/* * Copyright (c) 2012 Arvin Schnell * Copyright (c) 2012 Rob Clark * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /* Based on a egl cube test app originally written by Arvin Schnell */ #include #include #include #include "common.h" #include "drm-common.h" #define ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0])) static const struct egl *egl; static const struct gbm *gbm; static const struct drm *drm; static const char *shortopts = "AD:M:"; static const struct option longopts[] = { {"atomic", no_argument, 0, 'M'}, {"device", required_argument, 0, 'D'}, {"mode", required_argument, 0, 'M'}, {0, 0, 0, 0} }; static void usage(const char *name) { printf("Usage: %s [-ADM]\n" "\n" "options:\n" " -A, --atomic use atomic modesetting and fencing\n" " -D, --device=DEVICE use the given device\n" " -M, --mode=MODE specify mode, one of:\n" " smooth - smooth shaded cube (default)\n" " rgba - rgba textured cube\n" " nv12-2img - yuv textured (color conversion in shader)\n" " nv12-1img - yuv textured (single nv12 texture)\n", name); } int main(int argc, char *argv[]) { const char *device = "/dev/dri/card0"; enum mode mode = SMOOTH; int atomic = 0; int opt; while ((opt = getopt_long_only(argc, argv, shortopts, longopts, NULL)) != -1) { switch (opt) { case 'A': atomic = 1; break; case 'D': device = optarg; break; case 'M': if (strcmp(optarg, "smooth") == 0) { mode = SMOOTH; } else if (strcmp(optarg, "rgba") == 0) { mode = RGBA; } else if (strcmp(optarg, "nv12-2img") == 0) { mode = NV12_2IMG; } else if (strcmp(optarg, "nv12-1img") == 0) { mode = NV12_1IMG; } else { printf("invalid mode: %s\n", optarg); usage(argv[0]); return -1; } break; default: usage(argv[0]); return -1; } } if (atomic) drm = init_drm_atomic(device); else drm = init_drm_legacy(device); if (!drm) { printf("failed to initialize %s DRM\n", atomic ? "atomic" : "legacy"); return -1; } gbm = init_gbm(drm->fd, drm->mode->hdisplay, drm->mode->vdisplay); if (!gbm) { printf("failed to initialize GBM\n"); return -1; } if (mode == SMOOTH) egl = init_cube_smooth(gbm); else egl = init_cube_tex(gbm, mode); if (!egl) { printf("failed to initialize EGL\n"); return -1; } /* clear the color buffer */ glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT); return drm->run(gbm, egl); }