/* * Copyright (C) 2011 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "piglit-util-gl-common.h" PIGLIT_GL_TEST_CONFIG_BEGIN config.supports_gl_compat_version = 10; config.window_width = 100; config.window_height = 100; config.window_visual = PIGLIT_GL_VISUAL_RGB | PIGLIT_GL_VISUAL_DOUBLE; PIGLIT_GL_TEST_CONFIG_END #define SCREEN_SIZE_IN_PIXELS (piglit_width * piglit_height * 4) enum piglit_result piglit_display(void) { GLboolean pass = GL_TRUE; GLfloat tex_data[2 * 2 * 4] = { 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, }; GLfloat *pixels; GLfloat expected[4] = {0.2, 0, 0, 1}; int i; pixels = (GLfloat *) malloc(SCREEN_SIZE_IN_PIXELS * sizeof(GLfloat)); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_FLOAT, tex_data); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); glTexCoord2f(0.5, 0.5); glEnable(GL_TEXTURE_2D); for (i = 0; i < SCREEN_SIZE_IN_PIXELS; i += 4) { pixels[i + 0] = 0.2; pixels[i + 1] = 1; pixels[i + 2] = 0; pixels[i + 3] = 1; } glClear(GL_COLOR_BUFFER_BIT); glDrawPixels(piglit_width, piglit_height, GL_RGBA, GL_FLOAT, pixels); pass = piglit_probe_rect_rgba(0, 0, piglit_width, piglit_height, expected); piglit_present_results(); free(pixels); return pass ? PIGLIT_PASS : PIGLIT_FAIL; } void piglit_init(int argc, char **argv) { glClearColor(0.0, 0.0, 0.0, 1.0); }