//======================================================================== // // SplashXPathScanner.cc // //======================================================================== //======================================================================== // // Modified under the Poppler project - http://poppler.freedesktop.org // // All changes made under the Poppler project to this file are licensed // under GPL version 2 or later // // Copyright (C) 2008, 2010 Albert Astals Cid // Copyright (C) 2010 Paweł Wiejacha // // To see a description of the changes please see the Changelog file that // came with your tarball or type make ChangeLog if you are building from git // //======================================================================== #include #ifdef USE_GCC_PRAGMAS #pragma implementation #endif #include #include #include #include "goo/gmem.h" #include "SplashMath.h" #include "SplashXPath.h" #include "SplashBitmap.h" #include "SplashXPathScanner.h" //------------------------------------------------------------------------ struct SplashIntersect { int y; int x0, x1; // intersection of segment with [y, y+1) int count; // EO/NZWN counter increment }; struct cmpIntersectFunctor { bool operator()(const SplashIntersect &i0, const SplashIntersect &i1) { return (i0.y != i1.y) ? (i0.y < i1.y) : (i0.x0 < i1.x0); } }; //------------------------------------------------------------------------ // SplashXPathScanner //------------------------------------------------------------------------ SplashXPathScanner::SplashXPathScanner(SplashXPath *xPathA, GBool eoA, int clipYMin, int clipYMax) { SplashXPathSeg *seg; SplashCoord xMinFP, yMinFP, xMaxFP, yMaxFP; int i; xPath = xPathA; eo = eoA; partialClip = gFalse; // compute the bbox if (xPath->length == 0) { xMin = yMin = 1; xMax = yMax = 0; } else { seg = &xPath->segs[0]; if (seg->x0 <= seg->x1) { xMinFP = seg->x0; xMaxFP = seg->x1; } else { xMinFP = seg->x1; xMaxFP = seg->x0; } if (seg->flags & splashXPathFlip) { yMinFP = seg->y1; yMaxFP = seg->y0; } else { yMinFP = seg->y0; yMaxFP = seg->y1; } for (i = 1; i < xPath->length; ++i) { seg = &xPath->segs[i]; if (seg->x0 < xMinFP) { xMinFP = seg->x0; } else if (seg->x0 > xMaxFP) { xMaxFP = seg->x0; } if (seg->x1 < xMinFP) { xMinFP = seg->x1; } else if (seg->x1 > xMaxFP) { xMaxFP = seg->x1; } if (seg->flags & splashXPathFlip) { if (seg->y0 > yMaxFP) { yMaxFP = seg->y0; } } else { if (seg->y1 > yMaxFP) { yMaxFP = seg->y1; } } } xMin = splashFloor(xMinFP); xMax = splashFloor(xMaxFP); yMin = splashFloor(yMinFP); yMax = splashFloor(yMaxFP); if (clipYMin > yMin) { yMin = clipYMin; partialClip = gTrue; } if (clipYMax < yMax) { yMax = clipYMax; partialClip = gTrue; } } allInter = NULL; inter = NULL; computeIntersections(); interY = yMin - 1; } SplashXPathScanner::~SplashXPathScanner() { gfree(inter); gfree(allInter); } void SplashXPathScanner::getBBoxAA(int *xMinA, int *yMinA, int *xMaxA, int *yMaxA) { *xMinA = xMin / splashAASize; *yMinA = yMin / splashAASize; *xMaxA = xMax / splashAASize; *yMaxA = yMax / splashAASize; } void SplashXPathScanner::getSpanBounds(int y, int *spanXMin, int *spanXMax) { int interBegin, interEnd, xx, i; if (y < yMin || y > yMax) { interBegin = interEnd = 0; } else { interBegin = inter[y - yMin]; interEnd = inter[y - yMin + 1]; } if (interBegin < interEnd) { *spanXMin = allInter[interBegin].x0; xx = allInter[interBegin].x1; for (i = interBegin + 1; i < interEnd; ++i) { if (allInter[i].x1 > xx) { xx = allInter[i].x1; } } *spanXMax = xx; } else { *spanXMin = xMax + 1; *spanXMax = xMax; } } GBool SplashXPathScanner::test(int x, int y) { int interBegin, interEnd, count, i; if (y < yMin || y > yMax) { return gFalse; } interBegin = inter[y - yMin]; interEnd = inter[y - yMin + 1]; count = 0; for (i = interBegin; i < interEnd && allInter[i].x0 <= x; ++i) { if (x <= allInter[i].x1) { return gTrue; } count += allInter[i].count; } return eo ? (count & 1) : (count != 0); } GBool SplashXPathScanner::testSpan(int x0, int x1, int y) { int interBegin, interEnd, count, xx1, i; if (y < yMin || y > yMax) { return gFalse; } interBegin = inter[y - yMin]; interEnd = inter[y - yMin + 1]; count = 0; for (i = interBegin; i < interEnd && allInter[i].x1 < x0; ++i) { count += allInter[i].count; } // invariant: the subspan [x0,xx1] is inside the path xx1 = x0 - 1; while (xx1 < x1) { if (i >= interEnd) { return gFalse; } if (allInter[i].x0 > xx1 + 1 && !(eo ? (count & 1) : (count != 0))) { return gFalse; } if (allInter[i].x1 > xx1) { xx1 = allInter[i].x1; } count += allInter[i].count; ++i; } return gTrue; } GBool SplashXPathScanner::getNextSpan(int y, int *x0, int *x1) { int interEnd, xx0, xx1; if (y < yMin || y > yMax) { return gFalse; } if (interY != y) { interY = y; interIdx = inter[y - yMin]; interCount = 0; } interEnd = inter[y - yMin + 1]; if (interIdx >= interEnd) { return gFalse; } xx0 = allInter[interIdx].x0; xx1 = allInter[interIdx].x1; interCount += allInter[interIdx].count; ++interIdx; while (interIdx < interEnd && (allInter[interIdx].x0 <= xx1 || (eo ? (interCount & 1) : (interCount != 0)))) { if (allInter[interIdx].x1 > xx1) { xx1 = allInter[interIdx].x1; } interCount += allInter[interIdx].count; ++interIdx; } *x0 = xx0; *x1 = xx1; return gTrue; } void SplashXPathScanner::computeIntersections() { SplashXPathSeg *seg; SplashCoord segXMin, segXMax, segYMin, segYMax, xx0, xx1; int x, y, y0, y1, i; if (yMin > yMax) { return; } // build the list of all intersections allInterLen = 0; allInterSize = 16; allInter = (SplashIntersect *)gmallocn(allInterSize, sizeof(SplashIntersect)); for (i = 0; i < xPath->length; ++i) { seg = &xPath->segs[i]; if (seg->flags & splashXPathFlip) { segYMin = seg->y1; segYMax = seg->y0; } else { segYMin = seg->y0; segYMax = seg->y1; } if (seg->flags & splashXPathHoriz) { y = splashFloor(seg->y0); if (y >= yMin && y <= yMax) { addIntersection(segYMin, segYMax, seg->flags, y, splashFloor(seg->x0), splashFloor(seg->x1)); } } else if (seg->flags & splashXPathVert) { y0 = splashFloor(segYMin); if (y0 < yMin) { y0 = yMin; } y1 = splashFloor(segYMax); if (y1 > yMax) { y1 = yMax; } x = splashFloor(seg->x0); for (y = y0; y <= y1; ++y) { addIntersection(segYMin, segYMax, seg->flags, y, x, x); } } else { if (seg->x0 < seg->x1) { segXMin = seg->x0; segXMax = seg->x1; } else { segXMin = seg->x1; segXMax = seg->x0; } y0 = splashFloor(segYMin); if (y0 < yMin) { y0 = yMin; } y1 = splashFloor(segYMax); if (y1 > yMax) { y1 = yMax; } // this loop could just add seg->dxdy to xx1 on each iteration, // but that introduces numerical accuracy problems xx1 = seg->x0 + ((SplashCoord)y0 - seg->y0) * seg->dxdy; for (y = y0; y <= y1; ++y) { xx0 = xx1; xx1 = seg->x0 + ((SplashCoord)(y + 1) - seg->y0) * seg->dxdy; // the segment may not actually extend to the top and/or bottom edges if (xx0 < segXMin) { xx0 = segXMin; } else if (xx0 > segXMax) { xx0 = segXMax; } if (xx1 < segXMin) { xx1 = segXMin; } else if (xx1 > segXMax) { xx1 = segXMax; } addIntersection(segYMin, segYMax, seg->flags, y, splashFloor(xx0), splashFloor(xx1)); } } } std::sort(allInter, allInter + allInterLen, cmpIntersectFunctor()); // build the list of y pointers inter = (int *)gmallocn(yMax - yMin + 2, sizeof(int)); i = 0; for (y = yMin; y <= yMax; ++y) { inter[y - yMin] = i; while (i < allInterLen && allInter[i].y <= y) { ++i; } } inter[yMax - yMin + 1] = i; } void SplashXPathScanner::addIntersection(double segYMin, double segYMax, Guint segFlags, int y, int x0, int x1) { if (allInterLen == allInterSize) { allInterSize *= 2; allInter = (SplashIntersect *)greallocn(allInter, allInterSize, sizeof(SplashIntersect)); } allInter[allInterLen].y = y; if (x0 < x1) { allInter[allInterLen].x0 = x0; allInter[allInterLen].x1 = x1; } else { allInter[allInterLen].x0 = x1; allInter[allInterLen].x1 = x0; } if (segYMin <= y && (SplashCoord)y < segYMax && !(segFlags & splashXPathHoriz)) { allInter[allInterLen].count = eo ? 1 : (segFlags & splashXPathFlip) ? 1 : -1; } else { allInter[allInterLen].count = 0; } ++allInterLen; } void SplashXPathScanner::renderAALine(SplashBitmap *aaBuf, int *x0, int *x1, int y) { int xx0, xx1, xx, xxMin, xxMax, yy, interEnd; Guchar mask; SplashColorPtr p; memset(aaBuf->getDataPtr(), 0, aaBuf->getRowSize() * aaBuf->getHeight()); xxMin = aaBuf->getWidth(); xxMax = -1; if (yMin <= yMax) { if (splashAASize * y < yMin) { interIdx = inter[0]; } else if (splashAASize * y > yMax) { interIdx = inter[yMax - yMin + 1]; } else { interIdx = inter[splashAASize * y - yMin]; } for (yy = 0; yy < splashAASize; ++yy) { if (splashAASize * y + yy < yMin) { interEnd = inter[0]; } else if (splashAASize * y + yy > yMax) { interEnd = inter[yMax - yMin + 1]; } else { interEnd = inter[splashAASize * y + yy - yMin + 1]; } interCount = 0; while (interIdx < interEnd) { xx0 = allInter[interIdx].x0; xx1 = allInter[interIdx].x1; interCount += allInter[interIdx].count; ++interIdx; while (interIdx < interEnd && (allInter[interIdx].x0 <= xx1 || (eo ? (interCount & 1) : (interCount != 0)))) { if (allInter[interIdx].x1 > xx1) { xx1 = allInter[interIdx].x1; } interCount += allInter[interIdx].count; ++interIdx; } if (xx0 < 0) { xx0 = 0; } ++xx1; if (xx1 > aaBuf->getWidth()) { xx1 = aaBuf->getWidth(); } // set [xx0, xx1) to 1 if (xx0 < xx1) { xx = xx0; p = aaBuf->getDataPtr() + yy * aaBuf->getRowSize() + (xx >> 3); if (xx & 7) { mask = 0xff >> (xx & 7); if ((xx & ~7) == (xx1 & ~7)) { mask &= (Guchar)(0xff00 >> (xx1 & 7)); } *p++ |= mask; xx = (xx & ~7) + 8; } for (; xx + 7 < xx1; xx += 8) { *p++ |= 0xff; } if (xx < xx1) { *p |= (Guchar)(0xff00 >> (xx1 & 7)); } } if (xx0 < xxMin) { xxMin = xx0; } if (xx1 > xxMax) { xxMax = xx1; } } } } if (xxMin > xxMax) { xxMin = xxMax; } *x0 = xxMin / splashAASize; *x1 = (xxMax - 1) / splashAASize; } void SplashXPathScanner::clipAALine(SplashBitmap *aaBuf, int *x0, int *x1, int y) { int xx0, xx1, xx, yy, interEnd; Guchar mask; SplashColorPtr p; for (yy = 0; yy < splashAASize; ++yy) { xx = *x0 * splashAASize; if (yMin <= yMax) { if (splashAASize * y + yy < yMin) { interIdx = interEnd = inter[0]; } else if (splashAASize * y + yy > yMax) { interIdx = interEnd = inter[yMax - yMin + 1]; } else { interIdx = inter[splashAASize * y + yy - yMin]; if (splashAASize * y + yy > yMax) { interEnd = inter[yMax - yMin + 1]; } else { interEnd = inter[splashAASize * y + yy - yMin + 1]; } } interCount = 0; while (interIdx < interEnd && xx < (*x1 + 1) * splashAASize) { xx0 = allInter[interIdx].x0; xx1 = allInter[interIdx].x1; interCount += allInter[interIdx].count; ++interIdx; while (interIdx < interEnd && (allInter[interIdx].x0 <= xx1 || (eo ? (interCount & 1) : (interCount != 0)))) { if (allInter[interIdx].x1 > xx1) { xx1 = allInter[interIdx].x1; } interCount += allInter[interIdx].count; ++interIdx; } if (xx0 > aaBuf->getWidth()) { xx0 = aaBuf->getWidth(); } // set [xx, xx0) to 0 if (xx < xx0) { p = aaBuf->getDataPtr() + yy * aaBuf->getRowSize() + (xx >> 3); if (xx & 7) { mask = (Guchar)(0xff00 >> (xx & 7)); if ((xx & ~7) == (xx0 & ~7)) { mask |= 0xff >> (xx0 & 7); } *p++ &= mask; xx = (xx & ~7) + 8; } for (; xx + 7 < xx0; xx += 8) { *p++ = 0x00; } if (xx < xx0) { *p &= 0xff >> (xx0 & 7); } } if (xx1 >= xx) { xx = xx1 + 1; } } } xx0 = (*x1 + 1) * splashAASize; if (xx0 > aaBuf->getWidth()) xx0 = aaBuf->getWidth(); // set [xx, xx0) to 0 if (xx < xx0) { p = aaBuf->getDataPtr() + yy * aaBuf->getRowSize() + (xx >> 3); if (xx & 7) { mask = (Guchar)(0xff00 >> (xx & 7)); if ((xx & ~7) == (xx0 & ~7)) { mask &= 0xff >> (xx0 & 7); } *p++ &= mask; xx = (xx & ~7) + 8; } for (; xx + 7 < xx0; xx += 8) { *p++ = 0x00; } if (xx < xx0) { *p &= 0xff >> (xx0 & 7); } } } }