/* * Copyright © 2014 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /* * Test flat-shaded clipped line color. * Exercises provoking vertex, line smooth, line width, etc. * * Author: Brian Paul */ #include "piglit-util-gl.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END /* far left, far right verts */ static const float verts[2][2] = { { -10.0, 0.0 }, { 10.0, 0.0 } }; static const float colors[2][3] = { { 1.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 } }; static const GLuint forward_order[2] = { 0, 1 }; static const GLuint backward_order[2] = { 1, 0 }; static bool have_pv = false; static bool test_one(int order, const float expected[3]) { bool pass = false; int dy, y = piglit_height / 2; glClear(GL_COLOR_BUFFER_BIT); /* draw horizontal line across middle of window */ if (order == 0) glDrawElements(GL_LINES, 2, GL_UNSIGNED_INT, forward_order); else glDrawElements(GL_LINES, 2, GL_UNSIGNED_INT, backward_order); /* To be resilient in the face of different line rasterization, * try several Y values to find where the line was drawn. */ for (dy = -1; dy <= 1; dy++) { GLfloat color[3]; glReadPixels(0, y + dy, 1, 1, GL_RGB, GL_FLOAT, color); if (color[0] || color[1] || color[2]) { /* found non-black pixel */ /* test all pixels across middle of window */ pass = piglit_probe_rect_rgb(0, y + dy, /* x, y */ piglit_width, 1, /* w, h */ expected); break; } } piglit_present_results(); return pass; } void piglit_init(int argc, char **argv) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_VERTEX_ARRAY); glEnable(GL_COLOR_ARRAY); glVertexPointer(2, GL_FLOAT, 0, verts); glColorPointer(3, GL_FLOAT, 0, colors); glShadeModel(GL_FLAT); if (piglit_is_extension_supported("GL_ARB_provoking_vertex")) { have_pv = true; } else if (piglit_is_extension_supported("GL_EXT_provoking_vertex")) { have_pv = true; } if (have_pv) printf("Have provoking vertex.\n"); } enum piglit_result piglit_display(void) { int direction, smooth, pv, width; bool p, pass = true; for (pv = 0; pv <= (int) have_pv; pv++) { if (pv == 1) glProvokingVertex(GL_FIRST_VERTEX_CONVENTION_EXT); for (width = 1; width <= 5; width += 4) { glLineWidth((float) width); for (smooth = 0; smooth <= 1; smooth++) { if (smooth) glEnable(GL_LINE_SMOOTH); else glDisable(GL_LINE_SMOOTH); for (direction = 0; direction <= 1; direction++) { /* Determine which vertex color should * have been used for the line. */ int c = !(direction ^ pv); p = test_one(direction, colors[c]); if (!p) { printf("failure (pv = %d, dir = %d," " smooth = %d, width = %d)\n", pv, direction, smooth, width); } pass = pass && p; } } } } return pass ? PIGLIT_PASS : PIGLIT_FAIL; }