diff options
author | Rob Clark <rob@ti.com> | 2012-09-03 19:28:10 -0500 |
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committer | Rob Clark <rob@ti.com> | 2012-09-03 19:36:50 -0500 |
commit | 5cd97bae2ad90627ef5e62c03fcd38558ea909cb (patch) | |
tree | 377d26f9758944991d8a8ac2de70745240f4cac7 /kmscube.c |
initial commit
Diffstat (limited to 'kmscube.c')
-rw-r--r-- | kmscube.c | 641 |
1 files changed, 641 insertions, 0 deletions
diff --git a/kmscube.c b/kmscube.c new file mode 100644 index 0000000..5ae2b2e --- /dev/null +++ b/kmscube.c @@ -0,0 +1,641 @@ +/* + * Copyright (c) 2012 Rob Clark <rob@ti.com> + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER + * DEALINGS IN THE SOFTWARE. + */ + +#include <sys/types.h> +#include <sys/stat.h> +#include <fcntl.h> +#include <string.h> +#include <stdio.h> +#include <stdlib.h> +#include <errno.h> + +#include <xf86drm.h> +#include <xf86drmMode.h> +#include <gbm.h> + +#include "esUtil.h" + + +#define ARRAY_SIZE(arr) (sizeof(arr) / sizeof((arr)[0])) + + +static struct { + EGLDisplay display; + EGLConfig config; + EGLContext context; + EGLSurface surface; + GLuint program; + GLint modelviewmatrix, modelviewprojectionmatrix, normalmatrix; +} gl; + +static struct { + struct gbm_device *dev; + struct gbm_surface *surface; +} gbm; + +static struct { + int fd; + drmModeModeInfo *mode; + uint32_t crtc_id; + uint32_t connector_id; +} drm; + +struct drm_fb { + struct gbm_bo *bo; + uint32_t fb_id; +}; + +static int init_drm(void) +{ + static const char *modules[] = { + "i915", "radeon", "nouveau", "vmwgfx", "omapdrm", "exynos" + }; + drmModeRes *resources; + drmModeConnector *connector = NULL; + drmModeEncoder *encoder = NULL; + int i, area; + + for (i = 0; i < ARRAY_SIZE(modules); i++) { + printf("trying to load module %s...", modules[i]); + drm.fd = drmOpen(modules[i], NULL); + if (drm.fd < 0) { + printf("failed.\n"); + } else { + printf("success.\n"); + break; + } + } + + if (drm.fd < 0) { + printf("could not open drm device\n"); + return -1; + } + + resources = drmModeGetResources(drm.fd); + if (!resources) { + printf("drmModeGetResources failed: %s\n", strerror(errno)); + return -1; + } + + /* find a connected connector: */ + for (i = 0; i < resources->count_connectors; i++) { + connector = drmModeGetConnector(drm.fd, resources->connectors[i]); + if (connector->connection == DRM_MODE_CONNECTED) { + /* it's connected, let's use this! */ + break; + } + drmModeFreeConnector(connector); + connector = NULL; + } + + if (!connector) { + /* we could be fancy and listen for hotplug events and wait for + * a connector.. + */ + printf("no connected connector!\n"); + return -1; + } + + /* find highest resolution mode: */ + for (i = 0, area = 0; i < connector->count_modes; i++) { + drmModeModeInfo *current_mode = &connector->modes[i]; + int current_area = current_mode->hdisplay * current_mode->vdisplay; + if (current_area > area) { + drm.mode = current_mode; + area = current_area; + } + } + + if (!drm.mode) { + printf("could not find mode!\n"); + return -1; + } + + /* find encoder: */ + for (i = 0; i < resources->count_encoders; i++) { + encoder = drmModeGetEncoder(drm.fd, resources->encoders[i]); + if (encoder->encoder_id == connector->encoder_id) + break; + drmModeFreeEncoder(encoder); + encoder = NULL; + } + + if (!encoder) { + printf("no encoder!\n"); + return -1; + } + + drm.crtc_id = encoder->crtc_id; + drm.connector_id = connector->connector_id; + + return 0; +} + +static int init_gbm(void) +{ + gbm.dev = gbm_create_device(drm.fd); + + gbm.surface = gbm_surface_create(gbm.dev, + drm.mode->hdisplay, drm.mode->vdisplay, + GBM_FORMAT_XRGB8888, + GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING); + if (!gbm.surface) { + printf("failed to create gbm surface\n"); + return -1; + } + + return 0; +} + +static int init_gl(void) +{ + EGLint major, minor, n; + GLuint vertex_shader, fragment_shader; + GLint ret; + + static const EGLint context_attribs[] = { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE + }; + + static const EGLint config_attribs[] = { + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RED_SIZE, 1, + EGL_GREEN_SIZE, 1, + EGL_BLUE_SIZE, 1, + EGL_ALPHA_SIZE, 0, + EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, + EGL_NONE + }; + + static const char *vertex_shader_source = + "uniform mat4 modelviewMatrix; \n" + "uniform mat4 modelviewprojectionMatrix;\n" + "uniform mat3 normalMatrix; \n" + " \n" + "attribute vec4 in_position; \n" + "attribute vec3 in_normal; \n" + "attribute vec4 in_color; \n" + "\n" + "vec4 lightSource = vec4(2.0, 2.0, 20.0, 0.0);\n" + " \n" + "varying vec4 vVaryingColor; \n" + " \n" + "void main() \n" + "{ \n" + " gl_Position = modelviewprojectionMatrix * in_position;\n" + " vec3 vEyeNormal = normalMatrix * in_normal;\n" + " vec4 vPosition4 = modelviewMatrix * in_position;\n" + " vec3 vPosition3 = vPosition4.xyz / vPosition4.w;\n" + " vec3 vLightDir = normalize(lightSource.xyz - vPosition3);\n" + " float diff = max(0.0, dot(vEyeNormal, vLightDir));\n" + " vVaryingColor = vec4(diff * in_color.rgb, 1.0);\n" + "} \n"; + + static const char *fragment_shader_source = + "precision mediump float; \n" + " \n" + "varying vec4 vVaryingColor; \n" + " \n" + "void main() \n" + "{ \n" + " gl_FragColor = vVaryingColor; \n" + "} \n"; + + gl.display = eglGetDisplay(gbm.dev); + + if (!eglInitialize(gl.display, &major, &minor)) { + printf("failed to initialize\n"); + return -1; + } + + printf("Using display %p with EGL version %d.%d\n", + gl.display, major, minor); + + printf("EGL Version \"%s\"\n", eglQueryString(gl.display, EGL_VERSION)); + printf("EGL Vendor \"%s\"\n", eglQueryString(gl.display, EGL_VENDOR)); + printf("EGL Extensions \"%s\"\n", eglQueryString(gl.display, EGL_EXTENSIONS)); + + if (!eglBindAPI(EGL_OPENGL_ES_API)) { + printf("failed to bind api EGL_OPENGL_ES_API\n"); + return -1; + } + + if (!eglChooseConfig(gl.display, config_attribs, &gl.config, 1, &n) || n != 1) { + printf("failed to choose config: %d\n", n); + return -1; + } + + gl.context = eglCreateContext(gl.display, gl.config, + EGL_NO_CONTEXT, context_attribs); + if (gl.context == NULL) { + printf("failed to create context\n"); + return -1; + } + + gl.surface = eglCreateWindowSurface(gl.display, gl.config, gbm.surface, NULL); + if (gl.surface == EGL_NO_SURFACE) { + printf("failed to create egl surface\n"); + return -1; + } + + /* connect the context to the surface */ + eglMakeCurrent(gl.display, gl.surface, gl.surface, gl.context); + + + vertex_shader = glCreateShader(GL_VERTEX_SHADER); + + glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL); + glCompileShader(vertex_shader); + + glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &ret); + if (!ret) { + char *log; + + printf("vertex shader compilation failed!:\n"); + glGetShaderiv(vertex_shader, GL_INFO_LOG_LENGTH, &ret); + if (ret > 1) { + log = malloc(ret); + glGetShaderInfoLog(vertex_shader, ret, NULL, log); + printf("%s", log); + } + + return -1; + } + + fragment_shader = glCreateShader(GL_FRAGMENT_SHADER); + + glShaderSource(fragment_shader, 1, &fragment_shader_source, NULL); + glCompileShader(fragment_shader); + + glGetShaderiv(fragment_shader, GL_COMPILE_STATUS, &ret); + if (!ret) { + char *log; + + printf("fragment shader compilation failed!:\n"); + glGetShaderiv(fragment_shader, GL_INFO_LOG_LENGTH, &ret); + + if (ret > 1) { + log = malloc(ret); + glGetShaderInfoLog(fragment_shader, ret, NULL, log); + printf("%s", log); + } + + return -1; + } + + gl.program = glCreateProgram(); + + glAttachShader(gl.program, vertex_shader); + glAttachShader(gl.program, fragment_shader); + + glBindAttribLocation(gl.program, 0, "in_position"); + glBindAttribLocation(gl.program, 1, "in_normal"); + glBindAttribLocation(gl.program, 2, "in_color"); + + glLinkProgram(gl.program); + + glGetProgramiv(gl.program, GL_LINK_STATUS, &ret); + if (!ret) { + char *log; + + printf("program linking failed!:\n"); + glGetProgramiv(gl.program, GL_INFO_LOG_LENGTH, &ret); + + if (ret > 1) { + log = malloc(ret); + glGetProgramInfoLog(gl.program, ret, NULL, log); + printf("%s", log); + } + + return -1; + } + + glUseProgram(gl.program); + + gl.modelviewmatrix = glGetUniformLocation(gl.program, "modelviewMatrix"); + gl.modelviewprojectionmatrix = glGetUniformLocation(gl.program, "modelviewprojectionMatrix"); + gl.normalmatrix = glGetUniformLocation(gl.program, "normalMatrix"); + + glViewport(0, 0, drm.mode->hdisplay, drm.mode->vdisplay); + + return 0; +} + +static void draw(uint32_t i) +{ + ESMatrix modelview; + static const GLfloat vVertices[] = { + // front + -1.0f, -1.0f, +1.0f, // point blue + +1.0f, -1.0f, +1.0f, // point magenta + -1.0f, +1.0f, +1.0f, // point cyan + +1.0f, +1.0f, +1.0f, // point white + // back + +1.0f, -1.0f, -1.0f, // point red + -1.0f, -1.0f, -1.0f, // point black + +1.0f, +1.0f, -1.0f, // point yellow + -1.0f, +1.0f, -1.0f, // point green + // right + +1.0f, -1.0f, +1.0f, // point magenta + +1.0f, -1.0f, -1.0f, // point red + +1.0f, +1.0f, +1.0f, // point white + +1.0f, +1.0f, -1.0f, // point yellow + // left + -1.0f, -1.0f, -1.0f, // point black + -1.0f, -1.0f, +1.0f, // point blue + -1.0f, +1.0f, -1.0f, // point green + -1.0f, +1.0f, +1.0f, // point cyan + // top + -1.0f, +1.0f, +1.0f, // point cyan + +1.0f, +1.0f, +1.0f, // point white + -1.0f, +1.0f, -1.0f, // point green + +1.0f, +1.0f, -1.0f, // point yellow + // bottom + -1.0f, -1.0f, -1.0f, // point black + +1.0f, -1.0f, -1.0f, // point red + -1.0f, -1.0f, +1.0f, // point blue + +1.0f, -1.0f, +1.0f // point magenta + }; + + static const GLfloat vColors[] = { + // front + 0.0f, 0.0f, 1.0f, // blue + 1.0f, 0.0f, 1.0f, // magenta + 0.0f, 1.0f, 1.0f, // cyan + 1.0f, 1.0f, 1.0f, // white + // back + 1.0f, 0.0f, 0.0f, // red + 0.0f, 0.0f, 0.0f, // black + 1.0f, 1.0f, 0.0f, // yellow + 0.0f, 1.0f, 0.0f, // green + // right + 1.0f, 0.0f, 1.0f, // magenta + 1.0f, 0.0f, 0.0f, // red + 1.0f, 1.0f, 1.0f, // white + 1.0f, 1.0f, 0.0f, // yellow + // left + 0.0f, 0.0f, 0.0f, // black + 0.0f, 0.0f, 1.0f, // blue + 0.0f, 1.0f, 0.0f, // green + 0.0f, 1.0f, 1.0f, // cyan + // top + 0.0f, 1.0f, 1.0f, // cyan + 1.0f, 1.0f, 1.0f, // white + 0.0f, 1.0f, 0.0f, // green + 1.0f, 1.0f, 0.0f, // yellow + // bottom + 0.0f, 0.0f, 0.0f, // black + 1.0f, 0.0f, 0.0f, // red + 0.0f, 0.0f, 1.0f, // blue + 1.0f, 0.0f, 1.0f // magenta + }; + + static const GLfloat vNormals[] = { + // front + +0.0f, +0.0f, +1.0f, // forward + +0.0f, +0.0f, +1.0f, // forward + +0.0f, +0.0f, +1.0f, // forward + +0.0f, +0.0f, +1.0f, // forward + // back + +0.0f, +0.0f, -1.0f, // backbard + +0.0f, +0.0f, -1.0f, // backbard + +0.0f, +0.0f, -1.0f, // backbard + +0.0f, +0.0f, -1.0f, // backbard + // right + +1.0f, +0.0f, +0.0f, // right + +1.0f, +0.0f, +0.0f, // right + +1.0f, +0.0f, +0.0f, // right + +1.0f, +0.0f, +0.0f, // right + // left + -1.0f, +0.0f, +0.0f, // left + -1.0f, +0.0f, +0.0f, // left + -1.0f, +0.0f, +0.0f, // left + -1.0f, +0.0f, +0.0f, // left + // top + +0.0f, +1.0f, +0.0f, // up + +0.0f, +1.0f, +0.0f, // up + +0.0f, +1.0f, +0.0f, // up + +0.0f, +1.0f, +0.0f, // up + // bottom + +0.0f, -1.0f, +0.0f, // down + +0.0f, -1.0f, +0.0f, // down + +0.0f, -1.0f, +0.0f, // down + +0.0f, -1.0f, +0.0f // down + }; + + /* clear the color buffer */ + glClearColor(0.5, 0.5, 0.5, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + + glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vVertices); + glEnableVertexAttribArray(0); + + glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, vNormals); + glEnableVertexAttribArray(1); + + glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, vColors); + glEnableVertexAttribArray(2); + + esMatrixLoadIdentity(&modelview); + esTranslate(&modelview, 0.0f, 0.0f, -8.0f); + esRotate(&modelview, 45.0f + (0.25f * i), 1.0f, 0.0f, 0.0f); + esRotate(&modelview, 45.0f - (0.5f * i), 0.0f, 1.0f, 0.0f); + esRotate(&modelview, 10.0f + (0.15f * i), 0.0f, 0.0f, 1.0f); + + GLfloat aspect = (GLfloat)(drm.mode->vdisplay) / (GLfloat)(drm.mode->hdisplay); + + ESMatrix projection; + esMatrixLoadIdentity(&projection); + esFrustum(&projection, -2.8f, +2.8f, -2.8f * aspect, +2.8f * aspect, 6.0f, 10.0f); + + ESMatrix modelviewprojection; + esMatrixLoadIdentity(&modelviewprojection); + esMatrixMultiply(&modelviewprojection, &modelview, &projection); + + float normal[9]; + normal[0] = modelview.m[0][0]; + normal[1] = modelview.m[0][1]; + normal[2] = modelview.m[0][2]; + normal[3] = modelview.m[1][0]; + normal[4] = modelview.m[1][1]; + normal[5] = modelview.m[1][2]; + normal[6] = modelview.m[2][0]; + normal[7] = modelview.m[2][1]; + normal[8] = modelview.m[2][2]; + + glUniformMatrix4fv(gl.modelviewmatrix, 1, GL_FALSE, &modelview.m[0][0]); + glUniformMatrix4fv(gl.modelviewprojectionmatrix, 1, GL_FALSE, &modelviewprojection.m[0][0]); + glUniformMatrix3fv(gl.normalmatrix, 1, GL_FALSE, normal); + + glEnable(GL_CULL_FACE); + + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + glDrawArrays(GL_TRIANGLE_STRIP, 4, 4); + glDrawArrays(GL_TRIANGLE_STRIP, 8, 4); + glDrawArrays(GL_TRIANGLE_STRIP, 12, 4); + glDrawArrays(GL_TRIANGLE_STRIP, 16, 4); + glDrawArrays(GL_TRIANGLE_STRIP, 20, 4); +} + +static void +drm_fb_destroy_callback(struct gbm_bo *bo, void *data) +{ + struct drm_fb *fb = data; + struct gbm_device *gbm = gbm_bo_get_device(bo); + + if (fb->fb_id) + drmModeRmFB(drm.fd, fb->fb_id); + + free(fb); +} + +static struct drm_fb * drm_fb_get_from_bo(struct gbm_bo *bo) +{ + struct drm_fb *fb = gbm_bo_get_user_data(bo); + uint32_t width, height, stride, handle; + int ret; + + if (fb) + return fb; + + fb = calloc(1, sizeof *fb); + fb->bo = bo; + + width = gbm_bo_get_width(bo); + height = gbm_bo_get_height(bo); + stride = gbm_bo_get_stride(bo); + handle = gbm_bo_get_handle(bo).u32; + + ret = drmModeAddFB(drm.fd, width, height, 24, 32, stride, handle, &fb->fb_id); + if (ret) { + printf("failed to create fb: %s\n", strerror(errno)); + free(fb); + return NULL; + } + + gbm_bo_set_user_data(bo, fb, drm_fb_destroy_callback); + + return fb; +} + +static void page_flip_handler(int fd, unsigned int frame, + unsigned int sec, unsigned int usec, void *data) +{ + int *waiting_for_flip = data; + *waiting_for_flip = 0; +} + +int main(int argc, char *argv[]) +{ + fd_set fds; + drmEventContext evctx = { + .version = DRM_EVENT_CONTEXT_VERSION, + .page_flip_handler = page_flip_handler, + }; + struct gbm_bo *bo; + struct drm_fb *fb; + uint32_t i = 0; + int ret; + + ret = init_drm(); + if (ret) { + printf("failed to initialize DRM\n"); + return ret; + } + + FD_ZERO(&fds); + FD_SET(0, &fds); + FD_SET(drm.fd, &fds); + + ret = init_gbm(); + if (ret) { + printf("failed to initialize GBM\n"); + return ret; + } + + ret = init_gl(); + if (ret) { + printf("failed to initialize EGL\n"); + return ret; + } + + /* clear the color buffer */ + glClearColor(0.5, 0.5, 0.5, 1.0); + glClear(GL_COLOR_BUFFER_BIT); + eglSwapBuffers(gl.display, gl.surface); + bo = gbm_surface_lock_front_buffer(gbm.surface); + fb = drm_fb_get_from_bo(bo); + + /* set mode: */ + ret = drmModeSetCrtc(drm.fd, drm.crtc_id, fb->fb_id, 0, 0, + &drm.connector_id, 1, drm.mode); + if (ret) { + printf("failed to set mode: %s\n", strerror(errno)); + return ret; + } + + while (1) { + struct gbm_bo *next_bo; + int waiting_for_flip = 1; + + draw(i++); + + eglSwapBuffers(gl.display, gl.surface); + next_bo = gbm_surface_lock_front_buffer(gbm.surface); + fb = drm_fb_get_from_bo(next_bo); + + /* + * Here you could also update drm plane layers if you want + * hw composition + */ + + ret = drmModePageFlip(drm.fd, drm.crtc_id, fb->fb_id, + DRM_MODE_PAGE_FLIP_EVENT, &waiting_for_flip); + if (ret) { + printf("failed to queue page flip: %s\n", strerror(errno)); + return -1; + } + + while (waiting_for_flip) { + ret = select(drm.fd + 1, &fds, NULL, NULL, NULL); + if (ret < 0) { + printf("select err: %s\n", strerror(errno)); + return ret; + } else if (ret == 0) { + printf("select timeout!\n"); + return -1; + } else if (FD_ISSET(0, &fds)) { + printf("user interrupted!\n"); + break; + } + drmHandleEvent(drm.fd, &evctx); + } + + /* release last buffer to render on again: */ + gbm_surface_release_buffer(gbm.surface, bo); + bo = next_bo; + } + + return ret; +} |