#ifndef foostreamhfoo #define foostreamhfoo /*** This file is part of PulseAudio. Copyright 2004-2006 Lennart Poettering Copyright 2006 Pierre Ossman for Cendio AB PulseAudio is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. PulseAudio is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with PulseAudio; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA. ***/ #include #include #include #include #include #include #include #include #include #include /** \page streams Audio Streams * * \section overv_sec Overview * * Audio streams form the central functionality of the sound server. Data is * routed, converted and mixed from several sources before it is passed along * to a final output. Currently, there are three forms of audio streams: * * \li Playback streams - Data flows from the client to the server. * \li Record streams - Data flows from the server to the client. * \li Upload streams - Similar to playback streams, but the data is stored in * the sample cache. See \ref scache for more information * about controlling the sample cache. * * \section create_sec Creating * * To access a stream, a pa_stream object must be created using * pa_stream_new(). At this point the audio sample format and mapping of * channels must be specified. See \ref sample and \ref channelmap for more * information about those structures. * * This first step will only create a client-side object, representing the * stream. To use the stream, a server-side object must be created and * associated with the local object. Depending on which type of stream is * desired, a different function is needed: * * \li Playback stream - pa_stream_connect_playback() * \li Record stream - pa_stream_connect_record() * \li Upload stream - pa_stream_connect_upload() (see \ref scache) * * Similar to how connections are done in contexts, connecting a stream will * not generate a pa_operation object. Also like contexts, the application * should register a state change callback, using * pa_stream_set_state_callback(), and wait for the stream to enter an active * state. * * \subsection bufattr_subsec Buffer Attributes * * Playback and record streams always have a server-side buffer as * part of the data flow. The size of this buffer needs to be chosen * in a compromise between low latency and sensitivity for buffer * overflows/underruns. * * The buffer metrics may be controlled by the application. They are * described with a pa_buffer_attr structure which contains a number * of fields: * * \li maxlength - The absolute maximum number of bytes that can be * stored in the buffer. If this value is exceeded * then data will be lost. It is recommended to pass * (uint32_t) -1 here which will cause the server to * fill in the maximum possible value. * * \li tlength - The target fill level of the playback buffer. The * server will only send requests for more data as long * as the buffer has less than this number of bytes of * data. If you pass (uint32_t) -1 (which is * recommended) here the server will choose the longest * target buffer fill level possible to minimize the * number of necessary wakeups and maximize drop-out * safety. This can exceed 2s of buffering. For * low-latency applications or applications where * latency matters you should pass a proper value here. * * \li prebuf - Number of bytes that need to be in the buffer before * playback will commence. Start of playback can be * forced using pa_stream_trigger() even though the * prebuffer size hasn't been reached. If a buffer * underrun occurs, this prebuffering will be again * enabled. If the playback shall never stop in case of a * buffer underrun, this value should be set to 0. In * that case the read index of the output buffer * overtakes the write index, and hence the fill level of * the buffer is negative. If you pass (uint32_t) -1 here * (which is recommended) the server will choose the same * value as tlength here. * * \li minreq - Minimum free number of the bytes in the playback * buffer before the server will request more data. It is * recommended to fill in (uint32_t) -1 here. This value * influences how much time the sound server has to move * data from the per-stream server-side playback buffer * to the hardware playback buffer. * * \li fragsize - Maximum number of bytes that the server will push in * one chunk for record streams. If you pass (uint32_t) * -1 (which is recommended) here, the server will * choose the longest fragment setting possible to * minimize the number of necessary wakeups and * maximize drop-out safety. This can exceed 2s of * buffering. For low-latency applications or * applications where latency matters you should pass a * proper value here. * * If PA_STREAM_ADJUST_LATENCY is set, then the tlength/fragsize * parameters will be interpreted slightly differently than described * above when passed to pa_stream_connect_record() and * pa_stream_connect_playback(): the overall latency that is comprised * of both the server side playback buffer length, the hardware * playback buffer length and additional latencies will be adjusted in * a way that it matches tlength resp. fragsize. Set * PA_STREAM_ADJUST_LATENCY if you want to control the overall * playback latency for your stream. Unset it if you want to control * only the latency induced by the server-side, rewritable playback * buffer. The server will try to fulfill the clients latency requests * as good as possible. However if the underlying hardware cannot * change the hardware buffer length or only in a limited range, the * actually resulting latency might be different from what the client * requested. Thus, for synchronization clients always need to check * the actual measured latency via pa_stream_get_latency() or a * similar call, and not make any assumptions. about the latency * available. The function pa_stream_get_buffer_attr() will always * return the actual size of the server-side per-stream buffer in * tlength/fragsize, regardless whether PA_STREAM_ADJUST_LATENCY is * set or not. * * The server-side per-stream playback buffers are indexed by a write and a read * index. The application writes to the write index and the sound * device reads from the read index. The read index is increased * monotonically, while the write index may be freely controlled by * the application. Subtracting the read index from the write index * will give you the current fill level of the buffer. The read/write * indexes are 64bit values and measured in bytes, they will never * wrap. The current read/write index may be queried using * pa_stream_get_timing_info() (see below for more information). In * case of a buffer underrun the read index is equal or larger than * the write index. Unless the prebuf value is 0, PulseAudio will * temporarily pause playback in such a case, and wait until the * buffer is filled up to prebuf bytes again. If prebuf is 0, the * read index may be larger than the write index, in which case * silence is played. If the application writes data to indexes lower * than the read index, the data is immediately lost. * * \section transfer_sec Transferring Data * * Once the stream is up, data can start flowing between the client and the * server. Two different access models can be used to transfer the data: * * \li Asynchronous - The application register a callback using * pa_stream_set_write_callback() and * pa_stream_set_read_callback() to receive notifications * that data can either be written or read. * \li Polled - Query the library for available data/space using * pa_stream_writable_size() and pa_stream_readable_size() and * transfer data as needed. The sizes are stored locally, in the * client end, so there is no delay when reading them. * * It is also possible to mix the two models freely. * * Once there is data/space available, it can be transferred using either * pa_stream_write() for playback, or pa_stream_peek() / pa_stream_drop() for * record. Make sure you do not overflow the playback buffers as data will be * dropped. * * \section bufctl_sec Buffer Control * * The transfer buffers can be controlled through a number of operations: * * \li pa_stream_cork() - Start or stop the playback or recording. * \li pa_stream_trigger() - Start playback immediately and do not wait for * the buffer to fill up to the set trigger level. * \li pa_stream_prebuf() - Reenable the playback trigger level. * \li pa_stream_drain() - Wait for the playback buffer to go empty. Will * return a pa_operation object that will indicate when * the buffer is completely drained. * \li pa_stream_flush() - Drop all data from the playback buffer and do not * wait for it to finish playing. * * \section seek_modes Seeking in the Playback Buffer * * A client application may freely seek in the playback buffer. To * accomplish that the pa_stream_write() function takes a seek mode * and an offset argument. The seek mode is one of: * * \li PA_SEEK_RELATIVE - seek relative to the current write index * \li PA_SEEK_ABSOLUTE - seek relative to the beginning of the playback buffer, (i.e. the first that was ever played in the stream) * \li PA_SEEK_RELATIVE_ON_READ - seek relative to the current read index. Use this to write data to the output buffer that should be played as soon as possible * \li PA_SEEK_RELATIVE_END - seek relative to the last byte ever written. * * If an application just wants to append some data to the output * buffer, PA_SEEK_RELATIVE and an offset of 0 should be used. * * After a call to pa_stream_write() the write index will be left at * the position right after the last byte of the written data. * * \section latency_sec Latency * * A major problem with networked audio is the increased latency caused by * the network. To remedy this, PulseAudio supports an advanced system of * monitoring the current latency. * * To get the raw data needed to calculate latencies, call * pa_stream_get_timing_info(). This will give you a pa_timing_info * structure that contains everything that is known about the server * side buffer transport delays and the backend active in the * server. (Besides other things it contains the write and read index * values mentioned above.) * * This structure is updated every time a * pa_stream_update_timing_info() operation is executed. (i.e. before * the first call to this function the timing information structure is * not available!) Since it is a lot of work to keep this structure * up-to-date manually, PulseAudio can do that automatically for you: * if PA_STREAM_AUTO_TIMING_UPDATE is passed when connecting the * stream PulseAudio will automatically update the structure every * 100ms and every time a function is called that might invalidate the * previously known timing data (such as pa_stream_write() or * pa_stream_flush()). Please note however, that there always is a * short time window when the data in the timing information structure * is out-of-date. PulseAudio tries to mark these situations by * setting the write_index_corrupt and read_index_corrupt fields * accordingly. * * The raw timing data in the pa_timing_info structure is usually hard * to deal with. Therefore a simpler interface is available: * you can call pa_stream_get_time() or pa_stream_get_latency(). The * former will return the current playback time of the hardware since * the stream has been started. The latter returns the overall time a sample * that you write now takes to be played by the hardware. These two * functions base their calculations on the same data that is returned * by pa_stream_get_timing_info(). Hence the same rules for keeping * the timing data up-to-date apply here. In case the write or read * index is corrupted, these two functions will fail with * PA_ERR_NODATA set. * * Since updating the timing info structure usually requires a full * network round trip and some applications monitor the timing very * often PulseAudio offers a timing interpolation system. If * PA_STREAM_INTERPOLATE_TIMING is passed when connecting the stream, * pa_stream_get_time() and pa_stream_get_latency() will try to * interpolate the current playback time/latency by estimating the * number of samples that have been played back by the hardware since * the last regular timing update. It is especially useful to combine * this option with PA_STREAM_AUTO_TIMING_UPDATE, which will enable * you to monitor the current playback time/latency very precisely and * very frequently without requiring a network round trip every time. * * \section flow_sec Overflow and underflow * * Even with the best precautions, buffers will sometime over - or * underflow. To handle this gracefully, the application can be * notified when this happens. Callbacks are registered using * pa_stream_set_overflow_callback() and * pa_stream_set_underflow_callback(). * * \section sync_streams Synchronizing Multiple Playback Streams * * PulseAudio allows applications to fully synchronize multiple * playback streams that are connected to the same output device. That * means the streams will always be played back sample-by-sample * synchronously. If stream operations like pa_stream_cork() are * issued on one of the synchronized streams, they are simultaneously * issued on the others. * * To synchronize a stream to another, just pass the "master" stream * as last argument to pa_stream_connect_playback(). To make sure that * the freshly created stream doesn't start playback right-away, make * sure to pass PA_STREAM_START_CORKED and - after all streams have * been created - uncork them all with a single call to * pa_stream_cork() for the master stream. * * To make sure that a particular stream doesn't stop to play when a * server side buffer underrun happens on it while the other * synchronized streams continue playing and hence deviate you need to * pass a "prebuf" pa_buffer_attr of 0 when connecting it. * * \section disc_sec Disconnecting * * When a stream has served is purpose it must be disconnected with * pa_stream_disconnect(). If you only unreference it, then it will live on * and eat resources both locally and on the server until you disconnect the * context. * */ /** \file * Audio streams for input, output and sample upload * * See also \subpage streams */ PA_C_DECL_BEGIN /** An opaque stream for playback or recording */ typedef struct pa_stream pa_stream; /** A generic callback for operation completion */ typedef void (*pa_stream_success_cb_t) (pa_stream*s, int success, void *userdata); /** A generic request callback */ typedef void (*pa_stream_request_cb_t)(pa_stream *p, size_t nbytes, void *userdata); /** A generic notification callback */ typedef void (*pa_stream_notify_cb_t)(pa_stream *p, void *userdata); /** A callback for asynchronous meta/policy event messages. Well known * event names are PA_STREAM_EVENT_REQUEST_CORK and * PA_STREAM_EVENT_REQUEST_UNCORK. The set of defined events can be * extended at any time. Also, server modules may introduce additional * message types so make sure that your callback function ignores messages * it doesn't know. \since 0.9.15 */ typedef void (*pa_stream_event_cb_t)(pa_stream *p, const char *name, pa_proplist *pl, void *userdata); /** Create a new, unconnected stream with the specified name and * sample type. It is recommended to use pa_stream_new_with_proplist() * instead and specify some initial properties. */ pa_stream* pa_stream_new( pa_context *c /**< The context to create this stream in */, const char *name /**< A name for this stream */, const pa_sample_spec *ss /**< The desired sample format */, const pa_channel_map *map /**< The desired channel map, or NULL for default */); /** Create a new, unconnected stream with the specified name and * sample type, and specify the the initial stream property * list. \since 0.9.11 */ pa_stream* pa_stream_new_with_proplist( pa_context *c /**< The context to create this stream in */, const char *name /**< A name for this stream */, const pa_sample_spec *ss /**< The desired sample format */, const pa_channel_map *map /**< The desired channel map, or NULL for default */, pa_proplist *p /**< The initial property list */); /** Create a new, unconnected stream with the specified name, the set of formats * this client can provide, and an initial list of properties. While * connecting, the server will select the most appropriate format which the * client must then provide. \since 1.0 */ pa_stream *pa_stream_new_extended( pa_context *c /**< The context to create this stream in */, const char *name /**< A name for this stream */, pa_format_info * const * formats /**< The list of formats that can be provided */, unsigned int n_formats /**< The number of formats being passed in */, pa_proplist *p /**< The initial property list */); /** Decrease the reference counter by one */ void pa_stream_unref(pa_stream *s); /** Increase the reference counter by one */ pa_stream *pa_stream_ref(pa_stream *s); /** Return the current state of the stream */ pa_stream_state_t pa_stream_get_state(pa_stream *p); /** Return the context this stream is attached to */ pa_context* pa_stream_get_context(pa_stream *p); /** Return the sink input resp. source output index this stream is * identified in the server with. This is useful for usage with the * introspection functions, such as pa_context_get_sink_input_info() * resp. pa_context_get_source_output_info(). */ uint32_t pa_stream_get_index(pa_stream *s); /** Return the index of the sink or source this stream is connected to * in the server. This is useful for usage with the introspection * functions, such as pa_context_get_sink_info_by_index() * resp. pa_context_get_source_info_by_index(). Please note that * streams may be moved between sinks/sources and thus it is * recommended to use pa_stream_set_moved_callback() to be notified * about this. This function will return with PA_ERR_NOTSUPPORTED when the * server is older than 0.9.8. \since 0.9.8 */ uint32_t pa_stream_get_device_index(pa_stream *s); /** Return the name of the sink or source this stream is connected to * in the server. This is useful for usage with the introspection * functions, such as pa_context_get_sink_info_by_name() * resp. pa_context_get_source_info_by_name(). Please note that * streams may be moved between sinks/sources and thus it is * recommended to use pa_stream_set_moved_callback() to be notified * about this. This function will return with PA_ERR_NOTSUPPORTED when the * server is older than 0.9.8. \since 0.9.8 */ const char *pa_stream_get_device_name(pa_stream *s); /** Return 1 if the sink or source this stream is connected to has * been suspended. This will return 0 if not, and negative on * error. This function will return with PA_ERR_NOTSUPPORTED when the * server is older than 0.9.8. \since 0.9.8 */ int pa_stream_is_suspended(pa_stream *s); /** Return 1 if the this stream has been corked. This will return 0 if * not, and negative on error. \since 0.9.11 */ int pa_stream_is_corked(pa_stream *s); /** Connect the stream to a sink. It is strongly recommended to pass * NULL in both dev and volume and not to set either * PA_STREAM_START_MUTED nor PA_STREAM_START_UNMUTED -- unless these * options are directly dependent on user input or configuration. If * you follow this rule then the sound server will have the full * flexibility to choose the device, volume and mute status * automatically, based on server-side policies, heuristics and stored * information from previous uses. Also the server may choose to * reconfigure audio devices to make other sinks/sources or * capabilities available to be able to accept the stream. Before * 0.9.20 it was not defined whether the 'volume' parameter was * interpreted relative to the sink's current volume or treated as * absolute device volume. Since 0.9.20 it is an absolute volume when * the sink is in flat volume mode, and relative otherwise, thus * making sure the volume passed here has always the same semantics as * the volume passed to pa_context_set_sink_input_volume(). */ int pa_stream_connect_playback( pa_stream *s /**< The stream to connect to a sink */, const char *dev /**< Name of the sink to connect to, or NULL for default */ , const pa_buffer_attr *attr /**< Buffering attributes, or NULL for default */, pa_stream_flags_t flags /**< Additional flags, or 0 for default */, const pa_cvolume *volume /**< Initial volume, or NULL for default */, pa_stream *sync_stream /**< Synchronize this stream with the specified one, or NULL for a standalone stream*/); /** Connect the stream to a source */ int pa_stream_connect_record( pa_stream *s /**< The stream to connect to a source */ , const char *dev /**< Name of the source to connect to, or NULL for default */, const pa_buffer_attr *attr /**< Buffer attributes, or NULL for default */, pa_stream_flags_t flags /**< Additional flags, or 0 for default */); /** Disconnect a stream from a source/sink */ int pa_stream_disconnect(pa_stream *s); /** Prepare writing data to the server (for playback streams). This * function may be used to optimize the number of memory copies when * doing playback ("zero-copy"). It is recommended to call this * function before each call to pa_stream_write(). Pass in the address * to a pointer and an address of the number of bytes you want to * write. On return the two values will contain a pointer where you * can place the data to write and the maximum number of bytes you can * write. On return *nbytes can be smaller or have the same value as * you passed in. You need to be able to handle both cases. Accessing * memory beyond the returned *nbytes value is invalid. Accessing the * memory returned after the following pa_stream_write() or * pa_stream_cancel_write() is invalid. On invocation only *nbytes * needs to be initialized, on return both *data and *nbytes will be * valid. If you place (size_t) -1 in *nbytes on invocation the memory * size will be chosen automatically (which is recommended to * do). After placing your data in the memory area returned call * pa_stream_write() with data set to an address within this memory * area and an nbytes value that is smaller or equal to what was * returned by this function to actually execute the write. An * invocation of pa_stream_write() should follow "quickly" on * pa_stream_begin_write(). It is not recommended letting an unbounded * amount of time pass after calling pa_stream_begin_write() and * before calling pa_stream_write(). If you want to cancel a * previously called pa_stream_begin_write() without calling * pa_stream_write() use pa_stream_cancel_write(). Calling * pa_stream_begin_write() twice without calling pa_stream_write() or * pa_stream_cancel_write() in between will return exactly the same * pointer/nbytes values.\since 0.9.16 */ int pa_stream_begin_write( pa_stream *p, void **data, size_t *nbytes); /** Reverses the effect of pa_stream_begin_write() dropping all data * that has already been placed in the memory area returned by * pa_stream_begin_write(). Only valid to call if * pa_stream_begin_write() was called before and neither * pa_stream_cancel_write() nor pa_stream_write() have been called * yet. Accessing the memory previously returned by * pa_stream_begin_write() after this call is invalid. Any further * explicit freeing of the memory area is not necessary. \since * 0.9.16 */ int pa_stream_cancel_write( pa_stream *p); /** Write some data to the server (for playback streams), if free_cb * is non-NULL this routine is called when all data has been written * out and an internal reference to the specified data is kept, the * data is not copied. If NULL, the data is copied into an internal * buffer. The client may freely seek around in the output buffer. For * most applications passing 0 and PA_SEEK_RELATIVE as arguments for * offset and seek should be useful. After the write call succeeded * the write index will be at the position after where this chunk of * data has been written to. * * As an optimization for avoiding needless memory copies you may call * pa_stream_begin_write() before this call and then place your audio * data directly in the memory area returned by that call. Then, pass * a pointer to that memory area to pa_stream_write(). After the * invocation of pa_stream_write() the memory area may no longer be * accessed. Any further explicit freeing of the memory area is not * necessary. It is OK to write the memory area returned by * pa_stream_begin_write() only partially with this call, skipping * bytes both at the end and at the beginning of the reserved memory * area.*/ int pa_stream_write( pa_stream *p /**< The stream to use */, const void *data /**< The data to write */, size_t nbytes /**< The length of the data to write in bytes*/, pa_free_cb_t free_cb /**< A cleanup routine for the data or NULL to request an internal copy */, int64_t offset, /**< Offset for seeking, must be 0 for upload streams */ pa_seek_mode_t seek /**< Seek mode, must be PA_SEEK_RELATIVE for upload streams */); /** Read the next fragment from the buffer (for recording streams). * data will point to the actual data and nbytes will contain the size * of the data in bytes (which can be less or more than a complete * fragment). Use pa_stream_drop() to actually remove the data from * the buffer. If no data is available this will return a NULL * pointer */ int pa_stream_peek( pa_stream *p /**< The stream to use */, const void **data /**< Pointer to pointer that will point to data */, size_t *nbytes /**< The length of the data read in bytes */); /** Remove the current fragment on record streams. It is invalid to do this without first * calling pa_stream_peek(). */ int pa_stream_drop(pa_stream *p); /** Return the number of bytes that may be written using pa_stream_write() */ size_t pa_stream_writable_size(pa_stream *p); /** Return the number of bytes that may be read using pa_stream_peek()*/ size_t pa_stream_readable_size(pa_stream *p); /** Drain a playback stream. Use this for notification when the * playback buffer is empty after playing all the audio in the buffer. * Please note that only one drain operation per stream may be issued * at a time. */ pa_operation* pa_stream_drain(pa_stream *s, pa_stream_success_cb_t cb, void *userdata); /** Request a timing info structure update for a stream. Use * pa_stream_get_timing_info() to get access to the raw timing data, * or pa_stream_get_time() or pa_stream_get_latency() to get cleaned * up values. */ pa_operation* pa_stream_update_timing_info(pa_stream *p, pa_stream_success_cb_t cb, void *userdata); /** Set the callback function that is called whenever the state of the stream changes */ void pa_stream_set_state_callback(pa_stream *s, pa_stream_notify_cb_t cb, void *userdata); /** Set the callback function that is called when new data may be * written to the stream. */ void pa_stream_set_write_callback(pa_stream *p, pa_stream_request_cb_t cb, void *userdata); /** Set the callback function that is called when new data is available from the stream. * Return the number of bytes read.*/ void pa_stream_set_read_callback(pa_stream *p, pa_stream_request_cb_t cb, void *userdata); /** Set the callback function that is called when a buffer overflow happens. (Only for playback streams) */ void pa_stream_set_overflow_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata); /** Return at what position the latest underflow occurred, or -1 if this information is not * known (e g if no underflow has occurred, or server is older than 1.0). * Can be used inside the underflow callback to get information about the current underflow. * (Only for playback streams) \since 1.0 */ int64_t pa_stream_get_underflow_index(pa_stream *p); /** Set the callback function that is called when a buffer underflow happens. (Only for playback streams) */ void pa_stream_set_underflow_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata); /** Set the callback function that is called when a the server starts * playback after an underrun or on initial startup. This only informs * that audio is flowing again, it is no indication that audio started * to reach the speakers already. (Only for playback streams). \since * 0.9.11 */ void pa_stream_set_started_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata); /** Set the callback function that is called whenever a latency * information update happens. Useful on PA_STREAM_AUTO_TIMING_UPDATE * streams only. (Only for playback streams) */ void pa_stream_set_latency_update_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata); /** Set the callback function that is called whenever the stream is * moved to a different sink/source. Use pa_stream_get_device_name()or * pa_stream_get_device_index() to query the new sink/source. This * notification is only generated when the server is at least * 0.9.8. \since 0.9.8 */ void pa_stream_set_moved_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata); /** Set the callback function that is called whenever the sink/source * this stream is connected to is suspended or resumed. Use * pa_stream_is_suspended() to query the new suspend status. Please * note that the suspend status might also change when the stream is * moved between devices. Thus if you call this function you very * likely want to call pa_stream_set_moved_callback, too. This * notification is only generated when the server is at least * 0.9.8. \since 0.9.8 */ void pa_stream_set_suspended_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata); /** Set the callback function that is called whenever a meta/policy * control event is received.\since 0.9.15 */ void pa_stream_set_event_callback(pa_stream *p, pa_stream_event_cb_t cb, void *userdata); /** Set the callback function that is called whenever the buffer * attributes on the server side change. Please note that the buffer * attributes can change when moving a stream to a different * sink/source too, hence if you use this callback you should use * pa_stream_set_moved_callback() as well. \since 0.9.15 */ void pa_stream_set_buffer_attr_callback(pa_stream *p, pa_stream_notify_cb_t cb, void *userdata); /** Pause (or resume) playback of this stream temporarily. Available * on both playback and recording streams. If b is 1 the stream is * paused. If b is 0 the stream is resumed. The pause/resume operation * is executed as quickly as possible. If a cork is very quickly * followed by an uncork or the other way round this might not * actually have any effect on the stream that is output. You can use * pa_stream_is_corked() to find out whether the stream is currently * paused or not. Normally a stream will be created in uncorked * state. If you pass PA_STREAM_START_CORKED as flag during connection * of the stream it will be created in corked state. */ pa_operation* pa_stream_cork(pa_stream *s, int b, pa_stream_success_cb_t cb, void *userdata); /** Flush the playback buffer of this stream. This discards any audio * in the buffer. Most of the time you're better off using the parameter * delta of pa_stream_write() instead of this function. Available on both * playback and recording streams. */ pa_operation* pa_stream_flush(pa_stream *s, pa_stream_success_cb_t cb, void *userdata); /** Reenable prebuffering as specified in the pa_buffer_attr * structure. Available for playback streams only. */ pa_operation* pa_stream_prebuf(pa_stream *s, pa_stream_success_cb_t cb, void *userdata); /** Request immediate start of playback on this stream. This disables * prebuffering as specified in the pa_buffer_attr structure, * temporarily. Available for playback streams only. */ pa_operation* pa_stream_trigger(pa_stream *s, pa_stream_success_cb_t cb, void *userdata); /** Rename the stream. */ pa_operation* pa_stream_set_name(pa_stream *s, const char *name, pa_stream_success_cb_t cb, void *userdata); /** Return the current playback/recording time. This is based on the * data in the timing info structure returned by * pa_stream_get_timing_info(). * * This function will usually only return new data if a timing info * update has been received. Only if timing interpolation has been * requested (PA_STREAM_INTERPOLATE_TIMING) the data from the last * timing update is used for an estimation of the current * playback/recording time based on the local time that passed since * the timing info structure has been acquired. * * The time value returned by this function is guaranteed to increase * monotonically. (that means: the returned value is always greater * or equal to the value returned on the last call). This behaviour * can be disabled by using PA_STREAM_NOT_MONOTONIC. This may be * desirable to deal better with bad estimations of transport * latencies, but may have strange effects if the application is not * able to deal with time going 'backwards'. * * The time interpolator activated by PA_STREAM_INTERPOLATE_TIMING * favours 'smooth' time graphs over accurate ones to improve the * smoothness of UI operations that are tied to the audio clock. If * accuracy is more important to you you might need to estimate your * timing based on the data from pa_stream_get_timing_info() yourself * or not work with interpolated timing at all and instead always * query on the server side for the most up to date timing with * pa_stream_update_timing_info(). * * If no timing information has been * received yet this call will return PA_ERR_NODATA. For more details * see pa_stream_get_timing_info(). */ int pa_stream_get_time(pa_stream *s, pa_usec_t *r_usec); /** Return the total stream latency. This function is based on * pa_stream_get_time(). * * In case the stream is a monitoring stream the result can be * negative, i.e. the captured samples are not yet played. In this * case *negative is set to 1. * * If no timing information has been received yet this call will * return PA_ERR_NODATA. For more details see * pa_stream_get_timing_info() and pa_stream_get_time(). */ int pa_stream_get_latency(pa_stream *s, pa_usec_t *r_usec, int *negative); /** Return the latest raw timing data structure. The returned pointer * points to an internal read-only instance of the timing * structure. The user should make a copy of this structure if he * wants to modify it. An in-place update to this data structure may * be requested using pa_stream_update_timing_info(). * * If no timing information has been received before (i.e. by * requesting pa_stream_update_timing_info() or by using * PA_STREAM_AUTO_TIMING_UPDATE), this function will fail with * PA_ERR_NODATA. * * Please note that the write_index member field (and only this field) * is updated on each pa_stream_write() call, not just when a timing * update has been received. */ const pa_timing_info* pa_stream_get_timing_info(pa_stream *s); /** Return a pointer to the stream's sample specification. */ const pa_sample_spec* pa_stream_get_sample_spec(pa_stream *s); /** Return a pointer to the stream's channel map. */ const pa_channel_map* pa_stream_get_channel_map(pa_stream *s); /** Return a pointer to the stream's format \since 1.0 */ const pa_format_info* pa_stream_get_format_info(pa_stream *s); /** Return the per-stream server-side buffer metrics of the * stream. Only valid after the stream has been connected successfully * and if the server is at least PulseAudio 0.9. This will return the * actual configured buffering metrics, which may differ from what was * requested during pa_stream_connect_record() or * pa_stream_connect_playback(). This call will always return the * actually per-stream server-side buffer metrics, regardless whether * PA_STREAM_ADJUST_LATENCY is set or not. \since 0.9.0 */ const pa_buffer_attr* pa_stream_get_buffer_attr(pa_stream *s); /** Change the buffer metrics of the stream during playback. The * server might have chosen different buffer metrics then * requested. The selected metrics may be queried with * pa_stream_get_buffer_attr() as soon as the callback is called. Only * valid after the stream has been connected successfully and if the * server is at least PulseAudio 0.9.8. Please be aware of the * slightly different semantics of the call depending whether * PA_STREAM_ADJUST_LATENCY is set or not. \since 0.9.8 */ pa_operation *pa_stream_set_buffer_attr(pa_stream *s, const pa_buffer_attr *attr, pa_stream_success_cb_t cb, void *userdata); /** Change the stream sampling rate during playback. You need to pass * PA_STREAM_VARIABLE_RATE in the flags parameter of * pa_stream_connect_...() if you plan to use this function. Only valid * after the stream has been connected successfully and if the server * is at least PulseAudio 0.9.8. \since 0.9.8 */ pa_operation *pa_stream_update_sample_rate(pa_stream *s, uint32_t rate, pa_stream_success_cb_t cb, void *userdata); /** Update the property list of the sink input/source output of this * stream, adding new entries. Please note that it is highly * recommended to set as much properties initially via * pa_stream_new_with_proplist() as possible instead a posteriori with * this function, since that information may then be used to route * this stream to the right device. \since 0.9.11 */ pa_operation *pa_stream_proplist_update(pa_stream *s, pa_update_mode_t mode, pa_proplist *p, pa_stream_success_cb_t cb, void *userdata); /** Update the property list of the sink input/source output of this * stream, remove entries. \since 0.9.11 */ pa_operation *pa_stream_proplist_remove(pa_stream *s, const char *const keys[], pa_stream_success_cb_t cb, void *userdata); /** For record streams connected to a monitor source: monitor only a * very specific sink input of the sink. Thus function needs to be * called before pa_stream_connect_record() is called. \since * 0.9.11 */ int pa_stream_set_monitor_stream(pa_stream *s, uint32_t sink_input_idx); /** Return the sink input index previously set with * pa_stream_set_monitor_stream(). * \since 0.9.11 */ uint32_t pa_stream_get_monitor_stream(pa_stream *s); PA_C_DECL_END #endif