/* * (C) Copyright IBM Corporation 2004 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file stencil_twoside.c * * Simple test of GL_ATI_separate_stencil (or the OGL 2.0 equivalent) * functionality. * * Five squares (or six if stencil wrap is available) are drawn * with different stencil modes, but all should be rendered with the same * final color. */ #include "piglit-util.h" static int use20syntax = 1; int piglit_width = 650; int piglit_height = 200; int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH | GLUT_STENCIL; static const GLfloat Near = 5.0, Far = 25.0; enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; GLint max_stencil; GLint stencil_bits; unsigned i; float expected[4] = {0.5, 0.5, 0.5, 0.5}; int w = piglit_width / (6 * 2 + 1); int h = w; int start_y = (piglit_height - h) / 2; piglit_ortho_projection(piglit_width, piglit_height, GL_FALSE); glGetIntegerv(GL_STENCIL_BITS, & stencil_bits); max_stencil = (1U << stencil_bits) - 1; printf("Stencil bits = %u, maximum stencil value = 0x%08x\n", stencil_bits, max_stencil); glClearStencil(1); glClearColor(0.2, 0.2, 0.8, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); /* This is the "reference" square. */ glDisable(GL_STENCIL_TEST); glColor3f(0.5, 0.5, 0.5); piglit_draw_rect(w * 1, start_y, w, h); glEnable(GL_STENCIL_TEST); /* Draw the first two squares using incr for the affected face */ /* 2nd square */ if (use20syntax) { glStencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0, ~0); glStencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, ~0); glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_INCR); glStencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_DECR); } else { glStencilFuncSeparateATI(GL_ALWAYS, GL_ALWAYS, 0, ~0); glStencilOpSeparateATI(GL_FRONT, GL_KEEP, GL_KEEP, GL_INCR); glStencilOpSeparateATI(GL_BACK, GL_KEEP, GL_KEEP, GL_DECR); } glColor3f(0.9, 0.9, 0.9); for (i = 0 ; i < (max_stencil + 5) ; i++) { /* this should be front facing */ piglit_draw_rect(w * 3, start_y, w, h); } /* stencil vals should be equal to max_stencil */ glStencilFunc(GL_EQUAL, max_stencil, ~0); glColor3f(0.5, 0.5, 0.5); piglit_draw_rect(w * 3, start_y, w, h); /* 3rd square */ if (use20syntax) { glStencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0, ~0); glStencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, ~0); glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_DECR); glStencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR); } else { glStencilFuncSeparateATI(GL_ALWAYS, GL_ALWAYS, 0, ~0); glStencilOpSeparateATI(GL_FRONT, GL_KEEP, GL_KEEP, GL_DECR); glStencilOpSeparateATI(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR); } glColor3f(0.9, 0.9, 0.9); for (i = 0 ; i < (max_stencil + 5) ; i++) { /* this should be back facing */ piglit_draw_rect(w * 5, start_y + h, w, -h); } /* stencil vals should be equal to max_stencil */ glStencilFunc(GL_EQUAL, max_stencil, ~0); glColor3f(0.5, 0.5, 0.5); piglit_draw_rect(w * 5, start_y, w, h); /* 4th square */ if (use20syntax) { glStencilFuncSeparate(GL_FRONT, GL_NEVER, 0, ~0); glStencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, ~0); glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_DECR); glStencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR); } else { glStencilFuncSeparateATI(GL_NEVER, GL_ALWAYS, 0, ~0); glStencilOpSeparateATI(GL_FRONT, GL_KEEP, GL_KEEP, GL_DECR); glStencilOpSeparateATI(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR); } glColor3f(0.9, 0.9, 0.9); for (i = 0 ; i < (max_stencil + 5) ; i++) { /* this should be back facing */ piglit_draw_rect(w * 7, start_y + h, w, -h); /* this should be front facing */ piglit_draw_rect(w * 7, start_y, w, h); } /* stencil vals should be equal to max_stencil */ glStencilFunc(GL_EQUAL, max_stencil, ~0); glColor3f(0.5, 0.5, 0.5); piglit_draw_rect(w * 7, start_y, w, h); /* 5th square */ if (use20syntax) { glStencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0, ~0); glStencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, ~0); glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_INCR); glStencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_DECR); } else { glStencilFuncSeparateATI(GL_ALWAYS, GL_ALWAYS, 0, ~0); glStencilOpSeparateATI(GL_FRONT, GL_KEEP, GL_KEEP, GL_INCR); glStencilOpSeparateATI(GL_BACK, GL_KEEP, GL_KEEP, GL_DECR); } glColor3f(0.9, 0.9, 0.9); for (i = 0 ; i < (max_stencil + 5) ; i++) { /* this should be back facing */ piglit_draw_rect(w * 9, start_y + h, w, -h); /* this should be front facing */ piglit_draw_rect(w * 9, start_y, w, h); } glStencilFunc(GL_EQUAL, 1, ~0); glColor3f(0.5, 0.5, 0.5); piglit_draw_rect(w * 9, start_y, w, h); /* 6th square */ if (GLEW_EXT_stencil_wrap) { if (use20syntax) { glStencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0, ~0); glStencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, ~0); glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP); glStencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR_WRAP); } else { glStencilFuncSeparateATI(GL_ALWAYS, GL_ALWAYS, 0, ~0); glStencilOpSeparateATI(GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP); glStencilOpSeparateATI(GL_BACK, GL_KEEP, GL_KEEP, GL_INCR_WRAP); } glColor3f(0.9, 0.9, 0.9); for (i = 0 ; i < (max_stencil + 5) ; i++) { /* this should be back facing */ piglit_draw_rect(w * 11, start_y + h, w, -h); /* this should be front facing */ piglit_draw_rect(w * 11, start_y, w, h); } glStencilFunc(GL_EQUAL, 260 - 255, ~0); glColor3f(0.5, 0.5, 0.5); piglit_draw_rect(w * 11, start_y, w, h); } pass = piglit_probe_pixel_rgb(w * 1.5, piglit_height / 2, expected); pass = piglit_probe_pixel_rgb(w * 3.5, piglit_height / 2, expected); pass = piglit_probe_pixel_rgb(w * 5.5, piglit_height / 2, expected); pass = piglit_probe_pixel_rgb(w * 7.5, piglit_height / 2, expected); pass = piglit_probe_pixel_rgb(w * 9.5, piglit_height / 2, expected); pass = piglit_probe_pixel_rgb(w * 11.5, piglit_height / 2, expected); glutSwapBuffers(); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { if (!GLEW_ATI_separate_stencil && piglit_get_gl_version() < 20) { printf("Sorry, this program requires either " "GL_ATI_separate_stencil or OpenGL 2.0.\n"); piglit_report_result(PIGLIT_SKIP); } if (piglit_get_gl_version() < 20) { use20syntax = 0; } printf("\nAll 5 (or 6) squares should be the same color.\n"); }