diff options
-rw-r--r-- | src/cairo-gl-composite.c | 17 |
1 files changed, 10 insertions, 7 deletions
diff --git a/src/cairo-gl-composite.c b/src/cairo-gl-composite.c index 1ca65092..ca96b6b3 100644 --- a/src/cairo-gl-composite.c +++ b/src/cairo-gl-composite.c @@ -576,6 +576,7 @@ static void _cairo_gl_context_setup_operand (cairo_gl_context_t *ctx, cairo_gl_tex_t tex_unit, cairo_gl_operand_t *operand, + unsigned int vertex_size, unsigned int vertex_offset, cairo_bool_t use_shaders) { @@ -583,7 +584,8 @@ _cairo_gl_context_setup_operand (cairo_gl_context_t *ctx, /* XXX: we need to do setup when switching from shaders * to no shaders (or back) */ - needs_setup = _cairo_gl_operand_needs_setup (&ctx->operands[tex_unit], + needs_setup = ctx->vertex_size != vertex_size; + needs_setup |= _cairo_gl_operand_needs_setup (&ctx->operands[tex_unit], operand, vertex_offset); @@ -605,7 +607,7 @@ _cairo_gl_context_setup_operand (cairo_gl_context_t *ctx, case CAIRO_GL_OPERAND_NONE: break; case CAIRO_GL_OPERAND_SPANS: - glColorPointer (4, GL_UNSIGNED_BYTE, ctx->vertex_size, + glColorPointer (4, GL_UNSIGNED_BYTE, vertex_size, (void *) (uintptr_t) vertex_offset); glEnableClientState (GL_COLOR_ARRAY); /* fall through */ @@ -627,7 +629,7 @@ _cairo_gl_context_setup_operand (cairo_gl_context_t *ctx, operand->texture.attributes.filter); glClientActiveTexture (GL_TEXTURE0 + tex_unit); - glTexCoordPointer (2, GL_FLOAT, ctx->vertex_size, + glTexCoordPointer (2, GL_FLOAT, vertex_size, (void *) (uintptr_t) vertex_offset); glEnableClientState (GL_TEXTURE_COORD_ARRAY); break; @@ -947,7 +949,6 @@ _cairo_gl_composite_begin (cairo_gl_composite_t *setup, vertex_size = dst_size + src_size + mask_size; if (ctx->vertex_size != vertex_size) { _cairo_gl_composite_flush (ctx); - ctx->vertex_size = vertex_size; } _cairo_gl_context_set_destination (ctx, setup->dst); @@ -955,17 +956,19 @@ _cairo_gl_composite_begin (cairo_gl_composite_t *setup, if (_cairo_gl_context_is_flushed (ctx)) { glBindBufferARB (GL_ARRAY_BUFFER_ARB, ctx->vbo); - glVertexPointer (2, GL_FLOAT, ctx->vertex_size, NULL); + glVertexPointer (2, GL_FLOAT, vertex_size, NULL); glEnableClientState (GL_VERTEX_ARRAY); } - _cairo_gl_context_setup_operand (ctx, CAIRO_GL_TEX_SOURCE, &setup->src, dst_size, shader != NULL); - _cairo_gl_context_setup_operand (ctx, CAIRO_GL_TEX_MASK, &setup->mask, dst_size + src_size, shader != NULL); + _cairo_gl_context_setup_operand (ctx, CAIRO_GL_TEX_SOURCE, &setup->src, vertex_size, dst_size, shader != NULL); + _cairo_gl_context_setup_operand (ctx, CAIRO_GL_TEX_MASK, &setup->mask, vertex_size, dst_size + src_size, shader != NULL); _cairo_gl_set_operator (ctx, setup->op, component_alpha); + ctx->vertex_size = vertex_size; + if (_cairo_gl_context_is_flushed (ctx)) { if (ctx->pre_shader) { _cairo_gl_set_shader (ctx, ctx->pre_shader); |