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-rwxr-xr-xGL/windows/glwrap.c576
1 files changed, 576 insertions, 0 deletions
diff --git a/GL/windows/glwrap.c b/GL/windows/glwrap.c
new file mode 100755
index 000000000..c7aa80667
--- /dev/null
+++ b/GL/windows/glwrap.c
@@ -0,0 +1,576 @@
+/*
+ * GLX implementation that uses Win32's OpenGL
+ * Wrapper functions for Win32's OpenGL
+ *
+ * Authors: Alexander Gottwald
+ */
+
+#include <GL/gl.h>
+#include <GL/glext.h>
+#include <glxserver.h>
+#include <glxext.h>
+
+#define WINDOWS_LEAN_AND_CLEAN
+#include <windows.h>
+
+
+#define RESOLVE_RET(procname, symbol, retval) \
+ static Bool init = TRUE; \
+ static procname proc = NULL; \
+ if (init) { \
+ proc = (procname)wglGetProcAddress(symbol); \
+ init = FALSE; \
+ if (proc == NULL) { \
+ ErrorF("glwrap: Can't resolve \"%s\"\n", symbol); \
+ } else \
+ ErrorF("glwrap: resolved \"%s\"\n", symbol); \
+ } \
+ if (proc == NULL) { \
+ __glXErrorCallBack(NULL, 0); \
+ return retval; \
+ }
+#define RESOLVE(procname, symbol) RESOLVE_RET(procname, symbol,)
+
+
+/*
+ * GL_ARB_imaging
+ */
+
+
+GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *table )
+{
+ RESOLVE(PFNGLCOLORTABLEPROC, "glColorTable");
+ proc(target, internalformat, width, format, type, table);
+}
+
+GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
+ GLsizei start, GLsizei count,
+ GLenum format, GLenum type,
+ const GLvoid *data )
+{
+ RESOLVE(PFNGLCOLORSUBTABLEPROC, "glColorSubTable");
+ proc(target, start, count, format, type, data);
+}
+
+GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
+ const GLint *params)
+{
+ RESOLVE(PFNGLCOLORTABLEPARAMETERIVPROC, "glColorTableParameteriv");
+ proc(target, pname, params);
+}
+
+GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
+ const GLfloat *params)
+{
+ RESOLVE(PFNGLCOLORTABLEPARAMETERFVPROC, "glColorTableParameterfv");
+ proc(target, pname, params);
+}
+
+GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width )
+{
+ RESOLVE(PFNGLCOPYCOLORSUBTABLEPROC, "glCopyColorSubTable");
+ proc(target, start, x, y, width);
+}
+
+GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width )
+{
+ RESOLVE(PFNGLCOPYCOLORTABLEPROC, "glCopyColorTable");
+ proc(target, internalformat, x, y, width);
+}
+
+
+GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
+ GLenum type, GLvoid *table )
+{
+ RESOLVE(PFNGLGETCOLORTABLEPROC, "glGetColorTable");
+ proc(target, format, type, table);
+}
+
+GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
+ GLfloat *params )
+{
+ RESOLVE(PFNGLGETCOLORTABLEPARAMETERFVPROC, "glGetColorTableParameterfv");
+ proc(target, pname, params);
+}
+
+GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
+ GLint *params )
+{
+ RESOLVE(PFNGLGETCOLORTABLEPARAMETERIVPROC, "glGetColorTableParameteriv");
+ proc(target, pname, params);
+}
+
+GLAPI void GLAPIENTRY glBlendEquation( GLenum mode )
+{
+ RESOLVE(PFNGLBLENDEQUATIONPROC, "glBlendEquation");
+ proc(mode);
+}
+
+GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
+ GLclampf blue, GLclampf alpha )
+{
+ RESOLVE(PFNGLBLENDCOLORPROC, "glBlendColor");
+ proc(red, green, blue, alpha);
+}
+
+GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
+ GLenum internalformat, GLboolean sink )
+{
+ RESOLVE(PFNGLHISTOGRAMPROC, "glHistogram");
+ proc(target, width, internalformat, sink);
+}
+
+GLAPI void GLAPIENTRY glResetHistogram( GLenum target )
+{
+ RESOLVE(PFNGLRESETHISTOGRAMPROC, "glResetHistogram");
+ proc(target);
+}
+
+GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
+ GLenum format, GLenum type,
+ GLvoid *values )
+{
+ RESOLVE(PFNGLGETHISTOGRAMPROC, "glGetHistogram");
+ proc(target, reset, format, type, values);
+};
+
+GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
+ GLfloat *params )
+{
+ RESOLVE(PFNGLGETHISTOGRAMPARAMETERFVPROC, "glGetHistogramParameterfv");
+ proc(target, pname, params);
+}
+
+GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
+ GLint *params )
+{
+ RESOLVE(PFNGLGETHISTOGRAMPARAMETERIVPROC, "glGetHistogramParameteriv");
+ proc(target, pname, params);
+}
+
+GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
+ GLboolean sink )
+{
+ RESOLVE(PFNGLMINMAXPROC, "glMinmax");
+ proc(target, internalformat, sink);
+}
+
+GLAPI void GLAPIENTRY glResetMinmax( GLenum target )
+{
+ RESOLVE(PFNGLRESETMINMAXPROC, "glResetMinmax");
+ proc(target);
+}
+
+GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
+ GLenum format, GLenum types,
+ GLvoid *values )
+{
+ RESOLVE(PFNGLGETMINMAXPROC, "glGetMinmax");
+ proc(target, reset, format, types, values);
+}
+
+GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
+ GLfloat *params )
+{
+ RESOLVE(PFNGLGETMINMAXPARAMETERFVPROC, "glGetMinmaxParameterfv");
+ proc(target, pname, params);
+}
+
+GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
+ GLint *params )
+{
+ RESOLVE(PFNGLGETMINMAXPARAMETERIVPROC, "glGetMinmaxParameteriv");
+ proc(target, pname, params);
+}
+
+GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLsizei width, GLenum format, GLenum type,
+ const GLvoid *image )
+{
+ RESOLVE(PFNGLCONVOLUTIONFILTER1DPROC, "glConvolutionFilter1D");
+ proc(target, internalformat, width, format, type, image);
+}
+
+GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *image )
+{
+ RESOLVE(PFNGLCONVOLUTIONFILTER2DPROC, "glConvolutionFilter2D");
+ proc(target, internalformat, width, height, format, type, image);
+}
+
+GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
+ GLfloat params )
+{
+ RESOLVE(PFNGLCONVOLUTIONPARAMETERFPROC, "glConvolutionParameterf");
+ proc(target, pname, params);
+}
+
+GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params )
+{
+ RESOLVE(PFNGLCONVOLUTIONPARAMETERFVPROC, "glConvolutionParameterfv");
+ proc(target, pname, params);
+}
+
+GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
+ GLint params )
+{
+ RESOLVE(PFNGLCONVOLUTIONPARAMETERIPROC, "glConvolutionParameteri");
+ proc(target, pname, params);
+}
+
+GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
+ const GLint *params )
+{
+ RESOLVE(PFNGLCONVOLUTIONPARAMETERIVPROC, "glConvolutionParameteriv");
+ proc(target, pname, params);
+}
+
+GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width )
+{
+ RESOLVE(PFNGLCOPYCONVOLUTIONFILTER1DPROC, "glCopyConvolutionFilter1D");
+ proc(target, internalformat, x, y, width);
+}
+
+GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width,
+ GLsizei height)
+{
+ RESOLVE(PFNGLCOPYCONVOLUTIONFILTER2DPROC, "glCopyConvolutionFilter2D");
+ proc(target, internalformat, x, y, width, height);
+}
+
+GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *image )
+{
+ RESOLVE(PFNGLGETCONVOLUTIONFILTERPROC, "glGetConvolutionFilter");
+ proc(target, format, type, image);
+}
+
+GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
+ GLfloat *params )
+{
+ RESOLVE(PFNGLGETCONVOLUTIONPARAMETERFVPROC, "glGetConvolutionParameterfv");
+ proc(target, pname, params);
+}
+
+GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
+ GLint *params )
+{
+ RESOLVE(PFNGLGETCONVOLUTIONPARAMETERIVPROC, "glGetConvolutionParameteriv");
+ proc(target, pname, params);
+}
+
+GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *row, const GLvoid *column )
+{
+ RESOLVE(PFNGLSEPARABLEFILTER2DPROC, "glSeparableFilter2D");
+ proc(target, internalformat, width, height, format, type, row, column);
+}
+
+GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *row, GLvoid *column, GLvoid *span )
+{
+ RESOLVE(PFNGLGETSEPARABLEFILTERPROC, "glGetSeparableFilter");
+ proc(target, format, type, row, column, span);
+}
+
+/*
+ * OpenGL 1.2
+ */
+
+GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels )
+{
+ RESOLVE(PFNGLTEXIMAGE3DPROC, "glTexImage3D");
+ proc(target, level, internalFormat, width, height, depth, border, format, type, pixels);
+}
+
+GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLenum format,
+ GLenum type, const GLvoid *pixels)
+{
+ RESOLVE(PFNGLTEXSUBIMAGE3DPROC, "glTexSubImage3D");
+ proc(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLint x,
+ GLint y, GLsizei width,
+ GLsizei height )
+{
+ RESOLVE(PFNGLCOPYTEXSUBIMAGE3DPROC, "glCopyTexSubImage3D");
+ proc(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+
+/*
+ * 20. GL_EXT_texture_object
+ */
+GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures )
+{
+ RESOLVE(PFNGLGENTEXTURESEXTPROC, "glGenTexturesEXT");
+ proc(n, textures);
+}
+
+GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures)
+{
+ RESOLVE(PFNGLDELETETEXTURESEXTPROC, "glDeleteTexturesEXT");
+ proc(n, textures);
+}
+
+GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture )
+{
+ RESOLVE(PFNGLBINDTEXTUREEXTPROC, "glBindTextureEXT");
+ proc(target, target);
+}
+
+GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities )
+{
+ RESOLVE(PFNGLPRIORITIZETEXTURESEXTPROC, "glPrioritizeTexturesEXT");
+ proc(n, textures, priorities);
+}
+
+GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences )
+{
+ RESOLVE_RET(PFNGLARETEXTURESRESIDENTEXTPROC, "glAreTexturesResidentEXT", FALSE);
+ return proc(n, textures, residences);
+}
+
+GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture )
+{
+ RESOLVE_RET(PFNGLISTEXTUREEXTPROC, "glIsTextureEXT", FALSE);
+ return proc(texture);
+}
+
+/*
+ * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
+ */
+
+GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture)
+{
+ RESOLVE(PFNGLACTIVETEXTUREARBPROC, "glActiveTextureARB");
+ proc(texture);
+}
+
+GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v)
+{
+ RESOLVE(PFNGLMULTITEXCOORD1DVARBPROC, "glMultiTexCoord1dvARB");
+ proc(target, v);
+}
+
+GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v)
+{
+ RESOLVE(PFNGLMULTITEXCOORD1FVARBPROC, "glMultiTexCoord1fvARB");
+ proc(target, v);
+}
+
+GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v)
+{
+ RESOLVE(PFNGLMULTITEXCOORD1IVARBPROC, "glMultiTexCoord1ivARB");
+ proc(target, v);
+}
+
+GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v)
+{
+ RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB");
+ proc(target, v);
+}
+GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v)
+{
+ RESOLVE(PFNGLMULTITEXCOORD2DVARBPROC, "glMultiTexCoord2dvARB");
+ proc(target, v);
+}
+GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v)
+{
+ RESOLVE(PFNGLMULTITEXCOORD2FVARBPROC, "glMultiTexCoord2fvARB");
+ proc(target, v);
+}
+GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v)
+{
+ RESOLVE(PFNGLMULTITEXCOORD2IVARBPROC, "glMultiTexCoord2ivARB");
+ proc(target, v);
+}
+GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v)
+{
+ RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB");
+ proc(target, v);
+}
+GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v)
+{
+ RESOLVE(PFNGLMULTITEXCOORD3DVARBPROC, "glMultiTexCoord3dvARB");
+ proc(target, v);
+}
+GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v)
+{
+ RESOLVE(PFNGLMULTITEXCOORD3FVARBPROC, "glMultiTexCoord3fvARB");
+ proc(target, v);
+}
+GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v)
+{
+ RESOLVE(PFNGLMULTITEXCOORD3IVARBPROC, "glMultiTexCoord3ivARB");
+ proc(target, v);
+}
+GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v)
+{
+ RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB");
+ proc(target, v);
+}
+GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v)
+{
+ RESOLVE(PFNGLMULTITEXCOORD4DVARBPROC, "glMultiTexCoord4dvARB");
+ proc(target, v);
+}
+GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v)
+{
+ RESOLVE(PFNGLMULTITEXCOORD4FVARBPROC, "glMultiTexCoord4fvARB");
+ proc(target, v);
+}
+GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v)
+{
+ RESOLVE(PFNGLMULTITEXCOORD4IVARBPROC, "glMultiTexCoord4ivARB");
+ proc(target, v);
+}
+GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v)
+{
+ RESOLVE(PFNGLMULTITEXCOORD1SVARBPROC, "glMultiTexCoord1svARB");
+ proc(target, v);
+}
+
+
+GLAPI void GLAPIENTRY glActiveStencilFaceEXT(GLenum face)
+{
+ RESOLVE(PFNGLACTIVESTENCILFACEEXTPROC, "glActiveStencilFaceEXT");
+ proc(face);
+}
+
+GLAPI void APIENTRY glPointParameterfARB(GLenum pname, GLfloat param)
+{
+ RESOLVE(PFNGLPOINTPARAMETERFARBPROC, "glPointParameterfARB");
+ proc(pname, param);
+}
+
+GLAPI void APIENTRY glPointParameterfvARB(GLenum pname, const GLfloat *params)
+{
+ RESOLVE(PFNGLPOINTPARAMETERFVARBPROC, "glPointParameterfvARB");
+ proc(pname, params);
+}
+
+
+GLAPI void APIENTRY glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z)
+{
+ RESOLVE(PFNGLWINDOWPOS3FARBPROC, "glWindowPos3fARB");
+ proc(x, y, z);
+}
+
+GLAPI void APIENTRY glPointParameteri(GLenum pname, GLint param)
+{
+ RESOLVE(PFNGLPOINTPARAMETERIPROC, "glPointParameteri");
+ proc(pname, param);
+}
+
+GLAPI void APIENTRY glPointParameteriv(GLenum pname, const GLint *params)
+{
+ RESOLVE(PFNGLPOINTPARAMETERIVPROC, "glPointParameteriv");
+ proc(pname, params);
+}
+
+GLAPI void APIENTRY glSecondaryColor3bv(const GLbyte *v)
+{
+ RESOLVE(PFNGLSECONDARYCOLOR3BVPROC, "glSecondaryColor3bv");
+ proc(v);
+}
+GLAPI void APIENTRY glSecondaryColor3dv(const GLdouble *v)
+{
+ RESOLVE(PFNGLSECONDARYCOLOR3DVPROC, "glSecondaryColor3dv");
+ proc(v);
+}
+GLAPI void APIENTRY glSecondaryColor3fv(const GLfloat *v)
+{
+ RESOLVE(PFNGLSECONDARYCOLOR3FVPROC, "glSecondaryColor3fv");
+ proc(v);
+}
+GLAPI void APIENTRY glSecondaryColor3iv(const GLint *v)
+{
+ RESOLVE(PFNGLSECONDARYCOLOR3IVPROC, "glSecondaryColor3iv");
+ proc(v);
+}
+GLAPI void APIENTRY glSecondaryColor3sv(const GLshort *v)
+{
+ RESOLVE(PFNGLSECONDARYCOLOR3SVPROC, "glSecondaryColor3sv");
+ proc(v);
+}
+GLAPI void APIENTRY glSecondaryColor3ubv(const GLubyte *v)
+{
+ RESOLVE(PFNGLSECONDARYCOLOR3UBVPROC, "glSecondaryColor3ubv");
+ proc(v);
+}
+GLAPI void APIENTRY glSecondaryColor3uiv(const GLuint *v)
+{
+ RESOLVE(PFNGLSECONDARYCOLOR3UIVPROC, "glSecondaryColor3uiv");
+ proc(v);
+}
+GLAPI void APIENTRY glSecondaryColor3usv(const GLushort *v)
+{
+ RESOLVE(PFNGLSECONDARYCOLOR3USVPROC, "glSecondaryColor3usv");
+ proc(v);
+}
+GLAPI void APIENTRY glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ RESOLVE(PFNGLSECONDARYCOLORPOINTERPROC, "glSecondaryColorPointer");
+ proc(size, type, stride, pointer);
+}
+
+
+GLAPI void APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ RESOLVE(PFNGLBLENDFUNCSEPARATEPROC, "glBlendFuncSeparate");
+ proc(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+GLAPI void APIENTRY glFogCoordfv(const GLfloat *coord)
+{
+ RESOLVE(PFNGLFOGCOORDFVPROC, "glFogCoordfv");
+ proc(coord);
+}
+GLAPI void APIENTRY glFogCoorddv(const GLdouble *coord)
+{
+ RESOLVE(PFNGLFOGCOORDDVPROC, "glFogCoorddv");
+ proc(coord);
+}
+GLAPI void APIENTRY glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
+{
+ RESOLVE(PFNGLFOGCOORDPOINTERPROC, "glFogCoordPointer");
+ proc(type, stride, pointer);
+}
+
+
+GLAPI void APIENTRY glSampleCoverageARB(GLclampf value, GLboolean invert)
+{
+ RESOLVE(PFNGLSAMPLECOVERAGEARBPROC, "glSampleCoverageARB");
+ proc(value, invert);
+}
+GLAPI void APIENTRY glSampleMaskSGIS(GLclampf value, GLboolean invert)
+{
+ RESOLVE(PFNGLSAMPLEMASKSGISPROC, "glSampleMaskSGIS");
+ proc(value, invert);
+}
+GLAPI void APIENTRY glSamplePatternSGIS(GLenum pattern)
+{
+ RESOLVE(PFNGLSAMPLEPATTERNSGISPROC, "glSamplePatternSGIS");
+ proc(pattern);
+}