diff options
Diffstat (limited to 'src/cairo-gl-surface.c')
-rw-r--r-- | src/cairo-gl-surface.c | 42 |
1 files changed, 24 insertions, 18 deletions
diff --git a/src/cairo-gl-surface.c b/src/cairo-gl-surface.c index df50db08..8067e9e9 100644 --- a/src/cairo-gl-surface.c +++ b/src/cairo-gl-surface.c @@ -1575,18 +1575,21 @@ _cairo_gl_set_tex_combine_constant_color (cairo_gl_context_t *ctx, { if (setup->shader) { const char *uniform_name; + cairo_status_t status; if (tex_unit == 0) uniform_name = "constant_source"; else uniform_name = "constant_mask"; - bind_vec4_to_shader(setup->shader->program, - uniform_name, - color[0], - color[1], - color[2], - color[3]); + status = bind_vec4_to_shader(setup->shader->program, + uniform_name, + color[0], + color[1], + color[2], + color[3]); + assert (! _cairo_status_is_error (status)); + return; } @@ -1833,12 +1836,14 @@ _cairo_gl_set_component_alpha_mask_operand (cairo_gl_context_t *ctx, case OPERAND_CONSTANT: /* Have to have a dummy texture bound in order to use the combiner unit. */ if (setup->shader) { - bind_vec4_to_shader(setup->shader->program, - "constant_mask", - setup->src.operand.constant.color[0], - setup->src.operand.constant.color[1], - setup->src.operand.constant.color[2], - setup->src.operand.constant.color[3]); + cairo_status_t status; + status = bind_vec4_to_shader(setup->shader->program, + "constant_mask", + setup->src.operand.constant.color[0], + setup->src.operand.constant.color[1], + setup->src.operand.constant.color[2], + setup->src.operand.constant.color[3]); + assert (! _cairo_status_is_error (status)); } else { glBindTexture (ctx->tex_target, ctx->dummy_tex); glActiveTexture (GL_TEXTURE1); @@ -2593,12 +2598,13 @@ _cairo_gl_surface_fill_rectangles_glsl (void *abstract_surface, _cairo_gl_set_destination (surface); _cairo_gl_set_operator (surface, op, FALSE); - bind_vec4_to_shader (ctx->fill_rectangles_shader.program, - "color", - color->red * color->alpha, - color->green * color->alpha, - color->blue * color->alpha, - color->alpha); + status = bind_vec4_to_shader (ctx->fill_rectangles_shader.program, + "color", + color->red * color->alpha, + color->green * color->alpha, + color->blue * color->alpha, + color->alpha); + assert (! _cairo_status_is_error (status)); for (i = 0; i < num_rects; i++) { vertices[i * 8 + 0] = rects[i].x; |