diff options
author | Kenneth Graunke <kenneth@whitecape.org> | 2013-09-11 11:14:14 -0700 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2013-09-11 22:48:32 -0700 |
commit | 694be9115d43b93610f5386b36117ec9a31ed47c (patch) | |
tree | ba7158eb8db628768d8dc99a1fcf380501c141c2 | |
parent | 5eb7ff1175a644ffe3b0f1a75cb235400355f9fb (diff) |
glsl: Add a new glsl_type::sampler_coordinate_components() function.
This computes the number of components necessary to address a sampler
based on its dimensionality. It will be useful for texturing built-ins.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
-rw-r--r-- | src/glsl/glsl_types.cpp | 35 | ||||
-rw-r--r-- | src/glsl/glsl_types.h | 12 |
2 files changed, 47 insertions, 0 deletions
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp index 0c7e8eb11a..3c396dd897 100644 --- a/src/glsl/glsl_types.cpp +++ b/src/glsl/glsl_types.cpp @@ -883,3 +883,38 @@ glsl_type::count_attribute_slots() const return 0; } + +int +glsl_type::sampler_coordinate_components() const +{ + assert(is_sampler()); + + int size; + + switch (sampler_dimensionality) { + case GLSL_SAMPLER_DIM_1D: + case GLSL_SAMPLER_DIM_BUF: + size = 1; + break; + case GLSL_SAMPLER_DIM_2D: + case GLSL_SAMPLER_DIM_RECT: + case GLSL_SAMPLER_DIM_MS: + case GLSL_SAMPLER_DIM_EXTERNAL: + size = 2; + break; + case GLSL_SAMPLER_DIM_3D: + case GLSL_SAMPLER_DIM_CUBE: + size = 3; + break; + default: + assert(!"Should not get here."); + size = 1; + break; + } + + /* Array textures need an additional component for the array index. */ + if (sampler_array) + size += 1; + + return size; +} diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h index 647867a23f..9f61eee787 100644 --- a/src/glsl/glsl_types.h +++ b/src/glsl/glsl_types.h @@ -498,6 +498,18 @@ struct glsl_type { return is_array() ? length : -1; } + /** + * Return the number of coordinate components needed for this sampler type. + * + * This is based purely on the sampler's dimensionality. For example, this + * returns 1 for sampler1D, and 3 for sampler2DArray. + * + * Note that this is often different than actual coordinate type used in + * a texturing built-in function, since those pack additional values (such + * as the shadow comparitor or projector) into the coordinate type. + */ + int sampler_coordinate_components() const; + private: /** * ralloc context for all glsl_type allocations |