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|
/* cairo - a vector graphics library with display and print output
*
* Copyright © 2009 Eric Anholt
* Copyright © 2009 Chris Wilson
* Copyright © 2005,2010 Red Hat, Inc
*
* This library is free software; you can redistribute it and/or
* modify it either under the terms of the GNU Lesser General Public
* License version 2.1 as published by the Free Software Foundation
* (the "LGPL") or, at your option, under the terms of the Mozilla
* Public License Version 1.1 (the "MPL"). If you do not alter this
* notice, a recipient may use your version of this file under either
* the MPL or the LGPL.
*
* You should have received a copy of the LGPL along with this library
* in the file COPYING-LGPL-2.1; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA
* You should have received a copy of the MPL along with this library
* in the file COPYING-MPL-1.1
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.1 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
* OF ANY KIND, either express or implied. See the LGPL or the MPL for
* the specific language governing rights and limitations.
*
* The Original Code is the cairo graphics library.
*
* The Initial Developer of the Original Code is Red Hat, Inc.
*
* Contributor(s):
* Benjamin Otte <otte@gnome.org>
* Carl Worth <cworth@cworth.org>
* Chris Wilson <chris@chris-wilson.co.uk>
* Eric Anholt <eric@anholt.net>
*/
#include "cairoint.h"
#include "cairo-error-private.h"
#include "cairo-gl-private.h"
static int
_cairo_gl_gradient_sample_width (const cairo_gradient_pattern_t *gradient)
{
unsigned int n;
int width;
width = 8;
for (n = 1; n < gradient->n_stops; n++) {
double dx = gradient->stops[n].offset - gradient->stops[n-1].offset;
double delta, max;
int ramp;
if (dx == 0)
continue;
max = gradient->stops[n].color.red -
gradient->stops[n-1].color.red;
delta = gradient->stops[n].color.green -
gradient->stops[n-1].color.green;
if (delta > max)
max = delta;
delta = gradient->stops[n].color.blue -
gradient->stops[n-1].color.blue;
if (delta > max)
max = delta;
delta = gradient->stops[n].color.alpha -
gradient->stops[n-1].color.alpha;
if (delta > max)
max = delta;
ramp = 128 * max / dx;
if (ramp > width)
width = ramp;
}
width = (width + 7) & -8;
return MIN (width, 1024);
}
static cairo_status_t
_render_gradient (const cairo_gl_context_t *ctx,
const cairo_gradient_pattern_t *pattern,
void *bytes,
int width)
{
pixman_image_t *gradient, *image;
pixman_gradient_stop_t pixman_stops_stack[32];
pixman_gradient_stop_t *pixman_stops;
pixman_point_fixed_t p1, p2;
unsigned int i;
pixman_stops = pixman_stops_stack;
if (unlikely (pattern->n_stops > ARRAY_LENGTH (pixman_stops_stack))) {
pixman_stops = _cairo_malloc_ab (pattern->n_stops,
sizeof (pixman_gradient_stop_t));
if (unlikely (pixman_stops == NULL))
return _cairo_error (CAIRO_STATUS_NO_MEMORY);
}
for (i = 0; i < pattern->n_stops; i++) {
pixman_stops[i].x = _cairo_fixed_16_16_from_double (pattern->stops[i].offset);
pixman_stops[i].color.red = pattern->stops[i].color.red_short;
pixman_stops[i].color.green = pattern->stops[i].color.green_short;
pixman_stops[i].color.blue = pattern->stops[i].color.blue_short;
pixman_stops[i].color.alpha = pattern->stops[i].color.alpha_short;
}
p1.x = 0;
p1.y = 0;
p2.x = width << 16;
p2.y = 0;
gradient = pixman_image_create_linear_gradient (&p1, &p2,
pixman_stops,
pattern->n_stops);
if (pixman_stops != pixman_stops_stack)
free (pixman_stops);
if (unlikely (gradient == NULL))
return _cairo_error (CAIRO_STATUS_NO_MEMORY);
pixman_image_set_filter (gradient, PIXMAN_FILTER_BILINEAR, NULL, 0);
pixman_image_set_repeat (gradient, PIXMAN_REPEAT_PAD);
image = pixman_image_create_bits (PIXMAN_a8r8g8b8, width, 1,
bytes, sizeof(uint32_t)*width);
if (unlikely (image == NULL)) {
pixman_image_unref (gradient);
return _cairo_error (CAIRO_STATUS_NO_MEMORY);
}
pixman_image_composite32 (PIXMAN_OP_SRC,
gradient, NULL, image,
0, 0,
0, 0,
0, 0,
width, 1);
pixman_image_unref (gradient);
pixman_image_unref (image);
return CAIRO_STATUS_SUCCESS;
}
static cairo_int_status_t
_cairo_gl_create_gradient_texture (cairo_gl_surface_t *dst,
const cairo_gradient_pattern_t *pattern,
GLuint *tex)
{
cairo_gl_context_t *ctx;
cairo_status_t status;
int tex_width;
GLubyte *data;
assert (pattern->n_stops != 0);
status = _cairo_gl_context_acquire (dst->base.device, &ctx);
if (unlikely (status))
return status;
if ((unsigned int) ctx->max_texture_size / 2 <= pattern->n_stops) {
_cairo_gl_context_release (ctx);
return CAIRO_INT_STATUS_UNSUPPORTED;
}
tex_width = _cairo_gl_gradient_sample_width (pattern);
glBindBufferARB (GL_PIXEL_UNPACK_BUFFER_ARB, ctx->texture_load_pbo);
glBufferDataARB (GL_PIXEL_UNPACK_BUFFER_ARB, tex_width * sizeof (uint32_t), 0, GL_STREAM_DRAW);
data = glMapBufferARB (GL_PIXEL_UNPACK_BUFFER_ARB, GL_WRITE_ONLY);
_render_gradient (ctx, pattern, data, tex_width);
glUnmapBufferARB (GL_PIXEL_UNPACK_BUFFER_ARB);
glGenTextures (1, tex);
_cairo_gl_context_activate (ctx, CAIRO_GL_TEX_TEMP);
glBindTexture (GL_TEXTURE_1D, *tex);
glTexImage1D (GL_TEXTURE_1D, 0, GL_RGBA8, tex_width, 0,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
glBindBufferARB (GL_PIXEL_UNPACK_BUFFER_ARB, 0);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
switch (pattern->base.extend) {
case CAIRO_EXTEND_NONE:
glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
break;
case CAIRO_EXTEND_PAD:
glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
break;
case CAIRO_EXTEND_REPEAT:
glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT);
break;
case CAIRO_EXTEND_REFLECT:
glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
break;
}
_cairo_gl_context_release (ctx);
return CAIRO_STATUS_SUCCESS;
}
/**
* Like cairo_pattern_acquire_surface(), but returns a matrix that transforms
* from dest to src coords.
*/
static cairo_status_t
_cairo_gl_pattern_texture_setup (cairo_gl_operand_t *operand,
const cairo_pattern_t *src,
cairo_gl_surface_t *dst,
int src_x, int src_y,
int dst_x, int dst_y,
int width, int height)
{
cairo_status_t status;
cairo_matrix_t m;
cairo_gl_surface_t *surface;
cairo_surface_attributes_t *attributes;
attributes = &operand->texture.attributes;
status = _cairo_pattern_acquire_surface (src, &dst->base,
src_x, src_y,
width, height,
CAIRO_PATTERN_ACQUIRE_NONE,
(cairo_surface_t **)
&surface,
attributes);
if (unlikely (status))
return status;
if (_cairo_gl_device_requires_power_of_two_textures (dst->base.device) &&
(attributes->extend == CAIRO_EXTEND_REPEAT ||
attributes->extend == CAIRO_EXTEND_REFLECT))
{
_cairo_pattern_release_surface (src,
&surface->base,
attributes);
return UNSUPPORTED ("EXT_texture_rectangle with repeat/reflect");
}
assert (surface->base.backend == &_cairo_gl_surface_backend);
operand->type = CAIRO_GL_OPERAND_TEXTURE;
operand->texture.surface = surface;
operand->texture.tex = surface->tex;
/* Translate the matrix from
* (unnormalized src -> unnormalized src) to
* (unnormalized dst -> unnormalized src)
*/
cairo_matrix_init_translate (&m,
src_x - dst_x + attributes->x_offset,
src_y - dst_y + attributes->y_offset);
cairo_matrix_multiply (&attributes->matrix,
&m,
&attributes->matrix);
/* Translate the matrix from
* (unnormalized dst -> unnormalized src) to
* (unnormalized dst -> normalized src)
*/
if (_cairo_gl_device_requires_power_of_two_textures (dst->base.device)) {
cairo_matrix_init_scale (&m,
1.0,
1.0);
} else {
cairo_matrix_init_scale (&m,
1.0 / surface->width,
1.0 / surface->height);
}
cairo_matrix_multiply (&attributes->matrix,
&attributes->matrix,
&m);
return CAIRO_STATUS_SUCCESS;
}
static cairo_status_t
_cairo_gl_solid_operand_init (cairo_gl_operand_t *operand,
const cairo_color_t *color)
{
operand->type = CAIRO_GL_OPERAND_CONSTANT;
operand->constant.color[0] = color->red * color->alpha;
operand->constant.color[1] = color->green * color->alpha;
operand->constant.color[2] = color->blue * color->alpha;
operand->constant.color[3] = color->alpha;
return CAIRO_STATUS_SUCCESS;
}
static cairo_status_t
_cairo_gl_gradient_operand_init (cairo_gl_operand_t *operand,
cairo_gl_surface_t *dst,
const cairo_pattern_t *pattern)
{
const cairo_gradient_pattern_t *gradient = (const cairo_gradient_pattern_t *)pattern;
cairo_status_t status;
if (! _cairo_gl_device_has_glsl (dst->base.device))
return CAIRO_INT_STATUS_UNSUPPORTED;
if (gradient->base.type == CAIRO_PATTERN_TYPE_LINEAR) {
cairo_linear_pattern_t *linear = (cairo_linear_pattern_t *) gradient;
double x0, y0, x1, y1;
x0 = _cairo_fixed_to_double (linear->p1.x);
x1 = _cairo_fixed_to_double (linear->p2.x);
y0 = _cairo_fixed_to_double (linear->p1.y);
y1 = _cairo_fixed_to_double (linear->p2.y);
status = _cairo_gl_create_gradient_texture (dst,
gradient,
&operand->linear.tex);
if (unlikely (status))
return status;
/* Translation matrix from the destination fragment coordinates
* (pixels from lower left = 0,0) to the coordinates in the
*/
cairo_matrix_init_translate (&operand->linear.m, -x0, -y0);
cairo_matrix_multiply (&operand->linear.m,
&pattern->matrix,
&operand->linear.m);
cairo_matrix_translate (&operand->linear.m, 0, dst->height);
cairo_matrix_scale (&operand->linear.m, 1.0, -1.0);
operand->linear.segment_x = x1 - x0;
operand->linear.segment_y = y1 - y0;
operand->type = CAIRO_GL_OPERAND_LINEAR_GRADIENT;
return CAIRO_STATUS_SUCCESS;
} else {
cairo_radial_pattern_t *radial = (cairo_radial_pattern_t *) gradient;
double x0, y0, r0, x1, y1, r1;
x0 = _cairo_fixed_to_double (radial->c1.x);
x1 = _cairo_fixed_to_double (radial->c2.x);
y0 = _cairo_fixed_to_double (radial->c1.y);
y1 = _cairo_fixed_to_double (radial->c2.y);
r0 = _cairo_fixed_to_double (radial->r1);
r1 = _cairo_fixed_to_double (radial->r2);
status = _cairo_gl_create_gradient_texture (dst,
gradient,
&operand->radial.tex);
if (unlikely (status))
return status;
/* Translation matrix from the destination fragment coordinates
* (pixels from lower left = 0,0) to the coordinates in the
*/
cairo_matrix_init_translate (&operand->radial.m, -x0, -y0);
cairo_matrix_multiply (&operand->radial.m,
&pattern->matrix,
&operand->radial.m);
cairo_matrix_translate (&operand->radial.m, 0, dst->height);
cairo_matrix_scale (&operand->radial.m, 1.0, -1.0);
operand->radial.circle_1_x = x1 - x0;
operand->radial.circle_1_y = y1 - y0;
operand->radial.radius_0 = r0;
operand->radial.radius_1 = r1;
operand->type = CAIRO_GL_OPERAND_RADIAL_GRADIENT;
return CAIRO_STATUS_SUCCESS;
}
return CAIRO_INT_STATUS_UNSUPPORTED;
}
static void
_cairo_gl_operand_destroy (cairo_gl_operand_t *operand)
{
switch (operand->type) {
case CAIRO_GL_OPERAND_CONSTANT:
break;
case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
glDeleteTextures (1, &operand->linear.tex);
break;
case CAIRO_GL_OPERAND_RADIAL_GRADIENT:
glDeleteTextures (1, &operand->radial.tex);
break;
case CAIRO_GL_OPERAND_TEXTURE:
_cairo_pattern_release_surface (NULL, /* XXX */
&operand->texture.surface->base,
&operand->texture.attributes);
break;
default:
case CAIRO_GL_OPERAND_COUNT:
ASSERT_NOT_REACHED;
case CAIRO_GL_OPERAND_NONE:
case CAIRO_GL_OPERAND_SPANS:
break;
}
operand->type = CAIRO_GL_OPERAND_NONE;
}
static cairo_int_status_t
_cairo_gl_operand_init (cairo_gl_operand_t *operand,
const cairo_pattern_t *pattern,
cairo_gl_surface_t *dst,
int src_x, int src_y,
int dst_x, int dst_y,
int width, int height)
{
cairo_status_t status;
switch (pattern->type) {
case CAIRO_PATTERN_TYPE_SOLID:
return _cairo_gl_solid_operand_init (operand,
&((cairo_solid_pattern_t *) pattern)->color);
case CAIRO_PATTERN_TYPE_LINEAR:
case CAIRO_PATTERN_TYPE_RADIAL:
status = _cairo_gl_gradient_operand_init (operand, dst, pattern);
if (status != CAIRO_INT_STATUS_UNSUPPORTED)
return status;
/* fall through */
default:
case CAIRO_PATTERN_TYPE_SURFACE:
return _cairo_gl_pattern_texture_setup (operand,
pattern, dst,
src_x, src_y,
dst_x, dst_y,
width, height);
}
}
cairo_int_status_t
_cairo_gl_composite_set_source (cairo_gl_composite_t *setup,
const cairo_pattern_t *pattern,
int src_x, int src_y,
int dst_x, int dst_y,
int width, int height)
{
_cairo_gl_operand_destroy (&setup->src);
return _cairo_gl_operand_init (&setup->src, pattern,
setup->dst,
src_x, src_y,
dst_x, dst_y,
width, height);
}
cairo_int_status_t
_cairo_gl_composite_set_mask (cairo_gl_composite_t *setup,
const cairo_pattern_t *pattern,
int src_x, int src_y,
int dst_x, int dst_y,
int width, int height)
{
_cairo_gl_operand_destroy (&setup->mask);
if (pattern == NULL)
return CAIRO_STATUS_SUCCESS;
return _cairo_gl_operand_init (&setup->mask, pattern,
setup->dst,
src_x, src_y,
dst_x, dst_y,
width, height);
}
void
_cairo_gl_composite_set_mask_spans (cairo_gl_composite_t *setup)
{
_cairo_gl_operand_destroy (&setup->mask);
setup->mask.type = CAIRO_GL_OPERAND_SPANS;
}
void
_cairo_gl_composite_set_clip_region (cairo_gl_composite_t *setup,
cairo_region_t *clip_region)
{
setup->clip_region = clip_region;
}
static void
_cairo_gl_operand_bind_to_shader (cairo_gl_context_t *ctx,
cairo_gl_operand_t *operand,
cairo_gl_tex_t tex_unit)
{
char uniform_name[50];
char *custom_part;
static const char *names[] = { "source", "mask" };
strcpy (uniform_name, names[tex_unit]);
custom_part = uniform_name + strlen (names[tex_unit]);
switch (operand->type) {
default:
case CAIRO_GL_OPERAND_COUNT:
ASSERT_NOT_REACHED;
case CAIRO_GL_OPERAND_NONE:
case CAIRO_GL_OPERAND_SPANS:
break;
case CAIRO_GL_OPERAND_CONSTANT:
strcpy (custom_part, "_constant");
_cairo_gl_shader_bind_vec4 (ctx,
uniform_name,
operand->constant.color[0],
operand->constant.color[1],
operand->constant.color[2],
operand->constant.color[3]);
break;
case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
strcpy (custom_part, "_matrix");
_cairo_gl_shader_bind_matrix (ctx,
uniform_name,
&operand->linear.m);
strcpy (custom_part, "_segment");
_cairo_gl_shader_bind_vec2 (ctx,
uniform_name,
operand->linear.segment_x,
operand->linear.segment_y);
strcpy (custom_part, "_sampler");
_cairo_gl_shader_bind_texture(ctx,
uniform_name,
tex_unit);
break;
case CAIRO_GL_OPERAND_RADIAL_GRADIENT:
strcpy (custom_part, "_matrix");
_cairo_gl_shader_bind_matrix (ctx,
uniform_name,
&operand->radial.m);
strcpy (custom_part, "_circle_1");
_cairo_gl_shader_bind_vec2 (ctx,
uniform_name,
operand->radial.circle_1_x,
operand->radial.circle_1_y);
strcpy (custom_part, "_radius_0");
_cairo_gl_shader_bind_float (ctx,
uniform_name,
operand->radial.radius_0);
strcpy (custom_part, "_radius_1");
_cairo_gl_shader_bind_float (ctx,
uniform_name,
operand->radial.radius_1);
strcpy (custom_part, "_sampler");
_cairo_gl_shader_bind_texture(ctx,
uniform_name,
tex_unit);
break;
case CAIRO_GL_OPERAND_TEXTURE:
strcpy (custom_part, "_sampler");
_cairo_gl_shader_bind_texture(ctx,
uniform_name,
tex_unit);
break;
}
}
static void
_cairo_gl_composite_bind_to_shader (cairo_gl_context_t *ctx,
cairo_gl_composite_t *setup)
{
if (ctx->current_shader == NULL)
return;
_cairo_gl_operand_bind_to_shader (ctx, &setup->src, CAIRO_GL_TEX_SOURCE);
_cairo_gl_operand_bind_to_shader (ctx, &setup->mask, CAIRO_GL_TEX_MASK);
}
static void
_cairo_gl_texture_set_attributes (cairo_gl_context_t *ctx,
cairo_surface_attributes_t *attributes)
{
assert (! _cairo_gl_device_requires_power_of_two_textures (&ctx->base) ||
(attributes->extend != CAIRO_EXTEND_REPEAT &&
attributes->extend != CAIRO_EXTEND_REFLECT));
switch (attributes->extend) {
case CAIRO_EXTEND_NONE:
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
break;
case CAIRO_EXTEND_PAD:
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
break;
case CAIRO_EXTEND_REPEAT:
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_T, GL_REPEAT);
break;
case CAIRO_EXTEND_REFLECT:
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT);
glTexParameteri (ctx->tex_target, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT);
break;
}
switch (attributes->filter) {
case CAIRO_FILTER_FAST:
case CAIRO_FILTER_NEAREST:
glTexParameteri (ctx->tex_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri (ctx->tex_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
break;
case CAIRO_FILTER_GOOD:
case CAIRO_FILTER_BEST:
case CAIRO_FILTER_BILINEAR:
glTexParameteri (ctx->tex_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (ctx->tex_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
break;
default:
case CAIRO_FILTER_GAUSSIAN:
ASSERT_NOT_REACHED;
}
}
static void
_cairo_gl_operand_setup_fixed (cairo_gl_operand_t *operand,
cairo_gl_tex_t tex_unit)
{
switch (operand->type) {
case CAIRO_GL_OPERAND_CONSTANT:
glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, operand->constant.color);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_CONSTANT);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_CONSTANT);
break;
case CAIRO_GL_OPERAND_TEXTURE:
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE0 + tex_unit);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_TEXTURE0 + tex_unit);
break;
case CAIRO_GL_OPERAND_SPANS:
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_RGB, GL_PRIMARY_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC0_ALPHA, GL_PRIMARY_COLOR);
break;
case CAIRO_GL_OPERAND_COUNT:
default:
ASSERT_NOT_REACHED;
case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
case CAIRO_GL_OPERAND_RADIAL_GRADIENT:
case CAIRO_GL_OPERAND_NONE:
return;
}
switch (tex_unit) {
case CAIRO_GL_TEX_TEMP:
default:
ASSERT_NOT_REACHED;
break;
case CAIRO_GL_TEX_SOURCE:
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_REPLACE);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
break;
case CAIRO_GL_TEX_MASK:
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_MODULATE);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_RGB, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_PREVIOUS);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
if (operand->type == CAIRO_GL_OPERAND_TEXTURE &&
operand->texture.attributes.has_component_alpha)
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
else
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_ALPHA);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
break;
}
}
static void
_cairo_gl_context_setup_operand (cairo_gl_context_t *ctx,
cairo_gl_tex_t tex_unit,
cairo_gl_operand_t *operand,
unsigned int vertex_offset)
{
memcpy (&ctx->operands[tex_unit], operand, sizeof (cairo_gl_operand_t));
ctx->operands[tex_unit].vertex_offset = vertex_offset;
switch (operand->type) {
default:
case CAIRO_GL_OPERAND_COUNT:
ASSERT_NOT_REACHED;
case CAIRO_GL_OPERAND_NONE:
break;
case CAIRO_GL_OPERAND_SPANS:
glColorPointer (4, GL_UNSIGNED_BYTE, ctx->vertex_size,
(void *) (uintptr_t) vertex_offset);
glEnableClientState (GL_COLOR_ARRAY);
/* fall through */
case CAIRO_GL_OPERAND_CONSTANT:
if (ctx->current_shader == NULL) {
glActiveTexture (GL_TEXTURE0 + tex_unit);
/* Have to have a dummy texture bound in order to use the combiner unit. */
glBindTexture (ctx->tex_target, ctx->dummy_tex);
glEnable (ctx->tex_target);
} else {
glDisable (ctx->tex_target);
}
break;
case CAIRO_GL_OPERAND_TEXTURE:
glActiveTexture (GL_TEXTURE0 + tex_unit);
glBindTexture (ctx->tex_target, operand->texture.tex);
glEnable (ctx->tex_target);
_cairo_gl_texture_set_attributes (ctx, &operand->texture.attributes);
glClientActiveTexture (GL_TEXTURE0 + tex_unit);
glTexCoordPointer (2, GL_FLOAT, ctx->vertex_size,
(void *) (uintptr_t) vertex_offset);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
break;
case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
glActiveTexture (GL_TEXTURE0 + tex_unit);
glBindTexture (GL_TEXTURE_1D, operand->linear.tex);
glEnable (GL_TEXTURE_1D);
break;
case CAIRO_GL_OPERAND_RADIAL_GRADIENT:
glActiveTexture (GL_TEXTURE0 + tex_unit);
glBindTexture (GL_TEXTURE_1D, operand->radial.tex);
glEnable (GL_TEXTURE_1D);
break;
}
if (ctx->current_shader == NULL)
_cairo_gl_operand_setup_fixed (operand, tex_unit);
}
void
_cairo_gl_context_destroy_operand (cairo_gl_context_t *ctx,
cairo_gl_tex_t tex_unit)
{
assert (_cairo_gl_context_is_flushed (ctx));
switch (ctx->operands[tex_unit].type) {
default:
case CAIRO_GL_OPERAND_COUNT:
ASSERT_NOT_REACHED;
case CAIRO_GL_OPERAND_NONE:
break;
case CAIRO_GL_OPERAND_SPANS:
glDisableClientState (GL_COLOR_ARRAY);
/* fall through */
case CAIRO_GL_OPERAND_CONSTANT:
if (ctx->current_shader == NULL) {
glActiveTexture (GL_TEXTURE0 + tex_unit);
glDisable (ctx->tex_target);
}
break;
case CAIRO_GL_OPERAND_TEXTURE:
glActiveTexture (GL_TEXTURE0 + tex_unit);
glDisable (ctx->tex_target);
glClientActiveTexture (GL_TEXTURE0 + tex_unit);
glDisableClientState (GL_TEXTURE_COORD_ARRAY);
break;
case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
case CAIRO_GL_OPERAND_RADIAL_GRADIENT:
glActiveTexture (GL_TEXTURE0 + tex_unit);
glDisable (GL_TEXTURE_1D);
break;
}
memset (&ctx->operands[tex_unit], 0, sizeof (cairo_gl_operand_t));
}
/* Swizzles the source for creating the "source alpha" value
* (src.aaaa * mask.argb) required by component alpha rendering.
*/
static void
_cairo_gl_set_src_alpha (cairo_gl_context_t *ctx,
cairo_bool_t activate)
{
if (ctx->current_shader)
return;
glActiveTexture (GL_TEXTURE0);
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, activate ? GL_SRC_ALPHA : GL_SRC_COLOR);
}
static void
_cairo_gl_set_operator (cairo_gl_surface_t *dst, cairo_operator_t op,
cairo_bool_t component_alpha)
{
struct {
GLenum src;
GLenum dst;
} blend_factors[] = {
{ GL_ZERO, GL_ZERO }, /* Clear */
{ GL_ONE, GL_ZERO }, /* Source */
{ GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, /* Over */
{ GL_DST_ALPHA, GL_ZERO }, /* In */
{ GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, /* Out */
{ GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, /* Atop */
{ GL_ZERO, GL_ONE }, /* Dest */
{ GL_ONE_MINUS_DST_ALPHA, GL_ONE }, /* DestOver */
{ GL_ZERO, GL_SRC_ALPHA }, /* DestIn */
{ GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, /* DestOut */
{ GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, /* DestAtop */
{ GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, /* Xor */
{ GL_ONE, GL_ONE }, /* Add */
};
GLenum src_factor, dst_factor;
assert (op < ARRAY_LENGTH (blend_factors));
src_factor = blend_factors[op].src;
dst_factor = blend_factors[op].dst;
/* Even when the user requests CAIRO_CONTENT_COLOR, we use GL_RGBA
* due to texture filtering of GL_CLAMP_TO_BORDER. So fix those
* bits in that case.
*/
if (dst->base.content == CAIRO_CONTENT_COLOR) {
if (src_factor == GL_ONE_MINUS_DST_ALPHA)
src_factor = GL_ZERO;
if (src_factor == GL_DST_ALPHA)
src_factor = GL_ONE;
}
if (component_alpha) {
if (dst_factor == GL_ONE_MINUS_SRC_ALPHA)
dst_factor = GL_ONE_MINUS_SRC_COLOR;
if (dst_factor == GL_SRC_ALPHA)
dst_factor = GL_SRC_COLOR;
}
if (dst->base.content == CAIRO_CONTENT_ALPHA) {
glBlendFuncSeparate (GL_ZERO, GL_ZERO, src_factor, dst_factor);
} else {
glBlendFunc (src_factor, dst_factor);
}
}
static unsigned int
_cairo_gl_operand_get_vertex_size (cairo_gl_operand_type_t type)
{
switch (type) {
default:
case CAIRO_GL_OPERAND_COUNT:
ASSERT_NOT_REACHED;
case CAIRO_GL_OPERAND_NONE:
case CAIRO_GL_OPERAND_CONSTANT:
case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
case CAIRO_GL_OPERAND_RADIAL_GRADIENT:
return 0;
case CAIRO_GL_OPERAND_SPANS:
return 4 * sizeof (GLbyte);
case CAIRO_GL_OPERAND_TEXTURE:
return 2 * sizeof (GLfloat);
}
}
static cairo_status_t
_cairo_gl_composite_begin_component_alpha (cairo_gl_context_t *ctx,
cairo_gl_composite_t *setup)
{
cairo_gl_shader_t *pre_shader = NULL;
cairo_status_t status;
/* For CLEAR, cairo's rendering equation (quoting Owen's description in:
* http://lists.cairographics.org/archives/cairo/2005-August/004992.html)
* is:
* mask IN clip ? src OP dest : dest
* or more simply:
* mask IN CLIP ? 0 : dest
*
* where the ternary operator A ? B : C is (A * B) + ((1 - A) * C).
*
* The model we use in _cairo_gl_set_operator() is Render's:
* src IN mask IN clip OP dest
* which would boil down to:
* 0 (bounded by the extents of the drawing).
*
* However, we can do a Render operation using an opaque source
* and DEST_OUT to produce:
* 1 IN mask IN clip DEST_OUT dest
* which is
* mask IN clip ? 0 : dest
*/
if (setup->op == CAIRO_OPERATOR_CLEAR) {
_cairo_gl_solid_operand_init (&setup->src, CAIRO_COLOR_WHITE);
setup->op = CAIRO_OPERATOR_DEST_OUT;
}
/**
* implements component-alpha %CAIRO_OPERATOR_OVER using two passes of
* the simpler operations %CAIRO_OPERATOR_DEST_OUT and %CAIRO_OPERATOR_ADD.
*
* From http://anholt.livejournal.com/32058.html:
*
* The trouble is that component-alpha rendering requires two different sources
* for blending: one for the source value to the blender, which is the
* per-channel multiplication of source and mask, and one for the source alpha
* for multiplying with the destination channels, which is the multiplication
* of the source channels by the mask alpha. So the equation for Over is:
*
* dst.A = src.A * mask.A + (1 - (src.A * mask.A)) * dst.A
* dst.R = src.R * mask.R + (1 - (src.A * mask.R)) * dst.R
* dst.G = src.G * mask.G + (1 - (src.A * mask.G)) * dst.G
* dst.B = src.B * mask.B + (1 - (src.A * mask.B)) * dst.B
*
* But we can do some simpler operations, right? How about PictOpOutReverse,
* which has a source factor of 0 and dest factor of (1 - source alpha). We
* can get the source alpha value (srca.X = src.A * mask.X) out of the texture
* blenders pretty easily. So we can do a component-alpha OutReverse, which
* gets us:
*
* dst.A = 0 + (1 - (src.A * mask.A)) * dst.A
* dst.R = 0 + (1 - (src.A * mask.R)) * dst.R
* dst.G = 0 + (1 - (src.A * mask.G)) * dst.G
* dst.B = 0 + (1 - (src.A * mask.B)) * dst.B
*
* OK. And if an op doesn't use the source alpha value for the destination
* factor, then we can do the channel multiplication in the texture blenders
* to get the source value, and ignore the source alpha that we wouldn't use.
* We've supported this in the Radeon driver for a long time. An example would
* be PictOpAdd, which does:
*
* dst.A = src.A * mask.A + dst.A
* dst.R = src.R * mask.R + dst.R
* dst.G = src.G * mask.G + dst.G
* dst.B = src.B * mask.B + dst.B
*
* Hey, this looks good! If we do a PictOpOutReverse and then a PictOpAdd right
* after it, we get:
*
* dst.A = src.A * mask.A + ((1 - (src.A * mask.A)) * dst.A)
* dst.R = src.R * mask.R + ((1 - (src.A * mask.R)) * dst.R)
* dst.G = src.G * mask.G + ((1 - (src.A * mask.G)) * dst.G)
* dst.B = src.B * mask.B + ((1 - (src.A * mask.B)) * dst.B)
*
* This two-pass trickery could be avoided using a new GL extension that
* lets two values come out of the shader and into the blend unit.
*/
if (setup->op == CAIRO_OPERATOR_OVER) {
setup->op = CAIRO_OPERATOR_ADD;
status = _cairo_gl_get_shader_by_type (ctx,
setup->src.type,
setup->mask.type,
CAIRO_GL_SHADER_IN_CA_SOURCE_ALPHA,
&pre_shader);
if (unlikely (status))
return status;
}
if (ctx->pre_shader != pre_shader)
_cairo_gl_composite_flush (ctx);
ctx->pre_shader = pre_shader;
return CAIRO_STATUS_SUCCESS;
}
cairo_status_t
_cairo_gl_composite_begin (cairo_gl_composite_t *setup,
cairo_gl_context_t **ctx_out)
{
unsigned int dst_size, src_size, mask_size, vertex_size;
cairo_gl_context_t *ctx;
cairo_status_t status;
cairo_bool_t component_alpha;
cairo_gl_shader_t *shader;
assert (setup->dst);
status = _cairo_gl_context_acquire (setup->dst->base.device, &ctx);
if (unlikely (status))
return status;
glEnable (GL_BLEND);
component_alpha = ((setup->mask.type == CAIRO_GL_OPERAND_TEXTURE) &&
setup->mask.texture.attributes.has_component_alpha);
/* Do various magic for component alpha */
if (component_alpha) {
status = _cairo_gl_composite_begin_component_alpha (ctx, setup);
if (unlikely (status))
goto FAIL;
} else {
if (ctx->pre_shader) {
_cairo_gl_composite_flush (ctx);
ctx->pre_shader = NULL;
}
}
status = _cairo_gl_get_shader_by_type (ctx,
setup->src.type,
setup->mask.type,
component_alpha ? CAIRO_GL_SHADER_IN_CA_SOURCE
: CAIRO_GL_SHADER_IN_NORMAL,
&shader);
if (unlikely (status)) {
ctx->pre_shader = NULL;
goto FAIL;
}
if (ctx->current_shader != shader)
_cairo_gl_composite_flush (ctx);
status = CAIRO_STATUS_SUCCESS;
dst_size = 2 * sizeof (GLfloat);
src_size = _cairo_gl_operand_get_vertex_size (setup->src.type);
mask_size = _cairo_gl_operand_get_vertex_size (setup->mask.type);
vertex_size = dst_size + src_size + mask_size;
if (ctx->vertex_size != vertex_size) {
_cairo_gl_composite_flush (ctx);
ctx->vertex_size = vertex_size;
}
_cairo_gl_context_set_destination (ctx, setup->dst);
_cairo_gl_set_operator (setup->dst,
setup->op,
component_alpha);
if (_cairo_gl_context_is_flushed (ctx)) {
if (ctx->pre_shader) {
_cairo_gl_set_shader (ctx, ctx->pre_shader);
_cairo_gl_composite_bind_to_shader (ctx, setup);
}
_cairo_gl_set_shader (ctx, shader);
_cairo_gl_composite_bind_to_shader (ctx, setup);
glBindBufferARB (GL_ARRAY_BUFFER_ARB, ctx->vbo);
glVertexPointer (2, GL_FLOAT, ctx->vertex_size, NULL);
glEnableClientState (GL_VERTEX_ARRAY);
}
_cairo_gl_context_setup_operand (ctx, CAIRO_GL_TEX_SOURCE, &setup->src, dst_size);
_cairo_gl_context_setup_operand (ctx, CAIRO_GL_TEX_MASK, &setup->mask, dst_size + src_size);
cairo_region_destroy (ctx->clip_region);
ctx->clip_region = cairo_region_reference (setup->clip_region);
if (ctx->clip_region)
glEnable (GL_SCISSOR_TEST);
else
glDisable (GL_SCISSOR_TEST);
*ctx_out = ctx;
FAIL:
if (unlikely (status))
_cairo_gl_context_release (ctx);
return status;
}
static inline void
_cairo_gl_composite_draw (cairo_gl_context_t *ctx,
unsigned int count)
{
if (! ctx->pre_shader) {
glDrawArrays (GL_TRIANGLES, 0, count);
} else {
cairo_gl_shader_t *prev_shader = ctx->current_shader;
_cairo_gl_set_shader (ctx, ctx->pre_shader);
_cairo_gl_set_operator (ctx->current_target, CAIRO_OPERATOR_DEST_OUT, TRUE);
_cairo_gl_set_src_alpha (ctx, TRUE);
glDrawArrays (GL_TRIANGLES, 0, count);
_cairo_gl_set_src_alpha (ctx, FALSE);
_cairo_gl_set_shader (ctx, prev_shader);
_cairo_gl_set_operator (ctx->current_target, CAIRO_OPERATOR_ADD, TRUE);
glDrawArrays (GL_TRIANGLES, 0, count);
}
}
void
_cairo_gl_composite_flush (cairo_gl_context_t *ctx)
{
unsigned int count;
if (_cairo_gl_context_is_flushed (ctx))
return;
count = ctx->vb_offset / ctx->vertex_size;
glUnmapBufferARB (GL_ARRAY_BUFFER_ARB);
ctx->vb = NULL;
ctx->vb_offset = 0;
if (ctx->clip_region) {
int i, num_rectangles = cairo_region_num_rectangles (ctx->clip_region);
for (i = 0; i < num_rectangles; i++) {
cairo_rectangle_int_t rect;
cairo_region_get_rectangle (ctx->clip_region, i, &rect);
glScissor (rect.x, rect.y, rect.width, rect.height);
_cairo_gl_composite_draw (ctx, count);
}
} else {
_cairo_gl_composite_draw (ctx, count);
}
}
static void
_cairo_gl_composite_prepare_buffer (cairo_gl_context_t *ctx,
unsigned int n_vertices)
{
if (ctx->vb_offset + n_vertices * ctx->vertex_size > CAIRO_GL_VBO_SIZE)
_cairo_gl_composite_flush (ctx);
if (ctx->vb == NULL) {
glBufferDataARB (GL_ARRAY_BUFFER_ARB, CAIRO_GL_VBO_SIZE,
NULL, GL_STREAM_DRAW_ARB);
ctx->vb = glMapBufferARB (GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
}
}
static inline void
_cairo_gl_operand_emit (cairo_gl_operand_t *operand,
GLfloat ** vb,
GLfloat x,
GLfloat y,
uint8_t alpha)
{
switch (operand->type) {
default:
case CAIRO_GL_OPERAND_COUNT:
ASSERT_NOT_REACHED;
case CAIRO_GL_OPERAND_NONE:
case CAIRO_GL_OPERAND_CONSTANT:
case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
case CAIRO_GL_OPERAND_RADIAL_GRADIENT:
break;
case CAIRO_GL_OPERAND_SPANS:
{
union fi {
float f;
GLbyte bytes[4];
} fi;
fi.bytes[0] = 0;
fi.bytes[1] = 0;
fi.bytes[2] = 0;
fi.bytes[3] = alpha;
*(*vb)++ = fi.f;
}
break;
case CAIRO_GL_OPERAND_TEXTURE:
{
cairo_surface_attributes_t *src_attributes = &operand->texture.attributes;
double s = x;
double t = y;
cairo_matrix_transform_point (&src_attributes->matrix, &s, &t);
*(*vb)++ = s;
*(*vb)++ = t;
}
break;
}
}
static inline void
_cairo_gl_composite_emit_vertex (cairo_gl_context_t *ctx,
GLfloat x,
GLfloat y,
uint8_t alpha)
{
GLfloat *vb = (GLfloat *) (void *) &ctx->vb[ctx->vb_offset];
*vb++ = x;
*vb++ = y;
_cairo_gl_operand_emit (&ctx->operands[CAIRO_GL_TEX_SOURCE], &vb, x, y, alpha);
_cairo_gl_operand_emit (&ctx->operands[CAIRO_GL_TEX_MASK ], &vb, x, y, alpha);
ctx->vb_offset += ctx->vertex_size;
}
void
_cairo_gl_composite_emit_rect (cairo_gl_context_t *ctx,
GLfloat x1,
GLfloat y1,
GLfloat x2,
GLfloat y2,
uint8_t alpha)
{
_cairo_gl_composite_prepare_buffer (ctx, 6);
_cairo_gl_composite_emit_vertex (ctx, x1, y1, alpha);
_cairo_gl_composite_emit_vertex (ctx, x2, y1, alpha);
_cairo_gl_composite_emit_vertex (ctx, x1, y2, alpha);
_cairo_gl_composite_emit_vertex (ctx, x2, y1, alpha);
_cairo_gl_composite_emit_vertex (ctx, x2, y2, alpha);
_cairo_gl_composite_emit_vertex (ctx, x1, y2, alpha);
}
static inline void
_cairo_gl_composite_emit_glyph_vertex (cairo_gl_context_t *ctx,
GLfloat x,
GLfloat y,
GLfloat glyph_x,
GLfloat glyph_y)
{
GLfloat *vb = (GLfloat *) (void *) &ctx->vb[ctx->vb_offset];
*vb++ = x;
*vb++ = y;
_cairo_gl_operand_emit (&ctx->operands[CAIRO_GL_TEX_SOURCE], &vb, x, y, 0);
*vb++ = glyph_x;
*vb++ = glyph_y;
ctx->vb_offset += ctx->vertex_size;
}
void
_cairo_gl_composite_emit_glyph (cairo_gl_context_t *ctx,
GLfloat x1,
GLfloat y1,
GLfloat x2,
GLfloat y2,
GLfloat glyph_x1,
GLfloat glyph_y1,
GLfloat glyph_x2,
GLfloat glyph_y2)
{
_cairo_gl_composite_prepare_buffer (ctx, 6);
_cairo_gl_composite_emit_glyph_vertex (ctx, x1, y1, glyph_x1, glyph_y1);
_cairo_gl_composite_emit_glyph_vertex (ctx, x2, y1, glyph_x2, glyph_y1);
_cairo_gl_composite_emit_glyph_vertex (ctx, x1, y2, glyph_x1, glyph_y2);
_cairo_gl_composite_emit_glyph_vertex (ctx, x2, y1, glyph_x2, glyph_y1);
_cairo_gl_composite_emit_glyph_vertex (ctx, x2, y2, glyph_x2, glyph_y2);
_cairo_gl_composite_emit_glyph_vertex (ctx, x1, y2, glyph_x1, glyph_y2);
}
void
_cairo_gl_composite_end (cairo_gl_context_t *ctx,
cairo_gl_composite_t *setup)
{
_cairo_gl_composite_flush (ctx);
_cairo_gl_context_destroy_operand (ctx, CAIRO_GL_TEX_SOURCE);
_cairo_gl_context_destroy_operand (ctx, CAIRO_GL_TEX_MASK);
}
void
_cairo_gl_composite_fini (cairo_gl_composite_t *setup)
{
_cairo_gl_operand_destroy (&setup->src);
_cairo_gl_operand_destroy (&setup->mask);
}
cairo_status_t
_cairo_gl_composite_init (cairo_gl_composite_t *setup,
cairo_operator_t op,
cairo_gl_surface_t *dst,
cairo_bool_t assume_component_alpha,
const cairo_rectangle_int_t *rect)
{
memset (setup, 0, sizeof (cairo_gl_composite_t));
if (assume_component_alpha) {
if (op != CAIRO_OPERATOR_CLEAR &&
op != CAIRO_OPERATOR_OVER &&
op != CAIRO_OPERATOR_ADD)
return UNSUPPORTED ("unsupported component alpha operator");
} else {
if (! _cairo_gl_operator_is_supported (op))
return UNSUPPORTED ("unsupported operator");
}
setup->dst = dst;
setup->op = op;
return CAIRO_STATUS_SUCCESS;
}
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