# Copyright (C) 1989, 1996, 1997, 1998, 1999 Aladdin Enterprises. All rights reserved. # # This file is part of AFPL Ghostscript. # # AFPL Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author or # distributor accepts any responsibility for the consequences of using it, or # for whether it serves any particular purpose or works at all, unless he or # she says so in writing. Refer to the Aladdin Free Public License (the # "License") for full details. # # Every copy of AFPL Ghostscript must include a copy of the License, normally # in a plain ASCII text file named PUBLIC. The License grants you the right # to copy, modify and redistribute AFPL Ghostscript, but only under certain # conditions described in the License. Among other things, the License # requires that the copyright notice and this notice be preserved on all # copies. # $Id$ # Generic makefile, common to all platforms, products, and configurations. # The platform-specific makefiles `include' this file. # Ghostscript makefiles cannot use default compilation rules, because # they may place the output in (multiple) different directories. # All compilation rules must have the form # <> $(O_)<> $(C_)<> # to cope with the divergent syntaxes of the various compilers. # Spaces must appear where indicated, and nowhere else; in particular, # there must be no space between $(O_) and the output file name. # The platform-specific makefiles define the following symbols: # GS - the name of the executable (without the extension, if any). # GS_LIB_DEFAULT - the default directory/ies for searching for the # initialization and font files at run time. # SEARCH_HERE_FIRST - the default setting of -P (whether or not to # look for files in the current directory first). # GS_DOCDIR - the directory where documentation will be available # at run time. # JSRCDIR - the directory where the IJG JPEG library source code # is stored (at compilation time). # JVERSION - the major version number of the IJG JPEG library. # PSRCDIR, PVERSION - the same for libpng. # ZSRCDIR - the same for zlib. # SHARE_JPEG - normally 0; if set to 1, asks the linker to use # an existing compiled libjpeg (-ljpeg) instead of compiling and # linking libjpeg explicitly. (We strongly recommend against # doing this: see Make.htm details.) # JPEG_NAME - the name of the shared library, currently always # jpeg (libjpeg, -lpjeg). # SHARE_LIBPNG - normally 0; if set to 1, asks the linker to use # an existing compiled libpng (-lpng) instead of compiling and # linking libpng explicitly. # LIBPNG_NAME, the name of the shared libpng, currently always # png (libpng, -lpng). # SHARE_ZLIB - normally 0; if set to 1, asks the linker to use # an existing compiled zlib (-lgz or -lz) instead of compiling # and linking libgz/libz explicitly. # ZLIB_NAME - the name of the shared zlib, either gz (for libgz, -lgz) # or z (for libz, -lz). # DEVICE_DEVS - the devices to include in the executable. # See devs.mak for details. # DEVICE_DEVS1...DEVICE_DEVS20 - additional devices, if the definition # of DEVICE_DEVS doesn't fit on one line. See devs.mak for details. # FEATURE_DEVS - what features to include in the executable. # Normally this is one of: # $(PSD)psl1.dev - a PostScript Level 1 language interpreter. # $(PSD)psl2.dev - a PostScript Level 2 language interpreter. # $(PSD)psl3.dev - a PostScript LanguageLevel 3 language # interpreter. # and/or # pdf - a PDF 1.2 interpreter. # psl3 includes everything in psl2, and psl2 includes everything # in psl1. For backward compatibility, level1 is a synonym for # psl1, and level2 is a synonym for psl2. # The following feature may be added to any of the standard # configurations: # ccfonts - precompile fonts into C, and link them # with the executable. See Fonts.htm for details. # The remaining features are of interest primarily to developers # who want to "mix and match" features to create custom # configurations: # btoken - support for binary token encodings. # Included automatically in the dps and psl2 features. # cidfont - (currently partial) support for CID-keyed fonts. # color - support for the Level 1 CMYK color extensions. # Included automatically in the dps and psl2 features. # compfont - support for composite (type 0) fonts. # Included automatically in the psl2 feature. # dct - support for DCTEncode/Decode filters. # Included automatically in the psl2 feature. # dps - (partial) support for Display PostScript extensions: # see Language.htm for details. # dpsnext - (partial) support for Display PostScript # extensions with NeXT's additions. # epsf - support for recognizing and skipping the binary # header of MS-DOS EPSF files. # filter - support for Level 2 filters (other than eexec, # ASCIIHexEncode/Decode, NullEncode, PFBDecode, # RunLengthEncode/Decode, and SubFileDecode, which are # always included, and DCTEncode/Decode, # which are separate). # Included automatically in the psl2 feature. # fzlib - support for zlibEncode/Decode filters. # ttfont - support for TrueType fonts. # type1 - support for Type 1 fonts and eexec; # normally included automatically in all configurations. # type32 - support for Type 32 (downloaded bitmap) fonts. # Included automatically in the psl2 feature. # type42 - support for Type 42 (embedded TrueType) fonts. # Included automatically in the psl2 feature. # There are quite a number of other sub-features that can be # selectively included in or excluded from a configuration, # but the above are the ones that are most likely to be of # interest. # COMPILE_INITS - normally 0; if set to 1, compiles the PostScript # language initialization files (gs_init.ps et al) into the # executable, eliminating the need for these files to be present # at run time. # BAND_LIST_STORAGE - normally file; if set to memory, stores band # lists in memory (with compression if needed). # BAND_LIST_COMPRESSOR - normally zlib: selects the compression method # to use for band lists in memory. # FILE_IMPLEMENTATION - normally stdio; if set to fd, uses file # descriptors instead of buffered stdio for file I/O; if set to # both, provides both implementations with different procedure # names for the fd-based implementation (see sfxfd.c for # more information). # EXTEND_NAMES - a value N between 0 and 6, indicating that the name # table should have a capacity of 2^(16+N) names. This normally # should be set to 0 (or left undefined), since non-zero values # result in a larger fixed space overhead and slightly slower code. # SYSTEM_CONSTANTS_ARE_WRITABLE - normally 0 (or undefined); if set to # 1, makes the system configuration constants (buildtime, copyright, # product, revision, revisiondate, serialnumber) writable. Only # one unusual application needs this. # # It is very unlikely that anyone would want to edit the remaining # symbols, but we describe them here for completeness: # GS_INIT - the name of the initialization file for the interpreter, # normally gs_init.ps. # PLATFORM - a "device" name for the platform, so that platforms can # add various kinds of resources like devices and features. # CMD - the suffix for shell command files (e.g., null or .bat). # (This is only needed in a few places.) # D - the directory separator character (\ for MS-DOS, / for Unix). # O_ - the string for specifying the output file from the C compiler # (-o for MS-DOS, -o ./ for Unix). # OBJ - the extension for relocatable object files (e.g., o or obj). # XE - the extension for executable files (e.g., null or .exe). # XEAUX - the extension for the executable files (e.g., null or .exe) # for the utility programs (ansi2knr and those compiled with # CCAUX). # BEGINFILES - the list of additional files that `make clean' should # delete. # CCA2K - the C invocation for the ansi2knr program, which is the only # one that doesn't use ANSI C syntax. (It is only needed if # the main C compiler also isn't an ANSI compiler.) # CCAUX - the C invocation for auxiliary programs (echogs, genarch, # genconf, gendev, genht, geninit). # CC_ - the C invocation for normal compilation. # CCD - the C invocation for files that store into frame buffers or # device registers. Needed because some optimizing compilers # will eliminate necessary stores. # CCINT - the C invocation for compiling the main interpreter module, # normally the same as CC_: this is needed because the # Borland compiler generates *worse* code for this module # (but only this module) when optimization (-O) is turned on. # CCLEAF - the C invocation for compiling modules that contain only # leaf procedures, which don't need to build stack frames. # This is needed only because many compilers aren't able to # recognize leaf procedures on their own. # AK - if source files must be converted from ANSI to K&R syntax, # this is $(ANSI2KNR_XE); if not, it is null. # If a particular platform requires other utility programs # to be built, AK must include them too. # EXP - the prefix for invoking an executable program in a specified # directory (MCR on OpenVMS, null on all other platforms). # SH - the shell for scripts (null on MS-DOS, sh on Unix). # CONFILES - the arguments for genconf to generate the appropriate # linker control files (various). # CONFLDTR - the genconf switch for generating ld_tr. # CP_ - the command for copying one file to another. Because of # limitations in the MS-DOS/MS Windows environment, the # second argument must be either '.' (in which case the # write date may be either preserved or set to the current # date) or a file name (in which case the write date is # always updated). # RM_ - the command for deleting (a) file(s) (including wild cards, # but limited to a single file or pattern). # RMN_ = the command for deleting multiple files / patterns. # # The platform-specific makefiles must also include rules for creating # certain dynamically generated files: # gconfig_.h - this indicates the presence or absence of # certain system header files that are located in different # places on different systems. (It could be generated by # the GNU `configure' program.) # gconfigv.h - this indicates the status of certain machine- # and configuration-specific features derived from definitions # in the platform-specific makefile. #**************** PATCHES JGENDIR=$(GLGENDIR) JOBJDIR=$(GLOBJDIR) PNGGENDIR=$(GLGENDIR) PNGOBJDIR=$(GLOBJDIR) ZGENDIR=$(GLGENDIR) ZOBJDIR=$(GLOBJDIR) #**************** END PATCHES GSGEN=$(GLGENDIR)$(D) GSOBJ=$(GLOBJDIR)$(D) # All top-level makefiles define DD. #DD=$(GLGEN) # Define the name of this makefile. GS_MAK=$(GLSRCDIR)$(D)gs.mak # Define the names of the executables. GS_XE=$(BINDIR)$(D)$(GS)$(XE) AUXGENDIR=$(GLGENDIR) AUXGEN=$(AUXGENDIR)$(D) ANSI2KNR_XE=$(AUXGEN)ansi2knr$(XEAUX) ECHOGS_XE=$(AUXGEN)echogs$(XEAUX) GENARCH_XE=$(AUXGEN)genarch$(XEAUX) GENCONF_XE=$(AUXGEN)genconf$(XEAUX) GENDEV_XE=$(AUXGEN)gendev$(XEAUX) GENHT_XE=$(AUXGEN)genht$(XEAUX) GENINIT_XE=$(AUXGEN)geninit$(XEAUX) # Define the names of the generated header files. # gconfig*.h and gconfx*.h are generated dynamically. gconfig_h=$(GLGENDIR)$(D)gconfxx.h gconfigf_h=$(GLGENDIR)$(D)gconfxc.h all default : $(GS_XE) $(NO_OP) #****** ON UNIX PLATFORMS, SHOULD REMOVE `makefile' ****** distclean maintainer-clean realclean : clean $(NO_OP) clean : mostlyclean $(RM_) $(GSGEN)arch.h $(RM_) $(GS_XE) #****** FOLLOWING IS WRONG, NEEDS TO BE PER-SUBSYSTEM ****** mostlyclean : config-clean $(RMN_) $(GSOBJ)*.$(OBJ) $(GSOBJ)*.a $(GSOBJ)core $(GSOBJ)gmon.out $(RMN_) $(GSGEN)deflate.h $(GSGEN)zutil.h $(RMN_) $(GSGEN)gconfig*.c $(GSGEN)gscdefs*.c $(GSGEN)iconfig*.c $(RMN_) $(GSGEN)_temp_* $(GSGEN)_temp_*.* $(GSOBJ)*.map $(GSOBJ)*.sym $(RMN_) $(ANSI2KNR_XE) $(ECHOGS_XE) $(RMN_) $(GENARCH_XE) $(GENCONF_XE) $(GENDEV_XE) $(GENHT_XE) $(GENINIT_XE) $(RMN_) $(GSGEN)gs_init.c $(BEGINFILES) # Remove only configuration-dependent information. #****** FOLLOWING IS WRONG, NEEDS TO BE PER-SUBSYSTEM ****** config-clean : $(RMN_) $(GSGEN)*.dev $(GSGEN)devs*.tr $(GSGEN)gconfig*.h $(RMN_) $(GSGEN)gconfx*.h $(GSGEN)j*.h $(RMN_) $(GSGEN)c*.tr $(GSGEN)o*.tr $(GSGEN)l*.tr # A rule to do a quick and dirty compilation attempt when first installing # the interpreter. Many of the compilations will fail: # follow this with 'make'. #****** FOLLOWING IS WRONG, TIED TO INTERPRETER ****** begin : $(RMN_) $(GSGEN)arch.h $(GSGEN)gconfig*.h $(GSGEN)gconfx*.h $(RMN_) $(GENARCH_XE) $(GS_XE) $(RMN_) $(GSGEN)gconfig*.c $(GSGEN)gscdefs*.c $(GSGEN)iconfig*.c $(RMN_) $(GSGEN)gs_init.c $(BEGINFILES) make $(GSGEN)arch.h $(GSGEN)gconfigv.h - $(CCBEGIN) $(RMN_) $(GSOBJ)gconfig.$(OBJ) $(GSOBJ)gdev*.$(OBJ) $(RMN_) $(GSOBJ)gp_*.$(OBJ) $(GSOBJ)gscdefs.$(OBJ) $(GSOBJ)gsmisc.$(OBJ) $(RMN_) $(PSOBJ)icfontab.$(OBJ) $(PSOBJ)iconfig.$(OBJ) $(RMN_) $(PSOBJ)iinit.$(OBJ) $(PSOBJ)interp.$(OBJ) # Macros for constructing the *.dev files that describe features and # devices. SETDEV=$(EXP)$(ECHOGS_XE) -e .dev -w- -l-dev -b -s -l-obj SETPDEV=$(EXP)$(ECHOGS_XE) -e .dev -w- -l-dev -b -s -l-include -l$(GLGENDIR)$(D)page -l-obj SETDEV2=$(EXP)$(ECHOGS_XE) -e .dev -w- -l-dev2 -b -s -l-obj SETPDEV2=$(EXP)$(ECHOGS_XE) -e .dev -w- -l-dev2 -b -s -l-include -l$(GLGENDIR)$(D)page -l-obj SETMOD=$(EXP)$(ECHOGS_XE) -e .dev -w- -l-obj ADDMOD=$(EXP)$(ECHOGS_XE) -e .dev -a- $(NULL) # Define the search lists and compilation switches for the third-party # libraries, and the compilation switches for their clients. # The search lists must be enclosed in $(I_) and $(_I). # Note that we can't define the entire compilation command, # because this must include $(GLSRCDIR), which isn't defined yet. JI_=$(JSRCDIR) JF_= JCF_=$(D_)SHARE_JPEG=$(SHARE_JPEG)$(_D) PI_=$(PSRCDIR) $(II)$(ZSRCDIR) # PF_ should include PNG_USE_CONST, but this doesn't work. #PF_=-DPNG_USE_CONST PF_= PCF_=$(D_)SHARE_LIBPNG=$(SHARE_LIBPNG)$(_D) ZI_=$(ZSRCDIR) ZF_= ZCF_=$(D_)SHARE_ZLIB=$(SHARE_ZLIB)$(_D) ######################## How to define new 'features' ####################### # # One defines new 'features' exactly like devices (see devs.mak for details). # For example, one would define a feature abc by adding the following to # gs.mak: # # abc_=abc1.$(OBJ) ... # $(PSD)abc.dev : $(GS_MAK) $(ECHOGS_XE) $(abc_) # $(SETMOD) $(PSD)abc $(abc_) # $(ADDMOD) $(PSD)abc -obj ... [if needed] # $(ADDMOD) $(PSD)abc -oper ... [if appropriate] # $(ADDMOD) $(PSD)abc -ps ... [if appropriate] # # Use PSD for interpreter-related features, GLD for library-related. # If the abc feature requires the presence of some other features jkl and # pqr, then the rules must look like this: # # abc_=abc1.$(OBJ) ... # $(PSD)abc.dev : $(GS_MAK) $(ECHOGS_XE) $(abc_)\ # $(PSD)jkl.dev $(PSD)pqr.dev # $(SETMOD) $(PSD)abc $(abc_) # ... # $(ADDMOD) $(PSD)abc -include $(PSD)jkl # $(ADDMOD) $(PSD)abc -include $(PSD)pqr # --------------------- Configuration-dependent files --------------------- # # gconfig.h shouldn't have to depend on DEVS_ALL, but that would # involve rewriting gsconfig to only save the device name, not the # contents of the .dev files. # FEATURE_DEVS must precede DEVICE_DEVS so that devices can override # features in obscure cases. # FEATURE_DEVS_EXTRA and DEVICE_DEVS_EXTRA are explicitly reserved # to be set from the command line. FEATURE_DEVS_EXTRA= DEVICE_DEVS_EXTRA= DEVS_ALL=$(GLGENDIR)$(D)$(PLATFORM).dev\ $(FEATURE_DEVS) $(FEATURE_DEVS_EXTRA) \ $(DEVICE_DEVS) $(DEVICE_DEVS1) \ $(DEVICE_DEVS2) $(DEVICE_DEVS3) $(DEVICE_DEVS4) $(DEVICE_DEVS5) \ $(DEVICE_DEVS6) $(DEVICE_DEVS7) $(DEVICE_DEVS8) $(DEVICE_DEVS9) \ $(DEVICE_DEVS10) $(DEVICE_DEVS11) $(DEVICE_DEVS12) $(DEVICE_DEVS13) \ $(DEVICE_DEVS14) $(DEVICE_DEVS15) $(DEVICE_DEVS16) $(DEVICE_DEVS17) \ $(DEVICE_DEVS18) $(DEVICE_DEVS19) $(DEVICE_DEVS20) $(DEVICE_DEVS_EXTRA) devs_tr=$(GLGENDIR)$(D)devs.tr $(devs_tr) : $(GS_MAK) $(TOP_MAKEFILES) $(ECHOGS_XE) $(EXP)$(ECHOGS_XE) -w $(devs_tr) - -include $(GLGENDIR)$(D)$(PLATFORM) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(FEATURE_DEVS) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(FEATURE_DEVS_EXTRA) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS1) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS2) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS3) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS4) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS5) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS6) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS7) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS8) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS9) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS10) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS11) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS12) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS13) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS14) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS15) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS16) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS17) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS18) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS19) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS20) $(EXP)$(ECHOGS_XE) -a $(devs_tr) -+ $(DEVICE_DEVS_EXTRA) $(EXP)$(ECHOGS_XE) -a $(devs_tr) - $(GLGENDIR)$(D)libcore # GCONFIG_EXTRAS can be set on the command line. # Note that it consists of arguments for echogs, i.e., # it isn't just literal text. GCONFIG_EXTRAS= ld_tr=$(GLGENDIR)$(D)ld.tr $(gconfig_h) $(ld_tr) $(GLGENDIR)$(D)lib.tr : \ $(GS_MAK) $(TOP_MAKEFILES) $(GLSRCDIR)$(D)version.mak $(GENCONF_XE) $(ECHOGS_XE) $(devs_tr) $(DEVS_ALL) $(GLGENDIR)$(D)libcore.dev $(EXP)$(GENCONF_XE) $(devs_tr) -h $(gconfig_h) $(CONFILES) $(CONFLDTR) $(ld_tr) $(EXP)$(ECHOGS_XE) -a $(gconfig_h) -x 23 define -s -u GS_LIB_DEFAULT -x 2022 $(GS_LIB_DEFAULT) -x 22 $(EXP)$(ECHOGS_XE) -a $(gconfig_h) -x 23 define -s -u SEARCH_HERE_FIRST -s $(SEARCH_HERE_FIRST) $(EXP)$(ECHOGS_XE) -a $(gconfig_h) -x 23 define -s -u GS_DOCDIR -x 2022 $(GS_DOCDIR) -x 22 $(EXP)$(ECHOGS_XE) -a $(gconfig_h) -x 23 define -s -u GS_INIT -x 2022 $(GS_INIT) -x 22 $(EXP)$(ECHOGS_XE) -a $(gconfig_h) -x 23 define -s -u GS_REVISION -s $(GS_REVISION) $(EXP)$(ECHOGS_XE) -a $(gconfig_h) -x 23 define -s -u GS_REVISIONDATE -s $(GS_REVISIONDATE) $(EXP)$(ECHOGS_XE) -a $(gconfig_h) $(GCONFIG_EXTRAS)