//======================================================================== // // SplashXPath.h // //======================================================================== #ifndef SPLASHXPATH_H #define SPLASHXPATH_H #ifdef USE_GCC_PRAGMAS #pragma interface #endif #include "SplashTypes.h" class SplashPath; struct SplashXPathAdjust; //------------------------------------------------------------------------ #define splashMaxCurveSplits (1 << 10) //------------------------------------------------------------------------ // SplashXPathSeg //------------------------------------------------------------------------ struct SplashXPathSeg { SplashCoord x0, y0; // first endpoint SplashCoord x1, y1; // second endpoint SplashCoord dxdy; // slope: delta-x / delta-y SplashCoord dydx; // slope: delta-y / delta-x Guint flags; }; #define splashXPathHoriz 0x01 // segment is vertical (y0 == y1) // (dxdy is undef) #define splashXPathVert 0x02 // segment is horizontal (x0 == x1) // (dydx is undef) #define splashXPathFlip 0x04 // y0 > y1 //------------------------------------------------------------------------ // SplashXPath //------------------------------------------------------------------------ class SplashXPath { public: // Expands (converts to segments) and flattens (converts curves to // lines) . Transforms all points from user space to device // space, via . If is true, closes all open // subpaths. SplashXPath(SplashPath *path, SplashCoord *matrix, SplashCoord flatness, GBool closeSubpaths); // Copy an expanded path. SplashXPath *copy() { return new SplashXPath(this); } ~SplashXPath(); // Multiply all coordinates by splashAASize, in preparation for // anti-aliased rendering. void aaScale(); // Sort by upper coordinate (lower y), in y-major order. void sort(); protected: SplashXPath(SplashXPath *xPath); void transform(SplashCoord *matrix, SplashCoord xi, SplashCoord yi, SplashCoord *xo, SplashCoord *yo); void strokeAdjust(SplashXPathAdjust *adjust, SplashCoord *xp, SplashCoord *yp); void grow(int nSegs); void addCurve(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1, SplashCoord x2, SplashCoord y2, SplashCoord x3, SplashCoord y3, SplashCoord flatness, GBool first, GBool last, GBool end0, GBool end1); void addSegment(SplashCoord x0, SplashCoord y0, SplashCoord x1, SplashCoord y1); SplashXPathSeg *segs; int length, size; // length and size of segs array friend class SplashXPathScanner; friend class SplashClip; friend class Splash; }; #endif