/* * Copyright © 2009 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file stencil-drawpixels.c * * Tests that glDrawPixels(GL_STENCIL) minimally works. */ #include "piglit-util.h" int piglit_width = 100, piglit_height = 100; int piglit_window_mode = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL; enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; int i; static float red[] = {1.0, 0.0, 0.0, 0.0}; static float green[] = {0.0, 1.0, 0.0, 0.0}; static float blue[] = {0.0, 0.0, 1.0, 0.0}; static float square[100]; /* whole window gray -- none should be visible */ glClearColor(0.5, 0.5, 0.5, 0.0); glClear(GL_COLOR_BUFFER_BIT); /* Clear stencil to 0, which will be drawn red */ glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); /* quad at 10, 10 that will be drawn green. */ for (i = 0; i < 100; i++) square[i] = 1.0; glRasterPos2i(10, 10); glDrawPixels(10, 10, GL_STENCIL_INDEX, GL_FLOAT, square); /* quad at 30, 10 that will be drawn blue. */ for (i = 0; i < 100; i++) square[i] = 2.0; glRasterPos2i(30, 10); glDrawPixels(10, 10, GL_STENCIL_INDEX, GL_FLOAT, square); glDisable(GL_SCISSOR_TEST); glEnable(GL_STENCIL_TEST); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); /* First quad -- stencil == 0 gets red */ glStencilFunc(GL_EQUAL, 0, ~0); glColor4fv(red); piglit_draw_rect(0, 0, piglit_width, piglit_height); /* Second quad -- stencil == 1 gets green */ glStencilFunc(GL_EQUAL, 1, ~0); glColor4fv(green); piglit_draw_rect(0, 0, piglit_width, piglit_height); /* Last quad -- stencil == 2 gets blue */ glStencilFunc(GL_EQUAL, 2, ~0); glColor4fv(blue); piglit_draw_rect(0, 0, piglit_width, piglit_height); assert(glGetError() == 0); pass &= piglit_probe_rect_rgb(0, 0, piglit_width, 10, red); pass &= piglit_probe_rect_rgb(0, 10, 10, 10, red); pass &= piglit_probe_rect_rgb(10, 10, 10, 10, green); pass &= piglit_probe_rect_rgb(20, 10, 10, 10, red); pass &= piglit_probe_rect_rgb(30, 10, 10, 10, blue); pass &= piglit_probe_rect_rgb(40, 10, piglit_width-40, 10, red); pass &= piglit_probe_rect_rgb(0, 20, piglit_width, piglit_height - 20, red); glutSwapBuffers(); return pass ? PIGLIT_SUCCESS : PIGLIT_FAILURE; } static void reshape(int width, int height) { piglit_width = width; piglit_height = height; glViewport(0, 0, width, height); piglit_ortho_projection(width, height, GL_FALSE); } void piglit_init(int argc, char **argv) { reshape(piglit_width, piglit_height); }