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/*
* Copyright (C) 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "piglit-util-gl.h"
PIGLIT_GL_TEST_CONFIG_BEGIN
config.supports_gl_compat_version = 10;
config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE;
PIGLIT_GL_TEST_CONFIG_END
#define SCREEN_SIZE_IN_PIXELS (piglit_width * piglit_height * 4)
enum piglit_result
piglit_display(void)
{
GLboolean pass = GL_TRUE;
GLfloat tex_data[2 * 2 * 4] = {
1, 0, 0, 1, 0, 1, 1, 1,
0, 1, 0, 1, 0, 0, 1, 1,
};
GLfloat *pixels;
GLfloat expected[4] = {0.2, 0, 0, 1};
int i;
pixels = (GLfloat *) malloc(SCREEN_SIZE_IN_PIXELS * sizeof(GLfloat));
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_FLOAT, tex_data);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexCoord2f(0.25, 0.25);
glEnable(GL_TEXTURE_2D);
for (i = 0; i < SCREEN_SIZE_IN_PIXELS; i += 4) {
pixels[i + 0] = 0.2;
pixels[i + 1] = 1;
pixels[i + 2] = 0.4;
pixels[i + 3] = 1;
}
glClear(GL_COLOR_BUFFER_BIT);
glDrawPixels(piglit_width, piglit_height, GL_RGBA, GL_FLOAT, pixels);
pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, expected);
piglit_present_results();
free(pixels);
return pass ? PIGLIT_PASS : PIGLIT_FAIL;
}
void
piglit_init(int argc, char **argv)
{
glClearColor(0.0, 0.0, 0.0, 1.0);
}
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