/* * Copyright (c) 2009 Nicolai Hähnle * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Nicolai Hähnle * */ /** * \file * Test that reloading shader source and relinking programs works correctly. */ #include #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 100; config.window_height = 100; config.window_visual = PIGLIT_GL_VISUAL_RGB; PIGLIT_GL_TEST_CONFIG_END static const char vs_one[] = "varying vec4 color;\n" "void main() {\n" " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" " color = vec4(0.0, 0.4, 0.0, 1.0);\n" "}\n"; static const char vs_two[] = "varying vec4 color;\n" "void main() {\n" " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" " color = vec4(0.4, 0.4, 0.0, 1.0);\n" "}\n"; static const char fs_one[] = "varying vec4 color;\n" "void main() {\n" " gl_FragColor = color;\n" "}\n"; static const char fs_two[] = "varying vec4 color;\n" "void main() {\n" " gl_FragColor = color + vec4(0.4, 0.0, 0.4, 0.0);\n" "}\n"; static const GLfloat expect_one_one[3] = { 0.0, 0.4, 0.0 }; static const GLfloat expect_one_two[3] = { 0.4, 0.4, 0.4 }; static const GLfloat expect_two_one[3] = { 0.4, 0.4, 0.0 }; static const GLfloat expect_two_two[3] = { 0.8, 0.4, 0.4 }; static GLuint vs; static GLuint fs; static GLuint program; static void compile_shader(GLuint shader, const char * text) { GLint status; glShaderSourceARB(shader, 1, (const GLchar **)&text, NULL); glCompileShaderARB(shader); glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status); if (!status) { GLchar log[1000]; GLsizei len; glGetInfoLogARB(shader, 1000, &len, log); fprintf(stderr, "Error: problem compiling shader: %s\n", log); piglit_report_result(PIGLIT_FAIL); } } static void link_program(GLuint program) { GLint status; glLinkProgramARB(program); glGetObjectParameterivARB(program, GL_OBJECT_LINK_STATUS_ARB, &status); if (!status) { GLchar log[1000]; GLsizei len; glGetInfoLogARB(program, 1000, &len, log); fprintf(stderr, "Error: problem linking program: %s\n", log); piglit_report_result(PIGLIT_FAIL); } } static void setup_shaders(const char * vstext, const char * fstext) { compile_shader(vs, vstext); compile_shader(fs, fstext); link_program(program); glUseProgramObjectARB(program); } enum piglit_result piglit_display(void) { enum piglit_result result = PIGLIT_PASS; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glClear(GL_COLOR_BUFFER_BIT); setup_shaders(vs_one, fs_one); piglit_draw_rect(0, 0, piglit_width/2, piglit_height/2); if (!piglit_probe_pixel_rgb(piglit_width/4, piglit_height/4, expect_one_one)) result = PIGLIT_FAIL; setup_shaders(vs_one, fs_two); piglit_draw_rect(piglit_width/2, 0, piglit_width/2, piglit_height/2); if (!piglit_probe_pixel_rgb(3*piglit_width/4, piglit_height/4, expect_one_two)) result = PIGLIT_FAIL; setup_shaders(vs_two, fs_one); piglit_draw_rect(0, piglit_height/2, piglit_width/2, piglit_height/2); if (!piglit_probe_pixel_rgb(piglit_width/4, 3*piglit_height/4, expect_two_one)) result = PIGLIT_FAIL; setup_shaders(vs_two, fs_two); piglit_draw_rect(piglit_width/2, piglit_height/2, piglit_width/2, piglit_height/2); if (!piglit_probe_pixel_rgb(3*piglit_width/4, 3*piglit_height/4, expect_two_two)) result = PIGLIT_FAIL; return result; } void piglit_init(int argc, char **argv) { if (!piglit_is_extension_supported("GL_ARB_shader_objects") || !piglit_is_extension_supported("GL_ARB_vertex_shader") || !piglit_is_extension_supported("GL_ARB_fragment_shader")) { printf("Requires ARB_shader_objects and ARB_{vertex,fragment}_shader\n"); piglit_report_result(PIGLIT_SKIP); } vs = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB); fs = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB); program = glCreateProgramObjectARB(); glAttachObjectARB(program, vs); glAttachObjectARB(program, fs); }