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/* cairo - a vector graphics library with display and print output
*
* Copyright © 2009 Eric Anholt
* Copyright © 2009 Chris Wilson
* Copyright © 2005,2010 Red Hat, Inc
*
* This library is free software; you can redistribute it and/or
* modify it either under the terms of the GNU Lesser General Public
* License version 2.1 as published by the Free Software Foundation
* (the "LGPL") or, at your option, under the terms of the Mozilla
* Public License Version 1.1 (the "MPL"). If you do not alter this
* notice, a recipient may use your version of this file under either
* the MPL or the LGPL.
*
* You should have received a copy of the LGPL along with this library
* in the file COPYING-LGPL-2.1; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA
* You should have received a copy of the MPL along with this library
* in the file COPYING-MPL-1.1
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
* OF ANY KIND, either express or implied. See the LGPL or the MPL for
* the specific language governing rights and limitations.
*
* The Original Code is the cairo graphics library.
*
* The Initial Developer of the Original Code is Red Hat, Inc.
*
* Contributor(s):
* Benjamin Otte <otte@gnome.org>
* Carl Worth <cworth@cworth.org>
* Chris Wilson <chris@chris-wilson.co.uk>
* Eric Anholt <eric@anholt.net>
* T. Zachary Laine <whatwasthataddress@gmail.com>
*/
#ifndef CAIRO_GL_PRIVATE_H
#define CAIRO_GL_PRIVATE_H
#include "cairoint.h"
#include "cairo-device-private.h"
#include "cairo-rtree-private.h"
#include <GL/glew.h>
#include "cairo-gl.h"
#include <GL/gl.h>
#define GL_GLEXT_PROTOTYPES
#include <GL/glext.h>
#define DEBUG_GL 0
#if DEBUG_GL && __GNUC__
#define UNSUPPORTED(reason) ({ \
fprintf (stderr, \
"cairo-gl: hit unsupported operation in %s(), line %d: %s\n", \
__FUNCTION__, __LINE__, reason); \
CAIRO_INT_STATUS_UNSUPPORTED; \
})
#else
#define UNSUPPORTED(reason) CAIRO_INT_STATUS_UNSUPPORTED
#endif
/* maximal number of shaders we keep in the cache.
* Random number that is hopefully big enough to not cause many cache evictions. */
#define CAIRO_GL_MAX_SHADERS_PER_CONTEXT 64
/* VBO size that we allocate, smaller size means we gotta flush more often */
#define CAIRO_GL_VBO_SIZE 16384
typedef struct _cairo_gl_surface {
cairo_surface_t base;
int width, height;
GLuint tex; /* GL texture object containing our data. */
GLuint fb; /* GL framebuffer object wrapping our data. */
} cairo_gl_surface_t;
typedef struct cairo_gl_glyph_cache {
cairo_rtree_t rtree;
cairo_surface_pattern_t pattern;
} cairo_gl_glyph_cache_t;
typedef enum cairo_gl_tex {
CAIRO_GL_TEX_SOURCE = 0,
CAIRO_GL_TEX_MASK = 1
} cairo_gl_tex_t;
typedef enum cairo_gl_operand_type {
CAIRO_GL_OPERAND_NONE,
CAIRO_GL_OPERAND_CONSTANT,
CAIRO_GL_OPERAND_TEXTURE,
CAIRO_GL_OPERAND_LINEAR_GRADIENT,
CAIRO_GL_OPERAND_RADIAL_GRADIENT,
CAIRO_GL_OPERAND_SPANS,
CAIRO_GL_OPERAND_COUNT
} cairo_gl_operand_type_t;
typedef struct cairo_gl_shader_impl cairo_gl_shader_impl_t;
typedef struct cairo_gl_shader {
GLuint fragment_shader;
GLuint program;
} cairo_gl_shader_t;
typedef enum cairo_gl_shader_in {
CAIRO_GL_SHADER_IN_NORMAL,
CAIRO_GL_SHADER_IN_CA_SOURCE,
CAIRO_GL_SHADER_IN_CA_SOURCE_ALPHA,
CAIRO_GL_SHADER_IN_COUNT
} cairo_gl_shader_in_t;
typedef enum cairo_gl_var_type {
CAIRO_GL_VAR_NONE,
CAIRO_GL_VAR_TEXCOORDS,
CAIRO_GL_VAR_COVERAGE
} cairo_gl_var_type_t;
#define cairo_gl_var_type_hash(src,mask,dest) ((mask) << 2 | (src << 1) | (dest))
#define CAIRO_GL_VAR_TYPE_MAX ((CAIRO_GL_VAR_COVERAGE << 2) | (CAIRO_GL_VAR_TEXCOORDS << 1) | CAIRO_GL_VAR_TEXCOORDS)
/* This union structure describes a potential source or mask operand to the
* compositing equation.
*/
typedef struct cairo_gl_operand {
cairo_gl_operand_type_t type;
union {
struct {
GLuint tex;
cairo_gl_surface_t *surface;
cairo_surface_attributes_t attributes;
} texture;
struct {
GLfloat color[4];
} constant;
struct {
GLuint tex;
cairo_matrix_t m;
float segment_x;
float segment_y;
} linear;
struct {
GLuint tex;
cairo_matrix_t m;
float circle_1_x;
float circle_1_y;
float radius_0;
float radius_1;
} radial;
};
} cairo_gl_operand_t;
typedef struct _cairo_gl_context {
cairo_device_t base;
GLuint dummy_tex;
GLuint texture_load_pbo;
GLuint vbo;
GLint max_framebuffer_size;
GLint max_texture_size;
GLenum tex_target;
const cairo_gl_shader_impl_t *shader_impl;
GLuint vertex_shaders[CAIRO_GL_VAR_TYPE_MAX + 1];
cairo_gl_shader_t fill_rectangles_shader;
cairo_cache_t shaders;
cairo_gl_glyph_cache_t glyph_cache[2];
cairo_list_t fonts;
cairo_gl_surface_t *current_target;
cairo_gl_shader_t *pre_shader; /* for component alpha */
cairo_gl_shader_t *current_shader;
cairo_gl_operand_t operands[2];
char *vb;
unsigned int vb_offset;
unsigned int vertex_size;
cairo_region_t *clip_region;
void (*acquire) (void *ctx);
void (*release) (void *ctx);
void (*make_current) (void *ctx, cairo_gl_surface_t *surface);
void (*swap_buffers)(void *ctx, cairo_gl_surface_t *surface);
void (*destroy) (void *ctx);
} cairo_gl_context_t;
typedef struct _cairo_gl_composite {
cairo_gl_surface_t *dst;
cairo_operator_t op;
cairo_region_t *clip_region;
cairo_gl_operand_t src;
cairo_gl_operand_t mask;
} cairo_gl_composite_t;
cairo_private extern const cairo_surface_backend_t _cairo_gl_surface_backend;
cairo_private const char *_cairo_gl_error_to_string (GLenum err);
#define _cairo_gl_check_error() do { \
GLenum err; \
while ((err = glGetError ())) { \
fprintf (stderr, "%s:%d: GL error 0x%04x: %s\n", __FILE__,__LINE__, (int) err, _cairo_gl_error_to_string (err)); \
_cairo_error_throw (CAIRO_STATUS_DEVICE_ERROR); \
} \
} while (0)
static inline cairo_device_t *
_cairo_gl_context_create_in_error (cairo_status_t status)
{
return (cairo_device_t *) _cairo_device_create_in_error (status);
}
cairo_private cairo_status_t
_cairo_gl_context_init (cairo_gl_context_t *ctx);
static cairo_always_inline cairo_bool_t cairo_warn
_cairo_gl_context_is_in_progress (cairo_gl_context_t *ctx)
{
/* This variable gets set when _begin() is called */
return ctx->vertex_size != 0;
}
cairo_private void
_cairo_gl_surface_init (cairo_device_t *device,
cairo_gl_surface_t *surface,
cairo_content_t content,
int width, int height);
static cairo_always_inline cairo_bool_t cairo_warn
_cairo_gl_surface_is_texture (cairo_gl_surface_t *surface)
{
return surface->fb != 0;
}
cairo_private cairo_status_t
_cairo_gl_surface_draw_image (cairo_gl_surface_t *dst,
cairo_image_surface_t *src,
int src_x, int src_y,
int width, int height,
int dst_x, int dst_y);
static cairo_always_inline cairo_bool_t
_cairo_gl_device_has_glsl (cairo_device_t *device)
{
return ((cairo_gl_context_t *) device)->shader_impl != NULL;
}
static cairo_always_inline cairo_bool_t
_cairo_gl_device_requires_power_of_two_textures (cairo_device_t *device)
{
return ((cairo_gl_context_t *) device)->tex_target == GL_TEXTURE_RECTANGLE_EXT;
}
static cairo_always_inline cairo_status_t cairo_warn
_cairo_gl_context_acquire (cairo_device_t *device,
cairo_gl_context_t **ctx)
{
cairo_status_t status;
status = cairo_device_acquire (device);
if (unlikely (status))
return status;
*ctx = (cairo_gl_context_t *) device;
return CAIRO_STATUS_SUCCESS;
}
#define _cairo_gl_context_release(ctx) do {\
_cairo_gl_check_error (); \
cairo_device_release (&(ctx)->base); \
} while (0)
cairo_private void
_cairo_gl_context_set_destination (cairo_gl_context_t *ctx, cairo_gl_surface_t *surface);
cairo_private cairo_bool_t
_cairo_gl_operator_is_supported (cairo_operator_t op);
cairo_private cairo_status_t
_cairo_gl_composite_init (cairo_gl_composite_t *setup,
cairo_operator_t op,
cairo_gl_surface_t *dst,
cairo_bool_t has_component_alpha,
const cairo_rectangle_int_t *rect);
cairo_private void
_cairo_gl_composite_fini (cairo_gl_composite_t *setup);
cairo_private void
_cairo_gl_composite_set_clip_region (cairo_gl_composite_t *setup,
cairo_region_t *clip_region);
cairo_private cairo_int_status_t
_cairo_gl_composite_set_source (cairo_gl_composite_t *setup,
const cairo_pattern_t *pattern,
int src_x, int src_y,
int dst_x, int dst_y,
int width, int height);
cairo_private cairo_int_status_t
_cairo_gl_composite_set_mask (cairo_gl_composite_t *setup,
const cairo_pattern_t *pattern,
int src_x, int src_y,
int dst_x, int dst_y,
int width, int height);
cairo_private void
_cairo_gl_composite_set_mask_spans (cairo_gl_composite_t *setup);
cairo_private cairo_status_t
_cairo_gl_composite_begin (cairo_gl_composite_t *setup,
cairo_gl_context_t **ctx);
cairo_private void
_cairo_gl_composite_emit_rect (cairo_gl_context_t *ctx,
GLfloat x1,
GLfloat y1,
GLfloat x2,
GLfloat y2,
uint8_t alpha);
cairo_private void
_cairo_gl_composite_emit_glyph (cairo_gl_context_t *ctx,
GLfloat x1,
GLfloat y1,
GLfloat x2,
GLfloat y2,
GLfloat glyph_x1,
GLfloat glyph_y1,
GLfloat glyph_x2,
GLfloat glyph_y2);
cairo_private void
_cairo_gl_composite_flush (cairo_gl_context_t *ctx);
cairo_private void
_cairo_gl_composite_end (cairo_gl_context_t *ctx,
cairo_gl_composite_t *setup);
cairo_private void
_cairo_gl_context_destroy_operand (cairo_gl_context_t *ctx,
cairo_gl_tex_t tex_unit);
cairo_private cairo_bool_t
_cairo_gl_get_image_format_and_type (pixman_format_code_t pixman_format,
GLenum *internal_format, GLenum *format,
GLenum *type, cairo_bool_t *has_alpha);
cairo_private void
_cairo_gl_surface_scaled_font_fini ( cairo_scaled_font_t *scaled_font);
cairo_private void
_cairo_gl_surface_scaled_glyph_fini (cairo_scaled_glyph_t *scaled_glyph,
cairo_scaled_font_t *scaled_font);
cairo_private void
_cairo_gl_glyph_cache_init (cairo_gl_glyph_cache_t *cache);
cairo_private void
_cairo_gl_glyph_cache_fini (cairo_gl_context_t *ctx,
cairo_gl_glyph_cache_t *cache);
cairo_private cairo_int_status_t
_cairo_gl_surface_show_glyphs (void *abstract_dst,
cairo_operator_t op,
const cairo_pattern_t *source,
cairo_glyph_t *glyphs,
int num_glyphs,
cairo_scaled_font_t *scaled_font,
cairo_clip_t *clip,
int *remaining_glyphs);
static inline int
_cairo_gl_y_flip (cairo_gl_surface_t *surface, int y)
{
if (surface->fb)
return y;
else
return (surface->height - 1) - y;
}
cairo_private cairo_status_t
_cairo_gl_context_init_shaders (cairo_gl_context_t *ctx);
cairo_private void
_cairo_gl_context_fini_shaders (cairo_gl_context_t *ctx);
cairo_private cairo_status_t
_cairo_gl_set_shader_by_type (cairo_gl_context_t *ctx,
cairo_gl_operand_type_t source,
cairo_gl_operand_type_t mask,
cairo_gl_shader_in_t in);
cairo_private void
_cairo_gl_shader_bind_float (cairo_gl_context_t *ctx,
const char *name,
float value);
cairo_private void
_cairo_gl_shader_bind_vec2 (cairo_gl_context_t *ctx,
const char *name,
float value0, float value1);
cairo_private void
_cairo_gl_shader_bind_vec3 (cairo_gl_context_t *ctx,
const char *name,
float value0,
float value1,
float value2);
cairo_private void
_cairo_gl_shader_bind_vec4 (cairo_gl_context_t *ctx,
const char *name,
float value0, float value1,
float value2, float value3);
cairo_private void
_cairo_gl_shader_bind_matrix (cairo_gl_context_t *ctx,
const char *name,
cairo_matrix_t* m);
cairo_private void
_cairo_gl_shader_bind_texture (cairo_gl_context_t *ctx,
const char *name,
GLuint tex_unit);
cairo_private void
_cairo_gl_set_shader (cairo_gl_context_t *ctx,
cairo_gl_shader_t *shader);
cairo_private void
_cairo_gl_shader_fini (cairo_gl_context_t *ctx, cairo_gl_shader_t *shader);
slim_hidden_proto (cairo_gl_surface_create);
#endif /* CAIRO_GL_PRIVATE_H */
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