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authorIgor Melichev <igor.melichev@artifex.com>2004-05-11 10:41:55 +0000
committerIgor Melichev <igor.melichev@artifex.com>2004-05-11 10:41:55 +0000
commit7391b57125d2b52c5e75cfe2533b6ff250ea35e6 (patch)
treefaaf97eb5a4d70aafcb70b8597f9106777772f58 /gs/src/gxshade4.h
parentb6755a5d7734f557ddbb744a0f75ad5c75143b63 (diff)
A new implementation of shadings, step 69.
DETAILS : Implementing radial shading with tensor shadings. The new code is disabled with NEW_RADIAL_SHADINGS in gxshade4.h . The new code works but it discovered a problem in fill_wedge_from_list_rec : wedge vertices can't identify by their coordinates. The problem appears an important bug to be fixed separately. EXPECTED DIFFERENCES : None. git-svn-id: http://svn.ghostscript.com/ghostscript/trunk@5011 a1074d23-0009-0410-80fe-cf8c14f379e6
Diffstat (limited to 'gs/src/gxshade4.h')
-rw-r--r--gs/src/gxshade4.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/gs/src/gxshade4.h b/gs/src/gxshade4.h
index 11f23f733..c06b1677c 100644
--- a/gs/src/gxshade4.h
+++ b/gs/src/gxshade4.h
@@ -23,6 +23,7 @@
/* Configuration flags for development needs only. Users should not modify them. */
#define NEW_SHADINGS 1 /* Old code = 0, new code = 1. */
#define USE_LINEAR_COLOR_PROCS 1 /* Old code = 0, new code = 1. */
+#define NEW_RADIAL_SHADINGS 0 /* Old code = 0, new code = 1. */
#define QUADRANGLES 0 /* 0 = decompose by triangles, 1 = by quadrangles. */
/* The code QUADRANGLES 1 appears unuseful.