diff options
author | Rob Clark <robclark@freedesktop.org> | 2014-09-29 09:59:27 -0400 |
---|---|---|
committer | Rob Clark <robclark@freedesktop.org> | 2014-09-29 18:30:43 -0400 |
commit | 3541705816f18bce0f9f6794e9b1c409a81ed98e (patch) | |
tree | 0eef2628dafa5daed13d1f82985a87875cf77251 | |
parent | a6746d11247cdd6f795c7e857019c3a4bd71e26a (diff) |
freedreno: add texcoord clamp support to lowering
This is for hw that needs to emulate some texture wrap modes (like
CLAMP) with some help from the shader.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
-rw-r--r-- | src/gallium/drivers/freedreno/freedreno_lowering.c | 168 | ||||
-rw-r--r-- | src/gallium/drivers/freedreno/freedreno_lowering.h | 10 |
2 files changed, 173 insertions, 5 deletions
diff --git a/src/gallium/drivers/freedreno/freedreno_lowering.c b/src/gallium/drivers/freedreno/freedreno_lowering.c index ffc7eaea53f..7ce57b34525 100644 --- a/src/gallium/drivers/freedreno/freedreno_lowering.c +++ b/src/gallium/drivers/freedreno/freedreno_lowering.c @@ -52,6 +52,7 @@ struct fd_lowering_context { #define B 1 struct tgsi_full_src_register imm; int emitted_decls; + unsigned saturate; }; static inline struct fd_lowering_context * @@ -130,12 +131,14 @@ aliases(const struct tgsi_full_dst_register *dst, unsigned dst_mask, static void create_mov(struct tgsi_transform_context *tctx, const struct tgsi_full_dst_register *dst, - const struct tgsi_full_src_register *src, unsigned mask) + const struct tgsi_full_src_register *src, + unsigned mask, unsigned saturate) { struct tgsi_full_instruction new_inst; new_inst = tgsi_default_full_instruction(); new_inst.Instruction.Opcode = TGSI_OPCODE_MOV; + new_inst.Instruction.Saturate = saturate; new_inst.Instruction.NumDstRegs = 1; reg_dst(&new_inst.Dst[0], dst, mask); new_inst.Instruction.NumSrcRegs = 1; @@ -182,12 +185,12 @@ transform_dst(struct tgsi_transform_context *tctx, struct tgsi_full_instruction new_inst; if (aliases(dst, TGSI_WRITEMASK_Y, src0, TGSI_WRITEMASK_Z)) { - create_mov(tctx, &ctx->tmp[A].dst, src0, TGSI_WRITEMASK_YZ); + create_mov(tctx, &ctx->tmp[A].dst, src0, TGSI_WRITEMASK_YZ, 0); src0 = &ctx->tmp[A].src; } if (aliases(dst, TGSI_WRITEMASK_YZ, src1, TGSI_WRITEMASK_W)) { - create_mov(tctx, &ctx->tmp[B].dst, src1, TGSI_WRITEMASK_YW); + create_mov(tctx, &ctx->tmp[B].dst, src1, TGSI_WRITEMASK_YW, 0); src1 = &ctx->tmp[B].src; } @@ -332,7 +335,7 @@ transform_scs(struct tgsi_transform_context *tctx, struct tgsi_full_instruction new_inst; if (aliases(dst, TGSI_WRITEMASK_X, src, TGSI_WRITEMASK_X)) { - create_mov(tctx, &ctx->tmp[A].dst, src, TGSI_WRITEMASK_X); + create_mov(tctx, &ctx->tmp[A].dst, src, TGSI_WRITEMASK_X, 0); src = &ctx->tmp[A].src; } @@ -981,6 +984,138 @@ transform_dotp(struct tgsi_transform_context *tctx, } } +/* Inserts a MOV_SAT for the needed components of tex coord. Note that + * in the case of TXP, the clamping must happen *after* projection, so + * we need to lower TXP to TEX. + * + * MOV tmpA, src0 + * if (opc == TXP) { + * ; do perspective division manually before clamping: + * RCP tmpB, tmpA.w + * MUL tmpB.<pmask>, tmpA, tmpB.xxxx + * opc = TEX; + * } + * MOV_SAT tmpA.<mask>, tmpA ; <mask> is the clamped s/t/r coords + * <opc> dst, tmpA, ... + */ +#define SAMP_GROW (13) +#define SAMP_TMP 2 +static int +transform_samp(struct tgsi_transform_context *tctx, + struct tgsi_full_instruction *inst) +{ + struct fd_lowering_context *ctx = fd_lowering_context(tctx); + struct tgsi_full_src_register *coord = &inst->Src[0]; + struct tgsi_full_src_register *samp; + struct tgsi_full_instruction new_inst; + /* mask is clamped coords, pmask is all coords (for projection): */ + unsigned mask = 0, pmask = 0, smask; + unsigned opcode = inst->Instruction.Opcode; + + if (opcode == TGSI_OPCODE_TXB2) { + samp = &inst->Src[2]; + } else { + samp = &inst->Src[1]; + } + + /* convert sampler # to bitmask to test: */ + smask = 1 << samp->Register.Index; + + /* check if we actually need to lower this one: */ + if (!(ctx->saturate & smask)) + return -1; + + /* figure out which coordinates need saturating: + * - RECT textures should not get saturated + * - array index coords should not get saturated + */ + switch (inst->Texture.Texture) { + case TGSI_TEXTURE_3D: + case TGSI_TEXTURE_CUBE: + case TGSI_TEXTURE_CUBE_ARRAY: + case TGSI_TEXTURE_SHADOWCUBE: + case TGSI_TEXTURE_SHADOWCUBE_ARRAY: + if (ctx->config->saturate_r & smask) + mask |= TGSI_WRITEMASK_Z; + pmask |= TGSI_WRITEMASK_Z; + /* fallthrough */ + + case TGSI_TEXTURE_2D: + case TGSI_TEXTURE_2D_ARRAY: + case TGSI_TEXTURE_SHADOW2D: + case TGSI_TEXTURE_SHADOW2D_ARRAY: + case TGSI_TEXTURE_2D_MSAA: + case TGSI_TEXTURE_2D_ARRAY_MSAA: + if (ctx->config->saturate_t & smask) + mask |= TGSI_WRITEMASK_Y; + pmask |= TGSI_WRITEMASK_Y; + /* fallthrough */ + + case TGSI_TEXTURE_1D: + case TGSI_TEXTURE_1D_ARRAY: + case TGSI_TEXTURE_SHADOW1D: + case TGSI_TEXTURE_SHADOW1D_ARRAY: + if (ctx->config->saturate_s & smask) + mask |= TGSI_WRITEMASK_X; + pmask |= TGSI_WRITEMASK_X; + break; + + /* TODO: I think we should ignore these? + case TGSI_TEXTURE_RECT: + case TGSI_TEXTURE_SHADOWRECT: + */ + } + + /* sanity check.. driver could be asking to saturate a non- + * existent coordinate component: + */ + if (!mask) + return -1; + + /* MOV tmpA, src0 */ + create_mov(tctx, &ctx->tmp[A].dst, coord, TGSI_WRITEMASK_XYZW, 0); + + /* This is a bit sad.. we need to clamp *after* the coords + * are projected, which means lowering TXP to TEX and doing + * the projection ourself. But since I haven't figured out + * how to make the lowering code deliver an electric shock + * to anyone using GL_CLAMP, we must do this instead: + */ + if (opcode == TGSI_OPCODE_TXP) { + /* RCP tmpB.x tmpA.w */ + new_inst = tgsi_default_full_instruction(); + new_inst.Instruction.Opcode = TGSI_OPCODE_RCP; + new_inst.Instruction.NumDstRegs = 1; + reg_dst(&new_inst.Dst[0], &ctx->tmp[B].dst, TGSI_WRITEMASK_X); + new_inst.Instruction.NumSrcRegs = 1; + reg_src(&new_inst.Src[0], &ctx->tmp[A].src, SWIZ(W,_,_,_)); + tctx->emit_instruction(tctx, &new_inst); + + /* MUL tmpA.mask, tmpA, tmpB.xxxx */ + new_inst = tgsi_default_full_instruction(); + new_inst.Instruction.Opcode = TGSI_OPCODE_MUL; + new_inst.Instruction.NumDstRegs = 1; + reg_dst(&new_inst.Dst[0], &ctx->tmp[A].dst, pmask); + new_inst.Instruction.NumSrcRegs = 2; + reg_src(&new_inst.Src[0], &ctx->tmp[A].src, SWIZ(X,Y,Z,W)); + reg_src(&new_inst.Src[1], &ctx->tmp[B].src, SWIZ(X,X,X,X)); + tctx->emit_instruction(tctx, &new_inst); + + opcode = TGSI_OPCODE_TEX; + } + + /* MOV_SAT tmpA.<mask>, tmpA */ + create_mov(tctx, &ctx->tmp[A].dst, &ctx->tmp[A].src, mask, + TGSI_SAT_ZERO_ONE); + + /* modify the texture samp instruction to take fixed up coord: */ + new_inst = *inst; + new_inst.Instruction.Opcode = opcode; + new_inst.Src[0] = ctx->tmp[A].src; + tctx->emit_instruction(tctx, &new_inst); + + return 0; +} /* Two-sided color emulation: * For each COLOR input, create a corresponding BCOLOR input, plus @@ -1234,6 +1369,14 @@ transform_instr(struct tgsi_transform_context *tctx, goto skip; transform_dotp(tctx, inst); break; + case TGSI_OPCODE_TEX: + case TGSI_OPCODE_TXP: + case TGSI_OPCODE_TXB: + case TGSI_OPCODE_TXB2: + case TGSI_OPCODE_TXL: + if (transform_samp(tctx, inst)) + goto skip; + break; default: skip: tctx->emit_instruction(tctx, inst); @@ -1254,6 +1397,9 @@ fd_transform_lowering(const struct fd_lowering_config *config, struct tgsi_token *newtoks; int newlen, numtmp; + /* sanity check in case limit is ever increased: */ + assert((sizeof(config->saturate_s) * 8) >= PIPE_MAX_SAMPLERS); + memset(&ctx, 0, sizeof(ctx)); ctx.base.transform_instruction = transform_instr; ctx.info = info; @@ -1277,6 +1423,8 @@ fd_transform_lowering(const struct fd_lowering_config *config, } } + ctx.saturate = config->saturate_r | config->saturate_s | config->saturate_t; + #define OPCS(x) ((config->lower_ ## x) ? info->opcode_count[TGSI_OPCODE_ ## x] : 0) /* if there are no instructions to lower, then we are done: */ if (!(OPCS(DST) || @@ -1293,7 +1441,8 @@ fd_transform_lowering(const struct fd_lowering_config *config, OPCS(DPH) || OPCS(DP2) || OPCS(DP2A) || - ctx.two_side_colors)) + ctx.two_side_colors || + ctx.saturate)) return NULL; #if 0 /* debug */ @@ -1359,6 +1508,15 @@ fd_transform_lowering(const struct fd_lowering_config *config, newlen += DP2A_GROW * OPCS(DP2A); numtmp = MAX2(numtmp, DOTP_TMP); } + if (ctx.saturate) { + int n = info->opcode_count[TGSI_OPCODE_TEX] + + info->opcode_count[TGSI_OPCODE_TXP] + + info->opcode_count[TGSI_OPCODE_TXB] + + info->opcode_count[TGSI_OPCODE_TXB2] + + info->opcode_count[TGSI_OPCODE_TXL]; + newlen += SAMP_GROW * n; + numtmp = MAX2(numtmp, SAMP_TMP); + } /* specifically don't include two_side_colors temps in the count: */ ctx.numtmp = numtmp; diff --git a/src/gallium/drivers/freedreno/freedreno_lowering.h b/src/gallium/drivers/freedreno/freedreno_lowering.h index 2d36d8faf81..1b0daa96f0e 100644 --- a/src/gallium/drivers/freedreno/freedreno_lowering.h +++ b/src/gallium/drivers/freedreno/freedreno_lowering.h @@ -69,6 +69,16 @@ struct fd_lowering_config { unsigned lower_DPH : 1; unsigned lower_DP2 : 1; unsigned lower_DP2A : 1; + + /* To emulate certain texture wrap modes, this can be used + * to saturate the specified tex coord to [0.0, 1.0]. The + * bits are according to sampler #, ie. if, for example: + * + * (conf->saturate_s & (1 << n)) + * + * is true, then the s coord for sampler n is saturated. + */ + unsigned saturate_s, saturate_t, saturate_r; }; const struct tgsi_token * fd_transform_lowering( |