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authorKenneth Graunke <kenneth@whitecape.org>2013-09-01 23:18:37 -0700
committerKenneth Graunke <kenneth@whitecape.org>2013-09-09 11:52:21 -0700
commit33faaf0b4ac6391793eea8771090ae6def4882da (patch)
tree17243c887a68a3c500f00d49a623963d9e51f928
parent1b3a482a9642a6850f1717966f1c6630fcbbe3bc (diff)
glsl: Initialize lod_info in the ir_texture constructor.
This isn't strictly necessary, since creators of ir_texture objects should set LOD when relevant. However, it's nice to have a NULL pointer in case they forget. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
-rw-r--r--src/glsl/ir.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index c673aac416..de41858764 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -1568,6 +1568,7 @@ public:
shadow_comparitor(NULL), offset(NULL)
{
this->ir_type = ir_type_texture;
+ memset(&lod_info, 0, sizeof(lod_info));
}
virtual ir_texture *clone(void *mem_ctx, struct hash_table *) const;