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Diffstat (limited to 'src/cairo-gl-composite.c')
-rw-r--r--src/cairo-gl-composite.c26
1 files changed, 20 insertions, 6 deletions
diff --git a/src/cairo-gl-composite.c b/src/cairo-gl-composite.c
index 29e26e7b..edab8b3b 100644
--- a/src/cairo-gl-composite.c
+++ b/src/cairo-gl-composite.c
@@ -486,13 +486,14 @@ _cairo_gl_composite_set_clip_region (cairo_gl_composite_t *setup,
static void
_cairo_gl_operand_bind_to_shader (cairo_gl_context_t *ctx,
cairo_gl_operand_t *operand,
- const char *name)
+ cairo_gl_tex_t tex_unit)
{
char uniform_name[50];
char *custom_part;
+ static const char *names[] = { "source", "mask" };
- strcpy (uniform_name, name);
- custom_part = uniform_name + strlen (name);
+ strcpy (uniform_name, names[tex_unit]);
+ custom_part = uniform_name + strlen (names[tex_unit]);
switch (operand->type) {
default:
@@ -500,7 +501,6 @@ _cairo_gl_operand_bind_to_shader (cairo_gl_context_t *ctx,
ASSERT_NOT_REACHED;
case CAIRO_GL_OPERAND_NONE:
case CAIRO_GL_OPERAND_SPANS:
- case CAIRO_GL_OPERAND_TEXTURE:
break;
case CAIRO_GL_OPERAND_CONSTANT:
strcpy (custom_part, "_constant");
@@ -521,6 +521,10 @@ _cairo_gl_operand_bind_to_shader (cairo_gl_context_t *ctx,
uniform_name,
operand->linear.segment_x,
operand->linear.segment_y);
+ strcpy (custom_part, "_sampler");
+ _cairo_gl_shader_bind_texture(ctx,
+ uniform_name,
+ tex_unit);
break;
case CAIRO_GL_OPERAND_RADIAL_GRADIENT:
strcpy (custom_part, "_matrix");
@@ -540,6 +544,16 @@ _cairo_gl_operand_bind_to_shader (cairo_gl_context_t *ctx,
_cairo_gl_shader_bind_float (ctx,
uniform_name,
operand->radial.radius_1);
+ strcpy (custom_part, "_sampler");
+ _cairo_gl_shader_bind_texture(ctx,
+ uniform_name,
+ tex_unit);
+ break;
+ case CAIRO_GL_OPERAND_TEXTURE:
+ strcpy (custom_part, "_sampler");
+ _cairo_gl_shader_bind_texture(ctx,
+ uniform_name,
+ tex_unit);
break;
}
}
@@ -551,8 +565,8 @@ _cairo_gl_composite_bind_to_shader (cairo_gl_context_t *ctx,
if (ctx->current_shader == NULL)
return;
- _cairo_gl_operand_bind_to_shader (ctx, &setup->src, "source");
- _cairo_gl_operand_bind_to_shader (ctx, &setup->mask, "mask");
+ _cairo_gl_operand_bind_to_shader (ctx, &setup->src, CAIRO_GL_TEX_SOURCE);
+ _cairo_gl_operand_bind_to_shader (ctx, &setup->mask, CAIRO_GL_TEX_MASK);
}
static void