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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="ghostscript-ufst"
ProjectGUID="{A93401D2-5D65-4BA5-BD0F-419310537401}"
RootNamespace="ghostscript-ufst"
Keyword="MakeFileProj"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="ufstdebugobj"
IntermediateDirectory="ufstdebugobj"
ConfigurationType="0"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="nmake -f psi\msvc32.mak UFST_ROOT=C:\ufst SBR=1 DEVSTUDIO= ufst-debug && nmake -f psi\msvc32.mak UFST_ROOT=C:\ufst DEVSTUDIO= ufst-debugbsc"
ReBuildCommandLine="nmake -f psi\msvc32.mak UFST_ROOT=C:\ufst DEVSTUDIO= ufst-debugclean && nmake -f psi\msvc32.mak UFST_ROOT=C:\ufst SBR=1 DEVSTUDIO= ufst-debug && nmake -f psi\msvc32.mak UFST_ROOT=C:\ufst DEVSTUDIO= ufst-debugbsc"
CleanCommandLine="nmake -f psi\msvc32.mak UFST_ROOT=C:\ufst DEVSTUDIO= ufst-debugclean"
Output=""
PreprocessorDefinitions="WIN32;_DEBUG"
IncludeSearchPath=""
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="ufstobj"
IntermediateDirectory="ufstobj"
ConfigurationType="0"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="nmake -f psi\msvc32.mak UFST_ROOT=C:\ufst SBR=1 DEVSTUDIO= ufst && nmake -f psi\msvc32.mak UFST_ROOT=C:\ufst DEVSTUDIO= ufst-bsc"
ReBuildCommandLine="nmake -f psi\msvc32.mak UFST_ROOT=C:\ufst DEVSTUDIO= ufst-clean && nmake -f psi\msvc32.mak UFST_ROOT=C:\ufst SBR=1 DEVSTUDIO= ufst && nmake -f psi\msvc32.mak UFST_ROOT=C:\ufst DEVSTUDIO= ufst-bsc"
CleanCommandLine="nmake -f psi\msvc32.mak UFST_ROOT=C:\ufst DEVSTUDIO= ufst-clean"
Output=""
PreprocessorDefinitions="WIN32;NDEBUG"
IncludeSearchPath=""
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
<Configuration
Name="Debug|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="0"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="nmake -f psi\msvc32.mak WIN64= UFST_ROOT=C:\ufst SBR=1 DEVSTUDIO= ufst-debug && nmake -f psi\msvc32.mak WIN64= UFST_ROOT=C:\ufst DEVSTUDIO= ufst-debugbsc"
ReBuildCommandLine="nmake -f psi\msvc32.mak WIN64= UFST_ROOT=C:\ufst DEVSTUDIO= ufst-debugclean && nmake -f psi\msvc32.mak WIN64= UFST_ROOT=C:\ufst SBR=1 DEVSTUDIO= ufst-debug && nmake -f psi\msvc32.mak WIN64= UFST_ROOT=C:\ufst DEVSTUDIO= ufst-debugbsc"
CleanCommandLine="nmake -f psi\msvc32.mak WIN64= UFST_ROOT=C:\ufst DEVSTUDIO= ufst-debugclean"
Output="ghostscript-ufst.exe"
PreprocessorDefinitions="WIN32;_DEBUG"
IncludeSearchPath=""
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
<Configuration
Name="Release|x64"
OutputDirectory="$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="0"
>
<Tool
Name="VCNMakeTool"
BuildCommandLine="nmake -f psi\msvc32.mak WIN64= UFST_ROOT=C:\ufst SBR=1 DEVSTUDIO= ufst && nmake -f psi\msvc32.mak WIN64= UFST_ROOT=C:\ufst DEVSTUDIO= ufst-bsc"
ReBuildCommandLine="nmake -f psi\msvc32.mak WIN64= UFST_ROOT=C:\ufst DEVSTUDIO= ufst-clean && nmake -f psi\msvc32.mak WIN64= UFST_ROOT=C:\ufst SBR=1 DEVSTUDIO= ufst && nmake -f psi\msvc32.mak WIN64= UFST_ROOT=C:\ufst DEVSTUDIO= ufst-bsc"
CleanCommandLine="nmake -f psi\msvc32.mak WIN64= UFST_ROOT=C:\ufst DEVSTUDIO= ufst-clean"
Output="ghostscript-ufst.exe"
PreprocessorDefinitions="WIN32;NDEBUG"
IncludeSearchPath=""
ForcedIncludes=""
AssemblySearchPath=""
ForcedUsingAssemblies=""
CompileAsManaged=""
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
<File
RelativePath=".\readme.txt"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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