/* * Copyright © 2010 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** * @file quad-invariance.c * * Test whether quad rasterization changes when drawing one or more * than one quad. * * This is not strictly required by conformance, but seems to be in * the spirit of the invariance rules. As a result, failure of this * test is only a warning. */ #include "piglit-util.h" int piglit_width = 128, piglit_height = 128; int piglit_window_mode = GLUT_RGB | GLUT_DOUBLE; enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; float verts[12][2] = { /* prim 1: left half of screen. */ {-1.0, -1.0}, { 0.0, -1.0}, { 0.0, 1.0}, {-1.0, 1.0}, /* prim 2: right half of screen. */ { 0.0, -1.0}, { 1.0, -1.0}, { 1.0, 1.0}, { 0.0, 1.0}, /* prim 3: somewhere off the screen. */ { 2.0, -1.0}, { 3.0, -1.0}, { 3.0, 1.0}, { 2.0, 1.0}, }; float colors[12][4] = { {1.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0}, {1.0, 1.0, 1.0, 0.0}, {1.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0}, {1.0, 1.0, 1.0, 0.0}, {1.0, 0.0, 0.0, 0.0}, {0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0}, {1.0, 1.0, 1.0, 0.0}, }; int x, y; static GLboolean once = GL_TRUE; glClearColor(0.0, 0.0, 0.0, 0.0); glClear(GL_COLOR_BUFFER_BIT); glColorPointer(4, GL_FLOAT, 0, colors); glEnableClientState(GL_COLOR_ARRAY); glVertexPointer(2, GL_FLOAT, 0, verts); glEnableClientState(GL_VERTEX_ARRAY); /* left: 1 prim */ glDrawArrays(GL_QUADS, 0, 4); /* right: 1 prim */ glDrawArrays(GL_QUADS, 4, 8); if (once) { printf("Left and right half should match.\n"); once = GL_FALSE; } glutSwapBuffers(); for (x = 0; x < piglit_width / 2; x++) { for (y = 0; y < piglit_height; y++) { float probed[4]; glReadPixels((piglit_width + 1) / 2 + x, y, 1, 1, GL_RGBA, GL_FLOAT, &probed); pass = pass && piglit_probe_pixel_rgb(x, y, probed); } } return pass ? PIGLIT_SUCCESS : PIGLIT_WARN; } void piglit_init(int argc, char *argv[]) { }