/* cairo - a vector graphics library with display and print output * * Copyright © 2009 Intel Corporation * * This library is free software; you can redistribute it and/or * modify it either under the terms of the GNU Lesser General Public * License version 2.1 as published by the Free Software Foundation * (the "LGPL") or, at your option, under the terms of the Mozilla * Public License Version 1.1 (the "MPL"). If you do not alter this * notice, a recipient may use your version of this file under either * the MPL or the LGPL. * * You should have received a copy of the LGPL along with this library * in the file COPYING-LGPL-2.1; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA * You should have received a copy of the MPL along with this library * in the file COPYING-MPL-1.1 * * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY * OF ANY KIND, either express or implied. See the LGPL or the MPL for * the specific language governing rights and limitations. * * The Original Code is the cairo graphics library. * * Contributor(s): * Chris Wilson */ #include "cairoint.h" #include "cairo-error-private.h" #include "cairo-drm-i915-private.h" #include "cairo-surface-subsurface-private.h" #include "cairo-surface-snapshot-private.h" #if CAIRO_HAS_XCB_SURFACE && CAIRO_HAS_XCB_DRM_FUNCTIONS /* for DRI2/DRM interoperability */ #include "cairo-xcb-private.h" #endif #if 0 static cairo_status_t i915_packed_pixel_surface_finish (void *abstract_surface) { i915_packed_pixel_surface_t *surface = abstract_surface; i915_device_t *device; device = i915_device_acquire (&surface->device->intel.base); intel_bo_destroy (&device->intel, surface->bo); if (surface->is_current_texture) { if (surface->is_current_texture & CURRENT_SOURCE) device->current_source = NULL; if (surface->is_current_texture & CURRENT_MASK) device->current_mask = NULL; device->current_n_samplers = 0; } i915_device_release (device); return CAIRO_STATUS_SUCCESS; } static const cairo_surface_backend_t i915_packed_pixel_surface_backend = { I915_PACKED_PIXEL_SURFACE_TYPE, i915_packed_pixel_surface_finish, }; static cairo_surface_t * i915_packed_pixel_surface_create (i915_device_t *device, i915_packed_pixel_t pixel, const uint8_t *data, uint32_t length, uint32_t width, uint32_t height) { i915_packed_pixel_surface_t *surface; cairo_content_t content; uint32_t tiling, size; uint32_t stride, half_stride; uint32_t i; if (width > 2048 || height > 2048) return _cairo_surface_create_in_error (_cairo_error (CAIRO_STATUS_INVALID_SIZE)); surface = malloc (sizeof (i915_packed_pixel_surface_t)); if (unlikely (surface == NULL)) return _cairo_surface_create_in_error (_cairo_error (CAIRO_STATUS_NO_MEMORY)); tiling = I915_TILING_NONE; /* XXX */ half_stride = stride = i915_tiling_stride (tiling, width/2); if (stride < width) stride *= 2 ; height = i915_tiling_height (tiling, height); switch (surface->pixel = pixel) { case YUV_I420: content = CAIRO_CONTENT_COLOR; surface->offset[0] = 0; surface->width[0] = width; surface->height[0] = height; surface->stride[0] = stride; surface->map0[0] = MAPSURF_8BIT | MT_8BIT_I8 | MS3_tiling (tiling); surface->map0[0] |= ((height - 1) << MS3_HEIGHT_SHIFT) | ((width - 1) << MS3_WIDTH_SHIFT); surface->map1[0] = (stride / 4 - 1) << MS4_PITCH_SHIFT; surface->offset[1] = stride * height; surface->width[1] = width / 2; surface->height[1] = height / 2; surface->stride[1] = half_stride; surface->map0[1] = MAPSURF_8BIT | MT_8BIT_I8 | MS3_tiling (tiling); surface->map0[1] |= ((height/2 - 1) << MS3_HEIGHT_SHIFT) | ((width/2 - 1) << MS3_WIDTH_SHIFT); surface->map1[1] = (half_stride / 4 - 1) << MS4_PITCH_SHIFT; if (width < half_stride) { surface->offset[2] = stride * height + half_stride / 2; size = stride * height + half_stride * height / 2; } else { surface->offset[2] = stride * height + half_stride * height / 2; size = stride * height + half_stride * height; } surface->width[2] = width / 2; surface->height[2] = height / 2; surface->stride[2] = half_stride; surface->map0[2] = MAPSURF_8BIT | MT_8BIT_I8 | MS3_tiling (tiling); surface->map0[2] |= ((height/2 - 1) << MS3_HEIGHT_SHIFT) | ((width/2 - 1) << MS3_WIDTH_SHIFT); surface->map1[2] = (half_stride / 4 - 1) << MS4_PITCH_SHIFT; break; case NONE: case YUV_YV12: case YUV_YUY2: case YUV_UYVY: ASSERT_NOT_REACHED; break; } _cairo_surface_init (&surface->base, &i915_packed_pixel_surface_backend, content); surface->bo = intel_bo_create (&device->intel, size, FALSE); assert (tiling == I915_TILING_NONE); if (unlikely (surface->bo == NULL)) { free (surface); return _cairo_surface_create_in_error (_cairo_error (CAIRO_STATUS_NO_MEMORY)); } if (tiling == I915_TILING_NONE) { intel_bo_t *bo = surface->bo; uint32_t dst; int uv; dst = surface->offset[0]; if (width == stride) { size = stride * height; intel_bo_write (&device->intel, bo, dst, size, data); data += size; } else { for (i = 0; i < height; i++) { intel_bo_write (&device->intel, bo, dst, width, data); dst += stride; data += width; } } for (uv = 1; uv <= 2; uv++) { dst = surface->offset[uv]; if (width / 2 == half_stride) { size = half_stride * height / 2; intel_bo_write (&device->intel, bo, dst, size, data); data += size; } else { size = width / 2; for (i = 0; i < height / 2; i++) { intel_bo_write (&device->intel, bo, dst, size, data); dst += half_stride; data += size; } } } } else { uint8_t *dst, *base; base = intel_bo_map (&device->intel, surface->bo); dst = base + surface->offset[0]; if (width == stride) { size = stride * height; memcpy (dst, data, size); data += size; } else { for (i = 0; i < height; i++) { memcpy (dst, data, width); dst += stride; data += width; } } dst = base + surface->offset[1]; if (width / 2 == half_stride) { size = half_stride * height / 2; memcpy (dst, data, size); data += size; } else { size = width / 2; for (i = 0; i < height / 2; i++) { memcpy (dst, data, size); dst += half_stride; data += size; } } dst = base + surface->offset[2]; if (width / 2 == half_stride) { size = half_stride * height / 2; memcpy (dst, data, size); data += size; } else { size = width / 2; for (i = 0; i < height / 2; i++) { memcpy (dst, data, size); dst += half_stride; data += size; } } intel_bo_unmap (surface->bo); } surface->device = device; surface->is_current_texture = 0; return &surface->base; } static cairo_int_status_t i915_clone_yuv (i915_surface_t *surface, cairo_surface_t *source, int width, int height, cairo_surface_t **clone_out) { const uint8_t *mime_data = NULL; unsigned int mime_data_length; cairo_surface_t *clone; cairo_surface_get_mime_data (source, "video/x-raw-yuv/i420", &mime_data, &mime_data_length); if (mime_data == NULL) return CAIRO_INT_STATUS_UNSUPPORTED; clone = i915_packed_pixel_surface_create ((i915_device_t *) surface->base.device, YUV_I420, mime_data, mime_data_length, width, height); if (clone == NULL) return CAIRO_INT_STATUS_UNSUPPORTED; if (unlikely (clone->status)) return clone->status; *clone_out = clone; return CAIRO_STATUS_SUCCESS; } #endif /* Max instruction count: 4 */ static void i915_shader_linear_color (i915_device_t *device, enum i915_shader_linear_mode mode, int in, int c0, int c1, int out) { int tmp = FS_U0; switch (mode) { case LINEAR_TEXTURE: ASSERT_NOT_REACHED; case LINEAR_NONE: tmp = in; break; case LINEAR_REPEAT: i915_fs_frc (tmp, i915_fs_operand (in, X, X, X, X)); break; #if 0 case LINEAR_REFLECT: /* XXX needs an extra constant: C2 [0.5, 2.0, x, x] */ i915_fs_mul (tmp, in, 0.5); i915_fs_frc (tmp, i915_fs_operand_reg (tmp)); i915_fs_mul (tmp, tmp, 2.0); i915_fs_add (tmp, i915_fs_operand_one (), i915_fs_operand_reg_negate (tmp)); i915_fs_cmp (tmp, i915_fs_operand_reg (tmp), i915_fs_operand_reg (tmp), i915_fs_operand_reg_negate (tmp)); i915_fs_add (tmp, i915_fs_operand_one (), i915_fs_operand_reg_negate (tmp)); #endif case LINEAR_PAD: i915_fs_max (tmp, i915_fs_operand_zero (), i915_fs_operand (in, X, X, X, X)); i915_fs_min (tmp, i915_fs_operand_one (), i915_fs_operand_reg (tmp)); break; } /* interpolate */ i915_fs_mad (out, 0, i915_fs_operand (tmp, NEG_X, NEG_X, NEG_X, NEG_X), i915_fs_operand_reg (c0), i915_fs_operand_reg (c0)); i915_fs_mad (out, 0, i915_fs_operand (tmp, X, X, X, X), i915_fs_operand_reg (c1), i915_fs_operand_reg (out)); } static void i915_shader_radial_init (struct i915_shader_radial *r, const cairo_radial_pattern_t *radial) { double dx, dy, dr, r1; dx = _cairo_fixed_to_double (radial->c2.x - radial->c1.x); dy = _cairo_fixed_to_double (radial->c2.y - radial->c1.y); dr = _cairo_fixed_to_double (radial->r2 - radial->r1); r1 = _cairo_fixed_to_double (radial->r1); if (radial->c2.x == radial->c1.x && radial->c2.y == radial->c1.y) { /* XXX dr == 0, meaningless with anything other than PAD */ r->constants[0] = _cairo_fixed_to_double (radial->c1.x) / dr; r->constants[1] = _cairo_fixed_to_double (radial->c1.y) / dr; r->constants[2] = 1. / dr; r->constants[3] = -r1 / dr; r->constants[4] = 0; r->constants[5] = 0; r->constants[6] = 0; r->constants[7] = 0; r->base.mode = RADIAL_ONE; } else { r->constants[0] = -_cairo_fixed_to_double (radial->c1.x); r->constants[1] = -_cairo_fixed_to_double (radial->c1.y); r->constants[2] = r1; r->constants[3] = -4 * (dx*dx + dy*dy - dr*dr); r->constants[4] = -2 * dx; r->constants[5] = -2 * dy; r->constants[6] = -2 * r1 * dr; r->constants[7] = 1 / (2 * (dx*dx + dy*dy - dr*dr)); r->base.mode = RADIAL_TWO; } r->base.matrix = radial->base.base.matrix; } /* Max instruction count: 10 */ static void i915_shader_radial_coord (i915_device_t *device, enum i915_shader_radial_mode mode, int in, int g0, int g1, int out) { switch (mode) { case RADIAL_ONE: /* pdx = (x - c1x) / dr, pdy = (y - c1y) / dr; r² = pdx*pdx + pdy*pdy t = r²/sqrt(r²) - r1/dr; */ i915_fs_mad (FS_U0, MASK_X | MASK_Y, i915_fs_operand (in, X, Y, ZERO, ZERO), i915_fs_operand (g0, Z, Z, ZERO, ZERO), i915_fs_operand (g0, NEG_X, NEG_Y, ZERO, ZERO)); i915_fs_dp2add (FS_U0, MASK_X, i915_fs_operand (FS_U0, X, Y, ZERO, ZERO), i915_fs_operand (FS_U0, X, Y, ZERO, ZERO), i915_fs_operand_zero ()); i915_fs_rsq (out, MASK_X, i915_fs_operand (FS_U0, X, X, X, X)); i915_fs_mad (out, MASK_X, i915_fs_operand (FS_U0, X, ZERO, ZERO, ZERO), i915_fs_operand (out, X, ZERO, ZERO, ZERO), i915_fs_operand (g0, W, ZERO, ZERO, ZERO)); break; case RADIAL_TWO: /* pdx = x - c1x, pdy = y - c1y; A = dx² + dy² - dr² B = -2*(pdx*dx + pdy*dy + r1*dr); C = pdx² + pdy² - r1²; det = B*B - 4*A*C; t = (-B + sqrt (det)) / (2 * A) */ /* u0.x = pdx, u0.y = pdy, u[0].z = r1; */ i915_fs_add (FS_U0, i915_fs_operand (in, X, Y, ZERO, ZERO), i915_fs_operand (g0, X, Y, Z, ZERO)); /* u0.x = pdx, u0.y = pdy, u[0].z = r1, u[0].w = B; */ i915_fs_dp3 (FS_U0, MASK_W, i915_fs_operand (FS_U0, X, Y, ONE, ZERO), i915_fs_operand (g1, X, Y, Z, ZERO)); /* u1.x = pdx² + pdy² - r1²; [C] */ i915_fs_dp3 (FS_U1, MASK_X, i915_fs_operand (FS_U0, X, Y, Z, ZERO), i915_fs_operand (FS_U0, X, Y, NEG_Z, ZERO)); /* u1.x = C, u1.y = B, u1.z=-4*A; */ i915_fs_mov_masked (FS_U1, MASK_Y, i915_fs_operand (FS_U0, W, W, W, W)); i915_fs_mov_masked (FS_U1, MASK_Z, i915_fs_operand (g0, W, W, W, W)); /* u1.x = B² - 4*A*C */ i915_fs_dp2add (FS_U1, MASK_X, i915_fs_operand (FS_U1, X, Y, ZERO, ZERO), i915_fs_operand (FS_U1, Z, Y, ZERO, ZERO), i915_fs_operand_zero ()); /* out.x = -B + sqrt (B² - 4*A*C), * out.y = -B - sqrt (B² - 4*A*C), */ i915_fs_rsq (out, MASK_X, i915_fs_operand (FS_U1, X, X, X, X)); i915_fs_mad (out, MASK_X | MASK_Y, i915_fs_operand (out, X, X, ZERO, ZERO), i915_fs_operand (FS_U1, X, NEG_X, ZERO, ZERO), i915_fs_operand (FS_U0, NEG_W, NEG_W, ZERO, ZERO)); /* out.x = (-B + sqrt (B² - 4*A*C)) / (2 * A), * out.y = (-B - sqrt (B² - 4*A*C)) / (2 * A) */ i915_fs_mul (out, i915_fs_operand (out, X, Y, ZERO, ZERO), i915_fs_operand (g1, W, W, ZERO, ZERO)); /* if (A > 0) * out = (-B + sqrt (B² - 4*A*C)) / (2 * A), * else * out = (-B - sqrt (B² - 4*A*C)) / (2 * A) */ i915_fs_cmp (out, i915_fs_operand (g1, W, ZERO, ZERO, ZERO), i915_fs_operand (out, X, ZERO, ZERO, ZERO), i915_fs_operand (out, Y, ZERO, ZERO, ZERO)); break; } } /* Max instruction count: 7 */ static inline void i915_shader_yuv_color (i915_device_t *device, int y, int u, int v, int c0, int c1, int c2, int out) { i915_fs_mov_masked (FS_U0, MASK_X, i915_fs_operand_reg (y)); i915_fs_mov_masked (FS_U0, MASK_Y, i915_fs_operand_reg (u)); i915_fs_mov_masked (FS_U0, MASK_Z, i915_fs_operand_reg (v)); i915_fs_add (FS_U0, i915_fs_operand_reg (FS_U0), i915_fs_operand_reg (c0)); i915_fs_dp3 (out, MASK_X, i915_fs_operand_reg (FS_U0), i915_fs_operand (c1, X, ZERO, Y, ZERO)); i915_fs_dp3 (out, MASK_Z, i915_fs_operand_reg (FS_U0), i915_fs_operand (c1, Z, W, ZERO, ZERO)); i915_fs_dp3 (out, MASK_Y, i915_fs_operand_reg (FS_U0), i915_fs_operand_reg (c2)); } static inline uint32_t i915_shader_channel_key (const union i915_shader_channel *channel) { return (channel->type.fragment & 0x0f) | (channel->base.mode << FS_DETAILS_SHIFT); } static uint32_t i915_shader_channel_get_num_tex_coords (const union i915_shader_channel *channel) { switch (channel->type.fragment) { default: case FS_ZERO: case FS_ONE: case FS_CONSTANT: case FS_PURE: case FS_DIFFUSE: return 0; case FS_LINEAR: case FS_RADIAL: case FS_TEXTURE: case FS_SPANS: case FS_YUV: return 1; } } static uint32_t i915_shader_get_num_tex_coords (const i915_shader_t *shader) { uint32_t num_tex_coords; num_tex_coords = 0; num_tex_coords += i915_shader_channel_get_num_tex_coords (&shader->source); num_tex_coords += i915_shader_channel_get_num_tex_coords (&shader->mask); num_tex_coords += i915_shader_channel_get_num_tex_coords (&shader->clip); num_tex_coords += i915_shader_channel_get_num_tex_coords (&shader->dst); return num_tex_coords; } #define i915_fs_operand_impure(reg, channel, pure) \ (reg | \ (((pure & (1 << 0)) ? channel##_CHANNEL_VAL : ZERO_CHANNEL_VAL) << X_CHANNEL_SHIFT) | \ (((pure & (1 << 1)) ? channel##_CHANNEL_VAL : ZERO_CHANNEL_VAL) << Y_CHANNEL_SHIFT) | \ (((pure & (1 << 2)) ? channel##_CHANNEL_VAL : ZERO_CHANNEL_VAL) << Z_CHANNEL_SHIFT) | \ (((pure & (1 << 3)) ? channel##_CHANNEL_VAL : ZERO_CHANNEL_VAL) << W_CHANNEL_SHIFT)) #define i915_fs_operand_pure(pure) \ (FS_R0 | \ (((pure & (1 << 0)) ? ONE_CHANNEL_VAL : ZERO_CHANNEL_VAL) << X_CHANNEL_SHIFT) | \ (((pure & (1 << 1)) ? ONE_CHANNEL_VAL : ZERO_CHANNEL_VAL) << Y_CHANNEL_SHIFT) | \ (((pure & (1 << 2)) ? ONE_CHANNEL_VAL : ZERO_CHANNEL_VAL) << Z_CHANNEL_SHIFT) | \ (((pure & (1 << 3)) ? ONE_CHANNEL_VAL : ZERO_CHANNEL_VAL) << W_CHANNEL_SHIFT)) #define i915_fs_operand_reg_pure(reg, pure) \ (reg | \ (((pure & (1 << 0)) ? X_CHANNEL_VAL : ZERO_CHANNEL_VAL) << X_CHANNEL_SHIFT) | \ (((pure & (1 << 1)) ? Y_CHANNEL_VAL : ZERO_CHANNEL_VAL) << Y_CHANNEL_SHIFT) | \ (((pure & (1 << 2)) ? Z_CHANNEL_VAL : ZERO_CHANNEL_VAL) << Z_CHANNEL_SHIFT) | \ (((pure & (1 << 3)) ? W_CHANNEL_VAL : ZERO_CHANNEL_VAL) << W_CHANNEL_SHIFT)) static void i915_set_shader_program (i915_device_t *device, const i915_shader_t *shader) { uint32_t num_tex_coords; uint32_t num_samplers; uint32_t n; uint32_t texture_offset = 0; uint32_t constant_offset = 0; uint32_t sampler_offset = 0; uint32_t source_reg; uint32_t source_pure; uint32_t mask_reg; uint32_t out_reg; uint32_t dest_reg; FS_LOCALS; n = (i915_shader_channel_key (&shader->source) << 0) | (i915_shader_channel_key (&shader->mask) << 8) | (i915_shader_channel_key (&shader->clip) << 16) | (shader->op << 24) | (((shader->content & CAIRO_CONTENT_ALPHA) == CAIRO_CONTENT_ALPHA) << 31); if (n == device->current_program) return; device->current_program = n; FS_BEGIN (); if (shader->source.type.fragment == FS_ZERO) { if (shader->clip.type.fragment == FS_TEXTURE) { /* XXX need_combine */ assert (shader->mask.type.fragment == (i915_fragment_shader_t) -1); i915_fs_dcl (FS_T0); i915_fs_texld (FS_U0, FS_S0, FS_T0); if ((shader->content & CAIRO_CONTENT_COLOR) == 0) i915_fs_mov (FS_OC, i915_fs_operand (FS_U0, W, W, W, W)); else i915_fs_mov (FS_OC, i915_fs_operand (FS_U0, ZERO, ZERO, ZERO, W)); } else { i915_fs_mov (FS_OC, i915_fs_operand_zero ()); } FS_END (); return; } num_tex_coords = i915_shader_get_num_tex_coords (shader); for (n = 0; n < num_tex_coords; n++) i915_fs_dcl (FS_T0 + n); num_samplers = shader->source.base.n_samplers + shader->mask.base.n_samplers + shader->clip.base.n_samplers + shader->dst.base.n_samplers; for (n = 0; n < num_samplers; n++) i915_fs_dcl (FS_S0 + n); source_reg = ~0; source_pure = 0; out_reg = FS_R0; if (! shader->need_combine && shader->mask.type.fragment == (i915_fragment_shader_t) -1 && shader->clip.type.fragment != FS_TEXTURE && shader->content != CAIRO_CONTENT_ALPHA) { out_reg = FS_OC; } switch (shader->source.type.fragment) { default: case FS_ZERO: case FS_SPANS: ASSERT_NOT_REACHED; case FS_PURE: source_pure = shader->source.solid.pure; case FS_ONE: break; case FS_CONSTANT: source_reg = FS_C0; constant_offset += 1; break; case FS_DIFFUSE: i915_fs_dcl (FS_T8); source_reg = FS_T8; break; case FS_LINEAR: i915_shader_linear_color (device, shader->source.base.mode, FS_T0, /* input */ FS_C0, FS_C1, /* colour ramp */ FS_U3); /* unpremultiplied output */ /* XXX can we defer premultiplication? */ i915_fs_mul (out_reg, i915_fs_operand_reg (FS_U3), i915_fs_operand (FS_U3, W, W, W, ONE)); constant_offset += 2; texture_offset += 1; source_reg = out_reg; break; case FS_RADIAL: i915_shader_radial_coord (device, shader->source.base.mode, FS_T0, /* input */ FS_C0, FS_C1, /* gradient constants */ FS_R0); /* coordinate */ i915_fs_texld (out_reg, FS_S0, FS_R0); constant_offset += 2; texture_offset += 1; sampler_offset += 1; source_reg = out_reg; break; case FS_TEXTURE: i915_fs_texld (out_reg, FS_S0, FS_T0); texture_offset += 1; sampler_offset += 1; source_reg = out_reg; break; case FS_YUV: /* Load samplers to temporaries. */ i915_fs_texld (FS_R0, FS_S0, FS_T0); i915_fs_texld (FS_R1, FS_S1, FS_T0); i915_fs_texld (FS_R2, FS_S2, FS_T0); i915_shader_yuv_color (device, FS_R0, FS_R1, FS_R2, /* y, u, v */ FS_C0, FS_C1, FS_C2, /* coefficients */ out_reg); constant_offset += 3; texture_offset += 1; sampler_offset += 3; source_reg = out_reg; break; } mask_reg = ~0; switch (shader->mask.type.fragment) { case FS_PURE: case FS_ZERO: case FS_YUV: case FS_DIFFUSE: ASSERT_NOT_REACHED; case FS_ONE: default: break; case FS_SPANS: mask_reg = FS_T0 + texture_offset; texture_offset += 1; break; case FS_CONSTANT: mask_reg = FS_C0 + constant_offset; constant_offset += 1; break; case FS_LINEAR: i915_shader_linear_color (device, shader->mask.base.mode, FS_T0 + texture_offset, /* input */ FS_C0 + constant_offset, FS_C0 + constant_offset + 1, /* colour ramp */ FS_R1); /* unpremultiplied output */ constant_offset += 2; texture_offset += 1; mask_reg = FS_R1; break; case FS_RADIAL: i915_shader_radial_coord (device, shader->mask.base.mode, FS_T0 + texture_offset, /* input */ FS_C0 + constant_offset, FS_C0 + constant_offset + 1, /* gradient constants */ FS_R1); /* coordinate */ i915_fs_texld (FS_R1, FS_S0 + sampler_offset, FS_R1); constant_offset += 2; texture_offset += 1; sampler_offset += 1; mask_reg = FS_R1; break; case FS_TEXTURE: i915_fs_texld (FS_R1, FS_S0 + sampler_offset, FS_T0 + texture_offset); texture_offset += 1; sampler_offset += 1; mask_reg = FS_R1; break; } if (mask_reg != ~0U) { if (! shader->need_combine && shader->clip.type.fragment != FS_TEXTURE && (shader->content != CAIRO_CONTENT_ALPHA || source_reg == ~0U)) { out_reg = FS_OC; } if (source_reg == ~0U) { if (source_pure) { if (shader->mask.type.fragment == FS_SPANS) { if (out_reg == FS_OC && shader->content == CAIRO_CONTENT_ALPHA) { if (source_pure & (1 << 3)) i915_fs_mov (out_reg, i915_fs_operand (mask_reg, X, X, X, X)); else i915_fs_mov (out_reg, i915_fs_operand_zero ()); } else { i915_fs_mov (out_reg, i915_fs_operand_impure (mask_reg, X, source_pure)); } } else { /* XXX ComponentAlpha i915_fs_mov (out_reg, i915_fs_operand_pure (mask_reg, shader->source.solid.pure)); */ if (out_reg == FS_OC && shader->content == CAIRO_CONTENT_ALPHA) { if (source_pure & (1 << 3)) i915_fs_mov (out_reg, i915_fs_operand (mask_reg, W, W, W, W)); else i915_fs_mov (out_reg, i915_fs_operand_zero ()); } else { i915_fs_mov (out_reg, i915_fs_operand_impure (mask_reg, W, source_pure)); } } source_reg = out_reg; } else if (shader->mask.type.fragment == FS_SPANS) { i915_fs_mov (out_reg, i915_fs_operand (mask_reg, X, X, X, X)); source_reg = out_reg; } else { source_reg = mask_reg; } } else { if (shader->mask.type.fragment == FS_SPANS) { if (out_reg == FS_OC && shader->content == CAIRO_CONTENT_ALPHA) { i915_fs_mul (out_reg, i915_fs_operand (source_reg, W, W, W, W), i915_fs_operand (mask_reg, X, X, X, X)); } else { i915_fs_mul (out_reg, i915_fs_operand_reg (source_reg), i915_fs_operand (mask_reg, X, X, X, X)); } } else { /* XXX ComponentAlpha i915_fs_mul (FS_R0, i915_fs_operand_reg (source_reg), i915_fs_operand_reg (mask_reg)); */ if (out_reg == FS_OC && shader->content == CAIRO_CONTENT_ALPHA) { i915_fs_mul (out_reg, i915_fs_operand (source_reg, W, W, W, W), i915_fs_operand (mask_reg, W, W, W, W)); } else { i915_fs_mul (out_reg, i915_fs_operand_reg (source_reg), i915_fs_operand (mask_reg, W, W, W, W)); } } source_reg = out_reg; } } /* need to preserve order of src, mask, clip, dst */ mask_reg = ~0; if (shader->clip.type.fragment == FS_TEXTURE) { i915_fs_texld (FS_R1, FS_S0 + sampler_offset, FS_T0 + texture_offset); texture_offset += 1; sampler_offset += 1; mask_reg = FS_R1; } if (shader->need_combine) { assert (shader->dst.type.fragment == FS_TEXTURE); i915_fs_texld (FS_R2, FS_S0 + sampler_offset, FS_T0 + texture_offset); texture_offset += 1; sampler_offset += 1; dest_reg = FS_R2; switch (shader->op) { case CAIRO_OPERATOR_CLEAR: case CAIRO_OPERATOR_SOURCE: ASSERT_NOT_REACHED; case CAIRO_OPERATOR_OVER: if (source_reg == ~0U) { /* XXX shader->source.type.fragment == FS_PURE */ dest_reg = FS_OC; } else { i915_fs_add (FS_U0, i915_fs_operand (source_reg, NEG_W, NEG_W, NEG_W, NEG_W), i915_fs_operand_one ()); i915_fs_mul (FS_U0, i915_fs_operand_reg (FS_U0), dest_reg); i915_fs_add (FS_R3, i915_fs_operand_reg (source_reg), i915_fs_operand_reg (FS_U0)); source_reg = FS_R3; } break; case CAIRO_OPERATOR_IN: if (source_reg == ~0U) { /* XXX shader->source.type.fragment == FS_PURE */ source_reg = dest_reg; } else { i915_fs_mul (FS_R3, i915_fs_operand_reg (source_reg), dest_reg); source_reg = FS_R3; } break; case CAIRO_OPERATOR_OUT: if (source_reg == ~0U) { /* XXX shader->source.type.fragment == FS_PURE */ i915_fs_mov (FS_R3, i915_fs_operand_zero ()); source_reg = FS_R3; } else { i915_fs_add (FS_U0, i915_fs_operand (source_reg, NEG_W, NEG_W, NEG_W, NEG_W), i915_fs_operand_one ()); i915_fs_mul (FS_R3, i915_fs_operand_reg (FS_U0), dest_reg); source_reg = FS_R3; } break; case CAIRO_OPERATOR_ATOP: case CAIRO_OPERATOR_DEST: case CAIRO_OPERATOR_DEST_OVER: case CAIRO_OPERATOR_DEST_IN: case CAIRO_OPERATOR_DEST_OUT: case CAIRO_OPERATOR_DEST_ATOP: case CAIRO_OPERATOR_XOR: case CAIRO_OPERATOR_ADD: case CAIRO_OPERATOR_SATURATE: case CAIRO_OPERATOR_MULTIPLY: case CAIRO_OPERATOR_SCREEN: case CAIRO_OPERATOR_OVERLAY: case CAIRO_OPERATOR_DARKEN: case CAIRO_OPERATOR_LIGHTEN: case CAIRO_OPERATOR_COLOR_DODGE: case CAIRO_OPERATOR_COLOR_BURN: case CAIRO_OPERATOR_HARD_LIGHT: case CAIRO_OPERATOR_SOFT_LIGHT: case CAIRO_OPERATOR_DIFFERENCE: case CAIRO_OPERATOR_EXCLUSION: case CAIRO_OPERATOR_HSL_HUE: case CAIRO_OPERATOR_HSL_SATURATION: case CAIRO_OPERATOR_HSL_COLOR: case CAIRO_OPERATOR_HSL_LUMINOSITY: ASSERT_NOT_REACHED; break; } } if (shader->clip.type.fragment == FS_TEXTURE) { assert (mask_reg != ~0U); if (! shader->need_combine) { /* (source IN clip) */ if (source_reg == ~0U) { if (source_pure == 0) { source_reg = mask_reg; } else { out_reg = FS_OC; if (shader->content == CAIRO_CONTENT_ALPHA) out_reg = FS_R3; i915_fs_mov (out_reg, i915_fs_operand_reg_pure (mask_reg, source_pure)); source_reg = out_reg; } } else if (mask_reg) { out_reg = FS_OC; if ((shader->content & CAIRO_CONTENT_COLOR) == 0) { i915_fs_mul (out_reg, i915_fs_operand (source_reg, W, W, W, W), i915_fs_operand (mask_reg, W, W, W, W)); } else { i915_fs_mul (out_reg, i915_fs_operand_reg (source_reg), i915_fs_operand (mask_reg, W, W, W, W)); } source_reg = out_reg; } } else { /* (source OP dest) LERP_clip dest */ if (source_reg == ~0U) { if (source_pure == 0) { i915_fs_mov (FS_R3, i915_fs_operand (mask_reg, W, W, W, W)); } else { i915_fs_mov (FS_R3, i915_fs_operand_impure (mask_reg, W, source_pure)); } } else { i915_fs_mul (FS_R3, i915_fs_operand_reg (source_reg), i915_fs_operand (mask_reg, W, W, W, W)); } i915_fs_add (mask_reg, i915_fs_operand_one (), i915_fs_operand (mask_reg, NEG_W, NEG_W, NEG_W, NEG_W)); if (dest_reg != FS_OC) { if (dest_reg == ~0U) { assert (shader->dst.type.fragment == FS_TEXTURE); i915_fs_texld (FS_R2, FS_S0 + sampler_offset, FS_T0 + texture_offset); texture_offset += 1; sampler_offset += 1; dest_reg = FS_R2; } i915_fs_mul (FS_U1, i915_fs_operand_reg (dest_reg), i915_fs_operand_reg (mask_reg)); mask_reg = FS_U1; } source_reg = FS_OC; if (shader->content != CAIRO_CONTENT_COLOR_ALPHA) source_reg = FS_R3; i915_fs_add (source_reg, i915_fs_operand_reg (FS_R3), i915_fs_operand_reg (mask_reg)); } } if (source_reg != FS_OC) { if (source_reg == ~0U) { if (source_pure) { if ((shader->content & CAIRO_CONTENT_COLOR) == 0) { if (source_pure & (1 << 3)) i915_fs_mov (FS_OC, i915_fs_operand_one ()); else i915_fs_mov (FS_OC, i915_fs_operand_zero ()); } else i915_fs_mov (FS_OC, i915_fs_operand_pure (source_pure)); } else { i915_fs_mov (FS_OC, i915_fs_operand_one ()); } } else if ((shader->content & CAIRO_CONTENT_COLOR) == 0) { i915_fs_mov (FS_OC, i915_fs_operand (source_reg, W, W, W, W)); } else { i915_fs_mov (FS_OC, i915_fs_operand_reg (source_reg)); } } FS_END (); } static cairo_bool_t i915_shader_linear_init (struct i915_shader_linear *l, const cairo_linear_pattern_t *linear) { double x0, y0, sf; double dx, dy, offset; dx = _cairo_fixed_to_double (linear->p2.x - linear->p1.x); dy = _cairo_fixed_to_double (linear->p2.y - linear->p1.y); sf = dx * dx + dy * dy; if (sf <= 1e-5) return FALSE; dx /= sf; dy /= sf; x0 = _cairo_fixed_to_double (linear->p1.x); y0 = _cairo_fixed_to_double (linear->p1.y); offset = dx*x0 + dy*y0; if (_cairo_matrix_is_identity (&linear->base.base.matrix)) { l->dx = dx; l->dy = dy; l->offset = -offset; } else { cairo_matrix_t m; cairo_matrix_init (&m, dx, 0, dy, 0, -offset, 0); cairo_matrix_multiply (&m, &linear->base.base.matrix, &m); l->dx = m.xx; l->dy = m.xy; l->offset = m.x0; } return TRUE; } static cairo_bool_t i915_shader_linear_contains_rectangle (struct i915_shader_linear *l, const cairo_rectangle_int_t *extents) { double v; v = i915_shader_linear_texcoord (l, extents->x, extents->y); if (v < 0.) return FALSE; if (v > 1.) return FALSE; v = i915_shader_linear_texcoord (l, extents->x + extents->width, extents->y); if (v < 0.) return FALSE; if (v > 1.) return FALSE; v = i915_shader_linear_texcoord (l, extents->x, extents->y + extents->height); if (v < 0.) return FALSE; if (v > 1.) return FALSE; v = i915_shader_linear_texcoord (l, extents->x + extents->width, extents->y + extents->height); if (v < 0.) return FALSE; if (v > 1.) return FALSE; return TRUE; } #define is_pure(C,mask) (((mask) == 0) || (C) <= 0x00ff || (C) >= 0xff00) #define is_one(C,mask) (((mask) != 0) && (C) >= 0xff00) #define is_zero(C,mask) (((mask) != 0) && (C) <= 0x00ff) static cairo_status_t i915_shader_acquire_solid (i915_shader_t *shader, union i915_shader_channel *src, const cairo_solid_pattern_t *solid, const cairo_rectangle_int_t *extents) { cairo_content_t content; content = solid->content; src->solid.color = solid->color; if (content == 0 || solid->color.alpha_short <= 0x00ff) { src->base.content = CAIRO_CONTENT_ALPHA; src->type.fragment = FS_ZERO; } else if ((((content & CAIRO_CONTENT_COLOR) == 0) || (solid->color.red_short >= 0xff00 && solid->color.green_short >= 0xff00 && solid->color.blue_short >= 0xff00)) && ((content & CAIRO_CONTENT_ALPHA) == 0 || solid->color.alpha_short >= 0xff00)) { src->base.content = CAIRO_CONTENT_ALPHA; src->type.fragment = FS_ONE; } else if (is_pure (solid->color.red_short, content & CAIRO_CONTENT_COLOR) && is_pure (solid->color.green_short, content & CAIRO_CONTENT_COLOR) && is_pure (solid->color.blue_short, content & CAIRO_CONTENT_COLOR) && is_pure (solid->color.alpha_short, content & CAIRO_CONTENT_ALPHA)) { src->solid.pure = 0; src->solid.pure |= is_one (solid->color.red_short, content & CAIRO_CONTENT_COLOR) << 0; src->solid.pure |= is_one (solid->color.green_short, content & CAIRO_CONTENT_COLOR) << 1; src->solid.pure |= is_one (solid->color.blue_short, content & CAIRO_CONTENT_COLOR) << 2; src->solid.pure |= (! is_zero (solid->color.alpha_short, content & CAIRO_CONTENT_ALPHA)) << 3; if (src->solid.pure == 0) { src->base.content = CAIRO_CONTENT_ALPHA; src->type.fragment = FS_ZERO; } else if (src->solid.pure == 0x7) { src->base.content = CAIRO_CONTENT_ALPHA; src->type.fragment = FS_ONE; } else { src->base.content = content; src->type.fragment = FS_PURE; src->base.mode = src->solid.pure; } } else { src->base.content = content; src->type.fragment = src == &shader->source ? FS_DIFFUSE : FS_CONSTANT; } src->type.vertex = VS_CONSTANT; src->type.pattern = PATTERN_CONSTANT; return CAIRO_STATUS_SUCCESS; } static cairo_status_t i915_shader_acquire_linear (i915_shader_t *shader, union i915_shader_channel *src, const cairo_linear_pattern_t *linear, const cairo_rectangle_int_t *extents) { cairo_bool_t mode = LINEAR_TEXTURE; cairo_status_t status; if (i915_shader_linear_init (&src->linear, linear) && linear->base.n_stops == 2 && linear->base.stops[0].offset == 0.0 && linear->base.stops[1].offset == 1.0) { if (i915_shader_linear_contains_rectangle (&src->linear, extents)) { /* XXX can also lerp if contained within offset range */ mode = LINEAR_NONE; } else switch (linear->base.base.extend) { case CAIRO_EXTEND_REPEAT: mode = LINEAR_REPEAT; break; case CAIRO_EXTEND_PAD: mode = LINEAR_PAD; break; case CAIRO_EXTEND_NONE: break; case CAIRO_EXTEND_REFLECT: break; default: ASSERT_NOT_REACHED; break; } } src->type.vertex = VS_LINEAR; src->type.pattern = PATTERN_LINEAR; src->base.texfmt = TEXCOORDFMT_1D; src->base.content = CAIRO_CONTENT_COLOR_ALPHA; src->base.mode = mode; if (mode == LINEAR_TEXTURE) { intel_buffer_t buffer; status = intel_gradient_render ((intel_device_t *) shader->target->intel.drm.base.device, &linear->base, &buffer); if (unlikely (status)) return status; src->type.fragment = FS_TEXTURE; src->base.bo = intel_bo_reference (buffer.bo); src->base.n_samplers = 1; src->base.offset[0] = buffer.offset; src->base.map[0] = buffer.map0; src->base.map[1] = buffer.map1; src->base.sampler[0] = (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | i915_texture_filter (CAIRO_FILTER_BILINEAR); src->base.sampler[1] = SS3_NORMALIZED_COORDS | i915_texture_extend (linear->base.base.extend); } else { src->type.fragment = FS_LINEAR; src->linear.color0.red = linear->base.stops[0].color.red; src->linear.color0.green = linear->base.stops[0].color.green; src->linear.color0.blue = linear->base.stops[0].color.blue; src->linear.color0.alpha = linear->base.stops[0].color.alpha; src->linear.color1.red = linear->base.stops[1].color.red; src->linear.color1.green = linear->base.stops[1].color.green; src->linear.color1.blue = linear->base.stops[1].color.blue; src->linear.color1.alpha = linear->base.stops[1].color.alpha; } return CAIRO_STATUS_SUCCESS; } static cairo_status_t i915_shader_acquire_radial (i915_shader_t *shader, union i915_shader_channel *src, const cairo_radial_pattern_t *radial, const cairo_rectangle_int_t *extents) { intel_buffer_t buffer; cairo_status_t status; status = intel_gradient_render ((intel_device_t *) shader->target->intel.drm.base.device, &radial->base, &buffer); if (unlikely (status)) return status; i915_shader_radial_init (&src->radial, radial); src->type.vertex = VS_TEXTURE; src->type.fragment = FS_RADIAL; src->type.pattern = PATTERN_RADIAL; src->base.texfmt = TEXCOORDFMT_2D; src->base.content = CAIRO_CONTENT_COLOR_ALPHA; src->base.bo = intel_bo_reference (buffer.bo); src->base.n_samplers = 1; src->base.offset[0] = buffer.offset; src->base.map[0] = buffer.map0; src->base.map[1] = buffer.map1; src->base.sampler[0] = (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | i915_texture_filter (CAIRO_FILTER_BILINEAR); src->base.sampler[1] = SS3_NORMALIZED_COORDS | i915_texture_extend (radial->base.base.extend); return CAIRO_STATUS_SUCCESS; } static cairo_status_t i915_surface_clone (i915_device_t *device, cairo_image_surface_t *image, i915_surface_t **clone_out) { i915_surface_t *clone; cairo_status_t status; clone = i915_surface_create_from_cacheable_image_internal (device, image); if (unlikely (clone->intel.drm.base.status)) return clone->intel.drm.base.status; status = _cairo_surface_attach_snapshot (&image->base, &clone->intel.drm.base, intel_surface_detach_snapshot); if (likely (status == CAIRO_STATUS_SUCCESS)) status = intel_snapshot_cache_insert (&device->intel, &clone->intel); if (unlikely (status)) { cairo_surface_destroy (&clone->intel.drm.base); return status; } *clone_out = clone; return CAIRO_STATUS_SUCCESS; } static cairo_status_t i915_surface_clone_subimage (i915_device_t *device, cairo_image_surface_t *image, const cairo_rectangle_int_t *extents, i915_surface_t **clone_out) { i915_surface_t *clone; cairo_status_t status; clone = (i915_surface_t *) i915_surface_create_internal (&device->intel.base, image->base.content, extents->width, extents->height, I915_TILING_NONE, FALSE); if (unlikely (clone->intel.drm.base.status)) return clone->intel.drm.base.status; status = intel_bo_put_image (to_intel_device (clone->intel.drm.base.device), to_intel_bo (clone->intel.drm.bo), clone->intel.drm.stride, image, extents->x, extents->y, extents->width, extents->height, 0, 0); if (unlikely (status)) return status; *clone_out = clone; return CAIRO_STATUS_SUCCESS; } static cairo_status_t i915_shader_acquire_solid_surface (i915_shader_t *shader, union i915_shader_channel *src, cairo_surface_t *surface, const cairo_rectangle_int_t *extents) { cairo_surface_pattern_t pattern; cairo_surface_t *pixel; cairo_image_surface_t *image; void *image_extra; cairo_status_t status; uint32_t argb; status = _cairo_surface_acquire_source_image (surface, &image, &image_extra); if (unlikely (status)) return status; /* extract the pixel as argb32 */ pixel = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, 1, 1); _cairo_pattern_init_for_surface (&pattern, &image->base); cairo_matrix_init_translate (&pattern.base.matrix, extents->x, extents->y); pattern.base.filter = CAIRO_FILTER_NEAREST; status = _cairo_surface_paint (pixel, CAIRO_OPERATOR_SOURCE, &pattern.base, NULL); _cairo_pattern_fini (&pattern.base); _cairo_surface_release_source_image (surface, image, image_extra); if (unlikely (status)) { cairo_surface_destroy (pixel); return status; } image = (cairo_image_surface_t *) pixel; argb = *(uint32_t *) image->data; cairo_surface_destroy (pixel); if (argb >> 24 == 0) { _cairo_color_init_rgba (&src->solid.color, 0, 0, 0, 0); } else { uint8_t alpha = argb >> 24; _cairo_color_init_rgba (&src->solid.color, ((((argb >> 16) & 0xff) * 255 + alpha / 2) / alpha) / 255., ((((argb >> 8) & 0xff) * 255 + alpha / 2) / alpha) / 255., ((((argb >> 0) & 0xff) * 255 + alpha / 2) / alpha) / 255., alpha / 255.); } src->base.content = CAIRO_CONTENT_COLOR_ALPHA; src->type.fragment = FS_CONSTANT; src->type.vertex = VS_CONSTANT; src->type.pattern = PATTERN_CONSTANT; return CAIRO_STATUS_SUCCESS; } static cairo_status_t i915_shader_acquire_surface (i915_shader_t *shader, union i915_shader_channel *src, const cairo_surface_pattern_t *pattern, const cairo_rectangle_int_t *extents) { int surface_width, surface_height; cairo_surface_t *surface, *drm; cairo_extend_t extend; cairo_filter_t filter; cairo_matrix_t m; int src_x = 0, src_y = 0; cairo_surface_t *free_me = NULL; cairo_status_t status; assert (src->type.fragment == (i915_fragment_shader_t) -1); drm = surface = pattern->surface; #if CAIRO_HAS_XCB_SURFACE && CAIRO_HAS_XCB_DRM_FUNCTIONS if (surface->type == CAIRO_SURFACE_TYPE_XCB) { cairo_surface_t *xcb = surface; if (xcb->backend->type == CAIRO_INTERNAL_SURFACE_TYPE_SUBSURFACE) { xcb = ((cairo_surface_subsurface_t *) surface)->target; } else if (xcb->backend->type == CAIRO_INTERNAL_SURFACE_TYPE_SNAPSHOT) { xcb = ((cairo_surface_snapshot_t *) surface)->target; } /* XXX copy windows (IncludeInferiors) to a pixmap/drm surface * xcb = _cairo_xcb_surface_to_drm (xcb) */ xcb = ((cairo_xcb_surface_t *) xcb)->drm; if (xcb != NULL) drm = xcb; } #endif if (surface->type == CAIRO_SURFACE_TYPE_DRM) { if (surface->backend->type == CAIRO_INTERNAL_SURFACE_TYPE_SUBSURFACE) { drm = ((cairo_surface_subsurface_t *) surface)->target; } else if (surface->backend->type == CAIRO_INTERNAL_SURFACE_TYPE_SNAPSHOT) { drm = ((cairo_surface_snapshot_t *) surface)->target; } } if (drm->type == CAIRO_SURFACE_TYPE_DRM) { i915_surface_t *s = (i915_surface_t *) drm; if (surface->backend->type == CAIRO_INTERNAL_SURFACE_TYPE_SUBSURFACE) { if (s->intel.drm.base.device == shader->target->intel.drm.base.device && s != shader->target) { cairo_surface_subsurface_t *sub = (cairo_surface_subsurface_t *) surface; int x; if (s->intel.drm.fallback != NULL) { status = intel_surface_flush (s); if (unlikely (status)) return status; } if (to_intel_bo (s->intel.drm.bo)->batch_write_domain) { /* XXX pipelined flush of RENDER/TEXTURE cache */ } src->type.fragment = FS_TEXTURE; src->surface.pixel = NONE; surface_width = sub->extents.width; surface_height = sub->extents.height; src->base.bo = intel_bo_reference (to_intel_bo (s->intel.drm.bo)); src->base.n_samplers = 1; x = sub->extents.x; if (s->intel.drm.format != CAIRO_FORMAT_A8) x *= 4; /* XXX tiling restrictions upon offset? */ src->base.offset[0] = s->offset + sub->extents.y * s->intel.drm.stride + x; src->base.map[0] = s->map0; src->base.map[0] &= ~((2047 << MS3_HEIGHT_SHIFT) | (2047 << MS3_WIDTH_SHIFT)); src->base.map[0] |= ((sub->extents.height - 1) << MS3_HEIGHT_SHIFT) | ((sub->extents.width - 1) << MS3_WIDTH_SHIFT); src->base.map[1] = (s->intel.drm.stride / 4 - 1) << MS4_PITCH_SHIFT; } } else { /* XXX if s == shader->dst allow if FILTER_NEAREST, EXTEND_NONE? */ if (s->intel.drm.base.device == shader->target->intel.drm.base.device && s != shader->target) { if (s->intel.drm.fallback != NULL) { status = intel_surface_flush (s); if (unlikely (status)) return status; } src->type.fragment = FS_TEXTURE; src->surface.pixel = NONE; surface_width = s->intel.drm.width; surface_height = s->intel.drm.height; src->base.bo = intel_bo_reference (to_intel_bo (s->intel.drm.bo)); src->base.n_samplers = 1; src->base.offset[0] = s->offset; src->base.map[0] = s->map0; src->base.map[1] = s->map1; } } } if (src->type.fragment == (i915_fragment_shader_t) -1) { i915_surface_t *s; if (extents->width == 1 && extents->height == 1) { return i915_shader_acquire_solid_surface (shader, src, surface, extents); } s = (i915_surface_t *) _cairo_surface_has_snapshot (surface, shader->target->intel.drm.base.backend); if (s == NULL) { cairo_image_surface_t *image; void *image_extra; cairo_status_t status; #if 0 /* XXX hackity hack hack */ status = i915_clone_yuv (surface, src, image->width, image->height, clone_out); #endif status = _cairo_surface_acquire_source_image (surface, &image, &image_extra); if (unlikely (status)) return status; if (image->width < 2048 && image->height < 2048) { status = i915_surface_clone ((i915_device_t *) shader->target->intel.drm.base.device, image, &s); } else { status = i915_surface_clone_subimage ((i915_device_t *) shader->target->intel.drm.base.device, image, extents, &s); src_x = -extents->x; src_y = -extents->y; } _cairo_surface_release_source_image (surface, image, image_extra); if (unlikely (status)) return status; free_me = &s->intel.drm.base; } src->type.fragment = FS_TEXTURE; src->surface.pixel = NONE; src->base.bo = intel_bo_reference (to_intel_bo (s->intel.drm.bo)); src->base.n_samplers = 1; src->base.offset[0] = s->offset; src->base.map[0] = s->map0; src->base.map[1] = s->map1; drm = &s->intel.drm.base; surface_width = s->intel.drm.width; surface_height = s->intel.drm.height; } /* XXX transform nx1 or 1xn surfaces to 1D */ src->type.pattern = PATTERN_TEXTURE; extend = pattern->base.extend; if (extend != CAIRO_EXTEND_NONE && extents->x >= 0 && extents->y >= 0 && extents->x + extents->width <= surface_width && extents->y + extents->height <= surface_height) { extend = CAIRO_EXTEND_NONE; } if (extend == CAIRO_EXTEND_NONE) { src->type.vertex = VS_TEXTURE_16; src->base.texfmt = TEXCOORDFMT_2D_16; } else { src->type.vertex = VS_TEXTURE; src->base.texfmt = TEXCOORDFMT_2D; } src->base.content = drm->content; filter = pattern->base.filter; if (_cairo_matrix_is_pixel_exact (&pattern->base.matrix)) filter = CAIRO_FILTER_NEAREST; src->base.sampler[0] = (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | i915_texture_filter (filter); src->base.sampler[1] = SS3_NORMALIZED_COORDS | i915_texture_extend (extend); /* tweak the src matrix to map from dst to texture coordinates */ src->base.matrix = pattern->base.matrix; if (src_x | src_y) cairo_matrix_translate (&src->base.matrix, src_x, src_x); if (i915_texture_filter_is_nearest (filter)) cairo_matrix_translate (&src->base.matrix, NEAREST_BIAS, NEAREST_BIAS); cairo_matrix_init_scale (&m, 1. / surface_width, 1. / surface_height); cairo_matrix_multiply (&src->base.matrix, &src->base.matrix, &m); if (free_me != NULL) cairo_surface_destroy (free_me); return CAIRO_STATUS_SUCCESS; } cairo_status_t i915_shader_acquire_pattern (i915_shader_t *shader, union i915_shader_channel *src, const cairo_pattern_t *pattern, const cairo_rectangle_int_t *extents) { switch (pattern->type) { case CAIRO_PATTERN_TYPE_SOLID: return i915_shader_acquire_solid (shader, src, (cairo_solid_pattern_t *) pattern, extents); case CAIRO_PATTERN_TYPE_LINEAR: return i915_shader_acquire_linear (shader, src, (cairo_linear_pattern_t *) pattern, extents); case CAIRO_PATTERN_TYPE_RADIAL: return i915_shader_acquire_radial (shader, src, (cairo_radial_pattern_t *) pattern, extents); case CAIRO_PATTERN_TYPE_SURFACE: return i915_shader_acquire_surface (shader, src, (cairo_surface_pattern_t *) pattern, extents); default: ASSERT_NOT_REACHED; return CAIRO_STATUS_SUCCESS; } } static uint32_t i915_get_blend (cairo_operator_t op, i915_surface_t *dst) { #define SBLEND(X) ((BLENDFACT_##X) << S6_CBUF_SRC_BLEND_FACT_SHIFT) #define DBLEND(X) ((BLENDFACT_##X) << S6_CBUF_DST_BLEND_FACT_SHIFT) static const struct blendinfo { cairo_bool_t dst_alpha; uint32_t src_blend; uint32_t dst_blend; enum { BOUNDED, SIMPLE, XRENDER, } kind; } i915_blend_op[] = { {0, SBLEND (ZERO), DBLEND (ZERO), BOUNDED}, /* Clear */ {0, SBLEND (ONE), DBLEND (ZERO), BOUNDED}, /* Src */ {0, SBLEND (ONE), DBLEND (INV_SRC_ALPHA), SIMPLE}, /* Over */ {1, SBLEND (DST_ALPHA), DBLEND (ZERO), XRENDER}, /* In */ {1, SBLEND (INV_DST_ALPHA), DBLEND (ZERO), XRENDER}, /* Out */ {1, SBLEND (DST_ALPHA), DBLEND (INV_SRC_ALPHA), SIMPLE}, /* Atop */ {0, SBLEND (ZERO), DBLEND (ONE), SIMPLE}, /* Dst */ {1, SBLEND (INV_DST_ALPHA), DBLEND (ONE), SIMPLE}, /* OverReverse */ {0, SBLEND (ZERO), DBLEND (SRC_ALPHA), XRENDER}, /* InReverse */ {0, SBLEND (ZERO), DBLEND (INV_SRC_ALPHA), SIMPLE}, /* OutReverse */ {1, SBLEND (INV_DST_ALPHA), DBLEND (SRC_ALPHA), XRENDER}, /* AtopReverse */ {1, SBLEND (INV_DST_ALPHA), DBLEND (INV_SRC_ALPHA), SIMPLE}, /* Xor */ {0, SBLEND (ONE), DBLEND (ONE), SIMPLE}, /* Add */ //{0, 0, SBLEND (SRC_ALPHA_SATURATE), DBLEND (ONE), SIMPLE}, /* XXX Saturate */ }; uint32_t sblend, dblend; if (op >= ARRAY_LENGTH (i915_blend_op)) return 0; if (i915_blend_op[op].kind == BOUNDED) return 0; sblend = i915_blend_op[op].src_blend; dblend = i915_blend_op[op].dst_blend; /* If there's no dst alpha channel, adjust the blend op so that we'll treat * it as always 1. */ if ((dst->intel.drm.base.content & CAIRO_CONTENT_ALPHA) == 0 && i915_blend_op[op].dst_alpha) { if (sblend == SBLEND (DST_ALPHA)) sblend = SBLEND (ONE); else if (sblend == SBLEND (INV_DST_ALPHA)) sblend = SBLEND (ZERO); } /* i915 engine reads 8bit color buffer into green channel in cases like color buffer blending etc., and also writes back green channel. So with dst_alpha blend we should use color factor. See spec on "8-bit rendering" */ if (dst->intel.drm.format == CAIRO_FORMAT_A8 && i915_blend_op[op].dst_alpha) { if (sblend == SBLEND (DST_ALPHA)) sblend = SBLEND (DST_COLR); else if (sblend == SBLEND (INV_DST_ALPHA)) sblend = SBLEND (INV_DST_COLR); } return sblend | dblend; #undef SBLEND #undef DBLEND } static void i915_shader_channel_init (union i915_shader_channel *channel) { channel->type.vertex = (i915_vertex_shader_t) -1; channel->type.fragment = (i915_fragment_shader_t) -1; channel->type.pattern = (i915_shader_channel_t) -1; channel->base.texfmt = TEXCOORDFMT_NOT_PRESENT; channel->base.bo = NULL; channel->base.n_samplers = 0; channel->base.mode = 0; } void i915_shader_init (i915_shader_t *shader, i915_surface_t *dst, cairo_operator_t op) { shader->device = i915_device (dst); shader->target = dst; shader->op = op; shader->blend = i915_get_blend (op, dst); shader->need_combine = FALSE; shader->content = dst->intel.drm.base.content; i915_shader_channel_init (&shader->source); i915_shader_channel_init (&shader->mask); i915_shader_channel_init (&shader->clip); i915_shader_channel_init (&shader->dst); } static void i915_set_shader_samplers (i915_device_t *device, const i915_shader_t *shader) { uint32_t n_samplers, n; uint32_t samplers[4 * (1+2+8)]; uint32_t mask, tu; n_samplers = shader->source.base.n_samplers + shader->mask.base.n_samplers + shader->clip.base.n_samplers + shader->dst.base.n_samplers; assert (n_samplers <= 4); if (n_samplers == 0) return; mask = (1 << n_samplers) - 1; /* We check for repeated setting of sample state mainly to catch * continuation of text strings across multiple show-glyphs. */ tu = 0; if (shader->source.base.bo != NULL) { samplers[tu++] = shader->source.base.bo->base.handle; samplers[tu++] = shader->source.base.sampler[0]; samplers[tu++] = shader->source.base.sampler[1]; for (n = 0; n < shader->source.base.n_samplers; n++) { samplers[tu++] = shader->source.base.offset[n]; samplers[tu++] = shader->source.base.map[2*n+0]; samplers[tu++] = shader->source.base.map[2*n+1]; } } if (shader->mask.base.bo != NULL) { samplers[tu++] = shader->mask.base.bo->base.handle; samplers[tu++] = shader->mask.base.sampler[0]; samplers[tu++] = shader->mask.base.sampler[1]; for (n = 0; n < shader->mask.base.n_samplers; n++) { samplers[tu++] = shader->mask.base.offset[n]; samplers[tu++] = shader->mask.base.map[2*n+0]; samplers[tu++] = shader->mask.base.map[2*n+1]; } } if (shader->clip.base.bo != NULL) { samplers[tu++] = shader->clip.base.bo->base.handle; samplers[tu++] = shader->clip.base.sampler[0]; samplers[tu++] = shader->clip.base.sampler[1]; for (n = 0; n < shader->clip.base.n_samplers; n++) { samplers[tu++] = shader->clip.base.offset[n]; samplers[tu++] = shader->clip.base.map[2*n+0]; samplers[tu++] = shader->clip.base.map[2*n+1]; } } if (shader->dst.base.bo != NULL) { samplers[tu++] = shader->dst.base.bo->base.handle; samplers[tu++] = shader->dst.base.sampler[0]; samplers[tu++] = shader->dst.base.sampler[1]; for (n = 0; n < shader->dst.base.n_samplers; n++) { samplers[tu++] = shader->dst.base.offset[n]; samplers[tu++] = shader->dst.base.map[2*n+0]; samplers[tu++] = shader->dst.base.map[2*n+1]; } } if (tu == device->current_n_samplers && memcmp (device->current_samplers, samplers, tu * sizeof (uint32_t)) == 0) { return; } device->current_n_samplers = tu; memcpy (device->current_samplers, samplers, tu * sizeof (uint32_t)); if (device->current_source != NULL) *device->current_source = 0; if (device->current_mask != NULL) *device->current_mask = 0; if (device->current_clip != NULL) *device->current_clip = 0; #if 0 if (shader->source.type.pattern == PATTERN_TEXTURE) { switch ((int) shader->source.surface.surface->type) { case CAIRO_SURFACE_TYPE_DRM: { i915_surface_t *surface = (i915_surface_t *) shader->source.surface.surface; device->current_source = &surface->is_current_texture; surface->is_current_texture |= CURRENT_SOURCE; break; } case I915_PACKED_PIXEL_SURFACE_TYPE: { i915_packed_pixel_surface_t *surface = (i915_packed_pixel_surface_t *) shader->source.surface.surface; device->current_source = &surface->is_current_texture; surface->is_current_texture |= CURRENT_SOURCE; break; } default: device->current_source = NULL; break; } } else device->current_source = NULL; if (shader->mask.type.pattern == PATTERN_TEXTURE) { switch ((int) shader->mask.surface.surface->type) { case CAIRO_SURFACE_TYPE_DRM: { i915_surface_t *surface = (i915_surface_t *) shader->mask.surface.surface; device->current_mask = &surface->is_current_texture; surface->is_current_texture |= CURRENT_MASK; break; } case I915_PACKED_PIXEL_SURFACE_TYPE: { i915_packed_pixel_surface_t *surface = (i915_packed_pixel_surface_t *) shader->mask.surface.surface; device->current_mask = &surface->is_current_texture; surface->is_current_texture |= CURRENT_MASK; break; } default: device->current_mask = NULL; break; } } else device->current_mask = NULL; #endif OUT_DWORD (_3DSTATE_MAP_STATE | (3 * n_samplers)); OUT_DWORD (mask); if (shader->source.base.bo != NULL) { for (n = 0; n < shader->source.base.n_samplers; n++) { i915_batch_emit_reloc (device, shader->source.base.bo, shader->source.base.offset[n], I915_GEM_DOMAIN_SAMPLER, 0); OUT_DWORD (shader->source.base.map[2*n+0]); OUT_DWORD (shader->source.base.map[2*n+1]); } } if (shader->mask.base.bo != NULL) { for (n = 0; n < shader->mask.base.n_samplers; n++) { i915_batch_emit_reloc (device, shader->mask.base.bo, shader->mask.base.offset[n], I915_GEM_DOMAIN_SAMPLER, 0); OUT_DWORD (shader->mask.base.map[2*n+0]); OUT_DWORD (shader->mask.base.map[2*n+1]); } } if (shader->clip.base.bo != NULL) { for (n = 0; n < shader->clip.base.n_samplers; n++) { i915_batch_emit_reloc (device, shader->clip.base.bo, shader->clip.base.offset[n], I915_GEM_DOMAIN_SAMPLER, 0); OUT_DWORD (shader->clip.base.map[2*n+0]); OUT_DWORD (shader->clip.base.map[2*n+1]); } } if (shader->dst.base.bo != NULL) { for (n = 0; n < shader->dst.base.n_samplers; n++) { i915_batch_emit_reloc (device, shader->dst.base.bo, shader->dst.base.offset[n], I915_GEM_DOMAIN_SAMPLER, 0); OUT_DWORD (shader->dst.base.map[2*n+0]); OUT_DWORD (shader->dst.base.map[2*n+1]); } } OUT_DWORD (_3DSTATE_SAMPLER_STATE | (3 * n_samplers)); OUT_DWORD (mask); tu = 0; if (shader->source.base.bo != NULL) { for (n = 0; n < shader->source.base.n_samplers; n++) { OUT_DWORD (shader->source.base.sampler[0]); OUT_DWORD (shader->source.base.sampler[1] | (tu << SS3_TEXTUREMAP_INDEX_SHIFT)); OUT_DWORD (0x0); tu++; } } if (shader->mask.base.bo != NULL) { for (n = 0; n < shader->mask.base.n_samplers; n++) { OUT_DWORD (shader->mask.base.sampler[0]); OUT_DWORD (shader->mask.base.sampler[1] | (tu << SS3_TEXTUREMAP_INDEX_SHIFT)); OUT_DWORD (0x0); tu++; } } if (shader->clip.base.bo != NULL) { for (n = 0; n < shader->clip.base.n_samplers; n++) { OUT_DWORD (shader->clip.base.sampler[0]); OUT_DWORD (shader->clip.base.sampler[1] | (tu << SS3_TEXTUREMAP_INDEX_SHIFT)); OUT_DWORD (0x0); tu++; } } if (shader->dst.base.bo != NULL) { for (n = 0; n < shader->dst.base.n_samplers; n++) { OUT_DWORD (shader->dst.base.sampler[0]); OUT_DWORD (shader->dst.base.sampler[1] | (tu << SS3_TEXTUREMAP_INDEX_SHIFT)); OUT_DWORD (0x0); tu++; } } } static uint32_t i915_shader_get_texcoords (const i915_shader_t *shader) { uint32_t texcoords; uint32_t tu; texcoords = S2_TEXCOORD_NONE; tu = 0; if (shader->source.base.texfmt != TEXCOORDFMT_NOT_PRESENT) { texcoords &= ~S2_TEXCOORD_FMT (tu, S2_TEXCOORD_FMT0_MASK); texcoords |= S2_TEXCOORD_FMT (tu, shader->source.base.texfmt); tu++; } if (shader->mask.base.texfmt != TEXCOORDFMT_NOT_PRESENT) { texcoords &= ~S2_TEXCOORD_FMT (tu, S2_TEXCOORD_FMT0_MASK); texcoords |= S2_TEXCOORD_FMT (tu, shader->mask.base.texfmt); tu++; } if (shader->clip.base.texfmt != TEXCOORDFMT_NOT_PRESENT) { texcoords &= ~S2_TEXCOORD_FMT (tu, S2_TEXCOORD_FMT0_MASK); texcoords |= S2_TEXCOORD_FMT (tu, shader->clip.base.texfmt); tu++; } if (shader->dst.base.texfmt != TEXCOORDFMT_NOT_PRESENT) { texcoords &= ~S2_TEXCOORD_FMT (tu, S2_TEXCOORD_FMT0_MASK); texcoords |= S2_TEXCOORD_FMT (tu, shader->dst.base.texfmt); tu++; } return texcoords; } static void i915_set_shader_mode (i915_device_t *device, const i915_shader_t *shader) { uint32_t texcoords; uint32_t mask, cnt; texcoords = i915_shader_get_texcoords (shader); mask = cnt = 0; if (device->current_texcoords != texcoords) mask |= I1_LOAD_S (2), cnt++; if (device->current_blend != shader->blend) mask |= I1_LOAD_S (6), cnt++; if (cnt == 0) return; OUT_DWORD (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | mask | (cnt-1)); if (device->current_texcoords != texcoords) { OUT_DWORD (texcoords); device->current_texcoords = texcoords; } if (device->current_blend != shader->blend) { if (shader->blend) { OUT_DWORD (S6_CBUF_BLEND_ENABLE | S6_COLOR_WRITE_ENABLE | (BLENDFUNC_ADD << S6_CBUF_BLEND_FUNC_SHIFT) | shader->blend); } else { OUT_DWORD (S6_COLOR_WRITE_ENABLE); } device->current_blend = shader->blend; } } static void i915_set_constants (i915_device_t *device, const uint32_t *constants, uint32_t n_constants) { uint32_t n; OUT_DWORD (_3DSTATE_PIXEL_SHADER_CONSTANTS | n_constants); OUT_DWORD ((1 << (n_constants >> 2)) - 1); for (n = 0; n < n_constants; n++) OUT_DWORD (constants[n]); device->current_n_constants = n_constants; memcpy (device->current_constants, constants, n_constants*4); } static inline uint32_t pack_float (float f) { union { float f; uint32_t ui; } t; t.f = f; return t.ui; } static uint32_t pack_constants (const union i915_shader_channel *channel, uint32_t *constants) { uint32_t count = 0, n; switch (channel->type.fragment) { case FS_ZERO: case FS_ONE: case FS_PURE: case FS_DIFFUSE: break; case FS_CONSTANT: constants[count++] = pack_float (channel->solid.color.red); constants[count++] = pack_float (channel->solid.color.green); constants[count++] = pack_float (channel->solid.color.blue); constants[count++] = pack_float (channel->solid.color.alpha); break; case FS_LINEAR: constants[count++] = pack_float (channel->linear.color0.red); constants[count++] = pack_float (channel->linear.color0.green); constants[count++] = pack_float (channel->linear.color0.blue); constants[count++] = pack_float (channel->linear.color0.alpha); constants[count++] = pack_float (channel->linear.color1.red); constants[count++] = pack_float (channel->linear.color1.green); constants[count++] = pack_float (channel->linear.color1.blue); constants[count++] = pack_float (channel->linear.color1.alpha); break; case FS_RADIAL: for (n = 0; n < ARRAY_LENGTH (channel->radial.constants); n++) constants[count++] = pack_float (channel->radial.constants[n]); break; case FS_TEXTURE: case FS_YUV: case FS_SPANS: break; } return count; } static void i915_set_shader_constants (i915_device_t *device, const i915_shader_t *shader) { uint32_t constants[4*4*3]; unsigned n_constants; n_constants = 0; if (shader->source.type.fragment == FS_DIFFUSE) { uint32_t diffuse; diffuse = ((shader->source.solid.color.alpha_short >> 8) << 24) | ((shader->source.solid.color.red_short >> 8) << 16) | ((shader->source.solid.color.green_short >> 8) << 8) | ((shader->source.solid.color.blue_short >> 8) << 0); if (diffuse != device->current_diffuse) { OUT_DWORD (_3DSTATE_DFLT_DIFFUSE_CMD); OUT_DWORD (diffuse); device->current_diffuse = diffuse; } } else { n_constants += pack_constants (&shader->source, constants + n_constants); } n_constants += pack_constants (&shader->mask, constants + n_constants); if (n_constants != 0 && (device->current_n_constants != n_constants || memcmp (device->current_constants, constants, n_constants*4))) { i915_set_constants (device, constants, n_constants); } } static cairo_bool_t i915_shader_needs_update (const i915_shader_t *shader, const i915_device_t *device) { uint32_t count, n; uint32_t buf[64]; if (device->current_target != shader->target) return TRUE; count = shader->source.base.n_samplers + shader->mask.base.n_samplers + shader->clip.base.n_samplers + shader->dst.base.n_samplers; if (count > 4) return TRUE; if (count != 0) { count *= 3; if (shader->source.base.bo != NULL) count += 3; if (shader->mask.base.bo != NULL) count += 3; if (shader->clip.base.bo != NULL) count += 3; if (shader->dst.base.bo != NULL) count += 3; if (count != device->current_n_samplers) return TRUE; if (count != 0) { count = 0; if (shader->source.base.bo != NULL) { buf[count++] = shader->source.base.bo->base.handle; buf[count++] = shader->source.base.sampler[0]; buf[count++] = shader->source.base.sampler[1]; for (n = 0; n < shader->source.base.n_samplers; n++) { buf[count++] = shader->source.base.offset[n]; buf[count++] = shader->source.base.map[2*n+0]; buf[count++] = shader->source.base.map[2*n+1]; } } if (shader->mask.base.bo != NULL) { buf[count++] = shader->mask.base.bo->base.handle; buf[count++] = shader->mask.base.sampler[0]; buf[count++] = shader->mask.base.sampler[1]; for (n = 0; n < shader->mask.base.n_samplers; n++) { buf[count++] = shader->mask.base.offset[n]; buf[count++] = shader->mask.base.map[2*n+0]; buf[count++] = shader->mask.base.map[2*n+1]; } } if (shader->clip.base.bo != NULL) { buf[count++] = shader->clip.base.bo->base.handle; buf[count++] = shader->clip.base.sampler[0]; buf[count++] = shader->clip.base.sampler[1]; for (n = 0; n < shader->clip.base.n_samplers; n++) { buf[count++] = shader->clip.base.offset[n]; buf[count++] = shader->clip.base.map[2*n+0]; buf[count++] = shader->clip.base.map[2*n+1]; } } if (shader->dst.base.bo != NULL) { buf[count++] = shader->dst.base.bo->base.handle; buf[count++] = shader->dst.base.sampler[0]; buf[count++] = shader->dst.base.sampler[1]; for (n = 0; n < shader->dst.base.n_samplers; n++) { buf[count++] = shader->dst.base.offset[n]; buf[count++] = shader->dst.base.map[2*n+0]; buf[count++] = shader->dst.base.map[2*n+1]; } } assert (count == device->current_n_samplers); if (memcmp (device->current_samplers, buf, count * sizeof (uint32_t))) return TRUE; } } if (i915_shader_get_texcoords (shader) != device->current_texcoords) return TRUE; if (device->current_blend != shader->blend) return TRUE; count = 0; if (shader->source.type.fragment == FS_DIFFUSE) { uint32_t diffuse; diffuse = ((shader->source.solid.color.alpha_short >> 8) << 24) | ((shader->source.solid.color.red_short >> 8) << 16) | ((shader->source.solid.color.green_short >> 8) << 8) | ((shader->source.solid.color.blue_short >> 8) << 0); if (diffuse != device->current_diffuse) return TRUE; } else { count += pack_constants (&shader->source, buf + count); } count += pack_constants (&shader->mask, buf + count); if (count && (device->current_n_constants != count || memcmp (device->current_constants, buf, count*4))) { return TRUE; } n = (i915_shader_channel_key (&shader->source) << 0) | (i915_shader_channel_key (&shader->mask) << 8) | (i915_shader_channel_key (&shader->clip) << 16) | (shader->op << 24) | (((shader->content & CAIRO_CONTENT_ALPHA) == CAIRO_CONTENT_ALPHA) << 31); return n != device->current_program; } static void i915_set_shader_target (i915_device_t *device, const i915_shader_t *shader) { i915_surface_t *dst; intel_bo_t *bo; uint32_t size; dst = shader->target; if (device->current_target == dst) return; bo = to_intel_bo (dst->intel.drm.bo); assert (bo != NULL); OUT_DWORD (_3DSTATE_BUF_INFO_CMD); OUT_DWORD (BUF_3D_ID_COLOR_BACK | BUF_tiling (bo->tiling) | BUF_3D_PITCH (dst->intel.drm.stride)); OUT_RELOC (dst, I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER); if (dst->colorbuf != device->current_colorbuf) { OUT_DWORD (_3DSTATE_DST_BUF_VARS_CMD); OUT_DWORD (dst->colorbuf); device->current_colorbuf = dst->colorbuf; } size = DRAW_YMAX (dst->intel.drm.height) | DRAW_XMAX (dst->intel.drm.width); if (size != device->current_size) { OUT_DWORD (_3DSTATE_DRAW_RECT_CMD); OUT_DWORD (0); /* dither */ OUT_DWORD (0); /* top-left */ OUT_DWORD (size); OUT_DWORD (0); /* origin */ device->current_size = size; } device->current_target = dst; } int i915_shader_num_texcoords (const i915_shader_t *shader) { int cnt = 0; switch (shader->source.base.texfmt) { default: ASSERT_NOT_REACHED; case TEXCOORDFMT_NOT_PRESENT: break; case TEXCOORDFMT_2D: cnt += 2; break; case TEXCOORDFMT_3D: cnt += 3; break; case TEXCOORDFMT_4D: cnt += 4; break; case TEXCOORDFMT_1D: cnt += 1; break; case TEXCOORDFMT_2D_16: cnt += 1; break; } switch (shader->mask.base.texfmt) { default: ASSERT_NOT_REACHED; case TEXCOORDFMT_NOT_PRESENT: break; case TEXCOORDFMT_2D: cnt += 2; break; case TEXCOORDFMT_3D: cnt += 3; break; case TEXCOORDFMT_4D: cnt += 4; break; case TEXCOORDFMT_1D: cnt += 1; break; case TEXCOORDFMT_2D_16: cnt += 1; break; } switch (shader->clip.base.texfmt) { default: ASSERT_NOT_REACHED; case TEXCOORDFMT_NOT_PRESENT: break; case TEXCOORDFMT_2D: cnt += 2; break; case TEXCOORDFMT_3D: cnt += 3; break; case TEXCOORDFMT_4D: cnt += 4; break; case TEXCOORDFMT_1D: cnt += 1; break; case TEXCOORDFMT_2D_16: cnt += 1; break; } switch (shader->dst.base.texfmt) { default: ASSERT_NOT_REACHED; case TEXCOORDFMT_NOT_PRESENT: break; case TEXCOORDFMT_2D: cnt += 2; break; case TEXCOORDFMT_3D: cnt += 3; break; case TEXCOORDFMT_4D: cnt += 4; break; case TEXCOORDFMT_1D: cnt += 1; break; case TEXCOORDFMT_2D_16: cnt += 1; break; } return cnt; } void i915_shader_fini (i915_shader_t *shader) { i915_device_t *device = i915_device (shader->target); switch (shader->source.type.pattern) { case PATTERN_TEXTURE: case PATTERN_BASE: case PATTERN_LINEAR: case PATTERN_RADIAL: if (shader->source.base.bo != NULL) cairo_drm_bo_destroy (&device->intel.base.base, &shader->source.base.bo->base); break; default: case PATTERN_CONSTANT: break; } switch (shader->mask.type.pattern) { case PATTERN_TEXTURE: case PATTERN_BASE: case PATTERN_LINEAR: case PATTERN_RADIAL: if (shader->mask.base.bo != NULL) cairo_drm_bo_destroy (&device->intel.base.base, &shader->mask.base.bo->base); break; default: case PATTERN_CONSTANT: break; } switch (shader->clip.type.pattern) { case PATTERN_TEXTURE: case PATTERN_BASE: case PATTERN_LINEAR: case PATTERN_RADIAL: if (shader->clip.base.bo != NULL) cairo_drm_bo_destroy (&device->intel.base.base, &shader->clip.base.bo->base); break; default: case PATTERN_CONSTANT: break; } } void i915_shader_set_clip (i915_shader_t *shader, cairo_clip_t *clip) { cairo_surface_t *clip_surface; int clip_x, clip_y; union i915_shader_channel *channel; i915_surface_t *s; clip_surface = _cairo_clip_get_surface (clip, &shader->target->intel.drm.base, &clip_x, &clip_y); assert (clip_surface->status == CAIRO_STATUS_SUCCESS); assert (clip_surface->type == CAIRO_SURFACE_TYPE_DRM); channel = &shader->clip; channel->type.pattern = PATTERN_TEXTURE; channel->type.vertex = VS_TEXTURE_16; channel->base.texfmt = TEXCOORDFMT_2D_16; channel->base.content = CAIRO_CONTENT_ALPHA; channel->type.fragment = FS_TEXTURE; channel->surface.pixel = NONE; s = (i915_surface_t *) clip_surface; channel->base.bo = intel_bo_reference (to_intel_bo (s->intel.drm.bo)); channel->base.n_samplers = 1; channel->base.offset[0] = s->offset; channel->base.map[0] = s->map0; channel->base.map[1] = s->map1; channel->base.sampler[0] = (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | i915_texture_filter (CAIRO_FILTER_NEAREST); channel->base.sampler[1] = SS3_NORMALIZED_COORDS | i915_texture_extend (CAIRO_EXTEND_NONE); cairo_matrix_init_scale (&shader->clip.base.matrix, 1. / s->intel.drm.width, 1. / s->intel.drm.height); cairo_matrix_translate (&shader->clip.base.matrix, NEAREST_BIAS - clip_x, NEAREST_BIAS - clip_y); } static cairo_status_t i915_shader_check_aperture (i915_shader_t *shader, i915_device_t *device) { cairo_status_t status; intel_bo_t *bo_array[4]; uint32_t n = 0; if (shader->target != device->current_target) bo_array[n++] = to_intel_bo (shader->target->intel.drm.bo); if (shader->source.base.bo != NULL) bo_array[n++] = shader->source.base.bo; if (shader->mask.base.bo != NULL) bo_array[n++] = shader->mask.base.bo; if (shader->clip.base.bo != NULL) bo_array[n++] = shader->clip.base.bo; if (n == 0 || i915_check_aperture (device, bo_array, n)) return CAIRO_STATUS_SUCCESS; status = i915_batch_flush (device); if (unlikely (status)) return status; assert (i915_check_aperture (device, bo_array, n)); return CAIRO_STATUS_SUCCESS; } static void i915_shader_combine_mask (i915_shader_t *shader) { if (shader->mask.type.fragment == (i915_fragment_shader_t) -1 || shader->mask.type.fragment == FS_CONSTANT) { return; } if (shader->mask.type.fragment == FS_PURE) { if (shader->mask.solid.pure & (1<<3)) { shader->mask.type.fragment = FS_ONE; } else { shader->mask.type.fragment = FS_ZERO; } } if (shader->mask.type.fragment == FS_ONE || (shader->mask.base.content & CAIRO_CONTENT_ALPHA) == 0) { shader->mask.type.vertex = (i915_vertex_shader_t) -1; shader->mask.type.fragment = (i915_fragment_shader_t) -1; shader->mask.base.texfmt = TEXCOORDFMT_NOT_PRESENT; shader->mask.base.mode = 0; } if (shader->mask.type.fragment == FS_ZERO) { shader->source.type.fragment = FS_ZERO; shader->source.type.vertex = VS_CONSTANT; shader->source.base.texfmt = TEXCOORDFMT_NOT_PRESENT; shader->source.base.mode = 0; } if (shader->source.type.fragment == FS_ZERO) { shader->mask.type.vertex = (i915_vertex_shader_t) -1; shader->mask.type.fragment = (i915_fragment_shader_t) -1; shader->mask.base.texfmt = TEXCOORDFMT_NOT_PRESENT; shader->mask.base.mode = 0; } } static void i915_shader_setup_dst (i915_shader_t *shader) { union i915_shader_channel *channel; i915_surface_t *s; /* We need to manual blending if we have a clip surface and an unbounded op, * or an extended blend mode. */ if (shader->need_combine || (shader->op < CAIRO_OPERATOR_SATURATE && (shader->clip.type.fragment == (i915_fragment_shader_t) -1 || _cairo_operator_bounded_by_mask (shader->op)))) { return; } shader->need_combine = TRUE; channel = &shader->dst; channel->type.pattern = PATTERN_TEXTURE; channel->type.vertex = VS_TEXTURE_16; channel->base.texfmt = TEXCOORDFMT_2D_16; channel->base.content = shader->content; channel->type.fragment = FS_TEXTURE; channel->surface.pixel = NONE; s = shader->target; channel->base.bo = to_intel_bo (s->intel.drm.bo); channel->base.n_samplers = 1; channel->base.offset[0] = s->offset; channel->base.map[0] = s->map0; channel->base.map[1] = s->map1; channel->base.sampler[0] = (MIPFILTER_NONE << SS2_MIP_FILTER_SHIFT) | i915_texture_filter (CAIRO_FILTER_NEAREST); channel->base.sampler[1] = SS3_NORMALIZED_COORDS | i915_texture_extend (CAIRO_EXTEND_NONE); cairo_matrix_init_scale (&shader->dst.base.matrix, 1. / s->intel.drm.width, 1. / s->intel.drm.height); cairo_matrix_translate (&shader->dst.base.matrix, NEAREST_BIAS, NEAREST_BIAS); } static void i915_shader_combine_source (i915_shader_t *shader, i915_device_t *device) { if (device->last_source_fragment == shader->source.type.fragment) return; if (device->last_source_fragment == FS_DIFFUSE) { switch (shader->source.type.fragment) { case FS_ONE: case FS_PURE: case FS_CONSTANT: case FS_DIFFUSE: shader->source.type.fragment = FS_DIFFUSE; shader->source.base.mode = 0; break; case FS_ZERO: case FS_LINEAR: case FS_RADIAL: case FS_TEXTURE: case FS_YUV: case FS_SPANS: default: break; } } device->last_source_fragment = shader->source.type.fragment; } static inline float * i915_composite_vertex (float *v, const i915_shader_t *shader, double x, double y) { double s, t; /* Each vertex is: * 2 vertex coordinates * [0-2] source texture coordinates * [0-2] mask texture coordinates */ *v++ = x; *v++ = y; switch (shader->source.type.vertex) { case VS_CONSTANT: break; case VS_LINEAR: *v++ = i915_shader_linear_texcoord (&shader->source.linear, x, y); break; case VS_TEXTURE: s = x, t = y; cairo_matrix_transform_point (&shader->source.base.matrix, &s, &t); *v++ = s; *v++ = t; break; case VS_TEXTURE_16: s = x, t = y; cairo_matrix_transform_point (&shader->source.base.matrix, &s, &t); *v++ = texcoord_2d_16 (s, t); break; } switch (shader->mask.type.vertex) { case VS_CONSTANT: break; case VS_LINEAR: *v++ = i915_shader_linear_texcoord (&shader->mask.linear, x, y); break; case VS_TEXTURE: s = x, t = y; cairo_matrix_transform_point (&shader->mask.base.matrix, &s, &t); *v++ = s; *v++ = t; break; case VS_TEXTURE_16: s = x, t = y; cairo_matrix_transform_point (&shader->mask.base.matrix, &s, &t); *v++ = texcoord_2d_16 (s, t); break; } return v; } static inline void i915_shader_add_rectangle_general (const i915_shader_t *shader, int x, int y, int w, int h) { float *vertices; vertices = i915_add_rectangle (shader->device); vertices = i915_composite_vertex (vertices, shader, x + w, y + h); vertices = i915_composite_vertex (vertices, shader, x, y + h); vertices = i915_composite_vertex (vertices, shader, x, y); /* XXX overflow! */ } static cairo_status_t i915_vbo_flush (i915_device_t *device) { assert (device->vertex_count); if (device->vbo == 0) { assert (device->floats_per_vertex); OUT_DWORD (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S (0) | I1_LOAD_S (1) | 1); device->vbo = device->batch.used++; device->vbo_max_index = device->batch.used; OUT_DWORD ((device->floats_per_vertex << S1_VERTEX_WIDTH_SHIFT) | (device->floats_per_vertex << S1_VERTEX_PITCH_SHIFT)); } OUT_DWORD (PRIM3D_RECTLIST | PRIM3D_INDIRECT_SEQUENTIAL | device->vertex_count); OUT_DWORD (device->vertex_index); device->vertex_index += device->vertex_count; device->vertex_count = 0; return CAIRO_STATUS_SUCCESS; } cairo_status_t i915_shader_commit (i915_shader_t *shader, i915_device_t *device) { unsigned floats_per_vertex; cairo_status_t status; assert (CAIRO_MUTEX_IS_LOCKED (device->intel.base.base.mutex)); i915_shader_combine_source (shader, device); i915_shader_combine_mask (shader); i915_shader_setup_dst (shader); if (i915_shader_needs_update (shader, device)) { if (i915_batch_space (device) < 256) { status = i915_batch_flush (device); if (unlikely (status)) return status; } if (device->vertex_count) { status = i915_vbo_flush (device); if (unlikely (status)) return status; } status = i915_shader_check_aperture (shader, device); if (unlikely (status)) return status; update_shader: i915_set_shader_target (device, shader); i915_set_shader_mode (device, shader); i915_set_shader_samplers (device, shader); i915_set_shader_constants (device, shader); i915_set_shader_program (device, shader); } device->current_shader = shader; shader->add_rectangle = i915_shader_add_rectangle_general; floats_per_vertex = 2 + i915_shader_num_texcoords (shader); if (device->floats_per_vertex == floats_per_vertex) return CAIRO_STATUS_SUCCESS; if (i915_batch_space (device) < 8) { status = i915_batch_flush (device); if (unlikely (status)) return status; goto update_shader; } if (device->vertex_count) { status = i915_vbo_flush (device); if (unlikely (status)) return status; } if (device->vbo) { device->batch_base[device->vbo_max_index] |= device->vertex_index; OUT_DWORD (_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S (1) | 0); device->vbo_max_index = device->batch.used; OUT_DWORD ((floats_per_vertex << S1_VERTEX_WIDTH_SHIFT) | (floats_per_vertex << S1_VERTEX_PITCH_SHIFT)); } device->floats_per_vertex = floats_per_vertex; device->rectangle_size = floats_per_vertex * 3 * sizeof (float); device->vertex_index = (device->vbo_used + 4*floats_per_vertex - 1) / (4 * floats_per_vertex); device->vbo_offset = 4 * device->vertex_index * floats_per_vertex; return CAIRO_STATUS_SUCCESS; }