/* * Copyright (c) The Piglit project 2007 * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * Test KIL instruction. */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 200; config.window_height = 200; config.window_visual = PIGLIT_GL_VISUAL_RGBA | PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_DEPTH; PIGLIT_GL_TEST_CONFIG_END #define NUM_PROGRAMS 2 static GLuint FragProg[NUM_PROGRAMS]; static const char* const ProgramText[NUM_PROGRAMS] = { "!!ARBfp1.0\n" "TEMP r0;\n" "MOV result.color, fragment.color;\n" "KIL fragment.texcoord[0];\n" "END", "!!ARBfp1.0\n" "TEMP r0;\n" "TEX r0, fragment.texcoord[0], texture[0], 2D;\n" "KIL -r0;\n" "MOV result.color, fragment.color;\n" "END" }; static void DoFrame(void) { glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnable(GL_FRAGMENT_PROGRAM_ARB); glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, FragProg[0]); glColor3f(0.0, 1.0, 0.0); glBegin(GL_QUADS); glTexCoord2f(-1, -1); glVertex2f(0, 0); glTexCoord2f(1, -1); glVertex2f(1, 0); glTexCoord2f(1, 1); glVertex2f(1, 1); glTexCoord2f(-1, 1); glVertex2f(0, 1); glEnd(); glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, FragProg[1]); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex2f(0, 1); glTexCoord2f(1, 0); glVertex2f(1, 1); glTexCoord2f(1, 1); glVertex2f(1, 2); glTexCoord2f(0, 1); glVertex2f(0, 2); glEnd(); } static const struct { const char* name; float x, y; float expected[4]; } Probes[] = { // Program 0 { "basic #1", 0.2, 0.2, { 0.0, 0.0, 0.0, 1.0 } }, { "basic #2", 0.8, 0.2, { 0.0, 0.0, 0.0, 1.0 } }, { "basic #3", 0.8, 0.8, { 0.0, 1.0, 0.0, 1.0 } }, { "basic #4", 0.2, 0.8, { 0.0, 0.0, 0.0, 1.0 } }, // Program 1 { "texture #1", 0.125, 1.125, { 0.0, 1.0, 0.0, 1.0 } }, { "texture #2", 0.375, 1.125, { 0.0, 0.0, 0.0, 1.0 } }, { "texture #3", 0.625, 1.125, { 0.0, 0.0, 0.0, 1.0 } }, { "texture #4", 0.875, 1.125, { 0.0, 0.0, 0.0, 1.0 } }, { "texture #5", 0.125, 1.375, { 0.0, 0.0, 0.0, 1.0 } }, { "texture #6", 0.375, 1.375, { 0.0, 0.0, 0.0, 1.0 } }, { "texture #7", 0.625, 1.375, { 0.0, 0.0, 0.0, 1.0 } }, { "texture #8", 0.875, 1.375, { 0.0, 0.0, 0.0, 1.0 } }, { "texture #9", 0.125, 1.625, { 0.0, 0.0, 0.0, 1.0 } }, { "texture #10", 0.375, 1.625, { 0.0, 0.0, 0.0, 1.0 } }, { "texture #11", 0.625, 1.625, { 0.0, 0.0, 0.0, 1.0 } }, { "texture #12", 0.875, 1.625, { 0.0, 0.0, 0.0, 1.0 } }, { "texture #13", 0.125, 1.875, { 0.0, 0.0, 0.0, 1.0 } }, { "texture #14", 0.375, 1.875, { 0.0, 0.0, 0.0, 1.0 } }, { "texture #15", 0.625, 1.875, { 0.0, 0.0, 0.0, 1.0 } }, { "texture #16", 0.875, 1.875, { 0.0, 0.0, 0.0, 1.0 } }, // Sentinel! { 0, 0, 0, { 0, 0, 0, 0 } } }; static bool DoTest( void ) { int idx = 0; bool pass = true; while(Probes[idx].name) { pass = piglit_probe_pixel_rgba( (int)(Probes[idx].x*piglit_width/2), (int)(Probes[idx].y*piglit_height/2), Probes[idx].expected) && pass; idx++; } return pass; } enum piglit_result piglit_display(void) { bool pass; piglit_gen_ortho_projection(0.0, 2.0, 0.0, 2.0, -2.0, 6.0, GL_FALSE); DoFrame(); pass = DoTest(); piglit_present_results(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { int i, x, y; GLuint texname; GLubyte tex[4][4][4]; piglit_require_gl_version(13); printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); piglit_require_fragment_program(); /* * Fragment programs */ for(i = 0; i < NUM_PROGRAMS; ++i) FragProg[i] = piglit_compile_program(GL_FRAGMENT_PROGRAM_ARB, ProgramText[i]); /* * Textures */ for(y = 0; y < 4; ++y) { for(x = 0; x < 4; ++x) { tex[y][x][0] = (x & 1) ? 255 : 0; tex[y][x][1] = (x & 2) ? 255 : 0; tex[y][x][2] = (y & 1) ? 255 : 0; tex[y][x][3] = (y & 2) ? 255 : 0; } } glGenTextures(1, &texname); glActiveTexture(GL_TEXTURE0); glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, texname); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); }