diff options
Diffstat (limited to 'exa/exa_render.c')
-rw-r--r-- | exa/exa_render.c | 176 |
1 files changed, 93 insertions, 83 deletions
diff --git a/exa/exa_render.c b/exa/exa_render.c index b480c6d05..704228537 100644 --- a/exa/exa_render.c +++ b/exa/exa_render.c @@ -466,65 +466,67 @@ exaCompositeRects(CARD8 op, { PixmapPtr pPixmap = exaGetDrawablePixmap(pDst->pDrawable); ExaPixmapPriv(pPixmap); - - int xoff, yoff; - int x1 = MAXSHORT; - int y1 = MAXSHORT; - int x2 = MINSHORT; - int y2 = MINSHORT; RegionRec region; - RegionPtr pending_damage; - BoxRec box; int n; ExaCompositeRectPtr r; - /* We have to manage the damage ourselves, since CompositeRects isn't - * something in the screen that can be managed by the damage extension, - * and EXA depends on damage to track what needs to be migrated between - * offscreen and onscreen. - */ + if (pExaPixmap->pDamage) { + int xoff, yoff; + int x1 = MAXSHORT; + int y1 = MAXSHORT; + int x2 = MINSHORT; + int y2 = MINSHORT; + RegionPtr pending_damage; + BoxRec box; + + /* We have to manage the damage ourselves, since CompositeRects isn't + * something in the screen that can be managed by the damage extension, + * and EXA depends on damage to track what needs to be migrated between + * offscreen and onscreen. + */ - /* Compute the overall extents of the composited region - we're making - * the assumption here that we are compositing a bunch of glyphs that - * cluster closely together and damaging each glyph individually would - * be a loss compared to damaging the bounding box. - */ - n = nrect; - r = rects; - while (n--) { - int rect_x2 = r->xDst + r->width; - int rect_y2 = r->yDst + r->width; - - if (r->xDst < x1) x1 = r->xDst; - if (r->xDst < y1) y1 = r->xDst; - if (rect_x2 > x2) x2 = rect_x2; - if (rect_y2 > y2) y2 = rect_y2; - - r++; - } + /* Compute the overall extents of the composited region - we're making + * the assumption here that we are compositing a bunch of glyphs that + * cluster closely together and damaging each glyph individually would + * be a loss compared to damaging the bounding box. + */ + n = nrect; + r = rects; + while (n--) { + int rect_x2 = r->xDst + r->width; + int rect_y2 = r->yDst + r->width; - if (x2 <= x1 && y2 <= y1) - return; + if (r->xDst < x1) x1 = r->xDst; + if (r->xDst < y1) y1 = r->xDst; + if (rect_x2 > x2) x2 = rect_x2; + if (rect_y2 > y2) y2 = rect_y2; - box.x1 = x1; - box.x2 = x2 < MAXSHORT ? x2 : MAXSHORT; - box.y1 = y1; - box.y2 = y2 < MAXSHORT ? y2 : MAXSHORT; - - /* The pixmap migration code relies on pendingDamage indicating - * the bounds of the current rendering, so we need to force - * the actual damage into that region before we do anything, and - * (see use of DamagePendingRegion in exaCopyDirty) - */ - - REGION_INIT(pScreen, ®ion, &box, 1); + r++; + } + + if (x2 <= x1 && y2 <= y1) + return; + + box.x1 = x1; + box.x2 = x2 < MAXSHORT ? x2 : MAXSHORT; + box.y1 = y1; + box.y2 = y2 < MAXSHORT ? y2 : MAXSHORT; + + /* The pixmap migration code relies on pendingDamage indicating + * the bounds of the current rendering, so we need to force + * the actual damage into that region before we do anything, and + * (see use of DamagePendingRegion in exaCopyDirty) + */ + + REGION_INIT(pScreen, ®ion, &box, 1); - exaGetDrawableDeltas(pDst->pDrawable, pPixmap, &xoff, &yoff); + exaGetDrawableDeltas(pDst->pDrawable, pPixmap, &xoff, &yoff); - REGION_TRANSLATE(pScreen, ®ion, xoff, yoff); - pending_damage = DamagePendingRegion(pExaPixmap->pDamage); - REGION_UNION(pScreen, pending_damage, pending_damage, ®ion); - REGION_TRANSLATE(pScreen, ®ion, -xoff, -yoff); + REGION_TRANSLATE(pScreen, ®ion, xoff, yoff); + pending_damage = DamagePendingRegion(pExaPixmap->pDamage); + REGION_UNION(pScreen, pending_damage, pending_damage, ®ion); + REGION_TRANSLATE(pScreen, ®ion, -xoff, -yoff); + } /************************************************************/ @@ -546,14 +548,16 @@ exaCompositeRects(CARD8 op, /************************************************************/ - /* Now we have to flush the damage out from pendingDamage => damage - * Calling DamageDamageRegion has that effect. (We could pass - * in an empty region here, but we pass in the same region we - * use above; the effect is the same.) - */ + if (pExaPixmap->pDamage) { + /* Now we have to flush the damage out from pendingDamage => damage + * Calling DamageDamageRegion has that effect. (We could pass + * in an empty region here, but we pass in the same region we + * use above; the effect is the same.) + */ - DamageDamageRegion(pDst->pDrawable, ®ion); - REGION_UNINIT(pScreen, ®ion); + DamageDamageRegion(pDst->pDrawable, ®ion); + REGION_UNINIT(pScreen, ®ion); + } } static int @@ -1067,23 +1071,26 @@ exaTrapezoids (CARD8 op, PicturePtr pSrc, PicturePtr pDst, DrawablePtr pDraw = pDst->pDrawable; PixmapPtr pixmap = exaGetDrawablePixmap (pDraw); ExaPixmapPriv (pixmap); - RegionRec migration; - RegionPtr pending_damage = DamagePendingRegion(pExaPixmap->pDamage); - int xoff, yoff; - exaGetDrawableDeltas(pDraw, pixmap, &xoff, &yoff); + if (pExaPixmap->pDamage) { + RegionRec migration; + RegionPtr pending_damage = DamagePendingRegion(pExaPixmap->pDamage); + int xoff, yoff; + + exaGetDrawableDeltas(pDraw, pixmap, &xoff, &yoff); - xoff += pDraw->x; - yoff += pDraw->y; + xoff += pDraw->x; + yoff += pDraw->y; - bounds.x1 += xoff; - bounds.y1 += yoff; - bounds.x2 += xoff; - bounds.y2 += yoff; + bounds.x1 += xoff; + bounds.y1 += yoff; + bounds.x2 += xoff; + bounds.y2 += yoff; - REGION_INIT(pScreen, &migration, &bounds, 1); - REGION_UNION(pScreen, pending_damage, pending_damage, &migration); - REGION_UNINIT(pScreen, &migration); + REGION_INIT(pScreen, &migration, &bounds, 1); + REGION_UNION(pScreen, pending_damage, pending_damage, &migration); + REGION_UNINIT(pScreen, &migration); + } exaPrepareAccess(pDraw, EXA_PREPARE_DEST); @@ -1170,23 +1177,26 @@ exaTriangles (CARD8 op, PicturePtr pSrc, PicturePtr pDst, DrawablePtr pDraw = pDst->pDrawable; PixmapPtr pixmap = exaGetDrawablePixmap (pDraw); ExaPixmapPriv (pixmap); - RegionRec migration; - RegionPtr pending_damage = DamagePendingRegion(pExaPixmap->pDamage); - int xoff, yoff; - exaGetDrawableDeltas(pDraw, pixmap, &xoff, &yoff); + if (pExaPixmap->pDamage) { + RegionRec migration; + RegionPtr pending_damage = DamagePendingRegion(pExaPixmap->pDamage); + int xoff, yoff; - xoff += pDraw->x; - yoff += pDraw->y; + exaGetDrawableDeltas(pDraw, pixmap, &xoff, &yoff); - bounds.x1 += xoff; - bounds.y1 += yoff; - bounds.x2 += xoff; - bounds.y2 += yoff; + xoff += pDraw->x; + yoff += pDraw->y; - REGION_INIT(pScreen, &migration, &bounds, 1); - REGION_UNION(pScreen, pending_damage, pending_damage, &migration); - REGION_UNINIT(pScreen, &migration); + bounds.x1 += xoff; + bounds.y1 += yoff; + bounds.x2 += xoff; + bounds.y2 += yoff; + + REGION_INIT(pScreen, &migration, &bounds, 1); + REGION_UNION(pScreen, pending_damage, pending_damage, &migration); + REGION_UNINIT(pScreen, &migration); + } exaPrepareAccess(pDraw, EXA_PREPARE_DEST); (*ps->AddTriangles) (pDst, 0, 0, ntri, tris); |