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authorJason Ekstrand <jason.ekstrand@intel.com>2015-01-12 13:08:44 -0800
committerJason Ekstrand <jason.ekstrand@intel.com>2015-01-13 09:34:44 -0800
commitd2517c989cc146aa961ed493364b521310b8a899 (patch)
treecac92620b6f5834187568309b36b0a95e439782c
parent5dfffe0dbadf7e66c526e487c700f325775a02d0 (diff)
texture-packed-formats: Don't try bother with ABGR_EXT formats
Since GL_ABGR_EXT was extension number 1 to the GL spec, it didn't take packed formats into account. As far as I can tell from the way the packed formats extensions are written, packed formats with GL_ABGR_EXT isn't allowed by the spec. NVIDIA allows it but AMD doesn't and our driver hasn't allowed ith with UNSIGNED_INT_5_5_5_1 as of c471b09bf4. Let's stop testing invalid things. Tested-by: Mark Janes <mark.a.janes@intel.com> Reviewed-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com>
-rw-r--r--tests/texturing/texture-packed-formats.c13
1 files changed, 0 insertions, 13 deletions
diff --git a/tests/texturing/texture-packed-formats.c b/tests/texturing/texture-packed-formats.c
index 1c92b1c38..87da808bf 100644
--- a/tests/texturing/texture-packed-formats.c
+++ b/tests/texturing/texture-packed-formats.c
@@ -89,19 +89,6 @@ static const struct pixel_format Formats[] = {
{ "GL_BGRA/GL_UNSIGNED_SHORT_1_5_5_5_REV",
GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0xfc00, 0x83e0 },
- { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8",
- GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8, 4, 0x800000ff, 0x8000ff00 },
- { "GL_ABGR_EXT/GL_UNSIGNED_INT_8_8_8_8_REV",
- GL_ABGR_EXT, GL_UNSIGNED_INT_8_8_8_8_REV, 4, 0xff000080, 0x00ff0080 },
- { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4",
- GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4, 2, 0x800f, 0x80f0 },
- { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_4_4_4_4_REV",
- GL_ABGR_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV, 2, 0xf008, 0x0f08 },
- { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_5_5_5_1",
- GL_ABGR_EXT, GL_UNSIGNED_SHORT_5_5_5_1, 2, 0xf801, 0xf83e },
- { "GL_ABGR_EXT/GL_UNSIGNED_SHORT_1_5_5_5_REV",
- GL_ABGR_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV, 2, 0x800f, 0x7c0f },
-
{ "GL_RGB/GL_UNSIGNED_SHORT_5_6_5",
GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 2, 0xf800, 0x7e0 },
{ "GL_RGB/GL_UNSIGNED_SHORT_5_6_5_REV",