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/* Copyright (C) 1996, 1997, 1998 Aladdin Enterprises. All rights
reserved. Unauthorized use, copying, and/or distribution
prohibited. */
/* pccrd.h - PCL interface to color rendering dictionaries */
#ifndef pccrd_INCLUDED
#define pccrd_INCLUDED
#include "gx.h"
#include "gsstruct.h"
#include "gsrefct.h"
#include "gsmatrix.h"
#include "gscspace.h"
#include "gscolor2.h"
#include "gscie.h"
#include "gscrd.h"
#include "pcident.h"
#include "pcstate.h"
/*
* In PCL, color rendering dictionaries are set by the device, but the
* default white point is specified by the language, and the white point
* may be modified by the language via the "View Illuminant" command.
*
* Though trivial in principle, this arrangement is a bit awkward for the
* graphic library as there is no make-unique functionality provided
* for color rendering dictionaries (none is necessary for PostScript as
* color rendering dictionaries may not be modified once they are set).
*
* This code hides some of the structure of the graphic library color
* rendering objects from the rest of the PCL code.
*/
/*
* The PCL id exists to provide an identifier for a color rendering
* dictionary. Having such an identifier is important to avoid the need
* to repeatedly re-insert the color rendering dictionary into the
* graphic state.
*
* The is_dflt_illum flag is used to optimize the case in which a CRD that
* already uses the default view illuminant is once again set to use this
* view illuminant.
*/
struct pcl_crd_s {
rc_header rc;
bool is_dflt_illum;
gs_cie_render * pgscrd;
};
#define private_st_crd_t() \
gs_private_st_ptrs1( st_crd_t, \
pcl_crd_t, \
"pcl color rendering dictionary", \
crd_enum_ptrs, \
crd_reloc_ptrs, \
pgscrd \
)
#ifndef pcl_crd_DEFINED
#define pcl_crd_DEFINED
typedef struct pcl_crd_s pcl_crd_t;
#endif
/*
* The usual copy, init, and release macros.
*/
#define pcl_crd_init_from(pto, pfrom) \
BEGIN \
rc_increment(pfrom); \
(pto) = (pfrom); \
END
#define pcl_crd_copy_from(pto, pfrom) \
BEGIN \
if ((pto) != (pfrom)) { \
rc_increment(pfrom); \
rc_decrement(pto, "pcl_crd_copy_from"); \
(pto) = (pfrom); \
} \
END
#define pcl_crd_release(pindexed) \
rc_decrement(pindexed, "pcl_crd_release")
/*
* Unlike other elements of the PCL "palette", color rendering dictionaries
* are for the most part not a feature that can be controlled from the language.
* Except for the white point, the parameters of a color rendering dictionary
* are determined by the output device rather than the language.
*
* To accommodate this situation, the device-specific or default color
* rendering dictionary is maintained as a global. When used to as part of a
* palette, this global should be "copied" using the copy_from macro provided
* below.
*/
extern pcl_crd_t * pcl_default_crd;
/*
* Build the default color rendering dictionary.
*
* This routine should be called only once, and then only when there is no
* current CRD.
*
* Returns 0 on success, < 0 in the event of an error.
*/
extern int pcl_crd_build_default_crd( pcl_state_t * pcs );
/*
* Build a CRD with device-provided parameters, but with the default PCL
* white point.
*
* Note that this is one of the few routines which accept a memory pointer
* operand but does not have it as the last operand.
*
* Any operands set to NULL will be given their graphic library defaults
* (which may not be the same as their values in the default PCL CRD).
*
* Returns 0 on success, < 0 in the event of an error.
*/
extern int pcl_crd_build_dev_crd(
gs_memory_t * pmem,
const gs_vector3 * BlackPoint,
const gs_matrix3 * MatrixPQR,
const gs_range3 * RangePQR,
const gs_cie_transform_proc3 * TransformPQR,
const gs_matrix3 * MatrixLMN,
const gs_cie_render_proc3 * EncodeLMN,
const gs_range3 * RangeLMN,
const gs_matrix3 * MatrixABC,
const gs_cie_render_proc3 * EncodeABC,
const gs_range3 * RangeABC,
const gs_cie_render_table_t * RenderTable
);
/*
* Set the viewing illuminant.
*
* Though this code goes through the motions of an "unshare" operation, it
* will almost always allocate a new structure, as the CRD will be referred
* to both by the palette and the graphic state.
*
* Returns 0 on success, < 0 in the event of an error.
*/
extern int pcl_crd_set_view_illuminant(
pcl_crd_t ** ppcrd,
const gs_vector3 * pwht_pt
);
/*
* Set a color rendering dictionary into the graphic state. If the rendering
* dictionary does not yet exist, create a default color rendering dictionary.
*
* Returns 0 on success, < 0 in the event of an error.
*/
extern int pcl_crd_set_crd( pcl_crd_t ** ppcrd, pcl_state_t * pcs );
#endif /* pccrd_INCLUDED */
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