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authorBrian Paul <brianp@vmware.com>2015-01-13 09:45:56 -0700
committerBrian Paul <brianp@vmware.com>2015-01-13 16:45:41 -0700
commit843036f22c07bb951751eedae3eb4a2ac56fa6c1 (patch)
treeb137d2c8157b9b317c807cdab4021db25c7ae111
parent35cd44f1ce8a36627cedccac920dbe87d62f1883 (diff)
arb-provoking-vertex-render: a new test that actually checks all prim types
None of the other provoking vertex tests actually check the rendering of all the different primitive types with first/last provoking vertex. Reviewed-by: Roland Scheidegger <sroland@vmware.com>
-rw-r--r--tests/all.py1
-rw-r--r--tests/spec/arb_provoking_vertex/CMakeLists.gl.txt1
-rw-r--r--tests/spec/arb_provoking_vertex/render.c346
3 files changed, 348 insertions, 0 deletions
diff --git a/tests/all.py b/tests/all.py
index 1387593da..834667f1b 100644
--- a/tests/all.py
+++ b/tests/all.py
@@ -2181,6 +2181,7 @@ arb_provoking_vertex = {}
spec['ARB_provoking_vertex'] = arb_provoking_vertex
add_plain_test(arb_provoking_vertex, ['arb-provoking-vertex-control'])
add_plain_test(arb_provoking_vertex, ['arb-provoking-vertex-initial'])
+add_plain_test(arb_provoking_vertex, ['arb-provoking-vertex-render'])
add_plain_test(arb_provoking_vertex, ['arb-quads-follow-provoking-vertex'])
add_plain_test(arb_provoking_vertex, ['arb-xfb-before-flatshading'])
diff --git a/tests/spec/arb_provoking_vertex/CMakeLists.gl.txt b/tests/spec/arb_provoking_vertex/CMakeLists.gl.txt
index d70637cec..01db2d928 100644
--- a/tests/spec/arb_provoking_vertex/CMakeLists.gl.txt
+++ b/tests/spec/arb_provoking_vertex/CMakeLists.gl.txt
@@ -11,6 +11,7 @@ link_libraries (
piglit_add_executable (arb-provoking-vertex-control provoking-vertex-control.c)
piglit_add_executable (arb-provoking-vertex-initial provoking-vertex-initial.c)
+piglit_add_executable (arb-provoking-vertex-render render.c)
piglit_add_executable (arb-quads-follow-provoking-vertex quads-follow-provoking-vertex.c)
piglit_add_executable (arb-xfb-before-flatshading xfb-before-flatshading.c)
diff --git a/tests/spec/arb_provoking_vertex/render.c b/tests/spec/arb_provoking_vertex/render.c
new file mode 100644
index 000000000..d5e513677
--- /dev/null
+++ b/tests/spec/arb_provoking_vertex/render.c
@@ -0,0 +1,346 @@
+/**
+ * Copyright 2015 VMware, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+/**
+ * Test provoking vertex control with rendering.
+ *
+ */
+
+#include "piglit-util-gl.h"
+
+PIGLIT_GL_TEST_CONFIG_BEGIN
+ config.supports_gl_compat_version = 10;
+PIGLIT_GL_TEST_CONFIG_END
+
+
+static const float red[3] = {1, 0, 0},
+ green[3] = {0, 1, 0},
+ blue[3] = {0, 0, 1},
+ yellow[3] = {1, 1, 0},
+ black[3] = {0, 0, 0};
+
+
+/* Do GL_QUADS, GL_QUAD_STRIP obey the provoking vertex control? */
+static GLboolean quads_pv;
+
+
+void
+piglit_init(int argc, char **argv)
+{
+ piglit_require_extension("GL_ARB_provoking_vertex");
+}
+
+
+static bool
+test_mode(GLenum prim, GLenum pv_mode)
+{
+ bool pass = true;
+ const float *expected1, *expected2;
+ int x1 = piglit_width / 4;
+ int x2 = piglit_width * 3 / 4;
+ int y = piglit_height / 2;
+ int dy;
+ int num_black = 0;
+ float dummy[4];
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glProvokingVertex(pv_mode);
+
+ switch (prim) {
+ case GL_LINES:
+ glBegin(GL_LINES);
+ /* first line */
+ glColor3fv(red);
+ glVertex2f(-1, 0);
+ glColor3fv(green);
+ glVertex2f( -0.1, 0);
+ /* second line */
+ glColor3fv(blue);
+ glVertex2f(0.1, 0);
+ glColor3fv(yellow);
+ glVertex2f(1, 0);
+ glEnd();
+ if (pv_mode == GL_FIRST_VERTEX_CONVENTION) {
+ expected1 = red;
+ expected2 = blue;
+ }
+ else {
+ expected1 = green;
+ expected2 = yellow;
+ }
+ break;
+
+ case GL_LINE_STRIP:
+ glBegin(GL_LINE_STRIP);
+ glColor3fv(red);
+ glVertex2f(-1, 0);
+ glColor3fv(green);
+ glVertex2f(0, 0);
+ glColor3fv(blue);
+ glVertex2f(1, 0);
+ glEnd();
+ if (pv_mode == GL_FIRST_VERTEX_CONVENTION) {
+ expected1 = red;
+ expected2 = green;
+ }
+ else {
+ expected1 = green;
+ expected2 = blue;
+ }
+ break;
+
+ case GL_LINE_LOOP:
+ glBegin(GL_LINE_STRIP);
+ glColor3fv(red);
+ glVertex2f(-1, 0);
+ glColor3fv(green);
+ glVertex2f(0, 0);
+ glColor3fv(blue);
+ glVertex2f(1, 0);
+ glColor3fv(yellow);
+ glVertex2f(0, 1);
+ glEnd();
+ if (pv_mode == GL_FIRST_VERTEX_CONVENTION) {
+ expected1 = red;
+ expected2 = green;
+ }
+ else {
+ expected1 = green;
+ expected2 = blue;
+ }
+ break;
+
+ case GL_TRIANGLES:
+ glBegin(GL_TRIANGLES);
+ /* first tri */
+ glColor3fv(red);
+ glVertex2f(-1, -1);
+ glColor3fv(green);
+ glVertex2f( 0, -1);
+ glColor3fv(blue);
+ glVertex2f(-0.5, 1);
+ /* second tri */
+ glColor3fv(green);
+ glVertex2f(0, -1);
+ glColor3fv(blue);
+ glVertex2f( 1, -1);
+ glColor3fv(red);
+ glVertex2f(0.5, 1);
+ glEnd();
+ if (pv_mode == GL_FIRST_VERTEX_CONVENTION) {
+ expected1 = red;
+ expected2 = green;
+ }
+ else {
+ expected1 = blue;
+ expected2 = red;
+ }
+ break;
+
+ case GL_TRIANGLE_STRIP:
+ glBegin(GL_TRIANGLE_STRIP);
+ /* first tri */
+ glColor3fv(red);
+ glVertex2f(-1, -1);
+ glColor3fv(green);
+ glVertex2f(-0.5, 1);
+ glColor3fv(blue);
+ glVertex2f(0.5, -1);
+ glColor3fv(yellow);
+ glVertex2f(1, 1);
+ glEnd();
+ if (pv_mode == GL_FIRST_VERTEX_CONVENTION) {
+ expected1 = red;
+ expected2 = green;
+ }
+ else {
+ expected1 = blue;
+ expected2 = yellow;
+ }
+ break;
+
+ case GL_TRIANGLE_FAN:
+ glBegin(GL_TRIANGLE_FAN);
+ glColor3fv(red);
+ glVertex2f(1, -1);
+ glColor3fv(green);
+ glVertex2f(-1, -1);
+ glColor3fv(blue);
+ glVertex2f(-1, 1);
+ glColor3fv(yellow);
+ glVertex2f(1, 1);
+ glEnd();
+ if (pv_mode == GL_FIRST_VERTEX_CONVENTION) {
+ expected1 = green;
+ expected2 = blue;
+ }
+ else {
+ expected1 = blue;
+ expected2 = yellow;
+ }
+ break;
+
+ case GL_QUADS:
+ glBegin(GL_QUADS);
+ /* first quad */
+ glColor3fv(red);
+ glVertex2f(-1, -1);
+ glColor3fv(green);
+ glVertex2f(-1, 1);
+ glColor3fv(blue);
+ glVertex2f(-0.1, 1);
+ glColor3fv(yellow);
+ glVertex2f(-0.1, -1);
+ /* second quad */
+ glColor3fv(green);
+ glVertex2f(0.1, -1);
+ glColor3fv(blue);
+ glVertex2f(0.1, 1);
+ glColor3fv(yellow);
+ glVertex2f(1, 1);
+ glColor3fv(red);
+ glVertex2f(1, -1);
+ glEnd();
+ if (quads_pv && pv_mode == GL_FIRST_VERTEX_CONVENTION) {
+ expected1 = red;
+ expected2 = green;
+ }
+ else {
+ expected1 = yellow;
+ expected2 = red;
+ }
+ break;
+
+ case GL_QUAD_STRIP:
+ glBegin(GL_QUAD_STRIP);
+ glColor3fv(red);
+ glVertex2f(-1, -1);
+ glColor3fv(green);
+ glVertex2f(-1, 1);
+ glColor3fv(blue);
+ glVertex2f(0, -1);
+ glColor3fv(yellow);
+ glVertex2f(0, 1);
+ glColor3fv(green);
+ glVertex2f(1, -1);
+ glColor3fv(red);
+ glVertex2f(1, 1);
+ glEnd();
+ if (quads_pv && pv_mode == GL_FIRST_VERTEX_CONVENTION) {
+ expected1 = red;
+ expected2 = blue;
+ }
+ else {
+ expected1 = yellow;
+ expected2 = red;
+ }
+ break;
+
+ case GL_POLYGON:
+ glBegin(GL_POLYGON);
+ glColor3fv(red);
+ glVertex2f(1, -1);
+ glColor3fv(green);
+ glVertex2f(-1, -1);
+ glColor3fv(blue);
+ glVertex2f(-1, 1);
+ glColor3fv(yellow);
+ glVertex2f(1, 1);
+ glEnd();
+ expected1 = red;
+ expected2 = red;
+ break;
+
+ default:
+ assert(!"Bad prim mode");
+ return false;
+ }
+
+ /* try probing 3 scan lines to make sure we hit GL_LINES, etc. */
+ for (dy = -1; dy <= 1 && pass; dy++) {
+ if (piglit_probe_pixel_rgb_silent(x1, y+dy, black, dummy)) {
+ /* try next Y pos */
+ num_black++;
+ continue;
+ }
+ if (!piglit_probe_pixel_rgb(x1, y+dy, expected1)) {
+ pass = false;
+ }
+ if (!piglit_probe_pixel_rgb(x2, y+dy, expected2)) {
+ pass = false;
+ }
+ }
+
+ if (num_black == 3) {
+ /* nothing drawn */
+ pass = false;
+ }
+
+ if (!pass) {
+ printf("Failure for %s, %s\n",
+ piglit_get_prim_name(prim),
+ piglit_get_gl_enum_name(pv_mode));
+ }
+
+ piglit_present_results();
+
+ return pass;
+}
+
+
+enum piglit_result
+piglit_display(void)
+{
+ static const GLenum modes[] = {
+ GL_LINES,
+ GL_LINE_STRIP,
+ GL_LINE_LOOP,
+ GL_TRIANGLES,
+ GL_TRIANGLE_STRIP,
+ GL_TRIANGLE_FAN,
+ GL_QUADS,
+ GL_QUAD_STRIP,
+ GL_POLYGON
+
+ };
+ int i;
+ bool pass = true;
+
+ glViewport(0, 0, piglit_width, piglit_height);
+ glShadeModel(GL_FLAT);
+
+ glGetBooleanv(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, &quads_pv);
+ printf("GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = %u\n", quads_pv);
+
+ for (i = 0; i < ARRAY_SIZE(modes); i++) {
+ pass = test_mode(modes[i], GL_FIRST_VERTEX_CONVENTION) && pass;
+ pass = test_mode(modes[i], GL_LAST_VERTEX_CONVENTION) && pass;
+ }
+
+ pass = piglit_check_gl_error(GL_NO_ERROR) && pass;
+
+ piglit_report_result(pass ? PIGLIT_PASS : PIGLIT_FAIL);
+
+ return PIGLIT_FAIL;
+}