_CLIP_PLANE1"/> + <enum name="GL_CLIP_PLANE2"/> + <enum name="GL_CLIP_PLANE3"/> + <enum name="GL_CLIP_PLANE4"/> + <enum name="GL_CLIP_PLANE5"/> + <enum name="GL_LIGHT0"/> + <enum name="GL_LIGHT1"/> + <enum name="GL_LIGHT2"/> + <enum name="GL_LIGHT3"/> + <enum name="GL_LIGHT4"/> + <enum name="GL_LIGHT5"/> + <enum name="GL_LIGHT6"/> + <enum name="GL_LIGHT7"/> + <command name="glArrayElement"/> + <command name="glColorPointer"/> + <command name="glDisableClientState"/> + <command name="glEdgeFlagPointer"/> + <command name="glEnableClientState"/> + <command name="glIndexPointer"/> + <command name="glGetPointerv"/> + <command name="glInterleavedArrays"/> + <command name="glNormalPointer"/> + <command name="glTexCoordPointer"/> + <command name="glVertexPointer"/> + <command name="glAreTexturesResident"/> + <command name="glPrioritizeTextures"/> + <command name="glIndexub"/> + <command name="glIndexubv"/> + <command name="glPopClientAttrib"/> + <command name="glPushClientAttrib"/> + </remove> + <remove profile="core" comment="Compatibility-only GL 1.2 features removed from GL 3.2"> + <enum name="GL_RESCALE_NORMAL"/> + <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/> + <enum name="GL_SINGLE_COLOR"/> + <enum name="GL_SEPARATE_SPECULAR_COLOR"/> + <enum name="GL_ALIASED_POINT_SIZE_RANGE"/> + </remove> + <remove profile="core" comment="Compatibility-only GL 1.3 features removed from GL 3.2"> + <enum name="GL_CLIENT_ACTIVE_TEXTURE"/> + <enum name="GL_MAX_TEXTURE_UNITS"/> + <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/> + <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/> + <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/> + <enum name="GL_TRANSPOSE_COLOR_MATRIX"/> + <enum name="GL_MULTISAMPLE_BIT"/> + <enum name="GL_NORMAL_MAP"/> + <enum name="GL_REFLECTION_MAP"/> + <enum name="GL_COMPRESSED_ALPHA"/> + <enum name="GL_COMPRESSED_LUMINANCE"/> + <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/> + <enum name="GL_COMPRESSED_INTENSITY"/> + <enum name="GL_COMBINE"/> + <enum name="GL_COMBINE_RGB"/> + <enum name="GL_COMBINE_ALPHA"/> + <enum name="GL_SOURCE0_RGB"/> + <enum name="GL_SOURCE1_RGB"/> + <enum name="GL_SOURCE2_RGB"/> + <enum name="GL_SOURCE0_ALPHA"/> + <enum name="GL_SOURCE1_ALPHA"/> + <enum name="GL_SOURCE2_ALPHA"/> + <enum name="GL_OPERAND0_RGB"/> + <enum name="GL_OPERAND1_RGB"/> + <enum name="GL_OPERAND2_RGB"/> + <enum name="GL_OPERAND0_ALPHA"/> + <enum name="GL_OPERAND1_ALPHA"/> + <enum name="GL_OPERAND2_ALPHA"/> + <enum name="GL_RGB_SCALE"/> + <enum name="GL_ADD_SIGNED"/> + <enum name="GL_INTERPOLATE"/> + <enum name="GL_SUBTRACT"/> + <enum name="GL_CONSTANT"/> + <enum name="GL_PRIMARY_COLOR"/> + <enum name="GL_PREVIOUS"/> + <enum name="GL_DOT3_RGB"/> + <enum name="GL_DOT3_RGBA"/> + <command name="glClientActiveTexture"/> + <command name="glMultiTexCoord1d"/> + <command name="glMultiTexCoord1dv"/> + <command name="glMultiTexCoord1f"/> + <command name="glMultiTexCoord1fv"/> + <command name="glMultiTexCoord1i"/> + <command name="glMultiTexCoord1iv"/> + <command name="glMultiTexCoord1s"/> + <command name="glMultiTexCoord1sv"/> + <command name="glMultiTexCoord2d"/> + <command name="glMultiTexCoord2dv"/> + <command name="glMultiTexCoord2f"/> + <command name="glMultiTexCoord2fv"/> + <command name="glMultiTexCoord2i"/> + <command name="glMultiTexCoord2iv"/> + <command name="glMultiTexCoord2s"/> + <command name="glMultiTexCoord2sv"/> + <command name="glMultiTexCoord3d"/> + <command name="glMultiTexCoord3dv"/> + <command name="glMultiTexCoord3f"/> + <command name="glMultiTexCoord3fv"/> + <command name="glMultiTexCoord3i"/> + <command name="glMultiTexCoord3iv"/> + <command name="glMultiTexCoord3s"/> + <command name="glMultiTexCoord3sv"/> + <command name="glMultiTexCoord4d"/> + <command name="glMultiTexCoord4dv"/> + <command name="glMultiTexCoord4f"/> + <command name="glMultiTexCoord4fv"/> + <command name="glMultiTexCoord4i"/> + <command name="glMultiTexCoord4iv"/> + <command name="glMultiTexCoord4s"/> + <command name="glMultiTexCoord4sv"/> + <command name="glLoadTransposeMatrixf"/> + <command name="glLoadTransposeMatrixd"/> + <command name="glMultTransposeMatrixf"/> + <command name="glMultTransposeMatrixd"/> + </remove> + <remove profile="core" comment="Compatibility-only GL 1.4 features removed from GL 3.2"> + <enum name="GL_POINT_SIZE_MIN"/> + <enum name="GL_POINT_SIZE_MAX"/> + <enum name="GL_POINT_DISTANCE_ATTENUATION"/> + <enum name="GL_GENERATE_MIPMAP"/> + <enum name="GL_GENERATE_MIPMAP_HINT"/> + <enum name="GL_FOG_COORDINATE_SOURCE"/> + <enum name="GL_FOG_COORDINATE"/> + <enum name="GL_FRAGMENT_DEPTH"/> + <enum name="GL_CURRENT_FOG_COORDINATE"/> + <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/> + <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/> + <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/> + <enum name="GL_FOG_COORDINATE_ARRAY"/> + <enum name="GL_COLOR_SUM"/> + <enum name="GL_CURRENT_SECONDARY_COLOR"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/> + <enum name="GL_SECONDARY_COLOR_ARRAY"/> + <enum name="GL_TEXTURE_FILTER_CONTROL"/> + <enum name="GL_DEPTH_TEXTURE_MODE"/> + <enum name="GL_COMPARE_R_TO_TEXTURE"/> + <command name="glFogCoordf"/> + <command name="glFogCoordfv"/> + <command name="glFogCoordd"/> + <command name="glFogCoorddv"/> + <command name="glFogCoordPointer"/> + <command name="glSecondaryColor3b"/> + <command name="glSecondaryColor3bv"/> + <command name="glSecondaryColor3d"/> + <command name="glSecondaryColor3dv"/> + <command name="glSecondaryColor3f"/> + <command name="glSecondaryColor3fv"/> + <command name="glSecondaryColor3i"/> + <command name="glSecondaryColor3iv"/> + <command name="glSecondaryColor3s"/> + <command name="glSecondaryColor3sv"/> + <command name="glSecondaryColor3ub"/> + <command name="glSecondaryColor3ubv"/> + <command name="glSecondaryColor3ui"/> + <command name="glSecondaryColor3uiv"/> + <command name="glSecondaryColor3us"/> + <command name="glSecondaryColor3usv"/> + <command name="glSecondaryColorPointer"/> + <command name="glWindowPos2d"/> + <command name="glWindowPos2dv"/> + <command name="glWindowPos2f"/> + <command name="glWindowPos2fv"/> + <command name="glWindowPos2i"/> + <command name="glWindowPos2iv"/> + <command name="glWindowPos2s"/> + <command name="glWindowPos2sv"/> + <command name="glWindowPos3d"/> + <command name="glWindowPos3dv"/> + <command name="glWindowPos3f"/> + <command name="glWindowPos3fv"/> + <command name="glWindowPos3i"/> + <command name="glWindowPos3iv"/> + <command name="glWindowPos3s"/> + <command name="glWindowPos3sv"/> + </remove> + <remove profile="core" comment="Compatibility-only GL 1.5 features removed from GL 3.2"> + <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/> + <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/> + <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/> + <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/> + <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/> + <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/> + <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/> + <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/> + <enum name="GL_FOG_COORD_SRC"/> + <enum name="GL_FOG_COORD"/> + <enum name="GL_CURRENT_FOG_COORD"/> + <enum name="GL_FOG_COORD_ARRAY_TYPE"/> + <enum name="GL_FOG_COORD_ARRAY_STRIDE"/> + <enum name="GL_FOG_COORD_ARRAY_POINTER"/> + <enum name="GL_FOG_COORD_ARRAY"/> + <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/> + <enum name="GL_SRC0_RGB"/> + <enum name="GL_SRC1_RGB"/> + <enum name="GL_SRC2_RGB"/> + <enum name="GL_SRC0_ALPHA"/> + <enum name="GL_SRC2_ALPHA"/> + </remove> + <remove profile="core" comment="Compatibility-only GL 2.0 features removed from GL 3.2"> + <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/> + <enum name="GL_POINT_SPRITE"/> + <enum name="GL_COORD_REPLACE"/> + <enum name="GL_MAX_TEXTURE_COORDS"/> + </remove> + <remove profile="core" comment="Compatibility-only GL 2.1 features removed from GL 3.2"> + <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/> + <enum name="GL_SLUMINANCE_ALPHA"/> + <enum name="GL_SLUMINANCE8_ALPHA8"/> + <enum name="GL_SLUMINANCE"/> + <enum name="GL_SLUMINANCE8"/> + <enum name="GL_COMPRESSED_SLUMINANCE"/> + <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/> + </remove> + <remove profile="core" comment="Compatibility-only GL 3.0 features removed from GL 3.2"> + <enum name="GL_CLAMP_VERTEX_COLOR"/> + <enum name="GL_CLAMP_FRAGMENT_COLOR"/> + <enum name="GL_ALPHA_INTEGER"/> + <enum name="GL_TEXTURE_LUMINANCE_TYPE"/> + <enum name="GL_TEXTURE_INTENSITY_TYPE"/> + </remove> + <!-- Deprecated (not removed) in OpenGL 3.2 core; + deprecate tag not defined/supported yet + <deprecate profile="core"> + <enum name="GL_MAX_VARYING_FLOATS"/> + <enum name="GL_MAX_VARYING_COMPONENTS"/> + </deprecate> + --> + </feature> + <feature api="gl" name="GL_VERSION_3_3" number="3.3"> + <require> + <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/> + </require> + <require comment="Reuse ARB_blend_func_extended"> + <enum name="GL_SRC1_COLOR"/> + <enum name="GL_ONE_MINUS_SRC1_COLOR"/> + <enum name="GL_ONE_MINUS_SRC1_ALPHA"/> + <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/> + <command name="glBindFragDataLocationIndexed"/> + <command name="glGetFragDataIndex"/> + </require> + <require comment="Reuse ARB_explicit_attrib_location (none)"> + </require> + <require comment="Reuse ARB_occlusion_query2"> + <enum name="GL_ANY_SAMPLES_PASSED"/> + </require> + <require comment="Reuse ARB_sampler_objects"> + <enum name="GL_SAMPLER_BINDING"/> + <command name="glGenSamplers"/> + <command name="glDeleteSamplers"/> + <command name="glIsSampler"/> + <command name="glBindSampler"/> + <command name="glSamplerParameteri"/> + <command name="glSamplerParameteriv"/> + <command name="glSamplerParameterf"/> + <command name="glSamplerParameterfv"/> + <command name="glSamplerParameterIiv"/> + <command name="glSamplerParameterIuiv"/> + <command name="glGetSamplerParameteriv"/> + <command name="glGetSamplerParameterIiv"/> + <command name="glGetSamplerParameterfv"/> + <command name="glGetSamplerParameterIuiv"/> + </require> + <require comment="Reuse ARB_shader_bit_encoding (none)"> + </require> + <require comment="Reuse ARB_texture_rgb10_a2ui"> + <enum name="GL_RGB10_A2UI"/> + </require> + <require comment="Reuse ARB_texture_swizzle"> + <enum name="GL_TEXTURE_SWIZZLE_R"/> + <enum name="GL_TEXTURE_SWIZZLE_G"/> + <enum name="GL_TEXTURE_SWIZZLE_B"/> + <enum name="GL_TEXTURE_SWIZZLE_A"/> + <enum name="GL_TEXTURE_SWIZZLE_RGBA"/> + </require> + <require comment="Reuse ARB_timer_query"> + <enum name="GL_TIME_ELAPSED"/> + <enum name="GL_TIMESTAMP"/> + <command name="glQueryCounter"/> + <command name="glGetQueryObjecti64v"/> + <command name="glGetQueryObjectui64v"/> + </require> + <require comment="Reuse ARB_vertex_type_2_10_10_10_rev"> + <enum name="GL_INT_2_10_10_10_REV"/> + <command name="glVertexAttribDivisor"/> + <command name="glVertexAttribP1ui"/> + <command name="glVertexAttribP1uiv"/> + <command name="glVertexAttribP2ui"/> + <command name="glVertexAttribP2uiv"/> + <command name="glVertexAttribP3ui"/> + <command name="glVertexAttribP3uiv"/> + <command name="glVertexAttribP4ui"/> + <command name="glVertexAttribP4uiv"/> + </require> + <require profile="compatibility" comment="Reuse ARB_vertex_type_2_10_10_10_rev compatibility profile"> + <command name="glVertexP2ui"/> + <command name="glVertexP2uiv"/> + <command name="glVertexP3ui"/> + <command name="glVertexP3uiv"/> + <command name="glVertexP4ui"/> + <command name="glVertexP4uiv"/> + <command name="glTexCoordP1ui"/> + <command name="glTexCoordP1uiv"/> + <command name="glTexCoordP2ui"/> + <command name="glTexCoordP2uiv"/> + <command name="glTexCoordP3ui"/> + <command name="glTexCoordP3uiv"/> + <command name="glTexCoordP4ui"/> + <command name="glTexCoordP4uiv"/> + <command name="glMultiTexCoordP1ui"/> + <command name="glMultiTexCoordP1uiv"/> + <command name="glMultiTexCoordP2ui"/> + <command name="glMultiTexCoordP2uiv"/> + <command name="glMultiTexCoordP3ui"/> + <command name="glMultiTexCoordP3uiv"/> + <command name="glMultiTexCoordP4ui"/> + <command name="glMultiTexCoordP4uiv"/> + <command name="glNormalP3ui"/> + <command name="glNormalP3uiv"/> + <command name="glColorP3ui"/> + <command name="glColorP3uiv"/> + <command name="glColorP4ui"/> + <command name="glColorP4uiv"/> + <command name="glSecondaryColorP3ui"/> + <command name="glSecondaryColorP3uiv"/> + </require> + </feature> + <feature api="gl" name="GL_VERSION_4_0" number="4.0"> + <require> + <enum name="GL_SAMPLE_SHADING"/> + <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/> + <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/> + <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/> + <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/> + <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/> + <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/> + <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/> + <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/> + <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/> + <command name="glMinSampleShading"/> + <command name="glBlendEquationi"/> + <command name="glBlendEquationSeparatei"/> + <command name="glBlendFunci"/> + <command name="glBlendFuncSeparatei"/> + </require> + <require comment="Reuse ARB_draw_buffers_blend (none)"> + </require> + <require comment="Reuse ARB_draw_indirect"> + <enum name="GL_DRAW_INDIRECT_BUFFER"/> + <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/> + <command name="glDrawArraysIndirect"/> + <command name="glDrawElementsIndirect"/> + </require> + <require comment="Reuse ARB_gpu_shader5"> + <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/> + <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/> + <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/> + <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/> + <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/> + <enum name="GL_MAX_VERTEX_STREAMS"/> + </require> + <require comment="Reuse ARB_gpu_shader_fp64"> + <enum name="GL_DOUBLE_VEC2"/> + <enum name="GL_DOUBLE_VEC3"/> + <enum name="GL_DOUBLE_VEC4"/> + <enum name="GL_DOUBLE_MAT2"/> + <enum name="GL_DOUBLE_MAT3"/> + <enum name="GL_DOUBLE_MAT4"/> + <enum name="GL_DOUBLE_MAT2x3"/> + <enum name="GL_DOUBLE_MAT2x4"/> + <enum name="GL_DOUBLE_MAT3x2"/> + <enum name="GL_DOUBLE_MAT3x4"/> + <enum name="GL_DOUBLE_MAT4x2"/> + <enum name="GL_DOUBLE_MAT4x3"/> + <command name="glUniform1d"/> + <command name="glUniform2d"/> + <command name="glUniform3d"/> + <command name="glUniform4d"/> + <command name="glUniform1dv"/> + <command name="glUniform2dv"/> + <command name="glUniform3dv"/> + <command name="glUniform4dv"/> + <command name="glUniformMatrix2dv"/> + <command name="glUniformMatrix3dv"/> + <command name="glUniformMatrix4dv"/> + <command name="glUniformMatrix2x3dv"/> + <command name="glUniformMatrix2x4dv"/> + <command name="glUniformMatrix3x2dv"/> + <command name="glUniformMatrix3x4dv"/> + <command name="glUniformMatrix4x2dv"/> + <command name="glUniformMatrix4x3dv"/> + <command name="glGetUniformdv"/> + </require> + <require comment="Reuse ARB_shader_subroutine"> + <enum name="GL_ACTIVE_SUBROUTINES"/> + <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/> + <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/> + <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/> + <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/> + <enum name="GL_MAX_SUBROUTINES"/> + <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/> + <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/> + <enum name="GL_COMPATIBLE_SUBROUTINES"/> + <command name="glGetSubroutineUniformLocation"/> + <command name="glGetSubroutineIndex"/> + <command name="glGetActiveSubroutineUniformiv"/> + <command name="glGetActiveSubroutineUniformName"/> + <command name="glGetActiveSubroutineName"/> + <command name="glUniformSubroutinesuiv"/> + <command name="glGetUniformSubroutineuiv"/> + <command name="glGetProgramStageiv"/> + </require> + <require comment="Reuse ARB_tessellation_shader"> + <enum name="GL_PATCHES"/> + <enum name="GL_PATCH_VERTICES"/> + <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/> + <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/> + <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/> + <enum name="GL_TESS_GEN_MODE"/> + <enum name="GL_TESS_GEN_SPACING"/> + <enum name="GL_TESS_GEN_VERTEX_ORDER"/> + <enum name="GL_TESS_GEN_POINT_MODE"/> + <enum name="GL_ISOLINES"/> + <enum name="GL_QUADS"/> + <enum name="GL_FRACTIONAL_ODD"/> + <enum name="GL_FRACTIONAL_EVEN"/> + <enum name="GL_MAX_PATCH_VERTICES"/> + <enum name="GL_MAX_TESS_GEN_LEVEL"/> + <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/> + <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/> + <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/> + <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/> + <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/> + <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/> + <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/> + <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/> + <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/> + <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/> + <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/> + <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/> + <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/> + <enum name="GL_TESS_EVALUATION_SHADER"/> + <enum name="GL_TESS_CONTROL_SHADER"/> + <command name="glPatchParameteri"/> + <command name="glPatchParameterfv"/> + </require> + <require comment="Reuse ARB_texture_buffer_object_rgb32 (none)"> + </require> + <require comment="Reuse ARB_texture_cube_map_array (none)"> + </require> + <require comment="Reuse ARB_texture_gather (none)"> + </require> + <require comment="Reuse ARB_texture_query_lod (none)"> + </require> + <require comment="Reuse ARB_transform_feedback2"> + <enum name="GL_TRANSFORM_FEEDBACK"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/> + <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/> + <command name="glBindTransformFeedback"/> + <command name="glDeleteTransformFeedbacks"/> + <command name="glGenTransformFeedbacks"/> + <command name="glIsTransformFeedback"/> + <command name="glPauseTransformFeedback"/> + <command name="glResumeTransformFeedback"/> + <command name="glDrawTransformFeedback"/> + </require> + <require comment="Reuse ARB_transform_feedback3"> + <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/> + <enum name="GL_MAX_VERTEX_STREAMS"/> + <command name="glDrawTransformFeedbackStream"/> + <command name="glBeginQueryIndexed"/> + <command name="glEndQueryIndexed"/> + <command name="glGetQueryIndexediv"/> + </require> + </feature> + <feature api="gl" name="GL_VERSION_4_1" number="4.1"> + <require comment="Reuse tokens from ARB_ES2_compatibility"> + <enum name="GL_FIXED"/> + <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/> + <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/> + <enum name="GL_LOW_FLOAT"/> + <enum name="GL_MEDIUM_FLOAT"/> + <enum name="GL_HIGH_FLOAT"/> + <enum name="GL_LOW_INT"/> + <enum name="GL_MEDIUM_INT"/> + <enum name="GL_HIGH_INT"/> + <enum name="GL_SHADER_COMPILER"/> + <enum name="GL_SHADER_BINARY_FORMATS"/> + <enum name="GL_NUM_SHADER_BINARY_FORMATS"/> + <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/> + <enum name="GL_MAX_VARYING_VECTORS"/> + <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/> + <enum name="GL_RGB565"/> + </require> + <require comment="Reuse tokens from ARB_get_program_binary"> + <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/> + <enum name="GL_PROGRAM_BINARY_LENGTH"/> + <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/> + <enum name="GL_PROGRAM_BINARY_FORMATS"/> + </require> + <require comment="Reuse tokens from ARB_separate_shader_objects"> + <enum name="GL_VERTEX_SHADER_BIT"/> + <enum name="GL_FRAGMENT_SHADER_BIT"/> + <enum name="GL_GEOMETRY_SHADER_BIT"/> + <enum name="GL_TESS_CONTROL_SHADER_BIT"/> + <enum name="GL_TESS_EVALUATION_SHADER_BIT"/> + <enum name="GL_ALL_SHADER_BITS"/> + <enum name="GL_PROGRAM_SEPARABLE"/> + <enum name="GL_ACTIVE_PROGRAM"/> + <enum name="GL_PROGRAM_PIPELINE_BINDING"/> + </require> + <require comment="Reuse tokens from ARB_shader_precision (none)"> + </require> + <require comment="Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already"> + </require> + <require comment="Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already"> + <enum name="GL_MAX_VIEWPORTS"/> + <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/> + <enum name="GL_VIEWPORT_BOUNDS_RANGE"/> + <enum name="GL_LAYER_PROVOKING_VERTEX"/> + <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/> + <enum name="GL_UNDEFINED_VERTEX"/> + </require> + <require comment="Reuse commands from ARB_ES2_compatibility"> + <command name="glReleaseShaderCompiler"/> + <command name="glShaderBinary"/> + <command name="glGetShaderPrecisionFormat"/> + <command name="glDepthRangef"/> + <command name="glClearDepthf"/> + </require> + <require comment="Reuse commands from ARB_get_program_binary"> + <command name="glGetProgramBinary"/> + <command name="glProgramBinary"/> + <command name="glProgramParameteri"/> + </require> + <require comment="Reuse commands from ARB_separate_shader_objects"> + <command name="glUseProgramStages"/> + <command name="glActiveShaderProgram"/> + <command name="glCreateShaderProgramv"/> + <command name="glBindProgramPipeline"/> + <command name="glDeleteProgramPipelines"/> + <command name="glGenProgramPipelines"/> + <command name="glIsProgramPipeline"/> + <command name="glGetProgramPipelineiv"/> + <command name="glProgramUniform1i"/> + <command name="glProgramUniform1iv"/> + <command name="glProgramUniform1f"/> + <command name="glProgramUniform1fv"/> + <command name="glProgramUniform1d"/> + <command name="glProgramUniform1dv"/> + <command name="glProgramUniform1ui"/> + <command name="glProgramUniform1uiv"/> + <command name="glProgramUniform2i"/> + <command name="glProgramUniform2iv"/> + <command name="glProgramUniform2f"/> + <command name="glProgramUniform2fv"/> + <command name="glProgramUniform2d"/> + <command name="glProgramUniform2dv"/> + <command name="glProgramUniform2ui"/> + <command name="glProgramUniform2uiv"/> + <command name="glProgramUniform3i"/> + <command name="glProgramUniform3iv"/> + <command name="glProgramUniform3f"/> + <command name="glProgramUniform3fv"/> + <command name="glProgramUniform3d"/> + <command name="glProgramUniform3dv"/> + <command name="glProgramUniform3ui"/> + <command name="glProgramUniform3uiv"/> + <command name="glProgramUniform4i"/> + <command name="glProgramUniform4iv"/> + <command name="glProgramUniform4f"/> + <command name="glProgramUniform4fv"/> + <command name="glProgramUniform4d"/> + <command name="glProgramUniform4dv"/> + <command name="glProgramUniform4ui"/> + <command name="glProgramUniform4uiv"/> + <command name="glProgramUniformMatrix2fv"/> + <command name="glProgramUniformMatrix3fv"/> + <command name="glProgramUniformMatrix4fv"/> + <command name="glProgramUniformMatrix2dv"/> + <command name="glProgramUniformMatrix3dv"/> + <command name="glProgramUniformMatrix4dv"/> + <command name="glProgramUniformMatrix2x3fv"/> + <command name="glProgramUniformMatrix3x2fv"/> + <command name="glProgramUniformMatrix2x4fv"/> + <command name="glProgramUniformMatrix4x2fv"/> + <command name="glProgramUniformMatrix3x4fv"/> + <command name="glProgramUniformMatrix4x3fv"/> + <command name="glProgramUniformMatrix2x3dv"/> + <command name="glProgramUniformMatrix3x2dv"/> + <command name="glProgramUniformMatrix2x4dv"/> + <command name="glProgramUniformMatrix4x2dv"/> + <command name="glProgramUniformMatrix3x4dv"/> + <command name="glProgramUniformMatrix4x3dv"/> + <command name="glValidateProgramPipeline"/> + <command name="glGetProgramPipelineInfoLog"/> + </require> + <require comment="Reuse commands from ARB_shader_precision (none)"> + </require> + <require comment="Reuse commands from ARB_vertex_attrib_64bit"> + <command name="glVertexAttribL1d"/> + <command name="glVertexAttribL2d"/> + <command name="glVertexAttribL3d"/> + <command name="glVertexAttribL4d"/> + <command name="glVertexAttribL1dv"/> + <command name="glVertexAttribL2dv"/> + <command name="glVertexAttribL3dv"/> + <command name="glVertexAttribL4dv"/> + <command name="glVertexAttribLPointer"/> + <command name="glGetVertexAttribLdv"/> + </require> + <require comment="Reuse commands from ARB_viewport_array"> + <command name="glViewportArrayv"/> + <command name="glViewportIndexedf"/> + <command name="glViewportIndexedfv"/> + <command name="glScissorArrayv"/> + <command name="glScissorIndexed"/> + <command name="glScissorIndexedv"/> + <command name="glDepthRangeArrayv"/> + <command name="glDepthRangeIndexed"/> + <command name="glGetFloati_v"/> + <command name="glGetDoublei_v"/> + </require> + </feature> + <feature api="gl" name="GL_VERSION_4_2" number="4.2"> + <require comment="Reuse tokens from ARB_base_instance (none)"> + </require> + <require comment="Reuse tokens from ARB_shading_language_420pack (none)"> + </require> + <require comment="Reuse tokens from ARB_transform_feedback_instanced (none)"> + </require> + <require comment="Reuse tokens from ARB_compressed_texture_pixel_storage"> + <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/> + <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/> + <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/> + <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/> + <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/> + <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/> + <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/> + <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/> + </require> + <require comment="Reuse tokens from ARB_conservative_depth (none)"> + </require> + <require comment="Reuse tokens from ARB_internalformat_query"> + <enum name="GL_NUM_SAMPLE_COUNTS"/> + </require> + <require comment="Reuse tokens from ARB_map_buffer_alignment"> + <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/> + </require> + <require comment="Reuse tokens from ARB_shader_atomic_counters"> + <enum name="GL_ATOMIC_COUNTER_BUFFER"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/> + <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/> + <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/> + <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/> + <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/> + </require> + <require comment="Reuse tokens from ARB_shader_image_load_store"> + <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/> + <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/> + <enum name="GL_UNIFORM_BARRIER_BIT"/> + <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/> + <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/> + <enum name="GL_COMMAND_BARRIER_BIT"/> + <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/> + <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/> + <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/> + <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/> + <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/> + <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/> + <enum name="GL_ALL_BARRIER_BITS"/> + <enum name="GL_MAX_IMAGE_UNITS"/> + <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/> + <enum name="GL_IMAGE_BINDING_NAME"/> + <enum name="GL_IMAGE_BINDING_LEVEL"/> + <enum name="GL_IMAGE_BINDING_LAYERED"/> + <enum name="GL_IMAGE_BINDING_LAYER"/> + <enum name="GL_IMAGE_BINDING_ACCESS"/> + <enum name="GL_IMAGE_1D"/> + <enum name="GL_IMAGE_2D"/> + <enum name="GL_IMAGE_3D"/> + <enum name="GL_IMAGE_2D_RECT"/> + <enum name="GL_IMAGE_CUBE"/> + <enum name="GL_IMAGE_BUFFER"/> + <enum name="GL_IMAGE_1D_ARRAY"/> + <enum name="GL_IMAGE_2D_ARRAY"/> + <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/> + <enum name="GL_IMAGE_2D_MULTISAMPLE"/> + <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_INT_IMAGE_1D"/> + <enum name="GL_INT_IMAGE_2D"/> + <enum name="GL_INT_IMAGE_3D"/> + <enum name="GL_INT_IMAGE_2D_RECT"/> + <enum name="GL_INT_IMAGE_CUBE"/> + <enum name="GL_INT_IMAGE_BUFFER"/> + <enum name="GL_INT_IMAGE_1D_ARRAY"/> + <enum name="GL_INT_IMAGE_2D_ARRAY"/> + <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/> + <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/> + <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_UNSIGNED_INT_IMAGE_1D"/> + <enum name="GL_UNSIGNED_INT_IMAGE_2D"/> + <enum name="GL_UNSIGNED_INT_IMAGE_3D"/> + <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/> + <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/> + <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/> + <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/> + <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/> + <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/> + <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/> + <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_MAX_IMAGE_SAMPLES"/> + <enum name="GL_IMAGE_BINDING_FORMAT"/> + <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/> + <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/> + <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/> + <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/> + <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/> + <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/> + <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/> + <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/> + <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/> + </require> + <require comment="Reuse tokens from ARB_shading_language_packing (none)"> + </require> + <require comment="Reuse tokens from ARB_texture_compression_bptc"> + <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM"/> + <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/> + <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/> + <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/> + </require> + <require comment="Reuse tokens from ARB_texture_storage"> + <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/> + </require> + <require comment="Reuse commands from ARB_base_instance"> + <command name="glDrawArraysInstancedBaseInstance"/> + <command name="glDrawElementsInstancedBaseInstance"/> + <command name="glDrawElementsInstancedBaseVertexBaseInstance"/> + </require> + <require comment="Reuse commands from ARB_compressed_texture_pixel_storage (none)"> + </require> + <require comment="Reuse commands from ARB_conservative_depth (none)"> + </require> + <require comment="Reuse commands from ARB_internalformat_query"> + <command name="glGetInternalformativ"/> + </require> + <require comment="Reuse commands from ARB_map_buffer_alignment (none)"> + </require> + <require comment="Reuse commands from ARB_shader_atomic_counters"> + <command name="glGetActiveAtomicCounterBufferiv"/> + </require> + <require comment="Reuse commands from ARB_shader_image_load_store"> + <command name="glBindImageTexture"/> + <command name="glMemoryBarrier"/> + </require> + <require comment="Reuse commands from ARB_shading_language_420pack (none)"> + </require> + <require comment="Reuse commands from ARB_shading_language_packing (none)"> + </require> + <require comment="Reuse commands from ARB_texture_storage"> + <command name="glTexStorage1D"/> + <command name="glTexStorage2D"/> + <command name="glTexStorage3D"/> + </require> + <require comment="Reuse commands from ARB_transform_feedback_instanced"> + <command name="glDrawTransformFeedbackInstanced"/> + <command name="glDrawTransformFeedbackStreamInstanced"/> + </require> + <!-- Deprecated in OpenGL 4.2 core; + deprecate tag not defined/supported yet + <deprecate profile="core"> + <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/> + <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/> + </deprecate> + --> + </feature> + <feature api="gl" name="GL_VERSION_4_3" number="4.3"> + <require> + <enum name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/> + </require> + <require comment="Reuse tokens from ARB_arrays_of_arrays (none, GLSL only)"> + </require> + <require comment="Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only)"> + </require> + <require comment="Reuse tokens from ARB_shader_image_size (none, GLSL only)"> + </require> + <require comment="Reuse tokens from ARB_ES3_compatibility"> + <enum name="GL_COMPRESSED_RGB8_ETC2"/> + <enum name="GL_COMPRESSED_SRGB8_ETC2"/> + <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/> + <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/> + <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/> + <enum name="GL_COMPRESSED_R11_EAC"/> + <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/> + <enum name="GL_COMPRESSED_RG11_EAC"/> + <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/> + <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/> + <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/> + <enum name="GL_MAX_ELEMENT_INDEX"/> + </require> + <require comment="Reuse tokens from ARB_clear_buffer_object (none)"> + </require> + <require comment="Reuse tokens from ARB_compute_shader"> + <enum name="GL_COMPUTE_SHADER"/> + <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/> + <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/> + <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/> + <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/> + <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/> + <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/> + <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/> + <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/> + <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/> + <enum name="GL_DISPATCH_INDIRECT_BUFFER"/> + <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/> + </require> + <require comment="Reuse tokens from ARB_copy_image (none)"> + </require> + <require comment="Reuse tokens from KHR_debug"> + <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/> + <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/> + <enum name="GL_DEBUG_CALLBACK_FUNCTION"/> + <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/> + <enum name="GL_DEBUG_SOURCE_API"/> + <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/> + <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/> + <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/> + <enum name="GL_DEBUG_SOURCE_APPLICATION"/> + <enum name="GL_DEBUG_SOURCE_OTHER"/> + <enum name="GL_DEBUG_TYPE_ERROR"/> + <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/> + <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/> + <enum name="GL_DEBUG_TYPE_PORTABILITY"/> + <enum name="GL_DEBUG_TYPE_PERFORMANCE"/> + <enum name="GL_DEBUG_TYPE_OTHER"/> + <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/> + <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/> + <enum name="GL_DEBUG_LOGGED_MESSAGES"/> + <enum name="GL_DEBUG_SEVERITY_HIGH"/> + <enum name="GL_DEBUG_SEVERITY_MEDIUM"/> + <enum name="GL_DEBUG_SEVERITY_LOW"/> + <enum name="GL_DEBUG_TYPE_MARKER"/> + <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/> + <enum name="GL_DEBUG_TYPE_POP_GROUP"/> + <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/> + <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/> + <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/> + <enum name="GL_BUFFER"/> + <enum name="GL_SHADER"/> + <enum name="GL_PROGRAM"/> + <enum name="GL_VERTEX_ARRAY"/> + <enum name="GL_QUERY"/> + <enum name="GL_PROGRAM_PIPELINE"/> + <enum name="GL_SAMPLER"/> + <enum name="GL_MAX_LABEL_LENGTH"/> + <enum name="GL_DEBUG_OUTPUT"/> + <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/> + </require> + <require comment="Reuse tokens from ARB_explicit_uniform_location"> + <enum name="GL_MAX_UNIFORM_LOCATIONS"/> + </require> + <require comment="Reuse tokens from ARB_framebuffer_no_attachments"> + <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/> + <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/> + <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/> + <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/> + <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/> + <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/> + <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/> + <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/> + <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/> + </require> + <require comment="Reuse tokens from ARB_internalformat_query2"> + <enum name="GL_INTERNALFORMAT_SUPPORTED"/> + <enum name="GL_INTERNALFORMAT_PREFERRED"/> + <enum name="GL_INTERNALFORMAT_RED_SIZE"/> + <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/> + <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/> + <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/> + <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/> + <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/> + <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/> + <enum name="GL_INTERNALFORMAT_RED_TYPE"/> + <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/> + <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/> + <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/> + <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/> + <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/> + <enum name="GL_MAX_WIDTH"/> + <enum name="GL_MAX_HEIGHT"/> + <enum name="GL_MAX_DEPTH"/> + <enum name="GL_MAX_LAYERS"/> + <enum name="GL_MAX_COMBINED_DIMENSIONS"/> + <enum name="GL_COLOR_COMPONENTS"/> + <enum name="GL_DEPTH_COMPONENTS"/> + <enum name="GL_STENCIL_COMPONENTS"/> + <enum name="GL_COLOR_RENDERABLE"/> + <enum name="GL_DEPTH_RENDERABLE"/> + <enum name="GL_STENCIL_RENDERABLE"/> + <enum name="GL_FRAMEBUFFER_RENDERABLE"/> + <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/> + <enum name="GL_FRAMEBUFFER_BLEND"/> + <enum name="GL_READ_PIXELS"/> + <enum name="GL_READ_PIXELS_FORMAT"/> + <enum name="GL_READ_PIXELS_TYPE"/> + <enum name="GL_TEXTURE_IMAGE_FORMAT"/> + <enum name="GL_TEXTURE_IMAGE_TYPE"/> + <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/> + <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/> + <enum name="GL_MIPMAP"/> + <enum name="GL_MANUAL_GENERATE_MIPMAP"/> + <enum name="GL_AUTO_GENERATE_MIPMAP"/> + <enum name="GL_COLOR_ENCODING"/> + <enum name="GL_SRGB_READ"/> + <enum name="GL_SRGB_WRITE"/> + <enum name="GL_FILTER"/> + <enum name="GL_VERTEX_TEXTURE"/> + <enum name="GL_TESS_CONTROL_TEXTURE"/> + <enum name="GL_TESS_EVALUATION_TEXTURE"/> + <enum name="GL_GEOMETRY_TEXTURE"/> + <enum name="GL_FRAGMENT_TEXTURE"/> + <enum name="GL_COMPUTE_TEXTURE"/> + <enum name="GL_TEXTURE_SHADOW"/> + <enum name="GL_TEXTURE_GATHER"/> + <enum name="GL_TEXTURE_GATHER_SHADOW"/> + <enum name="GL_SHADER_IMAGE_LOAD"/> + <enum name="GL_SHADER_IMAGE_STORE"/> + <enum name="GL_SHADER_IMAGE_ATOMIC"/> + <enum name="GL_IMAGE_TEXEL_SIZE"/> + <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/> + <enum name="GL_IMAGE_PIXEL_FORMAT"/> + <enum name="GL_IMAGE_PIXEL_TYPE"/> + <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/> + <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/> + <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/> + <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/> + <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/> + <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/> + <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/> + <enum name="GL_CLEAR_BUFFER"/> + <enum name="GL_TEXTURE_VIEW"/> + <enum name="GL_VIEW_COMPATIBILITY_CLASS"/> + <enum name="GL_FULL_SUPPORT"/> + <enum name="GL_CAVEAT_SUPPORT"/> + <enum name="GL_IMAGE_CLASS_4_X_32"/> + <enum name="GL_IMAGE_CLASS_2_X_32"/> + <enum name="GL_IMAGE_CLASS_1_X_32"/> + <enum name="GL_IMAGE_CLASS_4_X_16"/> + <enum name="GL_IMAGE_CLASS_2_X_16"/> + <enum name="GL_IMAGE_CLASS_1_X_16"/> + <enum name="GL_IMAGE_CLASS_4_X_8"/> + <enum name="GL_IMAGE_CLASS_2_X_8"/> + <enum name="GL_IMAGE_CLASS_1_X_8"/> + <enum name="GL_IMAGE_CLASS_11_11_10"/> + <enum name="GL_IMAGE_CLASS_10_10_10_2"/> + <enum name="GL_VIEW_CLASS_128_BITS"/> + <enum name="GL_VIEW_CLASS_96_BITS"/> + <enum name="GL_VIEW_CLASS_64_BITS"/> + <enum name="GL_VIEW_CLASS_48_BITS"/> + <enum name="GL_VIEW_CLASS_32_BITS"/> + <enum name="GL_VIEW_CLASS_24_BITS"/> + <enum name="GL_VIEW_CLASS_16_BITS"/> + <enum name="GL_VIEW_CLASS_8_BITS"/> + <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/> + <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/> + <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/> + <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/> + <enum name="GL_VIEW_CLASS_RGTC1_RED"/> + <enum name="GL_VIEW_CLASS_RGTC2_RG"/> + <enum name="GL_VIEW_CLASS_BPTC_UNORM"/> + <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/> + </require> + <require comment="Reuse tokens from ARB_invalidate_subdata (none)"> + </require> + <require comment="Reuse tokens from ARB_multi_draw_indirect (none)"> + </require> + <require comment="Reuse tokens from ARB_program_interface_query"> + <enum name="GL_UNIFORM"/> + <enum name="GL_UNIFORM_BLOCK"/> + <enum name="GL_PROGRAM_INPUT"/> + <enum name="GL_PROGRAM_OUTPUT"/> + <enum name="GL_BUFFER_VARIABLE"/> + <enum name="GL_SHADER_STORAGE_BLOCK"/> + <enum name="GL_VERTEX_SUBROUTINE"/> + <enum name="GL_TESS_CONTROL_SUBROUTINE"/> + <enum name="GL_TESS_EVALUATION_SUBROUTINE"/> + <enum name="GL_GEOMETRY_SUBROUTINE"/> + <enum name="GL_FRAGMENT_SUBROUTINE"/> + <enum name="GL_COMPUTE_SUBROUTINE"/> + <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/> + <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/> + <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/> + <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/> + <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/> + <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/> + <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/> + <enum name="GL_ACTIVE_RESOURCES"/> + <enum name="GL_MAX_NAME_LENGTH"/> + <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/> + <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/> + <enum name="GL_NAME_LENGTH"/> + <enum name="GL_TYPE"/> + <enum name="GL_ARRAY_SIZE"/> + <enum name="GL_OFFSET"/> + <enum name="GL_BLOCK_INDEX"/> + <enum name="GL_ARRAY_STRIDE"/> + <enum name="GL_MATRIX_STRIDE"/> + <enum name="GL_IS_ROW_MAJOR"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/> + <enum name="GL_BUFFER_BINDING"/> + <enum name="GL_BUFFER_DATA_SIZE"/> + <enum name="GL_NUM_ACTIVE_VARIABLES"/> + <enum name="GL_ACTIVE_VARIABLES"/> + <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/> + <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/> + <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/> + <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/> + <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/> + <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/> + <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/> + <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/> + <enum name="GL_LOCATION"/> + <enum name="GL_LOCATION_INDEX"/> + <enum name="GL_IS_PER_PATCH"/> + </require> + <require comment="Reuse tokens from ARB_robust_buffer_access_behavior (none)"> + </require> + <require comment="Reuse tokens from ARB_shader_storage_buffer_object"> + <enum name="GL_SHADER_STORAGE_BUFFER"/> + <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/> + <enum name="GL_SHADER_STORAGE_BUFFER_START"/> + <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/> + <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/> + <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/> + <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/> + <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/> + <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/> + </require> + <require comment="Reuse tokens from ARB_stencil_texturing"> + <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/> + </require> + <require comment="Reuse tokens from ARB_texture_buffer_range"> + <enum name="GL_TEXTURE_BUFFER_OFFSET"/> + <enum name="GL_TEXTURE_BUFFER_SIZE"/> + <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/> + </require> + <require comment="Reuse tokens from ARB_texture_query_levels (none)"> + </require> + <require comment="Reuse tokens from ARB_texture_storage_multisample (none)"> + </require> + <require comment="Reuse tokens from ARB_texture_view"> + <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/> + <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/> + <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/> + <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/> + <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/> + </require> + <require comment="Reuse tokens from ARB_vertex_attrib_binding"> + <enum name="GL_VERTEX_ATTRIB_BINDING"/> + <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/> + <enum name="GL_VERTEX_BINDING_DIVISOR"/> + <enum name="GL_VERTEX_BINDING_OFFSET"/> + <enum name="GL_VERTEX_BINDING_STRIDE"/> + <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/> + <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/> + <enum name="GL_VERTEX_BINDING_BUFFER" comment="Added in 2013/10/22 update to the spec"/> + </require> + <require comment="Reuse commands from ARB_arrays_of_arrays (none, GLSL only)"> + </require> + <require comment="Reuse commands from ARB_clear_buffer_object"> + <command name="glClearBufferData"/> + <command name="glClearBufferSubData"/> + </require> + <require comment="Reuse commands from ARB_compute_shader"> + <command name="glDispatchCompute"/> + <command name="glDispatchComputeIndirect"/> + </require> + <require comment="Reuse commands from ARB_copy_image"> + <command name="glCopyImageSubData"/> + </require> + <require comment="Reuse commands from ARB_ES3_compatibility (none)"> + </require> + <require comment="Reuse commands from ARB_explicit_uniform_location (none)"> + </require> + <require comment="Reuse commands from ARB_fragment_layer_viewport (none, GLSL only)"> + </require> + <require comment="Reuse commands from ARB_framebuffer_no_attachments"> + <command name="glFramebufferParameteri"/> + <command name="glGetFramebufferParameteriv"/> + </require> + <require comment="Reuse commands from ARB_internalformat_query2"> + <command name="glGetInternalformati64v"/> + </require> + <require comment="Reuse commands from ARB_invalidate_subdata"> + <command name="glInvalidateTexSubImage"/> + <command name="glInvalidateTexImage"/> + <command name="glInvalidateBufferSubData"/> + <command name="glInvalidateBufferData"/> + <command name="glInvalidateFramebuffer"/> + <command name="glInvalidateSubFramebuffer"/> + </require> + <require comment="Reuse commands from ARB_multi_draw_indirect"> + <command name="glMultiDrawArraysIndirect"/> + <command name="glMultiDrawElementsIndirect"/> + </require> + <require comment="Reuse commands from ARB_program_interface_query"> + <command name="glGetProgramInterfaceiv"/> + <command name="glGetProgramResourceIndex"/> + <command name="glGetProgramResourceName"/> + <command name="glGetProgramResourceiv"/> + <command name="glGetProgramResourceLocation"/> + <command name="glGetProgramResourceLocationIndex"/> + </require> + <require comment="Reuse commands from ARB_robust_buffer_access_behavior (none)"> + </require> + <require comment="Reuse commands from ARB_shader_image_size (none, GLSL only)"> + </require> + <require comment="Reuse commands from ARB_shader_storage_buffer_object"> + <command name="glShaderStorageBlockBinding"/> + </require> + <require comment="Reuse commands from ARB_stencil_texturing (none)"> + </require> + <require comment="Reuse commands from ARB_texture_buffer_range"> + <command name="glTexBufferRange"/> + </require> + <require comment="Reuse commands from ARB_texture_query_levels (none)"> + </require> + <require comment="Reuse commands from ARB_texture_storage_multisample"> + <command name="glTexStorage2DMultisample"/> + <command name="glTexStorage3DMultisample"/> + </require> + <require comment="Reuse commands from ARB_texture_view"> + <command name="glTextureView"/> + </require> + <require comment="Reuse commands from ARB_vertex_attrib_binding"> + <command name="glBindVertexBuffer"/> + <command name="glVertexAttribFormat"/> + <command name="glVertexAttribIFormat"/> + <command name="glVertexAttribLFormat"/> + <command name="glVertexAttribBinding"/> + <command name="glVertexBindingDivisor"/> + </require> + <require comment="Reuse commands from KHR_debug (includes ARB_debug_output commands promoted to KHR without suffixes)"> + <command name="glDebugMessageControl"/> + <command name="glDebugMessageInsert"/> + <command name="glDebugMessageCallback"/> + <command name="glGetDebugMessageLog"/> + <command name="glPushDebugGroup"/> + <command name="glPopDebugGroup"/> + <command name="glObjectLabel"/> + <command name="glGetObjectLabel"/> + <command name="glObjectPtrLabel"/> + <command name="glGetObjectPtrLabel"/> + <command name="glGetPointerv"/> + </require> + <require profile="compatibility" comment="KHR_debug functionality not supported in core profile"> + <enum name="GL_DISPLAY_LIST"/> + </require> + <require profile="core" comment="Restore functionality removed in GL 3.2 core to GL 4.3. Needed for debug interface."> + <enum name="GL_STACK_UNDERFLOW"/> + <enum name="GL_STACK_OVERFLOW"/> + <command name="glGetPointerv"/> + </require> + <!-- Deprecated in OpenGL 4.3 core; + deprecate tag not defined/supported yet + <deprecate profile="core"> + <enum name="GL_UNPACK_LSB_FIRST"/> + <enum name="GL_PACK_LSB_FIRST"/> + </deprecate> + --> + </feature> + <feature api="gl" name="GL_VERSION_4_4" number="4.4"> + <require> + <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/> + <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/> + <enum name="GL_TEXTURE_BUFFER_BINDING"/> + </require> + <require comment="Reuse GL_ARB_buffer_storage"> + <enum name="GL_MAP_READ_BIT"/> + <enum name="GL_MAP_WRITE_BIT"/> + <enum name="GL_MAP_PERSISTENT_BIT"/> + <enum name="GL_MAP_COHERENT_BIT"/> + <enum name="GL_DYNAMIC_STORAGE_BIT"/> + <enum name="GL_CLIENT_STORAGE_BIT"/> + <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/> + <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/> + <enum name="GL_BUFFER_STORAGE_FLAGS"/> + <command name="glBufferStorage"/> + </require> + <require comment="Reuse GL_ARB_clear_texture"> + <enum name="GL_CLEAR_TEXTURE"/> + <command name="glClearTexImage"/> + <command name="glClearTexSubImage"/> + </require> + <require comment="Reuse GL_ARB_enhanced_layouts"> + <enum name="GL_LOCATION_COMPONENT"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/> + </require> + <require comment="Reuse GL_ARB_multi_bind (none)"> + <command name="glBindBuffersBase"/> + <command name="glBindBuffersRange"/> + <command name="glBindTextures"/> + <command name="glBindSamplers"/> + <command name="glBindImageTextures"/> + <command name="glBindVertexBuffers"/> + </require> + <require comment="Reuse GL_ARB_query_buffer_object"> + <enum name="GL_QUERY_BUFFER"/> + <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/> + <enum name="GL_QUERY_BUFFER_BINDING"/> + <enum name="GL_QUERY_RESULT_NO_WAIT"/> + </require> + <require comment="Reuse GL_ARB_texture_mirror_clamp_to_edge"> + <enum name="GL_MIRROR_CLAMP_TO_EDGE"/> + </require> + <require comment="Reuse GL_ARB_texture_stencil8"> + <enum name="GL_STENCIL_INDEX"/> + <enum name="GL_STENCIL_INDEX8"/> + </require> + <require comment="Reuse GL_ARB_vertex_type_10f_11f_11f_rev"> + <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/> + </require> + </feature> + + <!-- SECTION: OpenGL ES 1.0/1.1 API interface definitions. --> + <feature api="gles1" name="GL_VERSION_ES_CM_1_0" number="1.0"> + <require> + <!-- Additional API definition macros - ES 1.0/1.1, common/common-lite all in one header --> + <enum name="GL_VERSION_ES_CL_1_0"/> + <enum name="GL_VERSION_ES_CM_1_1"/> + <enum name="GL_VERSION_ES_CL_1_1"/> + <type name="GLvoid" comment="No longer used in headers"/> + <enum name="GL_DEPTH_BUFFER_BIT"/> + <enum name="GL_STENCIL_BUFFER_BIT"/> + <enum name="GL_COLOR_BUFFER_BIT"/> + <enum name="GL_FALSE"/> + <enum name="GL_TRUE"/> + <enum name="GL_POINTS"/> + <enum name="GL_LINES"/> + <enum name="GL_LINE_LOOP"/> + <enum name="GL_LINE_STRIP"/> + <enum name="GL_TRIANGLES"/> + <enum name="GL_TRIANGLE_STRIP"/> + <enum name="GL_TRIANGLE_FAN"/> + <enum name="GL_NEVER"/> + <enum name="GL_LESS"/> + <enum name="GL_EQUAL"/> + <enum name="GL_LEQUAL"/> + <enum name="GL_GREATER"/> + <enum name="GL_NOTEQUAL"/> + <enum name="GL_GEQUAL"/> + <enum name="GL_ALWAYS"/> + <enum name="GL_ZERO"/> + <enum name="GL_ONE"/> + <enum name="GL_SRC_COLOR"/> + <enum name="GL_ONE_MINUS_SRC_COLOR"/> + <enum name="GL_SRC_ALPHA"/> + <enum name="GL_ONE_MINUS_SRC_ALPHA"/> + <enum name="GL_DST_ALPHA"/> + <enum name="GL_ONE_MINUS_DST_ALPHA"/> + <enum name="GL_DST_COLOR"/> + <enum name="GL_ONE_MINUS_DST_COLOR"/> + <enum name="GL_SRC_ALPHA_SATURATE"/> + <enum name="GL_CLIP_PLANE0"/> + <enum name="GL_CLIP_PLANE1"/> + <enum name="GL_CLIP_PLANE2"/> + <enum name="GL_CLIP_PLANE3"/> + <enum name="GL_CLIP_PLANE4"/> + <enum name="GL_CLIP_PLANE5"/> + <enum name="GL_FRONT"/> + <enum name="GL_BACK"/> + <enum name="GL_FRONT_AND_BACK"/> + <enum name="GL_FOG"/> + <enum name="GL_LIGHTING"/> + <enum name="GL_TEXTURE_2D"/> + <enum name="GL_CULL_FACE"/> + <enum name="GL_ALPHA_TEST"/> + <enum name="GL_BLEND"/> + <enum name="GL_COLOR_LOGIC_OP"/> + <enum name="GL_DITHER"/> + <enum name="GL_STENCIL_TEST"/> + <enum name="GL_DEPTH_TEST"/> + <enum name="GL_POINT_SMOOTH"/> + <enum name="GL_LINE_SMOOTH"/> + <enum name="GL_SCISSOR_TEST"/> + <enum name="GL_COLOR_MATERIAL"/> + <enum name="GL_NORMALIZE"/> + <enum name="GL_RESCALE_NORMAL"/> + <enum name="GL_VERTEX_ARRAY"/> + <enum name="GL_NORMAL_ARRAY"/> + <enum name="GL_COLOR_ARRAY"/> + <enum name="GL_TEXTURE_COORD_ARRAY"/> + <enum name="GL_MULTISAMPLE"/> + <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> + <enum name="GL_SAMPLE_ALPHA_TO_ONE"/> + <enum name="GL_SAMPLE_COVERAGE"/> + <enum name="GL_NO_ERROR"/> + <enum name="GL_INVALID_ENUM"/> + <enum name="GL_INVALID_VALUE"/> + <enum name="GL_INVALID_OPERATION"/> + <enum name="GL_STACK_OVERFLOW"/> + <enum name="GL_STACK_UNDERFLOW"/> + <enum name="GL_OUT_OF_MEMORY"/> + <enum name="GL_EXP"/> + <enum name="GL_EXP2"/> + <enum name="GL_FOG_DENSITY"/> + <enum name="GL_FOG_START"/> + <enum name="GL_FOG_END"/> + <enum name="GL_FOG_MODE"/> + <enum name="GL_FOG_COLOR"/> + <enum name="GL_CW"/> + <enum name="GL_CCW"/> + <enum name="GL_CURRENT_COLOR"/> + <enum name="GL_CURRENT_NORMAL"/> + <enum name="GL_CURRENT_TEXTURE_COORDS"/> + <enum name="GL_POINT_SIZE"/> + <enum name="GL_POINT_SIZE_MIN"/> + <enum name="GL_POINT_SIZE_MAX"/> + <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/> + <enum name="GL_POINT_DISTANCE_ATTENUATION"/> + <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/> + <enum name="GL_LINE_WIDTH"/> + <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/> + <enum name="GL_ALIASED_POINT_SIZE_RANGE"/> + <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/> + <enum name="GL_CULL_FACE_MODE"/> + <enum name="GL_FRONT_FACE"/> + <enum name="GL_SHADE_MODEL"/> + <enum name="GL_DEPTH_RANGE"/> + <enum name="GL_DEPTH_WRITEMASK"/> + <enum name="GL_DEPTH_CLEAR_VALUE"/> + <enum name="GL_DEPTH_FUNC"/> + <enum name="GL_STENCIL_CLEAR_VALUE"/> + <enum name="GL_STENCIL_FUNC"/> + <enum name="GL_STENCIL_VALUE_MASK"/> + <enum name="GL_STENCIL_FAIL"/> + <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/> + <enum name="GL_STENCIL_PASS_DEPTH_PASS"/> + <enum name="GL_STENCIL_REF"/> + <enum name="GL_STENCIL_WRITEMASK"/> + <enum name="GL_MATRIX_MODE"/> + <enum name="GL_VIEWPORT"/> + <enum name="GL_MODELVIEW_STACK_DEPTH"/> + <enum name="GL_PROJECTION_STACK_DEPTH"/> + <enum name="GL_TEXTURE_STACK_DEPTH"/> + <enum name="GL_MODELVIEW_MATRIX"/> + <enum name="GL_PROJECTION_MATRIX"/> + <enum name="GL_TEXTURE_MATRIX"/> + <enum name="GL_ALPHA_TEST_FUNC"/> + <enum name="GL_ALPHA_TEST_REF"/> + <enum name="GL_BLEND_DST"/> + <enum name="GL_BLEND_SRC"/> + <enum name="GL_LOGIC_OP_MODE"/> + <enum name="GL_SCISSOR_BOX"/> + <enum name="GL_COLOR_CLEAR_VALUE"/> + <enum name="GL_COLOR_WRITEMASK"/> + <enum name="GL_MAX_LIGHTS"/> + <enum name="GL_MAX_CLIP_PLANES"/> + <enum name="GL_MAX_TEXTURE_SIZE"/> + <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/> + <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/> + <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/> + <enum name="GL_MAX_VIEWPORT_DIMS"/> + <enum name="GL_MAX_TEXTURE_UNITS"/> + <enum name="GL_SUBPIXEL_BITS"/> + <enum name="GL_RED_BITS"/> + <enum name="GL_GREEN_BITS"/> + <enum name="GL_BLUE_BITS"/> + <enum name="GL_ALPHA_BITS"/> + <enum name="GL_DEPTH_BITS"/> + <enum name="GL_STENCIL_BITS"/> + <enum name="GL_POLYGON_OFFSET_UNITS"/> + <enum name="GL_POLYGON_OFFSET_FILL"/> + <enum name="GL_POLYGON_OFFSET_FACTOR"/> + <enum name="GL_TEXTURE_BINDING_2D"/> + <enum name="GL_VERTEX_ARRAY_SIZE"/> + <enum name="GL_VERTEX_ARRAY_TYPE"/> + <enum name="GL_VERTEX_ARRAY_STRIDE"/> + <enum name="GL_NORMAL_ARRAY_TYPE"/> + <enum name="GL_NORMAL_ARRAY_STRIDE"/> + <enum name="GL_COLOR_ARRAY_SIZE"/> + <enum name="GL_COLOR_ARRAY_TYPE"/> + <enum name="GL_COLOR_ARRAY_STRIDE"/> + <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/> + <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/> + <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/> + <enum name="GL_VERTEX_ARRAY_POINTER"/> + <enum name="GL_NORMAL_ARRAY_POINTER"/> + <enum name="GL_COLOR_ARRAY_POINTER"/> + <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/> + <enum name="GL_SAMPLE_BUFFERS"/> + <enum name="GL_SAMPLES"/> + <enum name="GL_SAMPLE_COVERAGE_VALUE"/> + <enum name="GL_SAMPLE_COVERAGE_INVERT"/> + <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/> + <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/> + <enum name="GL_DONT_CARE"/> + <enum name="GL_FASTEST"/> + <enum name="GL_NICEST"/> + <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/> + <enum name="GL_POINT_SMOOTH_HINT"/> + <enum name="GL_LINE_SMOOTH_HINT"/> + <enum name="GL_FOG_HINT"/> + <enum name="GL_GENERATE_MIPMAP_HINT"/> + <enum name="GL_LIGHT_MODEL_AMBIENT"/> + <enum name="GL_LIGHT_MODEL_TWO_SIDE"/> + <enum name="GL_AMBIENT"/> + <enum name="GL_DIFFUSE"/> + <enum name="GL_SPECULAR"/> + <enum name="GL_POSITION"/> + <enum name="GL_SPOT_DIRECTION"/> + <enum name="GL_SPOT_EXPONENT"/> + <enum name="GL_SPOT_CUTOFF"/> + <enum name="GL_CONSTANT_ATTENUATION"/> + <enum name="GL_LINEAR_ATTENUATION"/> + <enum name="GL_QUADRATIC_ATTENUATION"/> + <enum name="GL_BYTE"/> + <enum name="GL_UNSIGNED_BYTE"/> + <enum name="GL_SHORT"/> + <enum name="GL_UNSIGNED_SHORT"/> + <enum name="GL_FLOAT"/> + <enum name="GL_FIXED"/> + <enum name="GL_CLEAR"/> + <enum name="GL_AND"/> + <enum name="GL_AND_REVERSE"/> + <enum name="GL_COPY"/> + <enum name="GL_AND_INVERTED"/> + <enum name="GL_NOOP"/> + <enum name="GL_XOR"/> + <enum name="GL_OR"/> + <enum name="GL_NOR"/> + <enum name="GL_EQUIV"/> + <enum name="GL_INVERT"/> + <enum name="GL_OR_REVERSE"/> + <enum name="GL_COPY_INVERTED"/> + <enum name="GL_OR_INVERTED"/> + <enum name="GL_NAND"/> + <enum name="GL_SET"/> + <enum name="GL_EMISSION"/> + <enum name="GL_SHININESS"/> + <enum name="GL_AMBIENT_AND_DIFFUSE"/> + <enum name="GL_MODELVIEW"/> + <enum name="GL_PROJECTION"/> + <enum name="GL_TEXTURE"/> + <enum name="GL_ALPHA"/> + <enum name="GL_RGB"/> + <enum name="GL_RGBA"/> + <enum name="GL_LUMINANCE"/> + <enum name="GL_LUMINANCE_ALPHA"/> + <enum name="GL_UNPACK_ALIGNMENT"/> + <enum name="GL_PACK_ALIGNMENT"/> + <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/> + <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/> + <enum name="GL_UNSIGNED_SHORT_5_6_5"/> + <enum name="GL_FLAT"/> + <enum name="GL_SMOOTH"/> + <enum name="GL_KEEP"/> + <enum name="GL_REPLACE"/> + <enum name="GL_INCR"/> + <enum name="GL_DECR"/> + <enum name="GL_VENDOR"/> + <enum name="GL_RENDERER"/> + <enum name="GL_VERSION"/> + <enum name="GL_EXTENSIONS"/> + <enum name="GL_MODULATE"/> + <enum name="GL_DECAL"/> + <enum name="GL_ADD"/> + <enum name="GL_TEXTURE_ENV_MODE"/> + <enum name="GL_TEXTURE_ENV_COLOR"/> + <enum name="GL_TEXTURE_ENV"/> + <enum name="GL_NEAREST"/> + <enum name="GL_LINEAR"/> + <enum name="GL_NEAREST_MIPMAP_NEAREST"/> + <enum name="GL_LINEAR_MIPMAP_NEAREST"/> + <enum name="GL_NEAREST_MIPMAP_LINEAR"/> + <enum name="GL_LINEAR_MIPMAP_LINEAR"/> + <enum name="GL_TEXTURE_MAG_FILTER"/> + <enum name="GL_TEXTURE_MIN_FILTER"/> + <enum name="GL_TEXTURE_WRAP_S"/> + <enum name="GL_TEXTURE_WRAP_T"/> + <enum name="GL_GENERATE_MIPMAP"/> + <enum name="GL_TEXTURE0"/> + <enum name="GL_TEXTURE1"/> + <enum name="GL_TEXTURE2"/> + <enum name="GL_TEXTURE3"/> + <enum name="GL_TEXTURE4"/> + <enum name="GL_TEXTURE5"/> + <enum name="GL_TEXTURE6"/> + <enum name="GL_TEXTURE7"/> + <enum name="GL_TEXTURE8"/> + <enum name="GL_TEXTURE9"/> + <enum name="GL_TEXTURE10"/> + <enum name="GL_TEXTURE11"/> + <enum name="GL_TEXTURE12"/> + <enum name="GL_TEXTURE13"/> + <enum name="GL_TEXTURE14"/> + <enum name="GL_TEXTURE15"/> + <enum name="GL_TEXTURE16"/> + <enum name="GL_TEXTURE17"/> + <enum name="GL_TEXTURE18"/> + <enum name="GL_TEXTURE19"/> + <enum name="GL_TEXTURE20"/> + <enum name="GL_TEXTURE21"/> + <enum name="GL_TEXTURE22"/> + <enum name="GL_TEXTURE23"/> + <enum name="GL_TEXTURE24"/> + <enum name="GL_TEXTURE25"/> + <enum name="GL_TEXTURE26"/> + <enum name="GL_TEXTURE27"/> + <enum name="GL_TEXTURE28"/> + <enum name="GL_TEXTURE29"/> + <enum name="GL_TEXTURE30"/> + <enum name="GL_TEXTURE31"/> + <enum name="GL_ACTIVE_TEXTURE"/> + <enum name="GL_CLIENT_ACTIVE_TEXTURE"/> + <enum name="GL_REPEAT"/> + <enum name="GL_CLAMP_TO_EDGE"/> + <enum name="GL_LIGHT0"/> + <enum name="GL_LIGHT1"/> + <enum name="GL_LIGHT2"/> + <enum name="GL_LIGHT3"/> + <enum name="GL_LIGHT4"/> + <enum name="GL_LIGHT5"/> + <enum name="GL_LIGHT6"/> + <enum name="GL_LIGHT7"/> + <enum name="GL_ARRAY_BUFFER"/> + <enum name="GL_ELEMENT_ARRAY_BUFFER"/> + <enum name="GL_ARRAY_BUFFER_BINDING"/> + <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/> + <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/> + <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/> + <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/> + <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/> + <enum name="GL_STATIC_DRAW"/> + <enum name="GL_DYNAMIC_DRAW"/> + <enum name="GL_BUFFER_SIZE"/> + <enum name="GL_BUFFER_USAGE"/> + <enum name="GL_SUBTRACT"/> + <enum name="GL_COMBINE"/> + <enum name="GL_COMBINE_RGB"/> + <enum name="GL_COMBINE_ALPHA"/> + <enum name="GL_RGB_SCALE"/> + <enum name="GL_ADD_SIGNED"/> + <enum name="GL_INTERPOLATE"/> + <enum name="GL_CONSTANT"/> + <enum name="GL_PRIMARY_COLOR"/> + <enum name="GL_PREVIOUS"/> + <enum name="GL_OPERAND0_RGB"/> + <enum name="GL_OPERAND1_RGB"/> + <enum name="GL_OPERAND2_RGB"/> + <enum name="GL_OPERAND0_ALPHA"/> + <enum name="GL_OPERAND1_ALPHA"/> + <enum name="GL_OPERAND2_ALPHA"/> + <enum name="GL_ALPHA_SCALE"/> + <enum name="GL_SRC0_RGB"/> + <enum name="GL_SRC1_RGB"/> + <enum name="GL_SRC2_RGB"/> + <enum name="GL_SRC0_ALPHA"/> + <enum name="GL_SRC1_ALPHA"/> + <enum name="GL_SRC2_ALPHA"/> + <enum name="GL_DOT3_RGB"/> + <enum name="GL_DOT3_RGBA"/> + </require> + <require profile="common"> + <command name="glAlphaFunc"/> + <command name="glClearColor"/> + <command name="glClearDepthf"/> + <command name="glClipPlanef"/> + <command name="glColor4f"/> + <command name="glDepthRangef"/> + <command name="glFogf"/> + <command name="glFogfv"/> + <command name="glFrustumf"/> + <command name="glGetClipPlanef"/> + <command name="glGetFloatv"/> + <command name="glGetLightfv"/> + <command name="glGetMaterialfv"/> + <command name="glGetTexEnvfv"/> + <command name="glGetTexParameterfv"/> + <command name="glLightModelf"/> + <command name="glLightModelfv"/> + <command name="glLightf"/> + <command name="glLightfv"/> + <command name="glLineWidth"/> + <command name="glLoadMatrixf"/> + <command name="glMaterialf"/> + <command name="glMaterialfv"/> + <command name="glMultMatrixf"/> + <command name="glMultiTexCoord4f"/> + <command name="glNormal3f"/> + <command name="glOrthof"/> + <command name="glPointParameterf"/> + <command name="glPointParameterfv"/> + <command name="glPointSize"/> + <command name="glPolygonOffset"/> + <command name="glRotatef"/> + <command name="glScalef"/> + <command name="glTexEnvf"/> + <command name="glTexEnvfv"/> + <command name="glTexParameterf"/> + <command name="glTexParameterfv"/> + <command name="glTranslatef"/> + </require> + <require> + <command name="glActiveTexture"/> + <command name="glAlphaFuncx"/> + <command name="glBindBuffer"/> + <command name="glBindTexture"/> + <command name="glBlendFunc"/> + <command name="glBufferData"/> + <command name="glBufferSubData"/> + <command name="glClear"/> + <command name="glClearColorx"/> + <command name="glClearDepthx"/> + <command name="glClearStencil"/> + <command name="glClientActiveTexture"/> + <command name="glClipPlanex"/> + <command name="glColor4ub"/> + <command name="glColor4x"/> + <command name="glColorMask"/> + <command name="glColorPointer"/> + <command name="glCompressedTexImage2D"/> + <command name="glCompressedTexSubImage2D"/> + <command name="glCopyTexImage2D"/> + <command name="glCopyTexSubImage2D"/> + <command name="glCullFace"/> + <command name="glDeleteBuffers"/> + <command name="glDeleteTextures"/> + <command name="glDepthFunc"/> + <command name="glDepthMask"/> + <command name="glDepthRangex"/> + <command name="glDisable"/> + <command name="glDisableClientState"/> + <command name="glDrawArrays"/> + <command name="glDrawElements"/> + <command name="glEnable"/> + <command name="glEnableClientState"/> + <command name="glFinish"/> + <command name="glFlush"/> + <command name="glFogx"/> + <command name="glFogxv"/> + <command name="glFrontFace"/> + <command name="glFrustumx"/> + <command name="glGetBooleanv"/> + <command name="glGetBufferParameteriv"/> + <command name="glGetClipPlanex"/> + <command name="glGenBuffers"/> + <command name="glGenTextures"/> + <command name="glGetError"/> + <command name="glGetFixedv"/> + <command name="glGetIntegerv"/> + <command name="glGetLightxv"/> + <command name="glGetMaterialxv"/> + <command name="glGetPointerv"/> + <command name="glGetString"/> + <command name="glGetTexEnviv"/> + <command name="glGetTexEnvxv"/> + <command name="glGetTexParameteriv"/> + <command name="glGetTexParameterxv"/> + <command name="glHint"/> + <command name="glIsBuffer"/> + <command name="glIsEnabled"/> + <command name="glIsTexture"/> + <command name="glLightModelx"/> + <command name="glLightModelxv"/> + <command name="glLightx"/> + <command name="glLightxv"/> + <command name="glLineWidthx"/> + <command name="glLoadIdentity"/> + <command name="glLoadMatrixx"/> + <command name="glLogicOp"/> + <command name="glMaterialx"/> + <command name="glMaterialxv"/> + <command name="glMatrixMode"/> + <command name="glMultMatrixx"/> + <command name="glMultiTexCoord4x"/> + <command name="glNormal3x"/> + <command name="glNormalPointer"/> + <command name="glOrthox"/> + <command name="glPixelStorei"/> + <command name="glPointParameterx"/> + <command name="glPointParameterxv"/> + <command name="glPointSizex"/> + <command name="glPolygonOffsetx"/> + <command name="glPopMatrix"/> + <command name="glPushMatrix"/> + <command name="glReadPixels"/> + <command name="glRotatex"/> + <command name="glSampleCoverage"/> + <command name="glSampleCoveragex"/> + <command name="glScalex"/> + <command name="glScissor"/> + <command name="glShadeModel"/> + <command name="glStencilFunc"/> + <command name="glStencilMask"/> + <command name="glStencilOp"/> + <command name="glTexCoordPointer"/> + <command name="glTexEnvi"/> + <command name="glTexEnvx"/> + <command name="glTexEnviv"/> + <command name="glTexEnvxv"/> + <command name="glTexImage2D"/> + <command name="glTexParameteri"/> + <command name="glTexParameterx"/> + <command name="glTexParameteriv"/> + <command name="glTexParameterxv"/> + <command name="glTexSubImage2D"/> + <command name="glTranslatex"/> + <command name="glVertexPointer"/> + <command name="glViewport"/> + </require> + </feature> + <feature api="gles2" name="GL_ES_VERSION_2_0" number="2.0"> + <require comment="Not used by the API, for compatibility with old gl2.h"> + <type name="GLbyte"/> + <type name="GLclampf"/> + <type name="GLfixed"/> + <type name="GLshort"/> + <type name="GLushort"/> + <type name="GLvoid" comment="No longer used in headers"/> + </require> + <require comment="Not used by the API; put here so this type doesn't need to be declared in gl2ext.h"> + <type name="GLsync"/> + <type name="GLint64"/> + <type name="GLuint64"/> + </require> + <require> + <enum name="GL_DEPTH_BUFFER_BIT"/> + <enum name="GL_STENCIL_BUFFER_BIT"/> + <enum name="GL_COLOR_BUFFER_BIT"/> + <enum name="GL_FALSE"/> + <enum name="GL_TRUE"/> + <enum name="GL_POINTS"/> + <enum name="GL_LINES"/> + <enum name="GL_LINE_LOOP"/> + <enum name="GL_LINE_STRIP"/> + <enum name="GL_TRIANGLES"/> + <enum name="GL_TRIANGLE_STRIP"/> + <enum name="GL_TRIANGLE_FAN"/> + <enum name="GL_ZERO"/> + <enum name="GL_ONE"/> + <enum name="GL_SRC_COLOR"/> + <enum name="GL_ONE_MINUS_SRC_COLOR"/> + <enum name="GL_SRC_ALPHA"/> + <enum name="GL_ONE_MINUS_SRC_ALPHA"/> + <enum name="GL_DST_ALPHA"/> + <enum name="GL_ONE_MINUS_DST_ALPHA"/> + <enum name="GL_DST_COLOR"/> + <enum name="GL_ONE_MINUS_DST_COLOR"/> + <enum name="GL_SRC_ALPHA_SATURATE"/> + <enum name="GL_FUNC_ADD"/> + <enum name="GL_BLEND_EQUATION"/> + <enum name="GL_BLEND_EQUATION_RGB"/> + <enum name="GL_BLEND_EQUATION_ALPHA"/> + <enum name="GL_FUNC_SUBTRACT"/> + <enum name="GL_FUNC_REVERSE_SUBTRACT"/> + <enum name="GL_BLEND_DST_RGB"/> + <enum name="GL_BLEND_SRC_RGB"/> + <enum name="GL_BLEND_DST_ALPHA"/> + <enum name="GL_BLEND_SRC_ALPHA"/> + <enum name="GL_CONSTANT_COLOR"/> + <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/> + <enum name="GL_CONSTANT_ALPHA"/> + <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/> + <enum name="GL_BLEND_COLOR"/> + <enum name="GL_ARRAY_BUFFER"/> + <enum name="GL_ELEMENT_ARRAY_BUFFER"/> + <enum name="GL_ARRAY_BUFFER_BINDING"/> + <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/> + <enum name="GL_STREAM_DRAW"/> + <enum name="GL_STATIC_DRAW"/> + <enum name="GL_DYNAMIC_DRAW"/> + <enum name="GL_BUFFER_SIZE"/> + <enum name="GL_BUFFER_USAGE"/> + <enum name="GL_CURRENT_VERTEX_ATTRIB"/> + <enum name="GL_FRONT"/> + <enum name="GL_BACK"/> + <enum name="GL_FRONT_AND_BACK"/> + <enum name="GL_TEXTURE_2D"/> + <enum name="GL_CULL_FACE"/> + <enum name="GL_BLEND"/> + <enum name="GL_DITHER"/> + <enum name="GL_STENCIL_TEST"/> + <enum name="GL_DEPTH_TEST"/> + <enum name="GL_SCISSOR_TEST"/> + <enum name="GL_POLYGON_OFFSET_FILL"/> + <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> + <enum name="GL_SAMPLE_COVERAGE"/> + <enum name="GL_NO_ERROR"/> + <enum name="GL_INVALID_ENUM"/> + <enum name="GL_INVALID_VALUE"/> + <enum name="GL_INVALID_OPERATION"/> + <enum name="GL_OUT_OF_MEMORY"/> + <enum name="GL_CW"/> + <enum name="GL_CCW"/> + <enum name="GL_LINE_WIDTH"/> + <enum name="GL_ALIASED_POINT_SIZE_RANGE"/> + <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/> + <enum name="GL_CULL_FACE_MODE"/> + <enum name="GL_FRONT_FACE"/> + <enum name="GL_DEPTH_RANGE"/> + <enum name="GL_DEPTH_WRITEMASK"/> + <enum name="GL_DEPTH_CLEAR_VALUE"/> + <enum name="GL_DEPTH_FUNC"/> + <enum name="GL_STENCIL_CLEAR_VALUE"/> + <enum name="GL_STENCIL_FUNC"/> + <enum name="GL_STENCIL_FAIL"/> + <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/> + <enum name="GL_STENCIL_PASS_DEPTH_PASS"/> + <enum name="GL_STENCIL_REF"/> + <enum name="GL_STENCIL_VALUE_MASK"/> + <enum name="GL_STENCIL_WRITEMASK"/> + <enum name="GL_STENCIL_BACK_FUNC"/> + <enum name="GL_STENCIL_BACK_FAIL"/> + <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/> + <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/> + <enum name="GL_STENCIL_BACK_REF"/> + <enum name="GL_STENCIL_BACK_VALUE_MASK"/> + <enum name="GL_STENCIL_BACK_WRITEMASK"/> + <enum name="GL_VIEWPORT"/> + <enum name="GL_SCISSOR_BOX"/> + <enum name="GL_COLOR_CLEAR_VALUE"/> + <enum name="GL_COLOR_WRITEMASK"/> + <enum name="GL_UNPACK_ALIGNMENT"/> + <enum name="GL_PACK_ALIGNMENT"/> + <enum name="GL_MAX_TEXTURE_SIZE"/> + <enum name="GL_MAX_VIEWPORT_DIMS"/> + <enum name="GL_SUBPIXEL_BITS"/> + <enum name="GL_RED_BITS"/> + <enum name="GL_GREEN_BITS"/> + <enum name="GL_BLUE_BITS"/> + <enum name="GL_ALPHA_BITS"/> + <enum name="GL_DEPTH_BITS"/> + <enum name="GL_STENCIL_BITS"/> + <enum name="GL_POLYGON_OFFSET_UNITS"/> + <enum name="GL_POLYGON_OFFSET_FACTOR"/> + <enum name="GL_TEXTURE_BINDING_2D"/> + <enum name="GL_SAMPLE_BUFFERS"/> + <enum name="GL_SAMPLES"/> + <enum name="GL_SAMPLE_COVERAGE_VALUE"/> + <enum name="GL_SAMPLE_COVERAGE_INVERT"/> + <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/> + <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/> + <enum name="GL_DONT_CARE"/> + <enum name="GL_FASTEST"/> + <enum name="GL_NICEST"/> + <enum name="GL_GENERATE_MIPMAP_HINT"/> + <enum name="GL_BYTE"/> + <enum name="GL_UNSIGNED_BYTE"/> + <enum name="GL_SHORT"/> + <enum name="GL_UNSIGNED_SHORT"/> + <enum name="GL_INT"/> + <enum name="GL_UNSIGNED_INT"/> + <enum name="GL_FLOAT"/> + <enum name="GL_FIXED"/> + <enum name="GL_DEPTH_COMPONENT"/> + <enum name="GL_ALPHA"/> + <enum name="GL_RGB"/> + <enum name="GL_RGBA"/> + <enum name="GL_LUMINANCE"/> + <enum name="GL_LUMINANCE_ALPHA"/> + <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/> + <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/> + <enum name="GL_UNSIGNED_SHORT_5_6_5"/> + <enum name="GL_FRAGMENT_SHADER"/> + <enum name="GL_VERTEX_SHADER"/> + <enum name="GL_MAX_VERTEX_ATTRIBS"/> + <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/> + <enum name="GL_MAX_VARYING_VECTORS"/> + <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/> + <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/> + <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/> + <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/> + <enum name="GL_SHADER_TYPE"/> + <enum name="GL_DELETE_STATUS"/> + <enum name="GL_LINK_STATUS"/> + <enum name="GL_VALIDATE_STATUS"/> + <enum name="GL_ATTACHED_SHADERS"/> + <enum name="GL_ACTIVE_UNIFORMS"/> + <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> + <enum name="GL_ACTIVE_ATTRIBUTES"/> + <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> + <enum name="GL_SHADING_LANGUAGE_VERSION"/> + <enum name="GL_CURRENT_PROGRAM"/> + <enum name="GL_NEVER"/> + <enum name="GL_LESS"/> + <enum name="GL_EQUAL"/> + <enum name="GL_LEQUAL"/> + <enum name="GL_GREATER"/> + <enum name="GL_NOTEQUAL"/> + <enum name="GL_GEQUAL"/> + <enum name="GL_ALWAYS"/> + <enum name="GL_KEEP"/> + <enum name="GL_REPLACE"/> + <enum name="GL_INCR"/> + <enum name="GL_DECR"/> + <enum name="GL_INVERT"/> + <enum name="GL_INCR_WRAP"/> + <enum name="GL_DECR_WRAP"/> + <enum name="GL_VENDOR"/> + <enum name="GL_RENDERER"/> + <enum name="GL_VERSION"/> + <enum name="GL_EXTENSIONS"/> + <enum name="GL_NEAREST"/> + <enum name="GL_LINEAR"/> + <enum name="GL_NEAREST_MIPMAP_NEAREST"/> + <enum name="GL_LINEAR_MIPMAP_NEAREST"/> + <enum name="GL_NEAREST_MIPMAP_LINEAR"/> + <enum name="GL_LINEAR_MIPMAP_LINEAR"/> + <enum name="GL_TEXTURE_MAG_FILTER"/> + <enum name="GL_TEXTURE_MIN_FILTER"/> + <enum name="GL_TEXTURE_WRAP_S"/> + <enum name="GL_TEXTURE_WRAP_T"/> + <enum name="GL_TEXTURE"/> + <enum name="GL_TEXTURE_CUBE_MAP"/> + <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/> + <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/> + <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/> + <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/> + <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/> + <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/> + <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/> + <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/> + <enum name="GL_TEXTURE0"/> + <enum name="GL_TEXTURE1"/> + <enum name="GL_TEXTURE2"/> + <enum name="GL_TEXTURE3"/> + <enum name="GL_TEXTURE4"/> + <enum name="GL_TEXTURE5"/> + <enum name="GL_TEXTURE6"/> + <enum name="GL_TEXTURE7"/> + <enum name="GL_TEXTURE8"/> + <enum name="GL_TEXTURE9"/> + <enum name="GL_TEXTURE10"/> + <enum name="GL_TEXTURE11"/> + <enum name="GL_TEXTURE12"/> + <enum name="GL_TEXTURE13"/> + <enum name="GL_TEXTURE14"/> + <enum name="GL_TEXTURE15"/> + <enum name="GL_TEXTURE16"/> + <enum name="GL_TEXTURE17"/> + <enum name="GL_TEXTURE18"/> + <enum name="GL_TEXTURE19"/> + <enum name="GL_TEXTURE20"/> + <enum name="GL_TEXTURE21"/> + <enum name="GL_TEXTURE22"/> + <enum name="GL_TEXTURE23"/> + <enum name="GL_TEXTURE24"/> + <enum name="GL_TEXTURE25"/> + <enum name="GL_TEXTURE26"/> + <enum name="GL_TEXTURE27"/> + <enum name="GL_TEXTURE28"/> + <enum name="GL_TEXTURE29"/> + <enum name="GL_TEXTURE30"/> + <enum name="GL_TEXTURE31"/> + <enum name="GL_ACTIVE_TEXTURE"/> + <enum name="GL_REPEAT"/> + <enum name="GL_CLAMP_TO_EDGE"/> + <enum name="GL_MIRRORED_REPEAT"/> + <enum name="GL_FLOAT_VEC2"/> + <enum name="GL_FLOAT_VEC3"/> + <enum name="GL_FLOAT_VEC4"/> + <enum name="GL_INT_VEC2"/> + <enum name="GL_INT_VEC3"/> + <enum name="GL_INT_VEC4"/> + <enum name="GL_BOOL"/> + <enum name="GL_BOOL_VEC2"/> + <enum name="GL_BOOL_VEC3"/> + <enum name="GL_BOOL_VEC4"/> + <enum name="GL_FLOAT_MAT2"/> + <enum name="GL_FLOAT_MAT3"/> + <enum name="GL_FLOAT_MAT4"/> + <enum name="GL_SAMPLER_2D"/> + <enum name="GL_SAMPLER_CUBE"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> + <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/> + <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/> + <enum name="GL_COMPILE_STATUS"/> + <enum name="GL_INFO_LOG_LENGTH"/> + <enum name="GL_SHADER_SOURCE_LENGTH"/> + <enum name="GL_SHADER_COMPILER"/> + <enum name="GL_SHADER_BINARY_FORMATS"/> + <enum name="GL_NUM_SHADER_BINARY_FORMATS"/> + <enum name="GL_LOW_FLOAT"/> + <enum name="GL_MEDIUM_FLOAT"/> + <enum name="GL_HIGH_FLOAT"/> + <enum name="GL_LOW_INT"/> + <enum name="GL_MEDIUM_INT"/> + <enum name="GL_HIGH_INT"/> + <enum name="GL_FRAMEBUFFER"/> + <enum name="GL_RENDERBUFFER"/> + <enum name="GL_RGBA4"/> + <enum name="GL_RGB5_A1"/> + <enum name="GL_RGB565"/> + <enum name="GL_DEPTH_COMPONENT16"/> + <enum name="GL_STENCIL_INDEX8"/> + <enum name="GL_RENDERBUFFER_WIDTH"/> + <enum name="GL_RENDERBUFFER_HEIGHT"/> + <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> + <enum name="GL_RENDERBUFFER_RED_SIZE"/> + <enum name="GL_RENDERBUFFER_GREEN_SIZE"/> + <enum name="GL_RENDERBUFFER_BLUE_SIZE"/> + <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/> + <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/> + <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/> + <enum name="GL_COLOR_ATTACHMENT0"/> + <enum name="GL_DEPTH_ATTACHMENT"/> + <enum name="GL_STENCIL_ATTACHMENT"/> + <enum name="GL_NONE"/> + <enum name="GL_FRAMEBUFFER_COMPLETE"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/> + <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/> + <enum name="GL_FRAMEBUFFER_BINDING"/> + <enum name="GL_RENDERBUFFER_BINDING"/> + <enum name="GL_MAX_RENDERBUFFER_SIZE"/> + <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/> + <command name="glActiveTexture"/> + <command name="glAttachShader"/> + <command name="glBindAttribLocation"/> + <command name="glBindBuffer"/> + <command name="glBindFramebuffer"/> + <command name="glBindRenderbuffer"/> + <command name="glBindTexture"/> + <command name="glBlendColor"/> + <command name="glBlendEquation"/> + <command name="glBlendEquationSeparate"/> + <command name="glBlendFunc"/> + <command name="glBlendFuncSeparate"/> + <command name="glBufferData"/> + <command name="glBufferSubData"/> + <command name="glCheckFramebufferStatus"/> + <command name="glClear"/> + <command name="glClearColor"/> + <command name="glClearDepthf"/> + <command name="glClearStencil"/> + <command name="glColorMask"/> + <command name="glCompileShader"/> + <command name="glCompressedTexImage2D"/> + <command name="glCompressedTexSubImage2D"/> + <command name="glCopyTexImage2D"/> + <command name="glCopyTexSubImage2D"/> + <command name="glCreateProgram"/> + <command name="glCreateShader"/> + <command name="glCullFace"/> + <command name="glDeleteBuffers"/> + <command name="glDeleteFramebuffers"/> + <command name="glDeleteProgram"/> + <command name="glDeleteRenderbuffers"/> + <command name="glDeleteShader"/> + <command name="glDeleteTextures"/> + <command name="glDepthFunc"/> + <command name="glDepthMask"/> + <command name="glDepthRangef"/> + <command name="glDetachShader"/> + <command name="glDisable"/> + <command name="glDisableVertexAttribArray"/> + <command name="glDrawArrays"/> + <command name="glDrawElements"/> + <command name="glEnable"/> + <command name="glEnableVertexAttribArray"/> + <command name="glFinish"/> + <command name="glFlush"/> + <command name="glFramebufferRenderbuffer"/> + <command name="glFramebufferTexture2D"/> + <command name="glFrontFace"/> + <command name="glGenBuffers"/> + <command name="glGenerateMipmap"/> + <command name="glGenFramebuffers"/> + <command name="glGenRenderbuffers"/> + <command name="glGenTextures"/> + <command name="glGetActiveAttrib"/> + <command name="glGetActiveUniform"/> + <command name="glGetAttachedShaders"/> + <command name="glGetAttribLocation"/> + <command name="glGetBooleanv"/> + <command name="glGetBufferParameteriv"/> + <command name="glGetError"/> + <command name="glGetFloatv"/> + <command name="glGetFramebufferAttachmentParameteriv"/> + <command name="glGetIntegerv"/> + <command name="glGetProgramiv"/> + <command name="glGetProgramInfoLog"/> + <command name="glGetRenderbufferParameteriv"/> + <command name="glGetShaderiv"/> + <command name="glGetShaderInfoLog"/> + <command name="glGetShaderPrecisionFormat"/> + <command name="glGetShaderSource"/> + <command name="glGetString"/> + <command name="glGetTexParameterfv"/> + <command name="glGetTexParameteriv"/> + <command name="glGetUniformfv"/> + <command name="glGetUniformiv"/> + <command name="glGetUniformLocation"/> + <command name="glGetVertexAttribfv"/> + <command name="glGetVertexAttribiv"/> + <command name="glGetVertexAttribPointerv"/> + <command name="glHint"/> + <command name="glIsBuffer"/> + <command name="glIsEnabled"/> + <command name="glIsFramebuffer"/> + <command name="glIsProgram"/> + <command name="glIsRenderbuffer"/> + <command name="glIsShader"/> + <command name="glIsTexture"/> + <command name="glLineWidth"/> + <command name="glLinkProgram"/> + <command name="glPixelStorei"/> + <command name="glPolygonOffset"/> + <command name="glReadPixels"/> + <command name="glReleaseShaderCompiler"/> + <command name="glRenderbufferStorage"/> + <command name="glSampleCoverage"/> + <command name="glScissor"/> + <command name="glShaderBinary"/> + <command name="glShaderSource"/> + <command name="glStencilFunc"/> + <command name="glStencilFuncSeparate"/> + <command name="glStencilMask"/> + <command name="glStencilMaskSeparate"/> + <command name="glStencilOp"/> + <command name="glStencilOpSeparate"/> + <command name="glTexImage2D"/> + <command name="glTexParameterf"/> + <command name="glTexParameterfv"/> + <command name="glTexParameteri"/> + <command name="glTexParameteriv"/> + <command name="glTexSubImage2D"/> + <command name="glUniform1f"/> + <command name="glUniform1fv"/> + <command name="glUniform1i"/> + <command name="glUniform1iv"/> + <command name="glUniform2f"/> + <command name="glUniform2fv"/> + <command name="glUniform2i"/> + <command name="glUniform2iv"/> + <command name="glUniform3f"/> + <command name="glUniform3fv"/> + <command name="glUniform3i"/> + <command name="glUniform3iv"/> + <command name="glUniform4f"/> + <command name="glUniform4fv"/> + <command name="glUniform4i"/> + <command name="glUniform4iv"/> + <command name="glUniformMatrix2fv"/> + <command name="glUniformMatrix3fv"/> + <command name="glUniformMatrix4fv"/> + <command name="glUseProgram"/> + <command name="glValidateProgram"/> + <command name="glVertexAttrib1f"/> + <command name="glVertexAttrib1fv"/> + <command name="glVertexAttrib2f"/> + <command name="glVertexAttrib2fv"/> + <command name="glVertexAttrib3f"/> + <command name="glVertexAttrib3fv"/> + <command name="glVertexAttrib4f"/> + <command name="glVertexAttrib4fv"/> + <command name="glVertexAttribPointer"/> + <command name="glViewport"/> + </require> + </feature> + <feature api="gles2" name="GL_ES_VERSION_3_0" number="3.0"> + <require comment="Not used by the API, for compatibility with old gl2.h"> + <type name="GLhalf"/> + </require> + <require> + <enum name="GL_READ_BUFFER"/> + <enum name="GL_UNPACK_ROW_LENGTH"/> + <enum name="GL_UNPACK_SKIP_ROWS"/> + <enum name="GL_UNPACK_SKIP_PIXELS"/> + <enum name="GL_PACK_ROW_LENGTH"/> + <enum name="GL_PACK_SKIP_ROWS"/> + <enum name="GL_PACK_SKIP_PIXELS"/> + <enum name="GL_COLOR"/> + <enum name="GL_DEPTH"/> + <enum name="GL_STENCIL"/> + <enum name="GL_RED"/> + <enum name="GL_RGB8"/> + <enum name="GL_RGBA8"/> + <enum name="GL_RGB10_A2"/> + <enum name="GL_TEXTURE_BINDING_3D"/> + <enum name="GL_UNPACK_SKIP_IMAGES"/> + <enum name="GL_UNPACK_IMAGE_HEIGHT"/> + <enum name="GL_TEXTURE_3D"/> + <enum name="GL_TEXTURE_WRAP_R"/> + <enum name="GL_MAX_3D_TEXTURE_SIZE"/> + <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/> + <enum name="GL_MAX_ELEMENTS_VERTICES"/> + <enum name="GL_MAX_ELEMENTS_INDICES"/> + <enum name="GL_TEXTURE_MIN_LOD"/> + <enum name="GL_TEXTURE_MAX_LOD"/> + <enum name="GL_TEXTURE_BASE_LEVEL"/> + <enum name="GL_TEXTURE_MAX_LEVEL"/> + <enum name="GL_MIN"/> + <enum name="GL_MAX"/> + <enum name="GL_DEPTH_COMPONENT24"/> + <enum name="GL_MAX_TEXTURE_LOD_BIAS"/> + <enum name="GL_TEXTURE_COMPARE_MODE"/> + <enum name="GL_TEXTURE_COMPARE_FUNC"/> + <enum name="GL_CURRENT_QUERY"/> + <enum name="GL_QUERY_RESULT"/> + <enum name="GL_QUERY_RESULT_AVAILABLE"/> + <enum name="GL_BUFFER_MAPPED"/> + <enum name="GL_BUFFER_MAP_POINTER"/> + <enum name="GL_STREAM_READ"/> + <enum name="GL_STREAM_COPY"/> + <enum name="GL_STATIC_READ"/> + <enum name="GL_STATIC_COPY"/> + <enum name="GL_DYNAMIC_READ"/> + <enum name="GL_DYNAMIC_COPY"/> + <enum name="GL_MAX_DRAW_BUFFERS"/> + <enum name="GL_DRAW_BUFFER0"/> + <enum name="GL_DRAW_BUFFER1"/> + <enum name="GL_DRAW_BUFFER2"/> + <enum name="GL_DRAW_BUFFER3"/> + <enum name="GL_DRAW_BUFFER4"/> + <enum name="GL_DRAW_BUFFER5"/> + <enum name="GL_DRAW_BUFFER6"/> + <enum name="GL_DRAW_BUFFER7"/> + <enum name="GL_DRAW_BUFFER8"/> + <enum name="GL_DRAW_BUFFER9"/> + <enum name="GL_DRAW_BUFFER10"/> + <enum name="GL_DRAW_BUFFER11"/> + <enum name="GL_DRAW_BUFFER12"/> + <enum name="GL_DRAW_BUFFER13"/> + <enum name="GL_DRAW_BUFFER14"/> + <enum name="GL_DRAW_BUFFER15"/> + <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/> + <enum name="GL_SAMPLER_3D"/> + <enum name="GL_SAMPLER_2D_SHADOW"/> + <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/> + <enum name="GL_PIXEL_PACK_BUFFER"/> + <enum name="GL_PIXEL_UNPACK_BUFFER"/> + <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/> + <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/> + <enum name="GL_FLOAT_MAT2x3"/> + <enum name="GL_FLOAT_MAT2x4"/> + <enum name="GL_FLOAT_MAT3x2"/> + <enum name="GL_FLOAT_MAT3x4"/> + <enum name="GL_FLOAT_MAT4x2"/> + <enum name="GL_FLOAT_MAT4x3"/> + <enum name="GL_SRGB"/> + <enum name="GL_SRGB8"/> + <enum name="GL_SRGB8_ALPHA8"/> + <enum name="GL_COMPARE_REF_TO_TEXTURE"/> + <enum name="GL_MAJOR_VERSION"/> + <enum name="GL_MINOR_VERSION"/> + <enum name="GL_NUM_EXTENSIONS"/> + <enum name="GL_RGBA32F"/> + <enum name="GL_RGB32F"/> + <enum name="GL_RGBA16F"/> + <enum name="GL_RGB16F"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/> + <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/> + <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/> + <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/> + <enum name="GL_MAX_VARYING_COMPONENTS"/> + <enum name="GL_TEXTURE_2D_ARRAY"/> + <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/> + <enum name="GL_R11F_G11F_B10F"/> + <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/> + <enum name="GL_RGB9_E5"/> + <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/> + <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/> + <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/> + <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/> + <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/> + <enum name="GL_RASTERIZER_DISCARD"/> + <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/> + <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/> + <enum name="GL_INTERLEAVED_ATTRIBS"/> + <enum name="GL_SEPARATE_ATTRIBS"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/> + <enum name="GL_RGBA32UI"/> + <enum name="GL_RGB32UI"/> + <enum name="GL_RGBA16UI"/> + <enum name="GL_RGB16UI"/> + <enum name="GL_RGBA8UI"/> + <enum name="GL_RGB8UI"/> + <enum name="GL_RGBA32I"/> + <enum name="GL_RGB32I"/> + <enum name="GL_RGBA16I"/> + <enum name="GL_RGB16I"/> + <enum name="GL_RGBA8I"/> + <enum name="GL_RGB8I"/> + <enum name="GL_RED_INTEGER"/> + <enum name="GL_RGB_INTEGER"/> + <enum name="GL_RGBA_INTEGER"/> + <enum name="GL_SAMPLER_2D_ARRAY"/> + <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/> + <enum name="GL_SAMPLER_CUBE_SHADOW"/> + <enum name="GL_UNSIGNED_INT_VEC2"/> + <enum name="GL_UNSIGNED_INT_VEC3"/> + <enum name="GL_UNSIGNED_INT_VEC4"/> + <enum name="GL_INT_SAMPLER_2D"/> + <enum name="GL_INT_SAMPLER_3D"/> + <enum name="GL_INT_SAMPLER_CUBE"/> + <enum name="GL_INT_SAMPLER_2D_ARRAY"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/> + <enum name="GL_BUFFER_ACCESS_FLAGS"/> + <enum name="GL_BUFFER_MAP_LENGTH"/> + <enum name="GL_BUFFER_MAP_OFFSET"/> + <enum name="GL_DEPTH_COMPONENT32F"/> + <enum name="GL_DEPTH32F_STENCIL8"/> + <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/> + <enum name="GL_FRAMEBUFFER_DEFAULT"/> + <enum name="GL_FRAMEBUFFER_UNDEFINED"/> + <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/> + <enum name="GL_DEPTH_STENCIL"/> + <enum name="GL_UNSIGNED_INT_24_8"/> + <enum name="GL_DEPTH24_STENCIL8"/> + <enum name="GL_UNSIGNED_NORMALIZED"/> + <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/> + <enum name="GL_READ_FRAMEBUFFER"/> + <enum name="GL_DRAW_FRAMEBUFFER"/> + <enum name="GL_READ_FRAMEBUFFER_BINDING"/> + <enum name="GL_RENDERBUFFER_SAMPLES"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/> + <enum name="GL_MAX_COLOR_ATTACHMENTS"/> + <enum name="GL_COLOR_ATTACHMENT1"/> + <enum name="GL_COLOR_ATTACHMENT2"/> + <enum name="GL_COLOR_ATTACHMENT3"/> + <enum name="GL_COLOR_ATTACHMENT4"/> + <enum name="GL_COLOR_ATTACHMENT5"/> + <enum name="GL_COLOR_ATTACHMENT6"/> + <enum name="GL_COLOR_ATTACHMENT7"/> + <enum name="GL_COLOR_ATTACHMENT8"/> + <enum name="GL_COLOR_ATTACHMENT9"/> + <enum name="GL_COLOR_ATTACHMENT10"/> + <enum name="GL_COLOR_ATTACHMENT11"/> + <enum name="GL_COLOR_ATTACHMENT12"/> + <enum name="GL_COLOR_ATTACHMENT13"/> + <enum name="GL_COLOR_ATTACHMENT14"/> + <enum name="GL_COLOR_ATTACHMENT15"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/> + <enum name="GL_MAX_SAMPLES"/> + <enum name="GL_HALF_FLOAT"/> + <enum name="GL_MAP_READ_BIT"/> + <enum name="GL_MAP_WRITE_BIT"/> + <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/> + <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/> + <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/> + <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/> + <enum name="GL_RG"/> + <enum name="GL_RG_INTEGER"/> + <enum name="GL_R8"/> + <enum name="GL_RG8"/> + <enum name="GL_R16F"/> + <enum name="GL_R32F"/> + <enum name="GL_RG16F"/> + <enum name="GL_RG32F"/> + <enum name="GL_R8I"/> + <enum name="GL_R8UI"/> + <enum name="GL_R16I"/> + <enum name="GL_R16UI"/> + <enum name="GL_R32I"/> + <enum name="GL_R32UI"/> + <enum name="GL_RG8I"/> + <enum name="GL_RG8UI"/> + <enum name="GL_RG16I"/> + <enum name="GL_RG16UI"/> + <enum name="GL_RG32I"/> + <enum name="GL_RG32UI"/> + <enum name="GL_VERTEX_ARRAY_BINDING"/> + <enum name="GL_R8_SNORM"/> + <enum name="GL_RG8_SNORM"/> + <enum name="GL_RGB8_SNORM"/> + <enum name="GL_RGBA8_SNORM"/> + <enum name="GL_SIGNED_NORMALIZED"/> + <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/> + <enum name="GL_COPY_READ_BUFFER"/> + <enum name="GL_COPY_WRITE_BUFFER"/> + <enum name="GL_COPY_READ_BUFFER_BINDING"/> + <enum name="GL_COPY_WRITE_BUFFER_BINDING"/> + <enum name="GL_UNIFORM_BUFFER"/> + <enum name="GL_UNIFORM_BUFFER_BINDING"/> + <enum name="GL_UNIFORM_BUFFER_START"/> + <enum name="GL_UNIFORM_BUFFER_SIZE"/> + <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/> + <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/> + <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/> + <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/> + <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/> + <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/> + <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/> + <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/> + <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/> + <enum name="GL_UNIFORM_TYPE"/> + <enum name="GL_UNIFORM_SIZE"/> + <enum name="GL_UNIFORM_NAME_LENGTH"/> + <enum name="GL_UNIFORM_BLOCK_INDEX"/> + <enum name="GL_UNIFORM_OFFSET"/> + <enum name="GL_UNIFORM_ARRAY_STRIDE"/> + <enum name="GL_UNIFORM_MATRIX_STRIDE"/> + <enum name="GL_UNIFORM_IS_ROW_MAJOR"/> + <enum name="GL_UNIFORM_BLOCK_BINDING"/> + <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/> + <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/> + <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/> + <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/> + <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/> + <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/> + <enum name="GL_INVALID_INDEX"/> + <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/> + <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/> + <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/> + <enum name="GL_OBJECT_TYPE"/> + <enum name="GL_SYNC_CONDITION"/> + <enum name="GL_SYNC_STATUS"/> + <enum name="GL_SYNC_FLAGS"/> + <enum name="GL_SYNC_FENCE"/> + <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/> + <enum name="GL_UNSIGNALED"/> + <enum name="GL_SIGNALED"/> + <enum name="GL_ALREADY_SIGNALED"/> + <enum name="GL_TIMEOUT_EXPIRED"/> + <enum name="GL_CONDITION_SATISFIED"/> + <enum name="GL_WAIT_FAILED"/> + <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/> + <enum name="GL_TIMEOUT_IGNORED"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/> + <enum name="GL_ANY_SAMPLES_PASSED"/> + <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/> + <enum name="GL_SAMPLER_BINDING"/> + <enum name="GL_RGB10_A2UI"/> + <enum name="GL_TEXTURE_SWIZZLE_R"/> + <enum name="GL_TEXTURE_SWIZZLE_G"/> + <enum name="GL_TEXTURE_SWIZZLE_B"/> + <enum name="GL_TEXTURE_SWIZZLE_A"/> + <enum name="GL_GREEN"/> + <enum name="GL_BLUE"/> + <enum name="GL_INT_2_10_10_10_REV"/> + <enum name="GL_TRANSFORM_FEEDBACK"/> + <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/> + <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/> + <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/> + <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/> + <enum name="GL_PROGRAM_BINARY_LENGTH"/> + <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/> + <enum name="GL_PROGRAM_BINARY_FORMATS"/> + <enum name="GL_COMPRESSED_R11_EAC"/> + <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/> + <enum name="GL_COMPRESSED_RG11_EAC"/> + <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/> + <enum name="GL_COMPRESSED_RGB8_ETC2"/> + <enum name="GL_COMPRESSED_SRGB8_ETC2"/> + <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/> + <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/> + <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/> + <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/> + <enum name="GL_MAX_ELEMENT_INDEX"/> + <enum name="GL_NUM_SAMPLE_COUNTS"/> + <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/> + <command name="glReadBuffer"/> + <command name="glDrawRangeElements"/> + <command name="glTexImage3D"/> + <command name="glTexSubImage3D"/> + <command name="glCopyTexSubImage3D"/> + <command name="glCompressedTexImage3D"/> + <command name="glCompressedTexSubImage3D"/> + <command name="glGenQueries"/> + <command name="glDeleteQueries"/> + <command name="glIsQuery"/> + <command name="glBeginQuery"/> + <command name="glEndQuery"/> + <command name="glGetQueryiv"/> + <command name="glGetQueryObjectuiv"/> + <command name="glUnmapBuffer"/> + <command name="glGetBufferPointerv"/> + <command name="glDrawBuffers"/> + <command name="glUniformMatrix2x3fv"/> + <command name="glUniformMatrix3x2fv"/> + <command name="glUniformMatrix2x4fv"/> + <command name="glUniformMatrix4x2fv"/> + <command name="glUniformMatrix3x4fv"/> + <command name="glUniformMatrix4x3fv"/> + <command name="glBlitFramebuffer"/> + <command name="glRenderbufferStorageMultisample"/> + <command name="glFramebufferTextureLayer"/> + <command name="glMapBufferRange"/> + <command name="glFlushMappedBufferRange"/> + <command name="glBindVertexArray"/> + <command name="glDeleteVertexArrays"/> + <command name="glGenVertexArrays"/> + <command name="glIsVertexArray"/> + <command name="glGetIntegeri_v"/> + <command name="glBeginTransformFeedback"/> + <command name="glEndTransformFeedback"/> + <command name="glBindBufferRange"/> + <command name="glBindBufferBase"/> + <command name="glTransformFeedbackVaryings"/> + <command name="glGetTransformFeedbackVarying"/> + <command name="glVertexAttribIPointer"/> + <command name="glGetVertexAttribIiv"/> + <command name="glGetVertexAttribIuiv"/> + <command name="glVertexAttribI4i"/> + <command name="glVertexAttribI4ui"/> + <command name="glVertexAttribI4iv"/> + <command name="glVertexAttribI4uiv"/> + <command name="glGetUniformuiv"/> + <command name="glGetFragDataLocation"/> + <command name="glUniform1ui"/> + <command name="glUniform2ui"/> + <command name="glUniform3ui"/> + <command name="glUniform4ui"/> + <command name="glUniform1uiv"/> + <command name="glUniform2uiv"/> + <command name="glUniform3uiv"/> + <command name="glUniform4uiv"/> + <command name="glClearBufferiv"/> + <command name="glClearBufferuiv"/> + <command name="glClearBufferfv"/> + <command name="glClearBufferfi"/> + <command name="glGetStringi"/> + <command name="glCopyBufferSubData"/> + <command name="glGetUniformIndices"/> + <command name="glGetActiveUniformsiv"/> + <command name="glGetUniformBlockIndex"/> + <command name="glGetActiveUniformBlockiv"/> + <command name="glGetActiveUniformBlockName"/> + <command name="glUniformBlockBinding"/> + <command name="glDrawArraysInstanced"/> + <command name="glDrawElementsInstanced"/> + <command name="glFenceSync"/> + <command name="glIsSync"/> + <command name="glDeleteSync"/> + <command name="glClientWaitSync"/> + <command name="glWaitSync"/> + <command name="glGetInteger64v"/> + <command name="glGetSynciv"/> + <command name="glGetInteger64i_v"/> + <command name="glGetBufferParameteri64v"/> + <command name="glGenSamplers"/> + <command name="glDeleteSamplers"/> + <command name="glIsSampler"/> + <command name="glBindSampler"/> + <command name="glSamplerParameteri"/> + <command name="glSamplerParameteriv"/> + <command name="glSamplerParameterf"/> + <command name="glSamplerParameterfv"/> + <command name="glGetSamplerParameteriv"/> + <command name="glGetSamplerParameterfv"/> + <command name="glVertexAttribDivisor"/> + <command name="glBindTransformFeedback"/> + <command name="glDeleteTransformFeedbacks"/> + <command name="glGenTransformFeedbacks"/> + <command name="glIsTransformFeedback"/> + <command name="glPauseTransformFeedback"/> + <command name="glResumeTransformFeedback"/> + <command name="glGetProgramBinary"/> + <command name="glProgramBinary"/> + <command name="glProgramParameteri"/> + <command name="glInvalidateFramebuffer"/> + <command name="glInvalidateSubFramebuffer"/> + <command name="glTexStorage2D"/> + <command name="glTexStorage3D"/> + <command name="glGetInternalformativ"/> + </require> + </feature> + <feature api="gles2" name="GL_ES_VERSION_3_1" number="3.1"> + <!-- arrays_of_arrays features --> + <require/> + <!-- compute_shader features --> + <require> + <command name="glDispatchCompute"/> + <command name="glDispatchComputeIndirect"/> + <enum name="GL_COMPUTE_SHADER"/> + <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/> + <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/> + <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/> + <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/> + <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/> + <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/> + <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/> + <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/> + <enum name="GL_DISPATCH_INDIRECT_BUFFER"/> + <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/> + <enum name="GL_COMPUTE_SHADER_BIT"/> + </require> + <!-- draw_indirect features --> + <require> + <command name="glDrawArraysIndirect"/> + <command name="glDrawElementsIndirect"/> + <enum name="GL_DRAW_INDIRECT_BUFFER"/> + <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/> + </require> + <!-- explicit_uniform_location features --> + <require> + <enum name="GL_MAX_UNIFORM_LOCATIONS"/> + </require> + <!-- framebuffer_no_attachments features --> + <require> + <command name="glFramebufferParameteri"/> + <command name="glGetFramebufferParameteriv"/> + <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/> + <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/> + <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/> + <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/> + <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/> + <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/> + <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/> + </require> + <!-- program_interface_query features --> + <require> + <command name="glGetProgramInterfaceiv"/> + <command name="glGetProgramResourceIndex"/> + <command name="glGetProgramResourceName"/> + <command name="glGetProgramResourceiv"/> + <command name="glGetProgramResourceLocation"/> + <enum name="GL_UNIFORM"/> + <enum name="GL_UNIFORM_BLOCK"/> + <enum name="GL_PROGRAM_INPUT"/> + <enum name="GL_PROGRAM_OUTPUT"/> + <enum name="GL_BUFFER_VARIABLE"/> + <enum name="GL_SHADER_STORAGE_BLOCK"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER"/> + <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/> + <enum name="GL_ACTIVE_RESOURCES"/> + <enum name="GL_MAX_NAME_LENGTH"/> + <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/> + <enum name="GL_NAME_LENGTH"/> + <enum name="GL_TYPE"/> + <enum name="GL_ARRAY_SIZE"/> + <enum name="GL_OFFSET"/> + <enum name="GL_BLOCK_INDEX"/> + <enum name="GL_ARRAY_STRIDE"/> + <enum name="GL_MATRIX_STRIDE"/> + <enum name="GL_IS_ROW_MAJOR"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/> + <enum name="GL_BUFFER_BINDING"/> + <enum name="GL_BUFFER_DATA_SIZE"/> + <enum name="GL_NUM_ACTIVE_VARIABLES"/> + <enum name="GL_ACTIVE_VARIABLES"/> + <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/> + <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/> + <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/> + <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/> + <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/> + <enum name="GL_LOCATION"/> + </require> + <!-- separate_shader_objects features --> + <require> + <command name="glUseProgramStages"/> + <command name="glActiveShaderProgram"/> + <command name="glCreateShaderProgramv"/> + <command name="glBindProgramPipeline"/> + <command name="glDeleteProgramPipelines"/> + <command name="glGenProgramPipelines"/> + <command name="glIsProgramPipeline"/> + <command name="glGetProgramPipelineiv"/> + <command name="glProgramUniform1i"/> + <command name="glProgramUniform2i"/> + <command name="glProgramUniform3i"/> + <command name="glProgramUniform4i"/> + <command name="glProgramUniform1ui"/> + <command name="glProgramUniform2ui"/> + <command name="glProgramUniform3ui"/> + <command name="glProgramUniform4ui"/> + <command name="glProgramUniform1f"/> + <command name="glProgramUniform2f"/> + <command name="glProgramUniform3f"/> + <command name="glProgramUniform4f"/> + <command name="glProgramUniform1iv"/> + <command name="glProgramUniform2iv"/> + <command name="glProgramUniform3iv"/> + <command name="glProgramUniform4iv"/> + <command name="glProgramUniform1uiv"/> + <command name="glProgramUniform2uiv"/> + <command name="glProgramUniform3uiv"/> + <command name="glProgramUniform4uiv"/> + <command name="glProgramUniform1fv"/> + <command name="glProgramUniform2fv"/> + <command name="glProgramUniform3fv"/> + <command name="glProgramUniform4fv"/> + <command name="glProgramUniformMatrix2fv"/> + <command name="glProgramUniformMatrix3fv"/> + <command name="glProgramUniformMatrix4fv"/> + <command name="glProgramUniformMatrix2x3fv"/> + <command name="glProgramUniformMatrix3x2fv"/> + <command name="glProgramUniformMatrix2x4fv"/> + <command name="glProgramUniformMatrix4x2fv"/> + <command name="glProgramUniformMatrix3x4fv"/> + <command name="glProgramUniformMatrix4x3fv"/> + <command name="glValidateProgramPipeline"/> + <command name="glGetProgramPipelineInfoLog"/> + <enum name="GL_VERTEX_SHADER_BIT"/> + <enum name="GL_FRAGMENT_SHADER_BIT"/> + <enum name="GL_ALL_SHADER_BITS"/> + <enum name="GL_PROGRAM_SEPARABLE"/> + <enum name="GL_ACTIVE_PROGRAM"/> + <enum name="GL_PROGRAM_PIPELINE_BINDING"/> + </require> + <!-- shader_atomic_counters features --> + <require> + <enum name="GL_ATOMIC_COUNTER_BUFFER"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/> + <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/> + <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/> + <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/> + </require> + <!-- shader_bitfield_operations features --> + <require/> + <!-- shader_image_load_store features --> + <require> + <command name="glBindImageTexture"/> + <command name="glGetBooleani_v"/> + <command name="glMemoryBarrier"/> + <command name="glMemoryBarrierByRegion"/> + <enum name="GL_MAX_IMAGE_UNITS"/> + <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/> + <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/> + <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/> + <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/> + <enum name="GL_IMAGE_BINDING_NAME"/> + <enum name="GL_IMAGE_BINDING_LEVEL"/> + <enum name="GL_IMAGE_BINDING_LAYERED"/> + <enum name="GL_IMAGE_BINDING_LAYER"/> + <enum name="GL_IMAGE_BINDING_ACCESS"/> + <enum name="GL_IMAGE_BINDING_FORMAT"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/> + <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/> + <enum name="GL_UNIFORM_BARRIER_BIT"/> + <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/> + <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/> + <enum name="GL_COMMAND_BARRIER_BIT"/> + <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/> + <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/> + <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/> + <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/> + <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/> + <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/> + <enum name="GL_ALL_BARRIER_BITS"/> + <enum name="GL_IMAGE_2D"/> + <enum name="GL_IMAGE_3D"/> + <enum name="GL_IMAGE_CUBE"/> + <enum name="GL_IMAGE_2D_ARRAY"/> + <enum name="GL_INT_IMAGE_2D"/> + <enum name="GL_INT_IMAGE_3D"/> + <enum name="GL_INT_IMAGE_CUBE"/> + <enum name="GL_INT_IMAGE_2D_ARRAY"/> + <enum name="GL_UNSIGNED_INT_IMAGE_2D"/> + <enum name="GL_UNSIGNED_INT_IMAGE_3D"/> + <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/> + <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/> + <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/> + <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/> + <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/> + <enum name="GL_READ_ONLY"/> + <enum name="GL_WRITE_ONLY"/> + <enum name="GL_READ_WRITE"/> + </require> + <!-- shader_layout_binding features --> + <require/> + <!-- shader_storage_buffer_object features --> + <require> + <enum name="GL_SHADER_STORAGE_BUFFER"/> + <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/> + <enum name="GL_SHADER_STORAGE_BUFFER_START"/> + <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/> + <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/> + <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/> + <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/> + <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/> + <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/> + </require> + <!-- stencil_texturing features --> + <require> + <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/> + <enum name="GL_STENCIL_INDEX"/> + </require> + <!-- texture_gather features --> + <require> + <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/> + <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/> + </require> + <!-- texture_storage_multisample features --> + <require> + <command name="glTexStorage2DMultisample"/> + <command name="glGetMultisamplefv"/> + <command name="glSampleMaski"/> + <command name="glGetTexLevelParameteriv"/> + <command name="glGetTexLevelParameterfv"/> + <enum name="GL_SAMPLE_POSITION"/> + <enum name="GL_SAMPLE_MASK"/> + <enum name="GL_SAMPLE_MASK_VALUE"/> + <enum name="GL_TEXTURE_2D_MULTISAMPLE"/> + <enum name="GL_MAX_SAMPLE_MASK_WORDS"/> + <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/> + <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/> + <enum name="GL_MAX_INTEGER_SAMPLES"/> + <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/> + <enum name="GL_TEXTURE_SAMPLES"/> + <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/> + <enum name="GL_TEXTURE_WIDTH"/> + <enum name="GL_TEXTURE_HEIGHT"/> + <enum name="GL_TEXTURE_DEPTH"/> + <enum name="GL_TEXTURE_INTERNAL_FORMAT"/> + <enum name="GL_TEXTURE_RED_SIZE"/> + <enum name="GL_TEXTURE_GREEN_SIZE"/> + <enum name="GL_TEXTURE_BLUE_SIZE"/> + <enum name="GL_TEXTURE_ALPHA_SIZE"/> + <enum name="GL_TEXTURE_DEPTH_SIZE"/> + <enum name="GL_TEXTURE_STENCIL_SIZE"/> + <enum name="GL_TEXTURE_SHARED_SIZE"/> + <enum name="GL_TEXTURE_RED_TYPE"/> + <enum name="GL_TEXTURE_GREEN_TYPE"/> + <enum name="GL_TEXTURE_BLUE_TYPE"/> + <enum name="GL_TEXTURE_ALPHA_TYPE"/> + <enum name="GL_TEXTURE_DEPTH_TYPE"/> + <enum name="GL_TEXTURE_COMPRESSED"/> + <enum name="GL_SAMPLER_2D_MULTISAMPLE"/> + <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/> + </require> + <!-- vertex_attrib_binding features --> + <require> + <command name="glBindVertexBuffer"/> + <command name="glVertexAttribFormat"/> + <command name="glVertexAttribIFormat"/> + <command name="glVertexAttribBinding"/> + <command name="glVertexBindingDivisor"/> + <enum name="GL_VERTEX_ATTRIB_BINDING"/> + <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/> + <enum name="GL_VERTEX_BINDING_DIVISOR"/> + <enum name="GL_VERTEX_BINDING_OFFSET"/> + <enum name="GL_VERTEX_BINDING_STRIDE"/> + <enum name="GL_VERTEX_BINDING_BUFFER"/> + <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/> + <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/> + <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/> + </require> + </feature> + + <!-- SECTION: OpenGL / OpenGL ES extension interface definitions --> + <extensions> + <extension name="GL_3DFX_multisample" supported="gl"> + <require> + <enum name="GL_MULTISAMPLE_3DFX"/> + <enum name="GL_SAMPLE_BUFFERS_3DFX"/> + <enum name="GL_SAMPLES_3DFX"/> + <enum name="GL_MULTISAMPLE_BIT_3DFX"/> + </require> + </extension> + <extension name="GL_3DFX_tbuffer" supported="gl"> + <require> + <command name="glTbufferMask3DFX"/> + </require> + </extension> + <extension name="GL_3DFX_texture_compression_FXT1" supported="gl"> + <require> + <enum name="GL_COMPRESSED_RGB_FXT1_3DFX"/> + <enum name="GL_COMPRESSED_RGBA_FXT1_3DFX"/> + </require> + </extension> + <extension name="GL_AMD_blend_minmax_factor" supported="gl"> + <require> + <enum name="GL_FACTOR_MIN_AMD"/> + <enum name="GL_FACTOR_MAX_AMD"/> + </require> + </extension> + <extension name="GL_AMD_compressed_3DC_texture" supported="gles1|gles2"> + <require> + <enum name="GL_3DC_X_AMD"/> + <enum name="GL_3DC_XY_AMD"/> + </require> + </extension> + <extension name="GL_AMD_compressed_ATC_texture" supported="gles1|gles2"> + <require> + <enum name="GL_ATC_RGB_AMD"/> + <enum name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/> + <enum name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/> + </require> + </extension> + <extension name="GL_AMD_conservative_depth" supported="gl"/> + <extension name="GL_AMD_debug_output" supported="gl"> + <require> + <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/> + <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/> + <enum name="GL_DEBUG_LOGGED_MESSAGES_AMD"/> + <enum name="GL_DEBUG_SEVERITY_HIGH_AMD"/> + <enum name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/> + <enum name="GL_DEBUG_SEVERITY_LOW_AMD"/> + <enum name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/> + <enum name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/> + <enum name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/> + <enum name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/> + <enum name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/> + <enum name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/> + <enum name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/> + <enum name="GL_DEBUG_CATEGORY_OTHER_AMD"/> + <command name="glDebugMessageEnableAMD"/> + <command name="glDebugMessageInsertAMD"/> + <command name="glDebugMessageCallbackAMD"/> + <command name="glGetDebugMessageLogAMD"/> + </require> + </extension> + <extension name="GL_AMD_depth_clamp_separate" supported="gl"> + <require> + <enum name="GL_DEPTH_CLAMP_NEAR_AMD"/> + <enum name="GL_DEPTH_CLAMP_FAR_AMD"/> + </require> + </extension> + <extension name="GL_AMD_draw_buffers_blend" supported="gl"> + <require> + <command name="glBlendFuncIndexedAMD"/> + <command name="glBlendFuncSeparateIndexedAMD"/> + <command name="glBlendEquationIndexedAMD"/> + <command name="glBlendEquationSeparateIndexedAMD"/> + </require> + </extension> + <extension name="GL_AMD_gpu_shader_int64" supported="gl"> + <require> + <enum name="GL_INT64_NV"/> + <enum name="GL_UNSIGNED_INT64_NV"/> + <enum name="GL_INT8_NV"/> + <enum name="GL_INT8_VEC2_NV"/> + <enum name="GL_INT8_VEC3_NV"/> + <enum name="GL_INT8_VEC4_NV"/> + <enum name="GL_INT16_NV"/> + <enum name="GL_INT16_VEC2_NV"/> + <enum name="GL_INT16_VEC3_NV"/> + <enum name="GL_INT16_VEC4_NV"/> + <enum name="GL_INT64_VEC2_NV"/> + <enum name="GL_INT64_VEC3_NV"/> + <enum name="GL_INT64_VEC4_NV"/> + <enum name="GL_UNSIGNED_INT8_NV"/> + <enum name="GL_UNSIGNED_INT8_VEC2_NV"/> + <enum name="GL_UNSIGNED_INT8_VEC3_NV"/> + <enum name="GL_UNSIGNED_INT8_VEC4_NV"/> + <enum name="GL_UNSIGNED_INT16_NV"/> + <enum name="GL_UNSIGNED_INT16_VEC2_NV"/> + <enum name="GL_UNSIGNED_INT16_VEC3_NV"/> + <enum name="GL_UNSIGNED_INT16_VEC4_NV"/> + <enum name="GL_UNSIGNED_INT64_VEC2_NV"/> + <enum name="GL_UNSIGNED_INT64_VEC3_NV"/> + <enum name="GL_UNSIGNED_INT64_VEC4_NV"/> + <enum name="GL_FLOAT16_NV"/> + <enum name="GL_FLOAT16_VEC2_NV"/> + <enum name="GL_FLOAT16_VEC3_NV"/> + <enum name="GL_FLOAT16_VEC4_NV"/> + <command name="glUniform1i64NV"/> + <command name="glUniform2i64NV"/> + <command name="glUniform3i64NV"/> + <command name="glUniform4i64NV"/> + <command name="glUniform1i64vNV"/> + <command name="glUniform2i64vNV"/> + <command name="glUniform3i64vNV"/> + <command name="glUniform4i64vNV"/> + <command name="glUniform1ui64NV"/> + <command name="glUniform2ui64NV"/> + <command name="glUniform3ui64NV"/> + <command name="glUniform4ui64NV"/> + <command name="glUniform1ui64vNV"/> + <command name="glUniform2ui64vNV"/> + <command name="glUniform3ui64vNV"/> + <command name="glUniform4ui64vNV"/> + <command name="glGetUniformi64vNV"/> + <command name="glGetUniformui64vNV"/> + </require> + <require comment="Supported only if GL_EXT_direct_state_access is supported"> + <command name="glProgramUniform1i64NV"/> + <command name="glProgramUniform2i64NV"/> + <command name="glProgramUniform3i64NV"/> + <command name="glProgramUniform4i64NV"/> + <command name="glProgramUniform1i64vNV"/> + <command name="glProgramUniform2i64vNV"/> + <command name="glProgramUniform3i64vNV"/> + <command name="glProgramUniform4i64vNV"/> + <command name="glProgramUniform1ui64NV"/> + <command name="glProgramUniform2ui64NV"/> + <command name="glProgramUniform3ui64NV"/> + <command name="glProgramUniform4ui64NV"/> + <command name="glProgramUniform1ui64vNV"/> + <command name="glProgramUniform2ui64vNV"/> + <command name="glProgramUniform3ui64vNV"/> + <command name="glProgramUniform4ui64vNV"/> + </require> + </extension> + <extension name="GL_AMD_interleaved_elements" supported="gl"> + <require> + <enum name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/> + <enum name="GL_VERTEX_ID_SWIZZLE_AMD"/> + <enum name="GL_RED"/> + <enum name="GL_GREEN"/> + <enum name="GL_BLUE"/> + <enum name="GL_ALPHA"/> + <enum name="GL_RG8UI"/> + <enum name="GL_RG16UI"/> + <enum name="GL_RGBA8UI"/> + <command name="glVertexAttribParameteriAMD"/> + </require> + </extension> + <extension name="GL_AMD_gcn_shader" supported="gl"/> + <extension name="GL_AMD_multi_draw_indirect" supported="gl"> + <require> + <command name="glMultiDrawArraysIndirectAMD"/> + <command name="glMultiDrawElementsIndirectAMD"/> + </require> + </extension> + <extension name="GL_AMD_name_gen_delete" supported="gl"> + <require> + <enum name="GL_DATA_BUFFER_AMD"/> + <enum name="GL_PERFORMANCE_MONITOR_AMD"/> + <enum name="GL_QUERY_OBJECT_AMD"/> + <enum name="GL_VERTEX_ARRAY_OBJECT_AMD"/> + <enum name="GL_SAMPLER_OBJECT_AMD"/> + <command name="glGenNamesAMD"/> + <command name="glDeleteNamesAMD"/> + <command name="glIsNameAMD"/> + </require> + </extension> + <extension name="GL_AMD_occlusion_query_event" supported="gl"> + <require> + <enum name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/> + <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/> + <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/> + <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/> + <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/> + <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/> + <command name="glQueryObjectParameteruiAMD"/> + </require> + </extension> + <extension name="GL_AMD_performance_monitor" supported="gl|gles2"> + <require> + <enum name="GL_COUNTER_TYPE_AMD"/> + <enum name="GL_COUNTER_RANGE_AMD"/> + <enum name="GL_UNSIGNED_INT64_AMD"/> + <enum name="GL_PERCENTAGE_AMD"/> + <enum name="GL_PERFMON_RESULT_AVAILABLE_AMD"/> + <enum name="GL_PERFMON_RESULT_SIZE_AMD"/> + <enum name="GL_PERFMON_RESULT_AMD"/> + <command name="glGetPerfMonitorGroupsAMD"/> + <command name="glGetPerfMonitorCountersAMD"/> + <command name="glGetPerfMonitorGroupStringAMD"/> + <command name="glGetPerfMonitorCounterStringAMD"/> + <command name="glGetPerfMonitorCounterInfoAMD"/> + <command name="glGenPerfMonitorsAMD"/> + <command name="glDeletePerfMonitorsAMD"/> + <command name="glSelectPerfMonitorCountersAMD"/> + <command name="glBeginPerfMonitorAMD"/> + <command name="glEndPerfMonitorAMD"/> + <command name="glGetPerfMonitorCounterDataAMD"/> + </require> + </extension> + <extension name="GL_AMD_pinned_memory" supported="gl"> + <require> + <enum name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/> + </require> + </extension> + <extension name="GL_AMD_program_binary_Z400" supported="gles2"> + <require> + <enum name="GL_Z400_BINARY_AMD"/> + </require> + </extension> + <extension name="GL_AMD_query_buffer_object" supported="gl"> + <require> + <enum name="GL_QUERY_BUFFER_AMD"/> + <enum name="GL_QUERY_BUFFER_BINDING_AMD"/> + <enum name="GL_QUERY_RESULT_NO_WAIT_AMD"/> + </require> + </extension> + <extension name="GL_AMD_sample_positions" supported="gl"> + <require> + <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/> + <command name="glSetMultisamplefvAMD"/> + </require> + </extension> + <extension name="GL_AMD_seamless_cubemap_per_texture" supported="gl"> + <require> + <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/> + </require> + </extension> + <extension name="GL_AMD_shader_atomic_counter_ops" supported="gl"/> + <extension name="GL_AMD_shader_stencil_export" supported="gl"/> + <extension name="GL_AMD_shader_trinary_minmax" supported="gl"/> + <extension name="GL_AMD_sparse_texture" supported="gl"> + <require> + <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/> + <enum name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/> + <enum name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/> + <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/> + <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/> + <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/> + <enum name="GL_MIN_SPARSE_LEVEL_AMD"/> + <enum name="GL_MIN_LOD_WARNING_AMD"/> + <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/> + <command name="glTexStorageSparseAMD"/> + <command name="glTextureStorageSparseAMD"/> + </require> + </extension> + <extension name="GL_AMD_stencil_operation_extended" supported="gl"> + <require> + <enum name="GL_SET_AMD"/> + <enum name="GL_REPLACE_VALUE_AMD"/> + <enum name="GL_STENCIL_OP_VALUE_AMD"/> + <enum name="GL_STENCIL_BACK_OP_VALUE_AMD"/> + <command name="glStencilOpValueAMD"/> + </require> + </extension> + <extension name="GL_AMD_texture_texture4" supported="gl"/> + <extension name="GL_AMD_transform_feedback3_lines_triangles" supported="gl"/> + <extension name="GL_AMD_transform_feedback4" supported="gl"> + <require> + <enum name="GL_STREAM_RASTERIZATION_AMD"/> + </require> + </extension> + <extension name="GL_AMD_vertex_shader_layer" supported="gl"/> + <extension name="GL_AMD_vertex_shader_tessellator" supported="gl"> + <require> + <enum name="GL_SAMPLER_BUFFER_AMD"/> + <enum name="GL_INT_SAMPLER_BUFFER_AMD"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/> + <enum name="GL_TESSELLATION_MODE_AMD"/> + <enum name="GL_TESSELLATION_FACTOR_AMD"/> + <enum name="GL_DISCRETE_AMD"/> + <enum name="GL_CONTINUOUS_AMD"/> + <command name="glTessellationFactorAMD"/> + <command name="glTessellationModeAMD"/> + </require> + </extension> + <extension name="GL_AMD_vertex_shader_viewport_index" supported="gl"/> + <extension name="GL_ANGLE_depth_texture" supported="gles2"> + <require> + <enum name="GL_DEPTH_COMPONENT"/> + <enum name="GL_DEPTH_STENCIL_OES"/> + <enum name="GL_UNSIGNED_SHORT"/> + <enum name="GL_UNSIGNED_INT"/> + <enum name="GL_UNSIGNED_INT_24_8_OES"/> + <enum name="GL_DEPTH_COMPONENT16"/> + <enum name="GL_DEPTH_COMPONENT32_OES"/> + <enum name="GL_DEPTH24_STENCIL8_OES"/> + </require> + </extension> + <extension name="GL_ANGLE_framebuffer_blit" supported="gles2"> + <require> + <enum name="GL_READ_FRAMEBUFFER_ANGLE"/> + <enum name="GL_DRAW_FRAMEBUFFER_ANGLE"/> + <enum name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/> + <enum name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/> + <command name="glBlitFramebufferANGLE"/> + </require> + </extension> + <extension name="GL_ANGLE_framebuffer_multisample" supported="gles2"> + <require> + <enum name="GL_RENDERBUFFER_SAMPLES_ANGLE"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/> + <enum name="GL_MAX_SAMPLES_ANGLE"/> + <command name="glRenderbufferStorageMultisampleANGLE"/> + </require> + </extension> + <extension name="GL_ANGLE_instanced_arrays" supported="gles2"> + <require> + <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/> + <command name="glDrawArraysInstancedANGLE"/> + <command name="glDrawElementsInstancedANGLE"/> + <command name="glVertexAttribDivisorANGLE"/> + </require> + </extension> + <extension name="GL_ANGLE_pack_reverse_row_order" supported="gles2"> + <require> + <enum name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/> + </require> + </extension> + <extension name="GL_ANGLE_program_binary" supported="gles2"> + <require> + <enum name="GL_PROGRAM_BINARY_ANGLE"/> + </require> + </extension> + <extension name="GL_ANGLE_texture_compression_dxt3" supported="gles2"> + <require> + <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/> + </require> + </extension> + <extension name="GL_ANGLE_texture_compression_dxt5" supported="gles2"> + <require> + <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/> + </require> + </extension> + <extension name="GL_ANGLE_texture_usage" supported="gles2"> + <require> + <enum name="GL_TEXTURE_USAGE_ANGLE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/> + </require> + </extension> + <extension name="GL_ANGLE_translated_shader_source" supported="gles2"> + <require> + <enum name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/> + <command name="glGetTranslatedShaderSourceANGLE"/> + </require> + </extension> + <extension name="GL_APPLE_aux_depth_stencil" supported="gl"> + <require> + <enum name="GL_AUX_DEPTH_STENCIL_APPLE"/> + </require> + </extension> + <extension name="GL_APPLE_client_storage" supported="gl"> + <require> + <enum name="GL_UNPACK_CLIENT_STORAGE_APPLE"/> + </require> + </extension> + <extension name="GL_APPLE_copy_texture_levels" supported="gles1|gles2"> + <require> + <command name="glCopyTextureLevelsAPPLE"/> + </require> + </extension> + <extension name="GL_APPLE_element_array" supported="gl"> + <require> + <enum name="GL_ELEMENT_ARRAY_APPLE"/> + <enum name="GL_ELEMENT_ARRAY_TYPE_APPLE"/> + <enum name="GL_ELEMENT_ARRAY_POINTER_APPLE"/> + <command name="glElementPointerAPPLE"/> + <command name="glDrawElementArrayAPPLE"/> + <command name="glDrawRangeElementArrayAPPLE"/> + <command name="glMultiDrawElementArrayAPPLE"/> + <command name="glMultiDrawRangeElementArrayAPPLE"/> + </require> + </extension> + <extension name="GL_APPLE_fence" supported="gl"> + <require> + <enum name="GL_DRAW_PIXELS_APPLE"/> + <enum name="GL_FENCE_APPLE"/> + <command name="glGenFencesAPPLE"/> + <command name="glDeleteFencesAPPLE"/> + <command name="glSetFenceAPPLE"/> + <command name="glIsFenceAPPLE"/> + <command name="glTestFenceAPPLE"/> + <command name="glFinishFenceAPPLE"/> + <command name="glTestObjectAPPLE"/> + <command name="glFinishObjectAPPLE"/> + </require> + </extension> + <extension name="GL_APPLE_float_pixels" supported="gl"> + <require> + <enum name="GL_HALF_APPLE"/> + <enum name="GL_RGBA_FLOAT32_APPLE"/> + <enum name="GL_RGB_FLOAT32_APPLE"/> + <enum name="GL_ALPHA_FLOAT32_APPLE"/> + <enum name="GL_INTENSITY_FLOAT32_APPLE"/> + <enum name="GL_LUMINANCE_FLOAT32_APPLE"/> + <enum name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/> + <enum name="GL_RGBA_FLOAT16_APPLE"/> + <enum name="GL_RGB_FLOAT16_APPLE"/> + <enum name="GL_ALPHA_FLOAT16_APPLE"/> + <enum name="GL_INTENSITY_FLOAT16_APPLE"/> + <enum name="GL_LUMINANCE_FLOAT16_APPLE"/> + <enum name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/> + <enum name="GL_COLOR_FLOAT_APPLE"/> + </require> + </extension> + <extension name="GL_APPLE_flush_buffer_range" supported="gl"> + <require> + <enum name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/> + <enum name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/> + <command name="glBufferParameteriAPPLE"/> + <command name="glFlushMappedBufferRangeAPPLE"/> + </require> + </extension> + <extension name="GL_APPLE_framebuffer_multisample" supported="gles1|gles2"> + <require> + <enum name="GL_RENDERBUFFER_SAMPLES_APPLE"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/> + <enum name="GL_MAX_SAMPLES_APPLE"/> + <enum name="GL_READ_FRAMEBUFFER_APPLE"/> + <enum name="GL_DRAW_FRAMEBUFFER_APPLE"/> + <enum name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/> + <enum name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/> + <command name="glRenderbufferStorageMultisampleAPPLE"/> + <command name="glResolveMultisampleFramebufferAPPLE"/> + </require> + </extension> + <extension name="GL_APPLE_object_purgeable" supported="gl"> + <require> + <enum name="GL_BUFFER_OBJECT_APPLE"/> + <enum name="GL_RELEASED_APPLE"/> + <enum name="GL_VOLATILE_APPLE"/> + <enum name="GL_RETAINED_APPLE"/> + <enum name="GL_UNDEFINED_APPLE"/> + <enum name="GL_PURGEABLE_APPLE"/> + <command name="glObjectPurgeableAPPLE"/> + <command name="glObjectUnpurgeableAPPLE"/> + <command name="glGetObjectParameterivAPPLE"/> + </require> + </extension> + <extension name="GL_APPLE_rgb_422" supported="gl|gles2"> + <require> + <enum name="GL_RGB_422_APPLE"/> + <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/> + <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/> + </require> + <require comment="Depends on TexStorage* (EXT_texture_storage / ES 3.0 / GL 4.4 / etc.)"> + <enum name="GL_RGB_RAW_422_APPLE"/> + </require> + </extension> + <extension name="GL_APPLE_row_bytes" supported="gl"> + <require> + <enum name="GL_PACK_ROW_BYTES_APPLE"/> + <enum name="GL_UNPACK_ROW_BYTES_APPLE"/> + </require> + </extension> + <extension name="GL_APPLE_specular_vector" supported="gl"> + <require> + <enum name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/> + </require> + </extension> + <extension name="GL_APPLE_sync" supported="gles1|gles2"> + <require> + <enum name="GL_SYNC_OBJECT_APPLE"/> + <enum name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/> + <enum name="GL_OBJECT_TYPE_APPLE"/> + <enum name="GL_SYNC_CONDITION_APPLE"/> + <enum name="GL_SYNC_STATUS_APPLE"/> + <enum name="GL_SYNC_FLAGS_APPLE"/> + <enum name="GL_SYNC_FENCE_APPLE"/> + <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/> + <enum name="GL_UNSIGNALED_APPLE"/> + <enum name="GL_SIGNALED_APPLE"/> + <enum name="GL_ALREADY_SIGNALED_APPLE"/> + <enum name="GL_TIMEOUT_EXPIRED_APPLE"/> + <enum name="GL_CONDITION_SATISFIED_APPLE"/> + <enum name="GL_WAIT_FAILED_APPLE"/> + <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/> + <enum name="GL_TIMEOUT_IGNORED_APPLE"/> + <command name="glFenceSyncAPPLE"/> + <command name="glIsSyncAPPLE"/> + <command name="glDeleteSyncAPPLE"/> + <command name="glClientWaitSyncAPPLE"/> + <command name="glWaitSyncAPPLE"/> + <command name="glGetInteger64vAPPLE"/> + <command name="glGetSyncivAPPLE"/> + </require> + </extension> + <extension name="GL_APPLE_texture_2D_limited_npot" supported="gles1"/> + <extension name="GL_APPLE_texture_format_BGRA8888" supported="gles1|gles2"> + <require> + <enum name="GL_BGRA_EXT"/> + </require> + <require comment="Depends on TexStorage* (EXT_texture_storage / ES 3.0 / GL 4.4 / etc.)"> + <enum name="GL_BGRA8_EXT"/> + </require> + </extension> + <extension name="GL_APPLE_texture_max_level" supported="gles1|gles2"> + <require> + <enum name="GL_TEXTURE_MAX_LEVEL_APPLE"/> + </require> + </extension> + <extension name="GL_APPLE_texture_range" supported="gl"> + <require> + <enum name="GL_TEXTURE_RANGE_LENGTH_APPLE"/> + <enum name="GL_TEXTURE_RANGE_POINTER_APPLE"/> + <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/> + <enum name="GL_STORAGE_PRIVATE_APPLE"/> + <enum name="GL_STORAGE_CACHED_APPLE"/> + <enum name="GL_STORAGE_SHARED_APPLE"/> + <command name="glTextureRangeAPPLE"/> + <command name="glGetTexParameterPointervAPPLE"/> + </require> + </extension> + <extension name="GL_APPLE_transform_hint" supported="gl"> + <require> + <enum name="GL_TRANSFORM_HINT_APPLE"/> + </require> + </extension> + <extension name="GL_APPLE_vertex_array_object" supported="gl"> + <require> + <enum name="GL_VERTEX_ARRAY_BINDING_APPLE"/> + <command name="glBindVertexArrayAPPLE"/> + <command name="glDeleteVertexArraysAPPLE"/> + <command name="glGenVertexArraysAPPLE"/> + <command name="glIsVertexArrayAPPLE"/> + </require> + </extension> + <extension name="GL_APPLE_vertex_array_range" supported="gl"> + <require> + <enum name="GL_VERTEX_ARRAY_RANGE_APPLE"/> + <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/> + <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/> + <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/> + <enum name="GL_STORAGE_CLIENT_APPLE"/> + <enum name="GL_STORAGE_CACHED_APPLE"/> + <enum name="GL_STORAGE_SHARED_APPLE"/> + <command name="glVertexArrayRangeAPPLE"/> + <command name="glFlushVertexArrayRangeAPPLE"/> + <command name="glVertexArrayParameteriAPPLE"/> + </require> + </extension> + <extension name="GL_APPLE_vertex_program_evaluators" supported="gl"> + <require> + <enum name="GL_VERTEX_ATTRIB_MAP1_APPLE"/> + <enum name="GL_VERTEX_ATTRIB_MAP2_APPLE"/> + <enum name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/> + <enum name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/> + <enum name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/> + <enum name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/> + <enum name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/> + <enum name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/> + <enum name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/> + <enum name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/> + <command name="glEnableVertexAttribAPPLE"/> + <command name="glDisableVertexAttribAPPLE"/> + <command name="glIsVertexAttribEnabledAPPLE"/> + <command name="glMapVertexAttrib1dAPPLE"/> + <command name="glMapVertexAttrib1fAPPLE"/> + <command name="glMapVertexAttrib2dAPPLE"/> + <command name="glMapVertexAttrib2fAPPLE"/> + </require> + </extension> + <extension name="GL_APPLE_ycbcr_422" supported="gl"> + <require> + <enum name="GL_YCBCR_422_APPLE"/> + <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/> + <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/> + </require> + </extension> + <extension name="GL_ARB_ES2_compatibility" supported="gl|glcore"> + <require> + <enum name="GL_FIXED"/> + <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/> + <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/> + <enum name="GL_LOW_FLOAT"/> + <enum name="GL_MEDIUM_FLOAT"/> + <enum name="GL_HIGH_FLOAT"/> + <enum name="GL_LOW_INT"/> + <enum name="GL_MEDIUM_INT"/> + <enum name="GL_HIGH_INT"/> + <enum name="GL_SHADER_COMPILER"/> + <enum name="GL_SHADER_BINARY_FORMATS"/> + <enum name="GL_NUM_SHADER_BINARY_FORMATS"/> + <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/> + <enum name="GL_MAX_VARYING_VECTORS"/> + <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/> + <enum name="GL_RGB565"/> + <command name="glReleaseShaderCompiler"/> + <command name="glShaderBinary"/> + <command name="glGetShaderPrecisionFormat"/> + <command name="glDepthRangef"/> + <command name="glClearDepthf"/> + </require> + </extension> + <extension name="GL_ARB_ES3_compatibility" supported="gl|glcore"> + <require> + <enum name="GL_COMPRESSED_RGB8_ETC2"/> + <enum name="GL_COMPRESSED_SRGB8_ETC2"/> + <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/> + <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/> + <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/> + <enum name="GL_COMPRESSED_R11_EAC"/> + <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/> + <enum name="GL_COMPRESSED_RG11_EAC"/> + <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/> + <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/> + <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/> + <enum name="GL_MAX_ELEMENT_INDEX"/> + </require> + </extension> + <extension name="GL_ARB_arrays_of_arrays" supported="gl|glcore"/> + <extension name="GL_ARB_base_instance" supported="gl|glcore"> + <require> + <command name="glDrawArraysInstancedBaseInstance"/> + <command name="glDrawElementsInstancedBaseInstance"/> + <command name="glDrawElementsInstancedBaseVertexBaseInstance"/> + </require> + </extension> + <extension name="GL_ARB_bindless_texture" supported="gl|glcore"> + <require> + <enum name="GL_UNSIGNED_INT64_ARB"/> + <command name="glGetTextureHandleARB"/> + <command name="glGetTextureSamplerHandleARB"/> + <command name="glMakeTextureHandleResidentARB"/> + <command name="glMakeTextureHandleNonResidentARB"/> + <command name="glGetImageHandleARB"/> + <command name="glMakeImageHandleResidentARB"/> + <command name="glMakeImageHandleNonResidentARB"/> + <command name="glUniformHandleui64ARB"/> + <command name="glUniformHandleui64vARB"/> + <command name="glProgramUniformHandleui64ARB"/> + <command name="glProgramUniformHandleui64vARB"/> + <command name="glIsTextureHandleResidentARB"/> + <command name="glIsImageHandleResidentARB"/> + <command name="glVertexAttribL1ui64ARB"/> + <command name="glVertexAttribL1ui64vARB"/> + <command name="glGetVertexAttribLui64vARB"/> + </require> + </extension> + <extension name="GL_ARB_blend_func_extended" supported="gl|glcore"> + <require> + <enum name="GL_SRC1_COLOR"/> + <enum name="GL_SRC1_ALPHA"/> + <enum name="GL_ONE_MINUS_SRC1_COLOR"/> + <enum name="GL_ONE_MINUS_SRC1_ALPHA"/> + <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/> + <command name="glBindFragDataLocationIndexed"/> + <command name="glGetFragDataIndex"/> + </require> + </extension> + <extension name="GL_ARB_buffer_storage" supported="gl|glcore"> + <require> + <enum name="GL_MAP_READ_BIT"/> + <enum name="GL_MAP_WRITE_BIT"/> + <enum name="GL_MAP_PERSISTENT_BIT"/> + <enum name="GL_MAP_COHERENT_BIT"/> + <enum name="GL_DYNAMIC_STORAGE_BIT"/> + <enum name="GL_CLIENT_STORAGE_BIT"/> + <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/> + <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/> + <enum name="GL_BUFFER_STORAGE_FLAGS"/> + <command name="glBufferStorage"/> + </require> + </extension> + <extension name="GL_ARB_cl_event" supported="gl|glcore"> + <require> + <enum name="GL_SYNC_CL_EVENT_ARB"/> + <enum name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/> + <command name="glCreateSyncFromCLeventARB"/> + </require> + </extension> + <extension name="GL_ARB_clear_buffer_object" supported="gl|glcore"> + <require> + <command name="glClearBufferData"/> + <command name="glClearBufferSubData"/> + </require> + </extension> + <extension name="GL_ARB_clear_texture" supported="gl|glcore"> + <require> + <enum name="GL_CLEAR_TEXTURE"/> + <command name="glClearTexImage"/> + <command name="glClearTexSubImage"/> + </require> + </extension> + <extension name="GL_ARB_color_buffer_float" supported="gl"> + <require> + <enum name="GL_RGBA_FLOAT_MODE_ARB"/> + <enum name="GL_CLAMP_VERTEX_COLOR_ARB"/> + <enum name="GL_CLAMP_FRAGMENT_COLOR_ARB"/> + <enum name="GL_CLAMP_READ_COLOR_ARB"/> + <enum name="GL_FIXED_ONLY_ARB"/> + <command name="glClampColorARB"/> + </require> + </extension> + <extension name="GL_ARB_compatibility" supported="gl"> + <require comment="Defines features from OpenGL 3.0 that were removed in OpenGL 3.1 - not enumerated here yet"> + </require> + </extension> + <extension name="GL_ARB_compressed_texture_pixel_storage" supported="gl|glcore"> + <require> + <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/> + <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/> + <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/> + <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/> + <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/> + <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/> + <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/> + <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/> + </require> + </extension> + <extension name="GL_ARB_compute_shader" supported="gl|glcore"> + <require> + <enum name="GL_COMPUTE_SHADER"/> + <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/> + <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/> + <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/> + <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/> + <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/> + <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/> + <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/> + <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/> + <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/> + <enum name="GL_DISPATCH_INDIRECT_BUFFER"/> + <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/> + <enum name="GL_COMPUTE_SHADER_BIT"/> + <command name="glDispatchCompute"/> + <command name="glDispatchComputeIndirect"/> + </require> + </extension> + <extension name="GL_ARB_compute_variable_group_size" supported="gl|glcore"> + <require> + <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/> + <enum name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB"/> + <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/> + <enum name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB"/> + <command name="glDispatchComputeGroupSizeARB"/> + </require> + </extension> + <extension name="GL_ARB_conservative_depth" supported="gl|glcore"/> + <extension name="GL_ARB_copy_buffer" supported="gl|glcore"> + <require> + <enum name="GL_COPY_READ_BUFFER_BINDING"/> + <enum name="GL_COPY_READ_BUFFER"/> + <enum name="GL_COPY_WRITE_BUFFER_BINDING"/> + <enum name="GL_COPY_WRITE_BUFFER"/> + <command name="glCopyBufferSubData"/> + </require> + </extension> + <extension name="GL_ARB_copy_image" supported="gl|glcore"> + <require> + <command name="glCopyImageSubData"/> + </require> + </extension> + <extension name="GL_ARB_debug_output" supported="gl|glcore"> + <require> + <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/> + <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/> + <enum name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/> + <enum name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/> + <enum name="GL_DEBUG_SOURCE_API_ARB"/> + <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/> + <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/> + <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/> + <enum name="GL_DEBUG_SOURCE_APPLICATION_ARB"/> + <enum name="GL_DEBUG_SOURCE_OTHER_ARB"/> + <enum name="GL_DEBUG_TYPE_ERROR_ARB"/> + <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/> + <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/> + <enum name="GL_DEBUG_TYPE_PORTABILITY_ARB"/> + <enum name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/> + <enum name="GL_DEBUG_TYPE_OTHER_ARB"/> + <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/> + <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/> + <enum name="GL_DEBUG_LOGGED_MESSAGES_ARB"/> + <enum name="GL_DEBUG_SEVERITY_HIGH_ARB"/> + <enum name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/> + <enum name="GL_DEBUG_SEVERITY_LOW_ARB"/> + <command name="glDebugMessageControlARB"/> + <command name="glDebugMessageInsertARB"/> + <command name="glDebugMessageCallbackARB"/> + <command name="glGetDebugMessageLogARB"/> + </require> + </extension> + <extension name="GL_ARB_depth_buffer_float" supported="gl|glcore"> + <require> + <enum name="GL_DEPTH_COMPONENT32F"/> + <enum name="GL_DEPTH32F_STENCIL8"/> + <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/> + </require> + </extension> + <extension name="GL_ARB_depth_clamp" supported="gl|glcore"> + <require> + <enum name="GL_DEPTH_CLAMP"/> + </require> + </extension> + <extension name="GL_ARB_depth_texture" supported="gl"> + <require> + <enum name="GL_DEPTH_COMPONENT16_ARB"/> + <enum name="GL_DEPTH_COMPONENT24_ARB"/> + <enum name="GL_DEPTH_COMPONENT32_ARB"/> + <enum name="GL_TEXTURE_DEPTH_SIZE_ARB"/> + <enum name="GL_DEPTH_TEXTURE_MODE_ARB"/> + </require> + </extension> + <extension name="GL_ARB_draw_buffers" supported="gl"> + <require> + <enum name="GL_MAX_DRAW_BUFFERS_ARB"/> + <enum name="GL_DRAW_BUFFER0_ARB"/> + <enum name="GL_DRAW_BUFFER1_ARB"/> + <enum name="GL_DRAW_BUFFER2_ARB"/> + <enum name="GL_DRAW_BUFFER3_ARB"/> + <enum name="GL_DRAW_BUFFER4_ARB"/> + <enum name="GL_DRAW_BUFFER5_ARB"/> + <enum name="GL_DRAW_BUFFER6_ARB"/> + <enum name="GL_DRAW_BUFFER7_ARB"/> + <enum name="GL_DRAW_BUFFER8_ARB"/> + <enum name="GL_DRAW_BUFFER9_ARB"/> + <enum name="GL_DRAW_BUFFER10_ARB"/> + <enum name="GL_DRAW_BUFFER11_ARB"/> + <enum name="GL_DRAW_BUFFER12_ARB"/> + <enum name="GL_DRAW_BUFFER13_ARB"/> + <enum name="GL_DRAW_BUFFER14_ARB"/> + <enum name="GL_DRAW_BUFFER15_ARB"/> + <command name="glDrawBuffersARB"/> + </require> + </extension> + <extension name="GL_ARB_draw_buffers_blend" supported="gl|glcore"> + <require> + <command name="glBlendEquationiARB"/> + <command name="glBlendEquationSeparateiARB"/> + <command name="glBlendFunciARB"/> + <command name="glBlendFuncSeparateiARB"/> + </require> + </extension> + <extension name="GL_ARB_draw_elements_base_vertex" supported="gl|glcore"> + <require> + <command name="glDrawElementsBaseVertex"/> + <command name="glDrawRangeElementsBaseVertex"/> + <command name="glDrawElementsInstancedBaseVertex"/> + <command name="glMultiDrawElementsBaseVertex"/> + </require> + </extension> + <extension name="GL_ARB_draw_indirect" supported="gl|glcore"> + <require> + <enum name="GL_DRAW_INDIRECT_BUFFER"/> + <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/> + <command name="glDrawArraysIndirect"/> + <command name="glDrawElementsIndirect"/> + </require> + </extension> + <extension name="GL_ARB_draw_instanced" supported="gl"> + <require> + <command name="glDrawArraysInstancedARB"/> + <command name="glDrawElementsInstancedARB"/> + </require> + </extension> + <extension name="GL_ARB_enhanced_layouts" supported="gl|glcore"> + <require> + <enum name="GL_LOCATION_COMPONENT"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/> + </require> + </extension> + <extension name="GL_ARB_explicit_attrib_location" supported="gl|glcore"/> + <extension name="GL_ARB_explicit_uniform_location" supported="gl|glcore"> + <require> + <enum name="GL_MAX_UNIFORM_LOCATIONS"/> + </require> + </extension> + <extension name="GL_ARB_fragment_coord_conventions" supported="gl|glcore"/> + <extension name="GL_ARB_fragment_layer_viewport" supported="gl|glcore"/> + <extension name="GL_ARB_fragment_program" supported="gl"> + <require> + <enum name="GL_FRAGMENT_PROGRAM_ARB"/> + <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/> + <enum name="GL_PROGRAM_LENGTH_ARB"/> + <enum name="GL_PROGRAM_FORMAT_ARB"/> + <enum name="GL_PROGRAM_BINDING_ARB"/> + <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/> + <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/> + <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/> + <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/> + <enum name="GL_PROGRAM_TEMPORARIES_ARB"/> + <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/> + <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/> + <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/> + <enum name="GL_PROGRAM_PARAMETERS_ARB"/> + <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/> + <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/> + <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/> + <enum name="GL_PROGRAM_ATTRIBS_ARB"/> + <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/> + <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/> + <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/> + <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/> + <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/> + <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/> + <enum name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/> + <enum name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/> + <enum name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/> + <enum name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/> + <enum name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/> + <enum name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/> + <enum name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/> + <enum name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/> + <enum name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/> + <enum name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/> + <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/> + <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/> + <enum name="GL_PROGRAM_STRING_ARB"/> + <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/> + <enum name="GL_CURRENT_MATRIX_ARB"/> + <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/> + <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/> + <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/> + <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/> + <enum name="GL_MAX_TEXTURE_COORDS_ARB"/> + <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/> + <enum name="GL_PROGRAM_ERROR_STRING_ARB"/> + <enum name="GL_MATRIX0_ARB"/> + <enum name="GL_MATRIX1_ARB"/> + <enum name="GL_MATRIX2_ARB"/> + <enum name="GL_MATRIX3_ARB"/> + <enum name="GL_MATRIX4_ARB"/> + <enum name="GL_MATRIX5_ARB"/> + <enum name="GL_MATRIX6_ARB"/> + <enum name="GL_MATRIX7_ARB"/> + <enum name="GL_MATRIX8_ARB"/> + <enum name="GL_MATRIX9_ARB"/> + <enum name="GL_MATRIX10_ARB"/> + <enum name="GL_MATRIX11_ARB"/> + <enum name="GL_MATRIX12_ARB"/> + <enum name="GL_MATRIX13_ARB"/> + <enum name="GL_MATRIX14_ARB"/> + <enum name="GL_MATRIX15_ARB"/> + <enum name="GL_MATRIX16_ARB"/> + <enum name="GL_MATRIX17_ARB"/> + <enum name="GL_MATRIX18_ARB"/> + <enum name="GL_MATRIX19_ARB"/> + <enum name="GL_MATRIX20_ARB"/> + <enum name="GL_MATRIX21_ARB"/> + <enum name="GL_MATRIX22_ARB"/> + <enum name="GL_MATRIX23_ARB"/> + <enum name="GL_MATRIX24_ARB"/> + <enum name="GL_MATRIX25_ARB"/> + <enum name="GL_MATRIX26_ARB"/> + <enum name="GL_MATRIX27_ARB"/> + <enum name="GL_MATRIX28_ARB"/> + <enum name="GL_MATRIX29_ARB"/> + <enum name="GL_MATRIX30_ARB"/> + <enum name="GL_MATRIX31_ARB"/> + </require> + <require comment="Shared with ARB_vertex_program"> + <command name="glProgramStringARB"/> + <command name="glBindProgramARB"/> + <command name="glDeleteProgramsARB"/> + <command name="glGenProgramsARB"/> + <command name="glProgramEnvParameter4dARB"/> + <command name="glProgramEnvParameter4dvARB"/> + <command name="glProgramEnvParameter4fARB"/> + <command name="glProgramEnvParameter4fvARB"/> + <command name="glProgramLocalParameter4dARB"/> + <command name="glProgramLocalParameter4dvARB"/> + <command name="glProgramLocalParameter4fARB"/> + <command name="glProgramLocalParameter4fvARB"/> + <command name="glGetProgramEnvParameterdvARB"/> + <command name="glGetProgramEnvParameterfvARB"/> + <command name="glGetProgramLocalParameterdvARB"/> + <command name="glGetProgramLocalParameterfvARB"/> + <command name="glGetProgramivARB"/> + <command name="glGetProgramStringARB"/> + <command name="glIsProgramARB"/> + </require> + </extension> + <extension name="GL_ARB_fragment_program_shadow" supported="gl"/> + <extension name="GL_ARB_fragment_shader" supported="gl"> + <require> + <enum name="GL_FRAGMENT_SHADER_ARB"/> + <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/> + <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/> + </require> + </extension> + <extension name="GL_ARB_framebuffer_no_attachments" supported="gl|glcore"> + <require> + <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/> + <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/> + <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/> + <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/> + <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/> + <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/> + <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/> + <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/> + <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/> + <command name="glFramebufferParameteri"/> + <command name="glGetFramebufferParameteriv"/> + </require> + </extension> + <extension name="GL_ARB_framebuffer_object" supported="gl|glcore"> + <require> + <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/> + <enum name="GL_FRAMEBUFFER_DEFAULT"/> + <enum name="GL_FRAMEBUFFER_UNDEFINED"/> + <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/> + <enum name="GL_MAX_RENDERBUFFER_SIZE"/> + <enum name="GL_DEPTH_STENCIL"/> + <enum name="GL_UNSIGNED_INT_24_8"/> + <enum name="GL_DEPTH24_STENCIL8"/> + <enum name="GL_TEXTURE_STENCIL_SIZE"/> + <enum name="GL_TEXTURE_RED_TYPE"/> + <enum name="GL_TEXTURE_GREEN_TYPE"/> + <enum name="GL_TEXTURE_BLUE_TYPE"/> + <enum name="GL_TEXTURE_ALPHA_TYPE"/> + <enum name="GL_TEXTURE_DEPTH_TYPE"/> + <enum name="GL_UNSIGNED_NORMALIZED"/> + <enum name="GL_FRAMEBUFFER_BINDING"/> + <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/> + <enum name="GL_RENDERBUFFER_BINDING"/> + <enum name="GL_READ_FRAMEBUFFER"/> + <enum name="GL_DRAW_FRAMEBUFFER"/> + <enum name="GL_READ_FRAMEBUFFER_BINDING"/> + <enum name="GL_RENDERBUFFER_SAMPLES"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/> + <enum name="GL_FRAMEBUFFER_COMPLETE"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/> + <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/> + <enum name="GL_MAX_COLOR_ATTACHMENTS"/> + <enum name="GL_COLOR_ATTACHMENT0"/> + <enum name="GL_COLOR_ATTACHMENT1"/> + <enum name="GL_COLOR_ATTACHMENT2"/> + <enum name="GL_COLOR_ATTACHMENT3"/> + <enum name="GL_COLOR_ATTACHMENT4"/> + <enum name="GL_COLOR_ATTACHMENT5"/> + <enum name="GL_COLOR_ATTACHMENT6"/> + <enum name="GL_COLOR_ATTACHMENT7"/> + <enum name="GL_COLOR_ATTACHMENT8"/> + <enum name="GL_COLOR_ATTACHMENT9"/> + <enum name="GL_COLOR_ATTACHMENT10"/> + <enum name="GL_COLOR_ATTACHMENT11"/> + <enum name="GL_COLOR_ATTACHMENT12"/> + <enum name="GL_COLOR_ATTACHMENT13"/> + <enum name="GL_COLOR_ATTACHMENT14"/> + <enum name="GL_COLOR_ATTACHMENT15"/> + <enum name="GL_DEPTH_ATTACHMENT"/> + <enum name="GL_STENCIL_ATTACHMENT"/> + <enum name="GL_FRAMEBUFFER"/> + <enum name="GL_RENDERBUFFER"/> + <enum name="GL_RENDERBUFFER_WIDTH"/> + <enum name="GL_RENDERBUFFER_HEIGHT"/> + <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> + <enum name="GL_STENCIL_INDEX1"/> + <enum name="GL_STENCIL_INDEX4"/> + <enum name="GL_STENCIL_INDEX8"/> + <enum name="GL_STENCIL_INDEX16"/> + <enum name="GL_RENDERBUFFER_RED_SIZE"/> + <enum name="GL_RENDERBUFFER_GREEN_SIZE"/> + <enum name="GL_RENDERBUFFER_BLUE_SIZE"/> + <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/> + <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/> + <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/> + <enum name="GL_MAX_SAMPLES"/> + <command name="glIsRenderbuffer"/> + <command name="glBindRenderbuffer"/> + <command name="glDeleteRenderbuffers"/> + <command name="glGenRenderbuffers"/> + <command name="glRenderbufferStorage"/> + <command name="glGetRenderbufferParameteriv"/> + <command name="glIsFramebuffer"/> + <command name="glBindFramebuffer"/> + <command name="glDeleteFramebuffers"/> + <command name="glGenFramebuffers"/> + <command name="glCheckFramebufferStatus"/> + <command name="glFramebufferTexture1D"/> + <command name="glFramebufferTexture2D"/> + <command name="glFramebufferTexture3D"/> + <command name="glFramebufferRenderbuffer"/> + <command name="glGetFramebufferAttachmentParameteriv"/> + <command name="glGenerateMipmap"/> + <command name="glBlitFramebuffer"/> + <command name="glRenderbufferStorageMultisample"/> + <command name="glFramebufferTextureLayer"/> + </require> + <require api="gl" profile="compatibility"> + <enum name="GL_INDEX"/> + <enum name="GL_TEXTURE_LUMINANCE_TYPE"/> + <enum name="GL_TEXTURE_INTENSITY_TYPE"/> + </require> + </extension> + <extension name="GL_ARB_framebuffer_sRGB" supported="gl|glcore"> + <require> + <enum name="GL_FRAMEBUFFER_SRGB"/> + </require> + </extension> + <extension name="GL_ARB_geometry_shader4" supported="gl"> + <require> + <enum name="GL_LINES_ADJACENCY_ARB"/> + <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/> + <enum name="GL_TRIANGLES_ADJACENCY_ARB"/> + <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/> + <enum name="GL_PROGRAM_POINT_SIZE_ARB"/> + <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/> + <enum name="GL_GEOMETRY_SHADER_ARB"/> + <enum name="GL_GEOMETRY_VERTICES_OUT_ARB"/> + <enum name="GL_GEOMETRY_INPUT_TYPE_ARB"/> + <enum name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/> + <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/> + <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/> + <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/> + <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/> + <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/> + <enum name="GL_MAX_VARYING_COMPONENTS"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/> + <command name="glProgramParameteriARB"/> + <command name="glFramebufferTextureARB"/> + <command name="glFramebufferTextureLayerARB"/> + <command name="glFramebufferTextureFaceARB"/> + </require> + </extension> + <extension name="GL_ARB_get_program_binary" supported="gl|glcore"> + <require> + <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/> + <enum name="GL_PROGRAM_BINARY_LENGTH"/> + <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/> + <enum name="GL_PROGRAM_BINARY_FORMATS"/> + <command name="glGetProgramBinary"/> + <command name="glProgramBinary"/> + <command name="glProgramParameteri"/> + </require> + </extension> + <extension name="GL_ARB_gpu_shader5" supported="gl|glcore"> + <require> + <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/> + <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/> + <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/> + <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/> + <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/> + <enum name="GL_MAX_VERTEX_STREAMS"/> + </require> + </extension> + <extension name="GL_ARB_gpu_shader_fp64" supported="gl|glcore"> + <require> + <enum name="GL_DOUBLE"/> + <enum name="GL_DOUBLE_VEC2"/> + <enum name="GL_DOUBLE_VEC3"/> + <enum name="GL_DOUBLE_VEC4"/> + <enum name="GL_DOUBLE_MAT2"/> + <enum name="GL_DOUBLE_MAT3"/> + <enum name="GL_DOUBLE_MAT4"/> + <enum name="GL_DOUBLE_MAT2x3"/> + <enum name="GL_DOUBLE_MAT2x4"/> + <enum name="GL_DOUBLE_MAT3x2"/> + <enum name="GL_DOUBLE_MAT3x4"/> + <enum name="GL_DOUBLE_MAT4x2"/> + <enum name="GL_DOUBLE_MAT4x3"/> + <command name="glUniform1d"/> + <command name="glUniform2d"/> + <command name="glUniform3d"/> + <command name="glUniform4d"/> + <command name="glUniform1dv"/> + <command name="glUniform2dv"/> + <command name="glUniform3dv"/> + <command name="glUniform4dv"/> + <command name="glUniformMatrix2dv"/> + <command name="glUniformMatrix3dv"/> + <command name="glUniformMatrix4dv"/> + <command name="glUniformMatrix2x3dv"/> + <command name="glUniformMatrix2x4dv"/> + <command name="glUniformMatrix3x2dv"/> + <command name="glUniformMatrix3x4dv"/> + <command name="glUniformMatrix4x2dv"/> + <command name="glUniformMatrix4x3dv"/> + <command name="glGetUniformdv"/> + </require> + </extension> + <extension name="GL_ARB_half_float_pixel" supported="gl"> + <require> + <type name="GLhalfARB"/> + <enum name="GL_HALF_FLOAT_ARB"/> + </require> + </extension> + <extension name="GL_ARB_half_float_vertex" supported="gl|glcore"> + <require> + <type name="GLhalf"/> + <enum name="GL_HALF_FLOAT"/> + </require> + </extension> + <extension name="GL_ARB_imaging" supported="gl|glcore" comment="Now treating ARB_imaging as an extension, not a GL API version"> + <require> + <enum name="GL_CONSTANT_COLOR"/> + <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/> + <enum name="GL_CONSTANT_ALPHA"/> + <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/> + <enum name="GL_BLEND_COLOR"/> + <enum name="GL_FUNC_ADD"/> + <enum name="GL_MIN"/> + <enum name="GL_MAX"/> + <enum name="GL_BLEND_EQUATION"/> + <enum name="GL_FUNC_SUBTRACT"/> + <enum name="GL_FUNC_REVERSE_SUBTRACT"/> + <command name="glBlendColor"/> + <command name="glBlendEquation"/> + </require> + <require api="gl" profile="compatibility"> + <enum name="GL_CONVOLUTION_1D"/> + <enum name="GL_CONVOLUTION_2D"/> + <enum name="GL_SEPARABLE_2D"/> + <enum name="GL_CONVOLUTION_BORDER_MODE"/> + <enum name="GL_CONVOLUTION_FILTER_SCALE"/> + <enum name="GL_CONVOLUTION_FILTER_BIAS"/> + <enum name="GL_REDUCE"/> + <enum name="GL_CONVOLUTION_FORMAT"/> + <enum name="GL_CONVOLUTION_WIDTH"/> + <enum name="GL_CONVOLUTION_HEIGHT"/> + <enum name="GL_MAX_CONVOLUTION_WIDTH"/> + <enum name="GL_MAX_CONVOLUTION_HEIGHT"/> + <enum name="GL_POST_CONVOLUTION_RED_SCALE"/> + <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/> + <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/> + <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/> + <enum name="GL_POST_CONVOLUTION_RED_BIAS"/> + <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/> + <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/> + <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/> + <enum name="GL_HISTOGRAM"/> + <enum name="GL_PROXY_HISTOGRAM"/> + <enum name="GL_HISTOGRAM_WIDTH"/> + <enum name="GL_HISTOGRAM_FORMAT"/> + <enum name="GL_HISTOGRAM_RED_SIZE"/> + <enum name="GL_HISTOGRAM_GREEN_SIZE"/> + <enum name="GL_HISTOGRAM_BLUE_SIZE"/> + <enum name="GL_HISTOGRAM_ALPHA_SIZE"/> + <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/> + <enum name="GL_HISTOGRAM_SINK"/> + <enum name="GL_MINMAX"/> + <enum name="GL_MINMAX_FORMAT"/> + <enum name="GL_MINMAX_SINK"/> + <enum name="GL_TABLE_TOO_LARGE"/> + <enum name="GL_COLOR_MATRIX"/> + <enum name="GL_COLOR_MATRIX_STACK_DEPTH"/> + <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/> + <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/> + <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/> + <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/> + <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/> + <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/> + <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/> + <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/> + <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/> + <enum name="GL_COLOR_TABLE"/> + <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/> + <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/> + <enum name="GL_PROXY_COLOR_TABLE"/> + <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/> + <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/> + <enum name="GL_COLOR_TABLE_SCALE"/> + <enum name="GL_COLOR_TABLE_BIAS"/> + <enum name="GL_COLOR_TABLE_FORMAT"/> + <enum name="GL_COLOR_TABLE_WIDTH"/> + <enum name="GL_COLOR_TABLE_RED_SIZE"/> + <enum name="GL_COLOR_TABLE_GREEN_SIZE"/> + <enum name="GL_COLOR_TABLE_BLUE_SIZE"/> + <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/> + <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/> + <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/> + <enum name="GL_CONSTANT_BORDER"/> + <enum name="GL_REPLICATE_BORDER"/> + <enum name="GL_CONVOLUTION_BORDER_COLOR"/> + <command name="glColorTable"/> + <command name="glColorTableParameterfv"/> + <command name="glColorTableParameteriv"/> + <command name="glCopyColorTable"/> + <command name="glGetColorTable"/> + <command name="glGetColorTableParameterfv"/> + <command name="glGetColorTableParameteriv"/> + <command name="glColorSubTable"/> + <command name="glCopyColorSubTable"/> + <command name="glConvolutionFilter1D"/> + <command name="glConvolutionFilter2D"/> + <command name="glConvolutionParameterf"/> + <command name="glConvolutionParameterfv"/> + <command name="glConvolutionParameteri"/> + <command name="glConvolutionParameteriv"/> + <command name="glCopyConvolutionFilter1D"/> + <command name="glCopyConvolutionFilter2D"/> + <command name="glGetConvolutionFilter"/> + <command name="glGetConvolutionParameterfv"/> + <command name="glGetConvolutionParameteriv"/> + <command name="glGetSeparableFilter"/> + <command name="glSeparableFilter2D"/> + <command name="glGetHistogram"/> + <command name="glGetHistogramParameterfv"/> + <command name="glGetHistogramParameteriv"/> + <command name="glGetMinmax"/> + <command name="glGetMinmaxParameterfv"/> + <command name="glGetMinmaxParameteriv"/> + <command name="glHistogram"/> + <command name="glMinmax"/> + <command name="glResetHistogram"/> + <command name="glResetMinmax"/> + </require> + </extension> + <extension name="GL_ARB_indirect_parameters" supported="gl|glcore"> + <require> + <enum name="GL_PARAMETER_BUFFER_ARB"/> + <enum name="GL_PARAMETER_BUFFER_BINDING_ARB"/> + <command name="glMultiDrawArraysIndirectCountARB"/> + <command name="glMultiDrawElementsIndirectCountARB"/> + </require> + </extension> + <extension name="GL_ARB_instanced_arrays" supported="gl"> + <require> + <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/> + <command name="glVertexAttribDivisorARB"/> + </require> + </extension> + <extension name="GL_ARB_internalformat_query" supported="gl|glcore"> + <require> + <enum name="GL_NUM_SAMPLE_COUNTS"/> + <command name="glGetInternalformativ"/> + </require> + </extension> + <extension name="GL_ARB_internalformat_query2" supported="gl|glcore"> + <require> + <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/> + <enum name="GL_NUM_SAMPLE_COUNTS"/> + <enum name="GL_RENDERBUFFER"/> + <enum name="GL_SAMPLES"/> + <enum name="GL_TEXTURE_1D"/> + <enum name="GL_TEXTURE_1D_ARRAY"/> + <enum name="GL_TEXTURE_2D"/> + <enum name="GL_TEXTURE_2D_ARRAY"/> + <enum name="GL_TEXTURE_3D"/> + <enum name="GL_TEXTURE_CUBE_MAP"/> + <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/> + <enum name="GL_TEXTURE_RECTANGLE"/> + <enum name="GL_TEXTURE_BUFFER"/> + <enum name="GL_TEXTURE_2D_MULTISAMPLE"/> + <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_TEXTURE_COMPRESSED"/> + <enum name="GL_INTERNALFORMAT_SUPPORTED"/> + <enum name="GL_INTERNALFORMAT_PREFERRED"/> + <enum name="GL_INTERNALFORMAT_RED_SIZE"/> + <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/> + <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/> + <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/> + <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/> + <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/> + <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/> + <enum name="GL_INTERNALFORMAT_RED_TYPE"/> + <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/> + <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/> + <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/> + <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/> + <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/> + <enum name="GL_MAX_WIDTH"/> + <enum name="GL_MAX_HEIGHT"/> + <enum name="GL_MAX_DEPTH"/> + <enum name="GL_MAX_LAYERS"/> + <enum name="GL_MAX_COMBINED_DIMENSIONS"/> + <enum name="GL_COLOR_COMPONENTS"/> + <enum name="GL_DEPTH_COMPONENTS"/> + <enum name="GL_STENCIL_COMPONENTS"/> + <enum name="GL_COLOR_RENDERABLE"/> + <enum name="GL_DEPTH_RENDERABLE"/> + <enum name="GL_STENCIL_RENDERABLE"/> + <enum name="GL_FRAMEBUFFER_RENDERABLE"/> + <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/> + <enum name="GL_FRAMEBUFFER_BLEND"/> + <enum name="GL_READ_PIXELS"/> + <enum name="GL_READ_PIXELS_FORMAT"/> + <enum name="GL_READ_PIXELS_TYPE"/> + <enum name="GL_TEXTURE_IMAGE_FORMAT"/> + <enum name="GL_TEXTURE_IMAGE_TYPE"/> + <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/> + <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/> + <enum name="GL_MIPMAP"/> + <enum name="GL_MANUAL_GENERATE_MIPMAP"/> + <enum name="GL_AUTO_GENERATE_MIPMAP"/> + <enum name="GL_COLOR_ENCODING"/> + <enum name="GL_SRGB_READ"/> + <enum name="GL_SRGB_WRITE"/> + <enum name="GL_SRGB_DECODE_ARB"/> + <enum name="GL_FILTER"/> + <enum name="GL_VERTEX_TEXTURE"/> + <enum name="GL_TESS_CONTROL_TEXTURE"/> + <enum name="GL_TESS_EVALUATION_TEXTURE"/> + <enum name="GL_GEOMETRY_TEXTURE"/> + <enum name="GL_FRAGMENT_TEXTURE"/> + <enum name="GL_COMPUTE_TEXTURE"/> + <enum name="GL_TEXTURE_SHADOW"/> + <enum name="GL_TEXTURE_GATHER"/> + <enum name="GL_TEXTURE_GATHER_SHADOW"/> + <enum name="GL_SHADER_IMAGE_LOAD"/> + <enum name="GL_SHADER_IMAGE_STORE"/> + <enum name="GL_SHADER_IMAGE_ATOMIC"/> + <enum name="GL_IMAGE_TEXEL_SIZE"/> + <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/> + <enum name="GL_IMAGE_PIXEL_FORMAT"/> + <enum name="GL_IMAGE_PIXEL_TYPE"/> + <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/> + <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/> + <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/> + <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/> + <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/> + <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/> + <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/> + <enum name="GL_CLEAR_BUFFER"/> + <enum name="GL_TEXTURE_VIEW"/> + <enum name="GL_VIEW_COMPATIBILITY_CLASS"/> + <enum name="GL_FULL_SUPPORT"/> + <enum name="GL_CAVEAT_SUPPORT"/> + <enum name="GL_IMAGE_CLASS_4_X_32"/> + <enum name="GL_IMAGE_CLASS_2_X_32"/> + <enum name="GL_IMAGE_CLASS_1_X_32"/> + <enum name="GL_IMAGE_CLASS_4_X_16"/> + <enum name="GL_IMAGE_CLASS_2_X_16"/> + <enum name="GL_IMAGE_CLASS_1_X_16"/> + <enum name="GL_IMAGE_CLASS_4_X_8"/> + <enum name="GL_IMAGE_CLASS_2_X_8"/> + <enum name="GL_IMAGE_CLASS_1_X_8"/> + <enum name="GL_IMAGE_CLASS_11_11_10"/> + <enum name="GL_IMAGE_CLASS_10_10_10_2"/> + <enum name="GL_VIEW_CLASS_128_BITS"/> + <enum name="GL_VIEW_CLASS_96_BITS"/> + <enum name="GL_VIEW_CLASS_64_BITS"/> + <enum name="GL_VIEW_CLASS_48_BITS"/> + <enum name="GL_VIEW_CLASS_32_BITS"/> + <enum name="GL_VIEW_CLASS_24_BITS"/> + <enum name="GL_VIEW_CLASS_16_BITS"/> + <enum name="GL_VIEW_CLASS_8_BITS"/> + <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/> + <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/> + <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/> + <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/> + <enum name="GL_VIEW_CLASS_RGTC1_RED"/> + <enum name="GL_VIEW_CLASS_RGTC2_RG"/> + <enum name="GL_VIEW_CLASS_BPTC_UNORM"/> + <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/> + <command name="glGetInternalformati64v"/> + </require> + </extension> + <extension name="GL_ARB_invalidate_subdata" supported="gl|glcore"> + <require> + <command name="glInvalidateTexSubImage"/> + <command name="glInvalidateTexImage"/> + <command name="glInvalidateBufferSubData"/> + <command name="glInvalidateBufferData"/> + <command name="glInvalidateFramebuffer"/> + <command name="glInvalidateSubFramebuffer"/> + </require> + </extension> + <extension name="GL_ARB_map_buffer_alignment" supported="gl|glcore"> + <require> + <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/> + </require> + </extension> + <extension name="GL_ARB_map_buffer_range" supported="gl|glcore"> + <require> + <enum name="GL_MAP_READ_BIT"/> + <enum name="GL_MAP_WRITE_BIT"/> + <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/> + <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/> + <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/> + <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/> + <command name="glMapBufferRange"/> + <command name="glFlushMappedBufferRange"/> + </require> + </extension> + <extension name="GL_ARB_matrix_palette" supported="gl"> + <require> + <enum name="GL_MATRIX_PALETTE_ARB"/> + <enum name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/> + <enum name="GL_MAX_PALETTE_MATRICES_ARB"/> + <enum name="GL_CURRENT_PALETTE_MATRIX_ARB"/> + <enum name="GL_MATRIX_INDEX_ARRAY_ARB"/> + <enum name="GL_CURRENT_MATRIX_INDEX_ARB"/> + <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/> + <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/> + <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/> + <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/> + <command name="glCurrentPaletteMatrixARB"/> + <command name="glMatrixIndexubvARB"/> + <command name="glMatrixIndexusvARB"/> + <command name="glMatrixIndexuivARB"/> + <command name="glMatrixIndexPointerARB"/> + </require> + </extension> + <extension name="GL_ARB_multi_bind" supported="gl|glcore"> + <require> + <command name="glBindBuffersBase"/> + <command name="glBindBuffersRange"/> + <command name="glBindTextures"/> + <command name="glBindSamplers"/> + <command name="glBindImageTextures"/> + <command name="glBindVertexBuffers"/> + </require> + </extension> + <extension name="GL_ARB_multi_draw_indirect" supported="gl|glcore"> + <require> + <command name="glMultiDrawArraysIndirect"/> + <command name="glMultiDrawElementsIndirect"/> + </require> + </extension> + <extension name="GL_ARB_multisample" supported="gl"> + <require> + <enum name="GL_MULTISAMPLE_ARB"/> + <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/> + <enum name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/> + <enum name="GL_SAMPLE_COVERAGE_ARB"/> + <enum name="GL_SAMPLE_BUFFERS_ARB"/> + <enum name="GL_SAMPLES_ARB"/> + <enum name="GL_SAMPLE_COVERAGE_VALUE_ARB"/> + <enum name="GL_SAMPLE_COVERAGE_INVERT_ARB"/> + <enum name="GL_MULTISAMPLE_BIT_ARB"/> + <command name="glSampleCoverageARB"/> + </require> + </extension> + <extension name="GL_ARB_multitexture" supported="gl"> + <require> + <enum name="GL_TEXTURE0_ARB"/> + <enum name="GL_TEXTURE1_ARB"/> + <enum name="GL_TEXTURE2_ARB"/> + <enum name="GL_TEXTURE3_ARB"/> + <enum name="GL_TEXTURE4_ARB"/> + <enum name="GL_TEXTURE5_ARB"/> + <enum name="GL_TEXTURE6_ARB"/> + <enum name="GL_TEXTURE7_ARB"/> + <enum name="GL_TEXTURE8_ARB"/> + <enum name="GL_TEXTURE9_ARB"/> + <enum name="GL_TEXTURE10_ARB"/> + <enum name="GL_TEXTURE11_ARB"/> + <enum name="GL_TEXTURE12_ARB"/> + <enum name="GL_TEXTURE13_ARB"/> + <enum name="GL_TEXTURE14_ARB"/> + <enum name="GL_TEXTURE15_ARB"/> + <enum name="GL_TEXTURE16_ARB"/> + <enum name="GL_TEXTURE17_ARB"/> + <enum name="GL_TEXTURE18_ARB"/> + <enum name="GL_TEXTURE19_ARB"/> + <enum name="GL_TEXTURE20_ARB"/> + <enum name="GL_TEXTURE21_ARB"/> + <enum name="GL_TEXTURE22_ARB"/> + <enum name="GL_TEXTURE23_ARB"/> + <enum name="GL_TEXTURE24_ARB"/> + <enum name="GL_TEXTURE25_ARB"/> + <enum name="GL_TEXTURE26_ARB"/> + <enum name="GL_TEXTURE27_ARB"/> + <enum name="GL_TEXTURE28_ARB"/> + <enum name="GL_TEXTURE29_ARB"/> + <enum name="GL_TEXTURE30_ARB"/> + <enum name="GL_TEXTURE31_ARB"/> + <enum name="GL_ACTIVE_TEXTURE_ARB"/> + <enum name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/> + <enum name="GL_MAX_TEXTURE_UNITS_ARB"/> + <command name="glActiveTextureARB"/> + <command name="glClientActiveTextureARB"/> + <command name="glMultiTexCoord1dARB"/> + <command name="glMultiTexCoord1dvARB"/> + <command name="glMultiTexCoord1fARB"/> + <command name="glMultiTexCoord1fvARB"/> + <command name="glMultiTexCoord1iARB"/> + <command name="glMultiTexCoord1ivARB"/> + <command name="glMultiTexCoord1sARB"/> + <command name="glMultiTexCoord1svARB"/> + <command name="glMultiTexCoord2dARB"/> + <command name="glMultiTexCoord2dvARB"/> + <command name="glMultiTexCoord2fARB"/> + <command name="glMultiTexCoord2fvARB"/> + <command name="glMultiTexCoord2iARB"/> + <command name="glMultiTexCoord2ivARB"/> + <command name="glMultiTexCoord2sARB"/> + <command name="glMultiTexCoord2svARB"/> + <command name="glMultiTexCoord3dARB"/> + <command name="glMultiTexCoord3dvARB"/> + <command name="glMultiTexCoord3fARB"/> + <command name="glMultiTexCoord3fvARB"/> + <command name="glMultiTexCoord3iARB"/> + <command name="glMultiTexCoord3ivARB"/> + <command name="glMultiTexCoord3sARB"/> + <command name="glMultiTexCoord3svARB"/> + <command name="glMultiTexCoord4dARB"/> + <command name="glMultiTexCoord4dvARB"/> + <command name="glMultiTexCoord4fARB"/> + <command name="glMultiTexCoord4fvARB"/> + <command name="glMultiTexCoord4iARB"/> + <command name="glMultiTexCoord4ivARB"/> + <command name="glMultiTexCoord4sARB"/> + <command name="glMultiTexCoord4svARB"/> + </require> + </extension> + <extension name="GL_ARB_occlusion_query" supported="gl"> + <require> + <enum name="GL_QUERY_COUNTER_BITS_ARB"/> + <enum name="GL_CURRENT_QUERY_ARB"/> + <enum name="GL_QUERY_RESULT_ARB"/> + <enum name="GL_QUERY_RESULT_AVAILABLE_ARB"/> + <enum name="GL_SAMPLES_PASSED_ARB"/> + <command name="glGenQueriesARB"/> + <command name="glDeleteQueriesARB"/> + <command name="glIsQueryARB"/> + <command name="glBeginQueryARB"/> + <command name="glEndQueryARB"/> + <command name="glGetQueryivARB"/> + <command name="glGetQueryObjectivARB"/> + <command name="glGetQueryObjectuivARB"/> + </require> + </extension> + <extension name="GL_ARB_occlusion_query2" supported="gl|glcore"> + <require> + <enum name="GL_ANY_SAMPLES_PASSED"/> + </require> + </extension> + <extension name="GL_ARB_pixel_buffer_object" supported="gl"> + <require> + <enum name="GL_PIXEL_PACK_BUFFER_ARB"/> + <enum name="GL_PIXEL_UNPACK_BUFFER_ARB"/> + <enum name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/> + <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/> + </require> + </extension> + <extension name="GL_ARB_point_parameters" supported="gl"> + <require> + <enum name="GL_POINT_SIZE_MIN_ARB"/> + <enum name="GL_POINT_SIZE_MAX_ARB"/> + <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/> + <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/> + <command name="glPointParameterfARB"/> + <command name="glPointParameterfvARB"/> + </require> + </extension> + <extension name="GL_ARB_point_sprite" supported="gl"> + <require> + <enum name="GL_POINT_SPRITE_ARB"/> + <enum name="GL_COORD_REPLACE_ARB"/> + </require> + </extension> + <extension name="GL_ARB_program_interface_query" supported="gl|glcore"> + <require> + <enum name="GL_UNIFORM"/> + <enum name="GL_UNIFORM_BLOCK"/> + <enum name="GL_PROGRAM_INPUT"/> + <enum name="GL_PROGRAM_OUTPUT"/> + <enum name="GL_BUFFER_VARIABLE"/> + <enum name="GL_SHADER_STORAGE_BLOCK"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER"/> + <enum name="GL_VERTEX_SUBROUTINE"/> + <enum name="GL_TESS_CONTROL_SUBROUTINE"/> + <enum name="GL_TESS_EVALUATION_SUBROUTINE"/> + <enum name="GL_GEOMETRY_SUBROUTINE"/> + <enum name="GL_FRAGMENT_SUBROUTINE"/> + <enum name="GL_COMPUTE_SUBROUTINE"/> + <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/> + <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/> + <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/> + <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/> + <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/> + <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/> + <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/> + <enum name="GL_ACTIVE_RESOURCES"/> + <enum name="GL_MAX_NAME_LENGTH"/> + <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/> + <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/> + <enum name="GL_NAME_LENGTH"/> + <enum name="GL_TYPE"/> + <enum name="GL_ARRAY_SIZE"/> + <enum name="GL_OFFSET"/> + <enum name="GL_BLOCK_INDEX"/> + <enum name="GL_ARRAY_STRIDE"/> + <enum name="GL_MATRIX_STRIDE"/> + <enum name="GL_IS_ROW_MAJOR"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/> + <enum name="GL_BUFFER_BINDING"/> + <enum name="GL_BUFFER_DATA_SIZE"/> + <enum name="GL_NUM_ACTIVE_VARIABLES"/> + <enum name="GL_ACTIVE_VARIABLES"/> + <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/> + <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/> + <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/> + <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/> + <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/> + <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/> + <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/> + <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/> + <enum name="GL_LOCATION"/> + <enum name="GL_LOCATION_INDEX"/> + <enum name="GL_IS_PER_PATCH"/> + <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/> + <enum name="GL_COMPATIBLE_SUBROUTINES"/> + <command name="glGetProgramInterfaceiv"/> + <command name="glGetProgramResourceIndex"/> + <command name="glGetProgramResourceName"/> + <command name="glGetProgramResourceiv"/> + <command name="glGetProgramResourceLocation"/> + <command name="glGetProgramResourceLocationIndex"/> + </require> + </extension> + <extension name="GL_ARB_provoking_vertex" supported="gl|glcore"> + <require> + <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/> + <enum name="GL_FIRST_VERTEX_CONVENTION"/> + <enum name="GL_LAST_VERTEX_CONVENTION"/> + <enum name="GL_PROVOKING_VERTEX"/> + <command name="glProvokingVertex"/> + </require> + </extension> + <extension name="GL_ARB_query_buffer_object" supported="gl|glcore"> + <require> + <enum name="GL_QUERY_BUFFER"/> + <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/> + <enum name="GL_QUERY_BUFFER_BINDING"/> + <enum name="GL_QUERY_RESULT_NO_WAIT"/> + </require> + </extension> + <extension name="GL_ARB_robust_buffer_access_behavior" supported="gl|glcore"/> + <extension name="GL_ARB_robustness" supported="gl|glcore"> + <require> + <enum name="GL_NO_ERROR"/> + <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/> + <enum name="GL_LOSE_CONTEXT_ON_RESET_ARB"/> + <enum name="GL_GUILTY_CONTEXT_RESET_ARB"/> + <enum name="GL_INNOCENT_CONTEXT_RESET_ARB"/> + <enum name="GL_UNKNOWN_CONTEXT_RESET_ARB"/> + <enum name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/> + <enum name="GL_NO_RESET_NOTIFICATION_ARB"/> + <command name="glGetGraphicsResetStatusARB"/> + <command name="glGetnTexImageARB"/> + <command name="glReadnPixelsARB"/> + <command name="glGetnCompressedTexImageARB"/> + <command name="glGetnUniformfvARB"/> + <command name="glGetnUniformivARB"/> + <command name="glGetnUniformuivARB"/> + <command name="glGetnUniformdvARB"/> + </require> + <require api="gl" profile="compatibility"> + <command name="glGetnMapdvARB"/> + <command name="glGetnMapfvARB"/> + <command name="glGetnMapivARB"/> + <command name="glGetnPixelMapfvARB"/> + <command name="glGetnPixelMapuivARB"/> + <command name="glGetnPixelMapusvARB"/> + <command name="glGetnPolygonStippleARB"/> + <command name="glGetnColorTableARB"/> + <command name="glGetnConvolutionFilterARB"/> + <command name="glGetnSeparableFilterARB"/> + <command name="glGetnHistogramARB"/> + <command name="glGetnMinmaxARB"/> + </require> + </extension> + <extension name="GL_ARB_robustness_isolation" supported="gl|glcore"/> + <extension name="GL_ARB_sample_shading" supported="gl|glcore"> + <require> + <enum name="GL_SAMPLE_SHADING_ARB"/> + <enum name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/> + <command name="glMinSampleShadingARB"/> + </require> + </extension> + <extension name="GL_ARB_sampler_objects" supported="gl|glcore"> + <require> + <enum name="GL_SAMPLER_BINDING"/> + <command name="glGenSamplers"/> + <command name="glDeleteSamplers"/> + <command name="glIsSampler"/> + <command name="glBindSampler"/> + <command name="glSamplerParameteri"/> + <command name="glSamplerParameteriv"/> + <command name="glSamplerParameterf"/> + <command name="glSamplerParameterfv"/> + <command name="glSamplerParameterIiv"/> + <command name="glSamplerParameterIuiv"/> + <command name="glGetSamplerParameteriv"/> + <command name="glGetSamplerParameterIiv"/> + <command name="glGetSamplerParameterfv"/> + <command name="glGetSamplerParameterIuiv"/> + </require> + </extension> + <extension name="GL_ARB_seamless_cube_map" supported="gl|glcore"> + <require> + <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/> + </require> + </extension> + <extension name="GL_ARB_seamless_cubemap_per_texture" supported="gl|glcore"> + <require> + <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/> + </require> + </extension> + <extension name="GL_ARB_separate_shader_objects" supported="gl|glcore"> + <require> + <enum name="GL_VERTEX_SHADER_BIT"/> + <enum name="GL_FRAGMENT_SHADER_BIT"/> + <enum name="GL_GEOMETRY_SHADER_BIT"/> + <enum name="GL_TESS_CONTROL_SHADER_BIT"/> + <enum name="GL_TESS_EVALUATION_SHADER_BIT"/> + <enum name="GL_ALL_SHADER_BITS"/> + <enum name="GL_PROGRAM_SEPARABLE"/> + <enum name="GL_ACTIVE_PROGRAM"/> + <enum name="GL_PROGRAM_PIPELINE_BINDING"/> + <command name="glUseProgramStages"/> + <command name="glActiveShaderProgram"/> + <command name="glCreateShaderProgramv"/> + <command name="glBindProgramPipeline"/> + <command name="glDeleteProgramPipelines"/> + <command name="glGenProgramPipelines"/> + <command name="glIsProgramPipeline"/> + <command name="glGetProgramPipelineiv"/> + <command name="glProgramUniform1i"/> + <command name="glProgramUniform1iv"/> + <command name="glProgramUniform1f"/> + <command name="glProgramUniform1fv"/> + <command name="glProgramUniform1d"/> + <command name="glProgramUniform1dv"/> + <command name="glProgramUniform1ui"/> + <command name="glProgramUniform1uiv"/> + <command name="glProgramUniform2i"/> + <command name="glProgramUniform2iv"/> + <command name="glProgramUniform2f"/> + <command name="glProgramUniform2fv"/> + <command name="glProgramUniform2d"/> + <command name="glProgramUniform2dv"/> + <command name="glProgramUniform2ui"/> + <command name="glProgramUniform2uiv"/> + <command name="glProgramUniform3i"/> + <command name="glProgramUniform3iv"/> + <command name="glProgramUniform3f"/> + <command name="glProgramUniform3fv"/> + <command name="glProgramUniform3d"/> + <command name="glProgramUniform3dv"/> + <command name="glProgramUniform3ui"/> + <command name="glProgramUniform3uiv"/> + <command name="glProgramUniform4i"/> + <command name="glProgramUniform4iv"/> + <command name="glProgramUniform4f"/> + <command name="glProgramUniform4fv"/> + <command name="glProgramUniform4d"/> + <command name="glProgramUniform4dv"/> + <command name="glProgramUniform4ui"/> + <command name="glProgramUniform4uiv"/> + <command name="glProgramUniformMatrix2fv"/> + <command name="glProgramUniformMatrix3fv"/> + <command name="glProgramUniformMatrix4fv"/> + <command name="glProgramUniformMatrix2dv"/> + <command name="glProgramUniformMatrix3dv"/> + <command name="glProgramUniformMatrix4dv"/> + <command name="glProgramUniformMatrix2x3fv"/> + <command name="glProgramUniformMatrix3x2fv"/> + <command name="glProgramUniformMatrix2x4fv"/> + <command name="glProgramUniformMatrix4x2fv"/> + <command name="glProgramUniformMatrix3x4fv"/> + <command name="glProgramUniformMatrix4x3fv"/> + <command name="glProgramUniformMatrix2x3dv"/> + <command name="glProgramUniformMatrix3x2dv"/> + <command name="glProgramUniformMatrix2x4dv"/> + <command name="glProgramUniformMatrix4x2dv"/> + <command name="glProgramUniformMatrix3x4dv"/> + <command name="glProgramUniformMatrix4x3dv"/> + <command name="glValidateProgramPipeline"/> + <command name="glGetProgramPipelineInfoLog"/> + </require> + </extension> + <extension name="GL_ARB_shader_atomic_counters" supported="gl|glcore"> + <require> + <enum name="GL_ATOMIC_COUNTER_BUFFER"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/> + <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/> + <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/> + <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/> + <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/> + <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/> + <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/> + <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/> + <command name="glGetActiveAtomicCounterBufferiv"/> + </require> + </extension> + <extension name="GL_ARB_shader_bit_encoding" supported="gl|glcore"/> + <extension name="GL_ARB_shader_draw_parameters" supported="gl|glcore"/> + <extension name="GL_ARB_shader_group_vote" supported="gl|glcore"/> + <extension name="GL_ARB_shader_image_load_store" supported="gl|glcore"> + <require> + <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/> + <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/> + <enum name="GL_UNIFORM_BARRIER_BIT"/> + <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/> + <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/> + <enum name="GL_COMMAND_BARRIER_BIT"/> + <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/> + <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/> + <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/> + <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/> + <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/> + <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/> + <enum name="GL_ALL_BARRIER_BITS"/> + <enum name="GL_MAX_IMAGE_UNITS"/> + <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/> + <enum name="GL_IMAGE_BINDING_NAME"/> + <enum name="GL_IMAGE_BINDING_LEVEL"/> + <enum name="GL_IMAGE_BINDING_LAYERED"/> + <enum name="GL_IMAGE_BINDING_LAYER"/> + <enum name="GL_IMAGE_BINDING_ACCESS"/> + <enum name="GL_IMAGE_1D"/> + <enum name="GL_IMAGE_2D"/> + <enum name="GL_IMAGE_3D"/> + <enum name="GL_IMAGE_2D_RECT"/> + <enum name="GL_IMAGE_CUBE"/> + <enum name="GL_IMAGE_BUFFER"/> + <enum name="GL_IMAGE_1D_ARRAY"/> + <enum name="GL_IMAGE_2D_ARRAY"/> + <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/> + <enum name="GL_IMAGE_2D_MULTISAMPLE"/> + <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_INT_IMAGE_1D"/> + <enum name="GL_INT_IMAGE_2D"/> + <enum name="GL_INT_IMAGE_3D"/> + <enum name="GL_INT_IMAGE_2D_RECT"/> + <enum name="GL_INT_IMAGE_CUBE"/> + <enum name="GL_INT_IMAGE_BUFFER"/> + <enum name="GL_INT_IMAGE_1D_ARRAY"/> + <enum name="GL_INT_IMAGE_2D_ARRAY"/> + <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/> + <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/> + <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_UNSIGNED_INT_IMAGE_1D"/> + <enum name="GL_UNSIGNED_INT_IMAGE_2D"/> + <enum name="GL_UNSIGNED_INT_IMAGE_3D"/> + <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/> + <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/> + <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/> + <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/> + <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/> + <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/> + <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/> + <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_MAX_IMAGE_SAMPLES"/> + <enum name="GL_IMAGE_BINDING_FORMAT"/> + <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/> + <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/> + <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/> + <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/> + <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/> + <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/> + <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/> + <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/> + <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/> + <command name="glBindImageTexture"/> + <command name="glMemoryBarrier"/> + </require> + </extension> + <extension name="GL_ARB_shader_image_size" supported="gl|glcore"/> + <extension name="GL_ARB_shader_objects" supported="gl"> + <require> + <enum name="GL_PROGRAM_OBJECT_ARB"/> + <enum name="GL_SHADER_OBJECT_ARB"/> + <enum name="GL_OBJECT_TYPE_ARB"/> + <enum name="GL_OBJECT_SUBTYPE_ARB"/> + <enum name="GL_FLOAT_VEC2_ARB"/> + <enum name="GL_FLOAT_VEC3_ARB"/> + <enum name="GL_FLOAT_VEC4_ARB"/> + <enum name="GL_INT_VEC2_ARB"/> + <enum name="GL_INT_VEC3_ARB"/> + <enum name="GL_INT_VEC4_ARB"/> + <enum name="GL_BOOL_ARB"/> + <enum name="GL_BOOL_VEC2_ARB"/> + <enum name="GL_BOOL_VEC3_ARB"/> + <enum name="GL_BOOL_VEC4_ARB"/> + <enum name="GL_FLOAT_MAT2_ARB"/> + <enum name="GL_FLOAT_MAT3_ARB"/> + <enum name="GL_FLOAT_MAT4_ARB"/> + <enum name="GL_SAMPLER_1D_ARB"/> + <enum name="GL_SAMPLER_2D_ARB"/> + <enum name="GL_SAMPLER_3D_ARB"/> + <enum name="GL_SAMPLER_CUBE_ARB"/> + <enum name="GL_SAMPLER_1D_SHADOW_ARB"/> + <enum name="GL_SAMPLER_2D_SHADOW_ARB"/> + <enum name="GL_SAMPLER_2D_RECT_ARB"/> + <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/> + <enum name="GL_OBJECT_DELETE_STATUS_ARB"/> + <enum name="GL_OBJECT_COMPILE_STATUS_ARB"/> + <enum name="GL_OBJECT_LINK_STATUS_ARB"/> + <enum name="GL_OBJECT_VALIDATE_STATUS_ARB"/> + <enum name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/> + <enum name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/> + <enum name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/> + <enum name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/> + <enum name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/> + <command name="glDeleteObjectARB"/> + <command name="glGetHandleARB"/> + <command name="glDetachObjectARB"/> + <command name="glCreateShaderObjectARB"/> + <command name="glShaderSourceARB"/> + <command name="glCompileShaderARB"/> + <command name="glCreateProgramObjectARB"/> + <command name="glAttachObjectARB"/> + <command name="glLinkProgramARB"/> + <command name="glUseProgramObjectARB"/> + <command name="glValidateProgramARB"/> + <command name="glUniform1fARB"/> + <command name="glUniform2fARB"/> + <command name="glUniform3fARB"/> + <command name="glUniform4fARB"/> + <command name="glUniform1iARB"/> + <command name="glUniform2iARB"/> + <command name="glUniform3iARB"/> + <command name="glUniform4iARB"/> + <command name="glUniform1fvARB"/> + <command name="glUniform2fvARB"/> + <command name="glUniform3fvARB"/> + <command name="glUniform4fvARB"/> + <command name="glUniform1ivARB"/> + <command name="glUniform2ivARB"/> + <command name="glUniform3ivARB"/> + <command name="glUniform4ivARB"/> + <command name="glUniformMatrix2fvARB"/> + <command name="glUniformMatrix3fvARB"/> + <command name="glUniformMatrix4fvARB"/> + <command name="glGetObjectParameterfvARB"/> + <command name="glGetObjectParameterivARB"/> + <command name="glGetInfoLogARB"/> + <command name="glGetAttachedObjectsARB"/> + <command name="glGetUniformLocationARB"/> + <command name="glGetActiveUniformARB"/> + <command name="glGetUniformfvARB"/> + <command name="glGetUniformivARB"/> + <command name="glGetShaderSourceARB"/> + </require> + </extension> + <extension name="GL_ARB_shader_precision" supported="gl|glcore"/> + <extension name="GL_ARB_shader_stencil_export" supported="gl|glcore"/> + <extension name="GL_ARB_shader_storage_buffer_object" supported="gl|glcore"> + <require> + <enum name="GL_SHADER_STORAGE_BUFFER"/> + <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/> + <enum name="GL_SHADER_STORAGE_BUFFER_START"/> + <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/> + <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/> + <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/> + <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/> + <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/> + <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/> + <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/> + <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/> + <command name="glShaderStorageBlockBinding"/> + </require> + </extension> + <extension name="GL_ARB_shader_subroutine" supported="gl|glcore"> + <require> + <enum name="GL_ACTIVE_SUBROUTINES"/> + <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/> + <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/> + <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/> + <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/> + <enum name="GL_MAX_SUBROUTINES"/> + <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/> + <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/> + <enum name="GL_COMPATIBLE_SUBROUTINES"/> + <enum name="GL_UNIFORM_SIZE"/> + <enum name="GL_UNIFORM_NAME_LENGTH"/> + <command name="glGetSubroutineUniformLocation"/> + <command name="glGetSubroutineIndex"/> + <command name="glGetActiveSubroutineUniformiv"/> + <command name="glGetActiveSubroutineUniformName"/> + <command name="glGetActiveSubroutineName"/> + <command name="glUniformSubroutinesuiv"/> + <command name="glGetUniformSubroutineuiv"/> + <command name="glGetProgramStageiv"/> + </require> + </extension> + <extension name="GL_ARB_shader_texture_lod" supported="gl"/> + <extension name="GL_ARB_shading_language_100" supported="gl"> + <require> + <enum name="GL_SHADING_LANGUAGE_VERSION_ARB"/> + </require> + </extension> + <extension name="GL_ARB_shading_language_420pack" supported="gl|glcore"/> + <extension name="GL_ARB_shading_language_include" supported="gl|glcore"> + <require> + <enum name="GL_SHADER_INCLUDE_ARB"/> + <enum name="GL_NAMED_STRING_LENGTH_ARB"/> + <enum name="GL_NAMED_STRING_TYPE_ARB"/> + <command name="glNamedStringARB"/> + <command name="glDeleteNamedStringARB"/> + <command name="glCompileShaderIncludeARB"/> + <command name="glIsNamedStringARB"/> + <command name="glGetNamedStringARB"/> + <command name="glGetNamedStringivARB"/> + </require> + </extension> + <extension name="GL_ARB_shading_language_packing" supported="gl|glcore"/> + <extension name="GL_ARB_shadow" supported="gl"> + <require> + <enum name="GL_TEXTURE_COMPARE_MODE_ARB"/> + <enum name="GL_TEXTURE_COMPARE_FUNC_ARB"/> + <enum name="GL_COMPARE_R_TO_TEXTURE_ARB"/> + </require> + </extension> + <extension name="GL_ARB_shadow_ambient" supported="gl"> + <require> + <enum name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/> + </require> + </extension> + <extension name="GL_ARB_sparse_texture" supported="gl|glcore"> + <require> + <enum name="GL_TEXTURE_SPARSE_ARB"/> + <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/> + <enum name="GL_MIN_SPARSE_LEVEL_ARB"/> + <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/> + <enum name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/> + <enum name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/> + <enum name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/> + <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/> + <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/> + <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/> + <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/> + <command name="glTexPageCommitmentARB"/> + </require> + </extension> + <extension name="GL_ARB_stencil_texturing" supported="gl|glcore"> + <require> + <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/> + </require> + </extension> + <extension name="GL_ARB_sync" supported="gl|glcore"> + <require> + <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/> + <enum name="GL_OBJECT_TYPE"/> + <enum name="GL_SYNC_CONDITION"/> + <enum name="GL_SYNC_STATUS"/> + <enum name="GL_SYNC_FLAGS"/> + <enum name="GL_SYNC_FENCE"/> + <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/> + <enum name="GL_UNSIGNALED"/> + <enum name="GL_SIGNALED"/> + <enum name="GL_ALREADY_SIGNALED"/> + <enum name="GL_TIMEOUT_EXPIRED"/> + <enum name="GL_CONDITION_SATISFIED"/> + <enum name="GL_WAIT_FAILED"/> + <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/> + <enum name="GL_TIMEOUT_IGNORED"/> + <command name="glFenceSync"/> + <command name="glIsSync"/> + <command name="glDeleteSync"/> + <command name="glClientWaitSync"/> + <command name="glWaitSync"/> + <command name="glGetInteger64v"/> + <command name="glGetSynciv"/> + </require> + </extension> + <extension name="GL_ARB_tessellation_shader" supported="gl|glcore"> + <require> + <enum name="GL_PATCHES"/> + <enum name="GL_PATCH_VERTICES"/> + <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/> + <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/> + <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/> + <enum name="GL_TESS_GEN_MODE"/> + <enum name="GL_TESS_GEN_SPACING"/> + <enum name="GL_TESS_GEN_VERTEX_ORDER"/> + <enum name="GL_TESS_GEN_POINT_MODE"/> + <enum name="GL_TRIANGLES"/> + <enum name="GL_ISOLINES"/> + <enum name="GL_QUADS"/> + <enum name="GL_EQUAL"/> + <enum name="GL_FRACTIONAL_ODD"/> + <enum name="GL_FRACTIONAL_EVEN"/> + <enum name="GL_CCW"/> + <enum name="GL_CW"/> + <enum name="GL_MAX_PATCH_VERTICES"/> + <enum name="GL_MAX_TESS_GEN_LEVEL"/> + <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/> + <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/> + <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/> + <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/> + <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/> + <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/> + <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/> + <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/> + <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/> + <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/> + <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/> + <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/> + <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/> + <enum name="GL_TESS_EVALUATION_SHADER"/> + <enum name="GL_TESS_CONTROL_SHADER"/> + <command name="glPatchParameteri"/> + <command name="glPatchParameterfv"/> + </require> + </extension> + <extension name="GL_ARB_texture_border_clamp" supported="gl"> + <require> + <enum name="GL_CLAMP_TO_BORDER_ARB"/> + </require> + </extension> + <extension name="GL_ARB_texture_buffer_object" supported="gl"> + <require> + <enum name="GL_TEXTURE_BUFFER_ARB"/> + <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/> + <enum name="GL_TEXTURE_BINDING_BUFFER_ARB"/> + <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/> + <enum name="GL_TEXTURE_BUFFER_FORMAT_ARB"/> + <command name="glTexBufferARB"/> + </require> + </extension> + <extension name="GL_ARB_texture_buffer_object_rgb32" supported="gl|glcore"> + <require> + <enum name="GL_RGB32F"/> + <enum name="GL_RGB32UI"/> + <enum name="GL_RGB32I"/> + </require> + </extension> + <extension name="GL_ARB_texture_buffer_range" supported="gl|glcore"> + <require> + <enum name="GL_TEXTURE_BUFFER_OFFSET"/> + <enum name="GL_TEXTURE_BUFFER_SIZE"/> + <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/> + <command name="glTexBufferRange"/> + </require> + </extension> + <extension name="GL_ARB_texture_compression" supported="gl"> + <require> + <enum name="GL_COMPRESSED_ALPHA_ARB"/> + <enum name="GL_COMPRESSED_LUMINANCE_ARB"/> + <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/> + <enum name="GL_COMPRESSED_INTENSITY_ARB"/> + <enum name="GL_COMPRESSED_RGB_ARB"/> + <enum name="GL_COMPRESSED_RGBA_ARB"/> + <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/> + <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/> + <enum name="GL_TEXTURE_COMPRESSED_ARB"/> + <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/> + <enum name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/> + <command name="glCompressedTexImage3DARB"/> + <command name="glCompressedTexImage2DARB"/> + <command name="glCompressedTexImage1DARB"/> + <command name="glCompressedTexSubImage3DARB"/> + <command name="glCompressedTexSubImage2DARB"/> + <command name="glCompressedTexSubImage1DARB"/> + <command name="glGetCompressedTexImageARB"/> + </require> + </extension> + <extension name="GL_ARB_texture_compression_bptc" supported="gl|glcore"> + <require> + <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/> + <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/> + <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/> + <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/> + </require> + </extension> + <extension name="GL_ARB_texture_compression_rgtc" supported="gl|glcore"> + <require> + <enum name="GL_COMPRESSED_RED_RGTC1"/> + <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/> + <enum name="GL_COMPRESSED_RG_RGTC2"/> + <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/> + </require> + </extension> + <extension name="GL_ARB_texture_cube_map" supported="gl"> + <require> + <enum name="GL_NORMAL_MAP_ARB"/> + <enum name="GL_REFLECTION_MAP_ARB"/> + <enum name="GL_TEXTURE_CUBE_MAP_ARB"/> + <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/> + <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/> + <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/> + <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/> + <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/> + <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/> + <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/> + <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/> + <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/> + </require> + </extension> + <extension name="GL_ARB_texture_cube_map_array" supported="gl|glcore"> + <require> + <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/> + <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/> + <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/> + <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/> + <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/> + <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/> + </require> + </extension> + <extension name="GL_ARB_texture_env_add" supported="gl"/> + <extension name="GL_ARB_texture_env_combine" supported="gl"> + <require> + <enum name="GL_COMBINE_ARB"/> + <enum name="GL_COMBINE_RGB_ARB"/> + <enum name="GL_COMBINE_ALPHA_ARB"/> + <enum name="GL_SOURCE0_RGB_ARB"/> + <enum name="GL_SOURCE1_RGB_ARB"/> + <enum name="GL_SOURCE2_RGB_ARB"/> + <enum name="GL_SOURCE0_ALPHA_ARB"/> + <enum name="GL_SOURCE1_ALPHA_ARB"/> + <enum name="GL_SOURCE2_ALPHA_ARB"/> + <enum name="GL_OPERAND0_RGB_ARB"/> + <enum name="GL_OPERAND1_RGB_ARB"/> + <enum name="GL_OPERAND2_RGB_ARB"/> + <enum name="GL_OPERAND0_ALPHA_ARB"/> + <enum name="GL_OPERAND1_ALPHA_ARB"/> + <enum name="GL_OPERAND2_ALPHA_ARB"/> + <enum name="GL_RGB_SCALE_ARB"/> + <enum name="GL_ADD_SIGNED_ARB"/> + <enum name="GL_INTERPOLATE_ARB"/> + <enum name="GL_SUBTRACT_ARB"/> + <enum name="GL_CONSTANT_ARB"/> + <enum name="GL_PRIMARY_COLOR_ARB"/> + <enum name="GL_PREVIOUS_ARB"/> + </require> + </extension> + <extension name="GL_ARB_texture_env_crossbar" supported="gl"/> + <extension name="GL_ARB_texture_env_dot3" supported="gl"> + <require> + <enum name="GL_DOT3_RGB_ARB"/> + <enum name="GL_DOT3_RGBA_ARB"/> + </require> + </extension> + <extension name="GL_ARB_texture_float" supported="gl"> + <require> + <enum name="GL_TEXTURE_RED_TYPE_ARB"/> + <enum name="GL_TEXTURE_GREEN_TYPE_ARB"/> + <enum name="GL_TEXTURE_BLUE_TYPE_ARB"/> + <enum name="GL_TEXTURE_ALPHA_TYPE_ARB"/> + <enum name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/> + <enum name="GL_TEXTURE_INTENSITY_TYPE_ARB"/> + <enum name="GL_TEXTURE_DEPTH_TYPE_ARB"/> + <enum name="GL_UNSIGNED_NORMALIZED_ARB"/> + <enum name="GL_RGBA32F_ARB"/> + <enum name="GL_RGB32F_ARB"/> + <enum name="GL_ALPHA32F_ARB"/> + <enum name="GL_INTENSITY32F_ARB"/> + <enum name="GL_LUMINANCE32F_ARB"/> + <enum name="GL_LUMINANCE_ALPHA32F_ARB"/> + <enum name="GL_RGBA16F_ARB"/> + <enum name="GL_RGB16F_ARB"/> + <enum name="GL_ALPHA16F_ARB"/> + <enum name="GL_INTENSITY16F_ARB"/> + <enum name="GL_LUMINANCE16F_ARB"/> + <enum name="GL_LUMINANCE_ALPHA16F_ARB"/> + </require> + </extension> + <extension name="GL_ARB_texture_gather" supported="gl|glcore"> + <require> + <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/> + <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/> + <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/> + </require> + </extension> + <extension name="GL_ARB_texture_mirror_clamp_to_edge" supported="gl|glcore"> + <require> + <enum name="GL_MIRROR_CLAMP_TO_EDGE"/> + </require> + </extension> + <extension name="GL_ARB_texture_mirrored_repeat" supported="gl"> + <require> + <enum name="GL_MIRRORED_REPEAT_ARB"/> + </require> + </extension> + <extension name="GL_ARB_texture_multisample" supported="gl|glcore"> + <require> + <enum name="GL_SAMPLE_POSITION"/> + <enum name="GL_SAMPLE_MASK"/> + <enum name="GL_SAMPLE_MASK_VALUE"/> + <enum name="GL_MAX_SAMPLE_MASK_WORDS"/> + <enum name="GL_TEXTURE_2D_MULTISAMPLE"/> + <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/> + <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/> + <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_TEXTURE_SAMPLES"/> + <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/> + <enum name="GL_SAMPLER_2D_MULTISAMPLE"/> + <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/> + <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/> + <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/> + <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/> + <enum name="GL_MAX_INTEGER_SAMPLES"/> + <command name="glTexImage2DMultisample"/> + <command name="glTexImage3DMultisample"/> + <command name="glGetMultisamplefv"/> + <command name="glSampleMaski"/> + </require> + </extension> + <extension name="GL_ARB_texture_non_power_of_two" supported="gl"/> + <extension name="GL_ARB_texture_query_levels" supported="gl|glcore"/> + <extension name="GL_ARB_texture_query_lod" supported="gl|glcore"/> + <extension name="GL_ARB_texture_rectangle" supported="gl"> + <require> + <enum name="GL_TEXTURE_RECTANGLE_ARB"/> + <enum name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/> + <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/> + <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/> + </require> + </extension> + <extension name="GL_ARB_texture_rg" supported="gl|glcore"> + <require> + <enum name="GL_RG"/> + <enum name="GL_RG_INTEGER"/> + <enum name="GL_R8"/> + <enum name="GL_R16"/> + <enum name="GL_RG8"/> + <enum name="GL_RG16"/> + <enum name="GL_R16F"/> + <enum name="GL_R32F"/> + <enum name="GL_RG16F"/> + <enum name="GL_RG32F"/> + <enum name="GL_R8I"/> + <enum name="GL_R8UI"/> + <enum name="GL_R16I"/> + <enum name="GL_R16UI"/> + <enum name="GL_R32I"/> + <enum name="GL_R32UI"/> + <enum name="GL_RG8I"/> + <enum name="GL_RG8UI"/> + <enum name="GL_RG16I"/> + <enum name="GL_RG16UI"/> + <enum name="GL_RG32I"/> + <enum name="GL_RG32UI"/> + </require> + </extension> + <extension name="GL_ARB_texture_rgb10_a2ui" supported="gl|glcore"> + <require> + <enum name="GL_RGB10_A2UI"/> + </require> + </extension> + <extension name="GL_ARB_texture_stencil8" supported="gl|glcore"> + <require> + <enum name="GL_STENCIL_INDEX"/> + <enum name="GL_STENCIL_INDEX8"/> + </require> + </extension> + <extension name="GL_ARB_texture_storage" supported="gl|glcore"> + <require> + <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/> + <command name="glTexStorage1D"/> + <command name="glTexStorage2D"/> + <command name="glTexStorage3D"/> + </require> + </extension> + <extension name="GL_ARB_texture_storage_multisample" supported="gl|glcore"> + <require> + <command name="glTexStorage2DMultisample"/> + <command name="glTexStorage3DMultisample"/> + </require> + </extension> + <extension name="GL_ARB_texture_swizzle" supported="gl|glcore"> + <require> + <enum name="GL_TEXTURE_SWIZZLE_R"/> + <enum name="GL_TEXTURE_SWIZZLE_G"/> + <enum name="GL_TEXTURE_SWIZZLE_B"/> + <enum name="GL_TEXTURE_SWIZZLE_A"/> + <enum name="GL_TEXTURE_SWIZZLE_RGBA"/> + </require> + </extension> + <extension name="GL_ARB_texture_view" supported="gl|glcore"> + <require> + <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/> + <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/> + <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/> + <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/> + <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/> + <command name="glTextureView"/> + </require> + </extension> + <extension name="GL_ARB_timer_query" supported="gl|glcore"> + <require> + <enum name="GL_TIME_ELAPSED"/> + <enum name="GL_TIMESTAMP"/> + <command name="glQueryCounter"/> + <command name="glGetQueryObjecti64v"/> + <command name="glGetQueryObjectui64v"/> + </require> + </extension> + <extension name="GL_ARB_transform_feedback2" supported="gl|glcore"> + <require> + <enum name="GL_TRANSFORM_FEEDBACK"/> + <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/> + <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/> + <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/> + <command name="glBindTransformFeedback"/> + <command name="glDeleteTransformFeedbacks"/> + <command name="glGenTransformFeedbacks"/> + <command name="glIsTransformFeedback"/> + <command name="glPauseTransformFeedback"/> + <command name="glResumeTransformFeedback"/> + <command name="glDrawTransformFeedback"/> + </require> + </extension> + <extension name="GL_ARB_transform_feedback3" supported="gl|glcore"> + <require> + <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/> + <enum name="GL_MAX_VERTEX_STREAMS"/> + <command name="glDrawTransformFeedbackStream"/> + <command name="glBeginQueryIndexed"/> + <command name="glEndQueryIndexed"/> + <command name="glGetQueryIndexediv"/> + </require> + </extension> + <extension name="GL_ARB_transform_feedback_instanced" supported="gl|glcore"> + <require> + <command name="glDrawTransformFeedbackInstanced"/> + <command name="glDrawTransformFeedbackStreamInstanced"/> + </require> + </extension> + <extension name="GL_ARB_transpose_matrix" supported="gl"> + <require> + <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/> + <enum name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/> + <enum name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/> + <enum name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/> + <command name="glLoadTransposeMatrixfARB"/> + <command name="glLoadTransposeMatrixdARB"/> + <command name="glMultTransposeMatrixfARB"/> + <command name="glMultTransposeMatrixdARB"/> + </require> + </extension> + <extension name="GL_ARB_uniform_buffer_object" supported="gl|glcore"> + <require> + <enum name="GL_UNIFORM_BUFFER"/> + <enum name="GL_UNIFORM_BUFFER_BINDING"/> + <enum name="GL_UNIFORM_BUFFER_START"/> + <enum name="GL_UNIFORM_BUFFER_SIZE"/> + <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/> + <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/> + <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/> + <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/> + <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/> + <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/> + <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/> + <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/> + <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/> + <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/> + <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/> + <enum name="GL_UNIFORM_TYPE"/> + <enum name="GL_UNIFORM_SIZE"/> + <enum name="GL_UNIFORM_NAME_LENGTH"/> + <enum name="GL_UNIFORM_BLOCK_INDEX"/> + <enum name="GL_UNIFORM_OFFSET"/> + <enum name="GL_UNIFORM_ARRAY_STRIDE"/> + <enum name="GL_UNIFORM_MATRIX_STRIDE"/> + <enum name="GL_UNIFORM_IS_ROW_MAJOR"/> + <enum name="GL_UNIFORM_BLOCK_BINDING"/> + <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/> + <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/> + <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/> + <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/> + <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/> + <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/> + <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/> + <enum name="GL_INVALID_INDEX"/> + <command name="glGetUniformIndices"/> + <command name="glGetActiveUniformsiv"/> + <command name="glGetActiveUniformName"/> + <command name="glGetUniformBlockIndex"/> + <command name="glGetActiveUniformBlockiv"/> + <command name="glGetActiveUniformBlockName"/> + <command name="glUniformBlockBinding"/> + </require> + </extension> + <extension name="GL_ARB_vertex_array_bgra" supported="gl|glcore"> + <require> + <enum name="GL_BGRA"/> + </require> + </extension> + <extension name="GL_ARB_vertex_array_object" supported="gl|glcore"> + <require> + <enum name="GL_VERTEX_ARRAY_BINDING"/> + <command name="glBindVertexArray"/> + <command name="glDeleteVertexArrays"/> + <command name="glGenVertexArrays"/> + <command name="glIsVertexArray"/> + </require> + </extension> + <extension name="GL_ARB_vertex_attrib_64bit" supported="gl|glcore"> + <require> + <enum name="GL_RGB32I"/> + <enum name="GL_DOUBLE_VEC2"/> + <enum name="GL_DOUBLE_VEC3"/> + <enum name="GL_DOUBLE_VEC4"/> + <enum name="GL_DOUBLE_MAT2"/> + <enum name="GL_DOUBLE_MAT3"/> + <enum name="GL_DOUBLE_MAT4"/> + <enum name="GL_DOUBLE_MAT2x3"/> + <enum name="GL_DOUBLE_MAT2x4"/> + <enum name="GL_DOUBLE_MAT3x2"/> + <enum name="GL_DOUBLE_MAT3x4"/> + <enum name="GL_DOUBLE_MAT4x2"/> + <enum name="GL_DOUBLE_MAT4x3"/> + <command name="glVertexAttribL1d"/> + <command name="glVertexAttribL2d"/> + <command name="glVertexAttribL3d"/> + <command name="glVertexAttribL4d"/> + <command name="glVertexAttribL1dv"/> + <command name="glVertexAttribL2dv"/> + <command name="glVertexAttribL3dv"/> + <command name="glVertexAttribL4dv"/> + <command name="glVertexAttribLPointer"/> + <command name="glGetVertexAttribLdv"/> + </require> + </extension> + <extension name="GL_ARB_vertex_attrib_binding" supported="gl|glcore"> + <require> + <enum name="GL_VERTEX_ATTRIB_BINDING"/> + <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/> + <enum name="GL_VERTEX_BINDING_DIVISOR"/> + <enum name="GL_VERTEX_BINDING_OFFSET"/> + <enum name="GL_VERTEX_BINDING_STRIDE"/> + <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/> + <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/> + <command name="glBindVertexBuffer"/> + <command name="glVertexAttribFormat"/> + <command name="glVertexAttribIFormat"/> + <command name="glVertexAttribLFormat"/> + <command name="glVertexAttribBinding"/> + <command name="glVertexBindingDivisor"/> + </require> + </extension> + <extension name="GL_ARB_vertex_blend" supported="gl"> + <require> + <enum name="GL_MAX_VERTEX_UNITS_ARB"/> + <enum name="GL_ACTIVE_VERTEX_UNITS_ARB"/> + <enum name="GL_WEIGHT_SUM_UNITY_ARB"/> + <enum name="GL_VERTEX_BLEND_ARB"/> + <enum name="GL_CURRENT_WEIGHT_ARB"/> + <enum name="GL_WEIGHT_ARRAY_TYPE_ARB"/> + <enum name="GL_WEIGHT_ARRAY_STRIDE_ARB"/> + <enum name="GL_WEIGHT_ARRAY_SIZE_ARB"/> + <enum name="GL_WEIGHT_ARRAY_POINTER_ARB"/> + <enum name="GL_WEIGHT_ARRAY_ARB"/> + <enum name="GL_MODELVIEW0_ARB"/> + <enum name="GL_MODELVIEW1_ARB"/> + <enum name="GL_MODELVIEW2_ARB"/> + <enum name="GL_MODELVIEW3_ARB"/> + <enum name="GL_MODELVIEW4_ARB"/> + <enum name="GL_MODELVIEW5_ARB"/> + <enum name="GL_MODELVIEW6_ARB"/> + <enum name="GL_MODELVIEW7_ARB"/> + <enum name="GL_MODELVIEW8_ARB"/> + <enum name="GL_MODELVIEW9_ARB"/> + <enum name="GL_MODELVIEW10_ARB"/> + <enum name="GL_MODELVIEW11_ARB"/> + <enum name="GL_MODELVIEW12_ARB"/> + <enum name="GL_MODELVIEW13_ARB"/> + <enum name="GL_MODELVIEW14_ARB"/> + <enum name="GL_MODELVIEW15_ARB"/> + <enum name="GL_MODELVIEW16_ARB"/> + <enum name="GL_MODELVIEW17_ARB"/> + <enum name="GL_MODELVIEW18_ARB"/> + <enum name="GL_MODELVIEW19_ARB"/> + <enum name="GL_MODELVIEW20_ARB"/> + <enum name="GL_MODELVIEW21_ARB"/> + <enum name="GL_MODELVIEW22_ARB"/> + <enum name="GL_MODELVIEW23_ARB"/> + <enum name="GL_MODELVIEW24_ARB"/> + <enum name="GL_MODELVIEW25_ARB"/> + <enum name="GL_MODELVIEW26_ARB"/> + <enum name="GL_MODELVIEW27_ARB"/> + <enum name="GL_MODELVIEW28_ARB"/> + <enum name="GL_MODELVIEW29_ARB"/> + <enum name="GL_MODELVIEW30_ARB"/> + <enum name="GL_MODELVIEW31_ARB"/> + <command name="glWeightbvARB"/> + <command name="glWeightsvARB"/> + <command name="glWeightivARB"/> + <command name="glWeightfvARB"/> + <command name="glWeightdvARB"/> + <command name="glWeightubvARB"/> + <command name="glWeightusvARB"/> + <command name="glWeightuivARB"/> + <command name="glWeightPointerARB"/> + <command name="glVertexBlendARB"/> + </require> + </extension> + <extension name="GL_ARB_vertex_buffer_object" supported="gl"> + <require> + <enum name="GL_BUFFER_SIZE_ARB"/> + <enum name="GL_BUFFER_USAGE_ARB"/> + <enum name="GL_ARRAY_BUFFER_ARB"/> + <enum name="GL_ELEMENT_ARRAY_BUFFER_ARB"/> + <enum name="GL_ARRAY_BUFFER_BINDING_ARB"/> + <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/> + <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/> + <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/> + <enum name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/> + <enum name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/> + <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/> + <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/> + <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/> + <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/> + <enum name="GL_READ_ONLY_ARB"/> + <enum name="GL_WRITE_ONLY_ARB"/> + <enum name="GL_READ_WRITE_ARB"/> + <enum name="GL_BUFFER_ACCESS_ARB"/> + <enum name="GL_BUFFER_MAPPED_ARB"/> + <enum name="GL_BUFFER_MAP_POINTER_ARB"/> + <enum name="GL_STREAM_DRAW_ARB"/> + <enum name="GL_STREAM_READ_ARB"/> + <enum name="GL_STREAM_COPY_ARB"/> + <enum name="GL_STATIC_DRAW_ARB"/> + <enum name="GL_STATIC_READ_ARB"/> + <enum name="GL_STATIC_COPY_ARB"/> + <enum name="GL_DYNAMIC_DRAW_ARB"/> + <enum name="GL_DYNAMIC_READ_ARB"/> + <enum name="GL_DYNAMIC_COPY_ARB"/> + <command name="glBindBufferARB"/> + <command name="glDeleteBuffersARB"/> + <command name="glGenBuffersARB"/> + <command name="glIsBufferARB"/> + <command name="glBufferDataARB"/> + <command name="glBufferSubDataARB"/> + <command name="glGetBufferSubDataARB"/> + <command name="glMapBufferARB"/> + <command name="glUnmapBufferARB"/> + <command name="glGetBufferParameterivARB"/> + <command name="glGetBufferPointervARB"/> + </require> + </extension> + <extension name="GL_ARB_vertex_program" supported="gl"> + <require> + <enum name="GL_COLOR_SUM_ARB"/> + <enum name="GL_VERTEX_PROGRAM_ARB"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/> + <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/> + <enum name="GL_PROGRAM_LENGTH_ARB"/> + <enum name="GL_PROGRAM_STRING_ARB"/> + <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/> + <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/> + <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/> + <enum name="GL_CURRENT_MATRIX_ARB"/> + <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/> + <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/> + <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/> + <enum name="GL_PROGRAM_BINDING_ARB"/> + <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/> + <enum name="GL_PROGRAM_ERROR_STRING_ARB"/> + <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/> + <enum name="GL_PROGRAM_FORMAT_ARB"/> + <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/> + <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/> + <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/> + <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/> + <enum name="GL_PROGRAM_TEMPORARIES_ARB"/> + <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/> + <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/> + <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/> + <enum name="GL_PROGRAM_PARAMETERS_ARB"/> + <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/> + <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/> + <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/> + <enum name="GL_PROGRAM_ATTRIBS_ARB"/> + <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/> + <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/> + <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/> + <enum name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/> + <enum name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/> + <enum name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/> + <enum name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/> + <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/> + <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/> + <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/> + <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/> + <enum name="GL_MATRIX0_ARB"/> + <enum name="GL_MATRIX1_ARB"/> + <enum name="GL_MATRIX2_ARB"/> + <enum name="GL_MATRIX3_ARB"/> + <enum name="GL_MATRIX4_ARB"/> + <enum name="GL_MATRIX5_ARB"/> + <enum name="GL_MATRIX6_ARB"/> + <enum name="GL_MATRIX7_ARB"/> + <enum name="GL_MATRIX8_ARB"/> + <enum name="GL_MATRIX9_ARB"/> + <enum name="GL_MATRIX10_ARB"/> + <enum name="GL_MATRIX11_ARB"/> + <enum name="GL_MATRIX12_ARB"/> + <enum name="GL_MATRIX13_ARB"/> + <enum name="GL_MATRIX14_ARB"/> + <enum name="GL_MATRIX15_ARB"/> + <enum name="GL_MATRIX16_ARB"/> + <enum name="GL_MATRIX17_ARB"/> + <enum name="GL_MATRIX18_ARB"/> + <enum name="GL_MATRIX19_ARB"/> + <enum name="GL_MATRIX20_ARB"/> + <enum name="GL_MATRIX21_ARB"/> + <enum name="GL_MATRIX22_ARB"/> + <enum name="GL_MATRIX23_ARB"/> + <enum name="GL_MATRIX24_ARB"/> + <enum name="GL_MATRIX25_ARB"/> + <enum name="GL_MATRIX26_ARB"/> + <enum name="GL_MATRIX27_ARB"/> + <enum name="GL_MATRIX28_ARB"/> + <enum name="GL_MATRIX29_ARB"/> + <enum name="GL_MATRIX30_ARB"/> + <enum name="GL_MATRIX31_ARB"/> + <command name="glVertexAttrib1dARB"/> + <command name="glVertexAttrib1dvARB"/> + <command name="glVertexAttrib1fARB"/> + <command name="glVertexAttrib1fvARB"/> + <command name="glVertexAttrib1sARB"/> + <command name="glVertexAttrib1svARB"/> + <command name="glVertexAttrib2dARB"/> + <command name="glVertexAttrib2dvARB"/> + <command name="glVertexAttrib2fARB"/> + <command name="glVertexAttrib2fvARB"/> + <command name="glVertexAttrib2sARB"/> + <command name="glVertexAttrib2svARB"/> + <command name="glVertexAttrib3dARB"/> + <command name="glVertexAttrib3dvARB"/> + <command name="glVertexAttrib3fARB"/> + <command name="glVertexAttrib3fvARB"/> + <command name="glVertexAttrib3sARB"/> + <command name="glVertexAttrib3svARB"/> + <command name="glVertexAttrib4NbvARB"/> + <command name="glVertexAttrib4NivARB"/> + <command name="glVertexAttrib4NsvARB"/> + <command name="glVertexAttrib4NubARB"/> + <command name="glVertexAttrib4NubvARB"/> + <command name="glVertexAttrib4NuivARB"/> + <command name="glVertexAttrib4NusvARB"/> + <command name="glVertexAttrib4bvARB"/> + <command name="glVertexAttrib4dARB"/> + <command name="glVertexAttrib4dvARB"/> + <command name="glVertexAttrib4fARB"/> + <command name="glVertexAttrib4fvARB"/> + <command name="glVertexAttrib4ivARB"/> + <command name="glVertexAttrib4sARB"/> + <command name="glVertexAttrib4svARB"/> + <command name="glVertexAttrib4ubvARB"/> + <command name="glVertexAttrib4uivARB"/> + <command name="glVertexAttrib4usvARB"/> + <command name="glVertexAttribPointerARB"/> + <command name="glEnableVertexAttribArrayARB"/> + <command name="glDisableVertexAttribArrayARB"/> + <command name="glProgramStringARB"/> + <command name="glBindProgramARB"/> + <command name="glDeleteProgramsARB"/> + <command name="glGenProgramsARB"/> + <command name="glProgramEnvParameter4dARB"/> + <command name="glProgramEnvParameter4dvARB"/> + <command name="glProgramEnvParameter4fARB"/> + <command name="glProgramEnvParameter4fvARB"/> + <command name="glProgramLocalParameter4dARB"/> + <command name="glProgramLocalParameter4dvARB"/> + <command name="glProgramLocalParameter4fARB"/> + <command name="glProgramLocalParameter4fvARB"/> + <command name="glGetProgramEnvParameterdvARB"/> + <command name="glGetProgramEnvParameterfvARB"/> + <command name="glGetProgramLocalParameterdvARB"/> + <command name="glGetProgramLocalParameterfvARB"/> + <command name="glGetProgramivARB"/> + <command name="glGetProgramStringARB"/> + <command name="glGetVertexAttribdvARB"/> + <command name="glGetVertexAttribfvARB"/> + <command name="glGetVertexAttribivARB"/> + <command name="glGetVertexAttribPointervARB"/> + <command name="glIsProgramARB"/> + </require> + </extension> + <extension name="GL_ARB_vertex_shader" supported="gl"> + <require> + <enum name="GL_VERTEX_SHADER_ARB"/> + <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/> + <enum name="GL_MAX_VARYING_FLOATS_ARB"/> + <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/> + <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/> + <enum name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/> + <enum name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/> + <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/> + <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/> + <enum name="GL_MAX_TEXTURE_COORDS_ARB"/> + <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/> + <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/> + <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/> + <enum name="GL_FLOAT"/> + <enum name="GL_FLOAT_VEC2_ARB"/> + <enum name="GL_FLOAT_VEC3_ARB"/> + <enum name="GL_FLOAT_VEC4_ARB"/> + <enum name="GL_FLOAT_MAT2_ARB"/> + <enum name="GL_FLOAT_MAT3_ARB"/> + <enum name="GL_FLOAT_MAT4_ARB"/> + <command name="glVertexAttrib1fARB"/> + <command name="glVertexAttrib1sARB"/> + <command name="glVertexAttrib1dARB"/> + <command name="glVertexAttrib2fARB"/> + <command name="glVertexAttrib2sARB"/> + <command name="glVertexAttrib2dARB"/> + <command name="glVertexAttrib3fARB"/> + <command name="glVertexAttrib3sARB"/> + <command name="glVertexAttrib3dARB"/> + <command name="glVertexAttrib4fARB"/> + <command name="glVertexAttrib4sARB"/> + <command name="glVertexAttrib4dARB"/> + <command name="glVertexAttrib4NubARB"/> + <command name="glVertexAttrib1fvARB"/> + <command name="glVertexAttrib1svARB"/> + <command name="glVertexAttrib1dvARB"/> + <command name="glVertexAttrib2fvARB"/> + <command name="glVertexAttrib2svARB"/> + <command name="glVertexAttrib2dvARB"/> + <command name="glVertexAttrib3fvARB"/> + <command name="glVertexAttrib3svARB"/> + <command name="glVertexAttrib3dvARB"/> + <command name="glVertexAttrib4fvARB"/> + <command name="glVertexAttrib4svARB"/> + <command name="glVertexAttrib4dvARB"/> + <command name="glVertexAttrib4ivARB"/> + <command name="glVertexAttrib4bvARB"/> + <command name="glVertexAttrib4ubvARB"/> + <command name="glVertexAttrib4usvARB"/> + <command name="glVertexAttrib4uivARB"/> + <command name="glVertexAttrib4NbvARB"/> + <command name="glVertexAttrib4NsvARB"/> + <command name="glVertexAttrib4NivARB"/> + <command name="glVertexAttrib4NubvARB"/> + <command name="glVertexAttrib4NusvARB"/> + <command name="glVertexAttrib4NuivARB"/> + <command name="glVertexAttribPointerARB"/> + <command name="glEnableVertexAttribArrayARB"/> + <command name="glDisableVertexAttribArrayARB"/> + <command name="glBindAttribLocationARB"/> + <command name="glGetActiveAttribARB"/> + <command name="glGetAttribLocationARB"/> + <command name="glGetVertexAttribdvARB"/> + <command name="glGetVertexAttribfvARB"/> + <command name="glGetVertexAttribivARB"/> + <command name="glGetVertexAttribPointervARB"/> + </require> + </extension> + <extension name="GL_ARB_vertex_type_10f_11f_11f_rev" supported="gl|glcore"> + <require> + <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/> + </require> + </extension> + <extension name="GL_ARB_vertex_type_2_10_10_10_rev" supported="gl|glcore"> + <require> + <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/> + <enum name="GL_INT_2_10_10_10_REV"/> + <command name="glVertexAttribP1ui"/> + <command name="glVertexAttribP1uiv"/> + <command name="glVertexAttribP2ui"/> + <command name="glVertexAttribP2uiv"/> + <command name="glVertexAttribP3ui"/> + <command name="glVertexAttribP3uiv"/> + <command name="glVertexAttribP4ui"/> + <command name="glVertexAttribP4uiv"/> + </require> + <require api="gl" profile="compatibility"> + <command name="glVertexP2ui"/> + <command name="glVertexP2uiv"/> + <command name="glVertexP3ui"/> + <command name="glVertexP3uiv"/> + <command name="glVertexP4ui"/> + <command name="glVertexP4uiv"/> + <command name="glTexCoordP1ui"/> + <command name="glTexCoordP1uiv"/> + <command name="glTexCoordP2ui"/> + <command name="glTexCoordP2uiv"/> + <command name="glTexCoordP3ui"/> + <command name="glTexCoordP3uiv"/> + <command name="glTexCoordP4ui"/> + <command name="glTexCoordP4uiv"/> + <command name="glMultiTexCoordP1ui"/> + <command name="glMultiTexCoordP1uiv"/> + <command name="glMultiTexCoordP2ui"/> + <command name="glMultiTexCoordP2uiv"/> + <command name="glMultiTexCoordP3ui"/> + <command name="glMultiTexCoordP3uiv"/> + <command name="glMultiTexCoordP4ui"/> + <command name="glMultiTexCoordP4uiv"/> + <command name="glNormalP3ui"/> + <command name="glNormalP3uiv"/> + <command name="glColorP3ui"/> + <command name="glColorP3uiv"/> + <command name="glColorP4ui"/> + <command name="glColorP4uiv"/> + <command name="glSecondaryColorP3ui"/> + <command name="glSecondaryColorP3uiv"/> + </require> + </extension> + <extension name="GL_ARB_viewport_array" supported="gl|glcore"> + <require> + <enum name="GL_SCISSOR_BOX"/> + <enum name="GL_VIEWPORT"/> + <enum name="GL_DEPTH_RANGE"/> + <enum name="GL_SCISSOR_TEST"/> + <enum name="GL_MAX_VIEWPORTS"/> + <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/> + <enum name="GL_VIEWPORT_BOUNDS_RANGE"/> + <enum name="GL_LAYER_PROVOKING_VERTEX"/> + <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/> + <enum name="GL_UNDEFINED_VERTEX"/> + <enum name="GL_FIRST_VERTEX_CONVENTION"/> + <enum name="GL_LAST_VERTEX_CONVENTION"/> + <enum name="GL_PROVOKING_VERTEX"/> + <command name="glViewportArrayv"/> + <command name="glViewportIndexedf"/> + <command name="glViewportIndexedfv"/> + <command name="glScissorArrayv"/> + <command name="glScissorIndexed"/> + <command name="glScissorIndexedv"/> + <command name="glDepthRangeArrayv"/> + <command name="glDepthRangeIndexed"/> + <command name="glGetFloati_v"/> + <command name="glGetDoublei_v"/> + </require> + </extension> + <extension name="GL_ARB_window_pos" supported="gl"> + <require> + <command name="glWindowPos2dARB"/> + <command name="glWindowPos2dvARB"/> + <command name="glWindowPos2fARB"/> + <command name="glWindowPos2fvARB"/> + <command name="glWindowPos2iARB"/> + <command name="glWindowPos2ivARB"/> + <command name="glWindowPos2sARB"/> + <command name="glWindowPos2svARB"/> + <command name="glWindowPos3dARB"/> + <command name="glWindowPos3dvARB"/> + <command name="glWindowPos3fARB"/> + <command name="glWindowPos3fvARB"/> + <command name="glWindowPos3iARB"/> + <command name="glWindowPos3ivARB"/> + <command name="glWindowPos3sARB"/> + <command name="glWindowPos3svARB"/> + </require> + </extension> + <extension name="GL_ARM_mali_program_binary" supported="gles2"> + <require> + <enum name="GL_MALI_PROGRAM_BINARY_ARM"/> + </require> + </extension> + <extension name="GL_ARM_mali_shader_binary" supported="gles2"> + <require> + <enum name="GL_MALI_SHADER_BINARY_ARM"/> + </require> + </extension> + <extension name="GL_ARM_rgba8" supported="gles1|gles2"/> + <extension name="GL_ARM_shader_framebuffer_fetch" supported="gles2"> + <require> + <enum name="GL_FETCH_PER_SAMPLE_ARM"/> + <enum name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/> + </require> + </extension> + <extension name="GL_ARM_shader_framebuffer_fetch_depth_stencil" supported="gles2"/> + <extension name="GL_ATI_draw_buffers" supported="gl"> + <require> + <enum name="GL_MAX_DRAW_BUFFERS_ATI"/> + <enum name="GL_DRAW_BUFFER0_ATI"/> + <enum name="GL_DRAW_BUFFER1_ATI"/> + <enum name="GL_DRAW_BUFFER2_ATI"/> + <enum name="GL_DRAW_BUFFER3_ATI"/> + <enum name="GL_DRAW_BUFFER4_ATI"/> + <enum name="GL_DRAW_BUFFER5_ATI"/> + <enum name="GL_DRAW_BUFFER6_ATI"/> + <enum name="GL_DRAW_BUFFER7_ATI"/> + <enum name="GL_DRAW_BUFFER8_ATI"/> + <enum name="GL_DRAW_BUFFER9_ATI"/> + <enum name="GL_DRAW_BUFFER10_ATI"/> + <enum name="GL_DRAW_BUFFER11_ATI"/> + <enum name="GL_DRAW_BUFFER12_ATI"/> + <enum name="GL_DRAW_BUFFER13_ATI"/> + <enum name="GL_DRAW_BUFFER14_ATI"/> + <enum name="GL_DRAW_BUFFER15_ATI"/> + <command name="glDrawBuffersATI"/> + </require> + </extension> + <extension name="GL_ATI_element_array" supported="gl"> + <require> + <enum name="GL_ELEMENT_ARRAY_ATI"/> + <enum name="GL_ELEMENT_ARRAY_TYPE_ATI"/> + <enum name="GL_ELEMENT_ARRAY_POINTER_ATI"/> + <command name="glElementPointerATI"/> + <command name="glDrawElementArrayATI"/> + <command name="glDrawRangeElementArrayATI"/> + </require> + </extension> + <extension name="GL_ATI_envmap_bumpmap" supported="gl"> + <require> + <enum name="GL_BUMP_ROT_MATRIX_ATI"/> + <enum name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/> + <enum name="GL_BUMP_NUM_TEX_UNITS_ATI"/> + <enum name="GL_BUMP_TEX_UNITS_ATI"/> + <enum name="GL_DUDV_ATI"/> + <enum name="GL_DU8DV8_ATI"/> + <enum name="GL_BUMP_ENVMAP_ATI"/> + <enum name="GL_BUMP_TARGET_ATI"/> + <command name="glTexBumpParameterivATI"/> + <command name="glTexBumpParameterfvATI"/> + <command name="glGetTexBumpParameterivATI"/> + <command name="glGetTexBumpParameterfvATI"/> + </require> + </extension> + <extension name="GL_ATI_fragment_shader" supported="gl"> + <require> + <enum name="GL_FRAGMENT_SHADER_ATI"/> + <enum name="GL_REG_0_ATI"/> + <enum name="GL_REG_1_ATI"/> + <enum name="GL_REG_2_ATI"/> + <enum name="GL_REG_3_ATI"/> + <enum name="GL_REG_4_ATI"/> + <enum name="GL_REG_5_ATI"/> + <enum name="GL_REG_6_ATI"/> + <enum name="GL_REG_7_ATI"/> + <enum name="GL_REG_8_ATI"/> + <enum name="GL_REG_9_ATI"/> + <enum name="GL_REG_10_ATI"/> + <enum name="GL_REG_11_ATI"/> + <enum name="GL_REG_12_ATI"/> + <enum name="GL_REG_13_ATI"/> + <enum name="GL_REG_14_ATI"/> + <enum name="GL_REG_15_ATI"/> + <enum name="GL_REG_16_ATI"/> + <enum name="GL_REG_17_ATI"/> + <enum name="GL_REG_18_ATI"/> + <enum name="GL_REG_19_ATI"/> + <enum name="GL_REG_20_ATI"/> + <enum name="GL_REG_21_ATI"/> + <enum name="GL_REG_22_ATI"/> + <enum name="GL_REG_23_ATI"/> + <enum name="GL_REG_24_ATI"/> + <enum name="GL_REG_25_ATI"/> + <enum name="GL_REG_26_ATI"/> + <enum name="GL_REG_27_ATI"/> + <enum name="GL_REG_28_ATI"/> + <enum name="GL_REG_29_ATI"/> + <enum name="GL_REG_30_ATI"/> + <enum name="GL_REG_31_ATI"/> + <enum name="GL_CON_0_ATI"/> + <enum name="GL_CON_1_ATI"/> + <enum name="GL_CON_2_ATI"/> + <enum name="GL_CON_3_ATI"/> + <enum name="GL_CON_4_ATI"/> + <enum name="GL_CON_5_ATI"/> + <enum name="GL_CON_6_ATI"/> + <enum name="GL_CON_7_ATI"/> + <enum name="GL_CON_8_ATI"/> + <enum name="GL_CON_9_ATI"/> + <enum name="GL_CON_10_ATI"/> + <enum name="GL_CON_11_ATI"/> + <enum name="GL_CON_12_ATI"/> + <enum name="GL_CON_13_ATI"/> + <enum name="GL_CON_14_ATI"/> + <enum name="GL_CON_15_ATI"/> + <enum name="GL_CON_16_ATI"/> + <enum name="GL_CON_17_ATI"/> + <enum name="GL_CON_18_ATI"/> + <enum name="GL_CON_19_ATI"/> + <enum name="GL_CON_20_ATI"/> + <enum name="GL_CON_21_ATI"/> + <enum name="GL_CON_22_ATI"/> + <enum name="GL_CON_23_ATI"/> + <enum name="GL_CON_24_ATI"/> + <enum name="GL_CON_25_ATI"/> + <enum name="GL_CON_26_ATI"/> + <enum name="GL_CON_27_ATI"/> + <enum name="GL_CON_28_ATI"/> + <enum name="GL_CON_29_ATI"/> + <enum name="GL_CON_30_ATI"/> + <enum name="GL_CON_31_ATI"/> + <enum name="GL_MOV_ATI"/> + <enum name="GL_ADD_ATI"/> + <enum name="GL_MUL_ATI"/> + <enum name="GL_SUB_ATI"/> + <enum name="GL_DOT3_ATI"/> + <enum name="GL_DOT4_ATI"/> + <enum name="GL_MAD_ATI"/> + <enum name="GL_LERP_ATI"/> + <enum name="GL_CND_ATI"/> + <enum name="GL_CND0_ATI"/> + <enum name="GL_DOT2_ADD_ATI"/> + <enum name="GL_SECONDARY_INTERPOLATOR_ATI"/> + <enum name="GL_NUM_FRAGMENT_REGISTERS_ATI"/> + <enum name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/> + <enum name="GL_NUM_PASSES_ATI"/> + <enum name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/> + <enum name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/> + <enum name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/> + <enum name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/> + <enum name="GL_COLOR_ALPHA_PAIRING_ATI"/> + <enum name="GL_SWIZZLE_STR_ATI"/> + <enum name="GL_SWIZZLE_STQ_ATI"/> + <enum name="GL_SWIZZLE_STR_DR_ATI"/> + <enum name="GL_SWIZZLE_STQ_DQ_ATI"/> + <enum name="GL_SWIZZLE_STRQ_ATI"/> + <enum name="GL_SWIZZLE_STRQ_DQ_ATI"/> + <enum name="GL_RED_BIT_ATI"/> + <enum name="GL_GREEN_BIT_ATI"/> + <enum name="GL_BLUE_BIT_ATI"/> + <enum name="GL_2X_BIT_ATI"/> + <enum name="GL_4X_BIT_ATI"/> + <enum name="GL_8X_BIT_ATI"/> + <enum name="GL_HALF_BIT_ATI"/> + <enum name="GL_QUARTER_BIT_ATI"/> + <enum name="GL_EIGHTH_BIT_ATI"/> + <enum name="GL_SATURATE_BIT_ATI"/> + <enum name="GL_COMP_BIT_ATI"/> + <enum name="GL_NEGATE_BIT_ATI"/> + <enum name="GL_BIAS_BIT_ATI"/> + <command name="glGenFragmentShadersATI"/> + <command name="glBindFragmentShaderATI"/> + <command name="glDeleteFragmentShaderATI"/> + <command name="glBeginFragmentShaderATI"/> + <command name="glEndFragmentShaderATI"/> + <command name="glPassTexCoordATI"/> + <command name="glSampleMapATI"/> + <command name="glColorFragmentOp1ATI"/> + <command name="glColorFragmentOp2ATI"/> + <command name="glColorFragmentOp3ATI"/> + <command name="glAlphaFragmentOp1ATI"/> + <command name="glAlphaFragmentOp2ATI"/> + <command name="glAlphaFragmentOp3ATI"/> + <command name="glSetFragmentShaderConstantATI"/> + </require> + </extension> + <extension name="GL_ATI_map_object_buffer" supported="gl"> + <require> + <command name="glMapObjectBufferATI"/> + <command name="glUnmapObjectBufferATI"/> + </require> + </extension> + <extension name="GL_ATI_meminfo" supported="gl"> + <require> + <enum name="GL_VBO_FREE_MEMORY_ATI"/> + <enum name="GL_TEXTURE_FREE_MEMORY_ATI"/> + <enum name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/> + </require> + </extension> + <extension name="GL_ATI_pixel_format_float" supported="gl" comment="WGL extension defining some associated GL enums. ATI does not export this extension."> + <require> + <enum name="GL_RGBA_FLOAT_MODE_ATI"/> + <enum name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/> + </require> + </extension> + <extension name="GL_ATI_pn_triangles" supported="gl"> + <require> + <enum name="GL_PN_TRIANGLES_ATI"/> + <enum name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/> + <enum name="GL_PN_TRIANGLES_POINT_MODE_ATI"/> + <enum name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/> + <enum name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/> + <enum name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/> + <enum name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/> + <enum name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/> + <enum name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/> + <command name="glPNTrianglesiATI"/> + <command name="glPNTrianglesfATI"/> + </require> + </extension> + <extension name="GL_ATI_separate_stencil" supported="gl"> + <require> + <enum name="GL_STENCIL_BACK_FUNC_ATI"/> + <enum name="GL_STENCIL_BACK_FAIL_ATI"/> + <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/> + <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/> + <command name="glStencilOpSeparateATI"/> + <command name="glStencilFuncSeparateATI"/> + </require> + </extension> + <extension name="GL_ATI_text_fragment_shader" supported="gl"> + <require> + <enum name="GL_TEXT_FRAGMENT_SHADER_ATI"/> + </require> + </extension> + <extension name="GL_ATI_texture_env_combine3" supported="gl"> + <require> + <enum name="GL_MODULATE_ADD_ATI"/> + <enum name="GL_MODULATE_SIGNED_ADD_ATI"/> + <enum name="GL_MODULATE_SUBTRACT_ATI"/> + </require> + </extension> + <extension name="GL_ATI_texture_float" supported="gl"> + <require> + <enum name="GL_RGBA_FLOAT32_ATI"/> + <enum name="GL_RGB_FLOAT32_ATI"/> + <enum name="GL_ALPHA_FLOAT32_ATI"/> + <enum name="GL_INTENSITY_FLOAT32_ATI"/> + <enum name="GL_LUMINANCE_FLOAT32_ATI"/> + <enum name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/> + <enum name="GL_RGBA_FLOAT16_ATI"/> + <enum name="GL_RGB_FLOAT16_ATI"/> + <enum name="GL_ALPHA_FLOAT16_ATI"/> + <enum name="GL_INTENSITY_FLOAT16_ATI"/> + <enum name="GL_LUMINANCE_FLOAT16_ATI"/> + <enum name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/> + </require> + </extension> + <extension name="GL_ATI_texture_mirror_once" supported="gl"> + <require> + <enum name="GL_MIRROR_CLAMP_ATI"/> + <enum name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/> + </require> + </extension> + <extension name="GL_ATI_vertex_array_object" supported="gl"> + <require> + <enum name="GL_STATIC_ATI"/> + <enum name="GL_DYNAMIC_ATI"/> + <enum name="GL_PRESERVE_ATI"/> + <enum name="GL_DISCARD_ATI"/> + <enum name="GL_OBJECT_BUFFER_SIZE_ATI"/> + <enum name="GL_OBJECT_BUFFER_USAGE_ATI"/> + <enum name="GL_ARRAY_OBJECT_BUFFER_ATI"/> + <enum name="GL_ARRAY_OBJECT_OFFSET_ATI"/> + <command name="glNewObjectBufferATI"/> + <command name="glIsObjectBufferATI"/> + <command name="glUpdateObjectBufferATI"/> + <command name="glGetObjectBufferfvATI"/> + <command name="glGetObjectBufferivATI"/> + <command name="glFreeObjectBufferATI"/> + <command name="glArrayObjectATI"/> + <command name="glGetArrayObjectfvATI"/> + <command name="glGetArrayObjectivATI"/> + <command name="glVariantArrayObjectATI"/> + <command name="glGetVariantArrayObjectfvATI"/> + <command name="glGetVariantArrayObjectivATI"/> + </require> + </extension> + <extension name="GL_ATI_vertex_attrib_array_object" supported="gl"> + <require> + <command name="glVertexAttribArrayObjectATI"/> + <command name="glGetVertexAttribArrayObjectfvATI"/> + <command name="glGetVertexAttribArrayObjectivATI"/> + </require> + </extension> + <extension name="GL_ATI_vertex_streams" supported="gl"> + <require> + <enum name="GL_MAX_VERTEX_STREAMS_ATI"/> + <enum name="GL_VERTEX_STREAM0_ATI"/> + <enum name="GL_VERTEX_STREAM1_ATI"/> + <enum name="GL_VERTEX_STREAM2_ATI"/> + <enum name="GL_VERTEX_STREAM3_ATI"/> + <enum name="GL_VERTEX_STREAM4_ATI"/> + <enum name="GL_VERTEX_STREAM5_ATI"/> + <enum name="GL_VERTEX_STREAM6_ATI"/> + <enum name="GL_VERTEX_STREAM7_ATI"/> + <enum name="GL_VERTEX_SOURCE_ATI"/> + <command name="glVertexStream1sATI"/> + <command name="glVertexStream1svATI"/> + <command name="glVertexStream1iATI"/> + <command name="glVertexStream1ivATI"/> + <command name="glVertexStream1fATI"/> + <command name="glVertexStream1fvATI"/> + <command name="glVertexStream1dATI"/> + <command name="glVertexStream1dvATI"/> + <command name="glVertexStream2sATI"/> + <command name="glVertexStream2svATI"/> + <command name="glVertexStream2iATI"/> + <command name="glVertexStream2ivATI"/> + <command name="glVertexStream2fATI"/> + <command name="glVertexStream2fvATI"/> + <command name="glVertexStream2dATI"/> + <command name="glVertexStream2dvATI"/> + <command name="glVertexStream3sATI"/> + <command name="glVertexStream3svATI"/> + <command name="glVertexStream3iATI"/> + <command name="glVertexStream3ivATI"/> + <command name="glVertexStream3fATI"/> + <command name="glVertexStream3fvATI"/> + <command name="glVertexStream3dATI"/> + <command name="glVertexStream3dvATI"/> + <command name="glVertexStream4sATI"/> + <command name="glVertexStream4svATI"/> + <command name="glVertexStream4iATI"/> + <command name="glVertexStream4ivATI"/> + <command name="glVertexStream4fATI"/> + <command name="glVertexStream4fvATI"/> + <command name="glVertexStream4dATI"/> + <command name="glVertexStream4dvATI"/> + <command name="glNormalStream3bATI"/> + <command name="glNormalStream3bvATI"/> + <command name="glNormalStream3sATI"/> + <command name="glNormalStream3svATI"/> + <command name="glNormalStream3iATI"/> + <command name="glNormalStream3ivATI"/> + <command name="glNormalStream3fATI"/> + <command name="glNormalStream3fvATI"/> + <command name="glNormalStream3dATI"/> + <command name="glNormalStream3dvATI"/> + <command name="glClientActiveVertexStreamATI"/> + <command name="glVertexBlendEnviATI"/> + <command name="glVertexBlendEnvfATI"/> + </require> + </extension> + <extension name="GL_DMP_shader_binary" supported="gles2"> + <require> + <enum name="GL_SHADER_BINARY_DMP"/> + </require> + </extension> + <extension name="GL_EXT_422_pixels" supported="gl"> + <require> + <enum name="GL_422_EXT"/> + <enum name="GL_422_REV_EXT"/> + <enum name="GL_422_AVERAGE_EXT"/> + <enum name="GL_422_REV_AVERAGE_EXT"/> + </require> + </extension> + <extension name="GL_EXT_abgr" supported="gl"> + <require> + <enum name="GL_ABGR_EXT"/> + </require> + </extension> + <extension name="GL_EXT_bgra" supported="gl"> + <require> + <enum name="GL_BGR_EXT"/> + <enum name="GL_BGRA_EXT"/> + </require> + </extension> + <extension name="GL_EXT_bindable_uniform" supported="gl"> + <require> + <enum name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/> + <enum name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/> + <enum name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/> + <enum name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/> + <enum name="GL_UNIFORM_BUFFER_EXT"/> + <enum name="GL_UNIFORM_BUFFER_BINDING_EXT"/> + <command name="glUniformBufferEXT"/> + <command name="glGetUniformBufferSizeEXT"/> + <command name="glGetUniformOffsetEXT"/> + </require> + </extension> + <extension name="GL_EXT_blend_color" supported="gl"> + <require> + <enum name="GL_CONSTANT_COLOR_EXT"/> + <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/> + <enum name="GL_CONSTANT_ALPHA_EXT"/> + <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/> + <enum name="GL_BLEND_COLOR_EXT"/> + <command name="glBlendColorEXT"/> + </require> + </extension> + <extension name="GL_EXT_blend_equation_separate" supported="gl"> + <require> + <enum name="GL_BLEND_EQUATION_RGB_EXT"/> + <enum name="GL_BLEND_EQUATION_ALPHA_EXT"/> + <command name="glBlendEquationSeparateEXT"/> + </require> + </extension> + <extension name="GL_EXT_blend_func_separate" supported="gl"> + <require> + <enum name="GL_BLEND_DST_RGB_EXT"/> + <enum name="GL_BLEND_SRC_RGB_EXT"/> + <enum name="GL_BLEND_DST_ALPHA_EXT"/> + <enum name="GL_BLEND_SRC_ALPHA_EXT"/> + <command name="glBlendFuncSeparateEXT"/> + </require> + </extension> + <extension name="GL_EXT_blend_logic_op" supported="gl"/> + <extension name="GL_EXT_blend_minmax" supported="gl|gles1|gles2"> + <require> + <enum name="GL_MIN_EXT"/> + <enum name="GL_MAX_EXT"/> + </require> + <require api="gl"> + <enum name="GL_FUNC_ADD_EXT"/> + <enum name="GL_BLEND_EQUATION_EXT"/> + <command name="glBlendEquationEXT"/> + </require> + </extension> + <extension name="GL_EXT_blend_subtract" supported="gl"> + <require> + <enum name="GL_FUNC_SUBTRACT_EXT"/> + <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/> + </require> + </extension> + <extension name="GL_EXT_clip_volume_hint" supported="gl"> + <require> + <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/> + </require> + </extension> + <extension name="GL_EXT_cmyka" supported="gl"> + <require> + <enum name="GL_CMYK_EXT"/> + <enum name="GL_CMYKA_EXT"/> + <enum name="GL_PACK_CMYK_HINT_EXT"/> + <enum name="GL_UNPACK_CMYK_HINT_EXT"/> + </require> + </extension> + <extension name="GL_EXT_color_buffer_half_float" supported="gles2"> + <require> + <enum name="GL_RGBA16F_EXT"/> + <enum name="GL_RGB16F_EXT"/> + <enum name="GL_RG16F_EXT"/> + <enum name="GL_R16F_EXT"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/> + <enum name="GL_UNSIGNED_NORMALIZED_EXT"/> + </require> + </extension> + <extension name="GL_EXT_color_subtable" supported="gl"> + <require> + <command name="glColorSubTableEXT"/> + <command name="glCopyColorSubTableEXT"/> + </require> + </extension> + <extension name="GL_EXT_compiled_vertex_array" supported="gl"> + <require> + <enum name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/> + <enum name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/> + <command name="glLockArraysEXT"/> + <command name="glUnlockArraysEXT"/> + </require> + </extension> + <extension name="GL_EXT_convolution" supported="gl"> + <require> + <enum name="GL_CONVOLUTION_1D_EXT"/> + <enum name="GL_CONVOLUTION_2D_EXT"/> + <enum name="GL_SEPARABLE_2D_EXT"/> + <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/> + <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/> + <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/> + <enum name="GL_REDUCE_EXT"/> + <enum name="GL_CONVOLUTION_FORMAT_EXT"/> + <enum name="GL_CONVOLUTION_WIDTH_EXT"/> + <enum name="GL_CONVOLUTION_HEIGHT_EXT"/> + <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/> + <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/> + <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/> + <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/> + <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/> + <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/> + <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/> + <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/> + <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/> + <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/> + <command name="glConvolutionFilter1DEXT"/> + <command name="glConvolutionFilter2DEXT"/> + <command name="glConvolutionParameterfEXT"/> + <command name="glConvolutionParameterfvEXT"/> + <command name="glConvolutionParameteriEXT"/> + <command name="glConvolutionParameterivEXT"/> + <command name="glCopyConvolutionFilter1DEXT"/> + <command name="glCopyConvolutionFilter2DEXT"/> + <command name="glGetConvolutionFilterEXT"/> + <command name="glGetConvolutionParameterfvEXT"/> + <command name="glGetConvolutionParameterivEXT"/> + <command name="glGetSeparableFilterEXT"/> + <command name="glSeparableFilter2DEXT"/> + </require> + </extension> + <extension name="GL_EXT_coordinate_frame" supported="gl"> + <require> + <enum name="GL_TANGENT_ARRAY_EXT"/> + <enum name="GL_BINORMAL_ARRAY_EXT"/> + <enum name="GL_CURRENT_TANGENT_EXT"/> + <enum name="GL_CURRENT_BINORMAL_EXT"/> + <enum name="GL_TANGENT_ARRAY_TYPE_EXT"/> + <enum name="GL_TANGENT_ARRAY_STRIDE_EXT"/> + <enum name="GL_BINORMAL_ARRAY_TYPE_EXT"/> + <enum name="GL_BINORMAL_ARRAY_STRIDE_EXT"/> + <enum name="GL_TANGENT_ARRAY_POINTER_EXT"/> + <enum name="GL_BINORMAL_ARRAY_POINTER_EXT"/> + <enum name="GL_MAP1_TANGENT_EXT"/> + <enum name="GL_MAP2_TANGENT_EXT"/> + <enum name="GL_MAP1_BINORMAL_EXT"/> + <enum name="GL_MAP2_BINORMAL_EXT"/> + <command name="glTangent3bEXT"/> + <command name="glTangent3bvEXT"/> + <command name="glTangent3dEXT"/> + <command name="glTangent3dvEXT"/> + <command name="glTangent3fEXT"/> + <command name="glTangent3fvEXT"/> + <command name="glTangent3iEXT"/> + <command name="glTangent3ivEXT"/> + <command name="glTangent3sEXT"/> + <command name="glTangent3svEXT"/> + <command name="glBinormal3bEXT"/> + <command name="glBinormal3bvEXT"/> + <command name="glBinormal3dEXT"/> + <command name="glBinormal3dvEXT"/> + <command name="glBinormal3fEXT"/> + <command name="glBinormal3fvEXT"/> + <command name="glBinormal3iEXT"/> + <command name="glBinormal3ivEXT"/> + <command name="glBinormal3sEXT"/> + <command name="glBinormal3svEXT"/> + <command name="glTangentPointerEXT"/> + <command name="glBinormalPointerEXT"/> + </require> + </extension> + <extension name="GL_EXT_copy_image" supported="gles2"> + <require> + <command name="glCopyImageSubDataEXT"/> + </require> + </extension> + <extension name="GL_EXT_copy_texture" supported="gl"> + <require> + <command name="glCopyTexImage1DEXT"/> + <command name="glCopyTexImage2DEXT"/> + <command name="glCopyTexSubImage1DEXT"/> + <command name="glCopyTexSubImage2DEXT"/> + <command name="glCopyTexSubImage3DEXT"/> + </require> + </extension> + <extension name="GL_EXT_cull_vertex" supported="gl"> + <require> + <enum name="GL_CULL_VERTEX_EXT"/> + <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"/> + <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/> + <command name="glCullParameterdvEXT"/> + <command name="glCullParameterfvEXT"/> + </require> + </extension> + <extension name="GL_EXT_debug_label" supported="gl|gles2"> + <require> + <enum name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/> + <enum name="GL_PROGRAM_OBJECT_EXT"/> + <enum name="GL_SHADER_OBJECT_EXT"/> + <enum name="GL_BUFFER_OBJECT_EXT"/> + <enum name="GL_QUERY_OBJECT_EXT"/> + <enum name="GL_VERTEX_ARRAY_OBJECT_EXT"/> + <command name="glLabelObjectEXT"/> + <command name="glGetObjectLabelEXT"/> + </require> + <require comment="Depends on OpenGL ES 3.0"> + <enum name="GL_SAMPLER"/> + <enum name="GL_TRANSFORM_FEEDBACK"/> + </require> + </extension> + <extension name="GL_EXT_debug_marker" supported="gl|gles2"> + <require> + <command name="glInsertEventMarkerEXT"/> + <command name="glPushGroupMarkerEXT"/> + <command name="glPopGroupMarkerEXT"/> + </require> + </extension> + <extension name="GL_EXT_depth_bounds_test" supported="gl"> + <require> + <enum name="GL_DEPTH_BOUNDS_TEST_EXT"/> + <enum name="GL_DEPTH_BOUNDS_EXT"/> + <command name="glDepthBoundsEXT"/> + </require> + </extension> + <extension name="GL_EXT_direct_state_access" supported="gl" comment="DSA extension doesn't identify which interfaces are core profile and keeps getting expanded. This is in sync with revision 34, 2010/09/07"> + <require> + <enum name="GL_PROGRAM_MATRIX_EXT"/> + <enum name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/> + <enum name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/> + </require> + <require comment="OpenGL 1.0: New matrix commands"> + <command name="glMatrixLoadfEXT"/> + <command name="glMatrixLoaddEXT"/> + <command name="glMatrixMultfEXT"/> + <command name="glMatrixMultdEXT"/> + <command name="glMatrixLoadIdentityEXT"/> + <command name="glMatrixRotatefEXT"/> + <command name="glMatrixRotatedEXT"/> + <command name="glMatrixScalefEXT"/> + <command name="glMatrixScaledEXT"/> + <command name="glMatrixTranslatefEXT"/> + <command name="glMatrixTranslatedEXT"/> + <command name="glMatrixFrustumEXT"/> + <command name="glMatrixOrthoEXT"/> + <command name="glMatrixPopEXT"/> + <command name="glMatrixPushEXT"/> + </require> + <require comment="OpenGL 1.1: New client commands"> + <command name="glClientAttribDefaultEXT"/> + <command name="glPushClientAttribDefaultEXT"/> + </require> + <require comment="OpenGL 1.1: New texture object commands"> + <command name="glTextureParameterfEXT"/> + <command name="glTextureParameterfvEXT"/> + <command name="glTextureParameteriEXT"/> + <command name="glTextureParameterivEXT"/> + <command name="glTextureImage1DEXT"/> + <command name="glTextureImage2DEXT"/> + <command name="glTextureSubImage1DEXT"/> + <command name="glTextureSubImage2DEXT"/> + <command name="glCopyTextureImage1DEXT"/> + <command name="glCopyTextureImage2DEXT"/> + <command name="glCopyTextureSubImage1DEXT"/> + <command name="glCopyTextureSubImage2DEXT"/> + <command name="glGetTextureImageEXT"/> + <command name="glGetTextureParameterfvEXT"/> + <command name="glGetTextureParameterivEXT"/> + <command name="glGetTextureLevelParameterfvEXT"/> + <command name="glGetTextureLevelParameterivEXT"/> + </require> + <require comment="OpenGL 1.2: New 3D texture object commands"> + <command name="glTextureImage3DEXT"/> + <command name="glTextureSubImage3DEXT"/> + <command name="glCopyTextureSubImage3DEXT"/> + </require> + <require comment="OpenGL 1.2.1: New multitexture commands"> + <command name="glBindMultiTextureEXT"/> + <command name="glMultiTexCoordPointerEXT"/> + <command name="glMultiTexEnvfEXT"/> + <command name="glMultiTexEnvfvEXT"/> + <command name="glMultiTexEnviEXT"/> + <command name="glMultiTexEnvivEXT"/> + <command name="glMultiTexGendEXT"/> + <command name="glMultiTexGendvEXT"/> + <command name="glMultiTexGenfEXT"/> + <command name="glMultiTexGenfvEXT"/> + <command name="glMultiTexGeniEXT"/> + <command name="glMultiTexGenivEXT"/> + <command name="glGetMultiTexEnvfvEXT"/> + <command name="glGetMultiTexEnvivEXT"/> + <command name="glGetMultiTexGendvEXT"/> + <command name="glGetMultiTexGenfvEXT"/> + <command name="glGetMultiTexGenivEXT"/> + <command name="glMultiTexParameteriEXT"/> + <command name="glMultiTexParameterivEXT"/> + <command name="glMultiTexParameterfEXT"/> + <command name="glMultiTexParameterfvEXT"/> + <command name="glMultiTexImage1DEXT"/> + <command name="glMultiTexImage2DEXT"/> + <command name="glMultiTexSubImage1DEXT"/> + <command name="glMultiTexSubImage2DEXT"/> + <command name="glCopyMultiTexImage1DEXT"/> + <command name="glCopyMultiTexImage2DEXT"/> + <command name="glCopyMultiTexSubImage1DEXT"/> + <command name="glCopyMultiTexSubImage2DEXT"/> + <command name="glGetMultiTexImageEXT"/> + <command name="glGetMultiTexParameterfvEXT"/> + <command name="glGetMultiTexParameterivEXT"/> + <command name="glGetMultiTexLevelParameterfvEXT"/> + <command name="glGetMultiTexLevelParameterivEXT"/> + <command name="glMultiTexImage3DEXT"/> + <command name="glMultiTexSubImage3DEXT"/> + <command name="glCopyMultiTexSubImage3DEXT"/> + </require> + <require comment="OpenGL 1.2.1: New indexed texture commands"> + <command name="glEnableClientStateIndexedEXT"/> + <command name="glDisableClientStateIndexedEXT"/> + </require> + <require comment="OpenGL 1.2.1: New indexed generic queries"> + <command name="glGetFloatIndexedvEXT"/> + <command name="glGetDoubleIndexedvEXT"/> + <command name="glGetPointerIndexedvEXT"/> + </require> + <require comment="OpenGL 1.2.1: Extend EXT_draw_buffers2 commands"> + <command name="glEnableIndexedEXT"/> + <command name="glDisableIndexedEXT"/> + <command name="glIsEnabledIndexedEXT"/> + <command name="glGetIntegerIndexedvEXT"/> + <command name="glGetBooleanIndexedvEXT"/> + </require> + <require comment="OpenGL 1.3: New compressed texture object commands"> + <command name="glCompressedTextureImage3DEXT"/> + <command name="glCompressedTextureImage2DEXT"/> + <command name="glCompressedTextureImage1DEXT"/> + <command name="glCompressedTextureSubImage3DEXT"/> + <command name="glCompressedTextureSubImage2DEXT"/> + <command name="glCompressedTextureSubImage1DEXT"/> + <command name="glGetCompressedTextureImageEXT"/> + </require> + <require comment="OpenGL 1.3: New multitexture compressed texture commands"> + <command name="glCompressedMultiTexImage3DEXT"/> + <command name="glCompressedMultiTexImage2DEXT"/> + <command name="glCompressedMultiTexImage1DEXT"/> + <command name="glCompressedMultiTexSubImage3DEXT"/> + <command name="glCompressedMultiTexSubImage2DEXT"/> + <command name="glCompressedMultiTexSubImage1DEXT"/> + <command name="glGetCompressedMultiTexImageEXT"/> + </require> + <require comment="OpenGL 1.3: New transpose matrix commands"> + <command name="glMatrixLoadTransposefEXT"/> + <command name="glMatrixLoadTransposedEXT"/> + <command name="glMatrixMultTransposefEXT"/> + <command name="glMatrixMultTransposedEXT"/> + </require> + <require comment="OpenGL 1.5: New buffer commands"> + <command name="glNamedBufferDataEXT"/> + <command name="glNamedBufferSubDataEXT"/> + <command name="glMapNamedBufferEXT"/> + <command name="glUnmapNamedBufferEXT"/> + <command name="glGetNamedBufferParameterivEXT"/> + <command name="glGetNamedBufferPointervEXT"/> + <command name="glGetNamedBufferSubDataEXT"/> + </require> + <require comment="OpenGL 2.0: New uniform commands"> + <command name="glProgramUniform1fEXT"/> + <command name="glProgramUniform2fEXT"/> + <command name="glProgramUniform3fEXT"/> + <command name="glProgramUniform4fEXT"/> + <command name="glProgramUniform1iEXT"/> + <command name="glProgramUniform2iEXT"/> + <command name="glProgramUniform3iEXT"/> + <command name="glProgramUniform4iEXT"/> + <command name="glProgramUniform1fvEXT"/> + <command name="glProgramUniform2fvEXT"/> + <command name="glProgramUniform3fvEXT"/> + <command name="glProgramUniform4fvEXT"/> + <command name="glProgramUniform1ivEXT"/> + <command name="glProgramUniform2ivEXT"/> + <command name="glProgramUniform3ivEXT"/> + <command name="glProgramUniform4ivEXT"/> + <command name="glProgramUniformMatrix2fvEXT"/> + <command name="glProgramUniformMatrix3fvEXT"/> + <command name="glProgramUniformMatrix4fvEXT"/> + </require> + <require comment="OpenGL 2.1: New uniform matrix commands"> + <command name="glProgramUniformMatrix2x3fvEXT"/> + <command name="glProgramUniformMatrix3x2fvEXT"/> + <command name="glProgramUniformMatrix2x4fvEXT"/> + <command name="glProgramUniformMatrix4x2fvEXT"/> + <command name="glProgramUniformMatrix3x4fvEXT"/> + <command name="glProgramUniformMatrix4x3fvEXT"/> + </require> + <require comment="Extend EXT_texture_buffer_object commands"> + <command name="glTextureBufferEXT"/> + <command name="glMultiTexBufferEXT"/> + </require> + <require comment="Extend EXT_texture_integer commands"> + <command name="glTextureParameterIivEXT"/> + <command name="glTextureParameterIuivEXT"/> + <command name="glGetTextureParameterIivEXT"/> + <command name="glGetTextureParameterIuivEXT"/> + <command name="glMultiTexParameterIivEXT"/> + <command name="glMultiTexParameterIuivEXT"/> + <command name="glGetMultiTexParameterIivEXT"/> + <command name="glGetMultiTexParameterIuivEXT"/> + </require> + <require comment="Extend EXT_gpu_shader4 commands"> + <command name="glProgramUniform1uiEXT"/> + <command name="glProgramUniform2uiEXT"/> + <command name="glProgramUniform3uiEXT"/> + <command name="glProgramUniform4uiEXT"/> + <command name="glProgramUniform1uivEXT"/> + <command name="glProgramUniform2uivEXT"/> + <command name="glProgramUniform3uivEXT"/> + <command name="glProgramUniform4uivEXT"/> + </require> + <require comment="Extend EXT_gpu_program_parameters commands"> + <command name="glNamedProgramLocalParameters4fvEXT"/> + </require> + <require comment="Extend NV_gpu_program4 commands"> + <command name="glNamedProgramLocalParameterI4iEXT"/> + <command name="glNamedProgramLocalParameterI4ivEXT"/> + <command name="glNamedProgramLocalParametersI4ivEXT"/> + <command name="glNamedProgramLocalParameterI4uiEXT"/> + <command name="glNamedProgramLocalParameterI4uivEXT"/> + <command name="glNamedProgramLocalParametersI4uivEXT"/> + <command name="glGetNamedProgramLocalParameterIivEXT"/> + <command name="glGetNamedProgramLocalParameterIuivEXT"/> + </require> + <require comment="OpenGL 3.0: New indexed texture commands"> + <command name="glEnableClientStateiEXT"/> + <command name="glDisableClientStateiEXT"/> + </require> + <require comment="OpenGL 3.0: New indexed generic queries"> + <command name="glGetFloati_vEXT"/> + <command name="glGetDoublei_vEXT"/> + <command name="glGetPointeri_vEXT"/> + </require> + <require comment="Extend GL_ARB_vertex_program commands"> + <command name="glNamedProgramStringEXT"/> + <command name="glNamedProgramLocalParameter4dEXT"/> + <command name="glNamedProgramLocalParameter4dvEXT"/> + <command name="glNamedProgramLocalParameter4fEXT"/> + <command name="glNamedProgramLocalParameter4fvEXT"/> + <command name="glGetNamedProgramLocalParameterdvEXT"/> + <command name="glGetNamedProgramLocalParameterfvEXT"/> + <command name="glGetNamedProgramivEXT"/> + <command name="glGetNamedProgramStringEXT"/> + </require> + <require comment="OpenGL 3.0: New renderbuffer commands"> + <command name="glNamedRenderbufferStorageEXT"/> + <command name="glGetNamedRenderbufferParameterivEXT"/> + <command name="glNamedRenderbufferStorageMultisampleEXT"/> + </require> + <require comment="Extend NV_framebuffer_multisample_coverage"> + <command name="glNamedRenderbufferStorageMultisampleCoverageEXT"/> + </require> + <require comment="OpenGL 3.0: New framebuffer commands"> + <command name="glCheckNamedFramebufferStatusEXT"/> + <command name="glNamedFramebufferTexture1DEXT"/> + <command name="glNamedFramebufferTexture2DEXT"/> + <command name="glNamedFramebufferTexture3DEXT"/> + <command name="glNamedFramebufferRenderbufferEXT"/> + <command name="glGetNamedFramebufferAttachmentParameterivEXT"/> + </require> + <require comment="OpenGL 3.0: New texture commands"> + <command name="glGenerateTextureMipmapEXT"/> + <command name="glGenerateMultiTexMipmapEXT"/> + </require> + <require comment="OpenGL 3.0: New framebuffer commands"> + <command name="glFramebufferDrawBufferEXT"/> + <command name="glFramebufferDrawBuffersEXT"/> + <command name="glFramebufferReadBufferEXT"/> + <command name="glGetFramebufferParameterivEXT"/> + </require> + <require comment="OpenGL 3.0: New buffer data copy command"> + <command name="glNamedCopyBufferSubDataEXT"/> + </require> + <require comment="Extend EXT_geometry_shader4 or NV_gpu_program4"> + <command name="glNamedFramebufferTextureEXT"/> + <command name="glNamedFramebufferTextureLayerEXT"/> + <command name="glNamedFramebufferTextureFaceEXT"/> + </require> + <require comment="Extend NV_explicit_multisample"> + <command name="glTextureRenderbufferEXT"/> + <command name="glMultiTexRenderbufferEXT"/> + </require> + <require comment="OpenGL 3.0: New vertex array specification commands for VAO"> + <command name="glVertexArrayVertexOffsetEXT"/> + <command name="glVertexArrayColorOffsetEXT"/> + <command name="glVertexArrayEdgeFlagOffsetEXT"/> + <command name="glVertexArrayIndexOffsetEXT"/> + <command name="glVertexArrayNormalOffsetEXT"/> + <command name="glVertexArrayTexCoordOffsetEXT"/> + <command name="glVertexArrayMultiTexCoordOffsetEXT"/> + <command name="glVertexArrayFogCoordOffsetEXT"/> + <command name="glVertexArraySecondaryColorOffsetEXT"/> + <command name="glVertexArrayVertexAttribOffsetEXT"/> + <command name="glVertexArrayVertexAttribIOffsetEXT"/> + </require> + <require comment="OpenGL 3.0: New vertex array enable commands for VAO"> + <command name="glEnableVertexArrayEXT"/> + <command name="glDisableVertexArrayEXT"/> + </require> + <require comment="OpenGL 3.0: New vertex attrib array enable commands for VAO"> + <command name="glEnableVertexArrayAttribEXT"/> + <command name="glDisableVertexArrayAttribEXT"/> + </require> + <require comment="OpenGL 3.0: New queries for VAO"> + <command name="glGetVertexArrayIntegervEXT"/> + <command name="glGetVertexArrayPointervEXT"/> + <command name="glGetVertexArrayIntegeri_vEXT"/> + <command name="glGetVertexArrayPointeri_vEXT"/> + </require> + <require comment="OpenGL 3.0: New buffer commands"> + <command name="glMapNamedBufferRangeEXT"/> + <command name="glFlushMappedNamedBufferRangeEXT"/> + </require> + <require comment="Extended by GL_ARB_buffer_storage"> + <command name="glNamedBufferStorageEXT"/> + </require> + <require comment="Extended by GL_ARB_clear_buffer_object"> + <command name="glClearNamedBufferDataEXT"/> + <command name="glClearNamedBufferSubDataEXT"/> + </require> + <require comment="Extended by GL_ARB_framebuffer_no_attachments"> + <command name="glNamedFramebufferParameteriEXT"/> + <command name="glGetNamedFramebufferParameterivEXT"/> + </require> + <require comment="Extended by GL_ARB_gpu_shader_fp64"> + <command name="glProgramUniform1dEXT"/> + <command name="glProgramUniform2dEXT"/> + <command name="glProgramUniform3dEXT"/> + <command name="glProgramUniform4dEXT"/> + <command name="glProgramUniform1dvEXT"/> + <command name="glProgramUniform2dvEXT"/> + <command name="glProgramUniform3dvEXT"/> + <command name="glProgramUniform4dvEXT"/> + <command name="glProgramUniformMatrix2dvEXT"/> + <command name="glProgramUniformMatrix3dvEXT"/> + <command name="glProgramUniformMatrix4dvEXT"/> + <command name="glProgramUniformMatrix2x3dvEXT"/> + <command name="glProgramUniformMatrix2x4dvEXT"/> + <command name="glProgramUniformMatrix3x2dvEXT"/> + <command name="glProgramUniformMatrix3x4dvEXT"/> + <command name="glProgramUniformMatrix4x2dvEXT"/> + <command name="glProgramUniformMatrix4x3dvEXT"/> + </require> + <require comment="Extended by GL_ARB_texture_buffer_range"> + <command name="glTextureBufferRangeEXT"/> + </require> + <require comment="Extended by GL_ARB_texture_storage"> + <command name="glTextureStorage1DEXT"/> + <command name="glTextureStorage2DEXT"/> + <command name="glTextureStorage3DEXT"/> + </require> + <require comment="Extended by GL_ARB_texture_storage_multisample"> + <command name="glTextureStorage2DMultisampleEXT"/> + <command name="glTextureStorage3DMultisampleEXT"/> + </require> + <require comment="Extended by GL_ARB_vertex_attrib_binding"> + <command name="glVertexArrayBindVertexBufferEXT"/> + <command name="glVertexArrayVertexAttribFormatEXT"/> + <command name="glVertexArrayVertexAttribIFormatEXT"/> + <command name="glVertexArrayVertexAttribLFormatEXT"/> + <command name="glVertexArrayVertexAttribBindingEXT"/> + <command name="glVertexArrayVertexBindingDivisorEXT"/> + </require> + <require comment="Extended by GL_EXT_vertex_attrib_64bit"> + <command name="glVertexArrayVertexAttribLOffsetEXT"/> + </require> + <require comment="Extended by GL_ARB_sparse_texture"> + <command name="glTexturePageCommitmentEXT"/> + </require> + <require comment="Extended by GL_ARB_instanced_arrays"> + <command name="glVertexArrayVertexAttribDivisorEXT"/> + </require> + </extension> + <extension name="GL_EXT_discard_framebuffer" supported="gles1|gles2"> + <require> + <enum name="GL_COLOR_EXT"/> + <enum name="GL_DEPTH_EXT"/> + <enum name="GL_STENCIL_EXT"/> + <command name="glDiscardFramebufferEXT"/> + </require> + </extension> + <extension name="GL_EXT_disjoint_timer_query" supported="gles2"> + <require> + <enum name="GL_QUERY_COUNTER_BITS_EXT"/> + <enum name="GL_CURRENT_QUERY_EXT"/> + <enum name="GL_QUERY_RESULT_EXT"/> + <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/> + <enum name="GL_TIME_ELAPSED_EXT"/> + <enum name="GL_TIMESTAMP_EXT"/> + <enum name="GL_GPU_DISJOINT_EXT"/> + <command name="glGenQueriesEXT"/> + <command name="glDeleteQueriesEXT"/> + <command name="glIsQueryEXT"/> + <command name="glBeginQueryEXT"/> + <command name="glEndQueryEXT"/> + <command name="glQueryCounterEXT"/> + <command name="glGetQueryivEXT"/> + <command name="glGetQueryObjectivEXT"/> + <command name="glGetQueryObjectuivEXT"/> + <command name="glGetQueryObjecti64vEXT"/> + <command name="glGetQueryObjectui64vEXT"/> + </require> + </extension> + <extension name="GL_EXT_draw_buffers" supported="gles2"> + <require> + <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/> + <enum name="GL_MAX_DRAW_BUFFERS_EXT"/> + <enum name="GL_DRAW_BUFFER0_EXT"/> + <enum name="GL_DRAW_BUFFER1_EXT"/> + <enum name="GL_DRAW_BUFFER2_EXT"/> + <enum name="GL_DRAW_BUFFER3_EXT"/> + <enum name="GL_DRAW_BUFFER4_EXT"/> + <enum name="GL_DRAW_BUFFER5_EXT"/> + <enum name="GL_DRAW_BUFFER6_EXT"/> + <enum name="GL_DRAW_BUFFER7_EXT"/> + <enum name="GL_DRAW_BUFFER8_EXT"/> + <enum name="GL_DRAW_BUFFER9_EXT"/> + <enum name="GL_DRAW_BUFFER10_EXT"/> + <enum name="GL_DRAW_BUFFER11_EXT"/> + <enum name="GL_DRAW_BUFFER12_EXT"/> + <enum name="GL_DRAW_BUFFER13_EXT"/> + <enum name="GL_DRAW_BUFFER14_EXT"/> + <enum name="GL_DRAW_BUFFER15_EXT"/> + <enum name="GL_COLOR_ATTACHMENT0_EXT"/> + <enum name="GL_COLOR_ATTACHMENT1_EXT"/> + <enum name="GL_COLOR_ATTACHMENT2_EXT"/> + <enum name="GL_COLOR_ATTACHMENT3_EXT"/> + <enum name="GL_COLOR_ATTACHMENT4_EXT"/> + <enum name="GL_COLOR_ATTACHMENT5_EXT"/> + <enum name="GL_COLOR_ATTACHMENT6_EXT"/> + <enum name="GL_COLOR_ATTACHMENT7_EXT"/> + <enum name="GL_COLOR_ATTACHMENT8_EXT"/> + <enum name="GL_COLOR_ATTACHMENT9_EXT"/> + <enum name="GL_COLOR_ATTACHMENT10_EXT"/> + <enum name="GL_COLOR_ATTACHMENT11_EXT"/> + <enum name="GL_COLOR_ATTACHMENT12_EXT"/> + <enum name="GL_COLOR_ATTACHMENT13_EXT"/> + <enum name="GL_COLOR_ATTACHMENT14_EXT"/> + <enum name="GL_COLOR_ATTACHMENT15_EXT"/> + <command name="glDrawBuffersEXT"/> + </require> + </extension> + <extension name="GL_EXT_draw_buffers2" supported="gl"> + <require> + <command name="glColorMaskIndexedEXT"/> + <command name="glGetBooleanIndexedvEXT"/> + <command name="glGetIntegerIndexedvEXT"/> + <command name="glEnableIndexedEXT"/> + <command name="glDisableIndexedEXT"/> + <command name="glIsEnabledIndexedEXT"/> + </require> + </extension> + <extension name="GL_EXT_draw_buffers_indexed" supported="gles2"> + <require> + <enum name="GL_BLEND_EQUATION_RGB"/> + <enum name="GL_BLEND_EQUATION_ALPHA"/> + <enum name="GL_BLEND_SRC_RGB"/> + <enum name="GL_BLEND_SRC_ALPHA"/> + <enum name="GL_BLEND_DST_RGB"/> + <enum name="GL_BLEND_DST_ALPHA"/> + <enum name="GL_COLOR_WRITEMASK"/> + <enum name="GL_BLEND"/> + <enum name="GL_FUNC_ADD"/> + <enum name="GL_FUNC_SUBTRACT"/> + <enum name="GL_FUNC_REVERSE_SUBTRACT"/> + <enum name="GL_MIN"/> + <enum name="GL_MAX"/> + <enum name="GL_ZERO"/> + <enum name="GL_ONE"/> + <enum name="GL_SRC_COLOR"/> + <enum name="GL_ONE_MINUS_SRC_COLOR"/> + <enum name="GL_DST_COLOR"/> + <enum name="GL_ONE_MINUS_DST_COLOR"/> + <enum name="GL_SRC_ALPHA"/> + <enum name="GL_ONE_MINUS_SRC_ALPHA"/> + <enum name="GL_DST_ALPHA"/> + <enum name="GL_ONE_MINUS_DST_ALPHA"/> + <enum name="GL_CONSTANT_COLOR"/> + <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/> + <enum name="GL_CONSTANT_ALPHA"/> + <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/> + <enum name="GL_SRC_ALPHA_SATURATE"/> + <command name="glEnableiEXT"/> + <command name="glDisableiEXT"/> + <command name="glBlendEquationiEXT"/> + <command name="glBlendEquationSeparateiEXT"/> + <command name="glBlendFunciEXT"/> + <command name="glBlendFuncSeparateiEXT"/> + <command name="glColorMaskiEXT"/> + <command name="glIsEnablediEXT"/> + </require> + </extension> + <extension name="GL_EXT_draw_instanced" supported="gl|gles2"> + <require> + <command name="glDrawArraysInstancedEXT"/> + <command name="glDrawElementsInstancedEXT"/> + </require> + </extension> + <extension name="GL_EXT_draw_range_elements" supported="gl"> + <require> + <enum name="GL_MAX_ELEMENTS_VERTICES_EXT"/> + <enum name="GL_MAX_ELEMENTS_INDICES_EXT"/> + <command name="glDrawRangeElementsEXT"/> + </require> + </extension> + <extension name="GL_EXT_fog_coord" supported="gl"> + <require> + <enum name="GL_FOG_COORDINATE_SOURCE_EXT"/> + <enum name="GL_FOG_COORDINATE_EXT"/> + <enum name="GL_FRAGMENT_DEPTH_EXT"/> + <enum name="GL_CURRENT_FOG_COORDINATE_EXT"/> + <enum name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/> + <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/> + <enum name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/> + <enum name="GL_FOG_COORDINATE_ARRAY_EXT"/> + <command name="glFogCoordfEXT"/> + <command name="glFogCoordfvEXT"/> + <command name="glFogCoorddEXT"/> + <command name="glFogCoorddvEXT"/> + <command name="glFogCoordPointerEXT"/> + </require> + </extension> + <extension name="GL_EXT_framebuffer_blit" supported="gl"> + <require> + <enum name="GL_READ_FRAMEBUFFER_EXT"/> + <enum name="GL_DRAW_FRAMEBUFFER_EXT"/> + <enum name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/> + <enum name="GL_READ_FRAMEBUFFER_BINDING_EXT"/> + <command name="glBlitFramebufferEXT"/> + </require> + </extension> + <extension name="GL_EXT_framebuffer_multisample" supported="gl"> + <require> + <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/> + <enum name="GL_MAX_SAMPLES_EXT"/> + <command name="glRenderbufferStorageMultisampleEXT"/> + </require> + </extension> + <extension name="GL_EXT_framebuffer_multisample_blit_scaled" supported="gl"> + <require> + <enum name="GL_SCALED_RESOLVE_FASTEST_EXT"/> + <enum name="GL_SCALED_RESOLVE_NICEST_EXT"/> + </require> + </extension> + <extension name="GL_EXT_framebuffer_object" supported="gl"> + <require> + <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/> + <enum name="GL_MAX_RENDERBUFFER_SIZE_EXT"/> + <enum name="GL_FRAMEBUFFER_BINDING_EXT"/> + <enum name="GL_RENDERBUFFER_BINDING_EXT"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/> + <enum name="GL_FRAMEBUFFER_COMPLETE_EXT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/> + <enum name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/> + <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/> + <enum name="GL_COLOR_ATTACHMENT0_EXT"/> + <enum name="GL_COLOR_ATTACHMENT1_EXT"/> + <enum name="GL_COLOR_ATTACHMENT2_EXT"/> + <enum name="GL_COLOR_ATTACHMENT3_EXT"/> + <enum name="GL_COLOR_ATTACHMENT4_EXT"/> + <enum name="GL_COLOR_ATTACHMENT5_EXT"/> + <enum name="GL_COLOR_ATTACHMENT6_EXT"/> + <enum name="GL_COLOR_ATTACHMENT7_EXT"/> + <enum name="GL_COLOR_ATTACHMENT8_EXT"/> + <enum name="GL_COLOR_ATTACHMENT9_EXT"/> + <enum name="GL_COLOR_ATTACHMENT10_EXT"/> + <enum name="GL_COLOR_ATTACHMENT11_EXT"/> + <enum name="GL_COLOR_ATTACHMENT12_EXT"/> + <enum name="GL_COLOR_ATTACHMENT13_EXT"/> + <enum name="GL_COLOR_ATTACHMENT14_EXT"/> + <enum name="GL_COLOR_ATTACHMENT15_EXT"/> + <enum name="GL_DEPTH_ATTACHMENT_EXT"/> + <enum name="GL_STENCIL_ATTACHMENT_EXT"/> + <enum name="GL_FRAMEBUFFER_EXT"/> + <enum name="GL_RENDERBUFFER_EXT"/> + <enum name="GL_RENDERBUFFER_WIDTH_EXT"/> + <enum name="GL_RENDERBUFFER_HEIGHT_EXT"/> + <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/> + <enum name="GL_STENCIL_INDEX1_EXT"/> + <enum name="GL_STENCIL_INDEX4_EXT"/> + <enum name="GL_STENCIL_INDEX8_EXT"/> + <enum name="GL_STENCIL_INDEX16_EXT"/> + <enum name="GL_RENDERBUFFER_RED_SIZE_EXT"/> + <enum name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/> + <enum name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/> + <enum name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/> + <enum name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/> + <enum name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/> + <command name="glIsRenderbufferEXT"/> + <command name="glBindRenderbufferEXT"/> + <command name="glDeleteRenderbuffersEXT"/> + <command name="glGenRenderbuffersEXT"/> + <command name="glRenderbufferStorageEXT"/> + <command name="glGetRenderbufferParameterivEXT"/> + <command name="glIsFramebufferEXT"/> + <command name="glBindFramebufferEXT"/> + <command name="glDeleteFramebuffersEXT"/> + <command name="glGenFramebuffersEXT"/> + <command name="glCheckFramebufferStatusEXT"/> + <command name="glFramebufferTexture1DEXT"/> + <command name="glFramebufferTexture2DEXT"/> + <command name="glFramebufferTexture3DEXT"/> + <command name="glFramebufferRenderbufferEXT"/> + <command name="glGetFramebufferAttachmentParameterivEXT"/> + <command name="glGenerateMipmapEXT"/> + </require> + </extension> + <extension name="GL_EXT_framebuffer_sRGB" supported="gl"> + <require> + <enum name="GL_FRAMEBUFFER_SRGB_EXT"/> + <enum name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/> + </require> + </extension> + <extension name="GL_EXT_geometry_point_size" supported="gles2"/> + <extension name="GL_EXT_geometry_shader" supported="gles2"> + <require> + <enum name="GL_GEOMETRY_SHADER_EXT"/> + <enum name="GL_GEOMETRY_SHADER_BIT_EXT"/> + <enum name="GL_GEOMETRY_LINKED_VERTICES_OUT_EXT"/> + <enum name="GL_GEOMETRY_LINKED_INPUT_TYPE_EXT"/> + <enum name="GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT"/> + <enum name="GL_GEOMETRY_SHADER_INVOCATIONS_EXT"/> + <enum name="GL_LAYER_PROVOKING_VERTEX_EXT"/> + <enum name="GL_LINES_ADJACENCY_EXT"/> + <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/> + <enum name="GL_TRIANGLES_ADJACENCY_EXT"/> + <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/> + <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/> + <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT"/> + <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT"/> + <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT"/> + <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT"/> + <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/> + <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/> + <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT"/> + <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/> + <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT"/> + <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT"/> + <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT"/> + <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT"/> + <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/> + <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/> + <enum name="GL_UNDEFINED_VERTEX_EXT"/> + <enum name="GL_PRIMITIVES_GENERATED_EXT"/> + <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT"/> + <enum name="GL_MAX_FRAMEBUFFER_LAYERS_EXT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/> + <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER_EXT"/> + <command name="glFramebufferTextureEXT"/> + </require> + </extension> + <extension name="GL_EXT_geometry_shader4" supported="gl"> + <require> + <enum name="GL_GEOMETRY_SHADER_EXT"/> + <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/> + <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/> + <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/> + <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/> + <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/> + <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/> + <enum name="GL_MAX_VARYING_COMPONENTS_EXT"/> + <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/> + <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/> + <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/> + <enum name="GL_LINES_ADJACENCY_EXT"/> + <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/> + <enum name="GL_TRIANGLES_ADJACENCY_EXT"/> + <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/> + <enum name="GL_PROGRAM_POINT_SIZE_EXT"/> + <command name="glProgramParameteriEXT"/> + </require> + </extension> + <extension name="GL_EXT_gpu_program_parameters" supported="gl"> + <require> + <command name="glProgramEnvParameters4fvEXT"/> + <command name="glProgramLocalParameters4fvEXT"/> + </require> + </extension> + <extension name="GL_EXT_gpu_shader4" supported="gl"> + <require> + <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/> + <enum name="GL_SAMPLER_1D_ARRAY_EXT"/> + <enum name="GL_SAMPLER_2D_ARRAY_EXT"/> + <enum name="GL_SAMPLER_BUFFER_EXT"/> + <enum name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/> + <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/> + <enum name="GL_SAMPLER_CUBE_SHADOW_EXT"/> + <enum name="GL_UNSIGNED_INT_VEC2_EXT"/> + <enum name="GL_UNSIGNED_INT_VEC3_EXT"/> + <enum name="GL_UNSIGNED_INT_VEC4_EXT"/> + <enum name="GL_INT_SAMPLER_1D_EXT"/> + <enum name="GL_INT_SAMPLER_2D_EXT"/> + <enum name="GL_INT_SAMPLER_3D_EXT"/> + <enum name="GL_INT_SAMPLER_CUBE_EXT"/> + <enum name="GL_INT_SAMPLER_2D_RECT_EXT"/> + <enum name="GL_INT_SAMPLER_1D_ARRAY_EXT"/> + <enum name="GL_INT_SAMPLER_2D_ARRAY_EXT"/> + <enum name="GL_INT_SAMPLER_BUFFER_EXT"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/> + <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/> + <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/> + <command name="glGetUniformuivEXT"/> + <command name="glBindFragDataLocationEXT"/> + <command name="glGetFragDataLocationEXT"/> + <command name="glUniform1uiEXT"/> + <command name="glUniform2uiEXT"/> + <command name="glUniform3uiEXT"/> + <command name="glUniform4uiEXT"/> + <command name="glUniform1uivEXT"/> + <command name="glUniform2uivEXT"/> + <command name="glUniform3uivEXT"/> + <command name="glUniform4uivEXT"/> + </require> + </extension> + <extension name="GL_EXT_gpu_shader5" supported="gles2"> + <require/> + </extension> + <extension name="GL_EXT_histogram" supported="gl"> + <require> + <enum name="GL_HISTOGRAM_EXT"/> + <enum name="GL_PROXY_HISTOGRAM_EXT"/> + <enum name="GL_HISTOGRAM_WIDTH_EXT"/> + <enum name="GL_HISTOGRAM_FORMAT_EXT"/> + <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/> + <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/> + <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/> + <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/> + <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/> + <enum name="GL_HISTOGRAM_SINK_EXT"/> + <enum name="GL_MINMAX_EXT"/> + <enum name="GL_MINMAX_FORMAT_EXT"/> + <enum name="GL_MINMAX_SINK_EXT"/> + <enum name="GL_TABLE_TOO_LARGE_EXT"/> + <command name="glGetHistogramEXT"/> + <command name="glGetHistogramParameterfvEXT"/> + <command name="glGetHistogramParameterivEXT"/> + <command name="glGetMinmaxEXT"/> + <command name="glGetMinmaxParameterfvEXT"/> + <command name="glGetMinmaxParameterivEXT"/> + <command name="glHistogramEXT"/> + <command name="glMinmaxEXT"/> + <command name="glResetHistogramEXT"/> + <command name="glResetMinmaxEXT"/> + </require> + </extension> + <extension name="GL_EXT_index_array_formats" supported="gl"> + <require> + <enum name="GL_IUI_V2F_EXT"/> + <enum name="GL_IUI_V3F_EXT"/> + <enum name="GL_IUI_N3F_V2F_EXT"/> + <enum name="GL_IUI_N3F_V3F_EXT"/> + <enum name="GL_T2F_IUI_V2F_EXT"/> + <enum name="GL_T2F_IUI_V3F_EXT"/> + <enum name="GL_T2F_IUI_N3F_V2F_EXT"/> + <enum name="GL_T2F_IUI_N3F_V3F_EXT"/> + </require> + </extension> + <extension name="GL_EXT_index_func" supported="gl"> + <require> + <enum name="GL_INDEX_TEST_EXT"/> + <enum name="GL_INDEX_TEST_FUNC_EXT"/> + <enum name="GL_INDEX_TEST_REF_EXT"/> + <command name="glIndexFuncEXT"/> + </require> + </extension> + <extension name="GL_EXT_index_material" supported="gl"> + <require> + <enum name="GL_INDEX_MATERIAL_EXT"/> + <enum name="GL_INDEX_MATERIAL_PARAMETER_EXT"/> + <enum name="GL_INDEX_MATERIAL_FACE_EXT"/> + <command name="glIndexMaterialEXT"/> + </require> + </extension> + <extension name="GL_EXT_index_texture" supported="gl"/> + <extension name="GL_EXT_instanced_arrays" supported="gles2"> + <require> + <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/> + <command name="glDrawArraysInstancedEXT"/> + <command name="glDrawElementsInstancedEXT"/> + <command name="glVertexAttribDivisorEXT"/> + </require> + </extension> + <extension name="GL_EXT_light_texture" supported="gl"> + <require> + <enum name="GL_FRAGMENT_MATERIAL_EXT"/> + <enum name="GL_FRAGMENT_NORMAL_EXT"/> + <enum name="GL_FRAGMENT_COLOR_EXT"/> + <enum name="GL_ATTENUATION_EXT"/> + <enum name="GL_SHADOW_ATTENUATION_EXT"/> + <enum name="GL_TEXTURE_APPLICATION_MODE_EXT"/> + <enum name="GL_TEXTURE_LIGHT_EXT"/> + <enum name="GL_TEXTURE_MATERIAL_FACE_EXT"/> + <enum name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/> + <enum name="GL_FRAGMENT_DEPTH_EXT"/> + <command name="glApplyTextureEXT"/> + <command name="glTextureLightEXT"/> + <command name="glTextureMaterialEXT"/> + </require> + </extension> + <extension name="GL_EXT_map_buffer_range" supported="gles1|gles2"> + <require> + <enum name="GL_MAP_READ_BIT_EXT"/> + <enum name="GL_MAP_WRITE_BIT_EXT"/> + <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/> + <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/> + <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/> + <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/> + <command name="glMapBufferRangeEXT"/> + <command name="glFlushMappedBufferRangeEXT"/> + </require> + </extension> + <extension name="GL_EXT_misc_attribute" supported="gl"/> + <extension name="GL_EXT_multi_draw_arrays" supported="gl|gles1|gles2"> + <require> + <command name="glMultiDrawArraysEXT"/> + <command name="glMultiDrawElementsEXT"/> + </require> + </extension> + <extension name="GL_EXT_multisample" supported="gl"> + <require> + <enum name="GL_MULTISAMPLE_EXT"/> + <enum name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/> + <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/> + <enum name="GL_SAMPLE_MASK_EXT"/> + <enum name="GL_1PASS_EXT"/> + <enum name="GL_2PASS_0_EXT"/> + <enum name="GL_2PASS_1_EXT"/> + <enum name="GL_4PASS_0_EXT"/> + <enum name="GL_4PASS_1_EXT"/> + <enum name="GL_4PASS_2_EXT"/> + <enum name="GL_4PASS_3_EXT"/> + <enum name="GL_SAMPLE_BUFFERS_EXT"/> + <enum name="GL_SAMPLES_EXT"/> + <enum name="GL_SAMPLE_MASK_VALUE_EXT"/> + <enum name="GL_SAMPLE_MASK_INVERT_EXT"/> + <enum name="GL_SAMPLE_PATTERN_EXT"/> + <enum name="GL_MULTISAMPLE_BIT_EXT"/> + <command name="glSampleMaskEXT"/> + <command name="glSamplePatternEXT"/> + </require> + </extension> + <extension name="GL_EXT_multisampled_render_to_texture" supported="gles1|gles2"> + <require> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/> + <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/> + <enum name="GL_MAX_SAMPLES_EXT"/> + <command name="glRenderbufferStorageMultisampleEXT"/> + <command name="glFramebufferTexture2DMultisampleEXT"/> + </require> + </extension> + <extension name="GL_EXT_multiview_draw_buffers" supported="gles2"> + <require> + <enum name="GL_COLOR_ATTACHMENT_EXT"/> + <enum name="GL_MULTIVIEW_EXT"/> + <enum name="GL_DRAW_BUFFER_EXT"/> + <enum name="GL_READ_BUFFER_EXT"/> + <enum name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/> + <command name="glReadBufferIndexedEXT"/> + <command name="glDrawBuffersIndexedEXT"/> + <command name="glGetIntegeri_vEXT"/> + </require> + </extension> + <extension name="GL_EXT_occlusion_query_boolean" supported="gles2"> + <require> + <enum name="GL_ANY_SAMPLES_PASSED_EXT"/> + <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/> + <enum name="GL_CURRENT_QUERY_EXT"/> + <enum name="GL_QUERY_RESULT_EXT"/> + <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/> + <command name="glGenQueriesEXT"/> + <command name="glDeleteQueriesEXT"/> + <command name="glIsQueryEXT"/> + <command name="glBeginQueryEXT"/> + <command name="glEndQueryEXT"/> + <command name="glGetQueryivEXT"/> + <command name="glGetQueryObjectuivEXT"/> + </require> + </extension> + <extension name="GL_EXT_packed_depth_stencil" supported="gl"> + <require> + <enum name="GL_DEPTH_STENCIL_EXT"/> + <enum name="GL_UNSIGNED_INT_24_8_EXT"/> + <enum name="GL_DEPTH24_STENCIL8_EXT"/> + <enum name="GL_TEXTURE_STENCIL_SIZE_EXT"/> + </require> + </extension> + <extension name="GL_EXT_packed_float" supported="gl"> + <require> + <enum name="GL_R11F_G11F_B10F_EXT"/> + <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/> + <enum name="GL_RGBA_SIGNED_COMPONENTS_EXT"/> + </require> + </extension> + <extension name="GL_EXT_packed_pixels" supported="gl"> + <require> + <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/> + <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/> + <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/> + <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/> + <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/> + </require> + </extension> + <extension name="GL_EXT_paletted_texture" supported="gl"> + <require> + <enum name="GL_COLOR_INDEX1_EXT"/> + <enum name="GL_COLOR_INDEX2_EXT"/> + <enum name="GL_COLOR_INDEX4_EXT"/> + <enum name="GL_COLOR_INDEX8_EXT"/> + <enum name="GL_COLOR_INDEX12_EXT"/> + <enum name="GL_COLOR_INDEX16_EXT"/> + <enum name="GL_TEXTURE_INDEX_SIZE_EXT"/> + <command name="glColorTableEXT"/> + <command name="glGetColorTableEXT"/> + <command name="glGetColorTableParameterivEXT"/> + <command name="glGetColorTableParameterfvEXT"/> + </require> + </extension> + <extension name="GL_EXT_pixel_buffer_object" supported="gl"> + <require> + <enum name="GL_PIXEL_PACK_BUFFER_EXT"/> + <enum name="GL_PIXEL_UNPACK_BUFFER_EXT"/> + <enum name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/> + <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/> + </require> + </extension> + <extension name="GL_EXT_pixel_transform" supported="gl"> + <require> + <enum name="GL_PIXEL_TRANSFORM_2D_EXT"/> + <enum name="GL_PIXEL_MAG_FILTER_EXT"/> + <enum name="GL_PIXEL_MIN_FILTER_EXT"/> + <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"/> + <enum name="GL_CUBIC_EXT"/> + <enum name="GL_AVERAGE_EXT"/> + <enum name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/> + <enum name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/> + <enum name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/> + <command name="glPixelTransformParameteriEXT"/> + <command name="glPixelTransformParameterfEXT"/> + <command name="glPixelTransformParameterivEXT"/> + <command name="glPixelTransformParameterfvEXT"/> + <command name="glGetPixelTransformParameterivEXT"/> + <command name="glGetPixelTransformParameterfvEXT"/> + </require> + </extension> + <extension name="GL_EXT_pixel_transform_color_table" supported="gl"/> + <extension name="GL_EXT_point_parameters" supported="gl"> + <require> + <enum name="GL_POINT_SIZE_MIN_EXT"/> + <enum name="GL_POINT_SIZE_MAX_EXT"/> + <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/> + <enum name="GL_DISTANCE_ATTENUATION_EXT"/> + <command name="glPointParameterfEXT"/> + <command name="glPointParameterfvEXT"/> + </require> + </extension> + <extension name="GL_EXT_polygon_offset" supported="gl"> + <require> + <enum name="GL_POLYGON_OFFSET_EXT"/> + <enum name="GL_POLYGON_OFFSET_FACTOR_EXT"/> + <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/> + <command name="glPolygonOffsetEXT"/> + </require> + </extension> + <extension name="GL_EXT_provoking_vertex" supported="gl"> + <require> + <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/> + <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/> + <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/> + <enum name="GL_PROVOKING_VERTEX_EXT"/> + <command name="glProvokingVertexEXT"/> + </require> + </extension> + <extension name="GL_EXT_pvrtc_sRGB" supported="gles2"> + <require> + <enum name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/> + <enum name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/> + <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/> + <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/> + <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG"/> + <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG"/> + </require> + </extension> + <extension name="GL_EXT_read_format_bgra" supported="gles1|gles2"> + <require> + <enum name="GL_BGRA_EXT"/> + <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> + <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> + </require> + </extension> + <extension name="GL_EXT_rescale_normal" supported="gl"> + <require> + <enum name="GL_RESCALE_NORMAL_EXT"/> + </require> + </extension> + <extension name="GL_EXT_robustness" supported="gles1|gles2"> + <require> + <enum name="GL_NO_ERROR"/> + <enum name="GL_GUILTY_CONTEXT_RESET_EXT"/> + <enum name="GL_INNOCENT_CONTEXT_RESET_EXT"/> + <enum name="GL_UNKNOWN_CONTEXT_RESET_EXT"/> + <enum name="GL_CONTEXT_ROBUST_ACCESS_EXT"/> + <enum name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/> + <enum name="GL_LOSE_CONTEXT_ON_RESET_EXT"/> + <enum name="GL_NO_RESET_NOTIFICATION_EXT"/> + <command name="glGetGraphicsResetStatusEXT"/> + <command name="glReadnPixelsEXT"/> + <command name="glGetnUniformfvEXT"/> + <command name="glGetnUniformivEXT"/> + </require> + </extension> + <extension name="GL_EXT_sRGB" supported="gles1|gles2"> + <require> + <enum name="GL_SRGB_EXT"/> + <enum name="GL_SRGB_ALPHA_EXT"/> + <enum name="GL_SRGB8_ALPHA8_EXT"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/> + </require> + </extension> + <extension name="GL_EXT_sRGB_write_control" supported="gles2"> + <require> + <enum name="GL_FRAMEBUFFER_SRGB_EXT"/> + </require> + </extension> + <extension name="GL_EXT_secondary_color" supported="gl"> + <require> + <enum name="GL_COLOR_SUM_EXT"/> + <enum name="GL_CURRENT_SECONDARY_COLOR_EXT"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_EXT"/> + <command name="glSecondaryColor3bEXT"/> + <command name="glSecondaryColor3bvEXT"/> + <command name="glSecondaryColor3dEXT"/> + <command name="glSecondaryColor3dvEXT"/> + <command name="glSecondaryColor3fEXT"/> + <command name="glSecondaryColor3fvEXT"/> + <command name="glSecondaryColor3iEXT"/> + <command name="glSecondaryColor3ivEXT"/> + <command name="glSecondaryColor3sEXT"/> + <command name="glSecondaryColor3svEXT"/> + <command name="glSecondaryColor3ubEXT"/> + <command name="glSecondaryColor3ubvEXT"/> + <command name="glSecondaryColor3uiEXT"/> + <command name="glSecondaryColor3uivEXT"/> + <command name="glSecondaryColor3usEXT"/> + <command name="glSecondaryColor3usvEXT"/> + <command name="glSecondaryColorPointerEXT"/> + </require> + </extension> + <extension name="GL_EXT_separate_shader_objects" supported="gl|gles2"> + <require api="gl" comment="The OpenGL version of this extension is completely unrelated to the OpenGL ES version"> + <enum name="GL_ACTIVE_PROGRAM_EXT"/> + <command name="glUseShaderProgramEXT"/> + <command name="glActiveProgramEXT"/> + <command name="glCreateShaderProgramEXT"/> + </require> + <require api="gles2" comment="The OpenGL ES version of this extension is completely unrelated to the OpenGL version"> + <enum name="GL_VERTEX_SHADER_BIT_EXT"/> + <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/> + <enum name="GL_ALL_SHADER_BITS_EXT"/> + <enum name="GL_PROGRAM_SEPARABLE_EXT"/> + <enum name="GL_ACTIVE_PROGRAM_EXT"/> + <enum name="GL_PROGRAM_PIPELINE_BINDING_EXT"/> + <command name="glActiveShaderProgramEXT"/> + <command name="glBindProgramPipelineEXT"/> + <command name="glCreateShaderProgramvEXT"/> + <command name="glDeleteProgramPipelinesEXT"/> + <command name="glGenProgramPipelinesEXT"/> + <command name="glGetProgramPipelineInfoLogEXT"/> + <command name="glGetProgramPipelineivEXT"/> + <command name="glIsProgramPipelineEXT"/> + <command name="glProgramParameteriEXT"/> + <command name="glProgramUniform1fEXT"/> + <command name="glProgramUniform1fvEXT"/> + <command name="glProgramUniform1iEXT"/> + <command name="glProgramUniform1ivEXT"/> + <command name="glProgramUniform2fEXT"/> + <command name="glProgramUniform2fvEXT"/> + <command name="glProgramUniform2iEXT"/> + <command name="glProgramUniform2ivEXT"/> + <command name="glProgramUniform3fEXT"/> + <command name="glProgramUniform3fvEXT"/> + <command name="glProgramUniform3iEXT"/> + <command name="glProgramUniform3ivEXT"/> + <command name="glProgramUniform4fEXT"/> + <command name="glProgramUniform4fvEXT"/> + <command name="glProgramUniform4iEXT"/> + <command name="glProgramUniform4ivEXT"/> + <command name="glProgramUniformMatrix2fvEXT"/> + <command name="glProgramUniformMatrix3fvEXT"/> + <command name="glProgramUniformMatrix4fvEXT"/> + <command name="glUseProgramStagesEXT"/> + <command name="glValidateProgramPipelineEXT"/> + </require> + <require api="gles2" comment="Depends on OpenGL ES 3.0 or GL_NV_non_square_matrices"> + <command name="glProgramUniform1uiEXT"/> + <command name="glProgramUniform2uiEXT"/> + <command name="glProgramUniform3uiEXT"/> + <command name="glProgramUniform4uiEXT"/> + <command name="glProgramUniform1uivEXT"/> + <command name="glProgramUniform2uivEXT"/> + <command name="glProgramUniform3uivEXT"/> + <command name="glProgramUniform4uivEXT"/> + <command name="glProgramUniformMatrix4fvEXT"/> + <command name="glProgramUniformMatrix2x3fvEXT"/> + <command name="glProgramUniformMatrix3x2fvEXT"/> + <command name="glProgramUniformMatrix2x4fvEXT"/> + <command name="glProgramUniformMatrix4x2fvEXT"/> + <command name="glProgramUniformMatrix3x4fvEXT"/> + <command name="glProgramUniformMatrix4x3fvEXT"/> + </require> + </extension> + <extension name="GL_EXT_separate_specular_color" supported="gl"> + <require> + <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/> + <enum name="GL_SINGLE_COLOR_EXT"/> + <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/> + </require> + </extension> + <extension name="GL_EXT_shader_framebuffer_fetch" supported="gles2"> + <require> + <enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/> + </require> + </extension> + <extension name="GL_EXT_shader_image_load_store" supported="gl"> + <require> + <enum name="GL_MAX_IMAGE_UNITS_EXT"/> + <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/> + <enum name="GL_IMAGE_BINDING_NAME_EXT"/> + <enum name="GL_IMAGE_BINDING_LEVEL_EXT"/> + <enum name="GL_IMAGE_BINDING_LAYERED_EXT"/> + <enum name="GL_IMAGE_BINDING_LAYER_EXT"/> + <enum name="GL_IMAGE_BINDING_ACCESS_EXT"/> + <enum name="GL_IMAGE_1D_EXT"/> + <enum name="GL_IMAGE_2D_EXT"/> + <enum name="GL_IMAGE_3D_EXT"/> + <enum name="GL_IMAGE_2D_RECT_EXT"/> + <enum name="GL_IMAGE_CUBE_EXT"/> + <enum name="GL_IMAGE_BUFFER_EXT"/> + <enum name="GL_IMAGE_1D_ARRAY_EXT"/> + <enum name="GL_IMAGE_2D_ARRAY_EXT"/> + <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/> + <enum name="GL_IMAGE_2D_MULTISAMPLE_EXT"/> + <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/> + <enum name="GL_INT_IMAGE_1D_EXT"/> + <enum name="GL_INT_IMAGE_2D_EXT"/> + <enum name="GL_INT_IMAGE_3D_EXT"/> + <enum name="GL_INT_IMAGE_2D_RECT_EXT"/> + <enum name="GL_INT_IMAGE_CUBE_EXT"/> + <enum name="GL_INT_IMAGE_BUFFER_EXT"/> + <enum name="GL_INT_IMAGE_1D_ARRAY_EXT"/> + <enum name="GL_INT_IMAGE_2D_ARRAY_EXT"/> + <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/> + <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/> + <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/> + <enum name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/> + <enum name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/> + <enum name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/> + <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/> + <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/> + <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/> + <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/> + <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/> + <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/> + <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/> + <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/> + <enum name="GL_MAX_IMAGE_SAMPLES_EXT"/> + <enum name="GL_IMAGE_BINDING_FORMAT_EXT"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/> + <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/> + <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/> + <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/> + <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/> + <enum name="GL_COMMAND_BARRIER_BIT_EXT"/> + <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/> + <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/> + <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/> + <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/> + <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/> + <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/> + <enum name="GL_ALL_BARRIER_BITS_EXT"/> + <command name="glBindImageTextureEXT"/> + <command name="glMemoryBarrierEXT"/> + </require> + </extension> + <extension name="GL_EXT_shader_implicit_conversions" supported="gles2"/> + <extension name="GL_EXT_shader_integer_mix" supported="gl|gles2"/> + <extension name="GL_EXT_shader_io_blocks" supported="gles2"/> + <extension name="GL_EXT_shader_pixel_local_storage" supported="gles2"> + <require> + <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/> + <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/> + <enum name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/> + </require> + </extension> + <extension name="GL_EXT_shader_texture_lod" supported="gles2"/> + <extension name="GL_EXT_shadow_funcs" supported="gl"/> + <extension name="GL_EXT_shadow_samplers" supported="gles2"> + <require> + <enum name="GL_TEXTURE_COMPARE_MODE_EXT"/> + <enum name="GL_TEXTURE_COMPARE_FUNC_EXT"/> + <enum name="GL_COMPARE_REF_TO_TEXTURE_EXT"/> + <enum name="GL_SAMPLER_2D_SHADOW_EXT"/> + </require> + </extension> + <extension name="GL_EXT_shared_texture_palette" supported="gl"> + <require> + <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/> + </require> + </extension> + <extension name="GL_EXT_stencil_clear_tag" supported="gl"> + <require> + <enum name="GL_STENCIL_TAG_BITS_EXT"/> + <enum name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/> + <command name="glStencilClearTagEXT"/> + </require> + </extension> + <extension name="GL_EXT_stencil_two_side" supported="gl"> + <require> + <enum name="GL_STENCIL_TEST_TWO_SIDE_EXT"/> + <enum name="GL_ACTIVE_STENCIL_FACE_EXT"/> + <command name="glActiveStencilFaceEXT"/> + </require> + </extension> + <extension name="GL_EXT_stencil_wrap" supported="gl"> + <require> + <enum name="GL_INCR_WRAP_EXT"/> + <enum name="GL_DECR_WRAP_EXT"/> + </require> + </extension> + <extension name="GL_EXT_subtexture" supported="gl"> + <require> + <command name="glTexSubImage1DEXT"/> + <command name="glTexSubImage2DEXT"/> + </require> + </extension> + <extension name="GL_EXT_tessellation_point_size" supported="gles2"/> + <extension name="GL_EXT_tessellation_shader" supported="gles2"> + <require> + <enum name="GL_PATCHES_EXT"/> + <enum name="GL_PATCH_VERTICES_EXT"/> + <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES_EXT"/> + <enum name="GL_TESS_GEN_MODE_EXT"/> + <enum name="GL_TESS_GEN_SPACING_EXT"/> + <enum name="GL_TESS_GEN_VERTEX_ORDER_EXT"/> + <enum name="GL_TESS_GEN_POINT_MODE_EXT"/> + <enum name="GL_TRIANGLES"/> + <enum name="GL_ISOLINES_EXT"/> + <enum name="GL_QUADS_EXT"/> + <enum name="GL_EQUAL"/> + <enum name="GL_FRACTIONAL_ODD_EXT"/> + <enum name="GL_FRACTIONAL_EVEN_EXT"/> + <enum name="GL_CCW"/> + <enum name="GL_CW"/> + <enum name="GL_MAX_PATCH_VERTICES_EXT"/> + <enum name="GL_MAX_TESS_GEN_LEVEL_EXT"/> + <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/> + <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/> + <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT"/> + <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT"/> + <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT"/> + <enum name="GL_MAX_TESS_PATCH_COMPONENTS_EXT"/> + <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT"/> + <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT"/> + <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT"/> + <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT"/> + <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT"/> + <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT"/> + <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT"/> + <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT"/> + <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT"/> + <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT"/> + <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT"/> + <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT"/> + <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT"/> + <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT"/> + <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT"/> + <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT"/> + <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/> + <enum name="GL_IS_PER_PATCH_EXT"/> + <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT"/> + <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT"/> + <enum name="GL_TESS_CONTROL_SHADER_EXT"/> + <enum name="GL_TESS_EVALUATION_SHADER_EXT"/> + <enum name="GL_TESS_CONTROL_SHADER_BIT_EXT"/> + <enum name="GL_TESS_EVALUATION_SHADER_BIT_EXT"/> + <command name="glPatchParameteriEXT"/> + </require> + </extension> + <extension name="GL_EXT_texture" supported="gl"> + <require> + <enum name="GL_ALPHA4_EXT"/> + <enum name="GL_ALPHA8_EXT"/> + <enum name="GL_ALPHA12_EXT"/> + <enum name="GL_ALPHA16_EXT"/> + <enum name="GL_LUMINANCE4_EXT"/> + <enum name="GL_LUMINANCE8_EXT"/> + <enum name="GL_LUMINANCE12_EXT"/> + <enum name="GL_LUMINANCE16_EXT"/> + <enum name="GL_LUMINANCE4_ALPHA4_EXT"/> + <enum name="GL_LUMINANCE6_ALPHA2_EXT"/> + <enum name="GL_LUMINANCE8_ALPHA8_EXT"/> + <enum name="GL_LUMINANCE12_ALPHA4_EXT"/> + <enum name="GL_LUMINANCE12_ALPHA12_EXT"/> + <enum name="GL_LUMINANCE16_ALPHA16_EXT"/> + <enum name="GL_INTENSITY_EXT"/> + <enum name="GL_INTENSITY4_EXT"/> + <enum name="GL_INTENSITY8_EXT"/> + <enum name="GL_INTENSITY12_EXT"/> + <enum name="GL_INTENSITY16_EXT"/> + <enum name="GL_RGB2_EXT"/> + <enum name="GL_RGB4_EXT"/> + <enum name="GL_RGB5_EXT"/> + <enum name="GL_RGB8_EXT"/> + <enum name="GL_RGB10_EXT"/> + <enum name="GL_RGB12_EXT"/> + <enum name="GL_RGB16_EXT"/> + <enum name="GL_RGBA2_EXT"/> + <enum name="GL_RGBA4_EXT"/> + <enum name="GL_RGB5_A1_EXT"/> + <enum name="GL_RGBA8_EXT"/> + <enum name="GL_RGB10_A2_EXT"/> + <enum name="GL_RGBA12_EXT"/> + <enum name="GL_RGBA16_EXT"/> + <enum name="GL_TEXTURE_RED_SIZE_EXT"/> + <enum name="GL_TEXTURE_GREEN_SIZE_EXT"/> + <enum name="GL_TEXTURE_BLUE_SIZE_EXT"/> + <enum name="GL_TEXTURE_ALPHA_SIZE_EXT"/> + <enum name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/> + <enum name="GL_TEXTURE_INTENSITY_SIZE_EXT"/> + <enum name="GL_REPLACE_EXT"/> + <enum name="GL_PROXY_TEXTURE_1D_EXT"/> + <enum name="GL_PROXY_TEXTURE_2D_EXT"/> + <enum name="GL_TEXTURE_TOO_LARGE_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture3D" supported="gl"> + <require> + <enum name="GL_PACK_SKIP_IMAGES_EXT"/> + <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/> + <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/> + <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/> + <enum name="GL_TEXTURE_3D_EXT"/> + <enum name="GL_PROXY_TEXTURE_3D_EXT"/> + <enum name="GL_TEXTURE_DEPTH_EXT"/> + <enum name="GL_TEXTURE_WRAP_R_EXT"/> + <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/> + <command name="glTexImage3DEXT"/> + <command name="glTexSubImage3DEXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_array" supported="gl"> + <require> + <enum name="GL_TEXTURE_1D_ARRAY_EXT"/> + <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/> + <enum name="GL_TEXTURE_2D_ARRAY_EXT"/> + <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/> + <enum name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/> + <enum name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/> + <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/> + <enum name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_border_clamp" supported="gles2"> + <require> + <enum name="GL_TEXTURE_BORDER_COLOR_EXT"/> + <enum name="GL_CLAMP_TO_BORDER_EXT"/> + <command name="glTexParameterIivEXT"/> + <command name="glTexParameterIuivEXT"/> + <command name="glGetTexParameterIivEXT"/> + <command name="glGetTexParameterIuivEXT"/> + <command name="glSamplerParameterIivEXT"/> + <command name="glSamplerParameterIuivEXT"/> + <command name="glGetSamplerParameterIivEXT"/> + <command name="glGetSamplerParameterIuivEXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_buffer" supported="gles2"> + <require> + <enum name="GL_TEXTURE_BUFFER_EXT"/> + <enum name="GL_TEXTURE_BUFFER_BINDING_EXT"/> + <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/> + <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/> + <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/> + <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT"/> + <enum name="GL_SAMPLER_BUFFER_EXT"/> + <enum name="GL_INT_SAMPLER_BUFFER_EXT"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/> + <enum name="GL_IMAGE_BUFFER_EXT"/> + <enum name="GL_INT_IMAGE_BUFFER_EXT"/> + <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/> + <enum name="GL_TEXTURE_BUFFER_OFFSET_EXT"/> + <enum name="GL_TEXTURE_BUFFER_SIZE_EXT"/> + <command name="glTexBufferEXT"/> + <command name="glTexBufferRangeEXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_buffer_object" supported="gl"> + <require> + <enum name="GL_TEXTURE_BUFFER_EXT"/> + <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/> + <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/> + <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/> + <enum name="GL_TEXTURE_BUFFER_FORMAT_EXT"/> + <command name="glTexBufferEXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_compression_dxt1" supported="gles1|gles2"> + <require> + <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/> + <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_compression_latc" supported="gl"> + <require> + <enum name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/> + <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/> + <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/> + <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_compression_rgtc" supported="gl"> + <require> + <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/> + <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/> + <enum name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/> + <enum name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_compression_s3tc" supported="gl|gles2"> + <require> + <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/> + <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/> + <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/> + <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_cube_map" supported="gl" comment="Replaced by ARB_texture_cube_map, but was apparently shipped anyway?"> + <require> + <enum name="GL_NORMAL_MAP_EXT"/> + <enum name="GL_REFLECTION_MAP_EXT"/> + <enum name="GL_TEXTURE_CUBE_MAP_EXT"/> + <enum name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/> + <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/> + <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/> + <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/> + <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/> + <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/> + <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/> + <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/> + <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_cube_map_array" supported="gles2"> + <require> + <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_EXT"/> + <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT"/> + <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_EXT"/> + <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT"/> + <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT"/> + <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/> + <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/> + <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_env_add" supported="gl"/> + <extension name="GL_EXT_texture_env_combine" supported="gl"> + <require> + <enum name="GL_COMBINE_EXT"/> + <enum name="GL_COMBINE_RGB_EXT"/> + <enum name="GL_COMBINE_ALPHA_EXT"/> + <enum name="GL_RGB_SCALE_EXT"/> + <enum name="GL_ADD_SIGNED_EXT"/> + <enum name="GL_INTERPOLATE_EXT"/> + <enum name="GL_CONSTANT_EXT"/> + <enum name="GL_PRIMARY_COLOR_EXT"/> + <enum name="GL_PREVIOUS_EXT"/> + <enum name="GL_SOURCE0_RGB_EXT"/> + <enum name="GL_SOURCE1_RGB_EXT"/> + <enum name="GL_SOURCE2_RGB_EXT"/> + <enum name="GL_SOURCE0_ALPHA_EXT"/> + <enum name="GL_SOURCE1_ALPHA_EXT"/> + <enum name="GL_SOURCE2_ALPHA_EXT"/> + <enum name="GL_OPERAND0_RGB_EXT"/> + <enum name="GL_OPERAND1_RGB_EXT"/> + <enum name="GL_OPERAND2_RGB_EXT"/> + <enum name="GL_OPERAND0_ALPHA_EXT"/> + <enum name="GL_OPERAND1_ALPHA_EXT"/> + <enum name="GL_OPERAND2_ALPHA_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_env_dot3" supported="gl"> + <require> + <enum name="GL_DOT3_RGB_EXT"/> + <enum name="GL_DOT3_RGBA_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_filter_anisotropic" supported="gl|gles1|gles2"> + <require> + <enum name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/> + <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_format_BGRA8888" supported="gles1|gles2"> + <require> + <enum name="GL_BGRA_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_integer" supported="gl"> + <require> + <enum name="GL_RGBA32UI_EXT"/> + <enum name="GL_RGB32UI_EXT"/> + <enum name="GL_ALPHA32UI_EXT"/> + <enum name="GL_INTENSITY32UI_EXT"/> + <enum name="GL_LUMINANCE32UI_EXT"/> + <enum name="GL_LUMINANCE_ALPHA32UI_EXT"/> + <enum name="GL_RGBA16UI_EXT"/> + <enum name="GL_RGB16UI_EXT"/> + <enum name="GL_ALPHA16UI_EXT"/> + <enum name="GL_INTENSITY16UI_EXT"/> + <enum name="GL_LUMINANCE16UI_EXT"/> + <enum name="GL_LUMINANCE_ALPHA16UI_EXT"/> + <enum name="GL_RGBA8UI_EXT"/> + <enum name="GL_RGB8UI_EXT"/> + <enum name="GL_ALPHA8UI_EXT"/> + <enum name="GL_INTENSITY8UI_EXT"/> + <enum name="GL_LUMINANCE8UI_EXT"/> + <enum name="GL_LUMINANCE_ALPHA8UI_EXT"/> + <enum name="GL_RGBA32I_EXT"/> + <enum name="GL_RGB32I_EXT"/> + <enum name="GL_ALPHA32I_EXT"/> + <enum name="GL_INTENSITY32I_EXT"/> + <enum name="GL_LUMINANCE32I_EXT"/> + <enum name="GL_LUMINANCE_ALPHA32I_EXT"/> + <enum name="GL_RGBA16I_EXT"/> + <enum name="GL_RGB16I_EXT"/> + <enum name="GL_ALPHA16I_EXT"/> + <enum name="GL_INTENSITY16I_EXT"/> + <enum name="GL_LUMINANCE16I_EXT"/> + <enum name="GL_LUMINANCE_ALPHA16I_EXT"/> + <enum name="GL_RGBA8I_EXT"/> + <enum name="GL_RGB8I_EXT"/> + <enum name="GL_ALPHA8I_EXT"/> + <enum name="GL_INTENSITY8I_EXT"/> + <enum name="GL_LUMINANCE8I_EXT"/> + <enum name="GL_LUMINANCE_ALPHA8I_EXT"/> + <enum name="GL_RED_INTEGER_EXT"/> + <enum name="GL_GREEN_INTEGER_EXT"/> + <enum name="GL_BLUE_INTEGER_EXT"/> + <enum name="GL_ALPHA_INTEGER_EXT"/> + <enum name="GL_RGB_INTEGER_EXT"/> + <enum name="GL_RGBA_INTEGER_EXT"/> + <enum name="GL_BGR_INTEGER_EXT"/> + <enum name="GL_BGRA_INTEGER_EXT"/> + <enum name="GL_LUMINANCE_INTEGER_EXT"/> + <enum name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/> + <enum name="GL_RGBA_INTEGER_MODE_EXT"/> + <command name="glTexParameterIivEXT"/> + <command name="glTexParameterIuivEXT"/> + <command name="glGetTexParameterIivEXT"/> + <command name="glGetTexParameterIuivEXT"/> + <command name="glClearColorIiEXT"/> + <command name="glClearColorIuiEXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_lod_bias" supported="gl|gles1"> + <require> + <enum name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/> + <enum name="GL_TEXTURE_FILTER_CONTROL_EXT"/> + <enum name="GL_TEXTURE_LOD_BIAS_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_mirror_clamp" supported="gl"> + <require> + <enum name="GL_MIRROR_CLAMP_EXT"/> + <enum name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/> + <enum name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_object" supported="gl"> + <require> + <enum name="GL_TEXTURE_PRIORITY_EXT"/> + <enum name="GL_TEXTURE_RESIDENT_EXT"/> + <enum name="GL_TEXTURE_1D_BINDING_EXT"/> + <enum name="GL_TEXTURE_2D_BINDING_EXT"/> + <enum name="GL_TEXTURE_3D_BINDING_EXT"/> + <command name="glAreTexturesResidentEXT"/> + <command name="glBindTextureEXT"/> + <command name="glDeleteTexturesEXT"/> + <command name="glGenTexturesEXT"/> + <command name="glIsTextureEXT"/> + <command name="glPrioritizeTexturesEXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_perturb_normal" supported="gl"> + <require> + <enum name="GL_PERTURB_EXT"/> + <enum name="GL_TEXTURE_NORMAL_EXT"/> + <command name="glTextureNormalEXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_rg" supported="gles2"> + <require> + <enum name="GL_RED_EXT"/> + <enum name="GL_RG_EXT"/> + <enum name="GL_R8_EXT"/> + <enum name="GL_RG8_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_sRGB" supported="gl"> + <require> + <enum name="GL_SRGB_EXT"/> + <enum name="GL_SRGB8_EXT"/> + <enum name="GL_SRGB_ALPHA_EXT"/> + <enum name="GL_SRGB8_ALPHA8_EXT"/> + <enum name="GL_SLUMINANCE_ALPHA_EXT"/> + <enum name="GL_SLUMINANCE8_ALPHA8_EXT"/> + <enum name="GL_SLUMINANCE_EXT"/> + <enum name="GL_SLUMINANCE8_EXT"/> + <enum name="GL_COMPRESSED_SRGB_EXT"/> + <enum name="GL_COMPRESSED_SRGB_ALPHA_EXT"/> + <enum name="GL_COMPRESSED_SLUMINANCE_EXT"/> + <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/> + <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/> + <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/> + <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/> + <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_sRGB_decode" supported="gl|gles2"> + <require> + <enum name="GL_TEXTURE_SRGB_DECODE_EXT"/> + <enum name="GL_DECODE_EXT"/> + <enum name="GL_SKIP_DECODE_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_shared_exponent" supported="gl"> + <require> + <enum name="GL_RGB9_E5_EXT"/> + <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/> + <enum name="GL_TEXTURE_SHARED_SIZE_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_snorm" supported="gl"> + <require> + <enum name="GL_ALPHA_SNORM"/> + <enum name="GL_LUMINANCE_SNORM"/> + <enum name="GL_LUMINANCE_ALPHA_SNORM"/> + <enum name="GL_INTENSITY_SNORM"/> + <enum name="GL_ALPHA8_SNORM"/> + <enum name="GL_LUMINANCE8_SNORM"/> + <enum name="GL_LUMINANCE8_ALPHA8_SNORM"/> + <enum name="GL_INTENSITY8_SNORM"/> + <enum name="GL_ALPHA16_SNORM"/> + <enum name="GL_LUMINANCE16_SNORM"/> + <enum name="GL_LUMINANCE16_ALPHA16_SNORM"/> + <enum name="GL_INTENSITY16_SNORM"/> + <enum name="GL_RED_SNORM"/> + <enum name="GL_RG_SNORM"/> + <enum name="GL_RGB_SNORM"/> + <enum name="GL_RGBA_SNORM"/> + <enum name="GL_R8_SNORM"/> + <enum name="GL_RG8_SNORM"/> + <enum name="GL_RGB8_SNORM"/> + <enum name="GL_RGBA8_SNORM"/> + <enum name="GL_R16_SNORM"/> + <enum name="GL_RG16_SNORM"/> + <enum name="GL_RGB16_SNORM"/> + <enum name="GL_RGBA16_SNORM"/> + <enum name="GL_SIGNED_NORMALIZED"/> + </require> + </extension> + <extension name="GL_EXT_texture_storage" supported="gles1|gles2"> + <require comment="Not clear all of these enums should be here for OpenGL ES. Many are only defined if other extensions also requiring them are supported"> + <enum name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/> + <enum name="GL_ALPHA8_EXT"/> + <enum name="GL_LUMINANCE8_EXT"/> + <enum name="GL_LUMINANCE8_ALPHA8_EXT"/> + <enum name="GL_RGBA32F_EXT"/> + <enum name="GL_RGB32F_EXT"/> + <enum name="GL_ALPHA32F_EXT"/> + <enum name="GL_LUMINANCE32F_EXT"/> + <enum name="GL_LUMINANCE_ALPHA32F_EXT"/> + <enum name="GL_RGBA16F_EXT"/> + <enum name="GL_RGB16F_EXT"/> + <enum name="GL_ALPHA16F_EXT"/> + <enum name="GL_LUMINANCE16F_EXT"/> + <enum name="GL_LUMINANCE_ALPHA16F_EXT"/> + <enum name="GL_RGB10_A2_EXT"/> + <enum name="GL_RGB10_EXT"/> + <enum name="GL_BGRA8_EXT"/> + <enum name="GL_R8_EXT"/> + <enum name="GL_RG8_EXT"/> + <enum name="GL_R32F_EXT"/> + <enum name="GL_RG32F_EXT"/> + <enum name="GL_R16F_EXT"/> + <enum name="GL_RG16F_EXT"/> + <command name="glTexStorage1DEXT"/> + <command name="glTexStorage2DEXT"/> + <command name="glTexStorage3DEXT"/> + </require> + <require comment="Supported only if GL_EXT_direct_state_access is supported"> + <command name="glTextureStorage1DEXT"/> + <command name="glTextureStorage2DEXT"/> + <command name="glTextureStorage3DEXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_swizzle" supported="gl"> + <require> + <enum name="GL_TEXTURE_SWIZZLE_R_EXT"/> + <enum name="GL_TEXTURE_SWIZZLE_G_EXT"/> + <enum name="GL_TEXTURE_SWIZZLE_B_EXT"/> + <enum name="GL_TEXTURE_SWIZZLE_A_EXT"/> + <enum name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_type_2_10_10_10_REV" supported="gles2"> + <require> + <enum name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/> + </require> + </extension> + <extension name="GL_EXT_texture_view" supported="gles2"> + <require> + <enum name="GL_TEXTURE_VIEW_MIN_LEVEL_EXT"/> + <enum name="GL_TEXTURE_VIEW_NUM_LEVELS_EXT"/> + <enum name="GL_TEXTURE_VIEW_MIN_LAYER_EXT"/> + <enum name="GL_TEXTURE_VIEW_NUM_LAYERS_EXT"/> + <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/> + <command name="glTextureViewEXT"/> + </require> + </extension> + <extension name="GL_EXT_timer_query" supported="gl"> + <require> + <enum name="GL_TIME_ELAPSED_EXT"/> + <command name="glGetQueryObjecti64vEXT"/> + <command name="glGetQueryObjectui64vEXT"/> + </require> + </extension> + <extension name="GL_EXT_transform_feedback" supported="gl"> + <require> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/> + <enum name="GL_INTERLEAVED_ATTRIBS_EXT"/> + <enum name="GL_SEPARATE_ATTRIBS_EXT"/> + <enum name="GL_PRIMITIVES_GENERATED_EXT"/> + <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/> + <enum name="GL_RASTERIZER_DISCARD_EXT"/> + <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/> + <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/> + <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/> + <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/> + <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/> + <command name="glBeginTransformFeedbackEXT"/> + <command name="glEndTransformFeedbackEXT"/> + <command name="glBindBufferRangeEXT"/> + <command name="glBindBufferOffsetEXT"/> + <command name="glBindBufferBaseEXT"/> + <command name="glTransformFeedbackVaryingsEXT"/> + <command name="glGetTransformFeedbackVaryingEXT"/> + </require> + </extension> + <extension name="GL_EXT_unpack_subimage" supported="gles2"> + <require> + <enum name="GL_UNPACK_ROW_LENGTH_EXT"/> + <enum name="GL_UNPACK_SKIP_ROWS_EXT"/> + <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/> + </require> + </extension> + <extension name="GL_EXT_vertex_array" supported="gl"> + <require> + <enum name="GL_VERTEX_ARRAY_EXT"/> + <enum name="GL_NORMAL_ARRAY_EXT"/> + <enum name="GL_COLOR_ARRAY_EXT"/> + <enum name="GL_INDEX_ARRAY_EXT"/> + <enum name="GL_TEXTURE_COORD_ARRAY_EXT"/> + <enum name="GL_EDGE_FLAG_ARRAY_EXT"/> + <enum name="GL_VERTEX_ARRAY_SIZE_EXT"/> + <enum name="GL_VERTEX_ARRAY_TYPE_EXT"/> + <enum name="GL_VERTEX_ARRAY_STRIDE_EXT"/> + <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/> + <enum name="GL_NORMAL_ARRAY_TYPE_EXT"/> + <enum name="GL_NORMAL_ARRAY_STRIDE_EXT"/> + <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/> + <enum name="GL_COLOR_ARRAY_SIZE_EXT"/> + <enum name="GL_COLOR_ARRAY_TYPE_EXT"/> + <enum name="GL_COLOR_ARRAY_STRIDE_EXT"/> + <enum name="GL_COLOR_ARRAY_COUNT_EXT"/> + <enum name="GL_INDEX_ARRAY_TYPE_EXT"/> + <enum name="GL_INDEX_ARRAY_STRIDE_EXT"/> + <enum name="GL_INDEX_ARRAY_COUNT_EXT"/> + <enum name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/> + <enum name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/> + <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/> + <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/> + <enum name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/> + <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/> + <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/> + <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/> + <enum name="GL_COLOR_ARRAY_POINTER_EXT"/> + <enum name="GL_INDEX_ARRAY_POINTER_EXT"/> + <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/> + <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/> + <command name="glArrayElementEXT"/> + <command name="glColorPointerEXT"/> + <command name="glDrawArraysEXT"/> + <command name="glEdgeFlagPointerEXT"/> + <command name="glGetPointervEXT"/> + <command name="glIndexPointerEXT"/> + <command name="glNormalPointerEXT"/> + <command name="glTexCoordPointerEXT"/> + <command name="glVertexPointerEXT"/> + </require> + </extension> + <extension name="GL_EXT_vertex_array_bgra" supported="gl"> + <require> + <enum name="GL_BGRA"/> + </require> + </extension> + <extension name="GL_EXT_vertex_attrib_64bit" supported="gl"> + <require> + <enum name="GL_DOUBLE"/> + <enum name="GL_DOUBLE_VEC2_EXT"/> + <enum name="GL_DOUBLE_VEC3_EXT"/> + <enum name="GL_DOUBLE_VEC4_EXT"/> + <enum name="GL_DOUBLE_MAT2_EXT"/> + <enum name="GL_DOUBLE_MAT3_EXT"/> + <enum name="GL_DOUBLE_MAT4_EXT"/> + <enum name="GL_DOUBLE_MAT2x3_EXT"/> + <enum name="GL_DOUBLE_MAT2x4_EXT"/> + <enum name="GL_DOUBLE_MAT3x2_EXT"/> + <enum name="GL_DOUBLE_MAT3x4_EXT"/> + <enum name="GL_DOUBLE_MAT4x2_EXT"/> + <enum name="GL_DOUBLE_MAT4x3_EXT"/> + <command name="glVertexAttribL1dEXT"/> + <command name="glVertexAttribL2dEXT"/> + <command name="glVertexAttribL3dEXT"/> + <command name="glVertexAttribL4dEXT"/> + <command name="glVertexAttribL1dvEXT"/> + <command name="glVertexAttribL2dvEXT"/> + <command name="glVertexAttribL3dvEXT"/> + <command name="glVertexAttribL4dvEXT"/> + <command name="glVertexAttribLPointerEXT"/> + <command name="glGetVertexAttribLdvEXT"/> + </require> + </extension> + <extension name="GL_EXT_vertex_shader" supported="gl"> + <require> + <enum name="GL_VERTEX_SHADER_EXT"/> + <enum name="GL_VERTEX_SHADER_BINDING_EXT"/> + <enum name="GL_OP_INDEX_EXT"/> + <enum name="GL_OP_NEGATE_EXT"/> + <enum name="GL_OP_DOT3_EXT"/> + <enum name="GL_OP_DOT4_EXT"/> + <enum name="GL_OP_MUL_EXT"/> + <enum name="GL_OP_ADD_EXT"/> + <enum name="GL_OP_MADD_EXT"/> + <enum name="GL_OP_FRAC_EXT"/> + <enum name="GL_OP_MAX_EXT"/> + <enum name="GL_OP_MIN_EXT"/> + <enum name="GL_OP_SET_GE_EXT"/> + <enum name="GL_OP_SET_LT_EXT"/> + <enum name="GL_OP_CLAMP_EXT"/> + <enum name="GL_OP_FLOOR_EXT"/> + <enum name="GL_OP_ROUND_EXT"/> + <enum name="GL_OP_EXP_BASE_2_EXT"/> + <enum name="GL_OP_LOG_BASE_2_EXT"/> + <enum name="GL_OP_POWER_EXT"/> + <enum name="GL_OP_RECIP_EXT"/> + <enum name="GL_OP_RECIP_SQRT_EXT"/> + <enum name="GL_OP_SUB_EXT"/> + <enum name="GL_OP_CROSS_PRODUCT_EXT"/> + <enum name="GL_OP_MULTIPLY_MATRIX_EXT"/> + <enum name="GL_OP_MOV_EXT"/> + <enum name="GL_OUTPUT_VERTEX_EXT"/> + <enum name="GL_OUTPUT_COLOR0_EXT"/> + <enum name="GL_OUTPUT_COLOR1_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD0_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD1_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD2_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD3_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD4_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD5_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD6_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD7_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD8_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD9_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD10_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD11_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD12_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD13_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD14_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD15_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD16_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD17_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD18_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD19_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD20_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD21_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD22_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD23_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD24_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD25_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD26_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD27_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD28_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD29_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD30_EXT"/> + <enum name="GL_OUTPUT_TEXTURE_COORD31_EXT"/> + <enum name="GL_OUTPUT_FOG_EXT"/> + <enum name="GL_SCALAR_EXT"/> + <enum name="GL_VECTOR_EXT"/> + <enum name="GL_MATRIX_EXT"/> + <enum name="GL_VARIANT_EXT"/> + <enum name="GL_INVARIANT_EXT"/> + <enum name="GL_LOCAL_CONSTANT_EXT"/> + <enum name="GL_LOCAL_EXT"/> + <enum name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/> + <enum name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/> + <enum name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/> + <enum name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/> + <enum name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/> + <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/> + <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/> + <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/> + <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/> + <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/> + <enum name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/> + <enum name="GL_VERTEX_SHADER_VARIANTS_EXT"/> + <enum name="GL_VERTEX_SHADER_INVARIANTS_EXT"/> + <enum name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/> + <enum name="GL_VERTEX_SHADER_LOCALS_EXT"/> + <enum name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/> + <enum name="GL_X_EXT"/> + <enum name="GL_Y_EXT"/> + <enum name="GL_Z_EXT"/> + <enum name="GL_W_EXT"/> + <enum name="GL_NEGATIVE_X_EXT"/> + <enum name="GL_NEGATIVE_Y_EXT"/> + <enum name="GL_NEGATIVE_Z_EXT"/> + <enum name="GL_NEGATIVE_W_EXT"/> + <enum name="GL_ZERO_EXT"/> + <enum name="GL_ONE_EXT"/> + <enum name="GL_NEGATIVE_ONE_EXT"/> + <enum name="GL_NORMALIZED_RANGE_EXT"/> + <enum name="GL_FULL_RANGE_EXT"/> + <enum name="GL_CURRENT_VERTEX_EXT"/> + <enum name="GL_MVP_MATRIX_EXT"/> + <enum name="GL_VARIANT_VALUE_EXT"/> + <enum name="GL_VARIANT_DATATYPE_EXT"/> + <enum name="GL_VARIANT_ARRAY_STRIDE_EXT"/> + <enum name="GL_VARIANT_ARRAY_TYPE_EXT"/> + <enum name="GL_VARIANT_ARRAY_EXT"/> + <enum name="GL_VARIANT_ARRAY_POINTER_EXT"/> + <enum name="GL_INVARIANT_VALUE_EXT"/> + <enum name="GL_INVARIANT_DATATYPE_EXT"/> + <enum name="GL_LOCAL_CONSTANT_VALUE_EXT"/> + <enum name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/> + <command name="glBeginVertexShaderEXT"/> + <command name="glEndVertexShaderEXT"/> + <command name="glBindVertexShaderEXT"/> + <command name="glGenVertexShadersEXT"/> + <command name="glDeleteVertexShaderEXT"/> + <command name="glShaderOp1EXT"/> + <command name="glShaderOp2EXT"/> + <command name="glShaderOp3EXT"/> + <command name="glSwizzleEXT"/> + <command name="glWriteMaskEXT"/> + <command name="glInsertComponentEXT"/> + <command name="glExtractComponentEXT"/> + <command name="glGenSymbolsEXT"/> + <command name="glSetInvariantEXT"/> + <command name="glSetLocalConstantEXT"/> + <command name="glVariantbvEXT"/> + <command name="glVariantsvEXT"/> + <command name="glVariantivEXT"/> + <command name="glVariantfvEXT"/> + <command name="glVariantdvEXT"/> + <command name="glVariantubvEXT"/> + <command name="glVariantusvEXT"/> + <command name="glVariantuivEXT"/> + <command name="glVariantPointerEXT"/> + <command name="glEnableVariantClientStateEXT"/> + <command name="glDisableVariantClientStateEXT"/> + <command name="glBindLightParameterEXT"/> + <command name="glBindMaterialParameterEXT"/> + <command name="glBindTexGenParameterEXT"/> + <command name="glBindTextureUnitParameterEXT"/> + <command name="glBindParameterEXT"/> + <command name="glIsVariantEnabledEXT"/> + <command name="glGetVariantBooleanvEXT"/> + <command name="glGetVariantIntegervEXT"/> + <command name="glGetVariantFloatvEXT"/> + <command name="glGetVariantPointervEXT"/> + <command name="glGetInvariantBooleanvEXT"/> + <command name="glGetInvariantIntegervEXT"/> + <command name="glGetInvariantFloatvEXT"/> + <command name="glGetLocalConstantBooleanvEXT"/> + <command name="glGetLocalConstantIntegervEXT"/> + <command name="glGetLocalConstantFloatvEXT"/> + </require> + </extension> + <extension name="GL_EXT_vertex_weighting" supported="gl"> + <require> + <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/> + <enum name="GL_MODELVIEW1_STACK_DEPTH_EXT"/> + <enum name="GL_MODELVIEW0_MATRIX_EXT"/> + <enum name="GL_MODELVIEW1_MATRIX_EXT"/> + <enum name="GL_VERTEX_WEIGHTING_EXT"/> + <enum name="GL_MODELVIEW0_EXT"/> + <enum name="GL_MODELVIEW1_EXT"/> + <enum name="GL_CURRENT_VERTEX_WEIGHT_EXT"/> + <enum name="GL_VERTEX_WEIGHT_ARRAY_EXT"/> + <enum name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/> + <enum name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/> + <enum name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/> + <enum name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/> + <command name="glVertexWeightfEXT"/> + <command name="glVertexWeightfvEXT"/> + <command name="glVertexWeightPointerEXT"/> + </require> + </extension> + <extension name="GL_EXT_x11_sync_object" supported="gl"> + <require> + <enum name="GL_SYNC_X11_FENCE_EXT"/> + <command name="glImportSyncEXT"/> + </require> + </extension> + <extension name="GL_FJ_shader_binary_GCCSO" supported="gles2"> + <require> + <enum name="GL_GCCSO_SHADER_BINARY_FJ"/> + </require> + </extension> + <extension name="GL_GREMEDY_frame_terminator" supported="gl"> + <require> + <command name="glFrameTerminatorGREMEDY"/> + </require> + </extension> + <extension name="GL_GREMEDY_string_marker" supported="gl"> + <require> + <command name="glStringMarkerGREMEDY"/> + </require> + </extension> + <extension name="GL_HP_convolution_border_modes" supported="gl"> + <require> + <enum name="GL_IGNORE_BORDER_HP"/> + <enum name="GL_CONSTANT_BORDER_HP"/> + <enum name="GL_REPLICATE_BORDER_HP"/> + <enum name="GL_CONVOLUTION_BORDER_COLOR_HP"/> + </require> + </extension> + <extension name="GL_HP_image_transform" supported="gl"> + <require> + <enum name="GL_IMAGE_SCALE_X_HP"/> + <enum name="GL_IMAGE_SCALE_Y_HP"/> + <enum name="GL_IMAGE_TRANSLATE_X_HP"/> + <enum name="GL_IMAGE_TRANSLATE_Y_HP"/> + <enum name="GL_IMAGE_ROTATE_ANGLE_HP"/> + <enum name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/> + <enum name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/> + <enum name="GL_IMAGE_MAG_FILTER_HP"/> + <enum name="GL_IMAGE_MIN_FILTER_HP"/> + <enum name="GL_IMAGE_CUBIC_WEIGHT_HP"/> + <enum name="GL_CUBIC_HP"/> + <enum name="GL_AVERAGE_HP"/> + <enum name="GL_IMAGE_TRANSFORM_2D_HP"/> + <enum name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/> + <enum name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/> + <command name="glImageTransformParameteriHP"/> + <command name="glImageTransformParameterfHP"/> + <command name="glImageTransformParameterivHP"/> + <command name="glImageTransformParameterfvHP"/> + <command name="glGetImageTransformParameterivHP"/> + <command name="glGetImageTransformParameterfvHP"/> + </require> + </extension> + <extension name="GL_HP_occlusion_test" supported="gl"> + <require> + <enum name="GL_OCCLUSION_TEST_HP"/> + <enum name="GL_OCCLUSION_TEST_RESULT_HP"/> + </require> + </extension> + <extension name="GL_HP_texture_lighting" supported="gl"> + <require> + <enum name="GL_TEXTURE_LIGHTING_MODE_HP"/> + <enum name="GL_TEXTURE_POST_SPECULAR_HP"/> + <enum name="GL_TEXTURE_PRE_SPECULAR_HP"/> + </require> + </extension> + <extension name="GL_IBM_cull_vertex" supported="gl"> + <require> + <enum name="GL_CULL_VERTEX_IBM"/> + </require> + </extension> + <extension name="GL_IBM_multimode_draw_arrays" supported="gl"> + <require> + <command name="glMultiModeDrawArraysIBM"/> + <command name="glMultiModeDrawElementsIBM"/> + </require> + </extension> + <extension name="GL_IBM_rasterpos_clip" supported="gl"> + <require> + <enum name="GL_RASTER_POSITION_UNCLIPPED_IBM"/> + </require> + </extension> + <extension name="GL_IBM_static_data" supported="gl"> + <require> + <enum name="GL_ALL_STATIC_DATA_IBM"/> + <enum name="GL_STATIC_VERTEX_ARRAY_IBM"/> + <command name="glFlushStaticDataIBM"/> + </require> + </extension> + <extension name="GL_IBM_texture_mirrored_repeat" supported="gl"> + <require> + <enum name="GL_MIRRORED_REPEAT_IBM"/> + </require> + </extension> + <extension name="GL_IBM_vertex_array_lists" supported="gl"> + <require> + <enum name="GL_VERTEX_ARRAY_LIST_IBM"/> + <enum name="GL_NORMAL_ARRAY_LIST_IBM"/> + <enum name="GL_COLOR_ARRAY_LIST_IBM"/> + <enum name="GL_INDEX_ARRAY_LIST_IBM"/> + <enum name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/> + <enum name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/> + <enum name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/> + <enum name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/> + <enum name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/> + <enum name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/> + <enum name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/> + <enum name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/> + <enum name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/> + <enum name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/> + <command name="glColorPointerListIBM"/> + <command name="glSecondaryColorPointerListIBM"/> + <command name="glEdgeFlagPointerListIBM"/> + <command name="glFogCoordPointerListIBM"/> + <command name="glIndexPointerListIBM"/> + <command name="glNormalPointerListIBM"/> + <command name="glTexCoordPointerListIBM"/> + <command name="glVertexPointerListIBM"/> + </require> + </extension> + <extension name="GL_IMG_multisampled_render_to_texture" supported="gles1|gles2"> + <require> + <enum name="GL_RENDERBUFFER_SAMPLES_IMG"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/> + <enum name="GL_MAX_SAMPLES_IMG"/> + <enum name="GL_TEXTURE_SAMPLES_IMG"/> + <command name="glRenderbufferStorageMultisampleIMG"/> + <command name="glFramebufferTexture2DMultisampleIMG"/> + </require> + </extension> + <extension name="GL_IMG_program_binary" supported="gles2"> + <require> + <enum name="GL_SGX_PROGRAM_BINARY_IMG"/> + </require> + </extension> + <extension name="GL_IMG_read_format" supported="gles1|gles2"> + <require> + <enum name="GL_BGRA_IMG"/> + <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/> + </require> + </extension> + <extension name="GL_IMG_shader_binary" supported="gles2"> + <require> + <enum name="GL_SGX_BINARY_IMG"/> + </require> + </extension> + <extension name="GL_IMG_texture_compression_pvrtc" supported="gles1|gles2"> + <require> + <enum name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/> + <enum name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/> + <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/> + <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/> + </require> + </extension> + <extension name="GL_IMG_texture_compression_pvrtc2" supported="gles2"> + <require> + <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/> + <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/> + </require> + </extension> + <extension name="GL_IMG_texture_env_enhanced_fixed_function" supported="gles1"> + <require> + <enum name="GL_MODULATE_COLOR_IMG"/> + <enum name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/> + <enum name="GL_TEXTURE_ALPHA_MODULATE_IMG"/> + <enum name="GL_FACTOR_ALPHA_MODULATE_IMG"/> + <enum name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/> + <enum name="GL_ADD_BLEND_IMG"/> + <enum name="GL_DOT3_RGBA_IMG"/> + </require> + </extension> + <extension name="GL_IMG_user_clip_plane" supported="gles1"> + <require> + <enum name="GL_CLIP_PLANE0_IMG"/> + <enum name="GL_CLIP_PLANE1_IMG"/> + <enum name="GL_CLIP_PLANE2_IMG"/> + <enum name="GL_CLIP_PLANE3_IMG"/> + <enum name="GL_CLIP_PLANE4_IMG"/> + <enum name="GL_CLIP_PLANE5_IMG"/> + <enum name="GL_MAX_CLIP_PLANES_IMG"/> + <command name="glClipPlanefIMG"/> + <command name="glClipPlanexIMG"/> + </require> + </extension> + <extension name="GL_INGR_blend_func_separate" supported="gl"> + <require> + <command name="glBlendFuncSeparateINGR"/> + </require> + </extension> + <extension name="GL_INGR_color_clamp" supported="gl"> + <require> + <enum name="GL_RED_MIN_CLAMP_INGR"/> + <enum name="GL_GREEN_MIN_CLAMP_INGR"/> + <enum name="GL_BLUE_MIN_CLAMP_INGR"/> + <enum name="GL_ALPHA_MIN_CLAMP_INGR"/> + <enum name="GL_RED_MAX_CLAMP_INGR"/> + <enum name="GL_GREEN_MAX_CLAMP_INGR"/> + <enum name="GL_BLUE_MAX_CLAMP_INGR"/> + <enum name="GL_ALPHA_MAX_CLAMP_INGR"/> + </require> + </extension> + <extension name="GL_INGR_interlace_read" supported="gl"> + <require> + <enum name="GL_INTERLACE_READ_INGR"/> + </require> + </extension> + <extension name="GL_INTEL_fragment_shader_ordering" supported="gl"/> + <extension name="GL_INTEL_map_texture" supported="gl"> + <require> + <enum name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/> + <enum name="GL_LAYOUT_DEFAULT_INTEL"/> + <enum name="GL_LAYOUT_LINEAR_INTEL"/> + <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/> + <command name="glSyncTextureINTEL"/> + <command name="glUnmapTexture2DINTEL"/> + <command name="glMapTexture2DINTEL"/> + </require> + </extension> + <extension name="GL_INTEL_parallel_arrays" supported="gl"> + <require> + <enum name="GL_PARALLEL_ARRAYS_INTEL"/> + <enum name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/> + <enum name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/> + <enum name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/> + <enum name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/> + <command name="glVertexPointervINTEL"/> + <command name="glNormalPointervINTEL"/> + <command name="glColorPointervINTEL"/> + <command name="glTexCoordPointervINTEL"/> + </require> + </extension> + <extension name="GL_INTEL_performance_query" supported="gl|gles2"> + <require> + <enum name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/> + <enum name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/> + <enum name="GL_PERFQUERY_WAIT_INTEL"/> + <enum name="GL_PERFQUERY_FLUSH_INTEL"/> + <enum name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/> + <enum name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/> + <enum name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/> + <enum name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/> + <enum name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/> + <enum name="GL_PERFQUERY_COUNTER_RAW_INTEL"/> + <enum name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/> + <enum name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/> + <enum name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/> + <enum name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/> + <enum name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/> + <enum name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/> + <enum name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/> + <enum name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/> + <enum name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/> + <enum name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/> + <command name="glBeginPerfQueryINTEL"/> + <command name="glCreatePerfQueryINTEL"/> + <command name="glDeletePerfQueryINTEL"/> + <command name="glEndPerfQueryINTEL"/> + <command name="glGetFirstPerfQueryIdINTEL"/> + <command name="glGetNextPerfQueryIdINTEL"/> + <command name="glGetPerfCounterInfoINTEL"/> + <command name="glGetPerfQueryDataINTEL"/> + <command name="glGetPerfQueryIdByNameINTEL"/> + <command name="glGetPerfQueryInfoINTEL"/> + </require> + </extension> + <extension name="GL_KHR_blend_equation_advanced" supported="gles2"> + <require> + <command name="glBlendBarrierKHR"/> + <enum name="GL_BLEND_ADVANCED_COHERENT_KHR"/> + <enum name="GL_MULTIPLY_KHR"/> + <enum name="GL_SCREEN_KHR"/> + <enum name="GL_OVERLAY_KHR"/> + <enum name="GL_DARKEN_KHR"/> + <enum name="GL_LIGHTEN_KHR"/> + <enum name="GL_COLORDODGE_KHR"/> + <enum name="GL_COLORBURN_KHR"/> + <enum name="GL_HARDLIGHT_KHR"/> + <enum name="GL_SOFTLIGHT_KHR"/> + <enum name="GL_DIFFERENCE_KHR"/> + <enum name="GL_EXCLUSION_KHR"/> + <enum name="GL_HSL_HUE_KHR"/> + <enum name="GL_HSL_SATURATION_KHR"/> + <enum name="GL_HSL_COLOR_KHR"/> + <enum name="GL_HSL_LUMINOSITY_KHR"/> + </require> + </extension> + <extension name="GL_KHR_debug" supported="gl|glcore|gles2"> + <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL"> + <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/> + <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/> + <enum name="GL_DEBUG_CALLBACK_FUNCTION"/> + <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/> + <enum name="GL_DEBUG_SOURCE_API"/> + <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/> + <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/> + <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/> + <enum name="GL_DEBUG_SOURCE_APPLICATION"/> + <enum name="GL_DEBUG_SOURCE_OTHER"/> + <enum name="GL_DEBUG_TYPE_ERROR"/> + <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/> + <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/> + <enum name="GL_DEBUG_TYPE_PORTABILITY"/> + <enum name="GL_DEBUG_TYPE_PERFORMANCE"/> + <enum name="GL_DEBUG_TYPE_OTHER"/> + <enum name="GL_DEBUG_TYPE_MARKER"/> + <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/> + <enum name="GL_DEBUG_TYPE_POP_GROUP"/> + <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/> + <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/> + <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/> + <enum name="GL_BUFFER"/> + <enum name="GL_SHADER"/> + <enum name="GL_PROGRAM"/> + <enum name="GL_VERTEX_ARRAY"/> + <enum name="GL_QUERY"/> + <enum name="GL_SAMPLER"/> + <enum name="GL_MAX_LABEL_LENGTH"/> + <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/> + <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/> + <enum name="GL_DEBUG_LOGGED_MESSAGES"/> + <enum name="GL_DEBUG_SEVERITY_HIGH"/> + <enum name="GL_DEBUG_SEVERITY_MEDIUM"/> + <enum name="GL_DEBUG_SEVERITY_LOW"/> + <enum name="GL_DEBUG_OUTPUT"/> + <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/> + <enum name="GL_STACK_OVERFLOW"/> + <enum name="GL_STACK_UNDERFLOW"/> + <command name="glDebugMessageControl"/> + <command name="glDebugMessageInsert"/> + <command name="glDebugMessageCallback"/> + <command name="glGetDebugMessageLog"/> + <command name="glPushDebugGroup"/> + <command name="glPopDebugGroup"/> + <command name="glObjectLabel"/> + <command name="glGetObjectLabel"/> + <command name="glObjectPtrLabel"/> + <command name="glGetObjectPtrLabel"/> + <command name="glGetPointerv"/> + </require> + <require api="gles2"> + <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/> + <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/> + <enum name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/> + <enum name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/> + <enum name="GL_DEBUG_SOURCE_API_KHR"/> + <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/> + <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/> + <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/> + <enum name="GL_DEBUG_SOURCE_APPLICATION_KHR"/> + <enum name="GL_DEBUG_SOURCE_OTHER_KHR"/> + <enum name="GL_DEBUG_TYPE_ERROR_KHR"/> + <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/> + <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/> + <enum name="GL_DEBUG_TYPE_PORTABILITY_KHR"/> + <enum name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/> + <enum name="GL_DEBUG_TYPE_OTHER_KHR"/> + <enum name="GL_DEBUG_TYPE_MARKER_KHR"/> + <enum name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/> + <enum name="GL_DEBUG_TYPE_POP_GROUP_KHR"/> + <enum name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/> + <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/> + <enum name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/> + <enum name="GL_BUFFER_KHR"/> + <enum name="GL_SHADER_KHR"/> + <enum name="GL_PROGRAM_KHR"/> + <enum name="GL_VERTEX_ARRAY_KHR"/> + <enum name="GL_QUERY_KHR"/> + <enum name="GL_SAMPLER_KHR"/> + <enum name="GL_MAX_LABEL_LENGTH_KHR"/> + <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/> + <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/> + <enum name="GL_DEBUG_LOGGED_MESSAGES_KHR"/> + <enum name="GL_DEBUG_SEVERITY_HIGH_KHR"/> + <enum name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/> + <enum name="GL_DEBUG_SEVERITY_LOW_KHR"/> + <enum name="GL_DEBUG_OUTPUT_KHR"/> + <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/> + <enum name="GL_STACK_OVERFLOW_KHR"/> + <enum name="GL_STACK_UNDERFLOW_KHR"/> + <command name="glDebugMessageControlKHR"/> + <command name="glDebugMessageInsertKHR"/> + <command name="glDebugMessageCallbackKHR"/> + <command name="glGetDebugMessageLogKHR"/> + <command name="glPushDebugGroupKHR"/> + <command name="glPopDebugGroupKHR"/> + <command name="glObjectLabelKHR"/> + <command name="glGetObjectLabelKHR"/> + <command name="glObjectPtrLabelKHR"/> + <command name="glGetObjectPtrLabelKHR"/> + <command name="glGetPointervKHR"/> + </require> + <require api="gl" comment="Could benefit from api/profile attributes at enum tag level"> + <enum name="GL_PROGRAM_PIPELINE"/> + </require> + <require api="gl" profile="compatibility"> + <enum name="GL_DISPLAY_LIST"/> + </require> + </extension> + <extension name="GL_KHR_texture_compression_astc_hdr" supported="gl|glcore|gles2"> + <require> + <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/> + </require> + </extension> + <extension name="GL_KHR_texture_compression_astc_ldr" supported="gl|glcore|gles2" comment="API is identical to GL_KHR_texture_compression_astc_hdr extension"> + <require> + <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/> + </require> + </extension> + <extension name="GL_MESAX_texture_stack" supported="gl"> + <require> + <enum name="GL_TEXTURE_1D_STACK_MESAX"/> + <enum name="GL_TEXTURE_2D_STACK_MESAX"/> + <enum name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/> + <enum name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/> + <enum name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/> + <enum name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/> + </require> + </extension> + <extension name="GL_MESA_pack_invert" supported="gl"> + <require> + <enum name="GL_PACK_INVERT_MESA"/> + </require> + </extension> + <extension name="GL_MESA_resize_buffers" supported="gl"> + <require> + <command name="glResizeBuffersMESA"/> + </require> + </extension> + <extension name="GL_MESA_window_pos" supported="gl"> + <require> + <command name="glWindowPos2dMESA"/> + <command name="glWindowPos2dvMESA"/> + <command name="glWindowPos2fMESA"/> + <command name="glWindowPos2fvMESA"/> + <command name="glWindowPos2iMESA"/> + <command name="glWindowPos2ivMESA"/> + <command name="glWindowPos2sMESA"/> + <command name="glWindowPos2svMESA"/> + <command name="glWindowPos3dMESA"/> + <command name="glWindowPos3dvMESA"/> + <command name="glWindowPos3fMESA"/> + <command name="glWindowPos3fvMESA"/> + <command name="glWindowPos3iMESA"/> + <command name="glWindowPos3ivMESA"/> + <command name="glWindowPos3sMESA"/> + <command name="glWindowPos3svMESA"/> + <command name="glWindowPos4dMESA"/> + <command name="glWindowPos4dvMESA"/> + <command name="glWindowPos4fMESA"/> + <command name="glWindowPos4fvMESA"/> + <command name="glWindowPos4iMESA"/> + <command name="glWindowPos4ivMESA"/> + <command name="glWindowPos4sMESA"/> + <command name="glWindowPos4svMESA"/> + </require> + </extension> + <extension name="GL_MESA_ycbcr_texture" supported="gl"> + <require> + <enum name="GL_UNSIGNED_SHORT_8_8_MESA"/> + <enum name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/> + <enum name="GL_YCBCR_MESA"/> + </require> + </extension> + <extension name="GL_NVX_conditional_render" supported="gl"> + <require> + <command name="glBeginConditionalRenderNVX"/> + <command name="glEndConditionalRenderNVX"/> + </require> + </extension> + <extension name="GL_NVX_gpu_memory_info" supported="gl"> + <require> + <enum name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/> + <enum name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/> + <enum name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/> + <enum name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/> + <enum name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/> + </require> + </extension> + <extension name="GL_NV_bindless_multi_draw_indirect" supported="gl"> + <require> + <command name="glMultiDrawArraysIndirectBindlessNV"/> + <command name="glMultiDrawElementsIndirectBindlessNV"/> + </require> + </extension> + <extension name="GL_NV_bindless_texture" supported="gl"> + <require> + <command name="glGetTextureHandleNV"/> + <command name="glGetTextureSamplerHandleNV"/> + <command name="glMakeTextureHandleResidentNV"/> + <command name="glMakeTextureHandleNonResidentNV"/> + <command name="glGetImageHandleNV"/> + <command name="glMakeImageHandleResidentNV"/> + <command name="glMakeImageHandleNonResidentNV"/> + <command name="glUniformHandleui64NV"/> + <command name="glUniformHandleui64vNV"/> + <command name="glProgramUniformHandleui64NV"/> + <command name="glProgramUniformHandleui64vNV"/> + <command name="glIsTextureHandleResidentNV"/> + <command name="glIsImageHandleResidentNV"/> + </require> + </extension> + <extension name="GL_NV_blend_equation_advanced" supported="gl|gles2"> + <require> + <enum name="GL_BLEND_OVERLAP_NV"/> + <enum name="GL_BLEND_PREMULTIPLIED_SRC_NV"/> + <enum name="GL_BLUE_NV"/> + <enum name="GL_COLORBURN_NV"/> + <enum name="GL_COLORDODGE_NV"/> + <enum name="GL_CONJOINT_NV"/> + <enum name="GL_CONTRAST_NV"/> + <enum name="GL_DARKEN_NV"/> + <enum name="GL_DIFFERENCE_NV"/> + <enum name="GL_DISJOINT_NV"/> + <enum name="GL_DST_ATOP_NV"/> + <enum name="GL_DST_IN_NV"/> + <enum name="GL_DST_NV"/> + <enum name="GL_DST_OUT_NV"/> + <enum name="GL_DST_OVER_NV"/> + <enum name="GL_EXCLUSION_NV"/> + <enum name="GL_GREEN_NV"/> + <enum name="GL_HARDLIGHT_NV"/> + <enum name="GL_HARDMIX_NV"/> + <enum name="GL_HSL_COLOR_NV"/> + <enum name="GL_HSL_HUE_NV"/> + <enum name="GL_HSL_LUMINOSITY_NV"/> + <enum name="GL_HSL_SATURATION_NV"/> + <enum name="GL_INVERT"/> + <enum name="GL_INVERT_OVG_NV"/> + <enum name="GL_INVERT_RGB_NV"/> + <enum name="GL_LIGHTEN_NV"/> + <enum name="GL_LINEARBURN_NV"/> + <enum name="GL_LINEARDODGE_NV"/> + <enum name="GL_LINEARLIGHT_NV"/> + <enum name="GL_MINUS_CLAMPED_NV"/> + <enum name="GL_MINUS_NV"/> + <enum name="GL_MULTIPLY_NV"/> + <enum name="GL_OVERLAY_NV"/> + <enum name="GL_PINLIGHT_NV"/> + <enum name="GL_PLUS_CLAMPED_ALPHA_NV"/> + <enum name="GL_PLUS_CLAMPED_NV"/> + <enum name="GL_PLUS_DARKER_NV"/> + <enum name="GL_PLUS_NV"/> + <enum name="GL_RED_NV"/> + <enum name="GL_SCREEN_NV"/> + <enum name="GL_SOFTLIGHT_NV"/> + <enum name="GL_SRC_ATOP_NV"/> + <enum name="GL_SRC_IN_NV"/> + <enum name="GL_SRC_NV"/> + <enum name="GL_SRC_OUT_NV"/> + <enum name="GL_SRC_OVER_NV"/> + <enum name="GL_UNCORRELATED_NV"/> + <enum name="GL_VIVIDLIGHT_NV"/> + <enum name="GL_XOR_NV"/> + <enum name="GL_ZERO"/> + <command name="glBlendParameteriNV"/> + <command name="glBlendBarrierNV"/> + </require> + </extension> + <extension name="GL_NV_blend_equation_advanced_coherent" supported="gl|gles2"> + <require comment="Otherwise identical to GL_NV_blend_equation_advanced, just different semantic behavior"> + <enum name="GL_BLEND_ADVANCED_COHERENT_NV"/> + </require> + </extension> + <extension name="GL_NV_blend_square" supported="gl"/> + <extension name="GL_NV_compute_program5" supported="gl"> + <require> + <enum name="GL_COMPUTE_PROGRAM_NV"/> + <enum name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/> + </require> + </extension> + <extension name="GL_NV_conditional_render" supported="gl"> + <require> + <enum name="GL_QUERY_WAIT_NV"/> + <enum name="GL_QUERY_NO_WAIT_NV"/> + <enum name="GL_QUERY_BY_REGION_WAIT_NV"/> + <enum name="GL_QUERY_BY_REGION_NO_WAIT_NV"/> + <command name="glBeginConditionalRenderNV"/> + <command name="glEndConditionalRenderNV"/> + </require> + </extension> + <extension name="GL_NV_copy_buffer" supported="gles2"> + <require> + <enum name="GL_COPY_READ_BUFFER_NV"/> + <enum name="GL_COPY_WRITE_BUFFER_NV"/> + <command name="glCopyBufferSubDataNV"/> + </require> + </extension> + <extension name="GL_NV_copy_depth_to_color" supported="gl"> + <require> + <enum name="GL_DEPTH_STENCIL_TO_RGBA_NV"/> + <enum name="GL_DEPTH_STENCIL_TO_BGRA_NV"/> + </require> + </extension> + <extension name="GL_NV_copy_image" supported="gl"> + <require> + <command name="glCopyImageSubDataNV"/> + </require> + </extension> + <extension name="GL_NV_coverage_sample" supported="gles2"> + <require> + <enum name="GL_COVERAGE_COMPONENT_NV"/> + <enum name="GL_COVERAGE_COMPONENT4_NV"/> + <enum name="GL_COVERAGE_ATTACHMENT_NV"/> + <enum name="GL_COVERAGE_BUFFERS_NV"/> + <enum name="GL_COVERAGE_SAMPLES_NV"/> + <enum name="GL_COVERAGE_ALL_FRAGMENTS_NV"/> + <enum name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/> + <enum name="GL_COVERAGE_AUTOMATIC_NV"/> + <enum name="GL_COVERAGE_BUFFER_BIT_NV"/> + <command name="glCoverageMaskNV"/> + <command name="glCoverageOperationNV"/> + </require> + </extension> + <extension name="GL_NV_deep_texture3D" supported="gl"> + <require> + <enum name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/> + <enum name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/> + </require> + </extension> + <extension name="GL_NV_depth_buffer_float" supported="gl"> + <require> + <enum name="GL_DEPTH_COMPONENT32F_NV"/> + <enum name="GL_DEPTH32F_STENCIL8_NV"/> + <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/> + <enum name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/> + <command name="glDepthRangedNV"/> + <command name="glClearDepthdNV"/> + <command name="glDepthBoundsdNV"/> + </require> + </extension> + <extension name="GL_NV_depth_clamp" supported="gl"> + <require> + <enum name="GL_DEPTH_CLAMP_NV"/> + </require> + </extension> + <extension name="GL_NV_depth_nonlinear" supported="gles2"> + <require> + <enum name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/> + </require> + </extension> + <extension name="GL_NV_draw_buffers" supported="gles2"> + <require> + <enum name="GL_MAX_DRAW_BUFFERS_NV"/> + <enum name="GL_DRAW_BUFFER0_NV"/> + <enum name="GL_DRAW_BUFFER1_NV"/> + <enum name="GL_DRAW_BUFFER2_NV"/> + <enum name="GL_DRAW_BUFFER3_NV"/> + <enum name="GL_DRAW_BUFFER4_NV"/> + <enum name="GL_DRAW_BUFFER5_NV"/> + <enum name="GL_DRAW_BUFFER6_NV"/> + <enum name="GL_DRAW_BUFFER7_NV"/> + <enum name="GL_DRAW_BUFFER8_NV"/> + <enum name="GL_DRAW_BUFFER9_NV"/> + <enum name="GL_DRAW_BUFFER10_NV"/> + <enum name="GL_DRAW_BUFFER11_NV"/> + <enum name="GL_DRAW_BUFFER12_NV"/> + <enum name="GL_DRAW_BUFFER13_NV"/> + <enum name="GL_DRAW_BUFFER14_NV"/> + <enum name="GL_DRAW_BUFFER15_NV"/> + <enum name="GL_COLOR_ATTACHMENT0_NV"/> + <enum name="GL_COLOR_ATTACHMENT1_NV"/> + <enum name="GL_COLOR_ATTACHMENT2_NV"/> + <enum name="GL_COLOR_ATTACHMENT3_NV"/> + <enum name="GL_COLOR_ATTACHMENT4_NV"/> + <enum name="GL_COLOR_ATTACHMENT5_NV"/> + <enum name="GL_COLOR_ATTACHMENT6_NV"/> + <enum name="GL_COLOR_ATTACHMENT7_NV"/> + <enum name="GL_COLOR_ATTACHMENT8_NV"/> + <enum name="GL_COLOR_ATTACHMENT9_NV"/> + <enum name="GL_COLOR_ATTACHMENT10_NV"/> + <enum name="GL_COLOR_ATTACHMENT11_NV"/> + <enum name="GL_COLOR_ATTACHMENT12_NV"/> + <enum name="GL_COLOR_ATTACHMENT13_NV"/> + <enum name="GL_COLOR_ATTACHMENT14_NV"/> + <enum name="GL_COLOR_ATTACHMENT15_NV"/> + <command name="glDrawBuffersNV"/> + </require> + </extension> + <extension name="GL_NV_draw_instanced" supported="gles2"> + <require> + <command name="glDrawArraysInstancedNV"/> + <command name="glDrawElementsInstancedNV"/> + </require> + </extension> + <extension name="GL_NV_draw_texture" supported="gl"> + <require> + <command name="glDrawTextureNV"/> + </require> + </extension> + <extension name="GL_NV_evaluators" supported="gl"> + <require> + <enum name="GL_EVAL_2D_NV"/> + <enum name="GL_EVAL_TRIANGULAR_2D_NV"/> + <enum name="GL_MAP_TESSELLATION_NV"/> + <enum name="GL_MAP_ATTRIB_U_ORDER_NV"/> + <enum name="GL_MAP_ATTRIB_V_ORDER_NV"/> + <enum name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/> + <enum name="GL_EVAL_VERTEX_ATTRIB0_NV"/> + <enum name="GL_EVAL_VERTEX_ATTRIB1_NV"/> + <enum name="GL_EVAL_VERTEX_ATTRIB2_NV"/> + <enum name="GL_EVAL_VERTEX_ATTRIB3_NV"/> + <enum name="GL_EVAL_VERTEX_ATTRIB4_NV"/> + <enum name="GL_EVAL_VERTEX_ATTRIB5_NV"/> + <enum name="GL_EVAL_VERTEX_ATTRIB6_NV"/> + <enum name="GL_EVAL_VERTEX_ATTRIB7_NV"/> + <enum name="GL_EVAL_VERTEX_ATTRIB8_NV"/> + <enum name="GL_EVAL_VERTEX_ATTRIB9_NV"/> + <enum name="GL_EVAL_VERTEX_ATTRIB10_NV"/> + <enum name="GL_EVAL_VERTEX_ATTRIB11_NV"/> + <enum name="GL_EVAL_VERTEX_ATTRIB12_NV"/> + <enum name="GL_EVAL_VERTEX_ATTRIB13_NV"/> + <enum name="GL_EVAL_VERTEX_ATTRIB14_NV"/> + <enum name="GL_EVAL_VERTEX_ATTRIB15_NV"/> + <enum name="GL_MAX_MAP_TESSELLATION_NV"/> + <enum name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/> + <command name="glMapControlPointsNV"/> + <command name="glMapParameterivNV"/> + <command name="glMapParameterfvNV"/> + <command name="glGetMapControlPointsNV"/> + <command name="glGetMapParameterivNV"/> + <command name="glGetMapParameterfvNV"/> + <command name="glGetMapAttribParameterivNV"/> + <command name="glGetMapAttribParameterfvNV"/> + <command name="glEvalMapsNV"/> + </require> + </extension> + <extension name="GL_NV_explicit_attrib_location" supported="gles2"/> + <extension name="GL_NV_explicit_multisample" supported="gl"> + <require> + <enum name="GL_SAMPLE_POSITION_NV"/> + <enum name="GL_SAMPLE_MASK_NV"/> + <enum name="GL_SAMPLE_MASK_VALUE_NV"/> + <enum name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/> + <enum name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/> + <enum name="GL_TEXTURE_RENDERBUFFER_NV"/> + <enum name="GL_SAMPLER_RENDERBUFFER_NV"/> + <enum name="GL_INT_SAMPLER_RENDERBUFFER_NV"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/> + <enum name="GL_MAX_SAMPLE_MASK_WORDS_NV"/> + <command name="glGetMultisamplefvNV"/> + <command name="glSampleMaskIndexedNV"/> + <command name="glTexRenderbufferNV"/> + </require> + </extension> + <extension name="GL_NV_fbo_color_attachments" supported="gles2"> + <require> + <enum name="GL_MAX_COLOR_ATTACHMENTS_NV"/> + <enum name="GL_COLOR_ATTACHMENT0_NV"/> + <enum name="GL_COLOR_ATTACHMENT1_NV"/> + <enum name="GL_COLOR_ATTACHMENT2_NV"/> + <enum name="GL_COLOR_ATTACHMENT3_NV"/> + <enum name="GL_COLOR_ATTACHMENT4_NV"/> + <enum name="GL_COLOR_ATTACHMENT5_NV"/> + <enum name="GL_COLOR_ATTACHMENT6_NV"/> + <enum name="GL_COLOR_ATTACHMENT7_NV"/> + <enum name="GL_COLOR_ATTACHMENT8_NV"/> + <enum name="GL_COLOR_ATTACHMENT9_NV"/> + <enum name="GL_COLOR_ATTACHMENT10_NV"/> + <enum name="GL_COLOR_ATTACHMENT11_NV"/> + <enum name="GL_COLOR_ATTACHMENT12_NV"/> + <enum name="GL_COLOR_ATTACHMENT13_NV"/> + <enum name="GL_COLOR_ATTACHMENT14_NV"/> + <enum name="GL_COLOR_ATTACHMENT15_NV"/> + </require> + </extension> + <extension name="GL_NV_fence" supported="gl|gles1|gles2"> + <require> + <enum name="GL_ALL_COMPLETED_NV"/> + <enum name="GL_FENCE_STATUS_NV"/> + <enum name="GL_FENCE_CONDITION_NV"/> + <command name="glDeleteFencesNV"/> + <command name="glGenFencesNV"/> + <command name="glIsFenceNV"/> + <command name="glTestFenceNV"/> + <command name="glGetFenceivNV"/> + <command name="glFinishFenceNV"/> + <command name="glSetFenceNV"/> + </require> + </extension> + <extension name="GL_NV_float_buffer" supported="gl"> + <require> + <enum name="GL_FLOAT_R_NV"/> + <enum name="GL_FLOAT_RG_NV"/> + <enum name="GL_FLOAT_RGB_NV"/> + <enum name="GL_FLOAT_RGBA_NV"/> + <enum name="GL_FLOAT_R16_NV"/> + <enum name="GL_FLOAT_R32_NV"/> + <enum name="GL_FLOAT_RG16_NV"/> + <enum name="GL_FLOAT_RG32_NV"/> + <enum name="GL_FLOAT_RGB16_NV"/> + <enum name="GL_FLOAT_RGB32_NV"/> + <enum name="GL_FLOAT_RGBA16_NV"/> + <enum name="GL_FLOAT_RGBA32_NV"/> + <enum name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/> + <enum name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/> + <enum name="GL_FLOAT_RGBA_MODE_NV"/> + </require> + </extension> + <extension name="GL_NV_fog_distance" supported="gl"> + <require> + <enum name="GL_FOG_DISTANCE_MODE_NV"/> + <enum name="GL_EYE_RADIAL_NV"/> + <enum name="GL_EYE_PLANE_ABSOLUTE_NV"/> + <enum name="GL_EYE_PLANE"/> + </require> + </extension> + <extension name="GL_NV_fragment_program" supported="gl"> + <require> + <enum name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/> + <enum name="GL_FRAGMENT_PROGRAM_NV"/> + <enum name="GL_MAX_TEXTURE_COORDS_NV"/> + <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/> + <enum name="GL_FRAGMENT_PROGRAM_BINDING_NV"/> + <enum name="GL_PROGRAM_ERROR_STRING_NV"/> + </require> + <require comment="Some NV_fragment_program entry points are shared with ARB_vertex_program"> + <command name="glProgramNamedParameter4fNV"/> + <command name="glProgramNamedParameter4fvNV"/> + <command name="glProgramNamedParameter4dNV"/> + <command name="glProgramNamedParameter4dvNV"/> + <command name="glGetProgramNamedParameterfvNV"/> + <command name="glGetProgramNamedParameterdvNV"/> + </require> + </extension> + <extension name="GL_NV_fragment_program2" supported="gl"> + <require> + <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/> + <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/> + <enum name="GL_MAX_PROGRAM_IF_DEPTH_NV"/> + <enum name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/> + <enum name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/> + </require> + </extension> + <extension name="GL_NV_fragment_program4" supported="gl"/> + <extension name="GL_NV_fragment_program_option" supported="gl"/> + <extension name="GL_NV_framebuffer_blit" supported="gles2"> + <require> + <enum name="GL_READ_FRAMEBUFFER_NV"/> + <enum name="GL_DRAW_FRAMEBUFFER_NV"/> + <enum name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/> + <enum name="GL_READ_FRAMEBUFFER_BINDING_NV"/> + <command name="glBlitFramebufferNV"/> + </require> + </extension> + <extension name="GL_NV_framebuffer_multisample" supported="gles2"> + <require> + <enum name="GL_RENDERBUFFER_SAMPLES_NV"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/> + <enum name="GL_MAX_SAMPLES_NV"/> + <command name="glRenderbufferStorageMultisampleNV"/> + </require> + </extension> + <extension name="GL_NV_framebuffer_multisample_coverage" supported="gl"> + <require> + <enum name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/> + <enum name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/> + <enum name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/> + <enum name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/> + <command name="glRenderbufferStorageMultisampleCoverageNV"/> + </require> + </extension> + <extension name="GL_NV_generate_mipmap_sRGB" supported="gles2"/> + <extension name="GL_NV_geometry_program4" supported="gl"> + <require> + <enum name="GL_LINES_ADJACENCY_EXT"/> + <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/> + <enum name="GL_TRIANGLES_ADJACENCY_EXT"/> + <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/> + <enum name="GL_GEOMETRY_PROGRAM_NV"/> + <enum name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/> + <enum name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/> + <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/> + <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/> + <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/> + <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/> + <enum name="GL_PROGRAM_POINT_SIZE_EXT"/> + <command name="glProgramVertexLimitNV"/> + <command name="glFramebufferTextureEXT"/> + <command name="glFramebufferTextureLayerEXT"/> + <command name="glFramebufferTextureFaceEXT"/> + </require> + </extension> + <extension name="GL_NV_geometry_shader4" supported="gl"/> + <extension name="GL_NV_gpu_program4" supported="gl"> + <require> + <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/> + <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/> + <enum name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/> + <enum name="GL_PROGRAM_RESULT_COMPONENTS_NV"/> + <enum name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/> + <enum name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/> + <enum name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/> + <enum name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/> + <command name="glProgramLocalParameterI4iNV"/> + <command name="glProgramLocalParameterI4ivNV"/> + <command name="glProgramLocalParametersI4ivNV"/> + <command name="glProgramLocalParameterI4uiNV"/> + <command name="glProgramLocalParameterI4uivNV"/> + <command name="glProgramLocalParametersI4uivNV"/> + <command name="glProgramEnvParameterI4iNV"/> + <command name="glProgramEnvParameterI4ivNV"/> + <command name="glProgramEnvParametersI4ivNV"/> + <command name="glProgramEnvParameterI4uiNV"/> + <command name="glProgramEnvParameterI4uivNV"/> + <command name="glProgramEnvParametersI4uivNV"/> + <command name="glGetProgramLocalParameterIivNV"/> + <command name="glGetProgramLocalParameterIuivNV"/> + <command name="glGetProgramEnvParameterIivNV"/> + <command name="glGetProgramEnvParameterIuivNV"/> + </require> + </extension> + <extension name="GL_NV_gpu_program5" supported="gl"> + <require> + <enum name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/> + <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/> + <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/> + <enum name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/> + <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/> + <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/> + <enum name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/> + <enum name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/> + <command name="glProgramSubroutineParametersuivNV"/> + <command name="glGetProgramSubroutineParameteruivNV"/> + </require> + </extension> + <extension name="GL_NV_gpu_program5_mem_extended" supported="gl"/> + <extension name="GL_NV_gpu_shader5" supported="gl"> + <require> + <enum name="GL_INT64_NV"/> + <enum name="GL_UNSIGNED_INT64_NV"/> + <enum name="GL_INT8_NV"/> + <enum name="GL_INT8_VEC2_NV"/> + <enum name="GL_INT8_VEC3_NV"/> + <enum name="GL_INT8_VEC4_NV"/> + <enum name="GL_INT16_NV"/> + <enum name="GL_INT16_VEC2_NV"/> + <enum name="GL_INT16_VEC3_NV"/> + <enum name="GL_INT16_VEC4_NV"/> + <enum name="GL_INT64_VEC2_NV"/> + <enum name="GL_INT64_VEC3_NV"/> + <enum name="GL_INT64_VEC4_NV"/> + <enum name="GL_UNSIGNED_INT8_NV"/> + <enum name="GL_UNSIGNED_INT8_VEC2_NV"/> + <enum name="GL_UNSIGNED_INT8_VEC3_NV"/> + <enum name="GL_UNSIGNED_INT8_VEC4_NV"/> + <enum name="GL_UNSIGNED_INT16_NV"/> + <enum name="GL_UNSIGNED_INT16_VEC2_NV"/> + <enum name="GL_UNSIGNED_INT16_VEC3_NV"/> + <enum name="GL_UNSIGNED_INT16_VEC4_NV"/> + <enum name="GL_UNSIGNED_INT64_VEC2_NV"/> + <enum name="GL_UNSIGNED_INT64_VEC3_NV"/> + <enum name="GL_UNSIGNED_INT64_VEC4_NV"/> + <enum name="GL_FLOAT16_NV"/> + <enum name="GL_FLOAT16_VEC2_NV"/> + <enum name="GL_FLOAT16_VEC3_NV"/> + <enum name="GL_FLOAT16_VEC4_NV"/> + <enum name="GL_PATCHES"/> + <command name="glUniform1i64NV"/> + <command name="glUniform2i64NV"/> + <command name="glUniform3i64NV"/> + <command name="glUniform4i64NV"/> + <command name="glUniform1i64vNV"/> + <command name="glUniform2i64vNV"/> + <command name="glUniform3i64vNV"/> + <command name="glUniform4i64vNV"/> + <command name="glUniform1ui64NV"/> + <command name="glUniform2ui64NV"/> + <command name="glUniform3ui64NV"/> + <command name="glUniform4ui64NV"/> + <command name="glUniform1ui64vNV"/> + <command name="glUniform2ui64vNV"/> + <command name="glUniform3ui64vNV"/> + <command name="glUniform4ui64vNV"/> + <command name="glGetUniformi64vNV"/> + </require> + <require comment="Supported only if GL_EXT_direct_state_access is supported"> + <command name="glProgramUniform1i64NV"/> + <command name="glProgramUniform2i64NV"/> + <command name="glProgramUniform3i64NV"/> + <command name="glProgramUniform4i64NV"/> + <command name="glProgramUniform1i64vNV"/> + <command name="glProgramUniform2i64vNV"/> + <command name="glProgramUniform3i64vNV"/> + <command name="glProgramUniform4i64vNV"/> + <command name="glProgramUniform1ui64NV"/> + <command name="glProgramUniform2ui64NV"/> + <command name="glProgramUniform3ui64NV"/> + <command name="glProgramUniform4ui64NV"/> + <command name="glProgramUniform1ui64vNV"/> + <command name="glProgramUniform2ui64vNV"/> + <command name="glProgramUniform3ui64vNV"/> + <command name="glProgramUniform4ui64vNV"/> + </require> + </extension> + <extension name="GL_NV_half_float" supported="gl"> + <require> + <enum name="GL_HALF_FLOAT_NV"/> + <command name="glVertex2hNV"/> + <command name="glVertex2hvNV"/> + <command name="glVertex3hNV"/> + <command name="glVertex3hvNV"/> + <command name="glVertex4hNV"/> + <command name="glVertex4hvNV"/> + <command name="glNormal3hNV"/> + <command name="glNormal3hvNV"/> + <command name="glColor3hNV"/> + <command name="glColor3hvNV"/> + <command name="glColor4hNV"/> + <command name="glColor4hvNV"/> + <command name="glTexCoord1hNV"/> + <command name="glTexCoord1hvNV"/> + <command name="glTexCoord2hNV"/> + <command name="glTexCoord2hvNV"/> + <command name="glTexCoord3hNV"/> + <command name="glTexCoord3hvNV"/> + <command name="glTexCoord4hNV"/> + <command name="glTexCoord4hvNV"/> + <command name="glMultiTexCoord1hNV"/> + <command name="glMultiTexCoord1hvNV"/> + <command name="glMultiTexCoord2hNV"/> + <command name="glMultiTexCoord2hvNV"/> + <command name="glMultiTexCoord3hNV"/> + <command name="glMultiTexCoord3hvNV"/> + <command name="glMultiTexCoord4hNV"/> + <command name="glMultiTexCoord4hvNV"/> + <command name="glFogCoordhNV"/> + <command name="glFogCoordhvNV"/> + <command name="glSecondaryColor3hNV"/> + <command name="glSecondaryColor3hvNV"/> + <command name="glVertexWeighthNV"/> + <command name="glVertexWeighthvNV"/> + <command name="glVertexAttrib1hNV"/> + <command name="glVertexAttrib1hvNV"/> + <command name="glVertexAttrib2hNV"/> + <command name="glVertexAttrib2hvNV"/> + <command name="glVertexAttrib3hNV"/> + <command name="glVertexAttrib3hvNV"/> + <command name="glVertexAttrib4hNV"/> + <command name="glVertexAttrib4hvNV"/> + <command name="glVertexAttribs1hvNV"/> + <command name="glVertexAttribs2hvNV"/> + <command name="glVertexAttribs3hvNV"/> + <command name="glVertexAttribs4hvNV"/> + </require> + </extension> + <extension name="GL_NV_instanced_arrays" supported="gles2"> + <require> + <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/> + <command name="glVertexAttribDivisorNV"/> + </require> + </extension> + <extension name="GL_NV_light_max_exponent" supported="gl"> + <require> + <enum name="GL_MAX_SHININESS_NV"/> + <enum name="GL_MAX_SPOT_EXPONENT_NV"/> + </require> + </extension> + <extension name="GL_NV_multisample_coverage" supported="gl"> + <require> + <enum name="GL_SAMPLES_ARB"/> + <enum name="GL_COLOR_SAMPLES_NV"/> + </require> + </extension> + <extension name="GL_NV_multisample_filter_hint" supported="gl"> + <require> + <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/> + </require> + </extension> + <extension name="GL_NV_non_square_matrices" supported="gles2"> + <require> + <enum name="GL_FLOAT_MAT2x3_NV"/> + <enum name="GL_FLOAT_MAT2x4_NV"/> + <enum name="GL_FLOAT_MAT3x2_NV"/> + <enum name="GL_FLOAT_MAT3x4_NV"/> + <enum name="GL_FLOAT_MAT4x2_NV"/> + <enum name="GL_FLOAT_MAT4x3_NV"/> + <command name="glUniformMatrix2x3fvNV"/> + <command name="glUniformMatrix3x2fvNV"/> + <command name="glUniformMatrix2x4fvNV"/> + <command name="glUniformMatrix4x2fvNV"/> + <command name="glUniformMatrix3x4fvNV"/> + <command name="glUniformMatrix4x3fvNV"/> + </require> + </extension> + <extension name="GL_NV_occlusion_query" supported="gl"> + <require> + <enum name="GL_PIXEL_COUNTER_BITS_NV"/> + <enum name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/> + <enum name="GL_PIXEL_COUNT_NV"/> + <enum name="GL_PIXEL_COUNT_AVAILABLE_NV"/> + <command name="glGenOcclusionQueriesNV"/> + <command name="glDeleteOcclusionQueriesNV"/> + <command name="glIsOcclusionQueryNV"/> + <command name="glBeginOcclusionQueryNV"/> + <command name="glEndOcclusionQueryNV"/> + <command name="glGetOcclusionQueryivNV"/> + <command name="glGetOcclusionQueryuivNV"/> + </require> + </extension> + <extension name="GL_NV_packed_depth_stencil" supported="gl"> + <require> + <enum name="GL_DEPTH_STENCIL_NV"/> + <enum name="GL_UNSIGNED_INT_24_8_NV"/> + </require> + </extension> + <extension name="GL_NV_parameter_buffer_object" supported="gl"> + <require> + <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/> + <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/> + <enum name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/> + <enum name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/> + <enum name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/> + <command name="glProgramBufferParametersfvNV"/> + <command name="glProgramBufferParametersIivNV"/> + <command name="glProgramBufferParametersIuivNV"/> + </require> + </extension> + <extension name="GL_NV_parameter_buffer_object2" supported="gl"/> + <extension name="GL_NV_path_rendering" supported="gl"> + <require> + <enum name="GL_PATH_FORMAT_SVG_NV"/> + <enum name="GL_PATH_FORMAT_PS_NV"/> + <enum name="GL_STANDARD_FONT_NAME_NV"/> + <enum name="GL_SYSTEM_FONT_NAME_NV"/> + <enum name="GL_FILE_NAME_NV"/> + <enum name="GL_PATH_STROKE_WIDTH_NV"/> + <enum name="GL_PATH_END_CAPS_NV"/> + <enum name="GL_PATH_INITIAL_END_CAP_NV"/> + <enum name="GL_PATH_TERMINAL_END_CAP_NV"/> + <enum name="GL_PATH_JOIN_STYLE_NV"/> + <enum name="GL_PATH_MITER_LIMIT_NV"/> + <enum name="GL_PATH_DASH_CAPS_NV"/> + <enum name="GL_PATH_INITIAL_DASH_CAP_NV"/> + <enum name="GL_PATH_TERMINAL_DASH_CAP_NV"/> + <enum name="GL_PATH_DASH_OFFSET_NV"/> + <enum name="GL_PATH_CLIENT_LENGTH_NV"/> + <enum name="GL_PATH_FILL_MODE_NV"/> + <enum name="GL_PATH_FILL_MASK_NV"/> + <enum name="GL_PATH_FILL_COVER_MODE_NV"/> + <enum name="GL_PATH_STROKE_COVER_MODE_NV"/> + <enum name="GL_PATH_STROKE_MASK_NV"/> + <enum name="GL_COUNT_UP_NV"/> + <enum name="GL_COUNT_DOWN_NV"/> + <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/> + <enum name="GL_CONVEX_HULL_NV"/> + <enum name="GL_BOUNDING_BOX_NV"/> + <enum name="GL_TRANSLATE_X_NV"/> + <enum name="GL_TRANSLATE_Y_NV"/> + <enum name="GL_TRANSLATE_2D_NV"/> + <enum name="GL_TRANSLATE_3D_NV"/> + <enum name="GL_AFFINE_2D_NV"/> + <enum name="GL_AFFINE_3D_NV"/> + <enum name="GL_TRANSPOSE_AFFINE_2D_NV"/> + <enum name="GL_TRANSPOSE_AFFINE_3D_NV"/> + <enum name="GL_UTF8_NV"/> + <enum name="GL_UTF16_NV"/> + <enum name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/> + <enum name="GL_PATH_COMMAND_COUNT_NV"/> + <enum name="GL_PATH_COORD_COUNT_NV"/> + <enum name="GL_PATH_DASH_ARRAY_COUNT_NV"/> + <enum name="GL_PATH_COMPUTED_LENGTH_NV"/> + <enum name="GL_PATH_FILL_BOUNDING_BOX_NV"/> + <enum name="GL_PATH_STROKE_BOUNDING_BOX_NV"/> + <enum name="GL_SQUARE_NV"/> + <enum name="GL_ROUND_NV"/> + <enum name="GL_TRIANGULAR_NV"/> + <enum name="GL_BEVEL_NV"/> + <enum name="GL_MITER_REVERT_NV"/> + <enum name="GL_MITER_TRUNCATE_NV"/> + <enum name="GL_SKIP_MISSING_GLYPH_NV"/> + <enum name="GL_USE_MISSING_GLYPH_NV"/> + <enum name="GL_PATH_ERROR_POSITION_NV"/> + <enum name="GL_PATH_FOG_GEN_MODE_NV"/> + <enum name="GL_ACCUM_ADJACENT_PAIRS_NV"/> + <enum name="GL_ADJACENT_PAIRS_NV"/> + <enum name="GL_FIRST_TO_REST_NV"/> + <enum name="GL_PATH_GEN_MODE_NV"/> + <enum name="GL_PATH_GEN_COEFF_NV"/> + <enum name="GL_PATH_GEN_COLOR_FORMAT_NV"/> + <enum name="GL_PATH_GEN_COMPONENTS_NV"/> + <enum name="GL_PATH_STENCIL_FUNC_NV"/> + <enum name="GL_PATH_STENCIL_REF_NV"/> + <enum name="GL_PATH_STENCIL_VALUE_MASK_NV"/> + <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/> + <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/> + <enum name="GL_PATH_COVER_DEPTH_FUNC_NV"/> + <enum name="GL_PATH_DASH_OFFSET_RESET_NV"/> + <enum name="GL_MOVE_TO_RESETS_NV"/> + <enum name="GL_MOVE_TO_CONTINUES_NV"/> + <enum name="GL_CLOSE_PATH_NV"/> + <enum name="GL_MOVE_TO_NV"/> + <enum name="GL_RELATIVE_MOVE_TO_NV"/> + <enum name="GL_LINE_TO_NV"/> + <enum name="GL_RELATIVE_LINE_TO_NV"/> + <enum name="GL_HORIZONTAL_LINE_TO_NV"/> + <enum name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/> + <enum name="GL_VERTICAL_LINE_TO_NV"/> + <enum name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/> + <enum name="GL_QUADRATIC_CURVE_TO_NV"/> + <enum name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/> + <enum name="GL_CUBIC_CURVE_TO_NV"/> + <enum name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/> + <enum name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/> + <enum name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/> + <enum name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/> + <enum name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/> + <enum name="GL_SMALL_CCW_ARC_TO_NV"/> + <enum name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/> + <enum name="GL_SMALL_CW_ARC_TO_NV"/> + <enum name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/> + <enum name="GL_LARGE_CCW_ARC_TO_NV"/> + <enum name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/> + <enum name="GL_LARGE_CW_ARC_TO_NV"/> + <enum name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/> + <enum name="GL_RESTART_PATH_NV"/> + <enum name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/> + <enum name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/> + <enum name="GL_RECT_NV"/> + <enum name="GL_CIRCULAR_CCW_ARC_TO_NV"/> + <enum name="GL_CIRCULAR_CW_ARC_TO_NV"/> + <enum name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/> + <enum name="GL_ARC_TO_NV"/> + <enum name="GL_RELATIVE_ARC_TO_NV"/> + <enum name="GL_BOLD_BIT_NV"/> + <enum name="GL_ITALIC_BIT_NV"/> + <enum name="GL_GLYPH_WIDTH_BIT_NV"/> + <enum name="GL_GLYPH_HEIGHT_BIT_NV"/> + <enum name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/> + <enum name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/> + <enum name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/> + <enum name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/> + <enum name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/> + <enum name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/> + <enum name="GL_GLYPH_HAS_KERNING_BIT_NV"/> + <enum name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/> + <enum name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/> + <enum name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/> + <enum name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/> + <enum name="GL_FONT_UNITS_PER_EM_BIT_NV"/> + <enum name="GL_FONT_ASCENDER_BIT_NV"/> + <enum name="GL_FONT_DESCENDER_BIT_NV"/> + <enum name="GL_FONT_HEIGHT_BIT_NV"/> + <enum name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/> + <enum name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/> + <enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/> + <enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/> + <enum name="GL_FONT_HAS_KERNING_BIT_NV"/> + <enum name="GL_PRIMARY_COLOR"/> + <enum name="GL_PRIMARY_COLOR_NV"/> + <enum name="GL_SECONDARY_COLOR_NV"/> + <command name="glGenPathsNV"/> + <command name="glDeletePathsNV"/> + <command name="glIsPathNV"/> + <command name="glPathCommandsNV"/> + <command name="glPathCoordsNV"/> + <command name="glPathSubCommandsNV"/> + <command name="glPathSubCoordsNV"/> + <command name="glPathStringNV"/> + <command name="glPathGlyphsNV"/> + <command name="glPathGlyphRangeNV"/> + <command name="glWeightPathsNV"/> + <command name="glCopyPathNV"/> + <command name="glInterpolatePathsNV"/> + <command name="glTransformPathNV"/> + <command name="glPathParameterivNV"/> + <command name="glPathParameteriNV"/> + <command name="glPathParameterfvNV"/> + <command name="glPathParameterfNV"/> + <command name="glPathDashArrayNV"/> + <command name="glPathStencilFuncNV"/> + <command name="glPathStencilDepthOffsetNV"/> + <command name="glStencilFillPathNV"/> + <command name="glStencilStrokePathNV"/> + <command name="glStencilFillPathInstancedNV"/> + <command name="glStencilStrokePathInstancedNV"/> + <command name="glPathCoverDepthFuncNV"/> + <command name="glPathColorGenNV"/> + <command name="glPathTexGenNV"/> + <command name="glPathFogGenNV"/> + <command name="glCoverFillPathNV"/> + <command name="glCoverStrokePathNV"/> + <command name="glCoverFillPathInstancedNV"/> + <command name="glCoverStrokePathInstancedNV"/> + <command name="glGetPathParameterivNV"/> + <command name="glGetPathParameterfvNV"/> + <command name="glGetPathCommandsNV"/> + <command name="glGetPathCoordsNV"/> + <command name="glGetPathDashArrayNV"/> + <command name="glGetPathMetricsNV"/> + <command name="glGetPathMetricRangeNV"/> + <command name="glGetPathSpacingNV"/> + <command name="glGetPathColorGenivNV"/> + <command name="glGetPathColorGenfvNV"/> + <command name="glGetPathTexGenivNV"/> + <command name="glGetPathTexGenfvNV"/> + <command name="glIsPointInFillPathNV"/> + <command name="glIsPointInStrokePathNV"/> + <command name="glGetPathLengthNV"/> + <command name="glPointAlongPathNV"/> + </require> + </extension> + <extension name="GL_NV_pixel_data_range" supported="gl"> + <require> + <enum name="GL_WRITE_PIXEL_DATA_RANGE_NV"/> + <enum name="GL_READ_PIXEL_DATA_RANGE_NV"/> + <enum name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/> + <enum name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/> + <enum name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/> + <enum name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/> + <command name="glPixelDataRangeNV"/> + <command name="glFlushPixelDataRangeNV"/> + </require> + </extension> + <extension name="GL_NV_point_sprite" supported="gl"> + <require> + <enum name="GL_POINT_SPRITE_NV"/> + <enum name="GL_COORD_REPLACE_NV"/> + <enum name="GL_POINT_SPRITE_R_MODE_NV"/> + <command name="glPointParameteriNV"/> + <command name="glPointParameterivNV"/> + </require> + </extension> + <extension name="GL_NV_present_video" supported="gl"> + <require> + <enum name="GL_FRAME_NV"/> + <enum name="GL_FIELDS_NV"/> + <enum name="GL_CURRENT_TIME_NV"/> + <enum name="GL_NUM_FILL_STREAMS_NV"/> + <enum name="GL_PRESENT_TIME_NV"/> + <enum name="GL_PRESENT_DURATION_NV"/> + <command name="glPresentFrameKeyedNV"/> + <command name="glPresentFrameDualFillNV"/> + <command name="glGetVideoivNV"/> + <command name="glGetVideouivNV"/> + <command name="glGetVideoi64vNV"/> + <command name="glGetVideoui64vNV"/> + </require> + </extension> + <extension name="GL_NV_primitive_restart" supported="gl"> + <require> + <enum name="GL_PRIMITIVE_RESTART_NV"/> + <enum name="GL_PRIMITIVE_RESTART_INDEX_NV"/> + <command name="glPrimitiveRestartNV"/> + <command name="glPrimitiveRestartIndexNV"/> + </require> + </extension> + <extension name="GL_NV_read_buffer" supported="gles2"> + <require> + <enum name="GL_READ_BUFFER_NV"/> + <command name="glReadBufferNV"/> + </require> + </extension> + <extension name="GL_NV_read_buffer_front" supported="gles2"/> + <extension name="GL_NV_read_depth" supported="gles2"/> + <extension name="GL_NV_read_depth_stencil" supported="gles2"/> + <extension name="GL_NV_read_stencil" supported="gles2"/> + <extension name="GL_NV_register_combiners" supported="gl"> + <require> + <enum name="GL_REGISTER_COMBINERS_NV"/> + <enum name="GL_VARIABLE_A_NV"/> + <enum name="GL_VARIABLE_B_NV"/> + <enum name="GL_VARIABLE_C_NV"/> + <enum name="GL_VARIABLE_D_NV"/> + <enum name="GL_VARIABLE_E_NV"/> + <enum name="GL_VARIABLE_F_NV"/> + <enum name="GL_VARIABLE_G_NV"/> + <enum name="GL_CONSTANT_COLOR0_NV"/> + <enum name="GL_CONSTANT_COLOR1_NV"/> + <enum name="GL_PRIMARY_COLOR_NV"/> + <enum name="GL_SECONDARY_COLOR_NV"/> + <enum name="GL_SPARE0_NV"/> + <enum name="GL_SPARE1_NV"/> + <enum name="GL_DISCARD_NV"/> + <enum name="GL_E_TIMES_F_NV"/> + <enum name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/> + <enum name="GL_UNSIGNED_IDENTITY_NV"/> + <enum name="GL_UNSIGNED_INVERT_NV"/> + <enum name="GL_EXPAND_NORMAL_NV"/> + <enum name="GL_EXPAND_NEGATE_NV"/> + <enum name="GL_HALF_BIAS_NORMAL_NV"/> + <enum name="GL_HALF_BIAS_NEGATE_NV"/> + <enum name="GL_SIGNED_IDENTITY_NV"/> + <enum name="GL_SIGNED_NEGATE_NV"/> + <enum name="GL_SCALE_BY_TWO_NV"/> + <enum name="GL_SCALE_BY_FOUR_NV"/> + <enum name="GL_SCALE_BY_ONE_HALF_NV"/> + <enum name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/> + <enum name="GL_COMBINER_INPUT_NV"/> + <enum name="GL_COMBINER_MAPPING_NV"/> + <enum name="GL_COMBINER_COMPONENT_USAGE_NV"/> + <enum name="GL_COMBINER_AB_DOT_PRODUCT_NV"/> + <enum name="GL_COMBINER_CD_DOT_PRODUCT_NV"/> + <enum name="GL_COMBINER_MUX_SUM_NV"/> + <enum name="GL_COMBINER_SCALE_NV"/> + <enum name="GL_COMBINER_BIAS_NV"/> + <enum name="GL_COMBINER_AB_OUTPUT_NV"/> + <enum name="GL_COMBINER_CD_OUTPUT_NV"/> + <enum name="GL_COMBINER_SUM_OUTPUT_NV"/> + <enum name="GL_MAX_GENERAL_COMBINERS_NV"/> + <enum name="GL_NUM_GENERAL_COMBINERS_NV"/> + <enum name="GL_COLOR_SUM_CLAMP_NV"/> + <enum name="GL_COMBINER0_NV"/> + <enum name="GL_COMBINER1_NV"/> + <enum name="GL_COMBINER2_NV"/> + <enum name="GL_COMBINER3_NV"/> + <enum name="GL_COMBINER4_NV"/> + <enum name="GL_COMBINER5_NV"/> + <enum name="GL_COMBINER6_NV"/> + <enum name="GL_COMBINER7_NV"/> + <enum name="GL_TEXTURE0_ARB"/> + <enum name="GL_TEXTURE1_ARB"/> + <enum name="GL_ZERO"/> + <enum name="GL_NONE"/> + <enum name="GL_FOG"/> + <command name="glCombinerParameterfvNV"/> + <command name="glCombinerParameterfNV"/> + <command name="glCombinerParameterivNV"/> + <command name="glCombinerParameteriNV"/> + <command name="glCombinerInputNV"/> + <command name="glCombinerOutputNV"/> + <command name="glFinalCombinerInputNV"/> + <command name="glGetCombinerInputParameterfvNV"/> + <command name="glGetCombinerInputParameterivNV"/> + <command name="glGetCombinerOutputParameterfvNV"/> + <command name="glGetCombinerOutputParameterivNV"/> + <command name="glGetFinalCombinerInputParameterfvNV"/> + <command name="glGetFinalCombinerInputParameterivNV"/> + </require> + </extension> + <extension name="GL_NV_register_combiners2" supported="gl"> + <require> + <enum name="GL_PER_STAGE_CONSTANTS_NV"/> + <command name="glCombinerStageParameterfvNV"/> + <command name="glGetCombinerStageParameterfvNV"/> + </require> + </extension> + <extension name="GL_NV_sRGB_formats" supported="gles2"> + <require> + <enum name="GL_SLUMINANCE_NV"/> + <enum name="GL_SLUMINANCE_ALPHA_NV"/> + <enum name="GL_SRGB8_NV"/> + <enum name="GL_SLUMINANCE8_NV"/> + <enum name="GL_SLUMINANCE8_ALPHA8_NV"/> + <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/> + <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/> + <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/> + <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/> + <enum name="GL_ETC1_SRGB8_NV"/> + </require> + </extension> + <extension name="GL_NV_shader_atomic_counters" supported="gl"/> + <extension name="GL_NV_shader_atomic_float" supported="gl"/> + <extension name="GL_NV_shader_buffer_load" supported="gl"> + <require> + <enum name="GL_BUFFER_GPU_ADDRESS_NV"/> + <enum name="GL_GPU_ADDRESS_NV"/> + <enum name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/> + <command name="glMakeBufferResidentNV"/> + <command name="glMakeBufferNonResidentNV"/> + <command name="glIsBufferResidentNV"/> + <command name="glMakeNamedBufferResidentNV"/> + <command name="glMakeNamedBufferNonResidentNV"/> + <command name="glIsNamedBufferResidentNV"/> + <command name="glGetBufferParameterui64vNV"/> + <command name="glGetNamedBufferParameterui64vNV"/> + <command name="glGetIntegerui64vNV"/> + <command name="glUniformui64NV"/> + <command name="glUniformui64vNV"/> + <command name="glGetUniformui64vNV"/> + <command name="glProgramUniformui64NV"/> + <command name="glProgramUniformui64vNV"/> + </require> + </extension> + <extension name="GL_NV_shader_buffer_store" supported="gl"> + <require> + <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/> + <enum name="GL_READ_WRITE"/> + <enum name="GL_WRITE_ONLY"/> + </require> + </extension> + <extension name="GL_NV_shader_storage_buffer_object" supported="gl"/> + <extension name="GL_NV_shader_thread_group" supported="gl"> + <require> + <enum name="GL_WARP_SIZE_NV"/> + <enum name="GL_WARPS_PER_SM_NV"/> + <enum name="GL_SM_COUNT_NV"/> + </require> + </extension> + <extension name="GL_NV_shader_thread_shuffle" supported="gl"/> + <extension name="GL_EXT_shader_image_load_formatted" supported="gl"/> + <extension name="GL_NV_shadow_samplers_array" supported="gles2"> + <require> + <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/> + </require> + </extension> + <extension name="GL_NV_shadow_samplers_cube" supported="gles2"> + <require> + <enum name="GL_SAMPLER_CUBE_SHADOW_NV"/> + </require> + </extension> + <extension name="GL_NV_tessellation_program5" supported="gl"> + <require> + <enum name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/> + <enum name="GL_TESS_CONTROL_PROGRAM_NV"/> + <enum name="GL_TESS_EVALUATION_PROGRAM_NV"/> + <enum name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/> + <enum name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/> + </require> + </extension> + <extension name="GL_NV_texgen_emboss" supported="gl"> + <require> + <enum name="GL_EMBOSS_LIGHT_NV"/> + <enum name="GL_EMBOSS_CONSTANT_NV"/> + <enum name="GL_EMBOSS_MAP_NV"/> + </require> + </extension> + <extension name="GL_NV_texgen_reflection" supported="gl"> + <require> + <enum name="GL_NORMAL_MAP_NV"/> + <enum name="GL_REFLECTION_MAP_NV"/> + </require> + </extension> + <extension name="GL_NV_texture_barrier" supported="gl"> + <require> + <command name="glTextureBarrierNV"/> + </require> + </extension> + <extension name="GL_NV_texture_border_clamp" supported="gles2"> + <require> + <enum name="GL_TEXTURE_BORDER_COLOR_NV"/> + <enum name="GL_CLAMP_TO_BORDER_NV"/> + </require> + </extension> + <extension name="GL_NV_texture_compression_s3tc_update" supported="gles2"/> + <extension name="GL_NV_texture_compression_vtc" supported="gl"/> + <extension name="GL_NV_texture_env_combine4" supported="gl"> + <require> + <enum name="GL_COMBINE4_NV"/> + <enum name="GL_SOURCE3_RGB_NV"/> + <enum name="GL_SOURCE3_ALPHA_NV"/> + <enum name="GL_OPERAND3_RGB_NV"/> + <enum name="GL_OPERAND3_ALPHA_NV"/> + </require> + </extension> + <extension name="GL_NV_texture_expand_normal" supported="gl"> + <require> + <enum name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/> + </require> + </extension> + <extension name="GL_NV_texture_multisample" supported="gl"> + <require> + <enum name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/> + <enum name="GL_TEXTURE_COLOR_SAMPLES_NV"/> + <command name="glTexImage2DMultisampleCoverageNV"/> + <command name="glTexImage3DMultisampleCoverageNV"/> + </require> + <require comment="Supported only if GL_EXT_direct_state_access is supported"> + <command name="glTextureImage2DMultisampleNV"/> + <command name="glTextureImage3DMultisampleNV"/> + <command name="glTextureImage2DMultisampleCoverageNV"/> + <command name="glTextureImage3DMultisampleCoverageNV"/> + </require> + </extension> + <extension name="GL_NV_texture_npot_2D_mipmap" supported="gles2"/> + <extension name="GL_NV_texture_rectangle" supported="gl"> + <require> + <enum name="GL_TEXTURE_RECTANGLE_NV"/> + <enum name="GL_TEXTURE_BINDING_RECTANGLE_NV"/> + <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/> + <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/> + </require> + </extension> + <extension name="GL_NV_texture_shader" supported="gl"> + <require> + <enum name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/> + <enum name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/> + <enum name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/> + <enum name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/> + <enum name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/> + <enum name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/> + <enum name="GL_DSDT_MAG_INTENSITY_NV"/> + <enum name="GL_SHADER_CONSISTENT_NV"/> + <enum name="GL_TEXTURE_SHADER_NV"/> + <enum name="GL_SHADER_OPERATION_NV"/> + <enum name="GL_CULL_MODES_NV"/> + <enum name="GL_OFFSET_TEXTURE_MATRIX_NV"/> + <enum name="GL_OFFSET_TEXTURE_SCALE_NV"/> + <enum name="GL_OFFSET_TEXTURE_BIAS_NV"/> + <enum name="GL_OFFSET_TEXTURE_2D_MATRIX_NV"/> + <enum name="GL_OFFSET_TEXTURE_2D_SCALE_NV"/> + <enum name="GL_OFFSET_TEXTURE_2D_BIAS_NV"/> + <enum name="GL_PREVIOUS_TEXTURE_INPUT_NV"/> + <enum name="GL_CONST_EYE_NV"/> + <enum name="GL_PASS_THROUGH_NV"/> + <enum name="GL_CULL_FRAGMENT_NV"/> + <enum name="GL_OFFSET_TEXTURE_2D_NV"/> + <enum name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/> + <enum name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/> + <enum name="GL_DOT_PRODUCT_NV"/> + <enum name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/> + <enum name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/> + <enum name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/> + <enum name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/> + <enum name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/> + <enum name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/> + <enum name="GL_HILO_NV"/> + <enum name="GL_DSDT_NV"/> + <enum name="GL_DSDT_MAG_NV"/> + <enum name="GL_DSDT_MAG_VIB_NV"/> + <enum name="GL_HILO16_NV"/> + <enum name="GL_SIGNED_HILO_NV"/> + <enum name="GL_SIGNED_HILO16_NV"/> + <enum name="GL_SIGNED_RGBA_NV"/> + <enum name="GL_SIGNED_RGBA8_NV"/> + <enum name="GL_SIGNED_RGB_NV"/> + <enum name="GL_SIGNED_RGB8_NV"/> + <enum name="GL_SIGNED_LUMINANCE_NV"/> + <enum name="GL_SIGNED_LUMINANCE8_NV"/> + <enum name="GL_SIGNED_LUMINANCE_ALPHA_NV"/> + <enum name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/> + <enum name="GL_SIGNED_ALPHA_NV"/> + <enum name="GL_SIGNED_ALPHA8_NV"/> + <enum name="GL_SIGNED_INTENSITY_NV"/> + <enum name="GL_SIGNED_INTENSITY8_NV"/> + <enum name="GL_DSDT8_NV"/> + <enum name="GL_DSDT8_MAG8_NV"/> + <enum name="GL_DSDT8_MAG8_INTENSITY8_NV"/> + <enum name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/> + <enum name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/> + <enum name="GL_HI_SCALE_NV"/> + <enum name="GL_LO_SCALE_NV"/> + <enum name="GL_DS_SCALE_NV"/> + <enum name="GL_DT_SCALE_NV"/> + <enum name="GL_MAGNITUDE_SCALE_NV"/> + <enum name="GL_VIBRANCE_SCALE_NV"/> + <enum name="GL_HI_BIAS_NV"/> + <enum name="GL_LO_BIAS_NV"/> + <enum name="GL_DS_BIAS_NV"/> + <enum name="GL_DT_BIAS_NV"/> + <enum name="GL_MAGNITUDE_BIAS_NV"/> + <enum name="GL_VIBRANCE_BIAS_NV"/> + <enum name="GL_TEXTURE_BORDER_VALUES_NV"/> + <enum name="GL_TEXTURE_HI_SIZE_NV"/> + <enum name="GL_TEXTURE_LO_SIZE_NV"/> + <enum name="GL_TEXTURE_DS_SIZE_NV"/> + <enum name="GL_TEXTURE_DT_SIZE_NV"/> + <enum name="GL_TEXTURE_MAG_SIZE_NV"/> + </require> + </extension> + <extension name="GL_NV_texture_shader2" supported="gl"> + <require> + <enum name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/> + </require> + </extension> + <extension name="GL_NV_texture_shader3" supported="gl"> + <require> + <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/> + <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/> + <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/> + <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/> + <enum name="GL_OFFSET_HILO_TEXTURE_2D_NV"/> + <enum name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/> + <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/> + <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/> + <enum name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/> + <enum name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/> + <enum name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/> + <enum name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/> + <enum name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/> + <enum name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/> + <enum name="GL_HILO8_NV"/> + <enum name="GL_SIGNED_HILO8_NV"/> + <enum name="GL_FORCE_BLUE_TO_ONE_NV"/> + </require> + </extension> + <extension name="GL_NV_transform_feedback" supported="gl"> + <require> + <enum name="GL_BACK_PRIMARY_COLOR_NV"/> + <enum name="GL_BACK_SECONDARY_COLOR_NV"/> + <enum name="GL_TEXTURE_COORD_NV"/> + <enum name="GL_CLIP_DISTANCE_NV"/> + <enum name="GL_VERTEX_ID_NV"/> + <enum name="GL_PRIMITIVE_ID_NV"/> + <enum name="GL_GENERIC_ATTRIB_NV"/> + <enum name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/> + <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/> + <enum name="GL_ACTIVE_VARYINGS_NV"/> + <enum name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/> + <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/> + <enum name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/> + <enum name="GL_PRIMITIVES_GENERATED_NV"/> + <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/> + <enum name="GL_RASTERIZER_DISCARD_NV"/> + <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/> + <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/> + <enum name="GL_INTERLEAVED_ATTRIBS_NV"/> + <enum name="GL_SEPARATE_ATTRIBS_NV"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/> + <enum name="GL_LAYER_NV"/> + <command name="glBeginTransformFeedbackNV"/> + <command name="glEndTransformFeedbackNV"/> + <command name="glTransformFeedbackAttribsNV"/> + <command name="glBindBufferRangeNV"/> + <command name="glBindBufferOffsetNV"/> + <command name="glBindBufferBaseNV"/> + <command name="glTransformFeedbackVaryingsNV"/> + <command name="glActiveVaryingNV"/> + <command name="glGetVaryingLocationNV"/> + <command name="glGetActiveVaryingNV"/> + <command name="glGetTransformFeedbackVaryingNV"/> + </require> + <require comment="Extended by GL_ARB_transform_feedback3"> + <enum name="GL_NEXT_BUFFER_NV"/> + <enum name="GL_SKIP_COMPONENTS4_NV"/> + <enum name="GL_SKIP_COMPONENTS3_NV"/> + <enum name="GL_SKIP_COMPONENTS2_NV"/> + <enum name="GL_SKIP_COMPONENTS1_NV"/> + <command name="glTransformFeedbackStreamAttribsNV"/> + </require> + </extension> + <extension name="GL_NV_transform_feedback2" supported="gl"> + <require> + <enum name="GL_TRANSFORM_FEEDBACK_NV"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/> + <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/> + <enum name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/> + <command name="glBindTransformFeedbackNV"/> + <command name="glDeleteTransformFeedbacksNV"/> + <command name="glGenTransformFeedbacksNV"/> + <command name="glIsTransformFeedbackNV"/> + <command name="glPauseTransformFeedbackNV"/> + <command name="glResumeTransformFeedbackNV"/> + <command name="glDrawTransformFeedbackNV"/> + </require> + </extension> + <extension name="GL_NV_vdpau_interop" supported="gl"> + <require> + <enum name="GL_SURFACE_STATE_NV"/> + <enum name="GL_SURFACE_REGISTERED_NV"/> + <enum name="GL_SURFACE_MAPPED_NV"/> + <enum name="GL_WRITE_DISCARD_NV"/> + <command name="glVDPAUInitNV"/> + <command name="glVDPAUFiniNV"/> + <command name="glVDPAURegisterVideoSurfaceNV"/> + <command name="glVDPAURegisterOutputSurfaceNV"/> + <command name="glVDPAUIsSurfaceNV"/> + <command name="glVDPAUUnregisterSurfaceNV"/> + <command name="glVDPAUGetSurfaceivNV"/> + <command name="glVDPAUSurfaceAccessNV"/> + <command name="glVDPAUMapSurfacesNV"/> + <command name="glVDPAUUnmapSurfacesNV"/> + </require> + </extension> + <extension name="GL_NV_vertex_array_range" supported="gl"> + <require> + <enum name="GL_VERTEX_ARRAY_RANGE_NV"/> + <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/> + <enum name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/> + <enum name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/> + <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/> + <command name="glFlushVertexArrayRangeNV"/> + <command name="glVertexArrayRangeNV"/> + </require> + </extension> + <extension name="GL_NV_vertex_array_range2" supported="gl"> + <require> + <enum name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/> + </require> + </extension> + <extension name="GL_NV_vertex_attrib_integer_64bit" supported="gl"> + <require> + <enum name="GL_INT64_NV"/> + <enum name="GL_UNSIGNED_INT64_NV"/> + <command name="glVertexAttribL1i64NV"/> + <command name="glVertexAttribL2i64NV"/> + <command name="glVertexAttribL3i64NV"/> + <command name="glVertexAttribL4i64NV"/> + <command name="glVertexAttribL1i64vNV"/> + <command name="glVertexAttribL2i64vNV"/> + <command name="glVertexAttribL3i64vNV"/> + <command name="glVertexAttribL4i64vNV"/> + <command name="glVertexAttribL1ui64NV"/> + <command name="glVertexAttribL2ui64NV"/> + <command name="glVertexAttribL3ui64NV"/> + <command name="glVertexAttribL4ui64NV"/> + <command name="glVertexAttribL1ui64vNV"/> + <command name="glVertexAttribL2ui64vNV"/> + <command name="glVertexAttribL3ui64vNV"/> + <command name="glVertexAttribL4ui64vNV"/> + <command name="glGetVertexAttribLi64vNV"/> + <command name="glGetVertexAttribLui64vNV"/> + <command name="glVertexAttribLFormatNV"/> + </require> + </extension> + <extension name="GL_NV_vertex_buffer_unified_memory" supported="gl"> + <require> + <enum name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/> + <enum name="GL_ELEMENT_ARRAY_UNIFIED_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/> + <enum name="GL_VERTEX_ARRAY_ADDRESS_NV"/> + <enum name="GL_NORMAL_ARRAY_ADDRESS_NV"/> + <enum name="GL_COLOR_ARRAY_ADDRESS_NV"/> + <enum name="GL_INDEX_ARRAY_ADDRESS_NV"/> + <enum name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/> + <enum name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/> + <enum name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/> + <enum name="GL_ELEMENT_ARRAY_ADDRESS_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/> + <enum name="GL_VERTEX_ARRAY_LENGTH_NV"/> + <enum name="GL_NORMAL_ARRAY_LENGTH_NV"/> + <enum name="GL_COLOR_ARRAY_LENGTH_NV"/> + <enum name="GL_INDEX_ARRAY_LENGTH_NV"/> + <enum name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/> + <enum name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/> + <enum name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/> + <enum name="GL_FOG_COORD_ARRAY_LENGTH_NV"/> + <enum name="GL_ELEMENT_ARRAY_LENGTH_NV"/> + <enum name="GL_DRAW_INDIRECT_UNIFIED_NV"/> + <enum name="GL_DRAW_INDIRECT_ADDRESS_NV"/> + <enum name="GL_DRAW_INDIRECT_LENGTH_NV"/> + <command name="glBufferAddressRangeNV"/> + <command name="glVertexFormatNV"/> + <command name="glNormalFormatNV"/> + <command name="glColorFormatNV"/> + <command name="glIndexFormatNV"/> + <command name="glTexCoordFormatNV"/> + <command name="glEdgeFlagFormatNV"/> + <command name="glSecondaryColorFormatNV"/> + <command name="glFogCoordFormatNV"/> + <command name="glVertexAttribFormatNV"/> + <command name="glVertexAttribIFormatNV"/> + <command name="glGetIntegerui64i_vNV"/> + </require> + </extension> + <extension name="GL_NV_vertex_program" supported="gl"> + <require> + <enum name="GL_VERTEX_PROGRAM_NV"/> + <enum name="GL_VERTEX_STATE_PROGRAM_NV"/> + <enum name="GL_ATTRIB_ARRAY_SIZE_NV"/> + <enum name="GL_ATTRIB_ARRAY_STRIDE_NV"/> + <enum name="GL_ATTRIB_ARRAY_TYPE_NV"/> + <enum name="GL_CURRENT_ATTRIB_NV"/> + <enum name="GL_PROGRAM_LENGTH_NV"/> + <enum name="GL_PROGRAM_STRING_NV"/> + <enum name="GL_MODELVIEW_PROJECTION_NV"/> + <enum name="GL_IDENTITY_NV"/> + <enum name="GL_INVERSE_NV"/> + <enum name="GL_TRANSPOSE_NV"/> + <enum name="GL_INVERSE_TRANSPOSE_NV"/> + <enum name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/> + <enum name="GL_MAX_TRACK_MATRICES_NV"/> + <enum name="GL_MATRIX0_NV"/> + <enum name="GL_MATRIX1_NV"/> + <enum name="GL_MATRIX2_NV"/> + <enum name="GL_MATRIX3_NV"/> + <enum name="GL_MATRIX4_NV"/> + <enum name="GL_MATRIX5_NV"/> + <enum name="GL_MATRIX6_NV"/> + <enum name="GL_MATRIX7_NV"/> + <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/> + <enum name="GL_CURRENT_MATRIX_NV"/> + <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/> + <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/> + <enum name="GL_PROGRAM_PARAMETER_NV"/> + <enum name="GL_ATTRIB_ARRAY_POINTER_NV"/> + <enum name="GL_PROGRAM_TARGET_NV"/> + <enum name="GL_PROGRAM_RESIDENT_NV"/> + <enum name="GL_TRACK_MATRIX_NV"/> + <enum name="GL_TRACK_MATRIX_TRANSFORM_NV"/> + <enum name="GL_VERTEX_PROGRAM_BINDING_NV"/> + <enum name="GL_PROGRAM_ERROR_POSITION_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY0_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY1_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY2_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY3_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY4_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY5_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY6_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY7_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY8_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY9_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY10_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY11_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY12_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY13_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY14_NV"/> + <enum name="GL_VERTEX_ATTRIB_ARRAY15_NV"/> + <enum name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/> + <enum name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/> + <enum name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/> + <enum name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/> + <enum name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/> + <enum name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/> + <enum name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/> + <enum name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/> + <enum name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/> + <enum name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/> + <enum name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/> + <enum name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/> + <enum name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/> + <enum name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/> + <enum name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/> + <enum name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/> + <enum name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/> + <enum name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/> + <enum name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/> + <enum name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/> + <enum name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/> + <enum name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/> + <enum name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/> + <enum name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/> + <enum name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/> + <enum name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/> + <enum name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/> + <enum name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/> + <enum name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/> + <enum name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/> + <enum name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/> + <enum name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/> + <command name="glAreProgramsResidentNV"/> + <command name="glBindProgramNV"/> + <command name="glDeleteProgramsNV"/> + <command name="glExecuteProgramNV"/> + <command name="glGenProgramsNV"/> + <command name="glGetProgramParameterdvNV"/> + <command name="glGetProgramParameterfvNV"/> + <command name="glGetProgramivNV"/> + <command name="glGetProgramStringNV"/> + <command name="glGetTrackMatrixivNV"/> + <command name="glGetVertexAttribdvNV"/> + <command name="glGetVertexAttribfvNV"/> + <command name="glGetVertexAttribivNV"/> + <command name="glGetVertexAttribPointervNV"/> + <command name="glIsProgramNV"/> + <command name="glLoadProgramNV"/> + <command name="glProgramParameter4dNV"/> + <command name="glProgramParameter4dvNV"/> + <command name="glProgramParameter4fNV"/> + <command name="glProgramParameter4fvNV"/> + <command name="glProgramParameters4dvNV"/> + <command name="glProgramParameters4fvNV"/> + <command name="glRequestResidentProgramsNV"/> + <command name="glTrackMatrixNV"/> + <command name="glVertexAttribPointerNV"/> + <command name="glVertexAttrib1dNV"/> + <command name="glVertexAttrib1dvNV"/> + <command name="glVertexAttrib1fNV"/> + <command name="glVertexAttrib1fvNV"/> + <command name="glVertexAttrib1sNV"/> + <command name="glVertexAttrib1svNV"/> + <command name="glVertexAttrib2dNV"/> + <command name="glVertexAttrib2dvNV"/> + <command name="glVertexAttrib2fNV"/> + <command name="glVertexAttrib2fvNV"/> + <command name="glVertexAttrib2sNV"/> + <command name="glVertexAttrib2svNV"/> + <command name="glVertexAttrib3dNV"/> + <command name="glVertexAttrib3dvNV"/> + <command name="glVertexAttrib3fNV"/> + <command name="glVertexAttrib3fvNV"/> + <command name="glVertexAttrib3sNV"/> + <command name="glVertexAttrib3svNV"/> + <command name="glVertexAttrib4dNV"/> + <command name="glVertexAttrib4dvNV"/> + <command name="glVertexAttrib4fNV"/> + <command name="glVertexAttrib4fvNV"/> + <command name="glVertexAttrib4sNV"/> + <command name="glVertexAttrib4svNV"/> + <command name="glVertexAttrib4ubNV"/> + <command name="glVertexAttrib4ubvNV"/> + <command name="glVertexAttribs1dvNV"/> + <command name="glVertexAttribs1fvNV"/> + <command name="glVertexAttribs1svNV"/> + <command name="glVertexAttribs2dvNV"/> + <command name="glVertexAttribs2fvNV"/> + <command name="glVertexAttribs2svNV"/> + <command name="glVertexAttribs3dvNV"/> + <command name="glVertexAttribs3fvNV"/> + <command name="glVertexAttribs3svNV"/> + <command name="glVertexAttribs4dvNV"/> + <command name="glVertexAttribs4fvNV"/> + <command name="glVertexAttribs4svNV"/> + <command name="glVertexAttribs4ubvNV"/> + </require> + </extension> + <extension name="GL_NV_vertex_program1_1" supported="gl"/> + <extension name="GL_NV_vertex_program2" supported="gl"/> + <extension name="GL_NV_vertex_program2_option" supported="gl"> + <require> + <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/> + <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/> + </require> + </extension> + <extension name="GL_NV_vertex_program3" supported="gl"> + <require> + <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/> + </require> + </extension> + <extension name="GL_NV_vertex_program4" supported="gl"> + <require> + <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/> + <command name="glVertexAttribI1iEXT"/> + <command name="glVertexAttribI2iEXT"/> + <command name="glVertexAttribI3iEXT"/> + <command name="glVertexAttribI4iEXT"/> + <command name="glVertexAttribI1uiEXT"/> + <command name="glVertexAttribI2uiEXT"/> + <command name="glVertexAttribI3uiEXT"/> + <command name="glVertexAttribI4uiEXT"/> + <command name="glVertexAttribI1ivEXT"/> + <command name="glVertexAttribI2ivEXT"/> + <command name="glVertexAttribI3ivEXT"/> + <command name="glVertexAttribI4ivEXT"/> + <command name="glVertexAttribI1uivEXT"/> + <command name="glVertexAttribI2uivEXT"/> + <command name="glVertexAttribI3uivEXT"/> + <command name="glVertexAttribI4uivEXT"/> + <command name="glVertexAttribI4bvEXT"/> + <command name="glVertexAttribI4svEXT"/> + <command name="glVertexAttribI4ubvEXT"/> + <command name="glVertexAttribI4usvEXT"/> + <command name="glVertexAttribIPointerEXT"/> + <command name="glGetVertexAttribIivEXT"/> + <command name="glGetVertexAttribIuivEXT"/> + </require> + </extension> + <extension name="GL_NV_video_capture" supported="gl"> + <require> + <enum name="GL_VIDEO_BUFFER_NV"/> + <enum name="GL_VIDEO_BUFFER_BINDING_NV"/> + <enum name="GL_FIELD_UPPER_NV"/> + <enum name="GL_FIELD_LOWER_NV"/> + <enum name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/> + <enum name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/> + <enum name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/> + <enum name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/> + <enum name="GL_VIDEO_BUFFER_PITCH_NV"/> + <enum name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/> + <enum name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/> + <enum name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/> + <enum name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/> + <enum name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/> + <enum name="GL_PARTIAL_SUCCESS_NV"/> + <enum name="GL_SUCCESS_NV"/> + <enum name="GL_FAILURE_NV"/> + <enum name="GL_YCBYCR8_422_NV"/> + <enum name="GL_YCBAYCR8A_4224_NV"/> + <enum name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/> + <enum name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/> + <enum name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/> + <enum name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/> + <enum name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/> + <enum name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/> + <enum name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/> + <enum name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/> + <enum name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/> + <enum name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/> + <command name="glBeginVideoCaptureNV"/> + <command name="glBindVideoCaptureStreamBufferNV"/> + <command name="glBindVideoCaptureStreamTextureNV"/> + <command name="glEndVideoCaptureNV"/> + <command name="glGetVideoCaptureivNV"/> + <command name="glGetVideoCaptureStreamivNV"/> + <command name="glGetVideoCaptureStreamfvNV"/> + <command name="glGetVideoCaptureStreamdvNV"/> + <command name="glVideoCaptureNV"/> + <command name="glVideoCaptureStreamParameterivNV"/> + <command name="glVideoCaptureStreamParameterfvNV"/> + <command name="glVideoCaptureStreamParameterdvNV"/> + </require> + </extension> + <extension name="GL_OES_EGL_image" supported="gles1|gles2"> + <require> + <type name="GLeglImageOES"/> + <command name="glEGLImageTargetTexture2DOES"/> + <command name="glEGLImageTargetRenderbufferStorageOES"/> + </require> + </extension> + <extension name="GL_OES_EGL_image_external" supported="gles1|gles2"> + <require> + <type name="GLeglImageOES"/> + <enum name="GL_TEXTURE_EXTERNAL_OES"/> + <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/> + <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/> + </require> + <require api="gles2"> + <enum name="GL_SAMPLER_EXTERNAL_OES"/> + </require> + </extension> + <extension name="GL_OES_blend_equation_separate" supported="gles1"> + <require> + <enum name="GL_BLEND_EQUATION_RGB_OES"/> + <enum name="GL_BLEND_EQUATION_ALPHA_OES"/> + <command name="glBlendEquationSeparateOES"/> + </require> + </extension> + <extension name="GL_OES_blend_func_separate" supported="gles1"> + <require> + <enum name="GL_BLEND_DST_RGB_OES"/> + <enum name="GL_BLEND_SRC_RGB_OES"/> + <enum name="GL_BLEND_DST_ALPHA_OES"/> + <enum name="GL_BLEND_SRC_ALPHA_OES"/> + <command name="glBlendFuncSeparateOES"/> + </require> + </extension> + <extension name="GL_OES_blend_subtract" supported="gles1"> + <require> + <enum name="GL_BLEND_EQUATION_OES"/> + <enum name="GL_FUNC_ADD_OES"/> + <enum name="GL_FUNC_SUBTRACT_OES"/> + <enum name="GL_FUNC_REVERSE_SUBTRACT_OES"/> + <command name="glBlendEquationOES"/> + </require> + </extension> + <extension name="GL_OES_byte_coordinates" supported="gl|gles1"> + <require> + <command name="glMultiTexCoord1bOES"/> + <command name="glMultiTexCoord1bvOES"/> + <command name="glMultiTexCoord2bOES"/> + <command name="glMultiTexCoord2bvOES"/> + <command name="glMultiTexCoord3bOES"/> + <command name="glMultiTexCoord3bvOES"/> + <command name="glMultiTexCoord4bOES"/> + <command name="glMultiTexCoord4bvOES"/> + <command name="glTexCoord1bOES"/> + <command name="glTexCoord1bvOES"/> + <command name="glTexCoord2bOES"/> + <command name="glTexCoord2bvOES"/> + <command name="glTexCoord3bOES"/> + <command name="glTexCoord3bvOES"/> + <command name="glTexCoord4bOES"/> + <command name="glTexCoord4bvOES"/> + <command name="glVertex2bOES"/> + <command name="glVertex2bvOES"/> + <command name="glVertex3bOES"/> + <command name="glVertex3bvOES"/> + <command name="glVertex4bOES"/> + <command name="glVertex4bvOES"/> + </require> + </extension> + <extension name="GL_OES_compressed_ETC1_RGB8_texture" supported="gles1|gles2"> + <require> + <enum name="GL_ETC1_RGB8_OES"/> + </require> + </extension> + <extension name="GL_OES_compressed_paletted_texture" supported="gl|gles1|gles2"> + <require> + <enum name="GL_PALETTE4_RGB8_OES"/> + <enum name="GL_PALETTE4_RGBA8_OES"/> + <enum name="GL_PALETTE4_R5_G6_B5_OES"/> + <enum name="GL_PALETTE4_RGBA4_OES"/> + <enum name="GL_PALETTE4_RGB5_A1_OES"/> + <enum name="GL_PALETTE8_RGB8_OES"/> + <enum name="GL_PALETTE8_RGBA8_OES"/> + <enum name="GL_PALETTE8_R5_G6_B5_OES"/> + <enum name="GL_PALETTE8_RGBA4_OES"/> + <enum name="GL_PALETTE8_RGB5_A1_OES"/> + </require> + </extension> + <extension name="GL_OES_depth24" supported="gles1|gles2"> + <require> + <enum name="GL_DEPTH_COMPONENT24_OES"/> + </require> + </extension> + <extension name="GL_OES_depth32" supported="gles1|gles2"> + <require> + <enum name="GL_DEPTH_COMPONENT32_OES"/> + </require> + </extension> + <extension name="GL_OES_depth_texture" supported="gles2"> + <require> + <enum name="GL_DEPTH_COMPONENT"/> + <enum name="GL_UNSIGNED_SHORT"/> + <enum name="GL_UNSIGNED_INT"/> + </require> + </extension> + <extension name="GL_OES_draw_texture" supported="gles1"> + <require> + <enum name="GL_TEXTURE_CROP_RECT_OES"/> + <command name="glDrawTexsOES"/> + <command name="glDrawTexiOES"/> + <command name="glDrawTexxOES"/> + <command name="glDrawTexsvOES"/> + <command name="glDrawTexivOES"/> + <command name="glDrawTexxvOES"/> + <command name="glDrawTexfOES"/> + <command name="glDrawTexfvOES"/> + </require> + </extension> + <extension name="GL_OES_element_index_uint" supported="gles1|gles2"> + <require> + <enum name="GL_UNSIGNED_INT"/> + </require> + </extension> + <extension name="GL_OES_extended_matrix_palette" supported="gles1"/> + <extension name="GL_OES_fbo_render_mipmap" supported="gles1|gles2"/> + <extension name="GL_OES_fixed_point" supported="gl|gles1"> + <require> + <enum name="GL_FIXED_OES"/> + <command name="glAlphaFuncxOES"/> + <command name="glClearColorxOES"/> + <command name="glClearDepthxOES"/> + <command name="glClipPlanexOES"/> + <command name="glColor4xOES"/> + <command name="glDepthRangexOES"/> + <command name="glFogxOES"/> + <command name="glFogxvOES"/> + <command name="glFrustumxOES"/> + <command name="glGetClipPlanexOES"/> + <command name="glGetFixedvOES"/> + <command name="glGetTexEnvxvOES"/> + <command name="glGetTexParameterxvOES"/> + <command name="glLightModelxOES"/> + <command name="glLightModelxvOES"/> + <command name="glLightxOES"/> + <command name="glLightxvOES"/> + <command name="glLineWidthxOES"/> + <command name="glLoadMatrixxOES"/> + <command name="glMaterialxOES"/> + <command name="glMaterialxvOES"/> + <command name="glMultMatrixxOES"/> + <command name="glMultiTexCoord4xOES"/> + <command name="glNormal3xOES"/> + <command name="glOrthoxOES"/> + <command name="glPointParameterxvOES"/> + <command name="glPointSizexOES"/> + <command name="glPolygonOffsetxOES"/> + <command name="glRotatexOES"/> + <command name="glSampleCoverageOES"/> + <command name="glScalexOES"/> + <command name="glTexEnvxOES"/> + <command name="glTexEnvxvOES"/> + <command name="glTexParameterxOES"/> + <command name="glTexParameterxvOES"/> + <command name="glTranslatexOES"/> + </require> + <require api="gles1" comment="Entry points not in the extension spec, but in the Khronos glext.h. Included for backward compatibility."> + <command name="glGetLightxvOES"/> + <command name="glGetMaterialxvOES"/> + <command name="glPointParameterxOES"/> + <command name="glSampleCoveragexOES"/> + </require> + <require api="gl" comment="Entry points in the extension spec, but not the Khronos glext.h. Correspond to GL-only features it's unlikely were ever implemented against ES 1.x."> + <command name="glAccumxOES"/> + <command name="glBitmapxOES"/> + <command name="glBlendColorxOES"/> + <command name="glClearAccumxOES"/> + <command name="glColor3xOES"/> + <command name="glColor3xvOES"/> + <command name="glColor4xvOES"/> + <command name="glConvolutionParameterxOES"/> + <command name="glConvolutionParameterxvOES"/> + <command name="glEvalCoord1xOES"/> + <command name="glEvalCoord1xvOES"/> + <command name="glEvalCoord2xOES"/> + <command name="glEvalCoord2xvOES"/> + <command name="glFeedbackBufferxOES"/> + <command name="glGetConvolutionParameterxvOES"/> + <command name="glGetHistogramParameterxvOES"/> + <command name="glGetLightxOES"/> + <command name="glGetMapxvOES"/> + <command name="glGetMaterialxOES"/> + <command name="glGetPixelMapxv"/> + <command name="glGetTexGenxvOES"/> + <command name="glGetTexLevelParameterxvOES"/> + <command name="glIndexxOES"/> + <command name="glIndexxvOES"/> + <command name="glLoadTransposeMatrixxOES"/> + <command name="glMap1xOES"/> + <command name="glMap2xOES"/> + <command name="glMapGrid1xOES"/> + <command name="glMapGrid2xOES"/> + <command name="glMultTransposeMatrixxOES"/> + <command name="glMultiTexCoord1xOES"/> + <command name="glMultiTexCoord1xvOES"/> + <command name="glMultiTexCoord2xOES"/> + <command name="glMultiTexCoord2xvOES"/> + <command name="glMultiTexCoord3xOES"/> + <command name="glMultiTexCoord3xvOES"/> + <command name="glMultiTexCoord4xvOES"/> + <command name="glNormal3xvOES"/> + <command name="glPassThroughxOES"/> + <command name="glPixelMapx"/> + <command name="glPixelStorex"/> + <command name="glPixelTransferxOES"/> + <command name="glPixelZoomxOES"/> + <command name="glPrioritizeTexturesxOES"/> + <command name="glRasterPos2xOES"/> + <command name="glRasterPos2xvOES"/> + <command name="glRasterPos3xOES"/> + <command name="glRasterPos3xvOES"/> + <command name="glRasterPos4xOES"/> + <command name="glRasterPos4xvOES"/> + <command name="glRectxOES"/> + <command name="glRectxvOES"/> + <command name="glTexCoord1xOES"/> + <command name="glTexCoord1xvOES"/> + <command name="glTexCoord2xOES"/> + <command name="glTexCoord2xvOES"/> + <command name="glTexCoord3xOES"/> + <command name="glTexCoord3xvOES"/> + <command name="glTexCoord4xOES"/> + <command name="glTexCoord4xvOES"/> + <command name="glTexGenxOES"/> + <command name="glTexGenxvOES"/> + <command name="glVertex2xOES"/> + <command name="glVertex2xvOES"/> + <command name="glVertex3xOES"/> + <command name="glVertex3xvOES"/> + <command name="glVertex4xOES"/> + <command name="glVertex4xvOES"/> + </require> + </extension> + <extension name="GL_OES_fragment_precision_high" supported="gles2"> + <require> + </require> + </extension> + <extension name="GL_OES_framebuffer_object" supported="gles1"> + <require> + <enum name="GL_NONE_OES"/> + <enum name="GL_FRAMEBUFFER_OES"/> + <enum name="GL_RENDERBUFFER_OES"/> + <enum name="GL_RGBA4_OES"/> + <enum name="GL_RGB5_A1_OES"/> + <enum name="GL_RGB565_OES"/> + <enum name="GL_DEPTH_COMPONENT16_OES"/> + <enum name="GL_RENDERBUFFER_WIDTH_OES"/> + <enum name="GL_RENDERBUFFER_HEIGHT_OES"/> + <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> + <enum name="GL_RENDERBUFFER_RED_SIZE_OES"/> + <enum name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> + <enum name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> + <enum name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> + <enum name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> + <enum name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/> + <enum name="GL_COLOR_ATTACHMENT0_OES"/> + <enum name="GL_DEPTH_ATTACHMENT_OES"/> + <enum name="GL_STENCIL_ATTACHMENT_OES"/> + <enum name="GL_FRAMEBUFFER_COMPLETE_OES"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/> + <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/> + <enum name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/> + <enum name="GL_FRAMEBUFFER_BINDING_OES"/> + <enum name="GL_RENDERBUFFER_BINDING_OES"/> + <enum name="GL_MAX_RENDERBUFFER_SIZE_OES"/> + <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/> + <command name="glIsRenderbufferOES"/> + <command name="glBindRenderbufferOES"/> + <command name="glDeleteRenderbuffersOES"/> + <command name="glGenRenderbuffersOES"/> + <command name="glRenderbufferStorageOES"/> + <command name="glGetRenderbufferParameterivOES"/> + <command name="glIsFramebufferOES"/> + <command name="glBindFramebufferOES"/> + <command name="glDeleteFramebuffersOES"/> + <command name="glGenFramebuffersOES"/> + <command name="glCheckFramebufferStatusOES"/> + <command name="glFramebufferRenderbufferOES"/> + <command name="glFramebufferTexture2DOES"/> + <command name="glGetFramebufferAttachmentParameterivOES"/> + <command name="glGenerateMipmapOES"/> + </require> + </extension> + <extension name="GL_OES_get_program_binary" supported="gles2"> + <require> + <enum name="GL_PROGRAM_BINARY_LENGTH_OES"/> + <enum name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/> + <enum name="GL_PROGRAM_BINARY_FORMATS_OES"/> + <command name="glGetProgramBinaryOES"/> + <command name="glProgramBinaryOES"/> + </require> + </extension> + <extension name="GL_OES_mapbuffer" supported="gles1|gles2"> + <require> + <enum name="GL_WRITE_ONLY_OES"/> + <enum name="GL_BUFFER_ACCESS_OES"/> + <enum name="GL_BUFFER_MAPPED_OES"/> + <enum name="GL_BUFFER_MAP_POINTER_OES"/> + <command name="glMapBufferOES"/> + <command name="glUnmapBufferOES"/> + <command name="glGetBufferPointervOES"/> + </require> + </extension> + <extension name="GL_OES_matrix_get" supported="gles1"> + <require> + <enum name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/> + <enum name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/> + <enum name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/> + </require> + </extension> + <extension name="GL_OES_matrix_palette" supported="gles1"> + <require> + <enum name="GL_MAX_VERTEX_UNITS_OES"/> + <enum name="GL_MAX_PALETTE_MATRICES_OES"/> + <enum name="GL_MATRIX_PALETTE_OES"/> + <enum name="GL_MATRIX_INDEX_ARRAY_OES"/> + <enum name="GL_WEIGHT_ARRAY_OES"/> + <enum name="GL_CURRENT_PALETTE_MATRIX_OES"/> + <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/> + <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/> + <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/> + <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/> + <enum name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/> + <enum name="GL_WEIGHT_ARRAY_SIZE_OES"/> + <enum name="GL_WEIGHT_ARRAY_TYPE_OES"/> + <enum name="GL_WEIGHT_ARRAY_STRIDE_OES"/> + <enum name="GL_WEIGHT_ARRAY_POINTER_OES"/> + <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/> + <command name="glCurrentPaletteMatrixOES"/> + <command name="glLoadPaletteFromModelViewMatrixOES"/> + <command name="glMatrixIndexPointerOES"/> + <command name="glWeightPointerOES"/> + </require> + </extension> + <extension name="GL_OES_packed_depth_stencil" supported="gles1|gles2"> + <require> + <enum name="GL_DEPTH_STENCIL_OES"/> + <enum name="GL_UNSIGNED_INT_24_8_OES"/> + <enum name="GL_DEPTH24_STENCIL8_OES"/> + </require> + </extension> + <extension name="GL_OES_point_size_array" supported="gles1"> + <require> + <enum name="GL_POINT_SIZE_ARRAY_OES"/> + <enum name="GL_POINT_SIZE_ARRAY_TYPE_OES"/> + <enum name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/> + <enum name="GL_POINT_SIZE_ARRAY_POINTER_OES"/> + <enum name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/> + <command name="glPointSizePointerOES"/> + </require> + </extension> + <extension name="GL_OES_point_sprite" supported="gles1"> + <require> + <enum name="GL_POINT_SPRITE_OES"/> + <enum name="GL_COORD_REPLACE_OES"/> + </require> + </extension> + <extension name="GL_OES_query_matrix" supported="gl|gles1"> + <require> + <command name="glQueryMatrixxOES"/> + </require> + </extension> + <extension name="GL_OES_read_format" supported="gl|gles1"> + <require> + <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/> + <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/> + </require> + </extension> + <extension name="GL_OES_required_internalformat" supported="gles1|gles2"> + <require> + <enum name="GL_ALPHA8_OES"/> + <enum name="GL_DEPTH_COMPONENT16_OES"/> + <enum name="GL_DEPTH_COMPONENT24_OES"/> + <enum name="GL_DEPTH24_STENCIL8_OES"/> + <enum name="GL_DEPTH_COMPONENT32_OES"/> + <enum name="GL_LUMINANCE4_ALPHA4_OES"/> + <enum name="GL_LUMINANCE8_ALPHA8_OES"/> + <enum name="GL_LUMINANCE8_OES"/> + <enum name="GL_RGBA4_OES"/> + <enum name="GL_RGB5_A1_OES"/> + <enum name="GL_RGB565_OES"/> + <enum name="GL_RGB8_OES"/> + <enum name="GL_RGBA8_OES"/> + <enum name="GL_RGB10_EXT"/> + <enum name="GL_RGB10_A2_EXT"/> + </require> + </extension> + <extension name="GL_OES_rgb8_rgba8" supported="gles1|gles2"> + <require> + <enum name="GL_RGB8_OES"/> + <enum name="GL_RGBA8_OES"/> + </require> + </extension> + <extension name="GL_OES_sample_shading" supported="gles2"> + <require> + <command name="glMinSampleShadingOES"/> + <enum name="GL_SAMPLE_SHADING_OES"/> + <enum name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/> + </require> + </extension> + <extension name="GL_OES_sample_variables" supported="gles2"/> + <extension name="GL_OES_shader_image_atomic" supported="gles2"/> + <extension name="GL_OES_shader_multisample_interpolation" supported="gles2"> + <require> + <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/> + <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/> + <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/> + </require> + </extension> + <extension name="GL_OES_single_precision" supported="gl|gles1"> + <require> + <command name="glClearDepthfOES"/> + <command name="glClipPlanefOES"/> + <command name="glDepthRangefOES"/> + <command name="glFrustumfOES"/> + <command name="glGetClipPlanefOES"/> + <command name="glOrthofOES"/> + </require> + </extension> + <extension name="GL_OES_standard_derivatives" supported="gles2"> + <require> + <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> + </require> + </extension> + <extension name="GL_OES_stencil1" supported="gles1|gles2"> + <require> + <enum name="GL_STENCIL_INDEX1_OES"/> + </require> + </extension> + <extension name="GL_OES_stencil4" supported="gles1|gles2"> + <require> + <enum name="GL_STENCIL_INDEX4_OES"/> + </require> + </extension> + <extension name="GL_OES_stencil8" supported="gles1"> + <require> + <enum name="GL_STENCIL_INDEX8_OES"/> + </require> + </extension> + <extension name="GL_OES_stencil_wrap" supported="gles1"> + <require> + <enum name="GL_INCR_WRAP_OES"/> + <enum name="GL_DECR_WRAP_OES"/> + </require> + </extension> + <extension name="GL_OES_surfaceless_context" supported="gles2"> + <require> + <enum name="GL_FRAMEBUFFER_UNDEFINED_OES"/> + </require> + </extension> + <extension name="GL_OES_texture_3D" supported="gles2"> + <require> + <enum name="GL_TEXTURE_WRAP_R_OES"/> + <enum name="GL_TEXTURE_3D_OES"/> + <enum name="GL_TEXTURE_BINDING_3D_OES"/> + <enum name="GL_MAX_3D_TEXTURE_SIZE_OES"/> + <enum name="GL_SAMPLER_3D_OES"/> + <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/> + <command name="glTexImage3DOES"/> + <command name="glTexSubImage3DOES"/> + <command name="glCopyTexSubImage3DOES"/> + <command name="glCompressedTexImage3DOES"/> + <command name="glCompressedTexSubImage3DOES"/> + <command name="glFramebufferTexture3DOES"/> + </require> + </extension> + <extension name="GL_OES_texture_compression_astc" supported="gles2" comment="API is identical to GL_KHR_texture_compression_astc_hdr extension"> + <require> + <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/> + <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/> + <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/> + </require> + </extension> + <extension name="GL_OES_texture_cube_map" supported="gles1"> + <require> + <enum name="GL_NORMAL_MAP_OES"/> + <enum name="GL_REFLECTION_MAP_OES"/> + <enum name="GL_TEXTURE_CUBE_MAP_OES"/> + <enum name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/> + <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/> + <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/> + <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/> + <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/> + <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/> + <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/> + <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/> + <enum name="GL_TEXTURE_GEN_MODE_OES"/> + <enum name="GL_TEXTURE_GEN_STR_OES"/> + <command name="glTexGenfOES"/> + <command name="glTexGenfvOES"/> + <command name="glTexGeniOES"/> + <command name="glTexGenivOES"/> + <command name="glTexGenxOES"/> + <command name="glTexGenxvOES"/> + <command name="glGetTexGenfvOES"/> + <command name="glGetTexGenivOES"/> + <command name="glGetTexGenxvOES"/> + </require> + </extension> + <extension name="GL_OES_texture_env_crossbar" supported="gles1"/> + <extension name="GL_OES_texture_float" supported="gles2"> + <require> + <enum name="GL_FLOAT"/> + </require> + </extension> + <extension name="GL_OES_texture_float_linear" supported="gles2"/> + <extension name="GL_OES_texture_half_float" supported="gles2"> + <require> + <enum name="GL_HALF_FLOAT_OES"/> + </require> + </extension> + <extension name="GL_OES_texture_half_float_linear" supported="gles2"/> + <extension name="GL_OES_texture_mirrored_repeat" supported="gles1"> + <require> + <enum name="GL_MIRRORED_REPEAT_OES"/> + </require> + </extension> + <extension name="GL_OES_texture_npot" supported="gles2"/> + <extension name="GL_OES_texture_stencil8" supported="gles2"> + <require> + <enum name="GL_STENCIL_INDEX_OES"/> + <enum name="GL_STENCIL_INDEX8_OES"/> + </require> + </extension> + <extension name="GL_OES_texture_storage_multisample_2d_array" supported="gles2"> + <require> + <command name="glTexStorage3DMultisampleOES"/> + <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/> + <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/> + <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/> + <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/> + <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/> + </require> + </extension> + <extension name="GL_OES_vertex_array_object" supported="gles1|gles2"> + <require> + <enum name="GL_VERTEX_ARRAY_BINDING_OES"/> + <command name="glBindVertexArrayOES"/> + <command name="glDeleteVertexArraysOES"/> + <command name="glGenVertexArraysOES"/> + <command name="glIsVertexArrayOES"/> + </require> + </extension> + <extension name="GL_OES_vertex_half_float" supported="gles2"> + <require> + <enum name="GL_HALF_FLOAT_OES"/> + </require> + </extension> + <extension name="GL_OES_vertex_type_10_10_10_2" supported="gles2"> + <require> + <enum name="GL_UNSIGNED_INT_10_10_10_2_OES"/> + <enum name="GL_INT_10_10_10_2_OES"/> + </require> + </extension> + <extension name="GL_OML_interlace" supported="gl"> + <require> + <enum name="GL_INTERLACE_OML"/> + <enum name="GL_INTERLACE_READ_OML"/> + </require> + </extension> + <extension name="GL_OML_resample" supported="gl"> + <require> + <enum name="GL_PACK_RESAMPLE_OML"/> + <enum name="GL_UNPACK_RESAMPLE_OML"/> + <enum name="GL_RESAMPLE_REPLICATE_OML"/> + <enum name="GL_RESAMPLE_ZERO_FILL_OML"/> + <enum name="GL_RESAMPLE_AVERAGE_OML"/> + <enum name="GL_RESAMPLE_DECIMATE_OML"/> + </require> + </extension> + <extension name="GL_OML_subsample" supported="gl"> + <require> + <enum name="GL_FORMAT_SUBSAMPLE_24_24_OML"/> + <enum name="GL_FORMAT_SUBSAMPLE_244_244_OML"/> + </require> + </extension> + <extension name="GL_PGI_misc_hints" supported="gl"> + <require> + <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/> + <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/> + <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/> + <enum name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/> + <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/> + <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/> + <enum name="GL_ALWAYS_FAST_HINT_PGI"/> + <enum name="GL_ALWAYS_SOFT_HINT_PGI"/> + <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/> + <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/> + <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/> + <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/> + <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/> + <enum name="GL_STRICT_LIGHTING_HINT_PGI"/> + <enum name="GL_STRICT_SCISSOR_HINT_PGI"/> + <enum name="GL_FULL_STIPPLE_HINT_PGI"/> + <enum name="GL_CLIP_NEAR_HINT_PGI"/> + <enum name="GL_CLIP_FAR_HINT_PGI"/> + <enum name="GL_WIDE_LINE_HINT_PGI"/> + <enum name="GL_BACK_NORMALS_HINT_PGI"/> + <command name="glHintPGI"/> + </require> + </extension> + <extension name="GL_PGI_vertex_hints" supported="gl"> + <require> + <enum name="GL_VERTEX_DATA_HINT_PGI"/> + <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/> + <enum name="GL_MATERIAL_SIDE_HINT_PGI"/> + <enum name="GL_MAX_VERTEX_HINT_PGI"/> + <enum name="GL_COLOR3_BIT_PGI"/> + <enum name="GL_COLOR4_BIT_PGI"/> + <enum name="GL_EDGEFLAG_BIT_PGI"/> + <enum name="GL_INDEX_BIT_PGI"/> + <enum name="GL_MAT_AMBIENT_BIT_PGI"/> + <enum name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/> + <enum name="GL_MAT_DIFFUSE_BIT_PGI"/> + <enum name="GL_MAT_EMISSION_BIT_PGI"/> + <enum name="GL_MAT_COLOR_INDEXES_BIT_PGI"/> + <enum name="GL_MAT_SHININESS_BIT_PGI"/> + <enum name="GL_MAT_SPECULAR_BIT_PGI"/> + <enum name="GL_NORMAL_BIT_PGI"/> + <enum name="GL_TEXCOORD1_BIT_PGI"/> + <enum name="GL_TEXCOORD2_BIT_PGI"/> + <enum name="GL_TEXCOORD3_BIT_PGI"/> + <enum name="GL_TEXCOORD4_BIT_PGI"/> + <enum name="GL_VERTEX23_BIT_PGI"/> + <enum name="GL_VERTEX4_BIT_PGI"/> + </require> + </extension> + <extension name="GL_QCOM_alpha_test" supported="gles2"> + <require> + <enum name="GL_ALPHA_TEST_QCOM"/> + <enum name="GL_ALPHA_TEST_FUNC_QCOM"/> + <enum name="GL_ALPHA_TEST_REF_QCOM"/> + <command name="glAlphaFuncQCOM"/> + </require> + </extension> + <extension name="GL_QCOM_binning_control" supported="gles2"> + <require> + <enum name="GL_BINNING_CONTROL_HINT_QCOM"/> + <enum name="GL_CPU_OPTIMIZED_QCOM"/> + <enum name="GL_GPU_OPTIMIZED_QCOM"/> + <enum name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/> + </require> + </extension> + <extension name="GL_QCOM_driver_control" supported="gles1|gles2"> + <require> + <command name="glGetDriverControlsQCOM"/> + <command name="glGetDriverControlStringQCOM"/> + <command name="glEnableDriverControlQCOM"/> + <command name="glDisableDriverControlQCOM"/> + </require> + </extension> + <extension name="GL_QCOM_extended_get" supported="gles1|gles2"> + <require> + <enum name="GL_TEXTURE_WIDTH_QCOM"/> + <enum name="GL_TEXTURE_HEIGHT_QCOM"/> + <enum name="GL_TEXTURE_DEPTH_QCOM"/> + <enum name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/> + <enum name="GL_TEXTURE_FORMAT_QCOM"/> + <enum name="GL_TEXTURE_TYPE_QCOM"/> + <enum name="GL_TEXTURE_IMAGE_VALID_QCOM"/> + <enum name="GL_TEXTURE_NUM_LEVELS_QCOM"/> + <enum name="GL_TEXTURE_TARGET_QCOM"/> + <enum name="GL_TEXTURE_OBJECT_VALID_QCOM"/> + <enum name="GL_STATE_RESTORE"/> + <command name="glExtGetTexturesQCOM"/> + <command name="glExtGetBuffersQCOM"/> + <command name="glExtGetRenderbuffersQCOM"/> + <command name="glExtGetFramebuffersQCOM"/> + <command name="glExtGetTexLevelParameterivQCOM"/> + <command name="glExtTexObjectStateOverrideiQCOM"/> + <command name="glExtGetTexSubImageQCOM"/> + <command name="glExtGetBufferPointervQCOM"/> + </require> + </extension> + <extension name="GL_QCOM_extended_get2" supported="gles1|gles2"> + <require> + <command name="glExtGetShadersQCOM"/> + <command name="glExtGetProgramsQCOM"/> + <command name="glExtIsProgramBinaryQCOM"/> + <command name="glExtGetProgramBinarySourceQCOM"/> + </require> + </extension> + <extension name="GL_QCOM_perfmon_global_mode" supported="gles1|gles2"> + <require> + <enum name="GL_PERFMON_GLOBAL_MODE_QCOM"/> + </require> + </extension> + <extension name="GL_QCOM_tiled_rendering" supported="gles1|gles2"> + <require> + <enum name="GL_COLOR_BUFFER_BIT0_QCOM"/> + <enum name="GL_COLOR_BUFFER_BIT1_QCOM"/> + <enum name="GL_COLOR_BUFFER_BIT2_QCOM"/> + <enum name="GL_COLOR_BUFFER_BIT3_QCOM"/> + <enum name="GL_COLOR_BUFFER_BIT4_QCOM"/> + <enum name="GL_COLOR_BUFFER_BIT5_QCOM"/> + <enum name="GL_COLOR_BUFFER_BIT6_QCOM"/> + <enum name="GL_COLOR_BUFFER_BIT7_QCOM"/> + <enum name="GL_DEPTH_BUFFER_BIT0_QCOM"/> + <enum name="GL_DEPTH_BUFFER_BIT1_QCOM"/> + <enum name="GL_DEPTH_BUFFER_BIT2_QCOM"/> + <enum name="GL_DEPTH_BUFFER_BIT3_QCOM"/> + <enum name="GL_DEPTH_BUFFER_BIT4_QCOM"/> + <enum name="GL_DEPTH_BUFFER_BIT5_QCOM"/> + <enum name="GL_DEPTH_BUFFER_BIT6_QCOM"/> + <enum name="GL_DEPTH_BUFFER_BIT7_QCOM"/> + <enum name="GL_STENCIL_BUFFER_BIT0_QCOM"/> + <enum name="GL_STENCIL_BUFFER_BIT1_QCOM"/> + <enum name="GL_STENCIL_BUFFER_BIT2_QCOM"/> + <enum name="GL_STENCIL_BUFFER_BIT3_QCOM"/> + <enum name="GL_STENCIL_BUFFER_BIT4_QCOM"/> + <enum name="GL_STENCIL_BUFFER_BIT5_QCOM"/> + <enum name="GL_STENCIL_BUFFER_BIT6_QCOM"/> + <enum name="GL_STENCIL_BUFFER_BIT7_QCOM"/> + <enum name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/> + <enum name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/> + <enum name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/> + <enum name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/> + <enum name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/> + <enum name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/> + <enum name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/> + <enum name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/> + <command name="glStartTilingQCOM"/> + <command name="glEndTilingQCOM"/> + </require> + </extension> + <extension name="GL_QCOM_writeonly_rendering" supported="gles1|gles2"> + <require> + <enum name="GL_WRITEONLY_RENDERING_QCOM"/> + </require> + </extension> + <extension name="GL_REND_screen_coordinates" supported="gl"> + <require> + <enum name="GL_SCREEN_COORDINATES_REND"/> + <enum name="GL_INVERTED_SCREEN_W_REND"/> + </require> + </extension> + <extension name="GL_S3_s3tc" supported="gl"> + <require> + <enum name="GL_RGB_S3TC"/> + <enum name="GL_RGB4_S3TC"/> + <enum name="GL_RGBA_S3TC"/> + <enum name="GL_RGBA4_S3TC"/> + <enum name="GL_RGBA_DXT5_S3TC"/> + <enum name="GL_RGBA4_DXT5_S3TC"/> + </require> + </extension> + <extension name="GL_SGIS_detail_texture" supported="gl"> + <require> + <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/> + <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/> + <enum name="GL_LINEAR_DETAIL_SGIS"/> + <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/> + <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/> + <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/> + <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/> + <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/> + <command name="glDetailTexFuncSGIS"/> + <command name="glGetDetailTexFuncSGIS"/> + </require> + </extension> + <extension name="GL_SGIS_fog_function" supported="gl"> + <require> + <enum name="GL_FOG_FUNC_SGIS"/> + <enum name="GL_FOG_FUNC_POINTS_SGIS"/> + <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/> + <command name="glFogFuncSGIS"/> + <command name="glGetFogFuncSGIS"/> + </require> + </extension> + <extension name="GL_SGIS_generate_mipmap" supported="gl"> + <require> + <enum name="GL_GENERATE_MIPMAP_SGIS"/> + <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/> + </require> + </extension> + <extension name="GL_SGIS_multisample" supported="gl"> + <require> + <enum name="GL_MULTISAMPLE_SGIS"/> + <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/> + <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/> + <enum name="GL_SAMPLE_MASK_SGIS"/> + <enum name="GL_1PASS_SGIS"/> + <enum name="GL_2PASS_0_SGIS"/> + <enum name="GL_2PASS_1_SGIS"/> + <enum name="GL_4PASS_0_SGIS"/> + <enum name="GL_4PASS_1_SGIS"/> + <enum name="GL_4PASS_2_SGIS"/> + <enum name="GL_4PASS_3_SGIS"/> + <enum name="GL_SAMPLE_BUFFERS_SGIS"/> + <enum name="GL_SAMPLES_SGIS"/> + <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/> + <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/> + <enum name="GL_SAMPLE_PATTERN_SGIS"/> + <command name="glSampleMaskSGIS"/> + <command name="glSamplePatternSGIS"/> + </require> + </extension> + <extension name="GL_SGIS_pixel_texture" supported="gl"> + <require> + <enum name="GL_PIXEL_TEXTURE_SGIS"/> + <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/> + <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/> + <enum name="GL_PIXEL_GROUP_COLOR_SGIS"/> + <command name="glPixelTexGenParameteriSGIS"/> + <command name="glPixelTexGenParameterivSGIS"/> + <command name="glPixelTexGenParameterfSGIS"/> + <command name="glPixelTexGenParameterfvSGIS"/> + <command name="glGetPixelTexGenParameterivSGIS"/> + <command name="glGetPixelTexGenParameterfvSGIS"/> + </require> + </extension> + <extension name="GL_SGIS_point_line_texgen" supported="gl"> + <require> + <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/> + <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/> + <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/> + <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/> + <enum name="GL_EYE_POINT_SGIS"/> + <enum name="GL_OBJECT_POINT_SGIS"/> + <enum name="GL_EYE_LINE_SGIS"/> + <enum name="GL_OBJECT_LINE_SGIS"/> + </require> + </extension> + <extension name="GL_SGIS_point_parameters" supported="gl"> + <require> + <enum name="GL_POINT_SIZE_MIN_SGIS"/> + <enum name="GL_POINT_SIZE_MAX_SGIS"/> + <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/> + <enum name="GL_DISTANCE_ATTENUATION_SGIS"/> + <command name="glPointParameterfSGIS"/> + <command name="glPointParameterfvSGIS"/> + </require> + </extension> + <extension name="GL_SGIS_sharpen_texture" supported="gl"> + <require> + <enum name="GL_LINEAR_SHARPEN_SGIS"/> + <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/> + <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/> + <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/> + <command name="glSharpenTexFuncSGIS"/> + <command name="glGetSharpenTexFuncSGIS"/> + </require> + </extension> + <extension name="GL_SGIS_texture4D" supported="gl"> + <require> + <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/> + <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/> + <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/> + <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/> + <enum name="GL_TEXTURE_4D_SGIS"/> + <enum name="GL_PROXY_TEXTURE_4D_SGIS"/> + <enum name="GL_TEXTURE_4DSIZE_SGIS"/> + <enum name="GL_TEXTURE_WRAP_Q_SGIS"/> + <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/> + <enum name="GL_TEXTURE_4D_BINDING_SGIS"/> + <command name="glTexImage4DSGIS"/> + <command name="glTexSubImage4DSGIS"/> + </require> + </extension> + <extension name="GL_SGIS_texture_border_clamp" supported="gl"> + <require> + <enum name="GL_CLAMP_TO_BORDER_SGIS"/> + </require> + </extension> + <extension name="GL_SGIS_texture_color_mask" supported="gl"> + <require> + <enum name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/> + <command name="glTextureColorMaskSGIS"/> + </require> + </extension> + <extension name="GL_SGIS_texture_edge_clamp" supported="gl"> + <require> + <enum name="GL_CLAMP_TO_EDGE_SGIS"/> + </require> + </extension> + <extension name="GL_SGIS_texture_filter4" supported="gl"> + <require> + <enum name="GL_FILTER4_SGIS"/> + <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/> + <command name="glGetTexFilterFuncSGIS"/> + <command name="glTexFilterFuncSGIS"/> + </require> + </extension> + <extension name="GL_SGIS_texture_lod" supported="gl"> + <require> + <enum name="GL_TEXTURE_MIN_LOD_SGIS"/> + <enum name="GL_TEXTURE_MAX_LOD_SGIS"/> + <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/> + <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/> + </require> + </extension> + <extension name="GL_SGIS_texture_select" supported="gl"> + <require> + <enum name="GL_DUAL_ALPHA4_SGIS"/> + <enum name="GL_DUAL_ALPHA8_SGIS"/> + <enum name="GL_DUAL_ALPHA12_SGIS"/> + <enum name="GL_DUAL_ALPHA16_SGIS"/> + <enum name="GL_DUAL_LUMINANCE4_SGIS"/> + <enum name="GL_DUAL_LUMINANCE8_SGIS"/> + <enum name="GL_DUAL_LUMINANCE12_SGIS"/> + <enum name="GL_DUAL_LUMINANCE16_SGIS"/> + <enum name="GL_DUAL_INTENSITY4_SGIS"/> + <enum name="GL_DUAL_INTENSITY8_SGIS"/> + <enum name="GL_DUAL_INTENSITY12_SGIS"/> + <enum name="GL_DUAL_INTENSITY16_SGIS"/> + <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/> + <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/> + <enum name="GL_QUAD_ALPHA4_SGIS"/> + <enum name="GL_QUAD_ALPHA8_SGIS"/> + <enum name="GL_QUAD_LUMINANCE4_SGIS"/> + <enum name="GL_QUAD_LUMINANCE8_SGIS"/> + <enum name="GL_QUAD_INTENSITY4_SGIS"/> + <enum name="GL_QUAD_INTENSITY8_SGIS"/> + <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/> + <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/> + </require> + </extension> + <extension name="GL_SGIX_async" supported="gl"> + <require> + <enum name="GL_ASYNC_MARKER_SGIX"/> + <command name="glAsyncMarkerSGIX"/> + <command name="glFinishAsyncSGIX"/> + <command name="glPollAsyncSGIX"/> + <command name="glGenAsyncMarkersSGIX"/> + <command name="glDeleteAsyncMarkersSGIX"/> + <command name="glIsAsyncMarkerSGIX"/> + </require> + </extension> + <extension name="GL_SGIX_async_histogram" supported="gl"> + <require> + <enum name="GL_ASYNC_HISTOGRAM_SGIX"/> + <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_async_pixel" supported="gl"> + <require> + <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/> + <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/> + <enum name="GL_ASYNC_READ_PIXELS_SGIX"/> + <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/> + <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/> + <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_blend_alpha_minmax" supported="gl"> + <require> + <enum name="GL_ALPHA_MIN_SGIX"/> + <enum name="GL_ALPHA_MAX_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_calligraphic_fragment" supported="gl"> + <require> + <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_clipmap" supported="gl"> + <require> + <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/> + <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/> + <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/> + <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/> + <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/> + <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/> + <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/> + <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/> + <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/> + <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/> + <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/> + <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_convolution_accuracy" supported="gl"> + <require> + <enum name="GL_CONVOLUTION_HINT_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_depth_pass_instrument" supported="gl"/> + <extension name="GL_SGIX_depth_texture" supported="gl"> + <require> + <enum name="GL_DEPTH_COMPONENT16_SGIX"/> + <enum name="GL_DEPTH_COMPONENT24_SGIX"/> + <enum name="GL_DEPTH_COMPONENT32_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_flush_raster" supported="gl"> + <require> + <command name="glFlushRasterSGIX"/> + </require> + </extension> + <extension name="GL_SGIX_fog_offset" supported="gl"> + <require> + <enum name="GL_FOG_OFFSET_SGIX"/> + <enum name="GL_FOG_OFFSET_VALUE_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_fragment_lighting" supported="gl" comment="Incomplete extension"> + <require> + <enum name="GL_FRAGMENT_LIGHTING_SGIX"/> + <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/> + <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/> + <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/> + <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/> + <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/> + <enum name="GL_CURRENT_RASTER_NORMAL_SGIX"/> + <enum name="GL_LIGHT_ENV_MODE_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT0_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT1_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT2_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT3_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT4_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT5_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT6_SGIX"/> + <enum name="GL_FRAGMENT_LIGHT7_SGIX"/> + <command name="glFragmentColorMaterialSGIX"/> + <command name="glFragmentLightfSGIX"/> + <command name="glFragmentLightfvSGIX"/> + <command name="glFragmentLightiSGIX"/> + <command name="glFragmentLightivSGIX"/> + <command name="glFragmentLightModelfSGIX"/> + <command name="glFragmentLightModelfvSGIX"/> + <command name="glFragmentLightModeliSGIX"/> + <command name="glFragmentLightModelivSGIX"/> + <command name="glFragmentMaterialfSGIX"/> + <command name="glFragmentMaterialfvSGIX"/> + <command name="glFragmentMaterialiSGIX"/> + <command name="glFragmentMaterialivSGIX"/> + <command name="glGetFragmentLightfvSGIX"/> + <command name="glGetFragmentLightivSGIX"/> + <command name="glGetFragmentMaterialfvSGIX"/> + <command name="glGetFragmentMaterialivSGIX"/> + <command name="glLightEnviSGIX"/> + </require> + </extension> + <extension name="GL_SGIX_framezoom" supported="gl"> + <require> + <enum name="GL_FRAMEZOOM_SGIX"/> + <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/> + <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/> + <command name="glFrameZoomSGIX"/> + </require> + </extension> + <extension name="GL_SGIX_igloo_interface" supported="gl"> + <require> + <command name="glIglooInterfaceSGIX"/> + </require> + </extension> + <extension name="GL_SGIX_instruments" supported="gl"> + <require> + <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/> + <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/> + <command name="glGetInstrumentsSGIX"/> + <command name="glInstrumentsBufferSGIX"/> + <command name="glPollInstrumentsSGIX"/> + <command name="glReadInstrumentsSGIX"/> + <command name="glStartInstrumentsSGIX"/> + <command name="glStopInstrumentsSGIX"/> + </require> + </extension> + <extension name="GL_SGIX_interlace" supported="gl"> + <require> + <enum name="GL_INTERLACE_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_ir_instrument1" supported="gl"> + <require> + <enum name="GL_IR_INSTRUMENT1_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_list_priority" supported="gl"> + <require> + <enum name="GL_LIST_PRIORITY_SGIX"/> + <command name="glGetListParameterfvSGIX"/> + <command name="glGetListParameterivSGIX"/> + <command name="glListParameterfSGIX"/> + <command name="glListParameterfvSGIX"/> + <command name="glListParameteriSGIX"/> + <command name="glListParameterivSGIX"/> + </require> + </extension> + <extension name="GL_SGIX_pixel_texture" supported="gl"> + <require> + <enum name="GL_PIXEL_TEX_GEN_SGIX"/> + <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/> + <command name="glPixelTexGenSGIX"/> + </require> + </extension> + <extension name="GL_SGIX_pixel_tiles" supported="gl"> + <require> + <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/> + <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/> + <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/> + <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/> + <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/> + <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/> + <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/> + <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_polynomial_ffd" supported="gl"> + <require> + <enum name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/> + <enum name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/> + <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/> + <enum name="GL_TEXTURE_DEFORMATION_SGIX"/> + <enum name="GL_DEFORMATIONS_MASK_SGIX"/> + <enum name="GL_MAX_DEFORMATION_ORDER_SGIX"/> + <command name="glDeformationMap3dSGIX"/> + <command name="glDeformationMap3fSGIX"/> + <command name="glDeformSGIX"/> + <command name="glLoadIdentityDeformationMapSGIX"/> + </require> + </extension> + <extension name="GL_SGIX_reference_plane" supported="gl"> + <require> + <enum name="GL_REFERENCE_PLANE_SGIX"/> + <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/> + <command name="glReferencePlaneSGIX"/> + </require> + </extension> + <extension name="GL_SGIX_resample" supported="gl"> + <require> + <enum name="GL_PACK_RESAMPLE_SGIX"/> + <enum name="GL_UNPACK_RESAMPLE_SGIX"/> + <enum name="GL_RESAMPLE_REPLICATE_SGIX"/> + <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/> + <enum name="GL_RESAMPLE_DECIMATE_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_scalebias_hint" supported="gl"> + <require> + <enum name="GL_SCALEBIAS_HINT_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_shadow" supported="gl"> + <require> + <enum name="GL_TEXTURE_COMPARE_SGIX"/> + <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/> + <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/> + <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_shadow_ambient" supported="gl"> + <require> + <enum name="GL_SHADOW_AMBIENT_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_sprite" supported="gl"> + <require> + <enum name="GL_SPRITE_SGIX"/> + <enum name="GL_SPRITE_MODE_SGIX"/> + <enum name="GL_SPRITE_AXIS_SGIX"/> + <enum name="GL_SPRITE_TRANSLATION_SGIX"/> + <enum name="GL_SPRITE_AXIAL_SGIX"/> + <enum name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/> + <enum name="GL_SPRITE_EYE_ALIGNED_SGIX"/> + <command name="glSpriteParameterfSGIX"/> + <command name="glSpriteParameterfvSGIX"/> + <command name="glSpriteParameteriSGIX"/> + <command name="glSpriteParameterivSGIX"/> + </require> + </extension> + <extension name="GL_SGIX_subsample" supported="gl"> + <require> + <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/> + <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/> + <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/> + <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/> + <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_tag_sample_buffer" supported="gl"> + <require> + <command name="glTagSampleBufferSGIX"/> + </require> + </extension> + <extension name="GL_SGIX_texture_add_env" supported="gl"> + <require> + <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_texture_coordinate_clamp" supported="gl"> + <require> + <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/> + <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/> + <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_texture_lod_bias" supported="gl"> + <require> + <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/> + <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/> + <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_texture_multi_buffer" supported="gl"> + <require> + <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_texture_scale_bias" supported="gl"> + <require> + <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/> + <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/> + <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/> + <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_vertex_preclip" supported="gl"> + <require> + <enum name="GL_VERTEX_PRECLIP_SGIX"/> + <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_ycrcb" supported="gl"> + <require> + <enum name="GL_YCRCB_422_SGIX"/> + <enum name="GL_YCRCB_444_SGIX"/> + </require> + </extension> + <extension name="GL_SGIX_ycrcb_subsample" supported="gl"/> + <extension name="GL_SGIX_ycrcba" supported="gl"> + <require> + <enum name="GL_YCRCB_SGIX"/> + <enum name="GL_YCRCBA_SGIX"/> + </require> + </extension> + <extension name="GL_SGI_color_matrix" supported="gl"> + <require> + <enum name="GL_COLOR_MATRIX_SGI"/> + <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/> + <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/> + </require> + </extension> + <extension name="GL_SGI_color_table" supported="gl"> + <require> + <enum name="GL_COLOR_TABLE_SGI"/> + <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/> + <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/> + <enum name="GL_PROXY_COLOR_TABLE_SGI"/> + <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/> + <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/> + <enum name="GL_COLOR_TABLE_SCALE_SGI"/> + <enum name="GL_COLOR_TABLE_BIAS_SGI"/> + <enum name="GL_COLOR_TABLE_FORMAT_SGI"/> + <enum name="GL_COLOR_TABLE_WIDTH_SGI"/> + <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/> + <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/> + <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/> + <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/> + <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/> + <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/> + <command name="glColorTableSGI"/> + <command name="glColorTableParameterfvSGI"/> + <command name="glColorTableParameterivSGI"/> + <command name="glCopyColorTableSGI"/> + <command name="glGetColorTableSGI"/> + <command name="glGetColorTableParameterfvSGI"/> + <command name="glGetColorTableParameterivSGI"/> + </require> + </extension> + <extension name="GL_SGI_texture_color_table" supported="gl"> + <require> + <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/> + <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/> + </require> + </extension> + <extension name="GL_SUNX_constant_data" supported="gl"> + <require> + <enum name="GL_UNPACK_CONSTANT_DATA_SUNX"/> + <enum name="GL_TEXTURE_CONSTANT_DATA_SUNX"/> + <command name="glFinishTextureSUNX"/> + </require> + </extension> + <extension name="GL_SUN_convolution_border_modes" supported="gl"> + <require> + <enum name="GL_WRAP_BORDER_SUN"/> + </require> + </extension> + <extension name="GL_SUN_global_alpha" supported="gl"> + <require> + <enum name="GL_GLOBAL_ALPHA_SUN"/> + <enum name="GL_GLOBAL_ALPHA_FACTOR_SUN"/> + <command name="glGlobalAlphaFactorbSUN"/> + <command name="glGlobalAlphaFactorsSUN"/> + <command name="glGlobalAlphaFactoriSUN"/> + <command name="glGlobalAlphaFactorfSUN"/> + <command name="glGlobalAlphaFactordSUN"/> + <command name="glGlobalAlphaFactorubSUN"/> + <command name="glGlobalAlphaFactorusSUN"/> + <command name="glGlobalAlphaFactoruiSUN"/> + </require> + </extension> + <extension name="GL_SUN_mesh_array" supported="gl"> + <require> + <enum name="GL_QUAD_MESH_SUN"/> + <enum name="GL_TRIANGLE_MESH_SUN"/> + <command name="glDrawMeshArraysSUN"/> + </require> + </extension> + <extension name="GL_SUN_slice_accum" supported="gl"> + <require> + <enum name="GL_SLICE_ACCUM_SUN"/> + </require> + </extension> + <extension name="GL_SUN_triangle_list" supported="gl"> + <require> + <enum name="GL_RESTART_SUN"/> + <enum name="GL_REPLACE_MIDDLE_SUN"/> + <enum name="GL_REPLACE_OLDEST_SUN"/> + <enum name="GL_TRIANGLE_LIST_SUN"/> + <enum name="GL_REPLACEMENT_CODE_SUN"/> + <enum name="GL_REPLACEMENT_CODE_ARRAY_SUN"/> + <enum name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/> + <enum name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/> + <enum name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/> + <enum name="GL_R1UI_V3F_SUN"/> + <enum name="GL_R1UI_C4UB_V3F_SUN"/> + <enum name="GL_R1UI_C3F_V3F_SUN"/> + <enum name="GL_R1UI_N3F_V3F_SUN"/> + <enum name="GL_R1UI_C4F_N3F_V3F_SUN"/> + <enum name="GL_R1UI_T2F_V3F_SUN"/> + <enum name="GL_R1UI_T2F_N3F_V3F_SUN"/> + <enum name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/> + <command name="glReplacementCodeuiSUN"/> + <command name="glReplacementCodeusSUN"/> + <command name="glReplacementCodeubSUN"/> + <command name="glReplacementCodeuivSUN"/> + <command name="glReplacementCodeusvSUN"/> + <command name="glReplacementCodeubvSUN"/> + <command name="glReplacementCodePointerSUN"/> + </require> + </extension> + <extension name="GL_SUN_vertex" supported="gl"> + <require> + <command name="glColor4ubVertex2fSUN"/> + <command name="glColor4ubVertex2fvSUN"/> + <command name="glColor4ubVertex3fSUN"/> + <command name="glColor4ubVertex3fvSUN"/> + <command name="glColor3fVertex3fSUN"/> + <command name="glColor3fVertex3fvSUN"/> + <command name="glNormal3fVertex3fSUN"/> + <command name="glNormal3fVertex3fvSUN"/> + <command name="glColor4fNormal3fVertex3fSUN"/> + <command name="glColor4fNormal3fVertex3fvSUN"/> + <command name="glTexCoord2fVertex3fSUN"/> + <command name="glTexCoord2fVertex3fvSUN"/> + <command name="glTexCoord4fVertex4fSUN"/> + <command name="glTexCoord4fVertex4fvSUN"/> + <command name="glTexCoord2fColor4ubVertex3fSUN"/> + <command name="glTexCoord2fColor4ubVertex3fvSUN"/> + <command name="glTexCoord2fColor3fVertex3fSUN"/> + <command name="glTexCoord2fColor3fVertex3fvSUN"/> + <command name="glTexCoord2fNormal3fVertex3fSUN"/> + <command name="glTexCoord2fNormal3fVertex3fvSUN"/> + <command name="glTexCoord2fColor4fNormal3fVertex3fSUN"/> + <command name="glTexCoord2fColor4fNormal3fVertex3fvSUN"/> + <command name="glTexCoord4fColor4fNormal3fVertex4fSUN"/> + <command name="glTexCoord4fColor4fNormal3fVertex4fvSUN"/> + <command name="glReplacementCodeuiVertex3fSUN"/> + <command name="glReplacementCodeuiVertex3fvSUN"/> + <command name="glReplacementCodeuiColor4ubVertex3fSUN"/> + <command name="glReplacementCodeuiColor4ubVertex3fvSUN"/> + <command name="glReplacementCodeuiColor3fVertex3fSUN"/> + <command name="glReplacementCodeuiColor3fVertex3fvSUN"/> + <command name="glReplacementCodeuiNormal3fVertex3fSUN"/> + <command name="glReplacementCodeuiNormal3fVertex3fvSUN"/> + <command name="glReplacementCodeuiColor4fNormal3fVertex3fSUN"/> + <command name="glReplacementCodeuiColor4fNormal3fVertex3fvSUN"/> + <command name="glReplacementCodeuiTexCoord2fVertex3fSUN"/> + <command name="glReplacementCodeuiTexCoord2fVertex3fvSUN"/> + <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"/> + <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"/> + <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"/> + <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"/> + </require> + </extension> + <extension name="GL_VIV_shader_binary" supported="gles2"> + <require> + <enum name="GL_SHADER_BINARY_VIV"/> + </require> + </extension> + <extension name="GL_WIN_phong_shading" supported="gl"> + <require> + <enum name="GL_PHONG_WIN"/> + <enum name="GL_PHONG_HINT_WIN"/> + </require> + </extension> + <extension name="GL_WIN_specular_fog" supported="gl"> + <require> + <enum name="GL_FOG_SPECULAR_TEXTURE_WIN"/> + </require> + </extension> + </extensions> +</registry> |