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authorEric Anholt <eric@anholt.net>2014-09-29 12:34:17 -0700
committerEric Anholt <eric@anholt.net>2014-09-29 14:12:33 -0700
commitfc4b5b85ce88f607d29242e6b3667bad6457a871 (patch)
tree1123ab865bdba56ef959f570ce3859659e73ceab
parentae22f5aa14db0a42f4b6adafa11aa9f7bfd5d115 (diff)
vc4: Add support for GL 1.1's stupid CLAMP mode.
We just clamp the incoming texture coordinates. This breaks the lambda calculation, but it gets the piglit tests to pass. This is the same behavior as in i965.
-rw-r--r--src/gallium/drivers/vc4/vc4_program.c23
1 files changed, 19 insertions, 4 deletions
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index e16b2ce739b..64faf6f79d2 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -545,6 +545,16 @@ tgsi_to_qir_tex(struct vc4_compile *c,
texture_u[next_texture_u++]);
}
+ if (c->key->tex[unit].wrap_s == PIPE_TEX_WRAP_CLAMP) {
+ s = qir_FMIN(c, qir_FMAX(c, s, qir_uniform_f(c, 0.0)),
+ qir_uniform_f(c, 1.0));
+ }
+
+ if (c->key->tex[unit].wrap_t == PIPE_TEX_WRAP_CLAMP) {
+ t = qir_FMIN(c, qir_FMAX(c, t, qir_uniform_f(c, 0.0)),
+ qir_uniform_f(c, 1.0));
+ }
+
qir_TEX_T(c, t, texture_u[next_texture_u++]);
if (tgsi_inst->Instruction.Opcode == TGSI_OPCODE_TXB)
@@ -1892,18 +1902,19 @@ vc4_shader_state_delete(struct pipe_context *pctx, void *hwcso)
free(so);
}
-static uint32_t translate_wrap(uint32_t p_wrap)
+static uint32_t translate_wrap(uint32_t p_wrap, bool using_nearest)
{
switch (p_wrap) {
case PIPE_TEX_WRAP_REPEAT:
return 0;
- case PIPE_TEX_WRAP_CLAMP:
case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
return 1;
case PIPE_TEX_WRAP_MIRROR_REPEAT:
return 2;
case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
return 3;
+ case PIPE_TEX_WRAP_CLAMP:
+ return (using_nearest ? 1 : 3);
default:
fprintf(stderr, "Unknown wrap mode %d\n", p_wrap);
assert(!"not reached");
@@ -1945,6 +1956,10 @@ write_texture_p1(struct vc4_context *vc4,
[PIPE_TEX_FILTER_LINEAR] = 0,
};
+ bool either_nearest =
+ (sampler->mag_img_filter == PIPE_TEX_MIPFILTER_NEAREST ||
+ sampler->min_img_filter == PIPE_TEX_MIPFILTER_NEAREST);
+
cl_u32(&vc4->uniforms,
((rsc->vc4_format >> 4) << 31) |
(texture->texture->height0 << 20) |
@@ -1952,8 +1967,8 @@ write_texture_p1(struct vc4_context *vc4,
(imgfilter_map[sampler->mag_img_filter] << 7) |
((imgfilter_map[sampler->min_img_filter] +
mipfilter_map[sampler->min_mip_filter]) << 4) |
- (translate_wrap(sampler->wrap_t) << 2) |
- (translate_wrap(sampler->wrap_s) << 0));
+ (translate_wrap(sampler->wrap_t, either_nearest) << 2) |
+ (translate_wrap(sampler->wrap_s, either_nearest) << 0));
}
static void